gallium: add PIPE_CAP_TGSI_CAN_READ_OUTPUTS
[mesa.git] / src / gallium / drivers / swr / swr_screen.cpp
1 /****************************************************************************
2 * Copyright (C) 2015 Intel Corporation. All Rights Reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 ***************************************************************************/
23
24 #include "swr_context.h"
25 #include "swr_public.h"
26 #include "swr_screen.h"
27 #include "swr_resource.h"
28 #include "swr_fence.h"
29 #include "gen_knobs.h"
30
31 #include "pipe/p_screen.h"
32 #include "pipe/p_defines.h"
33 #include "util/u_memory.h"
34 #include "util/u_format.h"
35 #include "util/u_inlines.h"
36 #include "util/u_cpu_detect.h"
37 #include "util/u_format_s3tc.h"
38
39 #include "state_tracker/sw_winsys.h"
40
41 extern "C" {
42 #include "gallivm/lp_bld_limits.h"
43 }
44
45 #include "jit_api.h"
46
47 #include "memory/TilingFunctions.h"
48
49 #include <stdio.h>
50 #include <map>
51
52 /* MSVC case instensitive compare */
53 #if defined(PIPE_CC_MSVC)
54 #define strcasecmp lstrcmpiA
55 #endif
56
57 /*
58 * Max texture sizes
59 * XXX Check max texture size values against core and sampler.
60 */
61 #define SWR_MAX_TEXTURE_SIZE (4 * 1024 * 1024 * 1024ULL) /* 4GB */
62 #define SWR_MAX_TEXTURE_2D_LEVELS 14 /* 8K x 8K for now */
63 #define SWR_MAX_TEXTURE_3D_LEVELS 12 /* 2K x 2K x 2K for now */
64 #define SWR_MAX_TEXTURE_CUBE_LEVELS 14 /* 8K x 8K for now */
65 #define SWR_MAX_TEXTURE_ARRAY_LAYERS 512 /* 8K x 512 / 8K x 8K x 512 */
66
67 static const char *
68 swr_get_name(struct pipe_screen *screen)
69 {
70 return "SWR";
71 }
72
73 static const char *
74 swr_get_vendor(struct pipe_screen *screen)
75 {
76 return "Intel Corporation";
77 }
78
79 static boolean
80 swr_is_format_supported(struct pipe_screen *screen,
81 enum pipe_format format,
82 enum pipe_texture_target target,
83 unsigned sample_count,
84 unsigned bind)
85 {
86 struct sw_winsys *winsys = swr_screen(screen)->winsys;
87 const struct util_format_description *format_desc;
88
89 assert(target == PIPE_BUFFER || target == PIPE_TEXTURE_1D
90 || target == PIPE_TEXTURE_1D_ARRAY
91 || target == PIPE_TEXTURE_2D
92 || target == PIPE_TEXTURE_2D_ARRAY
93 || target == PIPE_TEXTURE_RECT
94 || target == PIPE_TEXTURE_3D
95 || target == PIPE_TEXTURE_CUBE
96 || target == PIPE_TEXTURE_CUBE_ARRAY);
97
98 format_desc = util_format_description(format);
99 if (!format_desc)
100 return FALSE;
101
102 if (sample_count > 1)
103 return FALSE;
104
105 if (bind
106 & (PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT | PIPE_BIND_SHARED)) {
107 if (!winsys->is_displaytarget_format_supported(winsys, bind, format))
108 return FALSE;
109 }
110
111 if (bind & PIPE_BIND_RENDER_TARGET) {
112 if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
113 return FALSE;
114
115 if (mesa_to_swr_format(format) == (SWR_FORMAT)-1)
116 return FALSE;
117
118 /*
119 * Although possible, it is unnatural to render into compressed or YUV
120 * surfaces. So disable these here to avoid going into weird paths
121 * inside the state trackers.
