1 /****************************************************************************
2 * Copyright (C) 2015 Intel Corporation. All Rights Reserved.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 ***************************************************************************/
24 #include "common/os.h"
26 #include "JitManager.h"
27 #include "state_llvm.h"
29 #include "gallivm/lp_bld_tgsi.h"
30 #include "util/u_format.h"
32 #include "util/u_memory.h"
33 #include "util/u_inlines.h"
34 #include "util/u_helpers.h"
35 #include "util/u_framebuffer.h"
37 #include "swr_state.h"
38 #include "swr_context.h"
39 #include "swr_context_llvm.h"
40 #include "swr_screen.h"
41 #include "swr_resource.h"
42 #include "swr_tex_sample.h"
43 #include "swr_scratch.h"
44 #include "swr_shader.h"
46 /* These should be pulled out into separate files as necessary
47 * Just initializing everything here to get going. */
50 swr_create_blend_state(struct pipe_context
*pipe
,
51 const struct pipe_blend_state
*blend
)
53 struct swr_blend_state
*state
= CALLOC_STRUCT(swr_blend_state
);
55 memcpy(&state
->pipe
, blend
, sizeof(*blend
));
57 struct pipe_blend_state
*pipe_blend
= &state
->pipe
;
60 target
< std::min(SWR_NUM_RENDERTARGETS
, PIPE_MAX_COLOR_BUFS
);
63 struct pipe_rt_blend_state
*rt_blend
= &pipe_blend
->rt
[target
];
64 SWR_RENDER_TARGET_BLEND_STATE
&blendState
=
65 state
->blendState
.renderTarget
[target
];
66 RENDER_TARGET_BLEND_COMPILE_STATE
&compileState
=
67 state
->compileState
[target
];
69 if (target
!= 0 && !pipe_blend
->independent_blend_enable
) {
71 &state
->compileState
[0],
72 sizeof(RENDER_TARGET_BLEND_COMPILE_STATE
));
76 compileState
.blendEnable
= rt_blend
->blend_enable
;
77 if (compileState
.blendEnable
) {
78 compileState
.sourceAlphaBlendFactor
=
79 swr_convert_blend_factor(rt_blend
->alpha_src_factor
);
80 compileState
.destAlphaBlendFactor
=
81 swr_convert_blend_factor(rt_blend
->alpha_dst_factor
);
82 compileState
.sourceBlendFactor
=
83 swr_convert_blend_factor(rt_blend
->rgb_src_factor
);
84 compileState
.destBlendFactor
=
85 swr_convert_blend_factor(rt_blend
->rgb_dst_factor
);
87 compileState
.colorBlendFunc
=
88 swr_convert_blend_func(rt_blend
->rgb_func
);
89 compileState
.alphaBlendFunc
=
90 swr_convert_blend_func(rt_blend
->alpha_func
);
92 compileState
.logicOpEnable
= state
->pipe
.logicop_enable
;
93 if (compileState
.logicOpEnable
) {
94 compileState
.logicOpFunc
=
95 swr_convert_logic_op(state
->pipe
.logicop_func
);
98 blendState
.writeDisableRed
=
99 (rt_blend
->colormask
& PIPE_MASK_R
) ? 0 : 1;
100 blendState
.writeDisableGreen
=
101 (rt_blend
->colormask
& PIPE_MASK_G
) ? 0 : 1;
102 blendState
.writeDisableBlue
=
103 (rt_blend
->colormask
& PIPE_MASK_B
) ? 0 : 1;
104 blendState
.writeDisableAlpha
=
105 (rt_blend
->colormask
& PIPE_MASK_A
) ? 0 : 1;
107 if (rt_blend
->colormask
== 0)
108 compileState
.blendEnable
= false;
115 swr_bind_blend_state(struct pipe_context
*pipe
, void *blend
)
117 struct swr_context
*ctx
= swr_context(pipe
);
119 if (ctx
->blend
== blend
)
122 ctx
->blend
= (swr_blend_state
*)blend
;
124 ctx
->dirty
|= SWR_NEW_BLEND
;
128 swr_delete_blend_state(struct pipe_context
*pipe
, void *blend
)
134 swr_set_blend_color(struct pipe_context
*pipe
,
135 const struct pipe_blend_color
*color
)
137 struct swr_context
*ctx
= swr_context(pipe
);
139 ctx
->blend_color
= *color
;
141 ctx
->dirty
|= SWR_NEW_BLEND
;
145 swr_set_stencil_ref(struct pipe_context
*pipe
,
146 const struct pipe_stencil_ref
*ref
)
148 struct swr_context
*ctx
= swr_context(pipe
);
150 ctx
->stencil_ref
= *ref
;
152 ctx
->dirty
|= SWR_NEW_DEPTH_STENCIL_ALPHA
;
156 swr_create_depth_stencil_state(
157 struct pipe_context
*pipe
,
158 const struct pipe_depth_stencil_alpha_state
*depth_stencil
)
160 struct pipe_depth_stencil_alpha_state
*state
;
162 state
= (pipe_depth_stencil_alpha_state
*)mem_dup(depth_stencil
,
163 sizeof *depth_stencil
);
169 swr_bind_depth_stencil_state(struct pipe_context
*pipe
, void *depth_stencil
)
171 struct swr_context
*ctx
= swr_context(pipe
);
173 if (ctx
->depth_stencil
== (pipe_depth_stencil_alpha_state
*)depth_stencil
)
176 ctx
->depth_stencil
= (pipe_depth_stencil_alpha_state
*)depth_stencil
;
178 ctx
->dirty
|= SWR_NEW_DEPTH_STENCIL_ALPHA
;
182 swr_delete_depth_stencil_state(struct pipe_context
*pipe
, void *depth
)
189 swr_create_rasterizer_state(struct pipe_context
*pipe
,
190 const struct pipe_rasterizer_state
*rast
)
192 struct pipe_rasterizer_state
*state
;
193 state
= (pipe_rasterizer_state
*)mem_dup(rast
, sizeof *rast
);
199 swr_bind_rasterizer_state(struct pipe_context
*pipe
, void *handle
)
201 struct swr_context
*ctx
= swr_context(pipe
);
202 const struct pipe_rasterizer_state
*rasterizer
=
203 (const struct pipe_rasterizer_state
*)handle
;
205 if (ctx
->rasterizer
== (pipe_rasterizer_state
*)rasterizer
)
208 ctx
->rasterizer
= (pipe_rasterizer_state
*)rasterizer
;
210 ctx
->dirty
|= SWR_NEW_RASTERIZER
;
214 swr_delete_rasterizer_state(struct pipe_context
*pipe
, void *rasterizer
)
221 swr_create_sampler_state(struct pipe_context
*pipe
,
222 const struct pipe_sampler_state
*sampler
)
224 struct pipe_sampler_state
*state
=
225 (pipe_sampler_state
*)mem_dup(sampler
, sizeof *sampler
);
231 swr_bind_sampler_states(struct pipe_context
*pipe
,
237 struct swr_context
*ctx
= swr_context(pipe
);
240 assert(shader
< PIPE_SHADER_TYPES
);
241 assert(start
+ num
<= Elements(ctx
->samplers
[shader
]));
243 /* set the new samplers */
244 ctx
->num_samplers
[shader
] = num
;
245 for (i
= 0; i
< num
; i
++) {
246 ctx
->samplers
[shader
][start
+ i
] = (pipe_sampler_state
*)samplers
[i
];
249 ctx
->dirty
|= SWR_NEW_SAMPLER
;
253 swr_delete_sampler_state(struct pipe_context
*pipe
, void *sampler
)
259 static struct pipe_sampler_view
*
260 swr_create_sampler_view(struct pipe_context
*pipe
,
261 struct pipe_resource
*texture
,
262 const struct pipe_sampler_view
*templ
)
264 struct pipe_sampler_view
*view
= CALLOC_STRUCT(pipe_sampler_view
);
268 view
->reference
.count
= 1;
269 view
->texture
= NULL
;
270 pipe_resource_reference(&view
->texture
, texture
);
271 view
->context
= pipe
;
278 swr_set_sampler_views(struct pipe_context
*pipe
,
282 struct pipe_sampler_view
**views
)
284 struct swr_context
*ctx
= swr_context(pipe
);
287 assert(num
<= PIPE_MAX_SHADER_SAMPLER_VIEWS
);
289 assert(shader
< PIPE_SHADER_TYPES
);
290 assert(start
+ num
<= Elements(ctx
->sampler_views
[shader
]));
292 /* set the new sampler views */
293 ctx
->num_sampler_views
[shader
] = num
;
294 for (i
= 0; i
< num
; i
++) {
295 /* Note: we're using pipe_sampler_view_release() here to work around
296 * a possible crash when the old view belongs to another context that
297 * was already destroyed.
