gk110/ir: add emission for OP_SULDB and OP_SUSTx
[mesa.git] / src / gallium / drivers / swr / swr_state.cpp
1 /****************************************************************************
2 * Copyright (C) 2015 Intel Corporation. All Rights Reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 ***************************************************************************/
23
24 #include "common/os.h"
25 #include "jit_api.h"
26 #include "JitManager.h"
27 #include "state_llvm.h"
28
29 #include "gallivm/lp_bld_tgsi.h"
30 #include "util/u_format.h"
31
32 #include "util/u_memory.h"
33 #include "util/u_inlines.h"
34 #include "util/u_helpers.h"
35 #include "util/u_framebuffer.h"
36
37 #include "swr_state.h"
38 #include "swr_context.h"
39 #include "swr_context_llvm.h"
40 #include "swr_screen.h"
41 #include "swr_resource.h"
42 #include "swr_tex_sample.h"
43 #include "swr_scratch.h"
44 #include "swr_shader.h"
45 #include "swr_fence.h"
46
47 /* These should be pulled out into separate files as necessary
48 * Just initializing everything here to get going. */
49
50 static void *
51 swr_create_blend_state(struct pipe_context *pipe,
52 const struct pipe_blend_state *blend)
53 {
54 struct swr_blend_state *state = CALLOC_STRUCT(swr_blend_state);
55
56 memcpy(&state->pipe, blend, sizeof(*blend));
57
58 struct pipe_blend_state *pipe_blend = &state->pipe;
59
60 for (int target = 0;
61 target < std::min(SWR_NUM_RENDERTARGETS, PIPE_MAX_COLOR_BUFS);
62 target++) {
63
64 struct pipe_rt_blend_state *rt_blend = &pipe_blend->rt[target];
65 SWR_RENDER_TARGET_BLEND_STATE &blendState =
66 state->blendState.renderTarget[target];
67 RENDER_TARGET_BLEND_COMPILE_STATE &compileState =
68 state->compileState[target];
69
70 if (target != 0 && !pipe_blend->independent_blend_enable) {
71 memcpy(&compileState,
72 &state->compileState[0],
73 sizeof(RENDER_TARGET_BLEND_COMPILE_STATE));
74 continue;
75 }
76
77 compileState.blendEnable = rt_blend->blend_enable;
78 if (compileState.blendEnable) {
79 compileState.sourceAlphaBlendFactor =
80 swr_convert_blend_factor(rt_blend->alpha_src_factor);
81 compileState.destAlphaBlendFactor =
82 swr_convert_blend_factor(rt_blend->alpha_dst_factor);
83 compileState.sourceBlendFactor =
84 swr_convert_blend_factor(rt_blend->rgb_src_factor);
85 compileState.destBlendFactor =
86 swr_convert_blend_factor(rt_blend->rgb_dst_factor);
87
88 compileState.colorBlendFunc =
89 swr_convert_blend_func(rt_blend->rgb_func);
90 compileState.alphaBlendFunc =
91 swr_convert_blend_func(rt_blend->alpha_func);
92 }
93 compileState.logicOpEnable = state->pipe.logicop_enable;
94 if (compileState.logicOpEnable) {
95 compileState.logicOpFunc =
96 swr_convert_logic_op(state->pipe.logicop_func);
97 }
98
99 blendState.writeDisableRed =
100 (rt_blend->colormask & PIPE_MASK_R) ? 0 : 1;
101 blendState.writeDisableGreen =
102 (rt_blend->colormask & PIPE_MASK_G) ? 0 : 1;
103 blendState.writeDisableBlue =
104 (rt_blend->colormask & PIPE_MASK_B) ? 0 : 1;
105 blendState.writeDisableAlpha =
106 (rt_blend->colormask & PIPE_MASK_A) ? 0 : 1;
107
108 if (rt_blend->colormask == 0)
109 compileState.blendEnable = false;
110 }
111
112 return state;
113 }
114
115 static void
116 swr_bind_blend_state(struct pipe_context *pipe, void *blend)
117 {
118 struct swr_context *ctx = swr_context(pipe);
119
120 if (ctx->blend == blend)
121 return;
122
123 ctx->blend = (swr_blend_state *)blend;
124
125 ctx->dirty |= SWR_NEW_BLEND;
126 }
127
128 static void
129 swr_delete_blend_state(struct pipe_context *pipe, void *blend)
130 {
131 FREE(blend);
132 }
133
134 static void
135 swr_set_blend_color(struct pipe_context *pipe,
136 const struct pipe_blend_color *color)
137 {
138 struct swr_context *ctx = swr_context(pipe);
139
140 ctx->blend_color = *color;
141
142 ctx->dirty |= SWR_NEW_BLEND;
143 }
144
145 static void
146 swr_set_stencil_ref(struct pipe_context *pipe,
147 const struct pipe_stencil_ref *ref)
148 {
149 struct swr_context *ctx = swr_context(pipe);
150
151 ctx->stencil_ref = *ref;
152
153 ctx->dirty |= SWR_NEW_DEPTH_STENCIL_ALPHA;
154 }
155
156 static void *
157 swr_create_depth_stencil_state(
158 struct pipe_context *pipe,
159 const struct pipe_depth_stencil_alpha_state *depth_stencil)
160 {
161 struct pipe_depth_stencil_alpha_state *state;
162
163 state = (pipe_depth_stencil_alpha_state *)mem_dup(depth_stencil,
164 sizeof *depth_stencil);
165
166 return state;
167 }
168
169 static void
170 swr_bind_depth_stencil_state(struct pipe_context *pipe, void *depth_stencil)
171 {
172 struct swr_context *ctx = swr_context(pipe);
173
174 if (ctx->depth_stencil == (pipe_depth_stencil_alpha_state *)depth_stencil)
175 return;
176
177 ctx->depth_stencil = (pipe_depth_stencil_alpha_state *)depth_stencil;
178
179 ctx->dirty |= SWR_NEW_DEPTH_STENCIL_ALPHA;
180 }
181
182 static void
183 swr_delete_depth_stencil_state(struct pipe_context *pipe, void *depth)
184 {
185 FREE(depth);
186 }
187
188
189 static void *
190 swr_create_rasterizer_state(struct pipe_context *pipe,
191 const struct pipe_rasterizer_state *rast)
192 {
193 struct pipe_rasterizer_state *state;
194 state = (pipe_rasterizer_state *)mem_dup(rast, sizeof *rast);
195
196 return state;
197 }
198
199 static void
200 swr_bind_rasterizer_state(struct pipe_context *pipe, void *handle)
201 {
202 struct swr_context *ctx = swr_context(pipe);
203 const struct pipe_rasterizer_state *rasterizer =
204 (const struct pipe_rasterizer_state *)handle;
205
206 if (ctx->rasterizer == (pipe_rasterizer_state *)rasterizer)
207 return;
208
209 ctx->rasterizer = (pipe_rasterizer_state *)rasterizer;
210
211 ctx->dirty |= SWR_NEW_RASTERIZER;
212 }
213
214 static void
215 swr_delete_rasterizer_state(struct pipe_context *pipe, void *rasterizer)
216 {
217 FREE(rasterizer);
218 }
219
220
221 static void *
222 swr_create_sampler_state(struct pipe_context *pipe,
223 const struct pipe_sampler_state *sampler)
224 {
225 struct pipe_sampler_state *state =
226 (pipe_sampler_state *)mem_dup(sampler, sizeof *sampler);
227
228 return state;
229 }
230
231 static void
232 swr_bind_sampler_states(struct pipe_context *pipe,
233 unsigned shader,
234 unsigned start,
235 unsigned num,
236 void **samplers)
237 {
238 struct swr_context *ctx = swr_context(pipe);
239 unsigned i;
240
241 assert(shader < PIPE_SHADER_TYPES);
242 assert(start + num <= Elements(ctx->samplers[shader]));
243
244 /* set the new samplers */
245 ctx->num_samplers[shader] = num;
246 for (i = 0; i < num; i++) {
247 ctx->samplers[shader][start + i] = (pipe_sampler_state *)samplers[i];
248 }
249
250 ctx->dirty |= SWR_NEW_SAMPLER;
251 }
252
253 static void
254 swr_delete_sampler_state(struct pipe_context *pipe, void *sampler)
255 {
256 FREE(sampler);
257 }
258
259
260 static struct pipe_sampler_view *
261 swr_create_sampler_view(struct pipe_context *pipe,
262 struct pipe_resource *texture,
263 const struct pipe_sampler_view *templ)
264 {
265 struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view);
266
267 if (view) {
268 *view = *templ;
269 view->reference.count = 1;
270 view->texture = NULL;
271 pipe_resource_reference(&view->texture, texture);
272 view->context = pipe;
273 }
274
275 return view;
276 }
277
278 static void
279 swr_set_sampler_views(struct pipe_context *pipe,
280 unsigned shader,
281 unsigned start,
282 unsigned num,
283 struct pipe_sampler_view **views)
284 {
285 struct swr_context *ctx = swr_context(pipe);
286 uint i;
287
288 assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
289
290 assert(shader < PIPE_SHADER_TYPES);
291 assert(start + num <= Elements(ctx->sampler_views[shader]));
292
293 /* set the new sampler views */
294 ctx->num_sampler_views[shader] = num;
295 for (i = 0; i < num; i++) {
296 /* Note: we're using pipe_sampler_view_release() here to work around
297 * a possible crash when the old view belongs to another context that
298 * was already destroyed.
