1 /****************************************************************************
2 * Copyright (C) 2015 Intel Corporation. All Rights Reserved.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 ***************************************************************************/
24 #include <llvm/Config/llvm-config.h>
26 #if LLVM_VERSION_MAJOR < 7
27 // llvm redefines DEBUG
28 #pragma push_macro("DEBUG")
32 #include <rasterizer/core/state.h>
33 #include "JitManager.h"
35 #if LLVM_VERSION_MAJOR < 7
36 #pragma pop_macro("DEBUG")
39 #include "common/os.h"
41 #include "gen_state_llvm.h"
42 #include "core/multisample.h"
43 #include "core/state_funcs.h"
45 #include "gallivm/lp_bld_tgsi.h"
46 #include "util/format/u_format.h"
48 #include "util/u_memory.h"
49 #include "util/u_inlines.h"
50 #include "util/u_helpers.h"
51 #include "util/u_framebuffer.h"
52 #include "util/u_viewport.h"
53 #include "util/u_prim.h"
54 #include "util/u_vbuf.h"
56 #include "swr_state.h"
57 #include "swr_context.h"
58 #include "gen_surf_state_llvm.h"
59 #include "gen_swr_context_llvm.h"
60 #include "swr_screen.h"
61 #include "swr_resource.h"
62 #include "swr_tex_sample.h"
63 #include "swr_scratch.h"
64 #include "swr_shader.h"
65 #include "swr_fence.h"
67 /* These should be pulled out into separate files as necessary
68 * Just initializing everything here to get going. */
71 swr_create_blend_state(struct pipe_context
*pipe
,
72 const struct pipe_blend_state
*blend
)
74 struct swr_blend_state
*state
= CALLOC_STRUCT(swr_blend_state
);
75 assert(state
!= nullptr);
77 memcpy(&state
->pipe
, blend
, sizeof(*blend
));
79 struct pipe_blend_state
*pipe_blend
= &state
->pipe
;
82 target
< std::min(SWR_NUM_RENDERTARGETS
, PIPE_MAX_COLOR_BUFS
);
85 struct pipe_rt_blend_state
*rt_blend
= &pipe_blend
->rt
[target
];
86 SWR_RENDER_TARGET_BLEND_STATE
&blendState
=
87 state
->blendState
.renderTarget
[target
];
88 RENDER_TARGET_BLEND_COMPILE_STATE
&compileState
=
89 state
->compileState
[target
];
91 if (target
!= 0 && !pipe_blend
->independent_blend_enable
) {
93 &state
->compileState
[0],
94 sizeof(RENDER_TARGET_BLEND_COMPILE_STATE
));
98 compileState
.blendEnable
= rt_blend
->blend_enable
;
99 if (compileState
.blendEnable
) {
100 compileState
.sourceAlphaBlendFactor
=
101 swr_convert_blend_factor(rt_blend
->alpha_src_factor
);
102 compileState
.destAlphaBlendFactor
=
103 swr_convert_blend_factor(rt_blend
->alpha_dst_factor
);
104 compileState
.sourceBlendFactor
=
105 swr_convert_blend_factor(rt_blend
->rgb_src_factor
);
106 compileState
.destBlendFactor
=
107 swr_convert_blend_factor(rt_blend
->rgb_dst_factor
);
109 compileState
.colorBlendFunc
=
110 swr_convert_blend_func(rt_blend
->rgb_func
);
111 compileState
.alphaBlendFunc
=
112 swr_convert_blend_func(rt_blend
->alpha_func
);
114 compileState
.logicOpEnable
= state
->pipe
.logicop_enable
;
115 if (compileState
.logicOpEnable
) {
116 compileState
.logicOpFunc
=
117 swr_convert_logic_op(state
->pipe
.logicop_func
);
120 blendState
.writeDisableRed
=
121 (rt_blend
->colormask
& PIPE_MASK_R
) ? 0 : 1;
122 blendState
.writeDisableGreen
=
123 (rt_blend
->colormask
& PIPE_MASK_G
) ? 0 : 1;
124 blendState
.writeDisableBlue
=
125 (rt_blend
->colormask
& PIPE_MASK_B
) ? 0 : 1;
126 blendState
.writeDisableAlpha
=
127 (rt_blend
->colormask
& PIPE_MASK_A
) ? 0 : 1;
129 if (rt_blend
->colormask
== 0)
130 compileState
.blendEnable
= false;
137 swr_bind_blend_state(struct pipe_context
*pipe
, void *blend
)
139 struct swr_context
*ctx
= swr_context(pipe
);
141 if (ctx
->blend
== blend
)
144 ctx
->blend
= (swr_blend_state
*)blend
;
146 ctx
->dirty
|= SWR_NEW_BLEND
;
150 swr_delete_blend_state(struct pipe_context
*pipe
, void *blend
)
156 swr_set_blend_color(struct pipe_context
*pipe
,
157 const struct pipe_blend_color
*color
)
159 struct swr_context
*ctx
= swr_context(pipe
);
161 ctx
->blend_color
= *color
;
163 ctx
->dirty
|= SWR_NEW_BLEND
;
167 swr_set_stencil_ref(struct pipe_context
*pipe
,
168 const struct pipe_stencil_ref
*ref
)
170 struct swr_context
*ctx
= swr_context(pipe
);
172 ctx
->stencil_ref
= *ref
;
174 ctx
->dirty
|= SWR_NEW_DEPTH_STENCIL_ALPHA
;
178 swr_create_depth_stencil_state(
179 struct pipe_context
*pipe
,
180 const struct pipe_depth_stencil_alpha_state
*depth_stencil
)
182 struct pipe_depth_stencil_alpha_state
*state
;
184 state
= (pipe_depth_stencil_alpha_state
*)mem_dup(depth_stencil
,
185 sizeof *depth_stencil
);
191 swr_bind_depth_stencil_state(struct pipe_context
*pipe
, void *depth_stencil
)
193 struct swr_context
*ctx
= swr_context(pipe
);
195 if (ctx
->depth_stencil
== (pipe_depth_stencil_alpha_state
*)depth_stencil
)
198 ctx
->depth_stencil
= (pipe_depth_stencil_alpha_state
*)depth_stencil
;
200 ctx
->dirty
|= SWR_NEW_DEPTH_STENCIL_ALPHA
;
204 swr_delete_depth_stencil_state(struct pipe_context
*pipe
, void *depth
)
211 swr_create_rasterizer_state(struct pipe_context
*pipe
,
212 const struct pipe_rasterizer_state
*rast
)
214 struct pipe_rasterizer_state
*state
;
215 state
= (pipe_rasterizer_state
*)mem_dup(rast
, sizeof *rast
);
221 swr_bind_rasterizer_state(struct pipe_context
*pipe
, void *handle
)
223 struct swr_context
*ctx
= swr_context(pipe
);
224 const struct pipe_rasterizer_state
*rasterizer
=
225 (const struct pipe_rasterizer_state
*)handle
;
227 if (ctx
->rasterizer
== (pipe_rasterizer_state
*)rasterizer
)
230 ctx
->rasterizer
= (pipe_rasterizer_state
*)rasterizer
;
232 ctx
->dirty
|= SWR_NEW_RASTERIZER
;
236 swr_delete_rasterizer_state(struct pipe_context
*pipe
, void *rasterizer
)
243 swr_create_sampler_state(struct pipe_context
*pipe
,
244 const struct pipe_sampler_state
*sampler
)
246 struct pipe_sampler_state
*state
=
247 (pipe_sampler_state
*)mem_dup(sampler
, sizeof *sampler
);
253 swr_bind_sampler_states(struct pipe_context
*pipe
,
254 enum pipe_shader_type shader
,
259 struct swr_context
*ctx
= swr_context(pipe
);
262 assert(shader
< PIPE_SHADER_TYPES
);
263 assert(start
+ num
<= ARRAY_SIZE(ctx
->samplers
[shader
]));
265 /* set the new samplers */
266 ctx
->num_samplers
[shader
] = num
;
267 for (i
= 0; i
< num
; i
++) {
268 ctx
->samplers
[shader
][start
+ i
] = (pipe_sampler_state
*)samplers
[i
];
271 ctx
->dirty
|= SWR_NEW_SAMPLER
;
275 swr_delete_sampler_state(struct pipe_context
*pipe
, void *sampler
)
281 static struct pipe_sampler_view
*
282 swr_create_sampler_view(struct pipe_context
*pipe
,
283 struct pipe_resource
*texture
,
284 const struct pipe_sampler_view
*templ
)
286 struct pipe_sampler_view
*view
= CALLOC_STRUCT(pipe_sampler_view
);
290 view
->reference
.count
= 1;
291 view
->texture
= NULL
;
292 pipe_resource_reference(&view
->texture
, texture
);
293 view
->context
= pipe
;
300 swr_set_sampler_views(struct pipe_context
*pipe
,
301 enum pipe_shader_type shader
,
304 struct pipe_sampler_view
**views
)
306 struct swr_context
*ctx
= swr_context(pipe
);
309 assert(num
<= PIPE_MAX_SHADER_SAMPLER_VIEWS
);
311 assert(shader
< PIPE_SHADER_TYPES
);
312 assert(start
+ num
<= ARRAY_SIZE(ctx
->sampler_views
[shader
]));
314 /* set the new sampler views */
315 ctx
->num_sampler_views
[shader
] = num
;
316 for (i
= 0; i
< num
; i
++) {
317 pipe_sampler_view_reference(&ctx
->sampler_views
[shader
][start
+ i
],
321 ctx
->dirty
|= SWR_NEW_SAMPLER_VIEW
;
325 swr_sampler_view_destroy(struct pipe_context
*pipe
,
326 struct pipe_sampler_view
*view
)
328 pipe_resource_reference(&view
->texture
, NULL
);
333 swr_create_vs_state(struct pipe_context
*pipe
,
334 const struct pipe_shader_state
*vs
)
336 struct swr_vertex_shader
*swr_vs
= new swr_vertex_shader
;
340 swr_vs
->pipe
.tokens
= tgsi_dup_tokens(vs
->tokens
);
341 swr_vs
->pipe
.stream_output
= vs
->stream_output
;
343 lp_build_tgsi_info(vs
->tokens
, &swr_vs
->info
);
345 swr_vs