299 pipe_sampler_view_release(pipe
, &ctx
->sampler_views
[shader
][start
+ i
]);
300 pipe_sampler_view_reference(&ctx
->sampler_views
[shader
][start
+ i
],
304 ctx
->dirty
|= SWR_NEW_SAMPLER_VIEW
;
308 swr_sampler_view_destroy(struct pipe_context
*pipe
,
309 struct pipe_sampler_view
*view
)
311 pipe_resource_reference(&view
->texture
, NULL
);
316 swr_create_vs_state(struct pipe_context
*pipe
,
317 const struct pipe_shader_state
*vs
)
319 struct swr_vertex_shader
*swr_vs
=
320 (swr_vertex_shader
*)CALLOC_STRUCT(swr_vertex_shader
);
324 swr_vs
->pipe
.tokens
= tgsi_dup_tokens(vs
->tokens
);
325 swr_vs
->pipe
.stream_output
= vs
->stream_output
;
327 lp_build_tgsi_info(vs
->tokens
, &swr_vs
->info
);
329 swr_vs
->func
= swr_compile_vs(pipe
, swr_vs
);
331 swr_vs
->soState
= {0};
333 if (swr_vs
->pipe
.stream_output
.num_outputs
) {
334 pipe_stream_output_info
*stream_output
= &swr_vs
->pipe
.stream_output
;
336 swr_vs
->soState
.soEnable
= true;
337 // soState.rasterizerDisable set on state dirty
338 // soState.streamToRasterizer not used
340 for (uint32_t i
= 0; i
< stream_output
->num_outputs
; i
++) {
341 swr_vs
->soState
.streamMasks
[stream_output
->output
[i
].stream
] |=
342 1 << (stream_output
->output
[i
].register_index
- 1);
344 for (uint32_t i
= 0; i
< MAX_SO_STREAMS
; i
++) {
345 swr_vs
->soState
.streamNumEntries
[i
] =
346 _mm_popcnt_u32(swr_vs
->soState
.streamMasks
[i
]);
354 swr_bind_vs_state(struct pipe_context
*pipe
, void *vs
)
356 struct swr_context
*ctx
= swr_context(pipe
);
361 ctx
->vs
= (swr_vertex_shader
*)vs
;
362 ctx
->dirty
|= SWR_NEW_VS
;
366 swr_delete_vs_state(struct pipe_context
*pipe
, void *vs
)
368 struct swr_vertex_shader
*swr_vs
= (swr_vertex_shader
*)vs
;
369 FREE((void *)swr_vs
->pipe
.tokens
);
374 swr_create_fs_state(struct pipe_context
*pipe
,
375 const struct pipe_shader_state
*fs
)
377 struct swr_fragment_shader
*swr_fs
= new swr_fragment_shader
;
381 swr_fs
->pipe
.tokens
= tgsi_dup_tokens(fs
->tokens
);
383 lp_build_tgsi_info(fs
->tokens
, &swr_fs
->info
);
390 swr_bind_fs_state(struct pipe_context
*pipe
, void *fs
)
392 struct swr_context
*ctx
= swr_context(pipe
);
397 ctx
->fs
= (swr_fragment_shader
*)fs
;
398 ctx
->dirty
|= SWR_NEW_FS
;
402 swr_delete_fs_state(struct pipe_context
*pipe
, void *fs
)
404 struct swr_fragment_shader
*swr_fs
= (swr_fragment_shader
*)fs
;
405 FREE((void *)swr_fs
->pipe
.tokens
);
411 swr_set_constant_buffer(struct pipe_context
*pipe
,
414 struct pipe_constant_buffer
*cb
)
416 struct swr_context
*ctx
= swr_context(pipe
);
417 struct pipe_resource
*constants
= cb
? cb
->buffer
: NULL
;
419 assert(shader
< PIPE_SHADER_TYPES
);
420 assert(index
< Elements(ctx
->constants
[shader
]));
422 /* note: reference counting */
423 util_copy_constant_buffer(&ctx
->constants
[shader
][index
], cb
);
425 if (shader
== PIPE_SHADER_VERTEX
|| shader
== PIPE_SHADER_GEOMETRY
) {
426 ctx
->dirty
|= SWR_NEW_VSCONSTANTS
;
427 } else if (shader
== PIPE_SHADER_FRAGMENT
) {
428 ctx
->dirty
|= SWR_NEW_FSCONSTANTS
;
431 if (cb
&& cb
->user_buffer
) {
432 pipe_resource_reference(&constants
, NULL
);
438 swr_create_vertex_elements_state(struct pipe_context
*pipe
,
439 unsigned num_elements
,
440 const struct pipe_vertex_element
*attribs
)
442 struct swr_vertex_element_state
*velems
;
443 assert(num_elements
<= PIPE_MAX_ATTRIBS
);
444 velems
= CALLOC_STRUCT(swr_vertex_element_state
);
446 velems
->fsState
.numAttribs
= num_elements
;
447 for (unsigned i
= 0; i
< num_elements
; i
++) {
448 // XXX: we should do this keyed on the VS usage info
450 const struct util_format_description
*desc
=
451 util_format_description(attribs
[i
].src_format
);
453 velems
->fsState
.layout
[i
].AlignedByteOffset
= attribs
[i
].src_offset
;
454 velems
->fsState
.layout
[i
].Format
=
455 mesa_to_swr_format(attribs
[i
].src_format
);
456 velems
->fsState
.layout
[i
].StreamIndex
=
457 attribs
[i
].vertex_buffer_index
;
458 velems
->fsState
.layout
[i
].InstanceEnable
=
459 attribs
[i
].instance_divisor
!= 0;
460 velems
->fsState
.layout
[i
].ComponentControl0
=
461 desc
->channel
[0].type
!= UTIL_FORMAT_TYPE_VOID
462 ? ComponentControl::StoreSrc
463 : ComponentControl::Store0
;
464 velems
->fsState
.layout
[i
].ComponentControl1
=
465 desc
->channel
[1].type
!= UTIL_FORMAT_TYPE_VOID
466 ? ComponentControl::StoreSrc
467 : ComponentControl::Store0
;
468 velems
->fsState
.layout
[i
].ComponentControl2
=
469 desc
->channel
[2].type
!= UTIL_FORMAT_TYPE_VOID
470 ? ComponentControl::StoreSrc
471 : ComponentControl::Store0
;
472 velems
