gallium: add PIPE_CAP_TGSI_BALLOT
[mesa.git] / src / gallium / drivers / swr / swr_screen.cpp
1 /****************************************************************************
2 * Copyright (C) 2015 Intel Corporation. All Rights Reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 ***************************************************************************/
23
24 #include "swr_context.h"
25 #include "swr_public.h"
26 #include "swr_screen.h"
27 #include "swr_resource.h"
28 #include "swr_fence.h"
29 #include "gen_knobs.h"
30
31 #include "pipe/p_screen.h"
32 #include "pipe/p_defines.h"
33 #include "util/u_memory.h"
34 #include "util/u_format.h"
35 #include "util/u_inlines.h"
36 #include "util/u_cpu_detect.h"
37 #include "util/u_format_s3tc.h"
38 #include "util/u_string.h"
39
40 #include "state_tracker/sw_winsys.h"
41
42 #include "jit_api.h"
43
44 #include "memory/TilingFunctions.h"
45
46 #include <stdio.h>
47 #include <map>
48
49 /* MSVC case instensitive compare */
50 #if defined(PIPE_CC_MSVC)
51 #define strcasecmp lstrcmpiA
52 #endif
53
54 /*
55 * Max texture sizes
56 * XXX Check max texture size values against core and sampler.
57 */
58 #define SWR_MAX_TEXTURE_SIZE (4 * 1024 * 1024 * 1024ULL) /* 4GB */
59 #define SWR_MAX_TEXTURE_2D_LEVELS 14 /* 8K x 8K for now */
60 #define SWR_MAX_TEXTURE_3D_LEVELS 12 /* 2K x 2K x 2K for now */
61 #define SWR_MAX_TEXTURE_CUBE_LEVELS 14 /* 8K x 8K for now */
62 #define SWR_MAX_TEXTURE_ARRAY_LAYERS 512 /* 8K x 512 / 8K x 8K x 512 */
63
64 static const char *
65 swr_get_name(struct pipe_screen *screen)
66 {
67 static char buf[100];
68 util_snprintf(buf, sizeof(buf), "SWR (LLVM %u.%u, %u bits)",
69 HAVE_LLVM >> 8, HAVE_LLVM & 0xff,
70 lp_native_vector_width );
71 return buf;
72 }
73
74 static const char *
75 swr_get_vendor(struct pipe_screen *screen)
76 {
77 return "Intel Corporation";
78 }
79
80 static boolean
81 swr_is_format_supported(struct pipe_screen *screen,
82 enum pipe_format format,
83 enum pipe_texture_target target,
84 unsigned sample_count,
85 unsigned bind)
86 {
87 struct sw_winsys *winsys = swr_screen(screen)->winsys;
88 const struct util_format_description *format_desc;
89
90 assert(target == PIPE_BUFFER || target == PIPE_TEXTURE_1D
91 || target == PIPE_TEXTURE_1D_ARRAY
92 || target == PIPE_TEXTURE_2D
93 || target == PIPE_TEXTURE_2D_ARRAY
94 || target == PIPE_TEXTURE_RECT
95 || target == PIPE_TEXTURE_3D
96 || target == PIPE_TEXTURE_CUBE
97 || target == PIPE_TEXTURE_CUBE_ARRAY);
98
99 format_desc = util_format_description(format);
100 if (!format_desc)
101 return FALSE;
102
103 if (sample_count > 1)
104 return FALSE;
105
106 if (bind
107 & (PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT | PIPE_BIND_SHARED)) {
108 if (!winsys->is_displaytarget_format_supported(winsys, bind, format))
109 return FALSE;
110 }
111
112 if (bind & PIPE_BIND_RENDER_TARGET) {
113 if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
114 return FALSE;
115
116 if (mesa_to_swr_format(format) == (SWR_FORMAT)-1)
117 return FALSE;
118
119 /*
120 * Although possible, it is unnatural to render into compressed or YUV
121 * surfaces. So disable these here to avoid going into weird paths
122 * inside the state trackers.