->soState
= {0};
347 if (swr_vs
->pipe
.stream_output
.num_outputs
) {
348 pipe_stream_output_info
*stream_output
= &swr_vs
->pipe
.stream_output
;
350 swr_vs
->soState
.soEnable
= true;
351 // soState.rasterizerDisable set on state dirty
352 // soState.streamToRasterizer not used
354 for (uint32_t i
= 0; i
< stream_output
->num_outputs
; i
++) {
355 unsigned attrib_slot
= stream_output
->output
[i
].register_index
;
356 attrib_slot
= swr_so_adjust_attrib(attrib_slot
, swr_vs
);
357 swr_vs
->soState
.streamMasks
[stream_output
->output
[i
].stream
] |=
360 for (uint32_t i
= 0; i
< MAX_SO_STREAMS
; i
++) {
361 swr_vs
->soState
.streamNumEntries
[i
] =
362 _mm_popcnt_u32(swr_vs
->soState
.streamMasks
[i
]);
370 swr_bind_vs_state(struct pipe_context
*pipe
, void *vs
)
372 struct swr_context
*ctx
= swr_context(pipe
);
377 ctx
->vs
= (swr_vertex_shader
*)vs
;
378 ctx
->dirty
|= SWR_NEW_VS
;
382 swr_delete_vs_state(struct pipe_context
*pipe
, void *vs
)
384 struct swr_vertex_shader
*swr_vs
= (swr_vertex_shader
*)vs
;
385 FREE((void *)swr_vs
->pipe
.tokens
);
386 struct swr_screen
*screen
= swr_screen(pipe
->screen
);
388 /* Defer deletion of vs state */
389 swr_fence_work_delete_vs(screen
->flush_fence
, swr_vs
);
393 swr_create_fs_state(struct pipe_context
*pipe
,
394 const struct pipe_shader_state
*fs
)
396 struct swr_fragment_shader
*swr_fs
= new swr_fragment_shader
;
400 swr_fs
->pipe
.tokens
= tgsi_dup_tokens(fs
->tokens
);
402 lp_build_tgsi_info(fs
->tokens
, &swr_fs
->info
);
409 swr_bind_fs_state(struct pipe_context
*pipe
, void *fs
)
411 struct swr_context
*ctx
= swr_context(pipe
);
416 ctx
->fs
= (swr_fragment_shader
*)fs
;
417 ctx
->dirty
|= SWR_NEW_FS
;
421 swr_delete_fs_state(struct pipe_context
*pipe
, void *fs
)
423 struct swr_fragment_shader
*swr_fs
= (swr_fragment_shader
*)fs
;
424 FREE((void *)swr_fs
->pipe
.tokens
);
425 struct swr_screen
*screen
= swr_screen(pipe
->screen
);
427 /* Defer deleton of fs state */
428 swr_fence_work_delete_fs(screen
->flush_fence
, swr_fs
);
432 swr_create_gs_state(struct pipe_context
*pipe
,
433 const struct pipe_shader_state
*gs
)
435 struct swr_geometry_shader
*swr_gs
= new swr_geometry_shader
;
439 swr_gs
->pipe
.tokens
= tgsi_dup_tokens(gs
->tokens
);
440 lp_build_tgsi_info(gs
->tokens
, &swr_gs
->info
);
445 swr_bind_gs_state(struct pipe_context
*pipe
, void *gs
)
447 struct swr_context
*ctx
= swr_context(pipe
);
452 ctx
->gs
= (swr_geometry_shader
*)gs
;
453 ctx
->dirty
|= SWR_NEW_GS
;
457 swr_delete_gs_state(struct pipe_context
*pipe
, void *gs
)
459 struct swr_geometry_shader
*swr_gs
= (swr_geometry_shader
*)gs
;
460 FREE((void *)swr_gs
->pipe
.tokens
);
461 struct swr_screen
*screen
= swr_screen(pipe
->screen
);
463 /* Defer deleton of fs state */
464 swr_fence_work_delete_gs(screen
->flush_fence
, swr_gs
);
468 swr_create_tcs_state(struct pipe_context
*pipe
,
469 const struct pipe_shader_state
*tcs
)
471 struct swr_tess_control_shader
*swr_tcs
= new swr_tess_control_shader
;
475 swr_tcs
->pipe
.tokens
= tgsi_dup_tokens(tcs
->tokens
);
476 lp_build_tgsi_info(tcs
->tokens
, &swr_tcs
->info
);
481 swr_bind_tcs_state(struct pipe_context
*pipe
, void *tcs
)
483 struct swr_context
*ctx
= swr_context(pipe
);
488 ctx
->tcs
= (swr_tess_control_shader
*)tcs
;
489 ctx
->dirty
|= SWR_NEW_TCS
;
490 ctx
->dirty
|= SWR_NEW_TS
;
494 swr_delete_tcs_state(struct pipe_context
*pipe
, void *tcs
)
496 struct swr_tess_control_shader
*swr_tcs
= (swr_tess_control_shader
*)tcs
;
497 FREE((void *)swr_tcs
->pipe
.tokens
);
498 struct swr_screen
*screen
= swr_screen(pipe
->screen
);
500 /* Defer deleton of tcs state */
501 swr_fence_work_delete_tcs(screen
->flush_fence
, swr_tcs
);
505 swr_create_tes_state(struct pipe_context
*pipe
,
506 const struct pipe_shader_state
*tes
)
508 struct swr_tess_evaluation_shader
*swr_tes
= new swr_tess_evaluation_shader
;
512 swr_tes
->pipe
.tokens
= tgsi_dup_tokens(tes
->tokens
);
513 lp_build_tgsi_info(tes
->tokens
, &swr_tes
->info
);
518 swr_bind_tes_state(struct pipe_context
*pipe
, void *tes
)
520 struct swr_context
*ctx
= swr_context(pipe
);
525 // Save current tessellator state first
526 if (ctx
->tes
!= nullptr) {
527 ctx
->tes
->ts_state
= ctx
->tsState
;
530 ctx
->tes
= (swr_tess_evaluation_shader
*)tes
;
532 ctx
->dirty
|= SWR_NEW_TES
;
533 ctx
->dirty
|= SWR_NEW_TS
;
537 swr_delete_tes_state(struct pipe_context
*pipe
, void *tes
)
539 struct swr_tess_evaluation_shader
*swr_tes
= (swr_tess_evaluation_shader
*)tes
;
540 FREE((void *)swr_tes
->pipe
.tokens
);
541 struct swr_screen
*screen
= swr_screen(pipe
->screen
);
543 /* Defer deleton of tes state */
544 swr_fence_work_delete_tes(screen
->flush_fence
, swr_tes
);
548 swr_set_constant_buffer(struct pipe_context
*pipe
,
549 enum pipe_shader_type shader
,
551 const struct pipe_constant_buffer
*cb
)
553 struct swr_context
*ctx
= swr_context(pipe
);
554 struct pipe_resource
*constants
= cb
? cb
->buffer
: NULL
;
556 assert(shader
< PIPE_SHADER_TYPES
);
557 assert(index
< ARRAY_SIZE(ctx
->constants
[shader
]));
559 /* note: reference counting */
560 util_copy_constant_buffer(&ctx
->constants
[shader
][index
], cb
);
562 if (shader
== PIPE_SHADER_VERTEX
) {
563 ctx
->dirty
|= SWR_NEW_VSCONSTANTS
;
564 } else if (shader
== PIPE_SHADER_FRAGMENT
) {
565 ctx
->dirty
|= SWR_NEW_FSCONSTANTS
;
566 } else if (shader
== PIPE_SHADER_GEOMETRY
) {
567 ctx
->dirty
|= SWR_NEW_GSCONSTANTS
;
568 } else if (shader
== PIPE_SHADER_TESS_CTRL
) {
569 ctx
->dirty
|= SWR_NEW_TCSCONSTANTS
;
570 } else if (shader
== PIPE_SHADER_TESS_EVAL
) {
571 ctx
->dirty
|= SWR_NEW_TESCONSTANTS
;
573 if (cb
&& cb
->user_buffer
) {
574 pipe_resource_reference(&constants
, NULL
);
580 swr_create_vertex_elements_state(struct pipe_context
*pipe
,
581 unsigned num_elements
,
582 const struct pipe_vertex_element
*attribs
)
584 struct swr_vertex_element_state
*velems
;
585 assert(num_elements
<= PIPE_MAX_ATTRIBS
);
586 velems
= new swr_vertex_element_state
;
588 memset(&velems
->fsState
, 0, sizeof(velems
->fsState
));
589 velems
->fsState
.bVertexIDOffsetEnable
= true;
590 velems
->fsState
.numAttribs
= num_elements
;
591 for (unsigned i
= 0; i
< num_elements
; i
++) {
592 // XXX: we should do this keyed on the VS usage info
594 const struct util_format_description
*desc
=
595 util_format_description(attribs
[i
].src_format
);
597 velems
->fsState
.layout
[i
].AlignedByteOffset
= attribs
[i
].src_offset
;
598 velems
->fsState
.layout
[i
].Format
=
599 mesa_to_swr_format(attribs
[i
].src_format
);
600 velems
->fsState
.layout
[i
].StreamIndex
=
601 attribs
[i
].vertex_buffer_index
;
602 velems
->fsState
.layout
[i
].InstanceEnable
=
603 attribs
[i
].instance_divisor
!= 0;
604 velems
->fsState
.layout
[i
].ComponentControl0
=
605 desc
->channel
[0].type
!= UTIL_FORMAT_TYPE_VOID
606 ? ComponentControl::StoreSrc
607 : ComponentControl::Store0
;
608 velems
->fsState
.layout
[i
].ComponentControl1
=
609 desc
->channel
[1].type
!= UTIL_FORMAT_TYPE_VOID
610 ? ComponentControl::StoreSrc
611 : ComponentControl::Store0
;
612 velems
->fsState
.layout
[i
].ComponentControl2
=
613 desc
->channel
[2].type
!= UTIL_FORMAT_TYPE_VOID
614 ? ComponentControl::StoreSrc
615 : ComponentControl::Store0
;
616 velems
->fsState
.layout
[i
].ComponentControl3
=
617 desc
->channel
[3].type
!= UTIL_FORMAT_TYPE_VOID
618 ? ComponentControl::StoreSrc
619 : ComponentControl::Store1Fp
;
620 velems
->fsState
.layout
[i
].ComponentPacking
= ComponentEnable::XYZW
;
621 velems
->fsState
.layout
[i
].InstanceAdvancementState
=
622 attribs
[i
].instance_divisor
;
624 /* Calculate the pitch of each stream */
625 const SWR_FORMAT_INFO
&swr_desc
= GetFormatInfo(
626 mesa_to_swr_format(attribs
[i
].src_format
));
627 velems
->stream_pitch
[attribs