->fsState
.layout
[i
].ComponentControl3
=
473 desc
->channel
[3].type
!= UTIL_FORMAT_TYPE_VOID
474 ? ComponentControl::StoreSrc
475 : ComponentControl::Store1Fp
;
476 velems
->fsState
.layout
[i
].ComponentPacking
= ComponentEnable::XYZW
;
477 velems
->fsState
.layout
[i
].InstanceDataStepRate
=
478 attribs
[i
].instance_divisor
;
480 /* Calculate the pitch of each stream */
481 const SWR_FORMAT_INFO
&swr_desc
= GetFormatInfo(
482 mesa_to_swr_format(attribs
[i
].src_format
));
483 velems
->stream_pitch
[attribs
[i
].vertex_buffer_index
] += swr_desc
.Bpp
;
491 swr_bind_vertex_elements_state(struct pipe_context
*pipe
, void *velems
)
493 struct swr_context
*ctx
= swr_context(pipe
);
494 struct swr_vertex_element_state
*swr_velems
=
495 (struct swr_vertex_element_state
*)velems
;
497 ctx
->velems
= swr_velems
;
498 ctx
->dirty
|= SWR_NEW_VERTEX
;
502 swr_delete_vertex_elements_state(struct pipe_context
*pipe
, void *velems
)
504 /* XXX Need to destroy fetch shader? */
510 swr_set_vertex_buffers(struct pipe_context
*pipe
,
512 unsigned num_elements
,
513 const struct pipe_vertex_buffer
*buffers
)
515 struct swr_context
*ctx
= swr_context(pipe
);
517 assert(num_elements
<= PIPE_MAX_ATTRIBS
);
519 util_set_vertex_buffers_count(ctx
->vertex_buffer
,
520 &ctx
->num_vertex_buffers
,
525 ctx
->dirty
|= SWR_NEW_VERTEX
;
530 swr_set_index_buffer(struct pipe_context
*pipe
,
531 const struct pipe_index_buffer
*ib
)
533 struct swr_context
*ctx
= swr_context(pipe
);
536 memcpy(&ctx
->index_buffer
, ib
, sizeof(ctx
->index_buffer
));
538 memset(&ctx
->index_buffer
, 0, sizeof(ctx
->index_buffer
));
540 ctx
->dirty
|= SWR_NEW_VERTEX
;
544 swr_set_polygon_stipple(struct pipe_context
*pipe
,
545 const struct pipe_poly_stipple
*stipple
)
547 struct swr_context
*ctx
= swr_context(pipe
);
549 ctx
->poly_stipple
= *stipple
; /* struct copy */
550 ctx
->dirty
|= SWR_NEW_STIPPLE
;
554 swr_set_clip_state(struct pipe_context
*pipe
,
555 const struct pipe_clip_state
*clip
)
557 struct swr_context
*ctx
= swr_context(pipe
);
560 /* XXX Unimplemented, but prevents crash */
562 ctx
->dirty
|= SWR_NEW_CLIP
;
567 swr_set_scissor_states(struct pipe_context
*pipe
,
569 unsigned num_viewports
,
570 const struct pipe_scissor_state
*scissor
)
572 struct swr_context
*ctx
= swr_context(pipe
);
574 ctx
->scissor
= *scissor
;
575 ctx
->dirty
|= SWR_NEW_SCISSOR
;
579 swr_set_viewport_states(struct pipe_context
*pipe
,
581 unsigned num_viewports
,
582 const struct pipe_viewport_state
*vpt
)
584 struct swr_context
*ctx
= swr_context(pipe
);
586 ctx
->viewport
= *vpt
;
587 ctx
->dirty
|= SWR_NEW_VIEWPORT
;
592 swr_set_framebuffer_state(struct pipe_context
*pipe
,
593 const struct pipe_framebuffer_state
*fb
)
595 struct swr_context
*ctx
= swr_context(pipe
);
597 boolean changed
= !util_framebuffer_state_equal(&ctx
->framebuffer
, fb
);
599 assert(fb
->width
<= KNOB_GUARDBAND_WIDTH
);
600 assert(fb
->height
<= KNOB_GUARDBAND_HEIGHT
);
604 for (i
= 0; i
< fb
->nr_cbufs
; ++i
)
605 pipe_surface_reference(&ctx
->framebuffer
.cbufs
[i
], fb
->cbufs
[i
]);
606 for (; i
< ctx
->framebuffer
.nr_cbufs
; ++i
)
607 pipe_surface_reference(&ctx
->framebuffer
.cbufs
[i
], NULL
);
609 ctx
->framebuffer
.nr_cbufs
= fb
->nr_cbufs
;
611 ctx
->framebuffer
.width
= fb
->width
;
612 ctx
->framebuffer
.height
= fb
->height
;
614 pipe_surface_reference(&ctx
->framebuffer
.zsbuf
, fb
->zsbuf
);
616 ctx
->dirty
|= SWR_NEW_FRAMEBUFFER
;
622 swr_set_sample_mask(struct pipe_context
*pipe
, unsigned sample_mask
)
624 struct swr_context
*ctx
= swr_context(pipe
);
626 if (sample_mask
!= ctx
->sample_mask
) {
627 ctx
->sample_mask
= sample_mask
;
628 ctx
->dirty
|= SWR_NEW_RASTERIZER
;
634 swr_update_derived(struct swr_context
*ctx
,
635 const struct pipe_draw_info
*p_draw_info
)
637 /* Any state that requires dirty flags to be re-triggered sets this mask */
638 /* For example, user_buffer vertex and index buffers. */
639 unsigned post_update_dirty_flags
= 0;
642 if (ctx
->dirty
& SWR_NEW_FRAMEBUFFER
) {
643 struct pipe_framebuffer_state
*fb
= &ctx
->framebuffer
;
644 SWR_SURFACE_STATE
*new_attachment
[SWR_NUM_ATTACHMENTS
] = {0};
647 /* colorbuffer targets */
649 for (i
= 0; i
< fb
->nr_cbufs
; ++i
)
651 struct swr_resource
*colorBuffer
=
652 swr_resource(fb
->cbufs
[i
]->texture
);
653 new_attachment
[SWR_ATTACHMENT_COLOR0
+ i
] = &colorBuffer
->swr
;
656 /* depth/stencil target */
658 struct swr_resource
*depthStencilBuffer
=
659 swr_resource(fb
->zsbuf
->texture
);
660 if (depthStencilBuffer
->has_depth
) {
661 new_attachment