123 */
124 if (format_desc->block.width != 1 || format_desc->block.height != 1)
125 return FALSE;
126 }
127
128 if (bind & PIPE_BIND_DEPTH_STENCIL) {
129 if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
130 return FALSE;
131
132 if (mesa_to_swr_format(format) == (SWR_FORMAT)-1)
133 return FALSE;
134 }
135
136 if (format_desc->layout == UTIL_FORMAT_LAYOUT_BPTC ||
137 format_desc->layout == UTIL_FORMAT_LAYOUT_ASTC) {
138 return FALSE;
139 }
140
141 if (format_desc->layout == UTIL_FORMAT_LAYOUT_ETC &&
142 format != PIPE_FORMAT_ETC1_RGB8) {
143 return FALSE;
144 }
145
146 if (format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
147 return util_format_s3tc_enabled;
148 }
149
150 return TRUE;
151 }
152
153 static int
154 swr_get_param(struct pipe_screen *screen, enum pipe_cap param)
155 {
156 switch (param) {
157 /* limits */
158 case PIPE_CAP_MAX_RENDER_TARGETS:
159 return PIPE_MAX_COLOR_BUFS;
160 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
161 return SWR_MAX_TEXTURE_2D_LEVELS;
162 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
163 return SWR_MAX_TEXTURE_3D_LEVELS;
164 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
165 return SWR_MAX_TEXTURE_CUBE_LEVELS;
166 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
167 return MAX_SO_STREAMS;
168 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
169 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
170 return MAX_ATTRIBUTES * 4;
171 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
172 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
173 return 1024;
174 case PIPE_CAP_MAX_VERTEX_STREAMS:
175 return 1;
176 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
177 return 2048;
178 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
179 return SWR_MAX_TEXTURE_ARRAY_LAYERS;
180 case PIPE_CAP_MIN_TEXEL_OFFSET:
181 return -8;
182 case PIPE_CAP_MAX_TEXEL_OFFSET:
183 return 7;
184 case PIPE_CAP_GLSL_FEATURE_LEVEL:
185 return 330;
186 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
187 return 16;
188 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
189 return 64;
190 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
191 return 65536;
192 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
193 return 0;
194 case PIPE_CAP_MAX_VIEWPORTS:
195 return 1;
196 case PIPE_CAP_ENDIANNESS:
197 return PIPE_ENDIAN_NATIVE;
198 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
199 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
200 return 0;
201
202 /* supported features */
203 case PIPE_CAP_NPOT_TEXTURES:
204 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
205 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
206 case PIPE_CAP_TWO_SIDED_STENCIL:
207 case PIPE_CAP_SM3:
208 case PIPE_CAP_POINT_SPRITE:
209 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
210 case PIPE_CAP_OCCLUSION_QUERY:
211 case PIPE_CAP_QUERY_TIME_ELAPSED:
212 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
213 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
214 case PIPE_CAP_TEXTURE_SHADOW_MAP:
215 case PIPE_CAP_TEXTURE_SWIZZLE:
216 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
217 case PIPE_CAP_INDEP_BLEND_ENABLE:
218 case PIPE_CAP_INDEP_BLEND_FUNC:
219 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
220 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
221 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
222 case PIPE_CAP_DEPTH_CLIP_DISABLE:
223 case PIPE_CAP_PRIMITIVE_RESTART:
224 case PIPE_CAP_TGSI_INSTANCEID:
225 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
226 case PIPE_CAP_START_INSTANCE:
227 case PIPE_CAP_SEAMLESS_CUBE_MAP:
228 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
229 case PIPE_CAP_CONDITIONAL_RENDER:
230 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
231 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
232 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
233 case PIPE_CAP_USER_VERTEX_BUFFERS:
234 case PIPE_CAP_USER_CONSTANT_BUFFERS:
235 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
236 case PIPE_CAP_QUERY_TIMESTAMP:
237 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