122 */
123 if (format_desc->block.width != 1 || format_desc->block.height != 1)
124 return FALSE;
125 }
126
127 if (bind & PIPE_BIND_DEPTH_STENCIL) {
128 if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
129 return FALSE;
130
131 if (mesa_to_swr_format(format) == (SWR_FORMAT)-1)
132 return FALSE;
133 }
134
135 if (format_desc->layout == UTIL_FORMAT_LAYOUT_BPTC ||
136 format_desc->layout == UTIL_FORMAT_LAYOUT_ASTC) {
137 return FALSE;
138 }
139
140 if (format_desc->layout == UTIL_FORMAT_LAYOUT_ETC &&
141 format != PIPE_FORMAT_ETC1_RGB8) {
142 return FALSE;
143 }
144
145 if (format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
146 return util_format_s3tc_enabled;
147 }
148
149 return TRUE;
150 }
151
152 static int
153 swr_get_param(struct pipe_screen *screen, enum pipe_cap param)
154 {
155 switch (param) {
156 /* limits */
157 case PIPE_CAP_MAX_RENDER_TARGETS:
158 return PIPE_MAX_COLOR_BUFS;
159 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
160 return SWR_MAX_TEXTURE_2D_LEVELS;
161 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
162 return SWR_MAX_TEXTURE_3D_LEVELS;
163 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
164 return SWR_MAX_TEXTURE_CUBE_LEVELS;
165 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
166 return MAX_SO_STREAMS;
167 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
168 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
169 return MAX_ATTRIBUTES;
170 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
171 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
172 return 1024;
173 case PIPE_CAP_MAX_VERTEX_STREAMS:
174 return 1;
175 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
176 return 2048;
177 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
178 return SWR_MAX_TEXTURE_ARRAY_LAYERS;
179 case PIPE_CAP_MIN_TEXEL_OFFSET:
180 return -8;
181 case PIPE_CAP_MAX_TEXEL_OFFSET:
182 return 7;
183 case PIPE_CAP_GLSL_FEATURE_LEVEL:
184 return 330;
185 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
186 return 16;
187 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
188 return 64;
189 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
190 return 65536;
191 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
192 return 0;
193 case PIPE_CAP_MAX_VIEWPORTS:
194 return 1;
195 case PIPE_CAP_ENDIANNESS:
196 return PIPE_ENDIAN_NATIVE;
197 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
198 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
199 return 0;
200
201 /* supported features */
202 case PIPE_CAP_NPOT_TEXTURES:
203 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
204 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
205 case PIPE_CAP_TWO_SIDED_STENCIL:
206 case PIPE_CAP_SM3:
207 case PIPE_CAP_POINT_SPRITE:
208 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
209 case PIPE_CAP_OCCLUSION_QUERY:
210 case PIPE_CAP_QUERY_TIME_ELAPSED:
211 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
212 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
213 case PIPE_CAP_TEXTURE_SHADOW_MAP:
214 case PIPE_CAP_TEXTURE_SWIZZLE:
215 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
216 case PIPE_CAP_INDEP_BLEND_ENABLE:
217 case PIPE_CAP_INDEP_BLEND_FUNC:
218 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
219 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
220 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
221 case PIPE_CAP_DEPTH_CLIP_DISABLE:
222 case PIPE_CAP_PRIMITIVE_RESTART:
223 case PIPE_CAP_TGSI_INSTANCEID:
224 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
225 case PIPE_CAP_START_INSTANCE:
226 case PIPE_CAP_SEAMLESS_CUBE_MAP:
227 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
228 case PIPE_CAP_CONDITIONAL_RENDER:
229 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
230 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
231 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
232 case PIPE_CAP_USER_VERTEX_BUFFERS:
233 case PIPE_CAP_USER_INDEX_BUFFERS:
234 case PIPE_CAP_USER_CONSTANT_BUFFERS:
235 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
236 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
237 case PIPE_CAP_QUERY_TIMESTAMP:
238 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
239 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
240 case PIPE_CAP_FAKE_SW_MSAA:
241 case PIPE_CAP_DRAW_INDIRECT:
242 case PIPE_CAP_UMA:
243 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
244 case PIPE_CAP_CLIP_HALFZ:
245 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
246 case PIPE_CAP_DEPTH_BOUNDS_TEST:
247 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
248 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
249 case PIPE_CAP_CULL_DISTANCE:
250 case PIPE_CAP_CUBE_MAP_ARRAY:
251 return 1;
252
253 /* unsupported features */
254 case PIPE_CAP_ANISOTROPIC_FILTER:
255 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
256 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
257 case PIPE_CAP_SHADER_STENCIL_EXPORT:
258 case PIPE_CAP_TEXTURE_BARRIER:
259 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
260 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
261 case PIPE_CAP_COMPUTE:
262 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
263 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
264 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
265 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
266 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
267 case PIPE_CAP_TEXTURE_MULTISAMPLE:
268 case PIPE_CAP_TGSI_TEXCOORD:
269 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
270 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
271 case PIPE_CAP_TEXTURE_GATHER_SM5:
272 case PIPE_CAP_TEXTURE_QUERY_LOD:
273 case PIPE_CAP_SAMPLE_SHADING:
274 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
275 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
276 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
277 case PIPE_CAP_SAMPLER_VIEW_TARGET:
278 case PIPE_CAP_VERTEXID_NOBASE:
279 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
280 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
281 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
282 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
283 case PIPE_CAP_TGSI_TXQS:
284 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
285 case PIPE_CAP_SHAREABLE_SHADERS:
286 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
287 case PIPE_CAP_CLEAR_TEXTURE:
288 case PIPE_CAP_DRAW_PARAMETERS:
289 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
290 case PIPE_CAP_MULTI_DRAW_INDIRECT:
291 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
292 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
293 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
294 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
295 case PIPE_CAP_INVALIDATE_BUFFER:
296 case PIPE_CAP_GENERATE_MIPMAP:
297 case PIPE_CAP_STRING_MARKER:
298 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
299 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
300 case PIPE_CAP_QUERY_BUFFER_OBJECT:
301 case PIPE_CAP_QUERY_MEMORY_INFO:
302 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
303 case PIPE_CAP_PCI_GROUP:
304 case PIPE_CAP_PCI_BUS:
305 case PIPE_CAP_PCI_DEVICE:
306 case PIPE_CAP_PCI_FUNCTION:
307 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
308 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
309 case PIPE_CAP_TGSI_VOTE:
310 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
311 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
312 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
313 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
314 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
315 return 0;
316
317 case PIPE_CAP_VENDOR_ID:
318 return 0xFFFFFFFF;
319 case PIPE_CAP_DEVICE_ID:
320 return 0xFFFFFFFF;
321 case PIPE_CAP_ACCELERATED:
322 return 0;
323 case PIPE_CAP_VIDEO_MEMORY: {
324 /* XXX: Do we want to return the full amount of system memory ? */
325 uint64_t system_memory;
326