[SWR_ATTACHMENT_DEPTH
] = &depthStencilBuffer
->swr
;
663 if (depthStencilBuffer
->has_stencil
)
664 new_attachment
[SWR_ATTACHMENT_STENCIL
] =
665 &depthStencilBuffer
->secondary
;
667 } else if (depthStencilBuffer
->has_stencil
)
668 new_attachment
[SWR_ATTACHMENT_STENCIL
] = &depthStencilBuffer
->swr
;
671 /* Make the attachment updates */
672 swr_draw_context
*pDC
= &ctx
->swrDC
;
673 SWR_SURFACE_STATE
*renderTargets
= pDC
->renderTargets
;
674 for (i
= 0; i
< SWR_NUM_ATTACHMENTS
; i
++) {
675 void *new_base
= nullptr;
676 if (new_attachment
[i
])
677 new_base
= new_attachment
[i
]->pBaseAddress
;
679 /* StoreTile for changed target */
680 if (renderTargets
[i
].pBaseAddress
!= new_base
) {
681 if (renderTargets
[i
].pBaseAddress
) {
682 enum SWR_TILE_STATE post_state
= (new_attachment
[i
]
683 ? SWR_TILE_INVALID
: SWR_TILE_RESOLVED
);
684 swr_store_render_target(ctx
, i
, post_state
);
687 /* Make new attachment */
688 if (new_attachment
[i
])
689 renderTargets
[i
] = *new_attachment
[i
];
691 if (renderTargets
[i
].pBaseAddress
)
692 renderTargets
[i
] = {0};
698 if (ctx
->dirty
& (SWR_NEW_RASTERIZER
| SWR_NEW_FRAMEBUFFER
)) {
699 pipe_rasterizer_state
*rasterizer
= ctx
->rasterizer
;
700 pipe_framebuffer_state
*fb
= &ctx
->framebuffer
;
702 SWR_RASTSTATE
*rastState
= &ctx
->derived
.rastState
;
703 rastState
->cullMode
= swr_convert_cull_mode(rasterizer
->cull_face
);
704 rastState
->frontWinding
= rasterizer
->front_ccw
705 ? SWR_FRONTWINDING_CCW
706 : SWR_FRONTWINDING_CW
;
707 rastState
->scissorEnable
= rasterizer
->scissor
;
708 rastState
->pointSize
= rasterizer
->point_size
> 0.0f
709 ? rasterizer
->point_size
711 rastState
->lineWidth
= rasterizer
->line_width
> 0.0f
712 ? rasterizer
->line_width
715 rastState
->pointParam
= rasterizer
->point_size_per_vertex
;
717 rastState
->pointSpriteEnable
= rasterizer
->sprite_coord_enable
;
718 rastState
->pointSpriteTopOrigin
=
719 rasterizer
->sprite_coord_mode
== PIPE_SPRITE_COORD_UPPER_LEFT
;
721 /* XXX TODO: Add multisample */
722 rastState
->msaaRastEnable
= false;
723 rastState
->rastMode
= SWR_MSAA_RASTMODE_OFF_PIXEL
;
724 rastState
->sampleCount
= SWR_MULTISAMPLE_1X
;
725 rastState
->bForcedSampleCount
= false;
727 bool do_offset
= false;
728 switch (rasterizer
->fill_front
) {
729 case PIPE_POLYGON_MODE_FILL
:
730 do_offset
= rasterizer
->offset_tri
;
732 case PIPE_POLYGON_MODE_LINE
:
733 do_offset
= rasterizer
->offset_line
;
735 case PIPE_POLYGON_MODE_POINT
:
736 do_offset
= rasterizer
->offset_point
;
741 rastState
->depthBias
= rasterizer
->offset_units
;
742 rastState
->slopeScaledDepthBias
= rasterizer
->offset_scale
;
743 rastState
->depthBiasClamp
= rasterizer
->offset_clamp
;
745 rastState
->depthBias
= 0;
746 rastState
->slopeScaledDepthBias
= 0;
747 rastState
->depthBiasClamp
= 0;
749 struct pipe_surface
*zb
= fb
->zsbuf
;
750 if (zb
&& swr_resource(zb
->texture
)->has_depth
)
751 rastState
->depthFormat
= swr_resource(zb
->texture
)->swr
.format
;
753 rastState
->depthClipEnable
= rasterizer
->depth_clip
;
755 SwrSetRastState(ctx
->swrContext
, rastState
);
759 if (ctx
->dirty
& SWR_NEW_SCISSOR
) {
760 pipe_scissor_state
*scissor
= &ctx
->scissor
;
761 BBOX
bbox(scissor
->miny
, scissor
->maxy
,
762 scissor
->minx
, scissor
->maxx
);
763 SwrSetScissorRects(ctx
->swrContext
, 1, &bbox
);
767 if (ctx
->dirty
& (SWR_NEW_VIEWPORT
| SWR_NEW_FRAMEBUFFER
768 | SWR_NEW_RASTERIZER
)) {
769 pipe_viewport_state
*state
= &ctx
->viewport
;
770 pipe_framebuffer_state
*fb
= &ctx
->framebuffer
;
771 pipe_rasterizer_state
*rasterizer
= ctx
->rasterizer
;
773 SWR_VIEWPORT
*vp
= &ctx
->derived
.vp
;
774 SWR_VIEWPORT_MATRIX
*vpm
= &ctx
->derived
.vpm
;
776 vp
->x
= state
->translate
[0] - state
->scale
[0];
777 vp
->width
= state
->translate
[0] + state
->scale
[0];
778 vp
->y
= state
->translate
[1] - fabs(state
->scale
[1]);
779 vp
->height
= state
->translate
[1] + fabs(state
->scale
[1]);
780 if (rasterizer
->clip_halfz
== 0) {
781 vp
->minZ
= state
->translate
[2] - state
->scale
[2];
782 vp
->maxZ
= state
->translate
[2] + state
->scale
[2];
784 vp
->minZ
= state
->translate
[2];
785 vp
->maxZ
= state
->translate
[2] + state
->scale
[2];
788 vpm
->m00
= state
->scale
[0];
789 vpm
->m11
= state
->scale
[1];
790 vpm
->m22
= state
->scale
[2];
791 vpm
->m30
= state
->translate
[0];
792 vpm
->m31
= state
->translate
[1];
793 vpm
->m32
= state
->translate
[2];
795 /* Now that the matrix is calculated, clip the view coords to screen
796 * size. OpenGL allows for -ve x,y in the viewport.