238 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
239 case PIPE_CAP_FAKE_SW_MSAA:
240 case PIPE_CAP_DRAW_INDIRECT:
241 case PIPE_CAP_UMA:
242 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
243 case PIPE_CAP_CLIP_HALFZ:
244 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
245 case PIPE_CAP_DEPTH_BOUNDS_TEST:
246 case PIPE_CAP_CLEAR_TEXTURE:
247 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
248 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
249 case PIPE_CAP_CULL_DISTANCE:
250 case PIPE_CAP_CUBE_MAP_ARRAY:
251 return 1;
252
253 /* unsupported features */
254 case PIPE_CAP_ANISOTROPIC_FILTER:
255 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
256 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
257 case PIPE_CAP_SHADER_STENCIL_EXPORT:
258 case PIPE_CAP_TEXTURE_BARRIER:
259 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
260 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
261 case PIPE_CAP_COMPUTE:
262 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
263 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
264 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
265 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
266 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
267 case PIPE_CAP_TEXTURE_MULTISAMPLE:
268 case PIPE_CAP_TGSI_TEXCOORD:
269 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
270 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
271 case PIPE_CAP_TEXTURE_GATHER_SM5:
272 case PIPE_CAP_TEXTURE_QUERY_LOD:
273 case PIPE_CAP_SAMPLE_SHADING:
274 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
275 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
276 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
277 case PIPE_CAP_SAMPLER_VIEW_TARGET:
278 case PIPE_CAP_VERTEXID_NOBASE:
279 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
280 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
281 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
282 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
283 case PIPE_CAP_TGSI_TXQS:
284 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
285 case PIPE_CAP_SHAREABLE_SHADERS:
286 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
287 case PIPE_CAP_DRAW_PARAMETERS:
288 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
289 case PIPE_CAP_MULTI_DRAW_INDIRECT:
290 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
291 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
292 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
293 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
294 case PIPE_CAP_INVALIDATE_BUFFER:
295 case PIPE_CAP_GENERATE_MIPMAP:
296 case PIPE_CAP_STRING_MARKER:
297 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
298 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
299 case PIPE_CAP_QUERY_BUFFER_OBJECT:
300 case PIPE_CAP_QUERY_MEMORY_INFO:
301 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
302 case PIPE_CAP_PCI_GROUP:
303 case PIPE_CAP_PCI_BUS:
304 case PIPE_CAP_PCI_DEVICE:
305 case PIPE_CAP_PCI_FUNCTION:
306 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
307 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
308 case PIPE_CAP_TGSI_VOTE:
309 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
310 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
311 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
312 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
313 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
314 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
315 case PIPE_CAP_NATIVE_FENCE_FD:
316 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
317 case PIPE_CAP_TGSI_FS_FBFETCH:
318 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
319 case PIPE_CAP_INT64:
320 case PIPE_CAP_INT64_DIVMOD:
321 case PIPE_CAP_TGSI_TEX_TXF_LZ:
322 case PIPE_CAP_TGSI_CLOCK:
323 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
324 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
325 case PIPE_CAP_TGSI_BALLOT:
326 return 0;
327
328 case PIPE_CAP_VENDOR_ID:
329 return 0xFFFFFFFF;
330 case PIPE_CAP_DEVICE_ID:
331 return 0xFFFFFFFF;
332 case PIPE_CAP_ACCELERATED:
333 return 0;
334 case PIPE_CAP_VIDEO_MEMORY: {
335 /* XXX: Do we want to return the full amount of system memory ? */
336 uint64_t system_memory;
337
338 if (!os_get_total_physical_memory(&system_memory))
339 return 0;
340
341 return (int)(system_memory >> 20);
342 }
343 }
344
345 /* should only get here on unhandled cases */
346 debug_printf("Unexpected PIPE_CAP %d query\n", param);
347 return 0;
348 }
349
350 static int
351 swr_get_shader_param(struct pipe_screen *screen,
352 enum pipe_shader_type shader,
353 enum pipe_shader_cap param)
354 {
355 if (shader == PIPE_SHADER_VERTEX ||
356 shader == PIPE_SHADER_FRAGMENT ||
357 shader == PIPE_SHADER_GEOMETRY)
358 return gallivm_get_shader_param(param);
359
360 // Todo: tesselation, compute
361 return 0;
362 }
363
364
365 static float
366 swr_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
367 {
368 switch (param) {
369 case PIPE_CAPF_MAX_LINE_WIDTH:
370 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
371 case PIPE_CAPF_MAX_POINT_WIDTH:
372 return 255.0; /* arbitrary */
373 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
374 return 0.0;
375 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
376 return 0.0;
377 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
378 return 16.0; /* arbitrary */
379 case PIPE_CAPF_GUARD_BAND_LEFT:
380 case PIPE_CAPF_GUARD_BAND_TOP:
381 case PIPE_CAPF_GUARD_BAND_RIGHT:
382 case PIPE_CAPF_GUARD_BAND_BOTTOM:
383 return 0.0;
384 }
385 /* should only get here on unhandled cases */
386 debug_printf("Unexpected PIPE_CAPF %d query\n", param);
387 return 0.0;
388 }
389
390 SWR_FORMAT
391 mesa_to_swr_format(enum pipe_format format)
392 {
393 static const std::map<pipe_format,SWR_FORMAT> mesa2swr = {
394 /* depth / stencil */
395 {PIPE_FORMAT_Z16_UNORM, R16_UNORM}, // z
396 {PIPE_FORMAT_Z32_FLOAT, R32_FLOAT}, // z
397 {PIPE_FORMAT_Z24_UNORM_S8_UINT, R24_UNORM_X8_TYPELESS}, // z
398 {PIPE_FORMAT_Z24X8_UNORM, R24_UNORM_X8_TYPELESS}, // z
399 {PIPE_FORMAT_Z32_FLOAT_S8X24_UINT, R32_FLOAT_X8X24_TYPELESS}, // z
400
401 /* alpha */
402 {PIPE_FORMAT_A8_UNORM, A8_UNORM},
403 {PIPE_FORMAT_A16_UNORM, A16_UNORM},
404 {PIPE_FORMAT_A16_FLOAT, A16_FLOAT},
405 {PIPE_FORMAT_A32_FLOAT, A32_FLOAT},
406
407 /* odd sizes, bgr */
408 {PIPE_FORMAT_B5G6R5_UNORM, B5G6R5_UNORM},
409 {PIPE_FORMAT_B5G6R5_SRGB, B5G6R5_UNORM_SRGB},
410 {PIPE_FORMAT_B5G5R5A1_UNORM, B5G5R5A1_UNORM},
411 {PIPE_FORMAT_B5G5R5X1_UNORM, B5G5R5X1_UNORM},
412 {PIPE_FORMAT_B4G4R4A4_UNORM, B4G4R4A4_UNORM},
413 {PIPE_FORMAT_B8G8R8A8_UNORM, B8G8R8A8_UNORM},
414 {PIPE_FORMAT_B8G8R8A8_SRGB, B8G8R8A8_UNORM_SRGB},
415 {PIPE_FORMAT_B8G8R8X8_UNORM, B8G8R8X8_UNORM},
416 {PIPE_FORMAT_B8G8R8X8_SRGB, B8G8R8X8_UNORM_SRGB},
417
418 /* rgb10a2 */
419 {PIPE_FORMAT_R10G10B10A2_UNORM, R10G10B10A2_UNORM},
420 {PIPE_FORMAT_R10G10B10A2_SNORM, R10G10B10A2_SNORM},
421 {PIPE_FORMAT_R10G10B10A2_USCALED, R10G10B10A2_USCALED},
422 {PIPE_FORMAT_R10G10B10A2_SSCALED, R10G10B10A2_SSCALED},
423 {PIPE_FORMAT_R10G10B10A2_UINT, R10G10B10A2_UINT},
424
425 /* rgb10x2 */
426 {PIPE_FORMAT_R10G10B10X2_USCALED, R10G10B10X2_USCALED},
427
428 /* bgr10a2 */
429 {PIPE_FORMAT_B10G10R10A2_UNORM, B10G10R10A2_UNORM},
430 {PIPE_FORMAT_B10G10R10A2_SNORM, B10G10R10A2_SNORM},
431 {PIPE_FORMAT_B10G10R10A2_USCALED, B10G10R10A2_USCALED},
432 {PIPE_FORMAT_B10G10R10A2_SSCALED, B10G10R10A2_SSCALED},
433 {PIPE_FORMAT_B10G10R10A2_UINT, B10G10R10A2_UINT},
434
435 /* bgr10x2 */
436 {PIPE_FORMAT_B10G10R10X2_UNORM, B10G10R10X2_UNORM},
437
438 /* r11g11b10 */
439 {PIPE_FORMAT_R11G11B10_FLOAT, R11G11B10_FLOAT},
440
441 /* 32 bits per component */
442 {PIPE_FORMAT_R32_FLOAT, R32_FLOAT},
443 {PIPE_FORMAT_R32G32_FLOAT, R32G32_FLOAT},
444 {PIPE_FORMAT_R32G32B32_FLOAT, R32G32B32_FLOAT},
445 {PIPE_FORMAT_R32G32B32A32_FLOAT, R32G32B32A32_FLOAT},
446 {PIPE_FORMAT_R32G32B32X32_FLOAT, R32G32B32X32_FLOAT},
447
448 {PIPE_FORMAT_R32_USCALED, R32_USCALED},
449 {PIPE_FORMAT_R32G32_USCALED, R32G32_USCALED},
450 {PIPE_FORMAT_R32G32B32_USCALED, R32G32B32_USCALED},
451 {PIPE_FORMAT_R32G32B32A32_USCALED, R32G32B32A32_USCALED},
452
453 {PIPE_FORMAT_R32_SSCALED, R32_SSCALED},