327 if (!os_get_total_physical_memory(&system_memory))
328 return 0;
329
330 return (int)(system_memory >> 20);
331 }
332 }
333
334 /* should only get here on unhandled cases */
335 debug_printf("Unexpected PIPE_CAP %d query\n", param);
336 return 0;
337 }
338
339 static int
340 swr_get_shader_param(struct pipe_screen *screen,
341 unsigned shader,
342 enum pipe_shader_cap param)
343 {
344 if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_FRAGMENT)
345 return gallivm_get_shader_param(param);
346
347 // Todo: geometry, tesselation, compute
348 return 0;
349 }
350
351
352 static float
353 swr_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
354 {
355 switch (param) {
356 case PIPE_CAPF_MAX_LINE_WIDTH:
357 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
358 case PIPE_CAPF_MAX_POINT_WIDTH:
359 return 255.0; /* arbitrary */
360 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
361 return 0.0;
362 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
363 return 0.0;
364 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
365 return 16.0; /* arbitrary */
366 case PIPE_CAPF_GUARD_BAND_LEFT:
367 case PIPE_CAPF_GUARD_BAND_TOP:
368 case PIPE_CAPF_GUARD_BAND_RIGHT:
369 case PIPE_CAPF_GUARD_BAND_BOTTOM:
370 return 0.0;
371 }
372 /* should only get here on unhandled cases */
373 debug_printf("Unexpected PIPE_CAPF %d query\n", param);
374 return 0.0;
375 }
376
377 SWR_FORMAT
378 mesa_to_swr_format(enum pipe_format format)
379 {
380 static const std::map<pipe_format,SWR_FORMAT> mesa2swr = {
381 /* depth / stencil */
382 {PIPE_FORMAT_Z16_UNORM, R16_UNORM}, // z
383 {PIPE_FORMAT_Z32_FLOAT, R32_FLOAT}, // z
384 {PIPE_FORMAT_Z24_UNORM_S8_UINT, R24_UNORM_X8_TYPELESS}, // z
385 {PIPE_FORMAT_Z24X8_UNORM, R24_UNORM_X8_TYPELESS}, // z
386 {PIPE_FORMAT_Z32_FLOAT_S8X24_UINT, R32_FLOAT_X8X24_TYPELESS}, // z
387
388 /* alpha */
389 {PIPE_FORMAT_A8_UNORM, A8_UNORM},
390 {PIPE_FORMAT_A16_UNORM, A16_UNORM},
391 {PIPE_FORMAT_A16_FLOAT, A16_FLOAT},
392 {PIPE_FORMAT_A32_FLOAT, A32_FLOAT},
393
394 /* odd sizes, bgr */
395 {PIPE_FORMAT_B5G6R5_UNORM, B5G6R5_UNORM},
396 {PIPE_FORMAT_B5G6R5_SRGB, B5G6R5_UNORM_SRGB},
397 {PIPE_FORMAT_B5G5R5A1_UNORM, B5G5R5A1_UNORM},
398 {PIPE_FORMAT_B5G5R5X1_UNORM, B5G5R5X1_UNORM},
399 {PIPE_FORMAT_B4G4R4A4_UNORM, B4G4R4A4_UNORM},
400 {PIPE_FORMAT_B8G8R8A8_UNORM, B8G8R8A8_UNORM},
401 {PIPE_FORMAT_B8G8R8A8_SRGB, B8G8R8A8_UNORM_SRGB},
402 {PIPE_FORMAT_B8G8R8X8_UNORM, B8G8R8X8_UNORM},
403 {PIPE_FORMAT_B8G8R8X8_SRGB, B8G8R8X8_UNORM_SRGB},
404
405 /* rgb10a2 */
406 {PIPE_FORMAT_R10G10B10A2_UNORM, R10G10B10A2_UNORM},
407 {PIPE_FORMAT_R10G10B10A2_SNORM, R10G10B10A2_SNORM},
408 {PIPE_FORMAT_R10G10B10A2_USCALED, R10G10B10A2_USCALED},
409 {PIPE_FORMAT_R10G10B10A2_SSCALED, R10G10B10A2_SSCALED},
410 {PIPE_FORMAT_R10G10B10A2_UINT, R10G10B10A2_UINT},
411
412 /* rgb10x2 */
413 {PIPE_FORMAT_R10G10B10X2_USCALED, R10G10B10X2_USCALED},
414
415 /* bgr10a2 */
416 {PIPE_FORMAT_B10G10R10A2_UNORM, B10G10R10A2_UNORM},
417 {PIPE_FORMAT_B10G10R10A2_SNORM, B10G10R10A2_SNORM},
418 {PIPE_FORMAT_B10G10R10A2_USCALED, B10G10R10A2_USCALED},
419 {PIPE_FORMAT_B10G10R10A2_SSCALED, B10G10R10A2_SSCALED},
420 {PIPE_FORMAT_B10G10R10A2_UINT, B10G10R10A2_UINT},
421
422 /* bgr10x2 */
423 {PIPE_FORMAT_B10G10R10X2_UNORM, B10G10R10X2_UNORM},
424
425 /* r11g11b10 */
426 {PIPE_FORMAT_R11G11B10_FLOAT, R11G11B10_FLOAT},
427
428 /* 32 bits per component */
429 {PIPE_FORMAT_R32_FLOAT, R32_FLOAT},
430 {PIPE_FORMAT_R32G32_FLOAT, R32G32_FLOAT},
431 {PIPE_FORMAT_R32G32B32_FLOAT, R32G32B32_FLOAT},
432 {PIPE_FORMAT_R32G32B32A32_FLOAT, R32G32B32A32_FLOAT},
433 {PIPE_FORMAT_R32G32B32X32_FLOAT, R32G32B32X32_FLOAT},
434
435 {PIPE_FORMAT_R32_USCALED, R32_USCALED},
436 {PIPE_FORMAT_R32G32_USCALED, R32G32_USCALED},
437 {PIPE_FORMAT_R32G32B32_USCALED, R32G32B32_USCALED},
438 {PIPE_FORMAT_R32G32B32A32_USCALED, R32G32B32A32_USCALED},
439
440 {PIPE_FORMAT_R32_SSCALED, R32_SSCALED},
441 {PIPE_FORMAT_R32G32_SSCALED, R32G32_SSCALED},
442 {PIPE_FORMAT_R32G32B32_SSCALED, R32G32B32_SSCALED},