[i
].vertex_buffer_index
] += swr_desc
.Bpp
;
629 if (attribs
[i
].instance_divisor
!= 0) {
630 velems
->instanced_bufs
|= 1U << attribs
[i
].vertex_buffer_index
;
631 uint32_t *min_instance_div
=
632 &velems
->min_instance_div
[attribs
[i
].vertex_buffer_index
];
633 if (!*min_instance_div
||
634 attribs
[i
].instance_divisor
< *min_instance_div
)
635 *min_instance_div
= attribs
[i
].instance_divisor
;
644 swr_bind_vertex_elements_state(struct pipe_context
*pipe
, void *velems
)
646 struct swr_context
*ctx
= swr_context(pipe
);
647 struct swr_vertex_element_state
*swr_velems
=
648 (struct swr_vertex_element_state
*)velems
;
650 ctx
->velems
= swr_velems
;
651 ctx
->dirty
|= SWR_NEW_VERTEX
;
655 swr_delete_vertex_elements_state(struct pipe_context
*pipe
, void *velems
)
657 struct swr_vertex_element_state
*swr_velems
=
658 (struct swr_vertex_element_state
*) velems
;
659 /* XXX Need to destroy fetch shader? */
665 swr_set_vertex_buffers(struct pipe_context
*pipe
,
667 unsigned num_elements
,
668 const struct pipe_vertex_buffer
*buffers
)
670 struct swr_context
*ctx
= swr_context(pipe
);
672 assert(num_elements
<= PIPE_MAX_ATTRIBS
);
674 util_set_vertex_buffers_count(ctx
->vertex_buffer
,
675 &ctx
->num_vertex_buffers
,
680 ctx
->dirty
|= SWR_NEW_VERTEX
;
685 swr_set_polygon_stipple(struct pipe_context
*pipe
,
686 const struct pipe_poly_stipple
*stipple
)
688 struct swr_context
*ctx
= swr_context(pipe
);
690 ctx
->poly_stipple
.pipe
= *stipple
; /* struct copy */
691 ctx
->dirty
|= SWR_NEW_STIPPLE
;
695 swr_set_clip_state(struct pipe_context
*pipe
,
696 const struct pipe_clip_state
*clip
)
698 struct swr_context
*ctx
= swr_context(pipe
);
701 /* XXX Unimplemented, but prevents crash */
703 ctx
->dirty
|= SWR_NEW_CLIP
;
708 swr_set_scissor_states(struct pipe_context
*pipe
,
710 unsigned num_scissors
,
711 const struct pipe_scissor_state
*scissors
)
713 struct swr_context
*ctx
= swr_context(pipe
);
715 memcpy(ctx
->scissors
+ start_slot
, scissors
,
716 sizeof(struct pipe_scissor_state
) * num_scissors
);
718 for (unsigned i
= 0; i
< num_scissors
; i
++) {
719 auto idx
= start_slot
+ i
;
720 ctx
->swr_scissors
[idx
].xmin
= scissors
[idx
].minx
;
721 ctx
->swr_scissors
[idx
].xmax
= scissors
[idx
].maxx
;
722 ctx
->swr_scissors
[idx
].ymin
= scissors
[idx
].miny
;
723 ctx
->swr_scissors
[idx
].ymax
= scissors
[idx
].maxy
;
725 ctx
->dirty
|= SWR_NEW_SCISSOR
;
729 swr_set_viewport_states(struct pipe_context
*pipe
,
731 unsigned num_viewports
,
732 const struct pipe_viewport_state
*vpt
)
734 struct swr_context
*ctx
= swr_context(pipe
);
736 memcpy(ctx
->viewports
+ start_slot
, vpt
, sizeof(struct pipe_viewport_state
) * num_viewports
);
737 ctx
->dirty
|= SWR_NEW_VIEWPORT
;
742 swr_set_framebuffer_state(struct pipe_context
*pipe
,
743 const struct pipe_framebuffer_state
*fb
)
745 struct swr_context
*ctx
= swr_context(pipe
);
747 bool changed
= !util_framebuffer_state_equal(&ctx
->framebuffer
, fb
);
749 assert(fb
->width
<= KNOB_GUARDBAND_WIDTH
);
750 assert(fb
->height
<= KNOB_GUARDBAND_HEIGHT
);
753 util_copy_framebuffer_state(&ctx
->framebuffer
, fb
);
755 /* 0 and 1 both indicate no msaa. Core doesn't understand 0 samples */
756 ctx
->framebuffer
.samples
= std::max((ubyte
)1, ctx
->framebuffer
.samples
);
758 ctx
->dirty
|= SWR_NEW_FRAMEBUFFER
;
764 swr_set_sample_mask(struct pipe_context
*pipe
, unsigned sample_mask
)
766 struct swr_context
*ctx
= swr_context(pipe
);
768 if (sample_mask
!= ctx
->sample_mask
) {
769 ctx
->sample_mask
= sample_mask
;
770 ctx
->dirty
|= SWR_NEW_RASTERIZER
;
775 * MSAA fixed sample position table
776 * used by update_derived and get_sample_position
777 * (integer locations on a 16x16 grid)
779 static const uint8_t swr_sample_positions
[][2] =
781 /* 2x*/ {12,12},{ 4, 4},
782 /* 4x*/ { 6, 2},{14, 6},{ 2,10},{10,14},
783 /* 8x*/ { 9, 5},{ 7,11},{13, 9},{ 5, 3},
784 { 3,13},{ 1, 7},{11,15},{15, 1},
785 /*16x*/ { 9, 9},{ 7, 5},{ 5,10},{12, 7},
786 { 3, 6},{10,13},{13,11},{11, 3},
787 { 6,14},{ 8, 1},{ 4, 2},{ 2,12},
788 { 0, 8},{15, 4},{14,15},{ 1, 0} };
791 swr_get_sample_position(struct pipe_context
*pipe
,
792 unsigned sample_count
, unsigned sample_index
,
795 /* validate sample_count */
796 sample_count
= GetNumSamples(GetSampleCount(sample_count
));
798 const uint8_t *sample
= swr_sample_positions
[sample_count
-1 + sample_index
];
799 out_value
[0] = sample
[0] / 16.0f
;
800 out_value
[1] = sample
[1] / 16.0f
;
805 * Update resource in-use status
806 * All resources bound to color or depth targets marked as WRITE resources.
807 * VBO Vertex/index buffers and texture views marked as READ resources.
810 swr_update_resource_status(struct pipe_context
*pipe
,
811 const struct pipe_draw_info
*p_draw_info
)
813 struct swr_context
*ctx
= swr_context(pipe
);
814 struct pipe_framebuffer_state
*fb
= &ctx
->framebuffer
;
816 /* colorbuffer targets */
818 for (uint32_t i
= 0; i
< fb
->nr_cbufs
; ++i
)
820 swr_resource_write(fb
->cbufs
[i
]->texture
);
822 /* depth/stencil target */
824 swr_resource_write(fb
->zsbuf
->texture
);
826 /* VBO vertex buffers */
827 for (uint32_t i
= 0; i
< ctx
->num_vertex_buffers
; i
++) {
828 struct pipe_vertex_buffer
*vb
= &ctx
->vertex_buffer
[i
];
829 if (!vb
->is_user_buffer
&& vb
->buffer
.resource
)
830 swr_resource_read(vb
->buffer
.resource
);
833 /* VBO index buffer */
834 if (p_draw_info
&& p_draw_info
->index_size
) {
835 if (!p_draw_info
->has_user_indices
)
836 swr_resource_read(p_draw_info
->index
.resource
);
839 /* transform feedback buffers */
840 for (uint32_t i
= 0; i
< ctx
->num_so_targets
; i
++) {
841 struct pipe_stream_output_target
*target
= ctx
->so_targets
[i
];
842 if (target
&& target
->buffer
)
843 swr_resource_write(target
->buffer
);
846 /* texture sampler views */
847 for (uint32_t j
: {PIPE_SHADER_VERTEX
, PIPE_SHADER_FRAGMENT
}) {
848 for (uint32_t i
= 0; i
< ctx
->num_sampler_views
[j
]; i
++) {
849 struct pipe_sampler_view
*view
= ctx
->sampler_views
[j
][i
];
851 swr_resource_read(view
->texture
);
855 /* constant buffers */
856 for (uint32_t j
: {PIPE_SHADER_VERTEX
, PIPE_SHADER_FRAGMENT
}) {
857 for (uint32_t i
= 0; i
< PIPE_MAX_CONSTANT_BUFFERS
; i
++) {
858 struct pipe_constant_buffer
*cb
= &ctx
->constants
[j
][i
];
860 swr_resource_read(cb
->buffer
);
866 swr_update_texture_state(struct swr_context
*ctx
,
867 enum pipe_shader_type shader_type
,
868 unsigned num_sampler_views
,
869 swr_jit_texture
*textures
)
871 for (unsigned i
= 0; i
< num_sampler_views
; i
++) {
872 struct pipe_sampler_view
*view
=
873 ctx
->sampler_views
[shader_type
][i
];
874 struct swr_jit_texture
*jit_tex
= &textures
[i
];
876 memset(jit_tex
, 0, sizeof(*jit_tex
));
878 struct pipe_resource
*res
= view
->texture
;
879 struct swr_resource
*swr_res
= swr_resource(res
);
880 SWR_SURFACE_STATE
*swr
= &swr_res
->swr
;
881 size_t *mip_offsets
= swr_res
->mip_offsets
;
882 if (swr_res
->has_depth
&& swr_res
->has_stencil
&&
883 !util_format_has_depth(util_format_description(view
->format
))) {
884 swr
= &swr_res
->secondary
;
885 mip_offsets
= swr_res
->secondary_mip_offsets
;
888 jit_tex
->width
= res
->width0
;
889 jit_tex
->height
= res
->height0
;
890 jit_tex
->base_ptr
= (uint8_t*)swr
->xpBaseAddress
;
891 if (view
->target
!= PIPE_BUFFER
) {
892 jit_tex
->first_level
= view
->u
.tex
.first_level
;
893 jit_tex
->last_level
= view
->u
.tex
.last_level
;
894 if (view
->target
== PIPE_TEXTURE_3D
)
895 jit_tex
->depth
= res
->depth0
;
898 view
->u
.tex
.last_layer
- view
->u
.tex
.first_layer
+ 1;
899 jit_tex
->base_ptr
+= view
->u
.tex
.first_layer
*
900 swr
->qpitch
* swr
->pitch
;
902 unsigned view_blocksize
= util_format_get_blocksize(view
->format
);
903 jit_tex
->base_ptr
+= view
->u
.buf
.offset
;