454 {PIPE_FORMAT_R32G32_SSCALED, R32G32_SSCALED},
455 {PIPE_FORMAT_R32G32B32_SSCALED, R32G32B32_SSCALED},
456 {PIPE_FORMAT_R32G32B32A32_SSCALED, R32G32B32A32_SSCALED},
457
458 {PIPE_FORMAT_R32_UINT, R32_UINT},
459 {PIPE_FORMAT_R32G32_UINT, R32G32_UINT},
460 {PIPE_FORMAT_R32G32B32_UINT, R32G32B32_UINT},
461 {PIPE_FORMAT_R32G32B32A32_UINT, R32G32B32A32_UINT},
462
463 {PIPE_FORMAT_R32_SINT, R32_SINT},
464 {PIPE_FORMAT_R32G32_SINT, R32G32_SINT},
465 {PIPE_FORMAT_R32G32B32_SINT, R32G32B32_SINT},
466 {PIPE_FORMAT_R32G32B32A32_SINT, R32G32B32A32_SINT},
467
468 /* 16 bits per component */
469 {PIPE_FORMAT_R16_UNORM, R16_UNORM},
470 {PIPE_FORMAT_R16G16_UNORM, R16G16_UNORM},
471 {PIPE_FORMAT_R16G16B16_UNORM, R16G16B16_UNORM},
472 {PIPE_FORMAT_R16G16B16A16_UNORM, R16G16B16A16_UNORM},
473 {PIPE_FORMAT_R16G16B16X16_UNORM, R16G16B16X16_UNORM},
474
475 {PIPE_FORMAT_R16_USCALED, R16_USCALED},
476 {PIPE_FORMAT_R16G16_USCALED, R16G16_USCALED},
477 {PIPE_FORMAT_R16G16B16_USCALED, R16G16B16_USCALED},
478 {PIPE_FORMAT_R16G16B16A16_USCALED, R16G16B16A16_USCALED},
479
480 {PIPE_FORMAT_R16_SNORM, R16_SNORM},
481 {PIPE_FORMAT_R16G16_SNORM, R16G16_SNORM},
482 {PIPE_FORMAT_R16G16B16_SNORM, R16G16B16_SNORM},
483 {PIPE_FORMAT_R16G16B16A16_SNORM, R16G16B16A16_SNORM},
484
485 {PIPE_FORMAT_R16_SSCALED, R16_SSCALED},
486 {PIPE_FORMAT_R16G16_SSCALED, R16G16_SSCALED},
487 {PIPE_FORMAT_R16G16B16_SSCALED, R16G16B16_SSCALED},
488 {PIPE_FORMAT_R16G16B16A16_SSCALED, R16G16B16A16_SSCALED},
489
490 {PIPE_FORMAT_R16_UINT, R16_UINT},
491 {PIPE_FORMAT_R16G16_UINT, R16G16_UINT},
492 {PIPE_FORMAT_R16G16B16_UINT, R16G16B16_UINT},
493 {PIPE_FORMAT_R16G16B16A16_UINT, R16G16B16A16_UINT},
494
495 {PIPE_FORMAT_R16_SINT, R16_SINT},
496 {PIPE_FORMAT_R16G16_SINT, R16G16_SINT},
497 {PIPE_FORMAT_R16G16B16_SINT, R16G16B16_SINT},
498 {PIPE_FORMAT_R16G16B16A16_SINT, R16G16B16A16_SINT},
499
500 {PIPE_FORMAT_R16_FLOAT, R16_FLOAT},
501 {PIPE_FORMAT_R16G16_FLOAT, R16G16_FLOAT},
502 {PIPE_FORMAT_R16G16B16_FLOAT, R16G16B16_FLOAT},
503 {PIPE_FORMAT_R16G16B16A16_FLOAT, R16G16B16A16_FLOAT},
504 {PIPE_FORMAT_R16G16B16X16_FLOAT, R16G16B16X16_FLOAT},
505
506 /* 8 bits per component */
507 {PIPE_FORMAT_R8_UNORM, R8_UNORM},
508 {PIPE_FORMAT_R8G8_UNORM, R8G8_UNORM},
509 {PIPE_FORMAT_R8G8B8_UNORM, R8G8B8_UNORM},
510 {PIPE_FORMAT_R8G8B8_SRGB, R8G8B8_UNORM_SRGB},
511 {PIPE_FORMAT_R8G8B8A8_UNORM, R8G8B8A8_UNORM},
512 {PIPE_FORMAT_R8G8B8A8_SRGB, R8G8B8A8_UNORM_SRGB},
513 {PIPE_FORMAT_R8G8B8X8_UNORM, R8G8B8X8_UNORM},
514 {PIPE_FORMAT_R8G8B8X8_SRGB, R8G8B8X8_UNORM_SRGB},
515
516 {PIPE_FORMAT_R8_USCALED, R8_USCALED},
517 {PIPE_FORMAT_R8G8_USCALED, R8G8_USCALED},
518 {PIPE_FORMAT_R8G8B8_USCALED, R8G8B8_USCALED},
519 {PIPE_FORMAT_R8G8B8A8_USCALED, R8G8B8A8_USCALED},
520
521 {PIPE_FORMAT_R8_SNORM, R8_SNORM},
522 {PIPE_FORMAT_R8G8_SNORM, R8G8_SNORM},
523 {PIPE_FORMAT_R8G8B8_SNORM, R8G8B8_SNORM},
524 {PIPE_FORMAT_R8G8B8A8_SNORM, R8G8B8A8_SNORM},
525
526 {PIPE_FORMAT_R8_SSCALED, R8_SSCALED},
527 {PIPE_FORMAT_R8G8_SSCALED, R8G8_SSCALED},
528 {PIPE_FORMAT_R8G8B8_SSCALED, R8G8B8_SSCALED},
529 {PIPE_FORMAT_R8G8B8A8_SSCALED, R8G8B8A8_SSCALED},
530
531 {PIPE_FORMAT_R8_UINT, R8_UINT},
532 {PIPE_FORMAT_R8G8_UINT, R8G8_UINT},
533 {PIPE_FORMAT_R8G8B8_UINT, R8G8B8_UINT},
534 {PIPE_FORMAT_R8G8B8A8_UINT, R8G8B8A8_UINT},
535
536 {PIPE_FORMAT_R8_SINT, R8_SINT},
537 {PIPE_FORMAT_R8G8_SINT, R8G8_SINT},
538 {PIPE_FORMAT_R8G8B8_SINT, R8G8B8_SINT},
539 {PIPE_FORMAT_R8G8B8A8_SINT, R8G8B8A8_SINT},
540
541 /* These formats are valid for vertex data, but should not be used
542 * for render targets.
543 */
544
545 {PIPE_FORMAT_R32_FIXED, R32_SFIXED},
546 {PIPE_FORMAT_R32G32_FIXED, R32G32_SFIXED},
547 {PIPE_FORMAT_R32G32B32_FIXED, R32G32B32_SFIXED},
548 {PIPE_FORMAT_R32G32B32A32_FIXED, R32G32B32A32_SFIXED},
549
550 {PIPE_FORMAT_R64_FLOAT, R64_FLOAT},
551 {PIPE_FORMAT_R64G64_FLOAT, R64G64_FLOAT},
552 {PIPE_FORMAT_R64G64B64_FLOAT, R64G64B64_FLOAT},
553 {PIPE_FORMAT_R64G64B64A64_FLOAT, R64G64B64A64_FLOAT},
554
555 /* These formats have entries in SWR but don't have Load/StoreTile
556 * implementations. That means these aren't renderable, and thus having
557 * a mapping entry here is detrimental.
