1 /****************************************************************************
2 * Copyright (C) 2015 Intel Corporation. All Rights Reserved.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 ***************************************************************************/
24 // llvm redefines DEBUG
25 #pragma push_macro("DEBUG")
27 #include "JitManager.h"
28 #pragma pop_macro("DEBUG")
30 #include "common/os.h"
32 #include "state_llvm.h"
34 #include "gallivm/lp_bld_tgsi.h"
35 #include "util/u_format.h"
37 #include "util/u_memory.h"
38 #include "util/u_inlines.h"
39 #include "util/u_helpers.h"
40 #include "util/u_framebuffer.h"
41 #include "util/u_viewport.h"
43 #include "swr_state.h"
44 #include "swr_context.h"
45 #include "swr_context_llvm.h"
46 #include "swr_screen.h"
47 #include "swr_resource.h"
48 #include "swr_tex_sample.h"
49 #include "swr_scratch.h"
50 #include "swr_shader.h"
51 #include "swr_fence.h"
53 /* These should be pulled out into separate files as necessary
54 * Just initializing everything here to get going. */
57 swr_create_blend_state(struct pipe_context
*pipe
,
58 const struct pipe_blend_state
*blend
)
60 struct swr_blend_state
*state
= CALLOC_STRUCT(swr_blend_state
);
62 memcpy(&state
->pipe
, blend
, sizeof(*blend
));
64 struct pipe_blend_state
*pipe_blend
= &state
->pipe
;
67 target
< std::min(SWR_NUM_RENDERTARGETS
, PIPE_MAX_COLOR_BUFS
);
70 struct pipe_rt_blend_state
*rt_blend
= &pipe_blend
->rt
[target
];
71 SWR_RENDER_TARGET_BLEND_STATE
&blendState
=
72 state
->blendState
.renderTarget
[target
];
73 RENDER_TARGET_BLEND_COMPILE_STATE
&compileState
=
74 state
->compileState
[target
];
76 if (target
!= 0 && !pipe_blend
->independent_blend_enable
) {
78 &state
->compileState
[0],
79 sizeof(RENDER_TARGET_BLEND_COMPILE_STATE
));
83 compileState
.blendEnable
= rt_blend
->blend_enable
;
84 if (compileState
.blendEnable
) {
85 compileState
.sourceAlphaBlendFactor
=
86 swr_convert_blend_factor(rt_blend
->alpha_src_factor
);
87 compileState
.destAlphaBlendFactor
=
88 swr_convert_blend_factor(rt_blend
->alpha_dst_factor
);
89 compileState
.sourceBlendFactor
=
90 swr_convert_blend_factor(rt_blend
->rgb_src_factor
);
91 compileState
.destBlendFactor
=
92 swr_convert_blend_factor(rt_blend
->rgb_dst_factor
);
94 compileState
.colorBlendFunc
=
95 swr_convert_blend_func(rt_blend
->rgb_func
);
96 compileState
.alphaBlendFunc
=
97 swr_convert_blend_func(rt_blend
->alpha_func
);
99 compileState
.logicOpEnable
= state
->pipe
.logicop_enable
;
100 if (compileState
.logicOpEnable
) {
101 compileState
.logicOpFunc
=
102 swr_convert_logic_op(state
->pipe
.logicop_func
);
105 blendState
.writeDisableRed
=
106 (rt_blend
->colormask
& PIPE_MASK_R
) ? 0 : 1;
107 blendState
.writeDisableGreen
=
108 (rt_blend
->colormask
& PIPE_MASK_G
) ? 0 : 1;
109 blendState
.writeDisableBlue
=
110 (rt_blend
->colormask
& PIPE_MASK_B
) ? 0 : 1;
111 blendState
.writeDisableAlpha
=
112 (rt_blend
->colormask
& PIPE_MASK_A
) ? 0 : 1;
114 if (rt_blend
->colormask
== 0)
115 compileState
.blendEnable
= false;
122 swr_bind_blend_state(struct pipe_context
*pipe
, void *blend
)
124 struct swr_context
*ctx
= swr_context(pipe
);
126 if (ctx
->blend
== blend
)
129 ctx
->blend
= (swr_blend_state
*)blend
;
131 ctx
->dirty
|= SWR_NEW_BLEND
;
135 swr_delete_blend_state(struct pipe_context
*pipe
, void *blend
)
141 swr_set_blend_color(struct pipe_context
*pipe
,
142 const struct pipe_blend_color
*color
)
144 struct swr_context
*ctx
= swr_context(pipe
);
146 ctx
->blend_color
= *color
;
148 ctx
->dirty
|= SWR_NEW_BLEND
;
152 swr_set_stencil_ref(struct pipe_context
*pipe
,
153 const struct pipe_stencil_ref
*ref
)
155 struct swr_context
*ctx
= swr_context(pipe
);
157 ctx
->stencil_ref
= *ref
;
159 ctx
->dirty
|= SWR_NEW_DEPTH_STENCIL_ALPHA
;
163 swr_create_depth_stencil_state(
164 struct pipe_context
*pipe
,
165 const struct pipe_depth_stencil_alpha_state
*depth_stencil
)
167 struct pipe_depth_stencil_alpha_state
*state
;
169 state
= (pipe_depth_stencil_alpha_state
*)mem_dup(depth_stencil
,
170 sizeof *depth_stencil
);
176 swr_bind_depth_stencil_state(struct pipe_context
*pipe
, void *depth_stencil
)
178 struct swr_context
*ctx
= swr_context(pipe
);
180 if (ctx
->depth_stencil
== (pipe_depth_stencil_alpha_state
*)depth_stencil
)
183 ctx
->depth_stencil
= (pipe_depth_stencil_alpha_state
*)depth_stencil
;
185 ctx
->dirty
|= SWR_NEW_DEPTH_STENCIL_ALPHA
;
189 swr_delete_depth_stencil_state(struct pipe_context
*pipe
, void *depth
)
196 swr_create_rasterizer_state(struct pipe_context
*pipe
,
197 const struct pipe_rasterizer_state
*rast
)
199 struct pipe_rasterizer_state
*state
;
200 state
= (pipe_rasterizer_state
*)mem_dup(rast
, sizeof *rast
);
206 swr_bind_rasterizer_state(struct pipe_context
*pipe
, void *handle
)
208 struct swr_context
*ctx
= swr_context(pipe
);
209 const struct pipe_rasterizer_state
*rasterizer
=
210 (const struct pipe_rasterizer_state
*)handle
;
212 if (ctx
->rasterizer
== (pipe_rasterizer_state
*)rasterizer
)
215 ctx
->rasterizer
= (pipe_rasterizer_state
*)rasterizer
;
217 ctx
->dirty
|= SWR_NEW_RASTERIZER
;
221 swr_delete_rasterizer_state(struct pipe_context
*pipe
, void *rasterizer
)
228 swr_create_sampler_state(struct pipe_context
*pipe
,
229 const struct pipe_sampler_state
*sampler
)
231 struct pipe_sampler_state
*state
=
232 (pipe_sampler_state
*)mem_dup(sampler
, sizeof *sampler
);
238 swr_bind_sampler_states(struct pipe_context
*pipe
,
239 enum pipe_shader_type shader
,
244 struct swr_context
*ctx
= swr_context(pipe
);
247 assert(shader
< PIPE_SHADER_TYPES
);
248 assert(start
+ num
<= ARRAY_SIZE(ctx
->samplers
[shader
]));
250 /* set the new samplers */
251 ctx
->num_samplers
[shader
] = num
;
252 for (i
= 0; i
< num
; i
++) {
253 ctx
->samplers
[shader
][start
+ i
] = (pipe_sampler_state
*)samplers
[i
];
256 ctx
->dirty
|= SWR_NEW_SAMPLER
;
260 swr_delete_sampler_state(struct pipe_context
*pipe
, void *sampler
)
266 static struct pipe_sampler_view
*
267 swr_create_sampler_view(struct pipe_context
*pipe
,
268 struct pipe_resource
*texture
,
269 const struct pipe_sampler_view
*templ
)
271 struct pipe_sampler_view
*view
= CALLOC_STRUCT(pipe_sampler_view
);
275 view
->reference
.count
= 1;
276 view
->texture
= NULL
;
277 pipe_resource_reference(&view
->texture
, texture
);
278 view
->context
= pipe
;
285 swr_set_sampler_views(struct pipe_context
*pipe
,
286 enum pipe_shader_type shader
,
289 struct pipe_sampler_view
**views
)
291 struct swr_context
*ctx
= swr_context(pipe
);
294 assert(num
<= PIPE_MAX_SHADER_SAMPLER_VIEWS
);
296 assert(shader
< PIPE_SHADER_TYPES
);
297 assert(start
+ num
<= ARRAY_SIZE(ctx
->sampler_views
[shader
]));
299 /* set the new sampler views */
300 ctx
->num_sampler_views
[shader
] = num
;
301 for (i
= 0; i
< num
; i
++) {
302 /* Note: we're using pipe_sampler_view_release() here to work around
303 * a possible crash when the old view belongs to another context that
304 * was already destroyed.