904 jit_tex
->width
= view
->u
.buf
.size
/ view_blocksize
;
908 for (unsigned level
= jit_tex
->first_level
;
909 level
<= jit_tex
->last_level
;
911 jit_tex
->row_stride
[level
] = swr
->pitch
;
912 jit_tex
->img_stride
[level
] = swr
->qpitch
* swr
->pitch
;
913 jit_tex
->mip_offsets
[level
] = mip_offsets
[level
];
920 swr_update_sampler_state(struct swr_context
*ctx
,
921 enum pipe_shader_type shader_type
,
922 unsigned num_samplers
,
923 swr_jit_sampler
*samplers
)
925 for (unsigned i
= 0; i
< num_samplers
; i
++) {
926 const struct pipe_sampler_state
*sampler
=
927 ctx
->samplers
[shader_type
][i
];
930 samplers
[i
].min_lod
= sampler
->min_lod
;
931 samplers
[i
].max_lod
= sampler
->max_lod
;
932 samplers
[i
].lod_bias
= sampler
->lod_bias
;
933 COPY_4V(samplers
[i
].border_color
, sampler
->border_color
.f
);
939 swr_update_constants(struct swr_context
*ctx
, enum pipe_shader_type shaderType
)
941 swr_draw_context
*pDC
= &ctx
->swrDC
;
943 const float **constant
;
944 uint32_t *num_constants
;
945 struct swr_scratch_space
*scratch
;
947 switch (shaderType
) {
948 case PIPE_SHADER_VERTEX
:
949 constant
= pDC
->constantVS
;
950 num_constants
= pDC
->num_constantsVS
;
951 scratch
= &ctx
->scratch
->vs_constants
;
953 case PIPE_SHADER_FRAGMENT
:
954 constant
= pDC
->constantFS
;
955 num_constants
= pDC
->num_constantsFS
;
956 scratch
= &ctx
->scratch
->fs_constants
;
958 case PIPE_SHADER_GEOMETRY
:
959 constant
= pDC
->constantGS
;
960 num_constants
= pDC
->num_constantsGS
;
961 scratch
= &ctx
->scratch
->gs_constants
;
963 case PIPE_SHADER_TESS_CTRL
:
964 constant
= pDC
->constantTCS
;
965 num_constants
= pDC
->num_constantsTCS
;
966 scratch
= &ctx
->scratch
->tcs_constants
;
968 case PIPE_SHADER_TESS_EVAL
:
969 constant
= pDC
->constantTES
;
970 num_constants
= pDC
->num_constantsTES
;
971 scratch
= &ctx
->scratch
->tes_constants
;
974 assert(0 && "Unsupported shader type constants");
978 for (UINT i
= 0; i
< PIPE_MAX_CONSTANT_BUFFERS
; i
++) {
979 const pipe_constant_buffer
*cb
= &ctx
->constants
[shaderType
][i
];
980 num_constants
[i
] = cb
->buffer_size
;
983 (const float *)(swr_resource_data(cb
->buffer
) +
986 /* Need to copy these constants to scratch space */
987 if (cb
->user_buffer
&& cb
->buffer_size
) {
989 ((const uint8_t *)cb
->user_buffer
+ cb
->buffer_offset
);
990 uint32_t size
= AlignUp(cb
->buffer_size
, 4);
991 ptr
= swr_copy_to_scratch_space(ctx
, scratch
, ptr
, size
);
992 constant
[i
] = (const float *)ptr
;
999 swr_change_rt(struct swr_context
*ctx
,
1000 unsigned attachment
,
1001 const struct pipe_surface
*sf
)
1003 swr_draw_context
*pDC
= &ctx
->swrDC
;
1004 struct SWR_SURFACE_STATE
*rt
= &pDC
->renderTargets
[attachment
];
1006 /* Do nothing if the render target hasn't changed */
1007 if ((!sf
|| !sf
->texture
) && (void*)(rt
->xpBaseAddress
) == nullptr)
1010 /* Deal with disabling RT up front */
1011 if (!sf
|| !sf
->texture
) {
1012 /* If detaching attachment, mark tiles as RESOLVED so core
1013 * won't try to load from non-existent target. */
1014 swr_store_render_target(&ctx
->pipe
, attachment
, SWR_TILE_RESOLVED
);
1019 const struct swr_resource
*swr
= swr_resource(sf
->texture
);
1020 const SWR_SURFACE_STATE
*swr_surface
= &swr
->swr
;
1021 SWR_FORMAT fmt
= mesa_to_swr_format(sf
->format
);
1023 if (attachment
== SWR_ATTACHMENT_STENCIL
&& swr
->secondary
.xpBaseAddress
) {
1024 swr_surface
= &swr
->secondary
;
1025 fmt
= swr_surface
->format
;
1028 if (rt
->xpBaseAddress
== swr_surface
->xpBaseAddress
&&
1029 rt
->format
== fmt
&&
1030 rt
->lod
== sf
->u
.tex
.level
&&
1031 rt
->arrayIndex
== sf
->u
.tex
.first_layer
)
1034 bool need_fence
= false;
1036 /* StoreTile for changed target */
1037 if (rt
->xpBaseAddress
) {
1038 /* If changing attachment to a new target, mark tiles as
1039 * INVALID so they are reloaded from surface. */
1040 swr_store_render_target(&ctx
->pipe
, attachment
, SWR_TILE_INVALID
);
1043 /* if no previous attachment, invalidate tiles that may be marked
1044 * RESOLVED because of an old attachment */
1045 swr_invalidate_render_target(&ctx
->pipe
, attachment
, sf
->width
, sf
->height
);
1046 /* no need to set fence here */
1049 /* Make new attachment */
1052 rt
->lod
= sf
->u
.tex
.level
;
1053 rt
->arrayIndex
= sf
->u
.tex
.first_layer
;
1059 * for cases where resources are shared between contexts, invalidate
1060 * this ctx's resource. so it can be fetched fresh. Old ctx's resource
1061 * is already stored during a flush
1064 swr_invalidate_buffers_after_ctx_change(struct pipe_context
*pipe
)
1066 struct swr_context
*ctx
= swr_context(pipe
);
1068 for (uint32_t i
= 0; i
< ctx
->framebuffer
.nr_cbufs
; i
++) {
1069 struct pipe_surface
*cb
= ctx
->framebuffer
.cbufs
[i
];
1071 struct swr_resource
*res
= swr_resource(cb
->texture
);
1072 if (res
->curr_pipe
!= pipe
) {
1073 /* if curr_pipe is NULL (first use), status should not be WRITE */
1074 assert(res
->curr_pipe
|| !(res
->status
& SWR_RESOURCE_WRITE
));
1075 if (res
->status
& SWR_RESOURCE_WRITE
) {
1076 swr_invalidate_render_target(pipe
, i
, cb
->width
, cb
->height
);
1079 res
->curr_pipe
= pipe
;
1082 if (ctx
->framebuffer
.zsbuf
) {
1083 struct pipe_surface
*zb
= ctx
->framebuffer
.zsbuf
;
1085 struct swr_resource
*res
= swr_resource(zb
->texture
);
1086 if (res
->curr_pipe
!= pipe
) {
1087 /* if curr_pipe is NULL (first use), status should not be WRITE */
1088 assert(res
->curr_pipe
|| !(res
->status
& SWR_RESOURCE_WRITE
));
1089 if (res
->status
& SWR_RESOURCE_WRITE
) {
1090 swr_invalidate_render_target(pipe
, SWR_ATTACHMENT_DEPTH
, zb
->width
, zb
->height
);
1091 swr_invalidate_render_target(pipe
, SWR_ATTACHMENT_STENCIL
, zb
->width
, zb
->height
);
1094 res
->curr_pipe
= pipe
;
1100 swr_user_vbuf_range(const struct pipe_draw_info
*info
,
1101 const struct swr_vertex_element_state
*velems
,
1102 const struct pipe_vertex_buffer
*vb
,
1108 /* FIXME: The size is too large - we don't access the full extra stride. */
1110 if (velems
->instanced_bufs
& (1U << i
)) {
1111 elems
= info
->instance_count
/ velems
->min_instance_div
[i
] + 1;
1112 *totelems
= info
->start_instance
+ elems
;
1113 *base
= info
->start_instance
* vb
->stride
;
1114 *size
= elems
* vb
->stride
;
1115 } else if (vb
->stride
) {
1116 elems
= info
->max_index
- info
->min_index
+ 1;
1117 *totelems
= (info
->max_index
+ info
->index_bias
) + 1;
1118 *base
= (info
->min_index
+ info
->index_bias
) * vb
->stride
;
1119 *size
= elems
* vb
->stride
;
1123 *size
= velems
->stream_pitch
[i
];
1128 swr_update_poly_stipple(struct swr_context
*ctx
)
1130 struct swr_draw_context
*pDC
= &ctx
->swrDC
;
1132 assert(sizeof(ctx
->poly_stipple
.pipe
.stipple
) == sizeof(pDC
->polyStipple
));
1133 memcpy(pDC
->polyStipple
,
1134 ctx
->poly_stipple
.pipe
.stipple
,
1135 sizeof(ctx
->poly_stipple
.pipe
.stipple
));
1139 static struct tgsi_shader_info
*
1140 swr_get_last_fe(const struct swr_context
*ctx
)
1142 tgsi_shader_info
*pLastFE
= &ctx
->vs
->info
.base
;
1145 pLastFE
= &ctx
->gs
->info
.base
;
1147 else if (ctx
->tes
) {
1148 pLastFE
= &ctx
->tes
->info
.base
;
1150 else if (ctx
->tcs
) {
1151 pLastFE
= &ctx
->tcs
->info
.base
;
1158 swr_update_derived(struct pipe_context
*pipe
,
1159 const struct pipe_draw_info
*p_draw_info
)
1161 struct swr_context
*ctx
= swr_context(pipe
);
1162 struct swr_screen
*screen
= swr_screen(pipe
->screen
);
1164 /* When called from swr_clear (p_draw_info = null), set any null
1165 * state-objects to the dummy state objects to prevent nullptr dereference
1166 * in validation below.
1168 * Important that this remains static for zero initialization. These
1169 * aren't meant to be proper state objects, just empty structs. They will
1170 * not be written to.