443 {PIPE_FORMAT_R32G32B32A32_SSCALED, R32G32B32A32_SSCALED},
444
445 {PIPE_FORMAT_R32_UINT, R32_UINT},
446 {PIPE_FORMAT_R32G32_UINT, R32G32_UINT},
447 {PIPE_FORMAT_R32G32B32_UINT, R32G32B32_UINT},
448 {PIPE_FORMAT_R32G32B32A32_UINT, R32G32B32A32_UINT},
449
450 {PIPE_FORMAT_R32_SINT, R32_SINT},
451 {PIPE_FORMAT_R32G32_SINT, R32G32_SINT},
452 {PIPE_FORMAT_R32G32B32_SINT, R32G32B32_SINT},
453 {PIPE_FORMAT_R32G32B32A32_SINT, R32G32B32A32_SINT},
454
455 /* 16 bits per component */
456 {PIPE_FORMAT_R16_UNORM, R16_UNORM},
457 {PIPE_FORMAT_R16G16_UNORM, R16G16_UNORM},
458 {PIPE_FORMAT_R16G16B16_UNORM, R16G16B16_UNORM},
459 {PIPE_FORMAT_R16G16B16A16_UNORM, R16G16B16A16_UNORM},
460 {PIPE_FORMAT_R16G16B16X16_UNORM, R16G16B16X16_UNORM},
461
462 {PIPE_FORMAT_R16_USCALED, R16_USCALED},
463 {PIPE_FORMAT_R16G16_USCALED, R16G16_USCALED},
464 {PIPE_FORMAT_R16G16B16_USCALED, R16G16B16_USCALED},
465 {PIPE_FORMAT_R16G16B16A16_USCALED, R16G16B16A16_USCALED},
466
467 {PIPE_FORMAT_R16_SNORM, R16_SNORM},
468 {PIPE_FORMAT_R16G16_SNORM, R16G16_SNORM},
469 {PIPE_FORMAT_R16G16B16_SNORM, R16G16B16_SNORM},
470 {PIPE_FORMAT_R16G16B16A16_SNORM, R16G16B16A16_SNORM},
471
472 {PIPE_FORMAT_R16_SSCALED, R16_SSCALED},
473 {PIPE_FORMAT_R16G16_SSCALED, R16G16_SSCALED},
474 {PIPE_FORMAT_R16G16B16_SSCALED, R16G16B16_SSCALED},
475 {PIPE_FORMAT_R16G16B16A16_SSCALED, R16G16B16A16_SSCALED},
476
477 {PIPE_FORMAT_R16_UINT, R16_UINT},
478 {PIPE_FORMAT_R16G16_UINT, R16G16_UINT},
479 {PIPE_FORMAT_R16G16B16_UINT, R16G16B16_UINT},
480 {PIPE_FORMAT_R16G16B16A16_UINT, R16G16B16A16_UINT},
481
482 {PIPE_FORMAT_R16_SINT, R16_SINT},
483 {PIPE_FORMAT_R16G16_SINT, R16G16_SINT},
484 {PIPE_FORMAT_R16G16B16_SINT, R16G16B16_SINT},
485 {PIPE_FORMAT_R16G16B16A16_SINT, R16G16B16A16_SINT},
486
487 {PIPE_FORMAT_R16_FLOAT, R16_FLOAT},
488 {PIPE_FORMAT_R16G16_FLOAT, R16G16_FLOAT},
489 {PIPE_FORMAT_R16G16B16_FLOAT, R16G16B16_FLOAT},
490 {PIPE_FORMAT_R16G16B16A16_FLOAT, R16G16B16A16_FLOAT},
491 {PIPE_FORMAT_R16G16B16X16_FLOAT, R16G16B16X16_FLOAT},
492
493 /* 8 bits per component */
494 {PIPE_FORMAT_R8_UNORM, R8_UNORM},
495 {PIPE_FORMAT_R8G8_UNORM, R8G8_UNORM},
496 {PIPE_FORMAT_R8G8B8_UNORM, R8G8B8_UNORM},
497 {PIPE_FORMAT_R8G8B8_SRGB, R8G8B8_UNORM_SRGB},
498 {PIPE_FORMAT_R8G8B8A8_UNORM, R8G8B8A8_UNORM},
499 {PIPE_FORMAT_R8G8B8A8_SRGB, R8G8B8A8_UNORM_SRGB},
500 {PIPE_FORMAT_R8G8B8X8_UNORM, R8G8B8X8_UNORM},
501 {PIPE_FORMAT_R8G8B8X8_SRGB, R8G8B8X8_UNORM_SRGB},
502
503 {PIPE_FORMAT_R8_USCALED, R8_USCALED},
504 {PIPE_FORMAT_R8G8_USCALED, R8G8_USCALED},
505 {PIPE_FORMAT_R8G8B8_USCALED, R8G8B8_USCALED},
506 {PIPE_FORMAT_R8G8B8A8_USCALED, R8G8B8A8_USCALED},
507
508 {PIPE_FORMAT_R8_SNORM, R8_SNORM},
509 {PIPE_FORMAT_R8G8_SNORM, R8G8_SNORM},
510 {PIPE_FORMAT_R8G8B8_SNORM, R8G8B8_SNORM},
511 {PIPE_FORMAT_R8G8B8A8_SNORM, R8G8B8A8_SNORM},
512
513 {PIPE_FORMAT_R8_SSCALED, R8_SSCALED},
514 {PIPE_FORMAT_R8G8_SSCALED, R8G8_SSCALED},
515 {PIPE_FORMAT_R8G8B8_SSCALED, R8G8B8_SSCALED},
516 {PIPE_FORMAT_R8G8B8A8_SSCALED, R8G8B8A8_SSCALED},
517
518 {PIPE_FORMAT_R8_UINT, R8_UINT},
519 {PIPE_FORMAT_R8G8_UINT, R8G8_UINT},
520 {PIPE_FORMAT_R8G8B8_UINT, R8G8B8_UINT},
521 {PIPE_FORMAT_R8G8B8A8_UINT, R8G8B8A8_UINT},
522
523 {PIPE_FORMAT_R8_SINT, R8_SINT},
524 {PIPE_FORMAT_R8G8_SINT, R8G8_SINT},
525 {PIPE_FORMAT_R8G8B8_SINT, R8G8B8_SINT},
526 {PIPE_FORMAT_R8G8B8A8_SINT, R8G8B8A8_SINT},
527
528 /* These formats have entries in SWR but don't have Load/StoreTile
529 * implementations. That means these aren't renderable, and thus having
530 * a mapping entry here is detrimental.
531 */
532 /*
533
534 {PIPE_FORMAT_L8_UNORM, L8_UNORM},
535 {PIPE_FORMAT_I8_UNORM, I8_UNORM},
536 {PIPE_FORMAT_L8A8_UNORM, L8A8_UNORM},
537 {PIPE_FORMAT_L16_UNORM, L16_UNORM},
538 {PIPE_FORMAT_UYVY, YCRCB_SWAPUVY},
539
540 {PIPE_FORMAT_L8_SRGB, L8_UNORM_SRGB},
541 {PIPE_FORMAT_L8A8_SRGB, L8A8_UNORM_SRGB},
542
543 {PIPE_FORMAT_DXT1_RGBA, BC1_UNORM},
544 {PIPE_FORMAT_DXT3_RGBA, BC2_UNORM},
545 {PIPE_FORMAT_DXT5_RGBA, BC3_UNORM},
546
547 {PIPE_FORMAT_DXT1_SRGBA, BC1_UNORM_SRGB},
548 {PIPE_FORMAT_DXT3_SRGBA, BC2_UNORM_SRGB},