306 pipe_sampler_view_release(pipe
, &ctx
->sampler_views
[shader
][start
+ i
]);
307 pipe_sampler_view_reference(&ctx
->sampler_views
[shader
][start
+ i
],
311 ctx
->dirty
|= SWR_NEW_SAMPLER_VIEW
;
315 swr_sampler_view_destroy(struct pipe_context
*pipe
,
316 struct pipe_sampler_view
*view
)
318 pipe_resource_reference(&view
->texture
, NULL
);
323 swr_create_vs_state(struct pipe_context
*pipe
,
324 const struct pipe_shader_state
*vs
)
326 struct swr_vertex_shader
*swr_vs
= new swr_vertex_shader
;
330 swr_vs
->pipe
.tokens
= tgsi_dup_tokens(vs
->tokens
);
331 swr_vs
->pipe
.stream_output
= vs
->stream_output
;
333 lp_build_tgsi_info(vs
->tokens
, &swr_vs
->info
);
335 swr_vs
->soState
= {0};
337 if (swr_vs
->pipe
.stream_output
.num_outputs
) {
338 pipe_stream_output_info
*stream_output
= &swr_vs
->pipe
.stream_output
;
340 swr_vs
->soState
.soEnable
= true;
341 // soState.rasterizerDisable set on state dirty
342 // soState.streamToRasterizer not used
344 for (uint32_t i
= 0; i
< stream_output
->num_outputs
; i
++) {
345 swr_vs
->soState
.streamMasks
[stream_output
->output
[i
].stream
] |=
346 1 << (stream_output
->output
[i
].register_index
- 1);
348 for (uint32_t i
= 0; i
< MAX_SO_STREAMS
; i
++) {
349 swr_vs
->soState
.streamNumEntries
[i
] =
350 _mm_popcnt_u32(swr_vs
->soState
.streamMasks
[i
]);
358 swr_bind_vs_state(struct pipe_context
*pipe
, void *vs
)
360 struct swr_context
*ctx
= swr_context(pipe
);
365 ctx
->vs
= (swr_vertex_shader
*)vs
;
366 ctx
->dirty
|= SWR_NEW_VS
;
370 swr_delete_vs_state(struct pipe_context
*pipe
, void *vs
)
372 struct swr_vertex_shader
*swr_vs
= (swr_vertex_shader
*)vs
;
373 FREE((void *)swr_vs
->pipe
.tokens
);
378 swr_create_fs_state(struct pipe_context
*pipe
,
379 const struct pipe_shader_state
*fs
)
381 struct swr_fragment_shader
*swr_fs
= new swr_fragment_shader
;
385 swr_fs
->pipe
.tokens
= tgsi_dup_tokens(fs
->tokens
);
387 lp_build_tgsi_info(fs
->tokens
, &swr_fs
->info
);
394 swr_bind_fs_state(struct pipe_context
*pipe
, void *fs
)
396 struct swr_context
*ctx
= swr_context(pipe
);
401 ctx
->fs
= (swr_fragment_shader
*)fs
;
402 ctx
->dirty
|= SWR_NEW_FS
;
406 swr_delete_fs_state(struct pipe_context
*pipe
, void *fs
)
408 struct swr_fragment_shader
*swr_fs
= (swr_fragment_shader
*)fs
;
409 FREE((void *)swr_fs
->pipe
.tokens
);
415 swr_set_constant_buffer(struct pipe_context
*pipe
,
418 const struct pipe_constant_buffer
*cb
)
420 struct swr_context
*ctx
= swr_context(pipe
);
421 struct pipe_resource
*constants
= cb
? cb
->buffer
: NULL
;
423 assert(shader
< PIPE_SHADER_TYPES
);
424 assert(index
< ARRAY_SIZE(ctx
->constants
[shader
]));
426 /* note: reference counting */
427 util_copy_constant_buffer(&ctx
->constants
[shader
][index
], cb
);
429 if (shader
== PIPE_SHADER_VERTEX
|| shader
== PIPE_SHADER_GEOMETRY
) {
430 ctx
->dirty
|= SWR_NEW_VSCONSTANTS
;
431 } else if (shader
== PIPE_SHADER_FRAGMENT
) {
432 ctx
->dirty
|= SWR_NEW_FSCONSTANTS
;
435 if (cb
&& cb
->user_buffer
) {
436 pipe_resource_reference(&constants
, NULL
);
442 swr_create_vertex_elements_state(struct pipe_context
*pipe
,
443 unsigned num_elements
,
444 const struct pipe_vertex_element
*attribs
)
446 struct swr_vertex_element_state
*velems
;
447 assert(num_elements
<= PIPE_MAX_ATTRIBS
);
448 velems
= CALLOC_STRUCT(swr_vertex_element_state
);
450 velems
->fsState
.numAttribs
= num_elements
;
451 for (unsigned i
= 0; i
< num_elements
; i
++) {
452 // XXX: we should do this keyed on the VS usage info
454 const struct util_format_description
*desc
=
455 util_format_description(attribs
[i
].src_format
);
457 velems
->fsState
.layout
[i
].AlignedByteOffset
= attribs
[i
].src_offset
;
458 velems
->fsState
.layout
[i
].Format
=
459 mesa_to_swr_format(attribs
[i
].src_format
);
460 velems
->fsState
.layout
[i
].StreamIndex
=
461 attribs
[i
].vertex_buffer_index
;
462 velems
->fsState
.layout
[i
].InstanceEnable
=
463 attribs
[i
].instance_divisor
!= 0;
464 velems
->fsState
.layout
[i
].ComponentControl0
=
465 desc
->channel
[0].type
!= UTIL_FORMAT_TYPE_VOID
466 ? ComponentControl::StoreSrc
467 : ComponentControl::Store0
;
468 velems
->fsState
.layout
[i
].ComponentControl1
=
469 desc
->channel
[1].type
!= UTIL_FORMAT_TYPE_VOID
470 ? ComponentControl::StoreSrc