1172 * Shaders can't be part of the union since they contain std::unordered_map
1176 struct pipe_rasterizer_state rasterizer
;
1177 struct pipe_depth_stencil_alpha_state depth_stencil
;
1178 struct swr_blend_state blend
;
1180 struct swr_vertex_shader vs
;
1181 struct swr_fragment_shader fs
;
1185 if (!ctx
->rasterizer
)
1186 ctx
->rasterizer
= &swr_dummy
.state
.rasterizer
;
1187 if (!ctx
->depth_stencil
)
1188 ctx
->depth_stencil
= &swr_dummy
.state
.depth_stencil
;
1190 ctx
->blend
= &swr_dummy
.state
.blend
;
1192 ctx
->vs
= &swr_dummy
.vs
;
1194 ctx
->fs
= &swr_dummy
.fs
;
1197 /* Update screen->pipe to current pipe context. */
1198 screen
->pipe
= pipe
;
1200 /* Any state that requires dirty flags to be re-triggered sets this mask */
1201 /* For example, user_buffer vertex and index buffers. */
1202 unsigned post_update_dirty_flags
= 0;
1204 /* bring resources that changed context up-to-date */
1205 swr_invalidate_buffers_after_ctx_change(pipe
);
1207 /* Render Targets */
1208 if (ctx
->dirty
& SWR_NEW_FRAMEBUFFER
) {
1209 struct pipe_framebuffer_state
*fb
= &ctx
->framebuffer
;
1210 const struct util_format_description
*desc
= NULL
;
1211 bool need_fence
= false;
1213 /* colorbuffer targets */
1215 for (unsigned i
= 0; i
< fb
->nr_cbufs
; ++i
)
1216 need_fence
|= swr_change_rt(
1217 ctx
, SWR_ATTACHMENT_COLOR0
+ i
, fb
->cbufs
[i
]);
1219 for (unsigned i
= fb
->nr_cbufs
; i
< SWR_NUM_RENDERTARGETS
; ++i
)
1220 need_fence
|= swr_change_rt(ctx
, SWR_ATTACHMENT_COLOR0
+ i
, NULL
);
1222 /* depth/stencil target */
1224 desc
= util_format_description(fb
->zsbuf
->format
);
1225 if (fb
->zsbuf
&& util_format_has_depth(desc
))
1226 need_fence
|= swr_change_rt(ctx
, SWR_ATTACHMENT_DEPTH
, fb
->zsbuf
);
1228 need_fence
|= swr_change_rt(ctx
, SWR_ATTACHMENT_DEPTH
, NULL
);
1230 if (fb
->zsbuf
&& util_format_has_stencil(desc
))
1231 need_fence
|= swr_change_rt(ctx
, SWR_ATTACHMENT_STENCIL
, fb
->zsbuf
);
1233 need_fence
|= swr_change_rt(ctx
, SWR_ATTACHMENT_STENCIL
, NULL
);
1235 /* This fence ensures any attachment changes are resolved before the
1238 swr_fence_submit(ctx
, screen
->flush_fence
);
1242 if (ctx
->dirty
& (SWR_NEW_RASTERIZER
|
1243 SWR_NEW_VS
| // clipping
1246 SWR_NEW_FRAMEBUFFER
)) {
1247 pipe_rasterizer_state
*rasterizer
= ctx
->rasterizer
;
1248 pipe_framebuffer_state
*fb
= &ctx
->framebuffer
;
1250 SWR_RASTSTATE
*rastState
= &ctx
->derived
.rastState
;
1251 rastState
->cullMode
= swr_convert_cull_mode(rasterizer
->cull_face
);
1252 rastState
->frontWinding
= rasterizer
->front_ccw
1253 ? SWR_FRONTWINDING_CCW
1254 : SWR_FRONTWINDING_CW
;
1255 rastState
->scissorEnable
= rasterizer
->scissor
;
1256 rastState
->pointSize
= rasterizer
->point_size
> 0.0f
1257 ? rasterizer
->point_size
1259 rastState
->lineWidth
= rasterizer
->line_width
> 0.0f
1260 ? rasterizer
->line_width
1263 rastState
->pointParam
= rasterizer
->point_size_per_vertex
;
1265 rastState
->pointSpriteEnable
= rasterizer
->sprite_coord_enable
;
1266 rastState
->pointSpriteTopOrigin
=
1267 rasterizer
->sprite_coord_mode
== PIPE_SPRITE_COORD_UPPER_LEFT
;
1269 /* If SWR_MSAA_FORCE_ENABLE is set, turn msaa on */
1270 if (screen
->msaa_force_enable
&& !rasterizer
->multisample
) {
1271 /* Force enable and use the value the surface was created with */
1272 rasterizer
->multisample
= true;
1273 fb
->samples
= swr_resource(fb
->cbufs
[0]->texture
)->swr
.numSamples
;
1274 fprintf(stderr
,"msaa force enable: %d samples\n", fb
->samples
);
1277 rastState
->sampleCount
= GetSampleCount(fb
->samples
);
1278 rastState
->forcedSampleCount
= false;
1279 rastState
->bIsCenterPattern
= !rasterizer
->multisample
;
1280 rastState
->pixelLocation
= SWR_PIXEL_LOCATION_CENTER
;
1282 /* Only initialize sample positions if msaa is enabled */
1283 if (rasterizer
->multisample
) {
1284 for (uint32_t i
= 0; i
< fb
->samples
; i
++) {
1285 const uint8_t *sample
= swr_sample_positions
[fb
->samples
-1 + i
];
1286 rastState
->samplePositions
.SetXi(i
, sample
[0] << 4);
1287 rastState
->samplePositions
.SetYi(i
, sample
[1] << 4);
1288 rastState
->samplePositions
.SetX (i
, sample
[0] / 16.0f
);
1289 rastState
->samplePositions
.SetY (i
, sample
[1] / 16.0f
);
1291 rastState
->samplePositions
.PrecalcSampleData(fb
->samples
);
1294 bool do_offset
= false;
1295 switch (rasterizer
->fill_front
) {
1296 case PIPE_POLYGON_MODE_FILL
:
1297 do_offset
= rasterizer
->offset_tri
;
1299 case PIPE_POLYGON_MODE_LINE
:
1300 do_offset
= rasterizer
->offset_line
;
1302 case PIPE_POLYGON_MODE_POINT
:
1303 do_offset
= rasterizer
->offset_point
;
1308 rastState
->depthBias
= rasterizer
->offset_units
;
1309 rastState
->slopeScaledDepthBias
= rasterizer
->offset_scale
;
1310 rastState
->depthBiasClamp
= rasterizer
->offset_clamp
;
1312 rastState
->depthBias
= 0;
1313 rastState
->slopeScaledDepthBias
= 0;
1314 rastState
->depthBiasClamp
= 0;
1317 /* translate polygon mode, at least for the front==back case */
1318 rastState
->fillMode
= swr_convert_fill_mode(rasterizer
->fill_front
);
1320 struct pipe_surface
*zb
= fb
->zsbuf
;
1321 if (zb
&& swr_resource(zb
->texture
)->has_depth
)
1322 rastState
->depthFormat
= swr_resource(zb
->texture
)->swr
.format
;
1324 rastState
->depthClipEnable
= rasterizer
->depth_clip_near
;
1325 rastState
->clipEnable
= rasterizer
->depth_clip_near
| rasterizer
->depth_clip_far
;
1326 rastState
->clipHalfZ
= rasterizer
->clip_halfz
;
1328 ctx
->api
.pfnSwrSetRastState(ctx
->swrContext
, rastState
);
1332 if (ctx
->dirty
& (SWR_NEW_VIEWPORT
| SWR_NEW_FRAMEBUFFER
1333 | SWR_NEW_RASTERIZER
)) {
1334 pipe_viewport_state
*state
= &ctx
->viewports
[0];
1335 pipe_framebuffer_state
*fb
= &ctx
->framebuffer
;
1336 pipe_rasterizer_state
*rasterizer
= ctx
->rasterizer
;
1338 SWR_VIEWPORT
*vp
= &ctx
->derived
.vp
[0];
1339 SWR_VIEWPORT_MATRICES
*vpm
= &ctx
->derived
.vpm
;
1341 for (unsigned i
= 0; i
< KNOB_NUM_VIEWPORTS_SCISSORS
; i
++) {
1342 vp
->x
= state
->translate
[0] - state
->scale
[0];
1343 vp
->width
= 2 * state
->scale
[0];
1344 vp
->y
= state
->translate
[1] - fabs(state
->scale
[1]);
1345 vp
->height
= 2 * fabs(state
->scale
[1]);
1346 util_viewport_zmin_zmax(state
, rasterizer
->clip_halfz
,
1347 &vp
->minZ
, &vp
->maxZ
);
1349 if (rasterizer
->depth_clip_near
) {
1353 if (rasterizer
->depth_clip_far
) {
1357 vpm
->m00
[i
] = state
->scale
[0];
1358 vpm
->m11
[i
] = state
->scale
[1];
1359 vpm
->m22
[i
] = state
->scale
[2];
1360 vpm
->m30
[i
] = state
->translate
[0];
1361 vpm
->m31
[i
] = state
->translate
[1];
1362 vpm
->m32
[i
] = state
->translate
[2];
1364 /* Now that the matrix is calculated, clip the view coords to screen
1365 * size. OpenGL allows for -ve x,y in the viewport. */
1371 vp
->height
+= vp
->y
;
1374 vp
->width
= std::min(vp
->width
, (float) fb
->width
- vp
->x
);
1375 vp
->height
= std::min(vp
->height
, (float) fb
->height
- vp
->y
);
1380 ctx
->api
.pfnSwrSetViewports(ctx
->swrContext
, KNOB_NUM_VIEWPORTS_SCISSORS
,
1381 &ctx
->derived
.vp
[0], &ctx
->derived
.vpm
);
1384 /* When called from swr_clear (p_draw_info = null), render targets,
1385 * rasterState and viewports (dependent on render targets) are the only
1386 * necessary validation. Defer remaining validation by setting
1387 * post_update_dirty_flags and clear all dirty flags. BackendState is
1388 * still unconditionally validated below */
1390 post_update_dirty_flags
= ctx
->dirty
& ~(SWR_NEW_FRAMEBUFFER
|
1391 SWR_NEW_RASTERIZER
|
1397 if (ctx
->dirty
& SWR_NEW_SCISSOR
) {
1398 ctx
->api
.pfnSwrSetScissorRects(ctx
->swrContext
, KNOB_NUM_VIEWPORTS_SCISSORS
, ctx
->swr_scissors
);
1401 /* Set vertex & index buffers */
1402 if (ctx
->dirty
& SWR_NEW_VERTEX
) {
1403 struct pipe_draw_info info
= *p_draw_info
;
1404 /* SWR always need min/max index info for index draw,
1405 * compute it if upper layer does not do for us */
1406 if (info
.index_size
> 0 && info
.max_index
== ~0u) {
1407 u_vbuf_get_minmax_index(pipe
, &info
, &(info
.min_index
), &(info
.max_index
));
1409 /* vertex buffers */
1410 SWR_VERTEX_BUFFER_STATE swrVertexBuffers
[PIPE_MAX_ATTRIBS
];
1411 for (UINT i
= 0; i
< ctx
->num_vertex_buffers
; i
++) {
1412 uint32_t size
= 0, pitch
= 0, elems
= 0, partial_inbounds
= 0;
1413 uint32_t min_vertex_index
= 0;
1414 const uint8_t *p_data
;
1415 struct pipe_vertex_buffer
*vb
= &ctx
->vertex_buffer
[i
];
1418 if (vb
->is_user_buffer
) {
1420 * client memory is one-time use, re-trigger SWR_NEW_VERTEX to
1421 * revalidate on each draw */
1422 post_update_dirty_flags
|= SWR_NEW_VERTEX
;
1425 swr_user_vbuf_range(&info
, ctx
->velems
, vb
, i
, &elems
, &base
, &size
);
1426 partial_inbounds
= 0;
1427 min_vertex_index
= info
.min_index
+ info
.index_bias
;
1429 /* Use user memory directly. The draw will access user-buffer
1430 * directly and then block. It's easier and usually
1431 * faster than copying.
1433 post_update_dirty_flags
|= SWR_BLOCK_CLIENT_DRAW
;
1434 p_data
= (const uint8_t *) vb
->buffer
.user
;
1435 } else if (vb
->buffer
.resource
) {
1438 /* If pitch=0 (ie vb->stride), buffer contains a single
1439 * constant attribute. Use the stream_pitch which was
1440 * calculated during creation of vertex_elements_state for the
1441 * size of the attribute. */
1442 size
= ctx
->velems
->stream_pitch
[i
];
1444 partial_inbounds
= 0;
1445 min_vertex_index
= 0;
1447 /* size is based on buffer->width0 rather than info.max_index
1448 * to prevent having to validate VBO on each draw. */
1449 size
= vb
->buffer
.resource
->width0
;
1450 elems
= size
/ pitch
;
1451 partial_inbounds
= size
% pitch
;
1452 min_vertex_index
= 0;
1455 p_data
= swr_resource_data(vb
->buffer
.resource
) + vb
->buffer_offset
;
1459 swrVertexBuffers
[i
] = {0};
1460 swrVertexBuffers
[i
].index
= i
;
1461 swrVertexBuffers
[i
].pitch
= pitch
;
1462 swrVertexBuffers
[i
].xpData
= (gfxptr_t
) p_data
;
1463 swrVertexBuffers
[i
].size
= size
;
1464 swrVertexBuffers
[i
].minVertex
= min_vertex_index
;
1465 swrVertexBuffers
[i
].maxVertex
= elems
;
1466 swrVertexBuffers
[i
].partialInboundsSize
= partial_inbounds
;
1469 ctx
->api
.pfnSwrSetVertexBuffers(
1470 ctx
->swrContext
, ctx
->num_vertex_buffers
, swrVertexBuffers
);
1472 /* index buffer, if required (info passed in by swr_draw_vbo) */
1473 SWR_FORMAT index_type
= R32_UINT
; /* Default for non-indexed draws */
1474 if (info
.index_size
) {
1475 const uint8_t *p_data
;
1476 uint32_t size
, pitch
;
1478 pitch
= info
.index_size
? info
.index_size
: sizeof(uint32_t);
1479 index_type
= swr_convert_index_type(pitch
);
1481 if (!info
.has_user_indices
) {
1483 * size is based on buffer->width0 rather than info.count
1484 * to prevent having to validate VBO on each draw */
1485 size
= info
.index
.resource
->width0
;
1486 p_data
= swr_resource_data(info
.index
.resource
);
1489 * client memory is one-time use, re-trigger SWR_NEW_VERTEX to
1490 * revalidate on each draw */
1491 post_update_dirty_flags
|= SWR_NEW_VERTEX
;
1493 size
= info
.count
* pitch
;
1495 /* Use user memory directly. The draw will access user-buffer
1496 * directly and then block. It's easier and usually
1497 * faster than copying.