299 */
300 pipe_sampler_view_release(pipe, &ctx->sampler_views[shader][start + i]);
301 pipe_sampler_view_reference(&ctx->sampler_views[shader][start + i],
302 views[i]);
303 }
304
305 ctx->dirty |= SWR_NEW_SAMPLER_VIEW;
306 }
307
308 static void
309 swr_sampler_view_destroy(struct pipe_context *pipe,
310 struct pipe_sampler_view *view)
311 {
312 pipe_resource_reference(&view->texture, NULL);
313 FREE(view);
314 }
315
316 static void *
317 swr_create_vs_state(struct pipe_context *pipe,
318 const struct pipe_shader_state *vs)
319 {
320 struct swr_vertex_shader *swr_vs = new swr_vertex_shader;
321 if (!swr_vs)
322 return NULL;
323
324 swr_vs->pipe.tokens = tgsi_dup_tokens(vs->tokens);
325 swr_vs->pipe.stream_output = vs->stream_output;
326
327 lp_build_tgsi_info(vs->tokens, &swr_vs->info);
328
329 swr_vs->soState = {0};
330
331 if (swr_vs->pipe.stream_output.num_outputs) {
332 pipe_stream_output_info *stream_output = &swr_vs->pipe.stream_output;
333
334 swr_vs->soState.soEnable = true;
335 // soState.rasterizerDisable set on state dirty
336 // soState.streamToRasterizer not used
337
338 for (uint32_t i = 0; i < stream_output->num_outputs; i++) {
339 swr_vs->soState.streamMasks[stream_output->output[i].stream] |=
340 1 << (stream_output->output[i].register_index - 1);
341 }
342 for (uint32_t i = 0; i < MAX_SO_STREAMS; i++) {
343 swr_vs->soState.streamNumEntries[i] =
344 _mm_popcnt_u32(swr_vs->soState.streamMasks[i]);
345 }
346 }
347
348 return swr_vs;
349 }
350
351 static void
352 swr_bind_vs_state(struct pipe_context *pipe, void *vs)
353 {
354 struct swr_context *ctx = swr_context(pipe);
355
356 if (ctx->vs == vs)
357 return;
358
359 ctx->vs = (swr_vertex_shader *)vs;
360 ctx->dirty |= SWR_NEW_VS;
361 }
362
363 static void
364 swr_delete_vs_state(struct pipe_context *pipe, void *vs)
365 {
366 struct swr_vertex_shader *swr_vs = (swr_vertex_shader *)vs;
367 FREE((void *)swr_vs->pipe.tokens);
368 delete swr_vs;
369 }
370
371 static void *
372 swr_create_fs_state(struct pipe_context *pipe,
373 const struct pipe_shader_state *fs)
374 {
375 struct swr_fragment_shader *swr_fs = new swr_fragment_shader;
376 if (!swr_fs)
377 return NULL;
378
379 swr_fs->pipe.tokens = tgsi_dup_tokens(fs->tokens);
380
381 lp_build_tgsi_info(fs->tokens, &swr_fs->info);
382
383 return swr_fs;
384 }
385
386
387 static void
388 swr_bind_fs_state(struct pipe_context *pipe, void *fs)
389 {
390 struct swr_context *ctx = swr_context(pipe);
391
392 if (ctx->fs == fs)
393 return;
394
395 ctx->fs = (swr_fragment_shader *)fs;
396 ctx->dirty |= SWR_NEW_FS;
397 }
398
399 static void
400 swr_delete_fs_state(struct pipe_context *pipe, void *fs)
401 {
402 struct swr_fragment_shader *swr_fs = (swr_fragment_shader *)fs;
403 FREE((void *)swr_fs->pipe.tokens);
404 delete swr_fs;
405 }
406
407
408 static void
409 swr_set_constant_buffer(struct pipe_context *pipe,
410 uint shader,
411 uint index,
412 struct pipe_constant_buffer *cb)
413 {
414 struct swr_context *ctx = swr_context(pipe);
415 struct pipe_resource *constants = cb ? cb->buffer : NULL;
416
417 assert(shader < PIPE_SHADER_TYPES);
418 assert(index < Elements(ctx->constants[shader]));
419
420 /* note: reference counting */
421 util_copy_constant_buffer(&ctx->constants[shader][index], cb);
422
423 if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) {
424 ctx->dirty |= SWR_NEW_VSCONSTANTS;
425 } else if (shader == PIPE_SHADER_FRAGMENT) {
426 ctx->dirty |= SWR_NEW_FSCONSTANTS;
427 }
428
429 if (cb && cb->user_buffer) {
430 pipe_resource_reference(&constants, NULL);
431 }
432 }
433
434
435 static void *
436 swr_create_vertex_elements_state(struct pipe_context *pipe,
437 unsigned num_elements,
438 const struct pipe_vertex_element *attribs)
439 {
440 struct swr_vertex_element_state *velems;
441 assert(num_elements <= PIPE_MAX_ATTRIBS);
442 velems = CALLOC_STRUCT(swr_vertex_element_state);
443 if (velems) {
444 velems->fsState.numAttribs = num_elements;
445 for (unsigned i = 0; i < num_elements; i++) {
446 // XXX: we should do this keyed on the VS usage info
447
448 const struct util_format_description *desc =
449 util_format_description(attribs[i].src_format);
450
451 velems->fsState.layout[i].AlignedByteOffset = attribs[i].src_offset;
452 velems->fsState.layout[i].Format =
453 mesa_to_swr_format(attribs[i].src_format);
454 velems->fsState.layout[i].StreamIndex =
455 attribs[i].vertex_buffer_index;
456 velems->fsState.layout[i].InstanceEnable =
457 attribs[i].instance_divisor != 0;
458 velems->fsState.layout[i].ComponentControl0 =
459 desc->channel[0].type != UTIL_FORMAT_TYPE_VOID
460 ? ComponentControl::StoreSrc
461 : ComponentControl::Store0;
462 velems->fsState.layout[i].ComponentControl1 =
