1 /****************************************************************************
2 * Copyright (C) 2015 Intel Corporation. All Rights Reserved.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 ***************************************************************************/
24 // llvm redefines DEBUG
25 #pragma push_macro("DEBUG")
27 #include "JitManager.h"
28 #pragma pop_macro("DEBUG")
30 #include "common/os.h"
32 #include "gen_state_llvm.h"
33 #include "core/multisample.h"
35 #include "gallivm/lp_bld_tgsi.h"
36 #include "util/u_format.h"
38 #include "util/u_memory.h"
39 #include "util/u_inlines.h"
40 #include "util/u_helpers.h"
41 #include "util/u_framebuffer.h"
42 #include "util/u_viewport.h"
43 #include "util/u_prim.h"
45 #include "swr_state.h"
46 #include "swr_context.h"
47 #include "gen_swr_context_llvm.h"
48 #include "swr_screen.h"
49 #include "swr_resource.h"
50 #include "swr_tex_sample.h"
51 #include "swr_scratch.h"
52 #include "swr_shader.h"
53 #include "swr_fence.h"
55 /* These should be pulled out into separate files as necessary
56 * Just initializing everything here to get going. */
59 swr_create_blend_state(struct pipe_context
*pipe
,
60 const struct pipe_blend_state
*blend
)
62 struct swr_blend_state
*state
= CALLOC_STRUCT(swr_blend_state
);
64 memcpy(&state
->pipe
, blend
, sizeof(*blend
));
66 struct pipe_blend_state
*pipe_blend
= &state
->pipe
;
69 target
< std::min(SWR_NUM_RENDERTARGETS
, PIPE_MAX_COLOR_BUFS
);
72 struct pipe_rt_blend_state
*rt_blend
= &pipe_blend
->rt
[target
];
73 SWR_RENDER_TARGET_BLEND_STATE
&blendState
=
74 state
->blendState
.renderTarget
[target
];
75 RENDER_TARGET_BLEND_COMPILE_STATE
&compileState
=
76 state
->compileState
[target
];
78 if (target
!= 0 && !pipe_blend
->independent_blend_enable
) {
80 &state
->compileState
[0],
81 sizeof(RENDER_TARGET_BLEND_COMPILE_STATE
));
85 compileState
.blendEnable
= rt_blend
->blend_enable
;
86 if (compileState
.blendEnable
) {
87 compileState
.sourceAlphaBlendFactor
=
88 swr_convert_blend_factor(rt_blend
->alpha_src_factor
);
89 compileState
.destAlphaBlendFactor
=
90 swr_convert_blend_factor(rt_blend
->alpha_dst_factor
);
91 compileState
.sourceBlendFactor
=
92 swr_convert_blend_factor(rt_blend
->rgb_src_factor
);
93 compileState
.destBlendFactor
=
94 swr_convert_blend_factor(rt_blend
->rgb_dst_factor
);
96 compileState
.colorBlendFunc
=
97 swr_convert_blend_func(rt_blend
->rgb_func
);
98 compileState
.alphaBlendFunc
=
99 swr_convert_blend_func(rt_blend
->alpha_func
);
101 compileState
.logicOpEnable
= state
->pipe
.logicop_enable
;
102 if (compileState
.logicOpEnable
) {
103 compileState
.logicOpFunc
=
104 swr_convert_logic_op(state
->pipe
.logicop_func
);
107 blendState
.writeDisableRed
=
108 (rt_blend
->colormask
& PIPE_MASK_R
) ? 0 : 1;
109 blendState
.writeDisableGreen
=
110 (rt_blend
->colormask
& PIPE_MASK_G
) ? 0 : 1;
111 blendState
.writeDisableBlue
=
112 (rt_blend
->colormask
& PIPE_MASK_B
) ? 0 : 1;
113 blendState
.writeDisableAlpha
=
114 (rt_blend
->colormask
& PIPE_MASK_A
) ? 0 : 1;
116 if (rt_blend
->colormask
== 0)
117 compileState
.blendEnable
= false;
124 swr_bind_blend_state(struct pipe_context
*pipe
, void *blend
)
126 struct swr_context
*ctx
= swr_context(pipe
);
128 if (ctx
->blend
== blend
)
131 ctx
->blend
= (swr_blend_state
*)blend
;
133 ctx
->dirty
|= SWR_NEW_BLEND
;
137 swr_delete_blend_state(struct pipe_context
*pipe
, void *blend
)
143 swr_set_blend_color(struct pipe_context
*pipe
,
144 const struct pipe_blend_color
*color
)
146 struct swr_context
*ctx
= swr_context(pipe
);
148 ctx
->blend_color
= *color
;
150 ctx
->dirty
|= SWR_NEW_BLEND
;
154 swr_set_stencil_ref(struct pipe_context
*pipe
,
155 const struct pipe_stencil_ref
*ref
)
157 struct swr_context
*ctx
= swr_context(pipe
);
159 ctx
->stencil_ref
= *ref
;
161 ctx
->dirty
|= SWR_NEW_DEPTH_STENCIL_ALPHA
;
165 swr_create_depth_stencil_state(
166 struct pipe_context
*pipe
,
167 const struct pipe_depth_stencil_alpha_state
*depth_stencil
)
169 struct pipe_depth_stencil_alpha_state
*state
;
171 state
= (pipe_depth_stencil_alpha_state
*)mem_dup(depth_stencil
,
172 sizeof *depth_stencil
);
178 swr_bind_depth_stencil_state(struct pipe_context
*pipe
, void *depth_stencil
)
180 struct swr_context
*ctx
= swr_context(pipe
);
182 if (ctx
->depth_stencil
== (pipe_depth_stencil_alpha_state
*)depth_stencil
)
185 ctx
->depth_stencil
= (pipe_depth_stencil_alpha_state
*)depth_stencil
;
187 ctx
->dirty
|= SWR_NEW_DEPTH_STENCIL_ALPHA
;
191 swr_delete_depth_stencil_state(struct pipe_context
*pipe
, void *depth
)
198 swr_create_rasterizer_state(struct pipe_context
*pipe
,
199 const struct pipe_rasterizer_state
*rast
)
201 struct pipe_rasterizer_state
*state
;
202 state
= (pipe_rasterizer_state
*)mem_dup(rast
, sizeof *rast
);