558 */
559 /*
560
561 {PIPE_FORMAT_L8_UNORM, L8_UNORM},
562 {PIPE_FORMAT_I8_UNORM, I8_UNORM},
563 {PIPE_FORMAT_L8A8_UNORM, L8A8_UNORM},
564 {PIPE_FORMAT_L16_UNORM, L16_UNORM},
565 {PIPE_FORMAT_UYVY, YCRCB_SWAPUVY},
566
567 {PIPE_FORMAT_L8_SRGB, L8_UNORM_SRGB},
568 {PIPE_FORMAT_L8A8_SRGB, L8A8_UNORM_SRGB},
569
570 {PIPE_FORMAT_DXT1_RGBA, BC1_UNORM},
571 {PIPE_FORMAT_DXT3_RGBA, BC2_UNORM},
572 {PIPE_FORMAT_DXT5_RGBA, BC3_UNORM},
573
574 {PIPE_FORMAT_DXT1_SRGBA, BC1_UNORM_SRGB},
575 {PIPE_FORMAT_DXT3_SRGBA, BC2_UNORM_SRGB},
576 {PIPE_FORMAT_DXT5_SRGBA, BC3_UNORM_SRGB},
577
578 {PIPE_FORMAT_RGTC1_UNORM, BC4_UNORM},
579 {PIPE_FORMAT_RGTC1_SNORM, BC4_SNORM},
580 {PIPE_FORMAT_RGTC2_UNORM, BC5_UNORM},
581 {PIPE_FORMAT_RGTC2_SNORM, BC5_SNORM},
582
583 {PIPE_FORMAT_L16A16_UNORM, L16A16_UNORM},
584 {PIPE_FORMAT_I16_UNORM, I16_UNORM},
585 {PIPE_FORMAT_L16_FLOAT, L16_FLOAT},
586 {PIPE_FORMAT_L16A16_FLOAT, L16A16_FLOAT},
587 {PIPE_FORMAT_I16_FLOAT, I16_FLOAT},
588 {PIPE_FORMAT_L32_FLOAT, L32_FLOAT},
589 {PIPE_FORMAT_L32A32_FLOAT, L32A32_FLOAT},
590 {PIPE_FORMAT_I32_FLOAT, I32_FLOAT},
591
592 {PIPE_FORMAT_I8_UINT, I8_UINT},
593 {PIPE_FORMAT_L8_UINT, L8_UINT},
594 {PIPE_FORMAT_L8A8_UINT, L8A8_UINT},
595
596 {PIPE_FORMAT_I8_SINT, I8_SINT},
597 {PIPE_FORMAT_L8_SINT, L8_SINT},
598 {PIPE_FORMAT_L8A8_SINT, L8A8_SINT},
599
600 */
601 };
602
603 auto it = mesa2swr.find(format);
604 if (it == mesa2swr.end())
605 return (SWR_FORMAT)-1;
606 else
607 return it->second;
608 }
609
610 static boolean
611 swr_displaytarget_layout(struct swr_screen *screen, struct swr_resource *res)
612 {
613 struct sw_winsys *winsys = screen->winsys;
614 struct sw_displaytarget *dt;
615
616 const unsigned width = align(res->swr.width, res->swr.halign);
617 const unsigned height = align(res->swr.height, res->swr.valign);
618
619 UINT stride;
620 dt = winsys->displaytarget_create(winsys,
621 res->base.bind,
622 res->base.format,
623 width, height,
624 64, NULL,
625 &stride);
626
627 if (dt == NULL)
628 return FALSE;
629
630 void *map = winsys->displaytarget_map(winsys, dt, 0);
631
632 res->display_target = dt;
633 res->swr.pBaseAddress = (uint8_t*) map;
634
635 /* Clear the display target surface */
636 if (map)
637 memset(map, 0, height * stride);
638
639 winsys->displaytarget_unmap(winsys, dt);
640
641 return TRUE;
642 }
643
644 static bool
645 swr_texture_layout(struct swr_screen *screen,
646 struct swr_resource *res,
647 boolean allocate)
648 {
649 struct pipe_resource *pt = &res->base;
650
651 pipe_format fmt = pt->format;
652 const struct util_format_description *desc = util_format_description(fmt);
653
654 res->has_depth = util_format_has_depth(desc);
655 res->has_stencil = util_format_has_stencil(desc);
656
657 if (res->has_stencil && !res->has_depth)
658 fmt = PIPE_FORMAT_R8_UINT;
659
660 /* We always use the SWR layout. For 2D and 3D textures this looks like:
661 *
662 * |<------- pitch ------->|
663 * +=======================+-------
664 * |Array 0 | ^
665 * | | |
666 * | Level 0 | |
667 * | | |
668 * | | qpitch
669 * +-----------+-----------+ |
670 * | | L2L2L2L2 | |
671 * | Level 1 | L3L3 | |
672 * | | L4 | v
673 * +===========+===========+-------
674 * |Array 1 |
675 * | |
676 * | Level 0 |
677 * | |
678 * | |
679 * +-----------+-----------+
680 * | | L2L2L2L2 |
681 * | Level 1 | L3L3 |
682 * | | L4 |
683 * +===========+===========+
684 *
685 * The overall width in bytes is known as the pitch, while the overall
686 * height in rows is the qpitch. Array slices are laid out logically below
687 * one another, qpitch rows apart. For 3D surfaces, the "level" values are
688 * just invalid for the higher array numbers (since depth is also
689 * minified). 1D and 1D array surfaces are stored effectively the same way,
690 * except that pitch never plays into it. All the levels are logically
691 * adjacent to each other on the X axis. The qpitch becomes the number of
692 * elements between array slices, while the pitch is unused.
693 *
694 * Each level's sizes are subject to the valign and halign settings of the
695 * surface. For compressed formats that swr is unaware of, we will use an
696 * appropriately-sized uncompressed format, and scale the widths/heights.
697 *
698 * This surface is stored inside res->swr. For depth/stencil textures,
699 * res->secondary will have an identically-laid-out but R8_UINT-formatted
700 * stencil tree. In the Z32F_S8 case, the primary surface still has 64-bpp
701 * texels, to simplify map/unmap logic which copies the stencil values
702 * in/out.