463 desc->channel[1].type != UTIL_FORMAT_TYPE_VOID
464 ? ComponentControl::StoreSrc
465 : ComponentControl::Store0;
466 velems->fsState.layout[i].ComponentControl2 =
467 desc->channel[2].type != UTIL_FORMAT_TYPE_VOID
468 ? ComponentControl::StoreSrc
469 : ComponentControl::Store0;
470 velems->fsState.layout[i].ComponentControl3 =
471 desc->channel[3].type != UTIL_FORMAT_TYPE_VOID
472 ? ComponentControl::StoreSrc
473 : ComponentControl::Store1Fp;
474 velems->fsState.layout[i].ComponentPacking = ComponentEnable::XYZW;
475 velems->fsState.layout[i].InstanceDataStepRate =
476 attribs[i].instance_divisor;
477
478 /* Calculate the pitch of each stream */
479 const SWR_FORMAT_INFO &swr_desc = GetFormatInfo(
480 mesa_to_swr_format(attribs[i].src_format));
481 velems->stream_pitch[attribs[i].vertex_buffer_index] += swr_desc.Bpp;
482 }
483 }
484
485 return velems;
486 }
487
488 static void
489 swr_bind_vertex_elements_state(struct pipe_context *pipe, void *velems)
490 {
491 struct swr_context *ctx = swr_context(pipe);
492 struct swr_vertex_element_state *swr_velems =
493 (struct swr_vertex_element_state *)velems;
494
495 ctx->velems = swr_velems;
496 ctx->dirty |= SWR_NEW_VERTEX;
497 }
498
499 static void
500 swr_delete_vertex_elements_state(struct pipe_context *pipe, void *velems)
501 {
502 /* XXX Need to destroy fetch shader? */
503 FREE(velems);
504 }
505
506
507 static void
508 swr_set_vertex_buffers(struct pipe_context *pipe,
509 unsigned start_slot,
510 unsigned num_elements,
511 const struct pipe_vertex_buffer *buffers)
512 {
513 struct swr_context *ctx = swr_context(pipe);
514
515 assert(num_elements <= PIPE_MAX_ATTRIBS);
516
517 util_set_vertex_buffers_count(ctx->vertex_buffer,
518 &ctx->num_vertex_buffers,
519 buffers,
520 start_slot,
521 num_elements);
522
523 ctx->dirty |= SWR_NEW_VERTEX;
524 }
525
526
527 static void
528 swr_set_index_buffer(struct pipe_context *pipe,
529 const struct pipe_index_buffer *ib)
530 {
531 struct swr_context *ctx = swr_context(pipe);
532
533 if (ib)
534 memcpy(&ctx->index_buffer, ib, sizeof(ctx->index_buffer));
535 else
536 memset(&ctx->index_buffer, 0, sizeof(ctx->index_buffer));
537
538 ctx->dirty |= SWR_NEW_VERTEX;
539 }
540
541 static void
542 swr_set_polygon_stipple(struct pipe_context *pipe,
543 const struct pipe_poly_stipple *stipple)
544 {
545 struct swr_context *ctx = swr_context(pipe);
546
547 ctx->poly_stipple = *stipple; /* struct copy */
548 ctx->dirty |= SWR_NEW_STIPPLE;
549 }
550
551 static void
552 swr_set_clip_state(struct pipe_context *pipe,
553 const struct pipe_clip_state *clip)
554 {
555 struct swr_context *ctx = swr_context(pipe);
556
557 ctx->clip = *clip;
558 /* XXX Unimplemented, but prevents crash */
559
560 ctx->dirty |= SWR_NEW_CLIP;
561 }
562
563
564 static void
565 swr_set_scissor_states(struct pipe_context *pipe,
566 unsigned start_slot,
567 unsigned num_viewports,
568 const struct pipe_scissor_state *scissor)
569 {
570 struct swr_context *ctx = swr_context(pipe);
571
572 ctx->scissor = *scissor;
573 ctx->dirty |= SWR_NEW_SCISSOR;
574 }
575
576 static void
577 swr_set_viewport_states(struct pipe_context *pipe,
578 unsigned start_slot,
579 unsigned num_viewports,
580 const struct pipe_viewport_state *vpt)
581 {
582 struct swr_context *ctx = swr_context(pipe);
583
584 ctx->viewport = *vpt;
585 ctx->dirty |= SWR_NEW_VIEWPORT;
586 }
587
588
589 static void
590 swr_set_framebuffer_state(struct pipe_context *pipe,
591 const struct pipe_framebuffer_state *fb)
592 {
593 struct swr_context *ctx = swr_context(pipe);
594
595 boolean changed = !util_framebuffer_state_equal(&ctx->framebuffer, fb);
596
597 assert(fb->width <= KNOB_GUARDBAND_WIDTH);
598 assert(fb->height <= KNOB_GUARDBAND_HEIGHT);
599
600 if (changed) {
601 unsigned i;
602 for (i = 0; i < fb->nr_cbufs; ++i)
603 pipe_surface_reference(&ctx->framebuffer.cbufs[i], fb->cbufs[i]);
604 for (; i < ctx->framebuffer.nr_cbufs; ++i)
605 pipe_surface_reference(&ctx->framebuffer.cbufs[i], NULL);
606
607 ctx->framebuffer.nr_cbufs = fb->nr_cbufs;
608
609 ctx->framebuffer.width = fb->width;
610 ctx->framebuffer.height = fb->height;
611
612 pipe_surface_reference(&ctx->framebuffer.zsbuf, fb->zsbuf);
613
614 ctx->dirty |= SWR_NEW_FRAMEBUFFER;
615 }
616 }
617
618
619 static void
620 swr_set_sample_mask(struct pipe_context *pipe, unsigned sample_mask)
621 {
622 struct swr_context *ctx = swr_context(pipe);
623
624 if (sample_mask != ctx->sample_mask) {
625 ctx->sample_mask = sample_mask;
626 ctx->dirty |= SWR_NEW_RASTERIZER;
627 }
628 }
629
630 /*
631 * Update resource in-use status
632 * All resources bound to color or depth targets marked as WRITE resources.
633 * VBO Vertex/index buffers and texture views marked as READ resources.