471 : ComponentControl::Store0
;
472 velems
->fsState
.layout
[i
].ComponentControl2
=
473 desc
->channel
[2].type
!= UTIL_FORMAT_TYPE_VOID
474 ? ComponentControl::StoreSrc
475 : ComponentControl::Store0
;
476 velems
->fsState
.layout
[i
].ComponentControl3
=
477 desc
->channel
[3].type
!= UTIL_FORMAT_TYPE_VOID
478 ? ComponentControl::StoreSrc
479 : ComponentControl::Store1Fp
;
480 velems
->fsState
.layout
[i
].ComponentPacking
= ComponentEnable::XYZW
;
481 velems
->fsState
.layout
[i
].InstanceDataStepRate
=
482 attribs
[i
].instance_divisor
;
484 /* Calculate the pitch of each stream */
485 const SWR_FORMAT_INFO
&swr_desc
= GetFormatInfo(
486 mesa_to_swr_format(attribs
[i
].src_format
));
487 velems
->stream_pitch
[attribs
[i
].vertex_buffer_index
] += swr_desc
.Bpp
;
495 swr_bind_vertex_elements_state(struct pipe_context
*pipe
, void *velems
)
497 struct swr_context
*ctx
= swr_context(pipe
);
498 struct swr_vertex_element_state
*swr_velems
=
499 (struct swr_vertex_element_state
*)velems
;
501 ctx
->velems
= swr_velems
;
502 ctx
->dirty
|= SWR_NEW_VERTEX
;
506 swr_delete_vertex_elements_state(struct pipe_context
*pipe
, void *velems
)
508 /* XXX Need to destroy fetch shader? */
514 swr_set_vertex_buffers(struct pipe_context
*pipe
,
516 unsigned num_elements
,
517 const struct pipe_vertex_buffer
*buffers
)
519 struct swr_context
*ctx
= swr_context(pipe
);
521 assert(num_elements
<= PIPE_MAX_ATTRIBS
);
523 util_set_vertex_buffers_count(ctx
->vertex_buffer
,
524 &ctx
->num_vertex_buffers
,
529 ctx
->dirty
|= SWR_NEW_VERTEX
;
534 swr_set_index_buffer(struct pipe_context
*pipe
,
535 const struct pipe_index_buffer
*ib
)
537 struct swr_context
*ctx
= swr_context(pipe
);
540 memcpy(&ctx
->index_buffer
, ib
, sizeof(ctx
->index_buffer
));
542 memset(&ctx
->index_buffer
, 0, sizeof(ctx
->index_buffer
));
544 ctx
->dirty
|= SWR_NEW_VERTEX
;
548 swr_set_polygon_stipple(struct pipe_context
*pipe
,
549 const struct pipe_poly_stipple
*stipple
)
551 struct swr_context
*ctx
= swr_context(pipe
);
553 ctx
->poly_stipple
= *stipple
; /* struct copy */
554 ctx
->dirty
|= SWR_NEW_STIPPLE
;
558 swr_set_clip_state(struct pipe_context
*pipe
,
559 const struct pipe_clip_state
*clip
)
561 struct swr_context
*ctx
= swr_context(pipe
);
564 /* XXX Unimplemented, but prevents crash */
566 ctx
->dirty
|= SWR_NEW_CLIP
;
571 swr_set_scissor_states(struct pipe_context
*pipe
,
573 unsigned num_viewports
,
574 const struct pipe_scissor_state
*scissor
)
576 struct swr_context
*ctx
= swr_context(pipe
);
578 ctx
->scissor
= *scissor
;
579 ctx
->swr_scissor
.xmin
= scissor
->minx
;
580 ctx
->swr_scissor
.xmax
= scissor
->maxx
;
581 ctx
->swr_scissor
.ymin
= scissor
->miny
;
582 ctx
->swr_scissor
.ymax
= scissor
->maxy
;
583 ctx
->dirty
|= SWR_NEW_SCISSOR
;
587 swr_set_viewport_states(struct pipe_context
*pipe
,
589 unsigned num_viewports
,
590 const struct pipe_viewport_state
*vpt
)
592 struct swr_context
*ctx
= swr_context(pipe
);
594 ctx
->viewport
= *vpt
;
595 ctx
->dirty
|= SWR_NEW_VIEWPORT
;
600 swr_set_framebuffer_state(struct pipe_context
*pipe
,
601 const struct pipe_framebuffer_state
*fb
)
603 struct swr_context
*ctx
= swr_context(pipe
);
605 boolean changed
= !util_framebuffer_state_equal(&ctx
->framebuffer
, fb
);
607 assert(fb
->width
<= KNOB_GUARDBAND_WIDTH
);
608 assert(fb
->height
<= KNOB_GUARDBAND_HEIGHT
);
612 for (i
= 0; i
< fb
->nr_cbufs
; ++i
)
613 pipe_surface_reference(&ctx
->framebuffer
.cbufs
[i
], fb
->cbufs
[i
]);
614 for (; i
< ctx
->framebuffer
.nr_cbufs
; ++i
)
615 pipe_surface_reference(&ctx
->framebuffer
.cbufs
[i
], NULL
);
617 ctx
->framebuffer
.nr_cbufs
= fb
->nr_cbufs
;
619 ctx
->framebuffer
.width
= fb
->width
;
620 ctx
->framebuffer
.height
= fb
->height
;
622 pipe_surface_reference(&ctx
->framebuffer
.zsbuf
, fb
->zsbuf
);
624 ctx
->dirty
|= SWR_NEW_FRAMEBUFFER
;
630 swr_set_sample_mask(struct pipe_context
*pipe
, unsigned sample_mask
)
632 struct swr_context
*ctx
= swr_context(pipe
);
634 if (sample_mask
!= ctx
->sample_mask
) {
635 ctx
->sample_mask
= sample_mask
;
636 ctx
->dirty
|= SWR_NEW_RASTERIZER
;
641 * Update resource in-use status
642 * All resources bound to color or depth targets marked as WRITE resources.
643 * VBO Vertex/index buffers and texture views marked as READ resources.