208 swr_bind_rasterizer_state(struct pipe_context
*pipe
, void *handle
)
210 struct swr_context
*ctx
= swr_context(pipe
);
211 const struct pipe_rasterizer_state
*rasterizer
=
212 (const struct pipe_rasterizer_state
*)handle
;
214 if (ctx
->rasterizer
== (pipe_rasterizer_state
*)rasterizer
)
217 ctx
->rasterizer
= (pipe_rasterizer_state
*)rasterizer
;
219 ctx
->dirty
|= SWR_NEW_RASTERIZER
;
223 swr_delete_rasterizer_state(struct pipe_context
*pipe
, void *rasterizer
)
230 swr_create_sampler_state(struct pipe_context
*pipe
,
231 const struct pipe_sampler_state
*sampler
)
233 struct pipe_sampler_state
*state
=
234 (pipe_sampler_state
*)mem_dup(sampler
, sizeof *sampler
);
240 swr_bind_sampler_states(struct pipe_context
*pipe
,
241 enum pipe_shader_type shader
,
246 struct swr_context
*ctx
= swr_context(pipe
);
249 assert(shader
< PIPE_SHADER_TYPES
);
250 assert(start
+ num
<= ARRAY_SIZE(ctx
->samplers
[shader
]));
252 /* set the new samplers */
253 ctx
->num_samplers
[shader
] = num
;
254 for (i
= 0; i
< num
; i
++) {
255 ctx
->samplers
[shader
][start
+ i
] = (pipe_sampler_state
*)samplers
[i
];
258 ctx
->dirty
|= SWR_NEW_SAMPLER
;
262 swr_delete_sampler_state(struct pipe_context
*pipe
, void *sampler
)
268 static struct pipe_sampler_view
*
269 swr_create_sampler_view(struct pipe_context
*pipe
,
270 struct pipe_resource
*texture
,
271 const struct pipe_sampler_view
*templ
)
273 struct pipe_sampler_view
*view
= CALLOC_STRUCT(pipe_sampler_view
);
277 view
->reference
.count
= 1;
278 view
->texture
= NULL
;
279 pipe_resource_reference(&view
->texture
, texture
);
280 view
->context
= pipe
;
287 swr_set_sampler_views(struct pipe_context
*pipe
,
288 enum pipe_shader_type shader
,
291 struct pipe_sampler_view
**views
)
293 struct swr_context
*ctx
= swr_context(pipe
);
296 assert(num
<= PIPE_MAX_SHADER_SAMPLER_VIEWS
);
298 assert(shader
< PIPE_SHADER_TYPES
);
299 assert(start
+ num
<= ARRAY_SIZE(ctx
->sampler_views
[shader
]));
301 /* set the new sampler views */
302 ctx
->num_sampler_views
[shader
] = num
;
303 for (i
= 0; i
< num
; i
++) {
304 /* Note: we're using pipe_sampler_view_release() here to work around
305 * a possible crash when the old view belongs to another context that
306 * was already destroyed.
308 pipe_sampler_view_release(pipe
, &ctx
->sampler_views
[shader
][start
+ i
]);
309 pipe_sampler_view_reference(&ctx
->sampler_views
[shader
][start
+ i
],
313 ctx
->dirty
|= SWR_NEW_SAMPLER_VIEW
;
317 swr_sampler_view_destroy(struct pipe_context
*pipe
,
318 struct pipe_sampler_view
*view
)
320 pipe_resource_reference(&view
->texture
, NULL
);
325 swr_create_vs_state(struct pipe_context
*pipe
,
326 const struct pipe_shader_state
*vs
)
328 struct swr_vertex_shader
*swr_vs
= new swr_vertex_shader
;
332 swr_vs
->pipe
.tokens
= tgsi_dup_tokens(vs
->tokens
);
333 swr_vs
->pipe
.stream_output
= vs
->stream_output
;
335 lp_build_tgsi_info(vs
->tokens
, &swr_vs
->info
);
337 swr_vs
->soState
= {0};
339 if (swr_vs
->pipe
.stream_output
.num_outputs
) {
340 pipe_stream_output_info
*stream_output
= &swr_vs
->pipe
.stream_output
;
342 swr_vs
->soState
.soEnable
= true;
343 // soState.rasterizerDisable set on state dirty
344 // soState.streamToRasterizer not used
346 for (uint32_t i
= 0; i
< stream_output
->num_outputs
; i
++) {
347 swr_vs
->soState
.streamMasks
[stream_output
->output
[i
].stream
] |=
348 1 << (stream_output
->output
[i
].register_index
- 1);
350 for (uint32_t i
= 0; i
< MAX_SO_STREAMS
; i
++) {
351 swr_vs
->soState
.streamNumEntries
[i
] =
352 _mm_popcnt_u32(swr_vs
->soState
.streamMasks
[i
]);
360 swr_bind_vs_state(struct pipe_context
*pipe
, void *vs
)
362 struct swr_context
*ctx
= swr_context(pipe
);
367 ctx
->vs
= (swr_vertex_shader
*)vs
;
368 ctx
->dirty
|= SWR_NEW_VS
;
372 swr_delete_vs_state(struct pipe_context
*pipe
, void *vs
)
374 struct swr_vertex_shader
*swr_vs
= (swr_vertex_shader
*)vs
;
375 FREE((void *)swr_vs
->pipe
.tokens
);
376 struct swr_screen
*screen
= swr_screen(pipe
->screen
);
378 /* Defer deletion of vs state */
379 swr_fence_work_delete_vs(screen
->flush_fence
, swr_vs
);
383 swr_create_fs_state(struct pipe_context
*pipe
,
384 const struct pipe_shader_state
*fs
)
386 struct swr_fragment_shader
*swr_fs
= new swr_fragment_shader
;
390 swr_fs
->pipe
.tokens
= tgsi_dup_tokens(fs
->tokens
);
392 lp_build_tgsi_info(fs
->tokens
, &swr_fs
->info
);
399 swr_bind_fs_state(struct pipe_context
*pipe
, void *fs
)
401 struct swr_context
*ctx
= swr_context(pipe
);
406 ctx
->fs
= (swr_fragment_shader
*)fs
;
407 ctx
->dirty
|= SWR_NEW_FS
;
411 swr_delete_fs_state(struct pipe_context
*pipe
, void *fs
)
413 struct swr_fragment_shader
*swr_fs
= (swr_fragment_shader
*)fs
;
414 FREE((void *)swr_fs
->pipe
.tokens
);
415 struct swr_screen
*screen
= swr_screen(pipe
->screen
);
417 /* Defer deleton of fs state */