634 */
635 void
636 swr_update_resource_status(struct pipe_context *pipe,
637 const struct pipe_draw_info *p_draw_info)
638 {
639 struct swr_context *ctx = swr_context(pipe);
640 struct pipe_framebuffer_state *fb = &ctx->framebuffer;
641
642 /* colorbuffer targets */
643 if (fb->nr_cbufs)
644 for (uint32_t i = 0; i < fb->nr_cbufs; ++i)
645 if (fb->cbufs[i])
646 swr_resource_write(fb->cbufs[i]->texture);
647
648 /* depth/stencil target */
649 if (fb->zsbuf)
650 swr_resource_write(fb->zsbuf->texture);
651
652 /* VBO vertex buffers */
653 for (uint32_t i = 0; i < ctx->num_vertex_buffers; i++) {
654 struct pipe_vertex_buffer *vb = &ctx->vertex_buffer[i];
655 if (!vb->user_buffer)
656 swr_resource_read(vb->buffer);
657 }
658
659 /* VBO index buffer */
660 if (p_draw_info && p_draw_info->indexed) {
661 struct pipe_index_buffer *ib = &ctx->index_buffer;
662 if (!ib->user_buffer)
663 swr_resource_read(ib->buffer);
664 }
665
666 /* texture sampler views */
667 for (uint32_t i = 0; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; i++) {
668 struct pipe_sampler_view *view =
669 ctx->sampler_views[PIPE_SHADER_FRAGMENT][i];
670 if (view)
671 swr_resource_read(view->texture);
672 }
673 }
674
675 static void
676 swr_update_texture_state(struct swr_context *ctx,
677 unsigned shader_type,
678 unsigned num_sampler_views,
679 swr_jit_texture *textures)
680 {
681 for (unsigned i = 0; i < num_sampler_views; i++) {
682 struct pipe_sampler_view *view =
683 ctx->sampler_views[shader_type][i];
684
685 if (view) {
686 struct pipe_resource *res = view->texture;
687 struct swr_resource *swr_res = swr_resource(res);
688 struct swr_jit_texture *jit_tex = &textures[i];
689 memset(jit_tex, 0, sizeof(*jit_tex));
690 jit_tex->width = res->width0;
691 jit_tex->height = res->height0;
692 jit_tex->depth = res->depth0;
693 jit_tex->first_level = view->u.tex.first_level;
694 jit_tex->last_level = view->u.tex.last_level;
695 jit_tex->base_ptr = swr_res->swr.pBaseAddress;
696
697 for (unsigned level = jit_tex->first_level;
698 level <= jit_tex->last_level;
699 level++) {
700 jit_tex->row_stride[level] = swr_res->row_stride[level];
701 jit_tex->img_stride[level] = swr_res->img_stride[level];
702 jit_tex->mip_offsets[level] = swr_res->mip_offsets[level];
703 }
704 }
705 }
706 }
707
708 static void
709 swr_update_sampler_state(struct swr_context *ctx,
710 unsigned shader_type,
711 unsigned num_samplers,
712 swr_jit_sampler *samplers)
713 {
714 for (unsigned i = 0; i < num_samplers; i++) {
715 const struct pipe_sampler_state *sampler =
716 ctx->samplers[shader_type][i];
717
718 if (sampler) {
719 samplers[i].min_lod = sampler->min_lod;
720 samplers[i].max_lod = sampler->max_lod;
721 samplers[i].lod_bias = sampler->lod_bias;
722 COPY_4V(samplers[i].border_color, sampler->border_color.f);
723 }
724 }
725 }
726
727 void
728 swr_update_derived(struct pipe_context *pipe,
729 const struct pipe_draw_info *p_draw_info)
730 {
731 struct swr_context *ctx = swr_context(pipe);
732 struct swr_screen *screen = swr_screen(ctx->pipe.screen);
733
734 /* Any state that requires dirty flags to be re-triggered sets this mask */
735 /* For example, user_buffer vertex and index buffers. */
736 unsigned post_update_dirty_flags = 0;
737
738 /* Render Targets */
739 if (ctx->dirty & SWR_NEW_FRAMEBUFFER) {
740 struct pipe_framebuffer_state *fb = &ctx->framebuffer;
741 SWR_SURFACE_STATE *new_attachment[SWR_NUM_ATTACHMENTS] = {0};
742 UINT i;
743
744 /* colorbuffer targets */
745 if (fb->nr_cbufs)
746 for (i = 0; i < fb->nr_cbufs; ++i)
747 if (fb->cbufs[i]) {
748 struct swr_resource *colorBuffer =
749 swr_resource(fb->cbufs[i]->texture);
750 new_attachment[SWR_ATTACHMENT_COLOR0 + i] = &colorBuffer->swr;
751 }
752
753 /* depth/stencil target */
754 if (fb->zsbuf) {
755 struct swr_resource *depthStencilBuffer =
756 swr_resource(fb->zsbuf->texture);
757 if (depthStencilBuffer->has_depth) {
758 new_attachment[SWR_ATTACHMENT_DEPTH] = &depthStencilBuffer->swr;
759
760 if (depthStencilBuffer->has_stencil)
761 new_attachment[SWR_ATTACHMENT_STENCIL] =
762 &depthStencilBuffer->secondary;
763
764 } else if (depthStencilBuffer->has_stencil)
765 new_attachment[SWR_ATTACHMENT_STENCIL] = &depthStencilBuffer->swr;
766 }
767
768 /* Make the attachment updates */
769 swr_draw_context *pDC = &ctx->swrDC;
770 SWR_SURFACE_STATE *renderTargets = pDC->renderTargets;
771 unsigned need_fence = FALSE;
772 for (i = 0; i < SWR_NUM_ATTACHMENTS; i++) {
773 void *new_base = nullptr;
774 if (new_attachment[i])
775 new_base = new_attachment[i]->pBaseAddress;
776
777 /* StoreTile for changed target */
778 if (renderTargets[i].pBaseAddress != new_base) {
779 if (renderTargets[i].pBaseAddress) {
780 /* If changing attachment to a new target, mark tiles as
781 * INVALID so they are reloaded from surface.
782 * If detaching attachment, mark tiles as RESOLVED so core
783 * won't try to load from non-existent target. */
784 enum SWR_TILE_STATE post_state = (new_attachment[i]
785 ? SWR_TILE_INVALID : SWR_TILE_RESOLVED);
786 swr_store_render_target(pipe, i, post_state);
787
788 need_fence |= TRUE;
789 }
790
791 /* Make new attachment */
792 if (new_attachment[i])
793 renderTargets[i] = *new_attachment[i];
794 else
795 if (renderTargets[i].pBaseAddress)
796 renderTargets[i] = {0};
797 }
798 }
799
800 /* This fence ensures any attachment changes are resolved before the
801 * next draw */
802 if (need_fence)
803 swr_fence_submit(ctx, screen->flush_fence);
804 }
805
806 /* Raster state */
807 if (ctx->dirty & (SWR_NEW_RASTERIZER | SWR_NEW_FRAMEBUFFER)) {
808 pipe_rasterizer_state *rasterizer = ctx->rasterizer;
809 pipe_framebuffer_state *fb = &ctx->framebuffer;
810
811 SWR_RASTSTATE *rastState = &ctx->derived.rastState;
812 rastState->cullMode = swr_convert_cull_mode(rasterizer->cull_face);
813 rastState->frontWinding = rasterizer->front_ccw
814 ? SWR_FRONTWINDING_CCW