1499 post_update_dirty_flags
|= SWR_BLOCK_CLIENT_DRAW
;
1500 p_data
= (const uint8_t *) info
.index
.user
;
1503 SWR_INDEX_BUFFER_STATE swrIndexBuffer
;
1504 swrIndexBuffer
.format
= swr_convert_index_type(info
.index_size
);
1505 swrIndexBuffer
.xpIndices
= (gfxptr_t
) p_data
;
1506 swrIndexBuffer
.size
= size
;
1508 ctx
->api
.pfnSwrSetIndexBuffer(ctx
->swrContext
, &swrIndexBuffer
);
1511 struct swr_vertex_element_state
*velems
= ctx
->velems
;
1512 if (velems
&& velems
->fsState
.indexType
!= index_type
) {
1513 velems
->fsFunc
= NULL
;
1514 velems
->fsState
.indexType
= index_type
;
1518 /* GeometryShader */
1519 if (ctx
->dirty
& (SWR_NEW_GS
|
1524 SWR_NEW_SAMPLER_VIEW
)) {
1527 swr_generate_gs_key(key
, ctx
, ctx
->gs
);
1528 auto search
= ctx
->gs
->map
.find(key
);
1530 if (search
!= ctx
->gs
->map
.end()) {
1531 func
= search
->second
->shader
;
1533 func
= swr_compile_gs(ctx
, key
);
1535 ctx
->api
.pfnSwrSetGsFunc(ctx
->swrContext
, func
);
1537 /* JIT sampler state */
1538 if (ctx
->dirty
& SWR_NEW_SAMPLER
) {
1539 swr_update_sampler_state(ctx
,
1540 PIPE_SHADER_GEOMETRY
,
1542 ctx
->swrDC
.samplersGS
);
1545 /* JIT sampler view state */
1546 if (ctx
->dirty
& (SWR_NEW_SAMPLER_VIEW
| SWR_NEW_FRAMEBUFFER
)) {
1547 swr_update_texture_state(ctx
,
1548 PIPE_SHADER_GEOMETRY
,
1549 key
.nr_sampler_views
,
1550 ctx
->swrDC
.texturesGS
);
1553 ctx
->api
.pfnSwrSetGsState(ctx
->swrContext
, &ctx
->gs
->gsState
);
1555 SWR_GS_STATE state
= { 0 };
1556 ctx
->api
.pfnSwrSetGsState(ctx
->swrContext
, &state
);
1557 ctx
->api
.pfnSwrSetGsFunc(ctx
->swrContext
, NULL
);
1561 // We may need to restore tessellation state
1562 // This restored state may be however overwritten
1563 // during shader compilation
1564 if (ctx
->dirty
& SWR_NEW_TS
) {
1565 if (ctx
->tes
!= nullptr) {
1566 ctx
->tsState
= ctx
->tes
->ts_state
;
1567 ctx
->api
.pfnSwrSetTsState(ctx
->swrContext
, &ctx
->tsState
);
1569 SWR_TS_STATE state
= { 0 };
1570 ctx
->api
.pfnSwrSetTsState(ctx
->swrContext
, &state
);
1574 // Tessellation Evaluation Shader
1575 // Compile TES first, because TCS is optional
1576 if (ctx
->dirty
& (SWR_NEW_GS
|
1581 SWR_NEW_SAMPLER_VIEW
)) {
1583 swr_jit_tes_key key
;
1584 swr_generate_tes_key(key
, ctx
, ctx
->tes
);
1586 auto search
= ctx
->tes
->map
.find(key
);
1588 if (search
!= ctx
->tes
->map
.end()) {
1589 func
= search
->second
->shader
;
1591 func
= swr_compile_tes(ctx
, key
);
1594 ctx
->api
.pfnSwrSetDsFunc(ctx
->swrContext
, func
);
1596 /* JIT sampler state */
1597 if (ctx
->dirty
& SWR_NEW_SAMPLER
) {
1598 swr_update_sampler_state(ctx
,
1599 PIPE_SHADER_TESS_EVAL
,
1601 ctx
->swrDC
.samplersTES
);
1604 /* JIT sampler view state */
1605 if (ctx
->dirty
& (SWR_NEW_SAMPLER_VIEW
| SWR_NEW_FRAMEBUFFER
)) {
1606 swr_update_texture_state(ctx
,
1607 PIPE_SHADER_TESS_EVAL
,
1608 key
.nr_sampler_views
,
1609 ctx
->swrDC
.texturesTES
);
1612 // Update tessellation state in case it's been updated
1613 ctx
->api
.pfnSwrSetTsState(ctx
->swrContext
, &ctx
->tsState
);
1615 ctx
->api
.pfnSwrSetDsFunc(ctx
->swrContext
, NULL
);
1619 /* Tessellation Control Shader */
1620 if (ctx
->dirty
& (SWR_NEW_GS
|
1625 SWR_NEW_SAMPLER_VIEW
)) {
1627 ctx
->tcs
->vertices_per_patch
= p_draw_info
->vertices_per_patch
;
1629 swr_jit_tcs_key key
;
1630 swr_generate_tcs_key(key
, ctx
, ctx
->tcs
);
1632 auto search
= ctx
->tcs
->map
.find(key
);
1634 if (search
!= ctx
->tcs
->map
.end()) {
1635 func
= search
->second
->shader
;
1637 func
= swr_compile_tcs(ctx
, key
);
1640 ctx
->api
.pfnSwrSetHsFunc(ctx
->swrContext
, func
);
1642 /* JIT sampler state */
1643 if (ctx
->dirty
& SWR_NEW_SAMPLER
) {
1644 swr_update_sampler_state(ctx
,
1645 PIPE_SHADER_TESS_CTRL
,
1647 ctx
->swrDC
.samplersTCS
);
1650 /* JIT sampler view state */
1651 if (ctx
->dirty
& (SWR_NEW_SAMPLER_VIEW
| SWR_NEW_FRAMEBUFFER
)) {
1652 swr_update_texture_state(ctx
,
1653 PIPE_SHADER_TESS_CTRL
,
1654 key
.nr_sampler_views
,
1655 ctx
->swrDC
.texturesTCS
);
1658 // Update tessellation state in case it's been updated
1659 ctx
->api
.pfnSwrSetTsState(ctx
->swrContext
, &ctx
->tsState
);
1661 ctx
->api
.pfnSwrSetHsFunc(ctx
->swrContext
, NULL
);
1667 & (SWR_NEW_VS
| SWR_NEW_RASTERIZER
| // for clip planes
1668 SWR_NEW_SAMPLER
| SWR_NEW_SAMPLER_VIEW
| SWR_NEW_FRAMEBUFFER
)) {
1670 swr_generate_vs_key(key
, ctx
, ctx
->vs
);
1671 auto search
= ctx
->vs
->map
.find(key
);
1672 PFN_VERTEX_FUNC func
;
1673 if (search
!= ctx
->vs
->map
.end()) {
1674 func
= search
->second
->shader
;
1676 func
= swr_compile_vs(ctx
, key
);
1678 ctx
->api
.pfnSwrSetVertexFunc(ctx
->swrContext
, func
);
1680 /* JIT sampler state */
1681 if (ctx
->dirty
& SWR_NEW_SAMPLER
) {
1682 swr_update_sampler_state(
1683 ctx
, PIPE_SHADER_VERTEX
, key
.nr_samplers
, ctx
->swrDC
.samplersVS
);
1686 /* JIT sampler view state */
1687 if (ctx
->dirty
& (SWR_NEW_SAMPLER_VIEW
| SWR_NEW_FRAMEBUFFER
)) {
1688 swr_update_texture_state(ctx
,
1690 key
.nr_sampler_views
,
1691 ctx
->swrDC
.texturesVS
);
1695 /* work around the fact that poly stipple also affects lines */
1696 /* and points, since we rasterize them as triangles, too */
1697 /* Has to be before fragment shader, since it sets SWR_NEW_FS */
1699 bool new_prim_is_poly
=
1700 (u_reduced_prim(p_draw_info
->mode
) == PIPE_PRIM_TRIANGLES
) &&
1701 (ctx
->derived
.rastState
.fillMode
== SWR_FILLMODE_SOLID
);
1702 if (new_prim_is_poly
!= ctx
->poly_stipple
.prim_is_poly
) {
1703 ctx
->dirty
|= SWR_NEW_FS
;
1704 ctx
->poly_stipple
.prim_is_poly
= new_prim_is_poly
;
1708 /* FragmentShader */
1709 if (ctx
->dirty
& (SWR_NEW_FS
|
1714 SWR_NEW_RASTERIZER
|
1716 SWR_NEW_SAMPLER_VIEW
|
1717 SWR_NEW_FRAMEBUFFER
)) {
1719 swr_generate_fs_key(key
, ctx
, ctx
->fs
);
1720 auto search
= ctx
->fs
->map
.find(key
);
1721 PFN_PIXEL_KERNEL func
;
1722 if (search
!= ctx
->fs
->map
.end()) {
1723 func
= search
->second
->shader
;
1725 func
= swr_compile_fs(ctx
, key
);
1727 SWR_PS_STATE psState
= {0};
1728 psState
.pfnPixelShader
= func
;
1729 psState
.killsPixel
= ctx
->fs
->info
.base
.uses_kill
;
1730 psState
.inputCoverage
= SWR_INPUT_COVERAGE_NORMAL
;
1731 psState
.writesODepth
= ctx
->fs
->info
.base
.writes_z
;
1732 psState
.usesSourceDepth
= ctx
->fs
->info
.base
.reads_z
;
1733 psState
.shadingRate
= SWR_SHADING_RATE_PIXEL
;
1734 psState
.renderTargetMask
= (1 << ctx
->framebuffer
.nr_cbufs
) - 1;
1735 psState
.posOffset
= SWR_PS_POSITION_SAMPLE_NONE
;
1736 uint32_t barycentricsMask
= 0;
1738 // when we switch to mesa-master
1739 if (ctx
->fs
->info
.base
.uses_persp_center
||
1740 ctx
->fs
->info
.base
.uses_linear_center
)
1741 barycentricsMask
|= SWR_BARYCENTRIC_PER_PIXEL_MASK
;
1742 if (ctx
->fs
->info
.base
.uses_persp_centroid
||
1743 ctx
->fs
->info
.base
.uses_linear_centroid
)
1744 barycentricsMask
|= SWR_BARYCENTRIC_CENTROID_MASK
;
1745 if (ctx
->fs
->info
.base
.uses_persp_sample
||
1746 ctx
->fs
->info
.base
.uses_linear_sample
)
1747 barycentricsMask
|= SWR_BARYCENTRIC_PER_SAMPLE_MASK
;
1749 for (unsigned i
= 0; i
< ctx
->fs
->info
.base
.num_inputs
; i
++) {
1750 switch (ctx
->fs
->info
.base
.input_interpolate_loc
[i
]) {
1751 case TGSI_INTERPOLATE_LOC_CENTER
:
1752 barycentricsMask
|= SWR_BARYCENTRIC_PER_PIXEL_MASK
;
1754 case TGSI_INTERPOLATE_LOC_CENTROID
:
1755 barycentricsMask
|= SWR_BARYCENTRIC_CENTROID_MASK
;
1757 case TGSI_INTERPOLATE_LOC_SAMPLE
:
1758 barycentricsMask
|= SWR_BARYCENTRIC_PER_SAMPLE_MASK
;
1763 psState
.barycentricsMask
= barycentricsMask
;
1764 psState
.usesUAV
= false; // XXX
1765 psState
.forceEarlyZ
= false;
1766 ctx
->api
.pfnSwrSetPixelShaderState(ctx
->swrContext
, &psState
);
1768 /* JIT sampler state */
1769 if (ctx
->dirty
& (SWR_NEW_SAMPLER
|
1771 swr_update_sampler_state(ctx
,
1772 PIPE_SHADER_FRAGMENT
,
1774 ctx
->swrDC
.samplersFS