418 swr_fence_work_delete_fs(screen
->flush_fence
, swr_fs
);
422 swr_create_gs_state(struct pipe_context
*pipe
,
423 const struct pipe_shader_state
*gs
)
425 struct swr_geometry_shader
*swr_gs
= new swr_geometry_shader
;
429 swr_gs
->pipe
.tokens
= tgsi_dup_tokens(gs
->tokens
);
431 lp_build_tgsi_info(gs
->tokens
, &swr_gs
->info
);
438 swr_bind_gs_state(struct pipe_context
*pipe
, void *gs
)
440 struct swr_context
*ctx
= swr_context(pipe
);
445 ctx
->gs
= (swr_geometry_shader
*)gs
;
446 ctx
->dirty
|= SWR_NEW_GS
;
450 swr_delete_gs_state(struct pipe_context
*pipe
, void *gs
)
452 struct swr_geometry_shader
*swr_gs
= (swr_geometry_shader
*)gs
;
453 FREE((void *)swr_gs
->pipe
.tokens
);
454 struct swr_screen
*screen
= swr_screen(pipe
->screen
);
456 /* Defer deleton of fs state */
457 swr_fence_work_delete_gs(screen
->flush_fence
, swr_gs
);
461 swr_set_constant_buffer(struct pipe_context
*pipe
,
462 enum pipe_shader_type shader
,
464 const struct pipe_constant_buffer
*cb
)
466 struct swr_context
*ctx
= swr_context(pipe
);
467 struct pipe_resource
*constants
= cb
? cb
->buffer
: NULL
;
469 assert(shader
< PIPE_SHADER_TYPES
);
470 assert(index
< ARRAY_SIZE(ctx
->constants
[shader
]));
472 /* note: reference counting */
473 util_copy_constant_buffer(&ctx
->constants
[shader
][index
], cb
);
475 if (shader
== PIPE_SHADER_VERTEX
) {
476 ctx
->dirty
|= SWR_NEW_VSCONSTANTS
;
477 } else if (shader
== PIPE_SHADER_FRAGMENT
) {
478 ctx
->dirty
|= SWR_NEW_FSCONSTANTS
;
479 } else if (shader
== PIPE_SHADER_GEOMETRY
) {
480 ctx
->dirty
|= SWR_NEW_GSCONSTANTS
;
483 if (cb
&& cb
->user_buffer
) {
484 pipe_resource_reference(&constants
, NULL
);
490 swr_create_vertex_elements_state(struct pipe_context
*pipe
,
491 unsigned num_elements
,
492 const struct pipe_vertex_element
*attribs
)
494 struct swr_vertex_element_state
*velems
;
495 assert(num_elements
<= PIPE_MAX_ATTRIBS
);
496 velems
= new swr_vertex_element_state
;
498 velems
->fsState
.bVertexIDOffsetEnable
= true;
499 velems
->fsState
.numAttribs
= num_elements
;
500 for (unsigned i
= 0; i
< num_elements
; i
++) {
501 // XXX: we should do this keyed on the VS usage info
503 const struct util_format_description
*desc
=
504 util_format_description(attribs
[i
].src_format
);
506 velems
->fsState
.layout
[i
].AlignedByteOffset
= attribs
[i
].src_offset
;
507 velems
->fsState
.layout
[i
].Format
=
508 mesa_to_swr_format(attribs
[i
].src_format
);
509 velems
->fsState
.layout
[i
].StreamIndex
=
510 attribs
[i
].vertex_buffer_index
;
511 velems
->fsState
.layout
[i
].InstanceEnable
=
512 attribs
[i
].instance_divisor
!= 0;
513 velems
->fsState
.layout
[i
].ComponentControl0
=
514 desc
->channel
[0].type
!= UTIL_FORMAT_TYPE_VOID
515 ? ComponentControl::StoreSrc
516 : ComponentControl::Store0
;
517 velems
->fsState
.layout
[i
].ComponentControl1
=
518 desc
->channel
[1].type
!= UTIL_FORMAT_TYPE_VOID
519 ? ComponentControl::StoreSrc
520 : ComponentControl::Store0
;
521 velems
->fsState
.layout
[i
].ComponentControl2
=
522 desc
->channel
[2].type
!= UTIL_FORMAT_TYPE_VOID
523 ? ComponentControl::StoreSrc
524 : ComponentControl::Store0
;
525 velems
->fsState
.layout
[i
].ComponentControl3
=
526 desc
->channel
[3].type
!= UTIL_FORMAT_TYPE_VOID
527 ? ComponentControl::StoreSrc
528 : ComponentControl::Store1Fp
;
529 velems
->fsState
.layout
[i
].ComponentPacking
= ComponentEnable::XYZW
;
530 velems
->fsState
.layout
[i
].InstanceDataStepRate
=
531 attribs
[i
].instance_divisor
;
533 /* Calculate the pitch of each stream */
534 const SWR_FORMAT_INFO
&swr_desc
= GetFormatInfo(
535 mesa_to_swr_format(attribs
[i
].src_format
));
536 velems
->stream_pitch
[attribs
[i
].vertex_buffer_index
] += swr_desc
.Bpp
;
538 if (attribs
[i
].instance_divisor
!= 0) {
539 velems
->instanced_bufs
|= 1U << attribs
[i
].vertex_buffer_index
;
540 uint32_t *min_instance_div
=
541 &velems
->min_instance_div
[attribs
[i
].vertex_buffer_index
];
542 if (!*min_instance_div
||
543 attribs
[i
].instance_divisor
< *min_instance_div
)
544 *min_instance_div
= attribs
[i
].instance_divisor
;
553 swr_bind_vertex_elements_state(struct pipe_context
*pipe
, void *velems
)
555 struct swr_context
*ctx
= swr_context(pipe
);
556 struct swr_vertex_element_state
*swr_velems
=
557 (struct swr_vertex_element_state
*)velems
;
559 ctx
->velems
= swr_velems
;
560 ctx
->dirty
|= SWR_NEW_VERTEX
;
564 swr_delete_vertex_elements_state(struct pipe_context
*pipe
, void *velems
)
566 struct swr_vertex_element_state
*swr_velems
=
567 (struct swr_vertex_element_state
*) velems
;
568 /* XXX Need to destroy fetch shader? */
574 swr_set_vertex_buffers(struct pipe_context
*pipe
,
576 unsigned num_elements
,
577 const struct pipe_vertex_buffer
*buffers
)
579 struct swr_context
*ctx
= swr_context(pipe
);
581 assert(num_elements