815 : SWR_FRONTWINDING_CW;
816 rastState->scissorEnable = rasterizer->scissor;
817 rastState->pointSize = rasterizer->point_size > 0.0f
818 ? rasterizer->point_size
819 : 1.0f;
820 rastState->lineWidth = rasterizer->line_width > 0.0f
821 ? rasterizer->line_width
822 : 1.0f;
823
824 rastState->pointParam = rasterizer->point_size_per_vertex;
825
826 rastState->pointSpriteEnable = rasterizer->sprite_coord_enable;
827 rastState->pointSpriteTopOrigin =
828 rasterizer->sprite_coord_mode == PIPE_SPRITE_COORD_UPPER_LEFT;
829
830 /* XXX TODO: Add multisample */
831 rastState->msaaRastEnable = false;
832 rastState->rastMode = SWR_MSAA_RASTMODE_OFF_PIXEL;
833 rastState->sampleCount = SWR_MULTISAMPLE_1X;
834 rastState->bForcedSampleCount = false;
835
836 bool do_offset = false;
837 switch (rasterizer->fill_front) {
838 case PIPE_POLYGON_MODE_FILL:
839 do_offset = rasterizer->offset_tri;
840 break;
841 case PIPE_POLYGON_MODE_LINE:
842 do_offset = rasterizer->offset_line;
843 break;
844 case PIPE_POLYGON_MODE_POINT:
845 do_offset = rasterizer->offset_point;
846 break;
847 }
848
849 if (do_offset) {
850 rastState->depthBias = rasterizer->offset_units;
851 rastState->slopeScaledDepthBias = rasterizer->offset_scale;
852 rastState->depthBiasClamp = rasterizer->offset_clamp;
853 } else {
854 rastState->depthBias = 0;
855 rastState->slopeScaledDepthBias = 0;
856 rastState->depthBiasClamp = 0;
857 }
858 struct pipe_surface *zb = fb->zsbuf;
859 if (zb && swr_resource(zb->texture)->has_depth)
860 rastState->depthFormat = swr_resource(zb->texture)->swr.format;
861
862 rastState->depthClipEnable = rasterizer->depth_clip;
863
864 SwrSetRastState(ctx->swrContext, rastState);
865 }
866
867 /* Scissor */
868 if (ctx->dirty & SWR_NEW_SCISSOR) {
869 pipe_scissor_state *scissor = &ctx->scissor;
870 BBOX bbox(scissor->miny, scissor->maxy,
871 scissor->minx, scissor->maxx);
872 SwrSetScissorRects(ctx->swrContext, 1, &bbox);
873 }
874
875 /* Viewport */
876 if (ctx->dirty & (SWR_NEW_VIEWPORT | SWR_NEW_FRAMEBUFFER
877 | SWR_NEW_RASTERIZER)) {
878 pipe_viewport_state *state = &ctx->viewport;
879 pipe_framebuffer_state *fb = &ctx->framebuffer;
880 pipe_rasterizer_state *rasterizer = ctx->rasterizer;
881
882 SWR_VIEWPORT *vp = &ctx->derived.vp;
883 SWR_VIEWPORT_MATRIX *vpm = &ctx->derived.vpm;
884
885 vp->x = state->translate[0] - state->scale[0];
886 vp->width = state->translate[0] + state->scale[0];
887 vp->y = state->translate[1] - fabs(state->scale[1]);
888 vp->height = state->translate[1] + fabs(state->scale[1]);
889 if (rasterizer->clip_halfz == 0) {
890 vp->minZ = state->translate[2] - state->scale[2];
891 vp->maxZ = state->translate[2] + state->scale[2];
892 } else {
893 vp->minZ = state->translate[2];
894 vp->maxZ = state->translate[2] + state->scale[2];
895 }
896
897 vpm->m00 = state->scale[0];
898 vpm->m11 = state->scale[1];
899 vpm->m22 = state->scale[2];
900 vpm->m30 = state->translate[0];
901 vpm->m31 = state->translate[1];
902 vpm->m32 = state->translate[2];
903
904 /* Now that the matrix is calculated, clip the view coords to screen
905 * size. OpenGL allows for -ve x,y in the viewport. */
906 vp->x = std::max(vp->x, 0.0f);
907 vp->y = std::max(vp->y, 0.0f);
908 vp->width = std::min(vp->width, (float)fb->width);
909 vp->height = std::min(vp->height, (float)fb->height);
910
911 SwrSetViewports(ctx->swrContext, 1, vp, vpm);
912 }
913
914 /* Set vertex & index buffers */
915 /* (using draw info if called by swr_draw_vbo) */
916 if (ctx->dirty & SWR_NEW_VERTEX) {
917 uint32_t size, pitch, max_vertex, partial_inbounds;
918 const uint8_t *p_data;
919
920 /* If being called by swr_draw_vbo, copy draw details */
921 struct pipe_draw_info info = {0};
922 if (p_draw_info)
923 info = *p_draw_info;
924
925 /* vertex buffers */
926 SWR_VERTEX_BUFFER_STATE swrVertexBuffers[PIPE_MAX_ATTRIBS];
927 for (UINT i = 0; i < ctx->num_vertex_buffers; i++) {
928 struct pipe_vertex_buffer *vb = &ctx->vertex_buffer[i];
929
930 pitch = vb->stride;
931 if (!vb->user_buffer) {
932 /* VBO
933 * size is based on buffer->width0 rather than info.max_index
934 * to prevent having to validate VBO on each draw */
935 size = vb->buffer->width0;
936 max_vertex = size / pitch;
937 partial_inbounds = size % pitch;
938
939 p_data = swr_resource_data(vb->buffer) + vb->buffer_offset;
940 } else {
941 /* Client buffer
942 * client memory is one-time use, re-trigger SWR_NEW_VERTEX to
943 * revalidate on each draw */
944 post_update_dirty_flags |= SWR_NEW_VERTEX;
945
946 if (pitch) {
947 size = (info.max_index - info.min_index + 1) * pitch;
948 } else {
949 /* pitch = 0, means constant value
950 * set size to 1 vertex */
951 size = ctx->velems->stream_pitch[i];
952 }
953
954 max_vertex = info.max_index + 1;
955 partial_inbounds = 0;
956
957 /* Copy only needed vertices to scratch space */
958 size = AlignUp(size, 4);
959 const void *ptr = (const uint8_t *) vb->user_buffer
960 + info.min_index * pitch;
961 ptr = swr_copy_to_scratch_space(
962 ctx, &ctx->scratch->vertex_buffer, ptr, size);
963 p_data = (const uint8_t *)ptr - info.min_index * pitch;
964 }
965
966 swrVertexBuffers[i] = {0};
967 swrVertexBuffers[i].index = i;
968 swrVertexBuffers[i].pitch = pitch;
969 swrVertexBuffers[i].pData = p_data;
970 swrVertexBuffers[i].size = size;
971 swrVertexBuffers[i].maxVertex = max_vertex;
972 swrVertexBuffers[i].partialInboundsSize = partial_inbounds;
973 }
974
975 SwrSetVertexBuffers(
976 ctx->swrContext, ctx->num_vertex_buffers, swrVertexBuffers);
977
978 /* index buffer, if required (info passed in by swr_draw_vbo) */
979 SWR_FORMAT index_type = R32_UINT; /* Default for non-indexed draws */
980 if (info.indexed) {
981 struct pipe_index_buffer *ib = &ctx->index_buffer;
982
983 pitch = ib->index_size ? ib->index_size : sizeof(uint32_t);
984 index_type = swr_convert_index_type(pitch);
985
986 if (!ib->user_buffer) {