);
1777 /* JIT sampler view state */
1778 if (ctx
->dirty
& (SWR_NEW_SAMPLER_VIEW
|
1779 SWR_NEW_FRAMEBUFFER
|
1781 swr_update_texture_state(ctx
,
1782 PIPE_SHADER_FRAGMENT
,
1783 key
.nr_sampler_views
,
1784 ctx
->swrDC
.texturesFS
);
1789 /* VertexShader Constants */
1790 if (ctx
->dirty
& SWR_NEW_VSCONSTANTS
) {
1791 swr_update_constants(ctx
, PIPE_SHADER_VERTEX
);
1794 /* FragmentShader Constants */
1795 if (ctx
->dirty
& SWR_NEW_FSCONSTANTS
) {
1796 swr_update_constants(ctx
, PIPE_SHADER_FRAGMENT
);
1799 /* GeometryShader Constants */
1800 if (ctx
->dirty
& SWR_NEW_GSCONSTANTS
) {
1801 swr_update_constants(ctx
, PIPE_SHADER_GEOMETRY
);
1804 /* Tessellation Control Shader Constants */
1805 if (ctx
->dirty
& SWR_NEW_TCSCONSTANTS
) {
1806 swr_update_constants(ctx
, PIPE_SHADER_TESS_CTRL
);
1809 /* Tessellation Evaluation Shader Constants */
1810 if (ctx
->dirty
& SWR_NEW_TESCONSTANTS
) {
1811 swr_update_constants(ctx
, PIPE_SHADER_TESS_EVAL
);
1814 /* Depth/stencil state */
1815 if (ctx
->dirty
& (SWR_NEW_DEPTH_STENCIL_ALPHA
| SWR_NEW_FRAMEBUFFER
)) {
1816 struct pipe_depth_state
*depth
= &(ctx
->depth_stencil
->depth
);
1817 struct pipe_stencil_state
*stencil
= ctx
->depth_stencil
->stencil
;
1818 SWR_DEPTH_STENCIL_STATE depthStencilState
= {{0}};
1819 SWR_DEPTH_BOUNDS_STATE depthBoundsState
= {0};
1821 /* XXX, incomplete. Need to flesh out stencil & alpha test state
1822 struct pipe_stencil_state *front_stencil =
1823 ctx->depth_stencil.stencil[0];
1824 struct pipe_stencil_state *back_stencil = ctx->depth_stencil.stencil[1];
1825 struct pipe_alpha_state alpha;
1827 if (stencil
[0].enabled
) {
1828 depthStencilState
.stencilWriteEnable
= 1;
1829 depthStencilState
.stencilTestEnable
= 1;
1830 depthStencilState
.stencilTestFunc
=
1831 swr_convert_depth_func(stencil
[0].func
);
1833 depthStencilState
.stencilPassDepthPassOp
=
1834 swr_convert_stencil_op(stencil
[0].zpass_op
);
1835 depthStencilState
.stencilPassDepthFailOp
=
1836 swr_convert_stencil_op(stencil
[0].zfail_op
);
1837 depthStencilState
.stencilFailOp
=
1838 swr_convert_stencil_op(stencil
[0].fail_op
);
1839 depthStencilState
.stencilWriteMask
= stencil
[0].writemask
;
1840 depthStencilState
.stencilTestMask
= stencil
[0].valuemask
;
1841 depthStencilState
.stencilRefValue
= ctx
->stencil_ref
.ref_value
[0];
1843 if (stencil
[1].enabled
) {
1844 depthStencilState
.doubleSidedStencilTestEnable
= 1;
1846 depthStencilState
.backfaceStencilTestFunc
=
1847 swr_convert_depth_func(stencil
[1].func
);
1849 depthStencilState
.backfaceStencilPassDepthPassOp
=
1850 swr_convert_stencil_op(stencil
[1].zpass_op
);
1851 depthStencilState
.backfaceStencilPassDepthFailOp
=
1852 swr_convert_stencil_op(stencil
[1].zfail_op
);
1853 depthStencilState
.backfaceStencilFailOp
=
1854 swr_convert_stencil_op(stencil
[1].fail_op
);
1855 depthStencilState
.backfaceStencilWriteMask
= stencil
[1].writemask
;
1856 depthStencilState
.backfaceStencilTestMask
= stencil
[1].valuemask
;
1858 depthStencilState
.backfaceStencilRefValue
=
1859 ctx
->stencil_ref
.ref_value
[1];
1862 depthStencilState
.depthTestEnable
= depth
->enabled
;
1863 depthStencilState
.depthTestFunc
= swr_convert_depth_func(depth
->func
);
1864 depthStencilState
.depthWriteEnable
= depth
->writemask
;
1865 ctx
->api
.pfnSwrSetDepthStencilState(ctx
->swrContext
, &depthStencilState
);
1867 depthBoundsState
.depthBoundsTestEnable
= depth
->bounds_test
;
1868 depthBoundsState
.depthBoundsTestMinValue
= depth
->bounds_min
;
1869 depthBoundsState
.depthBoundsTestMaxValue
= depth
->bounds_max
;
1870 ctx
->api
.pfnSwrSetDepthBoundsState(ctx
->swrContext
, &depthBoundsState
);
1874 if (ctx
->dirty
& (SWR_NEW_BLEND
|
1875 SWR_NEW_RASTERIZER
|
1876 SWR_NEW_FRAMEBUFFER
|
1877 SWR_NEW_DEPTH_STENCIL_ALPHA
)) {
1878 struct pipe_framebuffer_state
*fb
= &ctx
->framebuffer
;
1880 SWR_BLEND_STATE blendState
;
1881 memcpy(&blendState
, &ctx
->blend
->blendState
, sizeof(blendState
));
1882 blendState
.constantColor
[0] = ctx
->blend_color
.color
[0];
1883 blendState
.constantColor
[1] = ctx
->blend_color
.color
[1];
1884 blendState
.constantColor
[2] = ctx
->blend_color
.color
[2];
1885 blendState
.constantColor
[3] = ctx
->blend_color
.color
[3];
1886 blendState
.alphaTestReference
=
1887 *((uint32_t*)&ctx
->depth_stencil
->alpha
.ref_value
);
1889 blendState
.sampleMask
= ctx
->sample_mask
;
1890 blendState
.sampleCount
= GetSampleCount(fb
->samples
);
1892 /* If there are no color buffers bound, disable writes on RT0
1894 if (fb
->nr_cbufs
== 0) {
1895 blendState
.renderTarget
[0].writeDisableRed
= 1;
1896 blendState
.renderTarget
[0].writeDisableGreen
= 1;
1897 blendState
.renderTarget
[0].writeDisableBlue
= 1;
1898 blendState
.renderTarget
[0].writeDisableAlpha
= 1;
1899 ctx
->api
.pfnSwrSetBlendFunc(ctx
->swrContext
, 0, NULL
);
1902 for (int target
= 0;
1903 target
< std::min(SWR_NUM_RENDERTARGETS
,
1904 PIPE_MAX_COLOR_BUFS
);
1906 if (!fb
->cbufs
[target
])
1909 struct swr_resource
*colorBuffer
=
1910 swr_resource(fb
->cbufs
[target
]->texture
);
1912 BLEND_COMPILE_STATE compileState
;
1913 memset(&compileState
, 0, sizeof(compileState
));
1914 compileState
.format
= colorBuffer
->swr
.format
;
1915 memcpy(&compileState
.blendState
,
1916 &ctx
->blend
->compileState
[target
],
1917 sizeof(compileState
.blendState
));
1919 const SWR_FORMAT_INFO
& info
= GetFormatInfo(compileState
.format
);
1920 if (compileState
.blendState
.logicOpEnable
&&
1921 ((info
.type
[0] == SWR_TYPE_FLOAT
) || info
.isSRGB
)) {
1922 compileState
.blendState
.logicOpEnable
= false;
1925 if (info
.type
[0] == SWR_TYPE_SINT
|| info
.type
[0] == SWR_TYPE_UINT
)
1926 compileState
.blendState
.blendEnable
= false;
1928 if (compileState
.blendState
.blendEnable
== false &&
1929 compileState
.blendState
.logicOpEnable
== false &&
1930 ctx
->depth_stencil
->alpha
.enabled
== 0) {
1931 ctx
->api
.pfnSwrSetBlendFunc(ctx
->swrContext
, target
, NULL
);
1935 compileState
.desc
.alphaTestEnable
=
1936 ctx
->depth_stencil
->alpha
.enabled
;
1937 compileState
.desc
.independentAlphaBlendEnable
=
1938 (compileState
.blendState
.sourceBlendFactor
!=
1939 compileState
.blendState
.sourceAlphaBlendFactor
) ||
1940 (compileState
.blendState
.destBlendFactor
!=
1941 compileState
.blendState
.destAlphaBlendFactor
) ||
1942 (compileState
.blendState
.colorBlendFunc
!=
1943 compileState
.blendState
.alphaBlendFunc
);
1944 compileState
.desc
.alphaToCoverageEnable
=
1945 ctx
->blend
->pipe
.alpha_to_coverage
;
1946 compileState
.desc
.sampleMaskEnable
= (blendState
.sampleMask
!= 0);
1947 compileState
.desc
.numSamples
= fb
->samples
;
1949 compileState
.alphaTestFunction
=
1950 swr_convert_depth_func(ctx
->depth_stencil
->alpha
.func
);
1951 compileState
.alphaTestFormat
= ALPHA_TEST_FLOAT32
; // xxx
1953 compileState
.Canonicalize();
1955 PFN_BLEND_JIT_FUNC func
= NULL
;
1956 auto search
= ctx
->blendJIT
->find(compileState
);
1957 if (search
!= ctx
->blendJIT
->end()) {
1958 func
= search
->second
;
1960 HANDLE hJitMgr
= screen
->hJitMgr
;
1961 func
= JitCompileBlend(hJitMgr
, compileState
);
1962 debug_printf("BLEND shader %p\n", func
);
1963 assert(func
&& "Error: BlendShader = NULL");
1965 ctx
->blendJIT
->insert(std::make_pair(compileState
, func
));
1967 ctx
->api
.pfnSwrSetBlendFunc(ctx
->swrContext
, target
, func
);
1970 ctx
->api
.pfnSwrSetBlendState(ctx
->swrContext
, &blendState
);
1973 if (ctx
->dirty
& SWR_NEW_STIPPLE
) {
1974 swr_update_poly_stipple(ctx
);
1977 if (ctx
->dirty
& (SWR_NEW_VS
| SWR_NEW_TCS
| SWR_NEW_TES
| SWR_NEW_SO
| SWR_NEW_RASTERIZER
)) {
1978 ctx
->vs
->soState
.rasterizerDisable
=
1979 ctx
->rasterizer
->rasterizer_discard
;
1980 ctx
->api
.pfnSwrSetSoState(ctx
->swrContext
, &ctx
->vs
->soState
);
1982 pipe_stream_output_info
*stream_output