<= PIPE_MAX_ATTRIBS
);
583 util_set_vertex_buffers_count(ctx
->vertex_buffer
,
584 &ctx
->num_vertex_buffers
,
589 ctx
->dirty
|= SWR_NEW_VERTEX
;
594 swr_set_index_buffer(struct pipe_context
*pipe
,
595 const struct pipe_index_buffer
*ib
)
597 struct swr_context
*ctx
= swr_context(pipe
);
600 memcpy(&ctx
->index_buffer
, ib
, sizeof(ctx
->index_buffer
));
602 memset(&ctx
->index_buffer
, 0, sizeof(ctx
->index_buffer
));
604 ctx
->dirty
|= SWR_NEW_VERTEX
;
608 swr_set_polygon_stipple(struct pipe_context
*pipe
,
609 const struct pipe_poly_stipple
*stipple
)
611 struct swr_context
*ctx
= swr_context(pipe
);
613 ctx
->poly_stipple
.pipe
= *stipple
; /* struct copy */
614 ctx
->dirty
|= SWR_NEW_STIPPLE
;
618 swr_set_clip_state(struct pipe_context
*pipe
,
619 const struct pipe_clip_state
*clip
)
621 struct swr_context
*ctx
= swr_context(pipe
);
624 /* XXX Unimplemented, but prevents crash */
626 ctx
->dirty
|= SWR_NEW_CLIP
;
631 swr_set_scissor_states(struct pipe_context
*pipe
,
633 unsigned num_viewports
,
634 const struct pipe_scissor_state
*scissor
)
636 struct swr_context
*ctx
= swr_context(pipe
);
638 ctx
->scissor
= *scissor
;
639 ctx
->swr_scissor
.xmin
= scissor
->minx
;
640 ctx
->swr_scissor
.xmax
= scissor
->maxx
;
641 ctx
->swr_scissor
.ymin
= scissor
->miny
;
642 ctx
->swr_scissor
.ymax
= scissor
->maxy
;
643 ctx
->dirty
|= SWR_NEW_SCISSOR
;
647 swr_set_viewport_states(struct pipe_context
*pipe
,
649 unsigned num_viewports
,
650 const struct pipe_viewport_state
*vpt
)
652 struct swr_context
*ctx
= swr_context(pipe
);
654 ctx
->viewport
= *vpt
;
655 ctx
->dirty
|= SWR_NEW_VIEWPORT
;
660 swr_set_framebuffer_state(struct pipe_context
*pipe
,
661 const struct pipe_framebuffer_state
*fb
)
663 struct swr_context
*ctx
= swr_context(pipe
);
665 boolean changed
= !util_framebuffer_state_equal(&ctx
->framebuffer
, fb
);
667 assert(fb
->width
<= KNOB_GUARDBAND_WIDTH
);
668 assert(fb
->height
<= KNOB_GUARDBAND_HEIGHT
);
671 util_copy_framebuffer_state(&ctx
->framebuffer
, fb
);
673 /* 0 and 1 both indicate no msaa. Core doesn't understand 0 samples */
674 ctx
->framebuffer
.samples
= std::max((ubyte
)1, ctx
->framebuffer
.samples
);
676 ctx
->dirty
|= SWR_NEW_FRAMEBUFFER
;
682 swr_set_sample_mask(struct pipe_context
*pipe
, unsigned sample_mask
)
684 struct swr_context
*ctx
= swr_context(pipe
);
686 if (sample_mask
!= ctx
->sample_mask
) {
687 ctx
->sample_mask
= sample_mask
;
688 ctx
->dirty
|= SWR_NEW_RASTERIZER
;
693 * MSAA fixed sample position table
694 * used by update_derived and get_sample_position
695 * (integer locations on a 16x16 grid)
697 static const uint8_t swr_sample_positions
[][2] =
699 /* 2x*/ {12,12},{ 4, 4},
700 /* 4x*/ { 6, 2},{14, 6},{ 2,10},{10,14},
701 /* 8x*/ { 9, 5},{ 7,11},{13, 9},{ 5, 3},
702 { 3,13},{ 1, 7},{11,15},{15, 1},
703 /*16x*/ { 9, 9},{ 7, 5},{ 5,10},{12, 7},
704 { 3, 6},{10,13},{13,11},{11, 3},
705 { 6,14},{ 8, 1},{ 4, 2},{ 2,12},
706 { 0, 8},{15, 4},{14,15},{ 1, 0} };
709 swr_get_sample_position(struct pipe_context
*pipe
,
710 unsigned sample_count
, unsigned sample_index
,
713 /* validate sample_count */
714 sample_count
= GetNumSamples(GetSampleCount(sample_count
));
716 const uint8_t *sample
= swr_sample_positions
[sample_count
-1 + sample_index
];
717 out_value
[0] = sample
[0] / 16.0f
;
718 out_value
[1] = sample
[1] / 16.0f
;
723 * Update resource in-use status
724 * All resources bound to color or depth targets marked as WRITE resources.
725 * VBO Vertex/index buffers and texture views marked as READ resources.
728 swr_update_resource_status(struct pipe_context
*pipe
,
729 const struct pipe_draw_info
*p_draw_info
)
731 struct swr_context
*ctx
= swr_context(pipe
);
732 struct pipe_framebuffer_state
*fb
= &ctx
->framebuffer
;
734 /* colorbuffer targets */
736 for (uint32_t i
= 0; i
< fb
->nr_cbufs
; ++i
)
738 swr_resource_write(fb
->cbufs
[i
]->texture
);
740 /* depth/stencil target */
742 swr_resource_write(fb
->zsbuf
->texture
);
744 /* VBO vertex buffers */
745 for (uint32_t i
= 0; i
< ctx
->num_vertex_buffers
; i
++) {
746 struct pipe_vertex_buffer
*vb
= &ctx
->vertex_buffer
[i
];
747 if (!vb
->user_buffer
)
748 swr_resource_read(vb
->buffer
);
751 /* VBO index buffer */
752 if (p_draw_info
&& p_draw_info
->indexed
) {
753 struct pipe_index_buffer
*ib
= &ctx
->index_buffer
;
754 if (!ib
->user_buffer
)
755 swr_resource_read(ib
->buffer
);
758 /* transform feedback buffers */
759 for (uint32_t i
= 0; i
< ctx
->num_so_targets
; i
++) {
760 struct pipe_stream_output_target
*target
= ctx
->so_targets
[i
];
761 if (target
&& target
->buffer
)
762 swr_resource_write(target
->buffer
);
765 /* texture sampler views */
766 for (uint32_t j
: {PIPE_SHADER_VERTEX
, PIPE_SHADER_FRAGMENT
}) {
767 for (uint32_t i
= 0; i
< ctx
->num_sampler_views
[j
]; i