703 */
704
705 res->swr.width = pt->width0;
706 res->swr.height = pt->height0;
707 res->swr.type = swr_convert_target_type(pt->target);
708 res->swr.tileMode = SWR_TILE_NONE;
709 res->swr.format = mesa_to_swr_format(fmt);
710 res->swr.numSamples = std::max(1u, pt->nr_samples);
711
712 if (pt->bind & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL)) {
713 res->swr.halign = KNOB_MACROTILE_X_DIM;
714 res->swr.valign = KNOB_MACROTILE_Y_DIM;
715 } else {
716 res->swr.halign = 1;
717 res->swr.valign = 1;
718 }
719
720 unsigned halign = res->swr.halign * util_format_get_blockwidth(fmt);
721 unsigned width = align(pt->width0, halign);
722 if (pt->target == PIPE_TEXTURE_1D || pt->target == PIPE_TEXTURE_1D_ARRAY) {
723 for (int level = 1; level <= pt->last_level; level++)
724 width += align(u_minify(pt->width0, level), halign);
725 res->swr.pitch = util_format_get_blocksize(fmt);
726 res->swr.qpitch = util_format_get_nblocksx(fmt, width);
727 } else {
728 // The pitch is the overall width of the texture in bytes. Most of the
729 // time this is the pitch of level 0 since all the other levels fit
730 // underneath it. However in some degenerate situations, the width of
731 // level1 + level2 may be larger. In that case, we use those
732 // widths. This can happen if, e.g. halign is 32, and the width of level
733 // 0 is 32 or less. In that case, the aligned levels 1 and 2 will also
734 // be 32 each, adding up to 64.
735 unsigned valign = res->swr.valign * util_format_get_blockheight(fmt);
736 if (pt->last_level > 1) {
737 width = std::max<uint32_t>(
738 width,
739 align(u_minify(pt->width0, 1), halign) +
740 align(u_minify(pt->width0, 2), halign));
741 }
742 res->swr.pitch = util_format_get_stride(fmt, width);
743
744 // The qpitch is controlled by either the height of the second LOD, or
745 // the combination of all the later LODs.
746 unsigned height = align(pt->height0, valign);
747 if (pt->last_level == 1) {
748 height += align(u_minify(pt->height0, 1), valign);
749 } else if (pt->last_level > 1) {
750 unsigned level1 = align(u_minify(pt->height0, 1), valign);
751 unsigned level2 = 0;
752 for (int level = 2; level <= pt->last_level; level++) {
753 level2 += align(u_minify(pt->height0, level), valign);
754 }
755 height += std::max(level1, level2);
756 }
757 res->swr.qpitch = util_format_get_nblocksy(fmt, height);
758 }
759
760 if (pt->target == PIPE_TEXTURE_3D)
761 res->swr.depth = pt->depth0;
762 else
763 res->swr.depth = pt->array_size;
764
765 // Fix up swr format if necessary so that LOD offset computation works
766 if (res->swr.format == (SWR_FORMAT)-1) {
767 switch (util_format_get_blocksize(fmt)) {
768 default:
769 unreachable("Unexpected format block size");
770 case 1: res->swr.format = R8_UINT; break;
771 case 2: res->swr.format = R16_UINT; break;
772 case 4: res->swr.format = R32_UINT; break;
773 case 8:
774 if (util_format_is_compressed(fmt))
775 res->swr.format = BC4_UNORM;
776 else
777 res->swr.format = R32G32_UINT;
778 break;
779 case 16:
780 if (util_format_is_compressed(fmt))
781 res->swr.format = BC5_UNORM;
782 else
783 res->swr.format = R32G32B32A32_UINT;
784 break;
785 }
786 }
787
788 for (int level = 0; level <= pt->last_level; level++) {
789 res->mip_offsets[level] =
790 ComputeSurfaceOffset<false>(0, 0, 0, 0, 0, level, &res->swr);
791 }
792
793 size_t total_size =
794 (size_t)res->swr.depth * res->swr.qpitch * res->swr.pitch;
795 if (total_size > SWR_MAX_TEXTURE_SIZE)
796 return false;
797
798 if (allocate) {
799 res->swr.pBaseAddress = (uint8_t *)AlignedMalloc(total_size, 64);
800
801 if (res->has_depth && res->has_stencil) {
802 res->secondary = res->swr;
803 res->secondary.format = R8_UINT;
804 res->secondary.pitch = res->swr.pitch / util_format_get_blocksize(fmt);
805
806 for (int level = 0; level <= pt->last_level; level++) {
807 res->secondary_mip_offsets[level] =
808 ComputeSurfaceOffset<false>(0, 0, 0, 0, 0, level, &res->secondary);
809 }
810
811 res->secondary.pBaseAddress = (uint8_t *)AlignedMalloc(
812 res->secondary.depth * res->secondary.qpitch *
813 res->secondary.pitch, 64);
814 }
815 }
816
817 return true;
818 }
819
820 static boolean
821 swr_can_create_resource(struct pipe_screen *screen,
822 const struct pipe_resource *templat)
823 {
824 struct swr_resource res;
825 memset(&res, 0, sizeof(res));
826 res.base = *templat;
827 return swr_texture_layout(swr_screen(screen), &res, false);
828 }
829
830 static struct pipe_resource *
831 swr_resource_create(struct pipe_screen *_screen,
832 const struct pipe_resource *templat)
833 {
834 struct swr_screen *screen = swr_screen(_screen);