798 vp
->x
= std::max(vp
->x
, 0.0f
);
799 vp
->y
= std::max(vp
->y
, 0.0f
);
800 vp
->width
= std::min(vp
->width
, (float)fb
->width
);
801 vp
->height
= std::min(vp
->height
, (float)fb
->height
);
803 SwrSetViewports(ctx
->swrContext
, 1, vp
, vpm
);
806 /* Set vertex & index buffers */
807 /* (using draw info if called by swr_draw_vbo) */
808 if (ctx
->dirty
& SWR_NEW_VERTEX
) {
809 uint32_t size
, pitch
, max_vertex
, partial_inbounds
;
810 const uint8_t *p_data
;
812 /* If being called by swr_draw_vbo, copy draw details */
813 struct pipe_draw_info info
= {0};
818 SWR_VERTEX_BUFFER_STATE swrVertexBuffers
[PIPE_MAX_ATTRIBS
];
819 for (UINT i
= 0; i
< ctx
->num_vertex_buffers
; i
++) {
820 pipe_vertex_buffer
*vb
= &ctx
->vertex_buffer
[i
];
823 if (!vb
->user_buffer
) {
825 * size is based on buffer->width0 rather than info.max_index
826 * to prevent having to validate VBO on each draw */
827 size
= vb
->buffer
->width0
;
828 max_vertex
= size
/ pitch
;
829 partial_inbounds
= size
% pitch
;
831 p_data
= (const uint8_t *)swr_resource_data(vb
->buffer
)
835 * client memory is one-time use, re-trigger SWR_NEW_VERTEX to
836 * revalidate on each draw */
837 post_update_dirty_flags
|= SWR_NEW_VERTEX
;
840 size
= (info
.max_index
- info
.min_index
+ 1) * pitch
;
842 /* pitch = 0, means constant value
843 * set size to 1 vertex */
844 size
= ctx
->velems
->stream_pitch
[i
];
847 max_vertex
= info
.max_index
+ 1;
848 partial_inbounds
= 0;
850 /* Copy only needed vertices to scratch space */
851 size
= AlignUp(size
, 4);
852 const void *ptr
= (const uint8_t *) vb
->user_buffer
853 + info
.min_index
* pitch
;
854 ptr
= swr_copy_to_scratch_space(
855 ctx
, &ctx
->scratch
->vertex_buffer
, ptr
, size
);
856 p_data
= (const uint8_t *)ptr
- info
.min_index
* pitch
;
859 swrVertexBuffers
[i
] = {0};
860 swrVertexBuffers
[i
].index
= i
;
861 swrVertexBuffers
[i
].pitch
= pitch
;
862 swrVertexBuffers
[i
].pData
= p_data
;
863 swrVertexBuffers
[i
].size
= size
;
864 swrVertexBuffers
[i
].maxVertex
= max_vertex
;
865 swrVertexBuffers
[i
].partialInboundsSize
= partial_inbounds
;
869 ctx
->swrContext
, ctx
->num_vertex_buffers
, swrVertexBuffers
);
871 /* index buffer, if required (info passed in by swr_draw_vbo) */
872 SWR_FORMAT index_type
= R32_UINT
; /* Default for non-indexed draws */
874 pipe_index_buffer
*ib
= &ctx
->index_buffer
;
876 pitch
= ib
->index_size
? ib
->index_size
: sizeof(uint32_t);
877 index_type
= swr_convert_index_type(pitch
);
879 if (!ib
->user_buffer
) {
881 * size is based on buffer->width0 rather than info.count
882 * to prevent having to validate VBO on each draw */
883 size
= ib
->buffer
->width0
;
885 (const uint8_t *)swr_resource_data(ib
->buffer
) + ib
->offset
;
888 * client memory is one-time use, re-trigger SWR_NEW_VERTEX to
889 * revalidate on each draw */
890 post_update_dirty_flags
|= SWR_NEW_VERTEX
;
892 size
= info
.count
* pitch
;
893 size
= AlignUp(size
, 4);
895 /* Copy indices to scratch space */
896 const void *ptr
= ib
->user_buffer
;
897 ptr
= swr_copy_to_scratch_space(
898 ctx
, &ctx
->scratch
->index_buffer
, ptr
, size
);
899 p_data
= (const uint8_t *)ptr
;
902 SWR_INDEX_BUFFER_STATE swrIndexBuffer
;
903 swrIndexBuffer
.format
= swr_convert_index_type(ib
->index_size
);
904 swrIndexBuffer
.pIndices
= p_data
;
905 swrIndexBuffer
.size
= size
;
907 SwrSetIndexBuffer(ctx
->swrContext
, &swrIndexBuffer
);
910 struct swr_vertex_element_state
*velems
= ctx
->velems
;
911 if (velems
&& velems
->fsState
.indexType
!= index_type
) {
912 velems
->fsFunc
= NULL
;
913 velems
->fsState
.indexType
= index_type
;
918 if (ctx
->dirty
& (SWR_NEW_VS
| SWR_NEW_FRAMEBUFFER
)) {
919 SwrSetVertexFunc(ctx
->swrContext
, ctx
->vs
->func
);
923 if (ctx
->dirty
& (SWR_NEW_FS
| SWR_NEW_SAMPLER
| SWR_NEW_SAMPLER_VIEW
924 | SWR_NEW_RASTERIZER
| SWR_NEW_FRAMEBUFFER
)) {
925 memset(&key
, 0, sizeof(key
));
926 swr_generate_fs_key(key
, ctx
, ctx
->fs
);
927 auto search
= ctx
->fs
->map
.find(key
);
928 PFN_PIXEL_KERNEL func
;
929 if (search
!= ctx
->fs
->map
.end()) {
930 func
= search
->second
;
932 func
= swr_compile_fs(ctx
, key
);
933 ctx
->fs
->map
.insert(std::make_pair(key
, func
));
935 SWR_PS_STATE psState
= {0};
936 psState
.pfnPixelShader
= func
;
937 psState
.killsPixel
= ctx
->fs
->info
.base
.uses_kill
;
938 psState
.inputCoverage
= SWR_INPUT_COVERAGE_NORMAL
;
939 psState
.writesODepth
= ctx
->fs
->info
.base
.writes_z
;
940 psState
.usesSourceDepth
= ctx
->fs
->info
.base
.reads_z
;
941 psState
.shadingRate
= SWR_SHADING_RATE_PIXEL
; // XXX
942 psState
.numRenderTargets
= ctx
->framebuffer
.nr_cbufs
;
943 psState
.posOffset
= SWR_PS_POSITION_SAMPLE_NONE
; // XXX msaa
944 uint32_t barycentricsMask
= 0;
946 // when we switch to mesa-master
947 if (ctx
->fs
->info
.base
.uses_persp_center
||
948 ctx
->fs
->info
.base
.uses_linear_center
)
949 barycentricsMask
|= SWR_BARYCENTRIC_PER_PIXEL_MASK