549 {PIPE_FORMAT_DXT5_SRGBA, BC3_UNORM_SRGB},
550
551 {PIPE_FORMAT_RGTC1_UNORM, BC4_UNORM},
552 {PIPE_FORMAT_RGTC1_SNORM, BC4_SNORM},
553 {PIPE_FORMAT_RGTC2_UNORM, BC5_UNORM},
554 {PIPE_FORMAT_RGTC2_SNORM, BC5_SNORM},
555
556 {PIPE_FORMAT_L16A16_UNORM, L16A16_UNORM},
557 {PIPE_FORMAT_I16_UNORM, I16_UNORM},
558 {PIPE_FORMAT_L16_FLOAT, L16_FLOAT},
559 {PIPE_FORMAT_L16A16_FLOAT, L16A16_FLOAT},
560 {PIPE_FORMAT_I16_FLOAT, I16_FLOAT},
561 {PIPE_FORMAT_L32_FLOAT, L32_FLOAT},
562 {PIPE_FORMAT_L32A32_FLOAT, L32A32_FLOAT},
563 {PIPE_FORMAT_I32_FLOAT, I32_FLOAT},
564
565 {PIPE_FORMAT_I8_UINT, I8_UINT},
566 {PIPE_FORMAT_L8_UINT, L8_UINT},
567 {PIPE_FORMAT_L8A8_UINT, L8A8_UINT},
568
569 {PIPE_FORMAT_I8_SINT, I8_SINT},
570 {PIPE_FORMAT_L8_SINT, L8_SINT},
571 {PIPE_FORMAT_L8A8_SINT, L8A8_SINT},
572
573 */
574 };
575
576 auto it = mesa2swr.find(format);
577 if (it == mesa2swr.end())
578 return (SWR_FORMAT)-1;
579 else
580 return it->second;
581 }
582
583 static boolean
584 swr_displaytarget_layout(struct swr_screen *screen, struct swr_resource *res)
585 {
586 struct sw_winsys *winsys = screen->winsys;
587 struct sw_displaytarget *dt;
588
589 const unsigned width = align(res->swr.width, res->swr.halign);
590 const unsigned height = align(res->swr.height, res->swr.valign);
591
592 UINT stride;
593 dt = winsys->displaytarget_create(winsys,
594 res->base.bind,
595 res->base.format,
596 width, height,
597 64, NULL,
598 &stride);
599
600 if (dt == NULL)
601 return FALSE;
602
603 void *map = winsys->displaytarget_map(winsys, dt, 0);
604
605 res->display_target = dt;
606 res->swr.pBaseAddress = (uint8_t*) map;
607
608 /* Clear the display target surface */
609 if (map)
610 memset(map, 0, height * stride);
611
612 winsys->displaytarget_unmap(winsys, dt);
613
614 return TRUE;
615 }
616
617 static bool
618 swr_texture_layout(struct swr_screen *screen,
619 struct swr_resource *res,
620 boolean allocate)
621 {
622 struct pipe_resource *pt = &res->base;
623
624 pipe_format fmt = pt->format;
625 const struct util_format_description *desc = util_format_description(fmt);
626
627 res->has_depth = util_format_has_depth(desc);
628 res->has_stencil = util_format_has_stencil(desc);
629
630 if (res->has_stencil && !res->has_depth)
631 fmt = PIPE_FORMAT_R8_UINT;
632
633 /* We always use the SWR layout. For 2D and 3D textures this looks like:
634 *
635 * |<------- pitch ------->|
636 * +=======================+-------
637 * |Array 0 | ^
638 * | | |
639 * | Level 0 | |
640 * | | |
641 * | | qpitch
642 * +-----------+-----------+ |
643 * | | L2L2L2L2 | |
644 * | Level 1 | L3L3 | |
645 * | | L4 | v
646 * +===========+===========+-------
647 * |Array 1 |
648 * | |
649 * | Level 0 |
650 * | |
651 * | |
652 * +-----------+-----------+
653 * | | L2L2L2L2 |
654 * | Level 1 | L3L3 |
655 * | | L4 |
656 * +===========+===========+
657 *
658 * The overall width in bytes is known as the pitch, while the overall
659 * height in rows is the qpitch. Array slices are laid out logically below
660 * one another, qpitch rows apart. For 3D surfaces, the "level" values are
661 * just invalid for the higher array numbers (since depth is also
662 * minified). 1D and 1D array surfaces are stored effectively the same way,
663 * except that pitch never plays into it. All the levels are logically
664 * adjacent to each other on the X axis. The qpitch becomes the number of
665 * elements between array slices, while the pitch is unused.
666 *
667 * Each level's sizes are subject to the valign and halign settings of the
668 * surface. For compressed formats that swr is unaware of, we will use an
669 * appropriately-sized uncompressed format, and scale the widths/heights.
670 *
671 * This surface is stored inside res->swr. For depth/stencil textures,
672 * res->secondary will have an identically-laid-out but R8_UINT-formatted
673 * stencil tree. In the Z32F_S8 case, the primary surface still has 64-bpp
674 * texels, to simplify map/unmap logic which copies the stencil values
675 * in/out.