646 swr_update_resource_status(struct pipe_context
*pipe
,
647 const struct pipe_draw_info
*p_draw_info
)
649 struct swr_context
*ctx
= swr_context(pipe
);
650 struct pipe_framebuffer_state
*fb
= &ctx
->framebuffer
;
652 /* colorbuffer targets */
654 for (uint32_t i
= 0; i
< fb
->nr_cbufs
; ++i
)
656 swr_resource_write(fb
->cbufs
[i
]->texture
);
658 /* depth/stencil target */
660 swr_resource_write(fb
->zsbuf
->texture
);
662 /* VBO vertex buffers */
663 for (uint32_t i
= 0; i
< ctx
->num_vertex_buffers
; i
++) {
664 struct pipe_vertex_buffer
*vb
= &ctx
->vertex_buffer
[i
];
665 if (!vb
->user_buffer
)
666 swr_resource_read(vb
->buffer
);
669 /* VBO index buffer */
670 if (p_draw_info
&& p_draw_info
->indexed
) {
671 struct pipe_index_buffer
*ib
= &ctx
->index_buffer
;
672 if (!ib
->user_buffer
)
673 swr_resource_read(ib
->buffer
);
676 /* texture sampler views */
677 for (uint32_t j
: {PIPE_SHADER_VERTEX
, PIPE_SHADER_FRAGMENT
}) {
678 for (uint32_t i
= 0; i
< ctx
->num_sampler_views
[j
]; i
++) {
679 struct pipe_sampler_view
*view
= ctx
->sampler_views
[j
][i
];
681 swr_resource_read(view
->texture
);
685 /* constant buffers */
686 for (uint32_t j
: {PIPE_SHADER_VERTEX
, PIPE_SHADER_FRAGMENT
}) {
687 for (uint32_t i
= 0; i
< PIPE_MAX_CONSTANT_BUFFERS
; i
++) {
688 struct pipe_constant_buffer
*cb
= &ctx
->constants
[j
][i
];
690 swr_resource_read(cb
->buffer
);
696 swr_update_texture_state(struct swr_context
*ctx
,
697 unsigned shader_type
,
698 unsigned num_sampler_views
,
699 swr_jit_texture
*textures
)
701 for (unsigned i
= 0; i
< num_sampler_views
; i
++) {
702 struct pipe_sampler_view
*view
=
703 ctx
->sampler_views
[shader_type
][i
];
706 struct pipe_resource
*res
= view
->texture
;
707 struct swr_resource
*swr_res
= swr_resource(res
);
708 struct swr_jit_texture
*jit_tex
= &textures
[i
];
709 memset(jit_tex
, 0, sizeof(*jit_tex
));
710 jit_tex
->width
= res
->width0
;
711 jit_tex
->height
= res
->height0
;
712 jit_tex
->depth
= res
->depth0
;
713 jit_tex
->first_level
= view
->u
.tex
.first_level
;
714 jit_tex
->last_level
= view
->u
.tex
.last_level
;
715 jit_tex
->base_ptr
= swr_res
->swr
.pBaseAddress
;
717 for (unsigned level
= jit_tex
->first_level
;
718 level
<= jit_tex
->last_level
;
720 jit_tex
->row_stride
[level
] = swr_res
->row_stride
[level
];
721 jit_tex
->img_stride
[level
] = swr_res
->img_stride
[level
];
722 jit_tex
->mip_offsets
[level
] = swr_res
->mip_offsets
[level
];
729 swr_update_sampler_state(struct swr_context
*ctx
,
730 unsigned shader_type
,
731 unsigned num_samplers
,
732 swr_jit_sampler
*samplers
)
734 for (unsigned i
= 0; i
< num_samplers
; i
++) {
735 const struct pipe_sampler_state
*sampler
=
736 ctx
->samplers
[shader_type
][i
];
739 samplers
[i
].min_lod
= sampler
->min_lod
;
740 samplers
[i
].max_lod
= sampler
->max_lod
;
741 samplers
[i
].lod_bias
= sampler
->lod_bias
;
742 COPY_4V(samplers
[i
].border_color
, sampler
->border_color
.f
);
748 swr_update_constants(struct swr_context
*ctx
, enum pipe_shader_type shaderType
)
750 swr_draw_context
*pDC
= &ctx
->swrDC
;
752 const float **constant
;
753 uint32_t *num_constants
;
754 struct swr_scratch_space
*scratch
;
756 switch (shaderType
) {
757 case PIPE_SHADER_VERTEX
:
758 constant
= pDC
->constantVS
;
759 num_constants
= pDC
->num_constantsVS
;
760 scratch
= &ctx
->scratch
->vs_constants
;
762 case PIPE_SHADER_FRAGMENT
:
763 constant
= pDC
->constantFS
;
764 num_constants
= pDC
->num_constantsFS
;
765 scratch
= &ctx
->scratch
->fs_constants
;
768 debug_printf("Unsupported shader type constants\n");
772 for (UINT i
= 0; i
< PIPE_MAX_CONSTANT_BUFFERS
; i
++) {
773 const pipe_constant_buffer
*cb
= &ctx
->constants
[shaderType
][i
];
774 num_constants
[i
] = cb
->buffer_size
;
777 (const float *)(swr_resource_data(cb
->buffer
) +
780 /* Need to copy these constants to scratch space */
781 if (cb
->user_buffer
&& cb
->buffer_size
) {
783 ((const uint8_t *)cb
->user_buffer
+ cb
->buffer_offset
);
784 uint32_t size
= AlignUp(cb
->buffer_size
, 4);
785 ptr
= swr_copy_to_scratch_space(ctx
, scratch
, ptr
, size
);
786 constant
[i
] = (const float *)ptr
;
793 swr_update_derived(struct pipe_context
*pipe
,
794 const struct pipe_draw_info
*p_draw_info
)
796 struct swr_context
*ctx
= swr_context(pipe
);
797 struct swr_screen
*screen
= swr_screen(ctx
->pipe
.screen
);
799 /* Update screen->pipe to current pipe context. */
800 if (screen
->pipe
!= pipe
)
803 /* Any state that requires dirty flags to be re-triggered sets this mask */
804 /* For example, user_buffer vertex and index buffers. */
805 unsigned post_update_dirty_flags
= 0;
808 if (ctx
->dirty
& SWR_NEW_FRAMEBUFFER
) {
809 struct pipe_framebuffer_state
*fb
= &ctx
->framebuffer
;
810 SWR_SURFACE_STATE
*new_attachment
[SWR_NUM_ATTACHMENTS
] = {0};
813 /* colorbuffer targets */
815 for (i
= 0; i
< fb
->nr_cbufs
; ++i
)
817 struct swr_resource
*colorBuffer
=
818 swr_resource(fb
->cbufs
[i
]->texture
);
819 new_attachment
[SWR_ATTACHMENT_COLOR0
+ i
] = &colorBuffer
->swr
;
822 /* depth/stencil target */
824 struct swr_resource
*depthStencilBuffer
=
825 swr_resource(fb
->zsbuf
->texture
);
826 if (depthStencilBuffer
->has_depth
) {
827 new_attachment
[SWR_ATTACHMENT_DEPTH
] = &depthStencilBuffer
->swr
;
829 if (depthStencilBuffer
->has_stencil
)
830 new_attachment
[SWR_ATTACHMENT_STENCIL
] =
831 &depthStencilBuffer
->secondary
;
833 } else if (depthStencilBuffer
->has_stencil
)
834 new_attachment
[SWR_ATTACHMENT_STENCIL
] = &depthStencilBuffer
->swr
;
837 /* Make the attachment updates */
838 swr_draw_context
*pDC
= &ctx
->swrDC
;
839 SWR_SURFACE_STATE
*renderTargets
= pDC
->renderTargets
;
840 unsigned need_fence
= FALSE
;
841 for (i
= 0; i
< SWR_NUM_ATTACHMENTS
; i
++) {
842 void *new_base
= nullptr;
843 if (new_attachment
[i
])
844 new_base
= new_attachment
[i
]->pBaseAddress
;
846 /* StoreTile for changed target */
847 if (renderTargets
[i
].pBaseAddress
!= new_base
) {
848 if (renderTargets
[i
].pBaseAddress
) {
849 /* If changing attachment to a new target, mark tiles as
850 * INVALID so they are reloaded from surface.