;
950 if (ctx
->fs
->info
.base
.uses_persp_centroid
||
951 ctx
->fs
->info
.base
.uses_linear_centroid
)
952 barycentricsMask
|= SWR_BARYCENTRIC_CENTROID_MASK
;
953 if (ctx
->fs
->info
.base
.uses_persp_sample
||
954 ctx
->fs
->info
.base
.uses_linear_sample
)
955 barycentricsMask
|= SWR_BARYCENTRIC_PER_SAMPLE_MASK
;
957 for (unsigned i
= 0; i
< ctx
->fs
->info
.base
.num_inputs
; i
++) {
958 switch (ctx
->fs
->info
.base
.input_interpolate_loc
[i
]) {
959 case TGSI_INTERPOLATE_LOC_CENTER
:
960 barycentricsMask
|= SWR_BARYCENTRIC_PER_PIXEL_MASK
;
962 case TGSI_INTERPOLATE_LOC_CENTROID
:
963 barycentricsMask
|= SWR_BARYCENTRIC_CENTROID_MASK
;
965 case TGSI_INTERPOLATE_LOC_SAMPLE
:
966 barycentricsMask
|= SWR_BARYCENTRIC_PER_SAMPLE_MASK
;
971 psState
.barycentricsMask
= barycentricsMask
;
972 psState
.usesUAV
= false; // XXX
973 psState
.forceEarlyZ
= false;
974 SwrSetPixelShaderState(ctx
->swrContext
, &psState
);
977 /* JIT sampler state */
978 if (ctx
->dirty
& SWR_NEW_SAMPLER
) {
979 swr_draw_context
*pDC
= &ctx
->swrDC
;
981 for (unsigned i
= 0; i
< key
.nr_samplers
; i
++) {
982 const struct pipe_sampler_state
*sampler
=
983 ctx
->samplers
[PIPE_SHADER_FRAGMENT
][i
];
986 pDC
->samplersFS
[i
].min_lod
= sampler
->min_lod
;
987 pDC
->samplersFS
[i
].max_lod
= sampler
->max_lod
;
988 pDC
->samplersFS
[i
].lod_bias
= sampler
->lod_bias
;
989 COPY_4V(pDC
->samplersFS
[i
].border_color
, sampler
->border_color
.f
);
994 /* JIT sampler view state */
995 if (ctx
->dirty
& (SWR_NEW_SAMPLER_VIEW
| SWR_NEW_FRAMEBUFFER
)) {
996 swr_draw_context
*pDC
= &ctx
->swrDC
;
998 for (unsigned i
= 0; i
< key
.nr_sampler_views
; i
++) {
999 struct pipe_sampler_view
*view
=
1000 ctx
->sampler_views
[PIPE_SHADER_FRAGMENT
][i
];
1003 struct pipe_resource
*res
= view
->texture
;
1004 struct swr_resource
*swr_res
= swr_resource(res
);
1005 struct swr_jit_texture
*jit_tex
= &pDC
->texturesFS
[i
];
1006 memset(jit_tex
, 0, sizeof(*jit_tex
));
1007 jit_tex
->width
= res
->width0
;
1008 jit_tex
->height
= res
->height0
;
1009 jit_tex
->depth
= res
->depth0
;
1010 jit_tex
->first_level
= view
->u
.tex
.first_level
;
1011 jit_tex
->last_level
= view
->u
.tex
.last_level
;
1012 jit_tex
->base_ptr
= swr_res
->swr
.pBaseAddress
;
1014 for (unsigned level
= jit_tex
->first_level
;
1015 level
<= jit_tex
->last_level
;
1017 jit_tex
->row_stride
[level
] = swr_res
->row_stride
[level
];
1018 jit_tex
->img_stride
[level
] = swr_res
->img_stride
[level
];
1019 jit_tex
->mip_offsets
[level
] = swr_res
->mip_offsets
[level
];
1025 /* VertexShader Constants */
1026 if (ctx
->dirty
& SWR_NEW_VSCONSTANTS
) {
1027 swr_draw_context
*pDC
= &ctx
->swrDC
;
1029 for (UINT i
= 0; i
< PIPE_MAX_CONSTANT_BUFFERS
; i
++) {
1030 const pipe_constant_buffer
*cb
=
1031 &ctx
->constants
[PIPE_SHADER_VERTEX
][i
];
1032 pDC
->num_constantsVS
[i
] = cb
->buffer_size
;
1034 pDC
->constantVS
[i
] =
1035 (const float *)((const uint8_t *)cb
->buffer
+ cb
->buffer_offset
);
1037 /* Need to copy these constants to scratch space */
1038 if (cb
->user_buffer
&& cb
->buffer_size
) {
1040 ((const uint8_t *)cb
->user_buffer
+ cb
->buffer_offset
);
1041 uint32_t size
= AlignUp(cb
->buffer_size
, 4);
1042 ptr
= swr_copy_to_scratch_space(
1043 ctx
, &ctx
->scratch
->vs_constants
, ptr
, size
);
1044 pDC
->constantVS
[i
] = (const float *)ptr
;
1050 /* FragmentShader Constants */
1051 if (ctx
->dirty
& SWR_NEW_FSCONSTANTS
) {
1052 swr_draw_context
*pDC
= &ctx
->swrDC
;
1054 for (UINT i
= 0; i
< PIPE_MAX_CONSTANT_BUFFERS
; i
++) {
1055 const pipe_constant_buffer
*cb
=
1056 &ctx
->constants
[PIPE_SHADER_FRAGMENT
][i
];
1057 pDC
->num_constantsFS
[i
] = cb
->buffer_size
;
1059 pDC
->constantFS
[i
] =
1060 (const float *)((const uint8_t *)cb
->buffer
+ cb
->buffer_offset
);
1062 /* Need to copy these constants to scratch space */
1063 if (cb
->user_buffer
&& cb
->buffer_size
) {
1065 ((const uint8_t *)cb
->user_buffer
+ cb
->buffer_offset
);
1066 uint32_t size
= AlignUp(cb
->buffer_size
, 4);
1067 ptr
= swr_copy_to_scratch_space(
1068 ctx
, &ctx
->scratch
->fs_constants
, ptr
, size
);
1069 pDC
->constantFS
[i
] = (const float *)ptr
;
1075 /* Depth/stencil state */
1076 if (ctx
->dirty
& (SWR_NEW_DEPTH_STENCIL_ALPHA
| SWR_NEW_FRAMEBUFFER
)) {
1077 struct pipe_depth_state
*depth
= &(ctx
->depth_stencil
->depth
);
1078 struct pipe_stencil_state
*stencil
= ctx
->depth_stencil
->stencil
;
1079 SWR_DEPTH_STENCIL_STATE depthStencilState
= {{0}};
1081 /* XXX, incomplete. Need to flesh out stencil & alpha test state
1082 struct pipe_stencil_state *front_stencil =
1083 ctx->depth_stencil.stencil[0];
1084 struct pipe_stencil_state *back_stencil = ctx->depth_stencil.stencil[1];
1085 struct pipe_alpha_state alpha;
1087 if (stencil
[0].enabled
) {
1088 depthStencilState
.stencilWriteEnable
= 1;
1089 depthStencilState
.stencilTestEnable
= 1;
1090 depthStencilState
.stencilTestFunc