++) {
768 struct pipe_sampler_view
*view
= ctx
->sampler_views
[j
][i
];
770 swr_resource_read(view
->texture
);
774 /* constant buffers */
775 for (uint32_t j
: {PIPE_SHADER_VERTEX
, PIPE_SHADER_FRAGMENT
}) {
776 for (uint32_t i
= 0; i
< PIPE_MAX_CONSTANT_BUFFERS
; i
++) {
777 struct pipe_constant_buffer
*cb
= &ctx
->constants
[j
][i
];
779 swr_resource_read(cb
->buffer
);
785 swr_update_texture_state(struct swr_context
*ctx
,
786 enum pipe_shader_type shader_type
,
787 unsigned num_sampler_views
,
788 swr_jit_texture
*textures
)
790 for (unsigned i
= 0; i
< num_sampler_views
; i
++) {
791 struct pipe_sampler_view
*view
=
792 ctx
->sampler_views
[shader_type
][i
];
793 struct swr_jit_texture
*jit_tex
= &textures
[i
];
795 memset(jit_tex
, 0, sizeof(*jit_tex
));
797 struct pipe_resource
*res
= view
->texture
;
798 struct swr_resource
*swr_res
= swr_resource(res
);
799 SWR_SURFACE_STATE
*swr
= &swr_res
->swr
;
800 size_t *mip_offsets
= swr_res
->mip_offsets
;
801 if (swr_res
->has_depth
&& swr_res
->has_stencil
&&
802 !util_format_has_depth(util_format_description(view
->format
))) {
803 swr
= &swr_res
->secondary
;
804 mip_offsets
= swr_res
->secondary_mip_offsets
;
807 jit_tex
->width
= res
->width0
;
808 jit_tex
->height
= res
->height0
;
809 jit_tex
->base_ptr
= swr
->pBaseAddress
;
810 if (view
->target
!= PIPE_BUFFER
) {
811 jit_tex
->first_level
= view
->u
.tex
.first_level
;
812 jit_tex
->last_level
= view
->u
.tex
.last_level
;
813 if (view
->target
== PIPE_TEXTURE_3D
)
814 jit_tex
->depth
= res
->depth0
;
817 view
->u
.tex
.last_layer
- view
->u
.tex
.first_layer
+ 1;
818 jit_tex
->base_ptr
+= view
->u
.tex
.first_layer
*
819 swr
->qpitch
* swr
->pitch
;
821 unsigned view_blocksize
= util_format_get_blocksize(view
->format
);
822 jit_tex
->base_ptr
+= view
->u
.buf
.offset
;
823 jit_tex
->width
= view
->u
.buf
.size
/ view_blocksize
;
827 for (unsigned level
= jit_tex
->first_level
;
828 level
<= jit_tex
->last_level
;
830 jit_tex
->row_stride
[level
] = swr
->pitch
;
831 jit_tex
->img_stride
[level
] = swr
->qpitch
* swr
->pitch
;
832 jit_tex
->mip_offsets
[level
] = mip_offsets
[level
];
839 swr_update_sampler_state(struct swr_context
*ctx
,
840 enum pipe_shader_type shader_type
,
841 unsigned num_samplers
,
842 swr_jit_sampler
*samplers
)
844 for (unsigned i
= 0; i
< num_samplers
; i
++) {
845 const struct pipe_sampler_state
*sampler
=
846 ctx
->samplers
[shader_type
][i
];
849 samplers
[i
].min_lod
= sampler
->min_lod
;
850 samplers
[i
].max_lod
= sampler
->max_lod
;
851 samplers
[i
].lod_bias
= sampler
->lod_bias
;
852 COPY_4V(samplers
[i
].border_color
, sampler
->border_color
.f
);
858 swr_update_constants(struct swr_context
*ctx
, enum pipe_shader_type shaderType
)
860 swr_draw_context
*pDC
= &ctx
->swrDC
;
862 const float **constant
;
863 uint32_t *num_constants
;
864 struct swr_scratch_space
*scratch
;
866 switch (shaderType
) {
867 case PIPE_SHADER_VERTEX
:
868 constant
= pDC
->constantVS
;
869 num_constants
= pDC
->num_constantsVS
;
870 scratch
= &ctx
->scratch
->vs_constants
;
872 case PIPE_SHADER_FRAGMENT
:
873 constant
= pDC
->constantFS
;
874 num_constants
= pDC
->num_constantsFS
;
875 scratch
= &ctx
->scratch
->fs_constants
;
877 case PIPE_SHADER_GEOMETRY
:
878 constant
= pDC
->constantGS
;
879 num_constants
= pDC
->num_constantsGS
;
880 scratch
= &ctx
->scratch
->gs_constants
;
883 debug_printf("Unsupported shader type constants\n");
887 for (UINT i
= 0; i
< PIPE_MAX_CONSTANT_BUFFERS
; i
++) {
888 const pipe_constant_buffer
*cb
= &ctx
->constants
[shaderType
][i
];
889 num_constants
[i
] = cb
->buffer_size
;
892 (const float *)(swr_resource_data(cb
->buffer
) +
895 /* Need to copy these constants to scratch space */
896 if (cb
->user_buffer
&& cb
->buffer_size
) {
898 ((const uint8_t *)cb
->user_buffer
+ cb
->buffer_offset
);
899 uint32_t size
= AlignUp(cb
->buffer_size
, 4);
900 ptr
= swr_copy_to_scratch_space(ctx
, scratch
, ptr
, size
);
901 constant
[i
] = (const float *)ptr
;
908 swr_change_rt(struct swr_context
*ctx
,
910 const struct pipe_surface
*sf
)
912 swr_draw_context
*pDC
= &ctx
->swrDC
;
913 struct SWR_SURFACE_STATE
*rt
= &pDC
->renderTargets
[attachment
];
915 /* Do nothing if the render target hasn't changed */
916 if ((!sf
|| !sf
->texture
) && rt
->pBaseAddress
== nullptr)
919 /* Deal with disabling RT up front */
920 if (!sf
|| !sf
->texture
) {
921 /* If detaching attachment, mark tiles as RESOLVED so core
922 * won't try to load from non-existent target. */
923 swr_store_render_target(&ctx
->pipe
, attachment
, SWR_TILE_RESOLVED
);
928 const struct swr_resource
*swr
= swr_resource(sf
->texture
);
929 const SWR_SURFACE_STATE
*swr_surface
= &swr
->swr
;
930 SWR_FORMAT fmt
= mesa_to_swr_format(sf
->format
);
932 if (attachment
== SWR_ATTACHMENT_STENCIL