676 */
677
678 res->swr.width = pt->width0;
679 res->swr.height = pt->height0;
680 res->swr.type = swr_convert_target_type(pt->target);
681 res->swr.tileMode = SWR_TILE_NONE;
682 res->swr.format = mesa_to_swr_format(fmt);
683 res->swr.numSamples = std::max(1u, pt->nr_samples);
684
685 if (pt->bind & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL)) {
686 res->swr.halign = KNOB_MACROTILE_X_DIM;
687 res->swr.valign = KNOB_MACROTILE_Y_DIM;
688 } else {
689 res->swr.halign = 1;
690 res->swr.valign = 1;
691 }
692
693 unsigned halign = res->swr.halign * util_format_get_blockwidth(fmt);
694 unsigned width = align(pt->width0, halign);
695 if (pt->target == PIPE_TEXTURE_1D || pt->target == PIPE_TEXTURE_1D_ARRAY) {
696 for (int level = 1; level <= pt->last_level; level++)
697 width += align(u_minify(pt->width0, level), halign);
698 res->swr.pitch = util_format_get_blocksize(fmt);
699 res->swr.qpitch = util_format_get_nblocksx(fmt, width);
700 } else {
701 // The pitch is the overall width of the texture in bytes. Most of the
702 // time this is the pitch of level 0 since all the other levels fit
703 // underneath it. However in some degenerate situations, the width of
704 // level1 + level2 may be larger. In that case, we use those
705 // widths. This can happen if, e.g. halign is 32, and the width of level
706 // 0 is 32 or less. In that case, the aligned levels 1 and 2 will also
707 // be 32 each, adding up to 64.
708 unsigned valign = res->swr.valign * util_format_get_blockheight(fmt);
709 if (pt->last_level > 1) {
710 width = std::max<uint32_t>(
711 width,
712 align(u_minify(pt->width0, 1), halign) +
713 align(u_minify(pt->width0, 2), halign));
714 }
715 res->swr.pitch = util_format_get_stride(fmt, width);
716
717 // The qpitch is controlled by either the height of the second LOD, or
718 // the combination of all the later LODs.
719 unsigned height = align(pt->height0, valign);
720 if (pt->last_level == 1) {
721 height += align(u_minify(pt->height0, 1), valign);
722 } else if (pt->last_level > 1) {
723 unsigned level1 = align(u_minify(pt->height0, 1), valign);
724 unsigned level2 = 0;
725 for (int level = 2; level <= pt->last_level; level++) {
726 level2 += align(u_minify(pt->height0, level), valign);
727 }
728 height += std::max(level1, level2);
729 }
730 res->swr.qpitch = util_format_get_nblocksy(fmt, height);
731 }
732
733 if (pt->target == PIPE_TEXTURE_3D)
734 res->swr.depth = pt->depth0;
735 else
736 res->swr.depth = pt->array_size;
737
738 // Fix up swr format if necessary so that LOD offset computation works
739 if (res->swr.format == (SWR_FORMAT)-1) {
740 switch (util_format_get_blocksize(fmt)) {
741 default:
742 unreachable("Unexpected format block size");
743 case 1: res->swr.format = R8_UINT; break;
744 case 2: res->swr.format = R16_UINT; break;
745 case 4: res->swr.format = R32_UINT; break;
746 case 8:
747 if (util_format_is_compressed(fmt))
748 res->swr.format = BC4_UNORM;
749 else
750 res->swr.format = R32G32_UINT;
751 break;
752 case 16:
753 if (util_format_is_compressed(fmt))
754 res->swr.format = BC5_UNORM;
755 else
756 res->swr.format = R32G32B32A32_UINT;
757 break;
758 }
759 }
760
761 for (int level = 0; level <= pt->last_level; level++) {
762 res->mip_offsets[level] =
763 ComputeSurfaceOffset<false>(0, 0, 0, 0, 0, level, &res->swr);
764 }
765
766 size_t total_size =
767 (size_t)res->swr.depth * res->swr.qpitch * res->swr.pitch;
768 if (total_size > SWR_MAX_TEXTURE_SIZE)
769 return false;
770
771 if (allocate) {
772 res->swr.pBaseAddress = (uint8_t *)AlignedMalloc(total_size, 64);
773
774 if (res->has_depth && res->has_stencil) {
775 res->secondary = res->swr;
776 res->secondary.format = R8_UINT;
777 res->secondary.pitch = res->swr.pitch / util_format_get_blocksize(fmt);
778
779 for (int level = 0; level <= pt->last_level; level++) {
780 res->secondary_mip_offsets[level] =
781 ComputeSurfaceOffset<false>(0, 0, 0, 0, 0, level, &res->secondary);
782 }
783
784 res->secondary.pBaseAddress = (uint8_t *)AlignedMalloc(
785 res->secondary.depth * res->secondary.qpitch *
786 res->secondary.pitch, 64);
787 }
788 }
789
790 return true;
791 }
792
793 static boolean
794 swr_can_create_resource(struct pipe_screen *screen,
795 const struct pipe_resource *templat)
796 {
797 struct swr_resource res;
798 memset(&res, 0, sizeof(res));
799 res.base = *templat;
800 return swr_texture_layout(swr_screen(screen), &res, false);
801 }
802
803 static struct pipe_resource *
804 swr_resource_create(struct pipe_screen *_screen,
805 const struct pipe_resource *templat)
806 {
807 struct swr_screen *screen = swr_screen(_screen);
808 struct swr_resource *res = CALLOC_STRUCT(swr_resource);
809 if (!res)
810 return NULL;
811
812 res->base = *templat;
813 pipe_reference_init(&res->base.reference, 1);
814 res->base.screen = &screen->base;
815
816 if (swr_resource_is_texture(&res->base)) {
817 if (res->base.bind & (PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT
818 | PIPE_BIND_SHARED)) {
819 /* displayable surface
820 * first call swr_texture_layout without allocating to finish
821 * filling out the SWR_SURFAE_STATE in res */
822 swr_texture_layout(screen, res, false);
823 if (!swr_displaytarget_layout(screen, res))
824 goto fail;
825 } else {
826 /* texture map */
827 if (!swr_texture_layout(screen, res, true))
828 goto fail;
829 }
830 } else {
831 /* other data (vertex buffer, const buffer, etc) */
832 assert(util_format_get_blocksize(templat->format) == 1);
833 assert(templat->height0 == 1);
834 assert(templat->depth0 == 1);
835 assert(templat->last_level == 0);
836
837 /* Easiest to just call swr_texture_layout, as it sets up
838 * SWR_SURFAE_STATE in res */
839 if (!swr_texture_layout(screen, res, true))
840 goto fail;
841 }
842
843 return &res->base;
844
845 fail:
846 FREE(res);
847 return NULL;
848 }
849
850 static void
851 swr_resource_destroy(struct pipe_screen *p_screen, struct pipe_resource *pt)
852 {
853 struct swr_screen *screen = swr_screen(p_screen);
854 struct swr_resource *spr = swr_resource(pt);
855 struct pipe_context *pipe = screen->pipe;
856
857 /* Only wait on fence if the resource is being used */
858 if (pipe && spr->status) {
859 /* But, if there's no fence pending, submit one.