=
1091 swr_convert_depth_func(stencil
[0].func
);
1093 depthStencilState
.stencilPassDepthPassOp
=
1094 swr_convert_stencil_op(stencil
[0].zpass_op
);
1095 depthStencilState
.stencilPassDepthFailOp
=
1096 swr_convert_stencil_op(stencil
[0].zfail_op
);
1097 depthStencilState
.stencilFailOp
=
1098 swr_convert_stencil_op(stencil
[0].fail_op
);
1099 depthStencilState
.stencilWriteMask
= stencil
[0].writemask
;
1100 depthStencilState
.stencilTestMask
= stencil
[0].valuemask
;
1101 depthStencilState
.stencilRefValue
= ctx
->stencil_ref
.ref_value
[0];
1103 if (stencil
[1].enabled
) {
1104 depthStencilState
.doubleSidedStencilTestEnable
= 1;
1106 depthStencilState
.backfaceStencilTestFunc
=
1107 swr_convert_depth_func(stencil
[1].func
);
1109 depthStencilState
.backfaceStencilPassDepthPassOp
=
1110 swr_convert_stencil_op(stencil
[1].zpass_op
);
1111 depthStencilState
.backfaceStencilPassDepthFailOp
=
1112 swr_convert_stencil_op(stencil
[1].zfail_op
);
1113 depthStencilState
.backfaceStencilFailOp
=
1114 swr_convert_stencil_op(stencil
[1].fail_op
);
1115 depthStencilState
.backfaceStencilWriteMask
= stencil
[1].writemask
;
1116 depthStencilState
.backfaceStencilTestMask
= stencil
[1].valuemask
;
1118 depthStencilState
.backfaceStencilRefValue
=
1119 ctx
->stencil_ref
.ref_value
[1];
1122 depthStencilState
.depthTestEnable
= depth
->enabled
;
1123 depthStencilState
.depthTestFunc
= swr_convert_depth_func(depth
->func
);
1124 depthStencilState
.depthWriteEnable
= depth
->writemask
;
1125 SwrSetDepthStencilState(ctx
->swrContext
, &depthStencilState
);
1129 if (ctx
->dirty
& (SWR_NEW_BLEND
|
1130 SWR_NEW_FRAMEBUFFER
|
1131 SWR_NEW_DEPTH_STENCIL_ALPHA
)) {
1132 struct pipe_framebuffer_state
*fb
= &ctx
->framebuffer
;
1134 SWR_BLEND_STATE blendState
;
1135 memcpy(&blendState
, &ctx
->blend
->blendState
, sizeof(blendState
));
1136 blendState
.constantColor
[0] = ctx
->blend_color
.color
[0];
1137 blendState
.constantColor
[1] = ctx
->blend_color
.color
[1];
1138 blendState
.constantColor
[2] = ctx
->blend_color
.color
[2];
1139 blendState
.constantColor
[3] = ctx
->blend_color
.color
[3];
1140 blendState
.alphaTestReference
=
1141 *((uint32_t*)&ctx
->depth_stencil
->alpha
.ref_value
);
1144 blendState
.sampleMask
= 0;
1145 blendState
.sampleCount
= SWR_MULTISAMPLE_1X
;
1147 /* If there are no color buffers bound, disable writes on RT0
1149 if (fb
->nr_cbufs
== 0) {
1150 blendState
.renderTarget
[0].writeDisableRed
= 1;
1151 blendState
.renderTarget
[0].writeDisableGreen
= 1;
1152 blendState
.renderTarget
[0].writeDisableBlue
= 1;
1153 blendState
.renderTarget
[0].writeDisableAlpha
= 1;
1154 SwrSetBlendFunc(ctx
->swrContext
, 0, NULL
);
1157 for (int target
= 0;
1158 target
< std::min(SWR_NUM_RENDERTARGETS
,
1159 PIPE_MAX_COLOR_BUFS
);
1161 if (!fb
->cbufs
[target
])
1164 struct swr_resource
*colorBuffer
=
1165 swr_resource(fb
->cbufs
[target
]->texture
);
1167 BLEND_COMPILE_STATE compileState
;
1168 memset(&compileState
, 0, sizeof(compileState
));
1169 compileState
.format
= colorBuffer
->swr
.format
;
1170 memcpy(&compileState
.blendState
,
1171 &ctx
->blend
->compileState
[target
],
1172 sizeof(compileState
.blendState
));
1174 if (compileState
.blendState
.blendEnable
== false &&
1175 compileState
.blendState
.logicOpEnable
== false) {
1176 SwrSetBlendFunc(ctx
->swrContext
, target
, NULL
);
1180 compileState
.desc
.alphaTestEnable
=
1181 ctx
->depth_stencil
->alpha
.enabled
;
1182 compileState
.desc
.independentAlphaBlendEnable
=
1183 ctx
->blend
->pipe
.independent_blend_enable
;
1184 compileState
.desc
.alphaToCoverageEnable
=
1185 ctx
->blend
->pipe
.alpha_to_coverage
;
1186 compileState
.desc
.sampleMaskEnable
= 0; // XXX
1187 compileState
.desc
.numSamples
= 1; // XXX
1189 compileState
.alphaTestFunction
=
1190 swr_convert_depth_func(ctx
->depth_stencil
->alpha
.func
);
1191 compileState
.alphaTestFormat
= ALPHA_TEST_FLOAT32
; // xxx
1193 PFN_BLEND_JIT_FUNC func
= NULL
;
1194 auto search
= ctx
->blendJIT
->find(compileState
);
1195 if (search
!= ctx
->blendJIT
->end()) {
1196 func
= search
->second
;
1198 HANDLE hJitMgr
= swr_screen(ctx
->pipe
.screen
)->hJitMgr
;
1199 func
= JitCompileBlend(hJitMgr
, compileState
);
1200 debug_printf("BLEND shader %p\n", func
);
1201 assert(func
&& "Error: BlendShader = NULL");
1203 ctx
->blendJIT
->insert(std::make_pair(compileState
, func
));
1205 SwrSetBlendFunc(ctx
->swrContext
, target
, func
);
1208 SwrSetBlendState(ctx
->swrContext
, &blendState
);
1211 if (ctx
->dirty
& SWR_NEW_STIPPLE
) {
1212 /* XXX What to do with this one??? SWR doesn't stipple */
1215 if (ctx
->dirty
& (SWR_NEW_VS
| SWR_NEW_SO
| SWR_NEW_RASTERIZER
)) {
1216 ctx
->vs
->soState
.rasterizerDisable
=
1217 ctx
->rasterizer
->rasterizer_discard
;
1218 SwrSetSoState(ctx
->swrContext
, &ctx
->vs
->soState
);
1220 pipe_stream_output_info
*stream_output
= &ctx
->vs
->pipe
.stream_output
;