851 * If detaching attachment, mark tiles as RESOLVED so core
852 * won't try to load from non-existent target. */
853 enum SWR_TILE_STATE post_state
= (new_attachment
[i
]
854 ? SWR_TILE_INVALID
: SWR_TILE_RESOLVED
);
855 swr_store_render_target(pipe
, i
, post_state
);
860 /* Make new attachment */
861 if (new_attachment
[i
])
862 renderTargets
[i
] = *new_attachment
[i
];
864 if (renderTargets
[i
].pBaseAddress
)
865 renderTargets
[i
] = {0};
869 /* This fence ensures any attachment changes are resolved before the
872 swr_fence_submit(ctx
, screen
->flush_fence
);
876 if (ctx
->dirty
& (SWR_NEW_RASTERIZER
|
877 SWR_NEW_VS
| // clipping
878 SWR_NEW_FRAMEBUFFER
)) {
879 pipe_rasterizer_state
*rasterizer
= ctx
->rasterizer
;
880 pipe_framebuffer_state
*fb
= &ctx
->framebuffer
;
882 SWR_RASTSTATE
*rastState
= &ctx
->derived
.rastState
;
883 rastState
->cullMode
= swr_convert_cull_mode(rasterizer
->cull_face
);
884 rastState
->frontWinding
= rasterizer
->front_ccw
885 ? SWR_FRONTWINDING_CCW
886 : SWR_FRONTWINDING_CW
;
887 rastState
->scissorEnable
= rasterizer
->scissor
;
888 rastState
->pointSize
= rasterizer
->point_size
> 0.0f
889 ? rasterizer
->point_size
891 rastState
->lineWidth
= rasterizer
->line_width
> 0.0f
892 ? rasterizer
->line_width
895 rastState
->pointParam
= rasterizer
->point_size_per_vertex
;
897 rastState
->pointSpriteEnable
= rasterizer
->sprite_coord_enable
;
898 rastState
->pointSpriteTopOrigin
=
899 rasterizer
->sprite_coord_mode
== PIPE_SPRITE_COORD_UPPER_LEFT
;
901 /* XXX TODO: Add multisample */
902 rastState
->msaaRastEnable
= false;
903 rastState
->rastMode
= SWR_MSAA_RASTMODE_OFF_PIXEL
;
904 rastState
->sampleCount
= SWR_MULTISAMPLE_1X
;
905 rastState
->forcedSampleCount
= false;
907 bool do_offset
= false;
908 switch (rasterizer
->fill_front
) {
909 case PIPE_POLYGON_MODE_FILL
:
910 do_offset
= rasterizer
->offset_tri
;
912 case PIPE_POLYGON_MODE_LINE
:
913 do_offset
= rasterizer
->offset_line
;
915 case PIPE_POLYGON_MODE_POINT
:
916 do_offset
= rasterizer
->offset_point
;
921 rastState
->depthBias
= rasterizer
->offset_units
;
922 rastState
->slopeScaledDepthBias
= rasterizer
->offset_scale
;
923 rastState
->depthBiasClamp
= rasterizer
->offset_clamp
;
925 rastState
->depthBias
= 0;
926 rastState
->slopeScaledDepthBias
= 0;
927 rastState
->depthBiasClamp
= 0;
929 struct pipe_surface
*zb
= fb
->zsbuf
;
930 if (zb
&& swr_resource(zb
->texture
)->has_depth
)
931 rastState
->depthFormat
= swr_resource(zb
->texture
)->swr
.format
;
933 rastState
->depthClipEnable
= rasterizer
->depth_clip
;
934 rastState
->clipHalfZ
= rasterizer
->clip_halfz
;
936 rastState
->clipDistanceMask
=
937 ctx
->vs
->info
.base
.num_written_clipdistance
?
938 ctx
->vs
->info
.base
.clipdist_writemask
& rasterizer
->clip_plane_enable
:
939 rasterizer
->clip_plane_enable
;
941 rastState
->cullDistanceMask
=
942 ctx
->vs
->info
.base
.culldist_writemask
<< ctx
->vs
->info
.base
.num_written_clipdistance
;
944 SwrSetRastState(ctx
->swrContext
, rastState
);
948 if (ctx
->dirty
& SWR_NEW_SCISSOR
) {
949 SwrSetScissorRects(ctx
->swrContext
, 1, &ctx
->swr_scissor
);
953 if (ctx
->dirty
& (SWR_NEW_VIEWPORT
| SWR_NEW_FRAMEBUFFER
954 | SWR_NEW_RASTERIZER
)) {
955 pipe_viewport_state
*state
= &ctx
->viewport
;
956 pipe_framebuffer_state
*fb
= &ctx
->framebuffer
;
957 pipe_rasterizer_state
*rasterizer
= ctx
->rasterizer
;
959 SWR_VIEWPORT
*vp
= &ctx
->derived
.vp
;
960 SWR_VIEWPORT_MATRICES
*vpm
= &ctx
->derived
.vpm
;
962 vp
->x
= state
->translate
[0] - state
->scale
[0];
963 vp
->width
= state
->translate
[0] + state
->scale
[0];
964 vp
->y
= state
->translate
[1] - fabs(state
->scale
[1]);
965 vp
->height
= state
->translate
[1] + fabs(state
->scale
[1]);
966 util_viewport_zmin_zmax(state
, rasterizer
->clip_halfz
,
967 &vp
->minZ
, &vp
->maxZ
);
969 vpm
->m00
[0] = state
->scale
[0];
970 vpm
->m11
[0] = state
->scale
[1];
971 vpm
->m22
[0] = state
->scale
[2];
972 vpm
->m30
[0] = state
->translate
[0];
973 vpm
->m31
[0] = state
->translate
[1];
974 vpm
->m32
[0] = state
->translate
[2];
976 /* Now that the matrix is calculated, clip the view coords to screen
977 * size. OpenGL allows for -ve x,y in the viewport. */
978 vp
->x
= std::max(vp
->x
, 0.0f
);
979 vp
->y
= std::max(vp
->y
, 0.0f
);
980 vp
->width
= std::min(vp
->width
, (float)fb
->width
);
981 vp
->height
= std::min(vp
->height
, (float)fb
->height
);
983 SwrSetViewports(ctx
->swrContext
, 1, vp
, vpm
);
986 /* Set vertex & index buffers */
987 /* (using draw info if called by swr_draw_vbo) */
988 if (ctx
->dirty
& SWR_NEW_VERTEX
) {
989 uint32_t size
, pitch
, max_vertex
, partial_inbounds
;
990 const uint8_t *p_data
;
992 /* If being called by swr_draw_vbo, copy draw details */
993 struct pipe_draw_info info
= {0};
998 SWR_VERTEX_BUFFER_STATE swrVertexBuffers
[PIPE_MAX_ATTRIBS
];
999 for (UINT i
= 0; i
< ctx
->num_vertex_buffers
; i
++) {
1000 struct pipe_vertex_buffer
*vb
= &ctx
->vertex_buffer
[i
];
1003 if (!vb
->user_buffer
) {
1005 * size is based on buffer->width0 rather than info.max_index
1006 * to prevent having to validate VBO on each draw */
1007 size
= vb
->buffer
->width0
;
1008 max_vertex
= size
/ pitch
;
1009 partial_inbounds
= size
% pitch
;
1011 p_data
= swr_resource_data(vb
->buffer
) + vb
->buffer_offset
;
1014 * client memory is one-time use, re-trigger SWR_NEW_VERTEX to
1015 * revalidate on each draw */
1016 post_update_dirty_flags
|= SWR_NEW_VERTEX
;
1019 size
= (info
.max_index
- info
.min_index
+ 1) * pitch
;
1021 /* pitch = 0, means constant value
1022 * set size to 1 vertex */
1023 size
= ctx
->velems
->stream_pitch
[i
];
1026 max_vertex
= info
.max_index
+ 1;
1027 partial_inbounds
= 0;
1029 /* Copy only needed vertices to scratch space */
1030 size
= AlignUp(size
, 4);
1031 const void *ptr
= (const uint8_t *) vb
->user_buffer
1032 + info
.min_index
* pitch
;
1033 ptr
= swr_copy_to_scratch_space(
1034 ctx
, &ctx
->scratch
->vertex_buffer
, ptr
, size
);
1035 p_data
= (const uint8_t *)ptr
- info
.min_index
* pitch
;
1038 swrVertexBuffers
[i
] = {0};
1039 swrVertexBuffers
[i
].index
= i
;
1040 swrVertexBuffers
[i
].pitch
= pitch
;
1041 swrVertexBuffers
[i
].pData
= p_data
;
1042 swrVertexBuffers
[i
].size
= size
;
1043 swrVertexBuffers
[i
].maxVertex
= max_vertex
;
1044 swrVertexBuffers
[i
].partialInboundsSize
= partial_inbounds
;
1047 SwrSetVertexBuffers(
1048 ctx
->swrContext
, ctx