860 * XXX: Remove once draw timestamps are implmented. */
861 if (!swr_is_fence_pending(screen->flush_fence))
862 swr_fence_submit(swr_context(pipe), screen->flush_fence);
863
864 swr_fence_finish(p_screen, NULL, screen->flush_fence, 0);
865 swr_resource_unused(pt);
866 }
867
868 /*
869 * Free resource primary surface. If resource is display target, winsys
870 * manages the buffer and will free it on displaytarget_destroy.
871 */
872 if (spr->display_target) {
873 /* display target */
874 struct sw_winsys *winsys = screen->winsys;
875 winsys->displaytarget_destroy(winsys, spr->display_target);
876 } else
877 AlignedFree(spr->swr.pBaseAddress);
878
879 AlignedFree(spr->secondary.pBaseAddress);
880
881 FREE(spr);
882 }
883
884
885 static void
886 swr_flush_frontbuffer(struct pipe_screen *p_screen,
887 struct pipe_resource *resource,
888 unsigned level,
889 unsigned layer,
890 void *context_private,
891 struct pipe_box *sub_box)
892 {
893 struct swr_screen *screen = swr_screen(p_screen);
894 struct sw_winsys *winsys = screen->winsys;
895 struct swr_resource *spr = swr_resource(resource);
896 struct pipe_context *pipe = screen->pipe;
897
898 if (pipe) {
899 swr_fence_finish(p_screen, NULL, screen->flush_fence, 0);
900 swr_resource_unused(resource);
901 SwrEndFrame(swr_context(pipe)->swrContext);
902 }
903
904 debug_assert(spr->display_target);
905 if (spr->display_target)
906 winsys->displaytarget_display(
907 winsys, spr->display_target, context_private, sub_box);
908 }
909
910
911 static void
912 swr_destroy_screen(struct pipe_screen *p_screen)
913 {
914 struct swr_screen *screen = swr_screen(p_screen);
915 struct sw_winsys *winsys = screen->winsys;
916
917 fprintf(stderr, "SWR destroy screen!\n");
918
919 swr_fence_finish(p_screen, NULL, screen->flush_fence, 0);
920 swr_fence_reference(p_screen, &screen->flush_fence, NULL);
921
922 JitDestroyContext(screen->hJitMgr);
923
924 if (winsys->destroy)
925 winsys->destroy(winsys);
926
927 FREE(screen);
928 }
929
930 PUBLIC
931 struct pipe_screen *
932 swr_create_screen_internal(struct sw_winsys *winsys)
933 {
934 struct swr_screen *screen = CALLOC_STRUCT(swr_screen);
935
936 if (!screen)
937 return NULL;
938
939 if (!getenv("KNOB_MAX_PRIMS_PER_DRAW")) {
940 g_GlobalKnobs.MAX_PRIMS_PER_DRAW.Value(49152);
941 }
942
943 screen->winsys = winsys;
944 screen->base.get_name = swr_get_name;
945 screen->base.get_vendor = swr_get_vendor;
946 screen->base.is_format_supported = swr_is_format_supported;
947 screen->base.context_create = swr_create_context;
948 screen->base.can_create_resource = swr_can_create_resource;
949
950 screen->base.destroy = swr_destroy_screen;
951 screen->base.get_param = swr_get_param;
952 screen->base.get_shader_param = swr_get_shader_param;
953 screen->base.get_paramf = swr_get_paramf;
954
955 screen->base.resource_create = swr_resource_create;
956 screen->base.resource_destroy = swr_resource_destroy;
957
958 screen->base.flush_frontbuffer = swr_flush_frontbuffer;
959
960 screen->hJitMgr = JitCreateContext(KNOB_SIMD_WIDTH, KNOB_ARCH_STR, "swr");
961
962 swr_fence_init(&screen->base);
963
964 util_format_s3tc_init();
965
966 return &screen->base;
967 }
968