1222 for (uint32_t i
= 0; i
< ctx
->num_so_targets
; i
++) {
1223 SWR_STREAMOUT_BUFFER buffer
= {0};
1224 if (!ctx
->so_targets
[i
])
1226 buffer
.enable
= true;
1228 (uint32_t *)swr_resource_data(ctx
->so_targets
[i
]->buffer
);
1229 buffer
.bufferSize
= ctx
->so_targets
[i
]->buffer_size
>> 2;
1230 buffer
.pitch
= stream_output
->stride
[i
];
1231 buffer
.streamOffset
= ctx
->so_targets
[i
]->buffer_offset
>> 2;
1233 SwrSetSoBuffers(ctx
->swrContext
, &buffer
, i
);
1237 uint32_t linkage
= ctx
->vs
->linkageMask
;
1238 if (ctx
->rasterizer
->sprite_coord_enable
)
1239 linkage
|= (1 << ctx
->vs
->info
.base
.num_outputs
);
1241 SwrSetLinkage(ctx
->swrContext
, linkage
, NULL
);
1243 // set up frontend state
1244 SWR_FRONTEND_STATE feState
= {0};
1245 SwrSetFrontendState(ctx
->swrContext
, &feState
);
1247 // set up backend state
1248 SWR_BACKEND_STATE backendState
= {0};
1249 backendState
.numAttributes
= 1;
1250 backendState
.numComponents
[0] = 4;
1251 backendState
.constantInterpolationMask
= ctx
->fs
->constantMask
;
1252 backendState
.pointSpriteTexCoordMask
= ctx
->fs
->pointSpriteMask
;
1254 SwrSetBackendState(ctx
->swrContext
, &backendState
);
1256 ctx
->dirty
= post_update_dirty_flags
;
1259 static struct pipe_stream_output_target
*
1260 swr_create_so_target(struct pipe_context
*pipe
,
1261 struct pipe_resource
*buffer
,
1262 unsigned buffer_offset
,
1263 unsigned buffer_size
)
1265 struct pipe_stream_output_target
*target
;
1267 target
= CALLOC_STRUCT(pipe_stream_output_target
);
1271 target
->context
= pipe
;
1272 target
->reference
.count
= 1;
1273 pipe_resource_reference(&target
->buffer
, buffer
);
1274 target
->buffer_offset
= buffer_offset
;
1275 target
->buffer_size
= buffer_size
;
1280 swr_destroy_so_target(struct pipe_context
*pipe
,
1281 struct pipe_stream_output_target
*target
)
1283 pipe_resource_reference(&target
->buffer
, NULL
);
1288 swr_set_so_targets(struct pipe_context
*pipe
,
1289 unsigned num_targets
,
1290 struct pipe_stream_output_target
**targets
,
1291 const unsigned *offsets
)
1293 struct swr_context
*swr
= swr_context(pipe
);
1296 assert(num_targets
< MAX_SO_STREAMS
);
1298 for (i
= 0; i
< num_targets
; i
++) {
1299 pipe_so_target_reference(
1300 (struct pipe_stream_output_target
**)&swr
->so_targets
[i
],
1304 for (/* fall-through */; i
< swr
->num_so_targets
; i
++) {
1305 pipe_so_target_reference(
1306 (struct pipe_stream_output_target
**)&swr
->so_targets
[i
], NULL
);
1309 swr
->num_so_targets
= num_targets
;
1311 swr
->dirty
= SWR_NEW_SO
;
1316 swr_state_init(struct pipe_context
*pipe
)
1318 pipe
->create_blend_state
= swr_create_blend_state
;
1319 pipe
->bind_blend_state
= swr_bind_blend_state
;
1320 pipe
->delete_blend_state
= swr_delete_blend_state
;
1322 pipe
->create_depth_stencil_alpha_state
= swr_create_depth_stencil_state
;
1323 pipe
->bind_depth_stencil_alpha_state
= swr_bind_depth_stencil_state
;
1324 pipe
->delete_depth_stencil_alpha_state
= swr_delete_depth_stencil_state
;
1326 pipe
->create_rasterizer_state
= swr_create_rasterizer_state
;
1327 pipe
->bind_rasterizer_state
= swr_bind_rasterizer_state
;
1328 pipe
->delete_rasterizer_state
= swr_delete_rasterizer_state
;
1330 pipe
->create_sampler_state
= swr_create_sampler_state
;
1331 pipe
->bind_sampler_states
= swr_bind_sampler_states
;
1332 pipe
->delete_sampler_state
= swr_delete_sampler_state
;
1334 pipe
->create_sampler_view
= swr_create_sampler_view
;
1335 pipe
->set_sampler_views
= swr_set_sampler_views
;
1336 pipe
->sampler_view_destroy
= swr_sampler_view_destroy
;
1338 pipe
->create_vs_state
= swr_create_vs_state
;
1339 pipe
->bind_vs_state
= swr_bind_vs_state
;
1340 pipe
->delete_vs_state
= swr_delete_vs_state
;
1342 pipe
->create_fs_state
= swr_create_fs_state
;
1343 pipe
->bind_fs_state
= swr_bind_fs_state
;
1344 pipe
->delete_fs_state
= swr_delete_fs_state
;
1346 pipe
->set_constant_buffer
= swr_set_constant_buffer
;
1348 pipe
->create_vertex_elements_state
= swr_create_vertex_elements_state
;
1349 pipe
->bind_vertex_elements_state
= swr_bind_vertex_elements_state
;
1350 pipe
->delete_vertex_elements_state
= swr_delete_vertex_elements_state
;
1352 pipe
->set_vertex_buffers
= swr_set_vertex_buffers
;
1353 pipe
->set_index_buffer
= swr_set_index_buffer
;
1355 pipe
->set_polygon_stipple
= swr_set_polygon_stipple
;
1356 pipe
->set_clip_state
= swr_set_clip_state
;
1357 pipe
->set_scissor_states
= swr_set_scissor_states
;
1358 pipe
->set_viewport_states
= swr_set_viewport_states
;
1360 pipe
->set_framebuffer_state
= swr_set_framebuffer_state
;
1362 pipe
->set_blend_color
= swr_set_blend_color
;
1363 pipe
->set_stencil_ref
= swr_set_stencil_ref
;
1365 pipe
->set_sample_mask
= swr_set_sample_mask
;
1367 pipe
->create_stream_output_target
= swr_create_so_target
;
1368 pipe
->stream_output_target_destroy
= swr_destroy_so_target
;
1369 pipe
->set_stream_output_targets
= swr_set_so_targets
;