987 /* VBO
988 * size is based on buffer->width0 rather than info.count
989 * to prevent having to validate VBO on each draw */
990 size = ib->buffer->width0;
991 p_data = swr_resource_data(ib->buffer) + ib->offset;
992 } else {
993 /* Client buffer
994 * client memory is one-time use, re-trigger SWR_NEW_VERTEX to
995 * revalidate on each draw */
996 post_update_dirty_flags |= SWR_NEW_VERTEX;
997
998 size = info.count * pitch;
999 size = AlignUp(size, 4);
1000
1001 /* Copy indices to scratch space */
1002 const void *ptr = ib->user_buffer;
1003 ptr = swr_copy_to_scratch_space(
1004 ctx, &ctx->scratch->index_buffer, ptr, size);
1005 p_data = (const uint8_t *)ptr;
1006 }
1007
1008 SWR_INDEX_BUFFER_STATE swrIndexBuffer;
1009 swrIndexBuffer.format = swr_convert_index_type(ib->index_size);
1010 swrIndexBuffer.pIndices = p_data;
1011 swrIndexBuffer.size = size;
1012
1013 SwrSetIndexBuffer(ctx->swrContext, &swrIndexBuffer);
1014 }
1015
1016 struct swr_vertex_element_state *velems = ctx->velems;
1017 if (velems && velems->fsState.indexType != index_type) {
1018 velems->fsFunc = NULL;
1019 velems->fsState.indexType = index_type;
1020 }
1021 }
1022
1023 /* VertexShader */
1024 if (ctx->dirty & (SWR_NEW_VS |
1025 SWR_NEW_SAMPLER |
1026 SWR_NEW_SAMPLER_VIEW |
1027 SWR_NEW_FRAMEBUFFER)) {
1028 swr_jit_vs_key key;
1029 swr_generate_vs_key(key, ctx, ctx->vs);
1030 auto search = ctx->vs->map.find(key);
1031 PFN_VERTEX_FUNC func;
1032 if (search != ctx->vs->map.end()) {
1033 func = search->second->shader;
1034 } else {
1035 func = swr_compile_vs(ctx, key);
1036 }
1037 SwrSetVertexFunc(ctx->swrContext, func);
1038
1039 /* JIT sampler state */
1040 if (ctx->dirty & SWR_NEW_SAMPLER) {
1041 swr_update_sampler_state(ctx,
1042 PIPE_SHADER_VERTEX,
1043 key.nr_samplers,
1044 ctx->swrDC.samplersVS);
1045 }
1046
1047 /* JIT sampler view state */
1048 if (ctx->dirty & (SWR_NEW_SAMPLER_VIEW | SWR_NEW_FRAMEBUFFER)) {
1049 swr_update_texture_state(ctx,
1050 PIPE_SHADER_VERTEX,
1051 key.nr_sampler_views,
1052 ctx->swrDC.texturesVS);
1053 }
1054 }
1055
1056 /* FragmentShader */
1057 if (ctx->dirty & (SWR_NEW_FS | SWR_NEW_SAMPLER | SWR_NEW_SAMPLER_VIEW
1058 | SWR_NEW_RASTERIZER | SWR_NEW_FRAMEBUFFER)) {
1059 swr_jit_fs_key key;
1060 swr_generate_fs_key(key, ctx, ctx->fs);
1061 auto search = ctx->fs->map.find(key);
1062 PFN_PIXEL_KERNEL func;
1063 if (search != ctx->fs->map.end()) {
1064 func = search->second->shader;
1065 } else {
1066 func = swr_compile_fs(ctx, key);
1067 }
1068 SWR_PS_STATE psState = {0};
1069 psState.pfnPixelShader = func;
1070 psState.killsPixel = ctx->fs->info.base.uses_kill;
1071 psState.inputCoverage = SWR_INPUT_COVERAGE_NORMAL;
1072 psState.writesODepth = ctx->fs->info.base.writes_z;
1073 psState.usesSourceDepth = ctx->fs->info.base.reads_z;
1074 psState.shadingRate = SWR_SHADING_RATE_PIXEL; // XXX
1075 psState.numRenderTargets = ctx->framebuffer.nr_cbufs;
1076 psState.posOffset = SWR_PS_POSITION_SAMPLE_NONE; // XXX msaa
1077 uint32_t barycentricsMask = 0;
1078 #if 0
1079 // when we switch to mesa-master
1080 if (ctx->fs->info.base.uses_persp_center ||
1081 ctx->fs->info.base.uses_linear_center)
1082 barycentricsMask |= SWR_BARYCENTRIC_PER_PIXEL_MASK;
1083 if (ctx->fs->info.base.uses_persp_centroid ||
1084 ctx->fs->info.base.uses_linear_centroid)
1085 barycentricsMask |= SWR_BARYCENTRIC_CENTROID_MASK;
1086 if (ctx->fs->info.base.uses_persp_sample ||
1087 ctx->fs->info.base.uses_linear_sample)
1088 barycentricsMask |= SWR_BARYCENTRIC_PER_SAMPLE_MASK;
1089 #else
1090 for (unsigned i = 0; i < ctx->fs->info.base.num_inputs; i++) {
1091 switch (ctx->fs->info.base.input_interpolate_loc[i]) {
1092 case TGSI_INTERPOLATE_LOC_CENTER:
1093 barycentricsMask |= SWR_BARYCENTRIC_PER_PIXEL_MASK;
1094 break;
1095 case TGSI_INTERPOLATE_LOC_CENTROID:
1096 barycentricsMask |= SWR_BARYCENTRIC_CENTROID_MASK;
1097 break;
1098 case TGSI_INTERPOLATE_LOC_SAMPLE:
1099 barycentricsMask |= SWR_BARYCENTRIC_PER_SAMPLE_MASK;
1100 break;
1101 }
1102 }
1103 #endif
1104 psState.barycentricsMask = barycentricsMask;
1105 psState.usesUAV = false; // XXX
1106 psState.forceEarlyZ = false;
1107 SwrSetPixelShaderState(ctx->swrContext, &psState);
1108
1109 /* JIT sampler state */
1110 if (ctx->dirty & SWR_NEW_SAMPLER) {
1111 swr_update_sampler_state(ctx,
1112 PIPE_SHADER_FRAGMENT,
1113 key.nr_samplers,
1114 ctx->swrDC.samplersFS);
1115 }
1116
1117 /* JIT sampler view state */
1118 if (ctx->dirty & (SWR_NEW_SAMPLER_VIEW | SWR_NEW_FRAMEBUFFER)) {
1119 swr_update_texture_state(ctx,
1120 PIPE_SHADER_FRAGMENT,
1121 key.nr_sampler_views,
1122 ctx->swrDC.texturesFS);
1123 }
1124 }
1125
1126
1127 /* VertexShader Constants */
1128 if (ctx->dirty & SWR_NEW_VSCONSTANTS) {
1129 swr_draw_context *pDC = &ctx->swrDC;
1130
1131 for (UINT i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; i++) {
1132 const pipe_constant_buffer *cb =
1133 &ctx->constants[PIPE_SHADER_VERTEX][i];
1134 pDC->num_constantsVS[i] = cb->buffer_size;
1135 if (cb->buffer)
1136 pDC->constantVS[i] =
1137 (const float *)(swr_resource_data(cb->buffer) +
1138 cb->buffer_offset);
1139 else {
1140 /* Need to copy these constants to scratch space */
1141 if (cb->user_buffer && cb->buffer_size) {
1142 const void *ptr =
1143 ((const uint8_t *)cb->user_buffer + cb->buffer_offset);
1144 uint32_t size = AlignUp(cb->buffer_size, 4);
1145 ptr = swr_copy_to_scratch_space(
1146 ctx, &ctx->scratch->vs_constants, ptr, size);
1147 pDC->constantVS[i] = (const float *)ptr;
1148 }
1149 }
1150 }
1151 }
1152
1153 /* FragmentShader Constants */
1154 if (ctx->dirty & SWR_NEW_FSCONSTANTS) {
1155 swr_draw_context *pDC = &ctx->swrDC;
1156
1157 for (UINT i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; i++) {
1158 const pipe_constant_buffer *cb =
1159 &ctx->constants[PIPE_SHADER_FRAGMENT][i];
1160 pDC->num_constantsFS[i] = cb->buffer_size;
1161 if (cb->buffer)