&& swr
->secondary
.pBaseAddress
) {
933 swr_surface
= &swr
->secondary
;
934 fmt
= swr_surface
->format
;
937 if (rt
->pBaseAddress
== swr_surface
->pBaseAddress
&&
939 rt
->lod
== sf
->u
.tex
.level
&&
940 rt
->arrayIndex
== sf
->u
.tex
.first_layer
)
943 bool need_fence
= false;
945 /* StoreTile for changed target */
946 if (rt
->pBaseAddress
) {
947 /* If changing attachment to a new target, mark tiles as
948 * INVALID so they are reloaded from surface. */
949 swr_store_render_target(&ctx
->pipe
, attachment
, SWR_TILE_INVALID
);
953 /* Make new attachment */
956 rt
->lod
= sf
->u
.tex
.level
;
957 rt
->arrayIndex
= sf
->u
.tex
.first_layer
;
963 swr_user_vbuf_range(const struct pipe_draw_info
*info
,
964 const struct swr_vertex_element_state
*velems
,
965 const struct pipe_vertex_buffer
*vb
,
971 /* FIXME: The size is too large - we don't access the full extra stride. */
973 if (velems
->instanced_bufs
& (1U << i
)) {
974 elems
= info
->instance_count
/ velems
->min_instance_div
[i
] + 1;
975 *totelems
= info
->start_instance
+ elems
;
976 *base
= info
->start_instance
* vb
->stride
;
977 *size
= elems
* vb
->stride
;
978 } else if (vb
->stride
) {
979 elems
= info
->max_index
- info
->min_index
+ 1;
980 *totelems
= info
->max_index
+ 1;
981 *base
= info
->min_index
* vb
->stride
;
982 *size
= elems
* vb
->stride
;
986 *size
= velems
->stream_pitch
[i
];
991 swr_update_poly_stipple(struct swr_context
*ctx
)
993 struct swr_draw_context
*pDC
= &ctx
->swrDC
;
995 assert(sizeof(ctx
->poly_stipple
.pipe
.stipple
) == sizeof(pDC
->polyStipple
));
996 memcpy(pDC
->polyStipple
,
997 ctx
->poly_stipple
.pipe
.stipple
,
998 sizeof(ctx
->poly_stipple
.pipe
.stipple
));
1002 swr_update_derived(struct pipe_context
*pipe
,
1003 const struct pipe_draw_info
*p_draw_info
)
1005 struct swr_context
*ctx
= swr_context(pipe
);
1006 struct swr_screen
*screen
= swr_screen(pipe
->screen
);
1008 /* When called from swr_clear (p_draw_info = null), set any null
1009 * state-objects to the dummy state objects to prevent nullptr dereference
1010 * in validation below.
1012 * Important that this remains static for zero initialization. These
1013 * aren't meant to be proper state objects, just empty structs. They will
1014 * not be written to.
1016 * Shaders can't be part of the union since they contain std::unordered_map
1020 struct pipe_rasterizer_state rasterizer
;
1021 struct pipe_depth_stencil_alpha_state depth_stencil
;
1022 struct swr_blend_state blend
;
1024 struct swr_vertex_shader vs
;
1025 struct swr_fragment_shader fs
;
1029 if (!ctx
->rasterizer
)
1030 ctx
->rasterizer
= &swr_dummy
.state
.rasterizer
;
1031 if (!ctx
->depth_stencil
)
1032 ctx
->depth_stencil
= &swr_dummy
.state
.depth_stencil
;
1034 ctx
->blend
= &swr_dummy
.state
.blend
;
1036 ctx
->vs
= &swr_dummy
.vs
;
1038 ctx
->fs
= &swr_dummy
.fs
;
1041 /* Update screen->pipe to current pipe context. */
1042 if (screen
->pipe
!= pipe
)
1043 screen
->pipe
= pipe
;
1045 /* Any state that requires dirty flags to be re-triggered sets this mask */
1046 /* For example, user_buffer vertex and index buffers. */
1047 unsigned post_update_dirty_flags
= 0;
1049 /* Render Targets */
1050 if (ctx
->dirty
& SWR_NEW_FRAMEBUFFER
) {
1051 struct pipe_framebuffer_state
*fb
= &ctx
->framebuffer
;
1052 const struct util_format_description
*desc
= NULL
;
1053 bool need_fence
= false;
1055 /* colorbuffer targets */
1057 for (unsigned i
= 0; i
< fb
->nr_cbufs
; ++i
)
1058 need_fence
|= swr_change_rt(
1059 ctx
, SWR_ATTACHMENT_COLOR0
+ i
, fb
->cbufs
[i
]);
1061 for (unsigned i
= fb
->nr_cbufs
; i
< SWR_NUM_RENDERTARGETS
; ++i
)
1062 need_fence
|= swr_change_rt(ctx
, SWR_ATTACHMENT_COLOR0
+ i
, NULL
);
1064 /* depth/stencil target */
1066 desc
= util_format_description(fb
->zsbuf
->format
);
1067 if (fb
->zsbuf
&& util_format_has_depth(desc
))
1068 need_fence
|= swr_change_rt(ctx
, SWR_ATTACHMENT_DEPTH
, fb
->zsbuf
);
1070 need_fence
|= swr_change_rt(ctx
, SWR_ATTACHMENT_DEPTH
, NULL
);
1072 if (fb
->zsbuf
&& util_format_has_stencil(desc
))
1073 need_fence
|= swr_change_rt(ctx
, SWR_ATTACHMENT_STENCIL
, fb
->zsbuf
);
1075 need_fence
|= swr_change_rt(ctx
, SWR_ATTACHMENT_STENCIL
, NULL
);
1077 /* This fence ensures any attachment changes are resolved before the
1080 swr_fence_submit(ctx
, screen
->flush_fence
);
1084 if (ctx
->dirty
& (SWR_NEW_RASTERIZER
|
1085 SWR_NEW_VS
| // clipping
1086 SWR_NEW_FRAMEBUFFER
)) {
1087 pipe_rasterizer_state
*rasterizer
= ctx
->rasterizer
;
1088 pipe_framebuffer_state
*fb
= &ctx
->framebuffer
;
1090 SWR_RASTSTATE
*rastState
= &ctx
->derived
.rastState
;
1091 rastState
->cullMode
= swr_convert_cull_mode(rasterizer
->cull_face
);
1092 rastState
->frontWinding
= rasterizer
->front_ccw
1093 ? SWR_FRONTWINDING_CCW
1094 : SWR_FRONTWINDING_CW