835 struct swr_resource *res = CALLOC_STRUCT(swr_resource);
836 if (!res)
837 return NULL;
838
839 res->base = *templat;
840 pipe_reference_init(&res->base.reference, 1);
841 res->base.screen = &screen->base;
842
843 if (swr_resource_is_texture(&res->base)) {
844 if (res->base.bind & (PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT
845 | PIPE_BIND_SHARED)) {
846 /* displayable surface
847 * first call swr_texture_layout without allocating to finish
848 * filling out the SWR_SURFAE_STATE in res */
849 swr_texture_layout(screen, res, false);
850 if (!swr_displaytarget_layout(screen, res))
851 goto fail;
852 } else {
853 /* texture map */
854 if (!swr_texture_layout(screen, res, true))
855 goto fail;
856 }
857 } else {
858 /* other data (vertex buffer, const buffer, etc) */
859 assert(util_format_get_blocksize(templat->format) == 1);
860 assert(templat->height0 == 1);
861 assert(templat->depth0 == 1);
862 assert(templat->last_level == 0);
863
864 /* Easiest to just call swr_texture_layout, as it sets up
865 * SWR_SURFAE_STATE in res */
866 if (!swr_texture_layout(screen, res, true))
867 goto fail;
868 }
869
870 return &res->base;
871
872 fail:
873 FREE(res);
874 return NULL;
875 }
876
877 static void
878 swr_resource_destroy(struct pipe_screen *p_screen, struct pipe_resource *pt)
879 {
880 struct swr_screen *screen = swr_screen(p_screen);
881 struct swr_resource *spr = swr_resource(pt);
882 struct pipe_context *pipe = screen->pipe;
883
884 if (spr->display_target) {
885 /* If resource is display target, winsys manages the buffer and will
886 * free it on displaytarget_destroy. */
887 swr_fence_finish(p_screen, NULL, screen->flush_fence, 0);
888
889 struct sw_winsys *winsys = screen->winsys;
890 winsys->displaytarget_destroy(winsys, spr->display_target);
891
892 } else {
893 /* For regular resources, defer deletion */
894 swr_resource_unused(pt);
895 swr_fence_work_free(screen->flush_fence, spr->swr.pBaseAddress, true);
896 swr_fence_work_free(screen->flush_fence,
897 spr->secondary.pBaseAddress, true);
898 }
899
900 FREE(spr);
901 }
902
903
904 static void
905 swr_flush_frontbuffer(struct pipe_screen *p_screen,
906 struct pipe_resource *resource,
907 unsigned level,
908 unsigned layer,
909 void *context_private,
910 struct pipe_box *sub_box)
911 {
912 struct swr_screen *screen = swr_screen(p_screen);
913 struct sw_winsys *winsys = screen->winsys;
914 struct swr_resource *spr = swr_resource(resource);
915 struct pipe_context *pipe = screen->pipe;
916
917 if (pipe) {
918 swr_fence_finish(p_screen, NULL, screen->flush_fence, 0);
919 swr_resource_unused(resource);
920 SwrEndFrame(swr_context(pipe)->swrContext);
921 }
922
923 debug_assert(spr->display_target);
924 if (spr->display_target)
925 winsys->displaytarget_display(
926 winsys, spr->display_target, context_private, sub_box);
927 }
928
929
930 static void
931 swr_destroy_screen(struct pipe_screen *p_screen)
932 {
933 struct swr_screen *screen = swr_screen(p_screen);
934 struct sw_winsys *winsys = screen->winsys;
935
936 fprintf(stderr, "SWR destroy screen!\n");
937
938 swr_fence_finish(p_screen, NULL, screen->flush_fence, 0);
939 swr_fence_reference(p_screen, &screen->flush_fence, NULL);
940
941 JitDestroyContext(screen->hJitMgr);
942
943 if (winsys->destroy)
944 winsys->destroy(winsys);
945
946 FREE(screen);
947 }
948
949 PUBLIC
950 struct pipe_screen *
951 swr_create_screen_internal(struct sw_winsys *winsys)
952 {
953 struct swr_screen *screen = CALLOC_STRUCT(swr_screen);
954
955 if (!screen)
956 return NULL;
957
958 if (!getenv("KNOB_MAX_PRIMS_PER_DRAW")) {
959 g_GlobalKnobs.MAX_PRIMS_PER_DRAW.Value(49152);
960 }
961
962 if (!lp_build_init()) {
963 FREE(screen);
964 return NULL;
965 }
966
967 screen->winsys = winsys;
968 screen->base.get_name = swr_get_name;
969 screen->base.get_vendor = swr_get_vendor;
970 screen->base.is_format_supported = swr_is_format_supported;
971 screen->base.context_create = swr_create_context;
972 screen->base.can_create_resource = swr_can_create_resource;
973
974 screen->base.destroy = swr_destroy_screen;
975 screen->base.get_param = swr_get_param;
976 screen->base.get_shader_param = swr_get_shader_param;
977 screen->base.get_paramf = swr_get_paramf;
978
979 screen->base.resource_create = swr_resource_create;
980 screen->base.resource_destroy = swr_resource_destroy;
981
982 screen->base.flush_frontbuffer = swr_flush_frontbuffer;
983
984 screen->hJitMgr = JitCreateContext(KNOB_SIMD_WIDTH, KNOB_ARCH_STR, "swr");
985
986 swr_fence_init(&screen->base);
987
988 util_format_s3tc_init();
989
990 return &screen->base;
991 }
992