1162 pDC->constantFS[i] =
1163 (const float *)(swr_resource_data(cb->buffer) +
1164 cb->buffer_offset);
1165 else {
1166 /* Need to copy these constants to scratch space */
1167 if (cb->user_buffer && cb->buffer_size) {
1168 const void *ptr =
1169 ((const uint8_t *)cb->user_buffer + cb->buffer_offset);
1170 uint32_t size = AlignUp(cb->buffer_size, 4);
1171 ptr = swr_copy_to_scratch_space(
1172 ctx, &ctx->scratch->fs_constants, ptr, size);
1173 pDC->constantFS[i] = (const float *)ptr;
1174 }
1175 }
1176 }
1177 }
1178
1179 /* Depth/stencil state */
1180 if (ctx->dirty & (SWR_NEW_DEPTH_STENCIL_ALPHA | SWR_NEW_FRAMEBUFFER)) {
1181 struct pipe_depth_state *depth = &(ctx->depth_stencil->depth);
1182 struct pipe_stencil_state *stencil = ctx->depth_stencil->stencil;
1183 SWR_DEPTH_STENCIL_STATE depthStencilState = {{0}};
1184
1185 /* XXX, incomplete. Need to flesh out stencil & alpha test state
1186 struct pipe_stencil_state *front_stencil =
1187 ctx->depth_stencil.stencil[0];
1188 struct pipe_stencil_state *back_stencil = ctx->depth_stencil.stencil[1];
1189 struct pipe_alpha_state alpha;
1190 */
1191 if (stencil[0].enabled) {
1192 depthStencilState.stencilWriteEnable = 1;
1193 depthStencilState.stencilTestEnable = 1;
1194 depthStencilState.stencilTestFunc =
1195 swr_convert_depth_func(stencil[0].func);
1196
1197 depthStencilState.stencilPassDepthPassOp =
1198 swr_convert_stencil_op(stencil[0].zpass_op);
1199 depthStencilState.stencilPassDepthFailOp =
1200 swr_convert_stencil_op(stencil[0].zfail_op);
1201 depthStencilState.stencilFailOp =
1202 swr_convert_stencil_op(stencil[0].fail_op);
1203 depthStencilState.stencilWriteMask = stencil[0].writemask;
1204 depthStencilState.stencilTestMask = stencil[0].valuemask;
1205 depthStencilState.stencilRefValue = ctx->stencil_ref.ref_value[0];
1206 }
1207 if (stencil[1].enabled) {
1208 depthStencilState.doubleSidedStencilTestEnable = 1;
1209
1210 depthStencilState.backfaceStencilTestFunc =
1211 swr_convert_depth_func(stencil[1].func);
1212
1213 depthStencilState.backfaceStencilPassDepthPassOp =
1214 swr_convert_stencil_op(stencil[1].zpass_op);
1215 depthStencilState.backfaceStencilPassDepthFailOp =
1216 swr_convert_stencil_op(stencil[1].zfail_op);
1217 depthStencilState.backfaceStencilFailOp =
1218 swr_convert_stencil_op(stencil[1].fail_op);
1219 depthStencilState.backfaceStencilWriteMask = stencil[1].writemask;
1220 depthStencilState.backfaceStencilTestMask = stencil[1].valuemask;
1221
1222 depthStencilState.backfaceStencilRefValue =
1223 ctx->stencil_ref.ref_value[1];
1224 }
1225
1226 depthStencilState.depthTestEnable = depth->enabled;
1227 depthStencilState.depthTestFunc = swr_convert_depth_func(depth->func);
1228 depthStencilState.depthWriteEnable = depth->writemask;
1229 SwrSetDepthStencilState(ctx->swrContext, &depthStencilState);
1230 }
1231
1232 /* Blend State */
1233 if (ctx->dirty & (SWR_NEW_BLEND |
1234 SWR_NEW_FRAMEBUFFER |
1235 SWR_NEW_DEPTH_STENCIL_ALPHA)) {
1236 struct pipe_framebuffer_state *fb = &ctx->framebuffer;
1237
1238 SWR_BLEND_STATE blendState;
1239 memcpy(&blendState, &ctx->blend->blendState, sizeof(blendState));
1240 blendState.constantColor[0] = ctx->blend_color.color[0];
1241 blendState.constantColor[1] = ctx->blend_color.color[1];
1242 blendState.constantColor[2] = ctx->blend_color.color[2];
1243 blendState.constantColor[3] = ctx->blend_color.color[3];
1244 blendState.alphaTestReference =
1245 *((uint32_t*)&ctx->depth_stencil->alpha.ref_value);
1246
1247 // XXX MSAA
1248 blendState.sampleMask = 0;
1249 blendState.sampleCount = SWR_MULTISAMPLE_1X;
1250
1251 /* If there are no color buffers bound, disable writes on RT0
1252 * and skip loop */
1253 if (fb->nr_cbufs == 0) {
1254 blendState.renderTarget[0].writeDisableRed = 1;
1255 blendState.renderTarget[0].writeDisableGreen = 1;
1256 blendState.renderTarget[0].writeDisableBlue = 1;
1257 blendState.renderTarget[0].writeDisableAlpha = 1;
1258 SwrSetBlendFunc(ctx->swrContext, 0, NULL);
1259 }
1260 else
1261 for (int target = 0;
1262 target < std::min(SWR_NUM_RENDERTARGETS,
1263 PIPE_MAX_COLOR_BUFS);
1264 target++) {
1265 if (!fb->cbufs[target])
1266 continue;
1267
1268 struct swr_resource *colorBuffer =
1269 swr_resource(fb->cbufs[target]->texture);
1270
1271 BLEND_COMPILE_STATE compileState;
1272 memset(&compileState, 0, sizeof(compileState));
1273 compileState.format = colorBuffer->swr.format;
1274 memcpy(&compileState.blendState,
1275 &ctx->blend->compileState[target],
1276 sizeof(compileState.blendState));
1277
1278 if (compileState.blendState.blendEnable == false &&
1279 compileState.blendState.logicOpEnable == false) {
1280 SwrSetBlendFunc(ctx->swrContext, target, NULL);
1281 continue;
1282 }
1283
1284 compileState.desc.alphaTestEnable =
1285 ctx->depth_stencil->alpha.enabled;
1286 compileState.desc.independentAlphaBlendEnable =
1287 ctx->blend->pipe.independent_blend_enable;
1288 compileState.desc.alphaToCoverageEnable =
1289 ctx->blend->pipe.alpha_to_coverage;
1290 compileState.desc.sampleMaskEnable = 0; // XXX
1291 compileState.desc.numSamples = 1; // XXX
1292
1293 compileState.alphaTestFunction =
1294 swr_convert_depth_func(ctx->depth_stencil->alpha.func);
1295 compileState.alphaTestFormat = ALPHA_TEST_FLOAT32; // xxx
1296
1297 PFN_BLEND_JIT_FUNC func = NULL;
1298 auto search = ctx->blendJIT->find(compileState);
1299 if (search != ctx->blendJIT->end()) {
1300 func = search->second;
1301 } else {
1302 HANDLE hJitMgr = screen->hJitMgr;
1303 func = JitCompileBlend(hJitMgr, compileState);
1304 debug_printf("BLEND shader %p\n", func);
1305 assert(func && "Error: BlendShader = NULL");
1306
1307 ctx->blendJIT->insert(std::make_pair(compileState, func));
1308 }
1309 SwrSetBlendFunc(ctx->swrContext, target, func);
1310 }
1311
1312 SwrSetBlendState(ctx->swrContext, &blendState);
1313 }
1314
1315 if (ctx->dirty & SWR_NEW_STIPPLE) {