->num_vertex_buffers
, swrVertexBuffers
);
1050 /* index buffer, if required (info passed in by swr_draw_vbo) */
1051 SWR_FORMAT index_type
= R32_UINT
; /* Default for non-indexed draws */
1053 struct pipe_index_buffer
*ib
= &ctx
->index_buffer
;
1055 pitch
= ib
->index_size
? ib
->index_size
: sizeof(uint32_t);
1056 index_type
= swr_convert_index_type(pitch
);
1058 if (!ib
->user_buffer
) {
1060 * size is based on buffer->width0 rather than info.count
1061 * to prevent having to validate VBO on each draw */
1062 size
= ib
->buffer
->width0
;
1063 p_data
= swr_resource_data(ib
->buffer
) + ib
->offset
;
1066 * client memory is one-time use, re-trigger SWR_NEW_VERTEX to
1067 * revalidate on each draw */
1068 post_update_dirty_flags
|= SWR_NEW_VERTEX
;
1070 size
= info
.count
* pitch
;
1071 size
= AlignUp(size
, 4);
1073 /* Copy indices to scratch space */
1074 const void *ptr
= ib
->user_buffer
;
1075 ptr
= swr_copy_to_scratch_space(
1076 ctx
, &ctx
->scratch
->index_buffer
, ptr
, size
);
1077 p_data
= (const uint8_t *)ptr
;
1080 SWR_INDEX_BUFFER_STATE swrIndexBuffer
;
1081 swrIndexBuffer
.format
= swr_convert_index_type(ib
->index_size
);
1082 swrIndexBuffer
.pIndices
= p_data
;
1083 swrIndexBuffer
.size
= size
;
1085 SwrSetIndexBuffer(ctx
->swrContext
, &swrIndexBuffer
);
1088 struct swr_vertex_element_state
*velems
= ctx
->velems
;
1089 if (velems
&& velems
->fsState
.indexType
!= index_type
) {
1090 velems
->fsFunc
= NULL
;
1091 velems
->fsState
.indexType
= index_type
;
1096 if (ctx
->dirty
& (SWR_NEW_VS
|
1097 SWR_NEW_RASTERIZER
| // for clip planes
1099 SWR_NEW_SAMPLER_VIEW
|
1100 SWR_NEW_FRAMEBUFFER
)) {
1102 swr_generate_vs_key(key
, ctx
, ctx
->vs
);
1103 auto search
= ctx
->vs
->map
.find(key
);
1104 PFN_VERTEX_FUNC func
;
1105 if (search
!= ctx
->vs
->map
.end()) {
1106 func
= search
->second
->shader
;
1108 func
= swr_compile_vs(ctx
, key
);
1110 SwrSetVertexFunc(ctx
->swrContext
, func
);
1112 /* JIT sampler state */
1113 if (ctx
->dirty
& SWR_NEW_SAMPLER
) {
1114 swr_update_sampler_state(ctx
,
1117 ctx
->swrDC
.samplersVS
);
1120 /* JIT sampler view state */
1121 if (ctx
->dirty
& (SWR_NEW_SAMPLER_VIEW
| SWR_NEW_FRAMEBUFFER
)) {
1122 swr_update_texture_state(ctx
,
1124 key
.nr_sampler_views
,
1125 ctx
->swrDC
.texturesVS
);
1129 /* FragmentShader */
1130 if (ctx
->dirty
& (SWR_NEW_FS
| SWR_NEW_SAMPLER
| SWR_NEW_SAMPLER_VIEW
1131 | SWR_NEW_RASTERIZER
| SWR_NEW_FRAMEBUFFER
)) {
1133 swr_generate_fs_key(key
, ctx
, ctx
->fs
);
1134 auto search
= ctx
->fs
->map
.find(key
);
1135 PFN_PIXEL_KERNEL func
;
1136 if (search
!= ctx
->fs
->map
.end()) {
1137 func
= search
->second
->shader
;
1139 func
= swr_compile_fs(ctx
, key
);
1141 SWR_PS_STATE psState
= {0};
1142 psState
.pfnPixelShader
= func
;
1143 psState
.killsPixel
= ctx
->fs
->info
.base
.uses_kill
;
1144 psState
.inputCoverage
= SWR_INPUT_COVERAGE_NORMAL
;
1145 psState
.writesODepth
= ctx
->fs
->info
.base
.writes_z
;
1146 psState
.usesSourceDepth
= ctx
->fs
->info
.base
.reads_z
;
1147 psState
.shadingRate
= SWR_SHADING_RATE_PIXEL
; // XXX
1148 psState
.numRenderTargets
= ctx
->framebuffer
.nr_cbufs
;
1149 psState
.posOffset
= SWR_PS_POSITION_SAMPLE_NONE
; // XXX msaa
1150 uint32_t barycentricsMask
= 0;
1152 // when we switch to mesa-master
1153 if (ctx
->fs
->info
.base
.uses_persp_center
||
1154 ctx
->fs
->info
.base
.uses_linear_center
)
1155 barycentricsMask
|= SWR_BARYCENTRIC_PER_PIXEL_MASK
;
1156 if (ctx
->fs
->info
.base
.uses_persp_centroid
||
1157 ctx
->fs
->info
.base
.uses_linear_centroid
)
1158 barycentricsMask
|= SWR_BARYCENTRIC_CENTROID_MASK
;
1159 if (ctx
->fs
->info
.base
.uses_persp_sample
||
1160 ctx
->fs
->info
.base
.uses_linear_sample
)
1161 barycentricsMask
|= SWR_BARYCENTRIC_PER_SAMPLE_MASK
;
1163 for (unsigned i
= 0; i
< ctx
->fs
->info
.base
.num_inputs
; i
++) {
1164 switch (ctx
->fs
->info
.base
.input_interpolate_loc
[i
]) {
1165 case TGSI_INTERPOLATE_LOC_CENTER
:
1166 barycentricsMask
|= SWR_BARYCENTRIC_PER_PIXEL_MASK
;
1168 case TGSI_INTERPOLATE_LOC_CENTROID
:
1169 barycentricsMask
|= SWR_BARYCENTRIC_CENTROID_MASK
;
1171 case TGSI_INTERPOLATE_LOC_SAMPLE
:
1172 barycentricsMask
|= SWR_BARYCENTRIC_PER_SAMPLE_MASK
;
1177 psState
.barycentricsMask
= barycentricsMask
;
1178 psState
.usesUAV
= false; // XXX
1179 psState
.forceEarlyZ
= false;
1180 SwrSetPixelShaderState(ctx
->swrContext
, &psState
);
1182 /* JIT sampler state */
1183 if (ctx
->dirty
& SWR_NEW_SAMPLER
) {
1184 swr_update_sampler_state(ctx
,
1185 PIPE_SHADER_FRAGMENT
,
1187 ctx
->swrDC
.samplersFS
);
1190 /* JIT sampler view state */
1191 if (ctx
->dirty
& (SWR_NEW_SAMPLER_VIEW
| SWR_NEW_FRAMEBUFFER
)) {
1192 swr_update_texture_state(ctx
,
1193 PIPE_SHADER_FRAGMENT
,
1194 key
.nr_sampler_views
,
1195 ctx
->swrDC
.texturesFS
);
1200 /* VertexShader Constants */
1201 if (ctx
->dirty
& SWR_NEW_VSCONSTANTS
) {
1202 swr_update_constants(ctx
, PIPE_SHADER_VERTEX
);
1205 /* FragmentShader Constants */
1206 if (ctx
->dirty
& SWR_NEW_FSCONSTANTS
) {
1207 swr_update_constants(ctx
, PIPE_SHADER_FRAGMENT
);
1210 /* Depth/stencil state */
1211 if (ctx
->dirty
& (SWR_NEW_DEPTH_STENCIL_ALPHA
| SWR_NEW_FRAMEBUFFER
)) {
1212 struct pipe_depth_state
*depth
= &(ctx
->depth_stencil
->depth
);
1213 struct pipe_stencil_state
*stencil
= ctx
->depth_stencil
->stencil
;
1214 SWR_DEPTH_STENCIL_STATE depthStencilState
= {{0}};
1215 SWR_DEPTH_BOUNDS_STATE depthBoundsState
= {0};
1217 /* XXX, incomplete. Need to flesh out stencil & alpha test state
1218 struct pipe_stencil_state *front_stencil =
1219 ctx->depth_stencil.stencil[0];
1220 struct pipe_stencil_state *back_stencil = ctx->depth_stencil.stencil[1];
1221 struct pipe_alpha_state alpha;
1223 if (stencil
[0].enabled
) {
1224 depthStencilState
.stencilWriteEnable
= 1;
1225 depthStencilState
.stencilTestEnable
= 1;
1226 depthStencilState
.stencilTestFunc
=
1227 swr_convert_depth_func(stencil
[0].func
);
1229 depthStencilState
.stencilPassDepthPassOp
=
1230 swr_convert_stencil_op(stencil
[0].zpass_op
);
1231 depthStencilState
.stencilPassDepthFailOp
=
1232 swr_convert_stencil_op(stencil
[0].zfail_op
);
1233 depthStencilState
.stencilFailOp
=
1234 swr_convert_stencil_op(stencil
[0].fail_op
);
1235 depthStencilState
.stencilWriteMask
= stencil
[0].writemask
;
1236 depthStencilState
.stencilTestMask
= stencil
[0].valuemask
;
1237 depthStencilState
.stencilRefValue
= ctx
->stencil_ref
.ref_value