;
1095 rastState
->scissorEnable
= rasterizer
->scissor
;
1096 rastState
->pointSize
= rasterizer
->point_size
> 0.0f
1097 ? rasterizer
->point_size
1099 rastState
->lineWidth
= rasterizer
->line_width
> 0.0f
1100 ? rasterizer
->line_width
1103 rastState
->pointParam
= rasterizer
->point_size_per_vertex
;
1105 rastState
->pointSpriteEnable
= rasterizer
->sprite_coord_enable
;
1106 rastState
->pointSpriteTopOrigin
=
1107 rasterizer
->sprite_coord_mode
== PIPE_SPRITE_COORD_UPPER_LEFT
;
1109 /* If SWR_MSAA_FORCE_ENABLE is set, turn msaa on */
1110 if (screen
->msaa_force_enable
&& !rasterizer
->multisample
) {
1111 /* Force enable and use the value the surface was created with */
1112 rasterizer
->multisample
= true;
1113 fb
->samples
= swr_resource(fb
->cbufs
[0]->texture
)->swr
.numSamples
;
1114 fprintf(stderr
,"msaa force enable: %d samples\n", fb
->samples
);
1117 rastState
->sampleCount
= GetSampleCount(fb
->samples
);
1118 rastState
->forcedSampleCount
= false;
1119 rastState
->bIsCenterPattern
= !rasterizer
->multisample
;
1120 rastState
->pixelLocation
= SWR_PIXEL_LOCATION_CENTER
;
1122 /* Only initialize sample positions if msaa is enabled */
1123 if (rasterizer
->multisample
) {
1124 for (uint32_t i
= 0; i
< fb
->samples
; i
++) {
1125 const uint8_t *sample
= swr_sample_positions
[fb
->samples
-1 + i
];
1126 rastState
->samplePositions
.SetXi(i
, sample
[0] << 4);
1127 rastState
->samplePositions
.SetYi(i
, sample
[1] << 4);
1128 rastState
->samplePositions
.SetX (i
, sample
[0] / 16.0f
);
1129 rastState
->samplePositions
.SetY (i
, sample
[1] / 16.0f
);
1131 rastState
->samplePositions
.PrecalcSampleData(fb
->samples
);
1134 bool do_offset
= false;
1135 switch (rasterizer
->fill_front
) {
1136 case PIPE_POLYGON_MODE_FILL
:
1137 do_offset
= rasterizer
->offset_tri
;
1139 case PIPE_POLYGON_MODE_LINE
:
1140 do_offset
= rasterizer
->offset_line
;
1142 case PIPE_POLYGON_MODE_POINT
:
1143 do_offset
= rasterizer
->offset_point
;
1148 rastState
->depthBias
= rasterizer
->offset_units
;
1149 rastState
->slopeScaledDepthBias
= rasterizer
->offset_scale
;
1150 rastState
->depthBiasClamp
= rasterizer
->offset_clamp
;
1152 rastState
->depthBias
= 0;
1153 rastState
->slopeScaledDepthBias
= 0;
1154 rastState
->depthBiasClamp
= 0;
1156 struct pipe_surface
*zb
= fb
->zsbuf
;
1157 if (zb
&& swr_resource(zb
->texture
)->has_depth
)
1158 rastState
->depthFormat
= swr_resource(zb
->texture
)->swr
.format
;
1160 rastState
->depthClipEnable
= rasterizer
->depth_clip
;
1161 rastState
->clipHalfZ
= rasterizer
->clip_halfz
;
1163 rastState
->clipDistanceMask
=
1164 ctx
->vs
->info
.base
.num_written_clipdistance
?
1165 ctx
->vs
->info
.base
.clipdist_writemask
& rasterizer
->clip_plane_enable
:
1166 rasterizer
->clip_plane_enable
;
1168 rastState
->cullDistanceMask
=
1169 ctx
->vs
->info
.base
.culldist_writemask
<< ctx
->vs
->info
.base
.num_written_clipdistance
;
1171 SwrSetRastState(ctx
->swrContext
, rastState
);
1175 if (ctx
->dirty
& SWR_NEW_SCISSOR
) {
1176 SwrSetScissorRects(ctx
->swrContext
, 1, &ctx
->swr_scissor
);
1180 if (ctx
->dirty
& (SWR_NEW_VIEWPORT
| SWR_NEW_FRAMEBUFFER
1181 | SWR_NEW_RASTERIZER
)) {
1182 pipe_viewport_state
*state
= &ctx
->viewport
;
1183 pipe_framebuffer_state
*fb
= &ctx
->framebuffer
;
1184 pipe_rasterizer_state
*rasterizer
= ctx
->rasterizer
;
1186 SWR_VIEWPORT
*vp
= &ctx
->derived
.vp
;
1187 SWR_VIEWPORT_MATRICES
*vpm
= &ctx
->derived
.vpm
;
1189 vp
->x
= state
->translate
[0] - state
->scale
[0];
1190 vp
->width
= 2 * state
->scale
[0];
1191 vp
->y
= state
->translate
[1] - fabs(state
->scale
[1]);
1192 vp
->height
= 2 * fabs(state
->scale
[1]);
1193 util_viewport_zmin_zmax(state
, rasterizer
->clip_halfz
,
1194 &vp
->minZ
, &vp
->maxZ
);
1196 vpm
->m00
[0] = state
->scale
[0];
1197 vpm
->m11
[0] = state
->scale
[1];
1198 vpm
->m22
[0] = state
->scale
[2];
1199 vpm
->m30
[0] = state
->translate
[0];
1200 vpm
->m31
[0] = state
->translate
[1];
1201 vpm
->m32
[0] = state
->translate
[2];
1203 /* Now that the matrix is calculated, clip the view coords to screen
1204 * size. OpenGL allows for -ve x,y in the viewport. */
1210 vp
->height
+= vp
->y
;
1213 vp
->width
= std::min(vp
->width
, (float)fb
->width
- vp
->x
);
1214 vp
->height
= std::min(vp
->height
, (float)fb
->height
- vp
->y
);
1216 SwrSetViewports(ctx
->swrContext
, 1, vp
, vpm
);
1219 /* Set vertex & index buffers */
1220 /* (using draw info if called by swr_draw_vbo) */
1221 if (ctx
->dirty
& SWR_NEW_VERTEX
) {
1222 uint32_t scratch_total
;
1223 uint8_t *scratch
= NULL
;
1225 /* If being called by swr_draw_vbo, copy draw details */
1226 struct pipe_draw_info info
= {0};
1228 info
= *p_draw_info
;
1230 /* We must get all the scratch space in one go */
1232 for (UINT i
= 0; i
< ctx
->num_vertex_buffers
; i