= &ctx
->vs
->pipe
.stream_output
;
1984 for (uint32_t i
= 0; i
< MAX_SO_STREAMS
; i
++) {
1985 SWR_STREAMOUT_BUFFER buffer
= {0};
1986 if (ctx
->so_targets
[i
]) {
1987 buffer
.enable
= true;
1989 (gfxptr_t
)(swr_resource_data(ctx
->so_targets
[i
]->buffer
) +
1990 ctx
->so_targets
[i
]->buffer_offset
);
1991 buffer
.bufferSize
= ctx
->so_targets
[i
]->buffer_size
>> 2;
1992 buffer
.pitch
= stream_output
->stride
[i
];
1993 buffer
.streamOffset
= 0;
1996 ctx
->api
.pfnSwrSetSoBuffers(ctx
->swrContext
, &buffer
, i
);
2001 if (ctx
->dirty
& (SWR_NEW_CLIP
| SWR_NEW_RASTERIZER
| SWR_NEW_VS
)) {
2002 // shader exporting clip distances overrides all user clip planes
2003 if (ctx
->rasterizer
->clip_plane_enable
&&
2004 !swr_get_last_fe(ctx
)->num_written_clipdistance
)
2006 swr_draw_context
*pDC
= &ctx
->swrDC
;
2007 memcpy(pDC
->userClipPlanes
,
2009 sizeof(pDC
->userClipPlanes
));
2013 // set up backend state
2014 SWR_BACKEND_STATE backendState
= {0};
2016 backendState
.numAttributes
= ctx
->gs
->info
.base
.num_outputs
- 1;
2019 backendState
.numAttributes
= ctx
->tes
->info
.base
.num_outputs
- 1;
2020 // no case for TCS, because if TCS is active, TES must be active
2021 // as well - pipeline stages after tessellation does not support patches
2023 backendState
.numAttributes
= ctx
->vs
->info
.base
.num_outputs
- 1;
2024 if (ctx
->fs
->info
.base
.uses_primid
) {
2025 backendState
.numAttributes
++;
2026 backendState
.swizzleEnable
= true;
2027 for (unsigned i
= 0; i
< sizeof(backendState
.numComponents
); i
++) {
2028 backendState
.swizzleMap
[i
].sourceAttrib
= i
;
2030 backendState
.swizzleMap
[ctx
->vs
->info
.base
.num_outputs
- 1].constantSource
=
2031 SWR_CONSTANT_SOURCE_PRIM_ID
;
2032 backendState
.swizzleMap
[ctx
->vs
->info
.base
.num_outputs
- 1].componentOverrideMask
= 1;
2035 if (ctx
->rasterizer
->sprite_coord_enable
)
2036 backendState
.numAttributes
++;
2038 backendState
.numAttributes
= std::min((size_t)backendState
.numAttributes
,
2039 sizeof(backendState
.numComponents
));
2040 for (unsigned i
= 0; i
< backendState
.numAttributes
; i
++)
2041 backendState
.numComponents
[i
] = 4;
2042 backendState
.constantInterpolationMask
= ctx
->fs
->constantMask
|
2043 (ctx
->rasterizer
->flatshade
? ctx
->fs
->flatConstantMask
: 0);
2044 backendState
.pointSpriteTexCoordMask
= ctx
->fs
->pointSpriteMask
;
2046 struct tgsi_shader_info
*pLastFE
= swr_get_last_fe(ctx
);
2048 backendState
.readRenderTargetArrayIndex
= pLastFE
->writes_layer
;
2049 backendState
.readViewportArrayIndex
= pLastFE
->writes_viewport_index
;
2050 backendState
.vertexAttribOffset
= VERTEX_ATTRIB_START_SLOT
; // TODO: optimize
2052 backendState
.clipDistanceMask
=
2053 pLastFE
->num_written_clipdistance
?
2054 pLastFE
->clipdist_writemask
& ctx
->rasterizer
->clip_plane_enable
:
2055 ctx
->rasterizer
->clip_plane_enable
;
2057 backendState
.cullDistanceMask
=
2058 pLastFE
->culldist_writemask
<< pLastFE
->num_written_clipdistance
;
2060 // Assume old layout of SGV, POSITION, CLIPCULL, ATTRIB
2061 backendState
.vertexClipCullOffset
= backendState
.vertexAttribOffset
- 2;
2063 ctx
->api
.pfnSwrSetBackendState(ctx
->swrContext
, &backendState
);
2065 /* Ensure that any in-progress attachment change StoreTiles finish */
2066 if (swr_is_fence_pending(screen
->flush_fence
))
2067 swr_fence_finish(pipe
->screen
, NULL
, screen
->flush_fence
, 0);
2069 /* Finally, update the in-use status of all resources involved in draw */
2070 swr_update_resource_status(pipe
, p_draw_info
);
2072 ctx
->dirty
= post_update_dirty_flags
;
2076 static struct pipe_stream_output_target
*
2077 swr_create_so_target(struct pipe_context
*pipe
,
2078 struct pipe_resource
*buffer
,
2079 unsigned buffer_offset
,
2080 unsigned buffer_size
)
2082 struct pipe_stream_output_target
*target
;
2084 target
= CALLOC_STRUCT(pipe_stream_output_target
);
2088 target
->context
= pipe
;
2089 target
->reference
.count
= 1;
2090 pipe_resource_reference(&target
->buffer
, buffer
);
2091 target
->buffer_offset
= buffer_offset
;
2092 target
->buffer_size
= buffer_size
;
2097 swr_destroy_so_target(struct pipe_context
*pipe
,
2098 struct pipe_stream_output_target
*target
)
2100 pipe_resource_reference(&target
->buffer
, NULL
);
2105 swr_set_so_targets(struct pipe_context
*pipe
,
2106 unsigned num_targets
,
2107 struct pipe_stream_output_target
**targets
,
2108 const unsigned *offsets
)
2110 struct swr_context
*swr
= swr_context(pipe
);
2113 assert(num_targets
<= MAX_SO_STREAMS
);
2115 for (i
= 0; i
< num_targets
; i
++) {
2116 pipe_so_target_reference(
2117 (struct pipe_stream_output_target
**)&swr
->so_targets
[i
],
2121 for (/* fall-through */; i
< swr
->num_so_targets
; i
++) {
2122 pipe_so_target_reference(
2123 (struct pipe_stream_output_target
**)&swr
->so_targets
[i
], NULL
);
2126 swr
->num_so_targets
= num_targets
;
2127 swr
->swrDC
.soPrims
= &swr
->so_primCounter
;
2129 swr
->dirty
|= SWR_NEW_SO
;
2134 swr_state_init(struct pipe_context
*pipe
)
2136 pipe
->create_blend_state
= swr_create_blend_state
;
2137 pipe
->bind_blend_state
= swr_bind_blend_state
;
2138 pipe
->delete_blend_state
= swr_delete_blend_state
;
2140 pipe
->create_depth_stencil_alpha_state
= swr_create_depth_stencil_state
;
2141 pipe
->bind_depth_stencil_alpha_state
= swr_bind_depth_stencil_state
;
2142 pipe
->delete_depth_stencil_alpha_state
= swr_delete_depth_stencil_state
;
2144 pipe
->create_rasterizer_state
= swr_create_rasterizer_state
;
2145 pipe
->bind_rasterizer_state
= swr_bind_rasterizer_state
;
2146 pipe
->delete_rasterizer_state
= swr_delete_rasterizer_state
;
2148 pipe
->create_sampler_state
= swr_create_sampler_state
;
2149 pipe
->bind_sampler_states
= swr_bind_sampler_states
;
2150 pipe
->delete_sampler_state
= swr_delete_sampler_state
;
2152 pipe
->create_sampler_view
= swr_create_sampler_view
;
2153 pipe
->set_sampler_views
= swr_set_sampler_views
;
2154 pipe
->sampler_view_destroy
= swr_sampler_view_destroy
;
2156 pipe
->create_vs_state
= swr_create_vs_state
;
2157 pipe
->bind_vs_state
= swr_bind_vs_state
;
2158 pipe
->delete_vs_state
= swr_delete_vs_state
;
2160 pipe
->create_fs_state
= swr_create_fs_state
;
2161 pipe
->bind_fs_state
= swr_bind_fs_state
;
2162 pipe
->delete_fs_state
= swr_delete_fs_state
;
2164 pipe
->create_gs_state
= swr_create_gs_state
;
2165 pipe
->bind_gs_state
= swr_bind_gs_state
;
2166 pipe
->delete_gs_state
= swr_delete_gs_state
;
2168 pipe
->create_tcs_state
= swr_create_tcs_state
;
2169 pipe
->bind_tcs_state
= swr_bind_tcs_state
;
2170 pipe
->delete_tcs_state
= swr_delete_tcs_state
;
2172 pipe
->create_tes_state
= swr_create_tes_state
;
2173 pipe
->bind_tes_state
= swr_bind_tes_state
;
2174 pipe
->delete_tes_state
= swr_delete_tes_state
;
2176 pipe
->set_constant_buffer
= swr_set_constant_buffer
;
2178 pipe
->create_vertex_elements_state
= swr_create_vertex_elements_state
;
2179 pipe
->bind_vertex_elements_state
= swr_bind_vertex_elements_state
;
2180 pipe
->delete_vertex_elements_state
= swr_delete_vertex_elements_state
;
2182 pipe
->set_vertex_buffers
= swr_set_vertex_buffers
;
2184 pipe
->set_polygon_stipple
= swr_set_polygon_stipple
;
2185 pipe
->set_clip_state
= swr_set_clip_state
;
2186 pipe
->set_scissor_states
= swr_set_scissor_states
;
2187 pipe
->set_viewport_states
= swr_set_viewport_states
;
2189 pipe
->set_framebuffer_state
= swr_set_framebuffer_state
;
2191 pipe
->set_blend_color
= swr_set_blend_color
;
2192 pipe
->set_stencil_ref
= swr_set_stencil_ref
;
2194 pipe
->set_sample_mask
= swr_set_sample_mask
;
2195 pipe
->get_sample_position
= swr_get_sample_position
;
2197 pipe
->create_stream_output_target
= swr_create_so_target
;
2198 pipe
->stream_output_target_destroy
= swr_destroy_so_target
;
2199 pipe
->set_stream_output_targets
= swr_set_so_targets
;