[0];
1239 if (stencil
[1].enabled
) {
1240 depthStencilState
.doubleSidedStencilTestEnable
= 1;
1242 depthStencilState
.backfaceStencilTestFunc
=
1243 swr_convert_depth_func(stencil
[1].func
);
1245 depthStencilState
.backfaceStencilPassDepthPassOp
=
1246 swr_convert_stencil_op(stencil
[1].zpass_op
);
1247 depthStencilState
.backfaceStencilPassDepthFailOp
=
1248 swr_convert_stencil_op(stencil
[1].zfail_op
);
1249 depthStencilState
.backfaceStencilFailOp
=
1250 swr_convert_stencil_op(stencil
[1].fail_op
);
1251 depthStencilState
.backfaceStencilWriteMask
= stencil
[1].writemask
;
1252 depthStencilState
.backfaceStencilTestMask
= stencil
[1].valuemask
;
1254 depthStencilState
.backfaceStencilRefValue
=
1255 ctx
->stencil_ref
.ref_value
[1];
1258 depthStencilState
.depthTestEnable
= depth
->enabled
;
1259 depthStencilState
.depthTestFunc
= swr_convert_depth_func(depth
->func
);
1260 depthStencilState
.depthWriteEnable
= depth
->writemask
;
1261 SwrSetDepthStencilState(ctx
->swrContext
, &depthStencilState
);
1263 depthBoundsState
.depthBoundsTestEnable
= depth
->bounds_test
;
1264 depthBoundsState
.depthBoundsTestMinValue
= depth
->bounds_min
;
1265 depthBoundsState
.depthBoundsTestMaxValue
= depth
->bounds_max
;
1266 SwrSetDepthBoundsState(ctx
->swrContext
, &depthBoundsState
);
1270 if (ctx
->dirty
& (SWR_NEW_BLEND
|
1271 SWR_NEW_FRAMEBUFFER
|
1272 SWR_NEW_DEPTH_STENCIL_ALPHA
)) {
1273 struct pipe_framebuffer_state
*fb
= &ctx
->framebuffer
;
1275 SWR_BLEND_STATE blendState
;
1276 memcpy(&blendState
, &ctx
->blend
->blendState
, sizeof(blendState
));
1277 blendState
.constantColor
[0] = ctx
->blend_color
.color
[0];
1278 blendState
.constantColor
[1] = ctx
->blend_color
.color
[1];
1279 blendState
.constantColor
[2] = ctx
->blend_color
.color
[2];
1280 blendState
.constantColor
[3] = ctx
->blend_color
.color
[3];
1281 blendState
.alphaTestReference
=
1282 *((uint32_t*)&ctx
->depth_stencil
->alpha
.ref_value
);
1285 blendState
.sampleMask
= 0;
1286 blendState
.sampleCount
= SWR_MULTISAMPLE_1X
;
1288 /* If there are no color buffers bound, disable writes on RT0
1290 if (fb
->nr_cbufs
== 0) {
1291 blendState
.renderTarget
[0].writeDisableRed
= 1;
1292 blendState
.renderTarget
[0].writeDisableGreen
= 1;
1293 blendState
.renderTarget
[0].writeDisableBlue
= 1;
1294 blendState
.renderTarget
[0].writeDisableAlpha
= 1;
1295 SwrSetBlendFunc(ctx
->swrContext
, 0, NULL
);
1298 for (int target
= 0;
1299 target
< std::min(SWR_NUM_RENDERTARGETS
,
1300 PIPE_MAX_COLOR_BUFS
);
1302 if (!fb
->cbufs
[target
])
1305 struct swr_resource
*colorBuffer
=
1306 swr_resource(fb
->cbufs
[target
]->texture
);
1308 BLEND_COMPILE_STATE compileState
;
1309 memset(&compileState
, 0, sizeof(compileState
));
1310 compileState
.format
= colorBuffer
->swr
.format
;
1311 memcpy(&compileState
.blendState
,
1312 &ctx
->blend
->compileState
[target
],
1313 sizeof(compileState
.blendState
));
1315 const SWR_FORMAT_INFO
& info
= GetFormatInfo(compileState
.format
);
1316 if (compileState
.blendState
.logicOpEnable
&&
1317 ((info
.type
[0] == SWR_TYPE_FLOAT
) || info
.isSRGB
)) {
1318 compileState
.blendState
.logicOpEnable
= false;
1321 if (compileState
.blendState
.blendEnable
== false &&
1322 compileState
.blendState
.logicOpEnable
== false &&
1323 ctx
->depth_stencil
->alpha
.enabled
== 0) {
1324 SwrSetBlendFunc(ctx
->swrContext
, target
, NULL
);
1328 compileState
.desc
.alphaTestEnable
=
1329 ctx
->depth_stencil
->alpha
.enabled
;
1330 compileState
.desc
.independentAlphaBlendEnable
=
1331 (compileState
.blendState
.sourceBlendFactor
!=
1332 compileState
.blendState
.sourceAlphaBlendFactor
) ||
1333 (compileState
.blendState
.destBlendFactor
!=
1334 compileState
.blendState
.destAlphaBlendFactor
) ||
1335 (compileState
.blendState
.colorBlendFunc
!=
1336 compileState
.blendState
.alphaBlendFunc
);
1337 compileState
.desc
.alphaToCoverageEnable
=
1338 ctx
->blend
->pipe
.alpha_to_coverage
;
1339 compileState
.desc
.sampleMaskEnable
= 0; // XXX
1340 compileState
.desc
.numSamples
= 1; // XXX
1342 compileState
.alphaTestFunction
=
1343 swr_convert_depth_func(ctx
->depth_stencil
->alpha
.func
);
1344 compileState
.alphaTestFormat
= ALPHA_TEST_FLOAT32
; // xxx
1346 compileState
.Canonicalize();
1348 PFN_BLEND_JIT_FUNC func
= NULL
;
1349 auto search
= ctx
->blendJIT
->find(compileState
);
1350 if (search
!= ctx
->blendJIT
->end()) {
1351 func
= search
->second
;
1353 HANDLE hJitMgr
= screen
->hJitMgr
;
1354 func
= JitCompileBlend(hJitMgr
, compileState
);
1355 debug_printf("BLEND shader %p\n", func
);
1356 assert(func
&& "Error: BlendShader = NULL");
1358 ctx
->blendJIT
->insert(std::make_pair(compileState
, func
));
1360 SwrSetBlendFunc(ctx
->swrContext
, target
, func
);
1363 SwrSetBlendState(ctx
->swrContext
, &blendState
);
1366 if (ctx
->dirty
& SWR_NEW_STIPPLE
) {
1367 /* XXX What to do with this one??? SWR doesn't stipple */
1370 if (ctx
->dirty
& (SWR_NEW_VS
| SWR_NEW_SO
| SWR_NEW_RASTERIZER
)) {
1371 ctx
->vs
->soState
.rasterizerDisable
=
1372 ctx
->rasterizer
->rasterizer_discard
;
1373 SwrSetSoState(ctx
->swrContext
, &ctx
->vs
->soState
);
1375 pipe_stream_output_info
*stream_output
= &ctx
->vs
->pipe
.stream_output
;
1377 for (uint32_t i
= 0; i
< ctx
->num_so_targets
; i
++) {
1378 SWR_STREAMOUT_BUFFER buffer
= {0};
1379 if (!ctx
->so_targets
[i
])
1381 buffer
.enable
= true;
1383 (uint32_t *)swr_resource_data(ctx
->so_targets
[i
]->buffer
);
1384 buffer
.bufferSize
= ctx
->so_targets
[i
]->buffer_size
>> 2;
1385 buffer
.pitch
= stream_output
->stride
[i
];
1386 buffer
.streamOffset
= ctx
->so_targets
[i
]->buffer_offset
>> 2;
1388 SwrSetSoBuffers(ctx
->swrContext
, &buffer
, i
);
1392 if (ctx
->dirty
& SWR_NEW_CLIP
) {
1393 // shader exporting clip distances overrides all user clip planes
1394 if (ctx
->rasterizer
->clip_plane_enable
&&
1395 !ctx
->vs
->info
.base
.num_written_clipdistance
)
1397 swr_draw_context
*pDC
= &ctx
->swrDC
;
1398 memcpy(pDC
->userClipPlanes
,
1400 sizeof(pDC
->userClipPlanes
));
1404 // set up backend state
1405 SWR_BACKEND_STATE backendState
= {0};
1406 backendState
.numAttributes
=
1407 ctx
->vs
->info
.base
.num_outputs
- 1 +
1408 (ctx
->rasterizer
->sprite_coord_enable
? 1 : 0);
1409 for (unsigned i
= 0; i
< backendState
.numAttributes
; i
++)
1410 backendState
.numComponents
[i
] = 4;
1411 backendState
.constantInterpolationMask
=
1412 ctx
->rasterizer
->flatshade
?