1316 /* XXX What to do with this one??? SWR doesn't stipple */
1317 }
1318
1319 if (ctx->dirty & (SWR_NEW_VS | SWR_NEW_SO | SWR_NEW_RASTERIZER)) {
1320 ctx->vs->soState.rasterizerDisable =
1321 ctx->rasterizer->rasterizer_discard;
1322 SwrSetSoState(ctx->swrContext, &ctx->vs->soState);
1323
1324 pipe_stream_output_info *stream_output = &ctx->vs->pipe.stream_output;
1325
1326 for (uint32_t i = 0; i < ctx->num_so_targets; i++) {
1327 SWR_STREAMOUT_BUFFER buffer = {0};
1328 if (!ctx->so_targets[i])
1329 continue;
1330 buffer.enable = true;
1331 buffer.pBuffer =
1332 (uint32_t *)swr_resource_data(ctx->so_targets[i]->buffer);
1333 buffer.bufferSize = ctx->so_targets[i]->buffer_size >> 2;
1334 buffer.pitch = stream_output->stride[i];
1335 buffer.streamOffset = ctx->so_targets[i]->buffer_offset >> 2;
1336
1337 SwrSetSoBuffers(ctx->swrContext, &buffer, i);
1338 }
1339 }
1340
1341 uint32_t linkage = ctx->vs->linkageMask;
1342 if (ctx->rasterizer->sprite_coord_enable)
1343 linkage |= (1 << ctx->vs->info.base.num_outputs);
1344
1345 SwrSetLinkage(ctx->swrContext, linkage, NULL);
1346
1347 // set up frontend state
1348 SWR_FRONTEND_STATE feState = {0};
1349 SwrSetFrontendState(ctx->swrContext, &feState);
1350
1351 // set up backend state
1352 SWR_BACKEND_STATE backendState = {0};
1353 backendState.numAttributes = 1;
1354 backendState.numComponents[0] = 4;
1355 backendState.constantInterpolationMask = ctx->fs->constantMask;
1356 backendState.pointSpriteTexCoordMask = ctx->fs->pointSpriteMask;
1357
1358 SwrSetBackendState(ctx->swrContext, &backendState);
1359
1360 /* Ensure that any in-progress attachment change StoreTiles finish */
1361 if (swr_is_fence_pending(screen->flush_fence))
1362 swr_fence_finish(pipe->screen, screen->flush_fence, 0);
1363
1364 /* Finally, update the in-use status of all resources involved in draw */
1365 swr_update_resource_status(pipe, p_draw_info);
1366
1367 ctx->dirty = post_update_dirty_flags;
1368 }
1369
1370
1371 static struct pipe_stream_output_target *
1372 swr_create_so_target(struct pipe_context *pipe,
1373 struct pipe_resource *buffer,
1374 unsigned buffer_offset,
1375 unsigned buffer_size)
1376 {
1377 struct pipe_stream_output_target *target;
1378
1379 target = CALLOC_STRUCT(pipe_stream_output_target);
1380 if (!target)
1381 return NULL;
1382
1383 target->context = pipe;
1384 target->reference.count = 1;
1385 pipe_resource_reference(&target->buffer, buffer);
1386 target->buffer_offset = buffer_offset;
1387 target->buffer_size = buffer_size;
1388 return target;
1389 }
1390
1391 static void
1392 swr_destroy_so_target(struct pipe_context *pipe,
1393 struct pipe_stream_output_target *target)
1394 {
1395 pipe_resource_reference(&target->buffer, NULL);
1396 FREE(target);
1397 }
1398
1399 static void
1400 swr_set_so_targets(struct pipe_context *pipe,
1401 unsigned num_targets,
1402 struct pipe_stream_output_target **targets,
1403 const unsigned *offsets)
1404 {
1405 struct swr_context *swr = swr_context(pipe);
1406 uint32_t i;
1407
1408 assert(num_targets < MAX_SO_STREAMS);
1409
1410 for (i = 0; i < num_targets; i++) {
1411 pipe_so_target_reference(
1412 (struct pipe_stream_output_target **)&swr->so_targets[i],
1413 targets[i]);
1414 }
1415
1416 for (/* fall-through */; i < swr->num_so_targets; i++) {
1417 pipe_so_target_reference(
1418 (struct pipe_stream_output_target **)&swr->so_targets[i], NULL);
1419 }
1420
1421 swr->num_so_targets = num_targets;
1422
1423 swr->dirty = SWR_NEW_SO;
1424 }
1425
1426
1427 void
1428 swr_state_init(struct pipe_context *pipe)
1429 {
1430 pipe->create_blend_state = swr_create_blend_state;
1431 pipe->bind_blend_state = swr_bind_blend_state;
1432 pipe->delete_blend_state = swr_delete_blend_state;
1433
1434 pipe->create_depth_stencil_alpha_state = swr_create_depth_stencil_state;
1435 pipe->bind_depth_stencil_alpha_state = swr_bind_depth_stencil_state;
1436 pipe->delete_depth_stencil_alpha_state = swr_delete_depth_stencil_state;
1437
1438 pipe->create_rasterizer_state = swr_create_rasterizer_state;
1439 pipe->bind_rasterizer_state = swr_bind_rasterizer_state;
1440 pipe->delete_rasterizer_state = swr_delete_rasterizer_state;
1441
1442 pipe->create_sampler_state = swr_create_sampler_state;
1443 pipe->bind_sampler_states = swr_bind_sampler_states;
1444 pipe->delete_sampler_state = swr_delete_sampler_state;
1445
1446 pipe->create_sampler_view = swr_create_sampler_view;
1447 pipe->set_sampler_views = swr_set_sampler_views;
1448 pipe->sampler_view_destroy = swr_sampler_view_destroy;
1449
1450 pipe->create_vs_state = swr_create_vs_state;
1451 pipe->bind_vs_state = swr_bind_vs_state;
1452 pipe->delete_vs_state = swr_delete_vs_state;
1453
1454 pipe->create_fs_state = swr_create_fs_state;
1455 pipe->bind_fs_state = swr_bind_fs_state;
1456 pipe->delete_fs_state = swr_delete_fs_state;
1457
1458 pipe->set_constant_buffer = swr_set_constant_buffer;
1459
1460 pipe->create_vertex_elements_state = swr_create_vertex_elements_state;
1461 pipe->bind_vertex_elements_state = swr_bind_vertex_elements_state;
1462 pipe->delete_vertex_elements_state = swr_delete_vertex_elements_state;
1463
1464 pipe->set_vertex_buffers = swr_set_vertex_buffers;
1465 pipe->set_index_buffer = swr_set_index_buffer;
1466
1467 pipe->set_polygon_stipple = swr_set_polygon_stipple;
1468 pipe->set_clip_state = swr_set_clip_state;
1469 pipe->set_scissor_states = swr_set_scissor_states;
1470 pipe->set_viewport_states = swr_set_viewport_states;
1471
1472 pipe->set_framebuffer_state = swr_set_framebuffer_state;
1473
1474 pipe->set_blend_color = swr_set_blend_color;
1475 pipe->set_stencil_ref = swr_set_stencil_ref;
1476
1477 pipe->set_sample_mask = swr_set_sample_mask;
1478
1479 pipe->create_stream_output_target = swr_create_so_target;
1480 pipe->stream_output_target_destroy = swr_destroy_so_target;
1481 pipe->set_stream_output_targets = swr_set_so_targets;
1482 }