1413 ctx
->fs
->flatConstantMask
:
1414 ctx
->fs
->constantMask
;
1415 backendState
.pointSpriteTexCoordMask
= ctx
->fs
->pointSpriteMask
;
1417 SwrSetBackendState(ctx
->swrContext
, &backendState
);
1419 /* Ensure that any in-progress attachment change StoreTiles finish */
1420 if (swr_is_fence_pending(screen
->flush_fence
))
1421 swr_fence_finish(pipe
->screen
, NULL
, screen
->flush_fence
, 0);
1423 /* Finally, update the in-use status of all resources involved in draw */
1424 swr_update_resource_status(pipe
, p_draw_info
);
1426 ctx
->dirty
= post_update_dirty_flags
;
1430 static struct pipe_stream_output_target
*
1431 swr_create_so_target(struct pipe_context
*pipe
,
1432 struct pipe_resource
*buffer
,
1433 unsigned buffer_offset
,
1434 unsigned buffer_size
)
1436 struct pipe_stream_output_target
*target
;
1438 target
= CALLOC_STRUCT(pipe_stream_output_target
);
1442 target
->context
= pipe
;
1443 target
->reference
.count
= 1;
1444 pipe_resource_reference(&target
->buffer
, buffer
);
1445 target
->buffer_offset
= buffer_offset
;
1446 target
->buffer_size
= buffer_size
;
1451 swr_destroy_so_target(struct pipe_context
*pipe
,
1452 struct pipe_stream_output_target
*target
)
1454 pipe_resource_reference(&target
->buffer
, NULL
);
1459 swr_set_so_targets(struct pipe_context
*pipe
,
1460 unsigned num_targets
,
1461 struct pipe_stream_output_target
**targets
,
1462 const unsigned *offsets
)
1464 struct swr_context
*swr
= swr_context(pipe
);
1467 assert(num_targets
< MAX_SO_STREAMS
);
1469 for (i
= 0; i
< num_targets
; i
++) {
1470 pipe_so_target_reference(
1471 (struct pipe_stream_output_target
**)&swr
->so_targets
[i
],
1475 for (/* fall-through */; i
< swr
->num_so_targets
; i
++) {
1476 pipe_so_target_reference(
1477 (struct pipe_stream_output_target
**)&swr
->so_targets
[i
], NULL
);
1480 swr
->num_so_targets
= num_targets
;
1482 swr
->dirty
= SWR_NEW_SO
;
1487 swr_state_init(struct pipe_context
*pipe
)
1489 pipe
->create_blend_state
= swr_create_blend_state
;
1490 pipe
->bind_blend_state
= swr_bind_blend_state
;
1491 pipe
->delete_blend_state
= swr_delete_blend_state
;
1493 pipe
->create_depth_stencil_alpha_state
= swr_create_depth_stencil_state
;
1494 pipe
->bind_depth_stencil_alpha_state
= swr_bind_depth_stencil_state
;
1495 pipe
->delete_depth_stencil_alpha_state
= swr_delete_depth_stencil_state
;
1497 pipe
->create_rasterizer_state
= swr_create_rasterizer_state
;
1498 pipe
->bind_rasterizer_state
= swr_bind_rasterizer_state
;
1499 pipe
->delete_rasterizer_state
= swr_delete_rasterizer_state
;
1501 pipe
->create_sampler_state
= swr_create_sampler_state
;
1502 pipe
->bind_sampler_states
= swr_bind_sampler_states
;
1503 pipe
->delete_sampler_state
= swr_delete_sampler_state
;
1505 pipe
->create_sampler_view
= swr_create_sampler_view
;
1506 pipe
->set_sampler_views
= swr_set_sampler_views
;
1507 pipe
->sampler_view_destroy
= swr_sampler_view_destroy
;
1509 pipe
->create_vs_state
= swr_create_vs_state
;
1510 pipe
->bind_vs_state
= swr_bind_vs_state
;
1511 pipe
->delete_vs_state
= swr_delete_vs_state
;
1513 pipe
->create_fs_state
= swr_create_fs_state
;
1514 pipe
->bind_fs_state
= swr_bind_fs_state
;
1515 pipe
->delete_fs_state
= swr_delete_fs_state
;
1517 pipe
->set_constant_buffer
= swr_set_constant_buffer
;
1519 pipe
->create_vertex_elements_state
= swr_create_vertex_elements_state
;
1520 pipe
->bind_vertex_elements_state
= swr_bind_vertex_elements_state
;
1521 pipe
->delete_vertex_elements_state
= swr_delete_vertex_elements_state
;
1523 pipe
->set_vertex_buffers
= swr_set_vertex_buffers
;
1524 pipe
->set_index_buffer
= swr_set_index_buffer
;
1526 pipe
->set_polygon_stipple
= swr_set_polygon_stipple
;
1527 pipe
->set_clip_state
= swr_set_clip_state
;
1528 pipe
->set_scissor_states
= swr_set_scissor_states
;
1529 pipe
->set_viewport_states
= swr_set_viewport_states
;
1531 pipe
->set_framebuffer_state
= swr_set_framebuffer_state
;
1533 pipe
->set_blend_color
= swr_set_blend_color
;
1534 pipe
->set_stencil_ref
= swr_set_stencil_ref
;
1536 pipe
->set_sample_mask
= swr_set_sample_mask
;
1538 pipe
->create_stream_output_target
= swr_create_so_target
;
1539 pipe
->stream_output_target_destroy
= swr_destroy_so_target
;
1540 pipe
->set_stream_output_targets
= swr_set_so_targets
;