++) {
1233 struct pipe_vertex_buffer
*vb
= &ctx
->vertex_buffer
[i
];
1235 if (!vb
->user_buffer
)
1238 uint32_t elems
, base
, size
;
1239 swr_user_vbuf_range(&info
, ctx
->velems
, vb
, i
, &elems
, &base
, &size
);
1240 scratch_total
+= AlignUp(size
, 4);
1243 if (scratch_total
) {
1244 scratch
= (uint8_t *)swr_copy_to_scratch_space(
1245 ctx
, &ctx
->scratch
->vertex_buffer
, NULL
, scratch_total
);
1248 /* vertex buffers */
1249 SWR_VERTEX_BUFFER_STATE swrVertexBuffers
[PIPE_MAX_ATTRIBS
];
1250 for (UINT i
= 0; i
< ctx
->num_vertex_buffers
; i
++) {
1251 uint32_t size
, pitch
, elems
, partial_inbounds
;
1252 uint32_t min_vertex_index
;
1253 const uint8_t *p_data
;
1254 struct pipe_vertex_buffer
*vb
= &ctx
->vertex_buffer
[i
];
1257 if (!vb
->user_buffer
) {
1259 * size is based on buffer->width0 rather than info.max_index
1260 * to prevent having to validate VBO on each draw */
1261 size
= vb
->buffer
->width0
;
1262 elems
= size
/ pitch
;
1263 partial_inbounds
= size
% pitch
;
1264 min_vertex_index
= 0;
1266 p_data
= swr_resource_data(vb
->buffer
) + vb
->buffer_offset
;
1269 * client memory is one-time use, re-trigger SWR_NEW_VERTEX to
1270 * revalidate on each draw */
1271 post_update_dirty_flags
|= SWR_NEW_VERTEX
;
1274 swr_user_vbuf_range(&info
, ctx
->velems
, vb
, i
, &elems
, &base
, &size
);
1275 partial_inbounds
= 0;
1276 min_vertex_index
= info
.min_index
;
1278 /* Copy only needed vertices to scratch space */
1279 size
= AlignUp(size
, 4);
1280 const void *ptr
= (const uint8_t *) vb
->user_buffer
+ base
;
1281 memcpy(scratch
, ptr
, size
);
1284 p_data
= (const uint8_t *)ptr
- base
;
1287 swrVertexBuffers
[i
] = {0};
1288 swrVertexBuffers
[i
].index
= i
;
1289 swrVertexBuffers
[i
].pitch
= pitch
;
1290 swrVertexBuffers
[i
].pData
= p_data
;
1291 swrVertexBuffers
[i
].size
= size
;
1292 swrVertexBuffers
[i
].minVertex
= min_vertex_index
;
1293 swrVertexBuffers
[i
].maxVertex
= elems
;
1294 swrVertexBuffers
[i
].partialInboundsSize
= partial_inbounds
;
1297 SwrSetVertexBuffers(
1298 ctx
->swrContext
, ctx
->num_vertex_buffers
, swrVertexBuffers
);
1300 /* index buffer, if required (info passed in by swr_draw_vbo) */
1301 SWR_FORMAT index_type
= R32_UINT
; /* Default for non-indexed draws */
1303 const uint8_t *p_data
;
1304 uint32_t size
, pitch
;
1305 struct pipe_index_buffer
*ib
= &ctx
->index_buffer
;
1307 pitch
= ib
->index_size
? ib
->index_size
: sizeof(uint32_t);
1308 index_type
= swr_convert_index_type(pitch
);
1310 if (!ib
->user_buffer
) {
1312 * size is based on buffer->width0 rather than info.count
1313 * to prevent having to validate VBO on each draw */
1314 size
= ib
->buffer
->width0
;
1315 p_data
= swr_resource_data(ib
->buffer
) + ib
->offset
;
1318 * client memory is one-time use, re-trigger SWR_NEW_VERTEX to
1319 * revalidate on each draw */
1320 post_update_dirty_flags
|= SWR_NEW_VERTEX
;
1322 size
= info
.count
* pitch
;
1323 size
= AlignUp(size
, 4);
1325 /* Copy indices to scratch space */
1326 const void *ptr
= ib
->user_buffer
;
1327 ptr
= swr_copy_to_scratch_space(
1328 ctx
, &ctx
->scratch
->index_buffer
, ptr
, size
);
1329 p_data
= (const uint8_t *)ptr
;
1332 SWR_INDEX_BUFFER_STATE swrIndexBuffer
;
1333 swrIndexBuffer
.format
= swr_convert_index_type(ib
->index_size
);
1334 swrIndexBuffer
.pIndices
= p_data
;
1335 swrIndexBuffer
.size
= size
;
1337 SwrSetIndexBuffer(ctx
->swrContext
, &swrIndexBuffer
);
1340 struct swr_vertex_element_state
*velems
= ctx
->velems
;
1341 if (velems
&& velems
->fsState
.indexType
!= index_type
) {
1342 velems
->fsFunc
= NULL
;
1343 velems
->fsState
.indexType
= index_type
;
1347 /* GeometryShader */
1348 if (ctx
->dirty
& (SWR_NEW_GS
|
1351 SWR_NEW_SAMPLER_VIEW
)) {
1354 swr_generate_gs_key(key
, ctx
, ctx
->gs
);
1355 auto search
= ctx
->gs
->map
.find(key
);
1357 if (search
!= ctx
->gs
->map
.end()) {
1358 func
= search
->second
->shader
;
1360 func
= swr_compile_gs(ctx
, key
);
1362 SwrSetGsFunc(ctx
->swrContext
, func
);
1364 /* JIT sampler state */
1365 if (ctx
->dirty
& SWR_NEW_SAMPLER
) {
1366 swr_update_sampler_state(ctx
,
1367 PIPE_SHADER_GEOMETRY
,
1369 ctx
->swrDC
.samplersGS
);
1372 /* JIT sampler view state */
1373 if (ctx
->dirty
& (SWR_NEW_SAMPLER_VIEW
| SWR_NEW_FRAMEBUFFER
)) {
1374 swr_update_texture_state(ctx
,
1375 PIPE_SHADER_GEOMETRY
,
1376 key
.nr_sampler_views
,
1377 ctx
->swrDC
.texturesGS
);
1380 SwrSetGsState(ctx
->swrContext
, &ctx
->gs
->gsState
);
1382 SWR_GS_STATE state
= { 0 };
1383 SwrSetGsState(ctx
->swrContext
, &state
);
1384 SwrSetGsFunc(ctx
->swrContext
, NULL
);
1389 if (ctx
->dirty
& (SWR_NEW_VS
|
1390 SWR_NEW_RASTERIZER
| // for clip planes
1392 SWR_NEW_SAMPLER_VIEW
|
1393 SWR_NEW_FRAMEBUFFER
)) {
1395 swr_generate_vs_key(key
, ctx
, ctx
->vs
);
1396 auto search
= ctx
->vs
->map
.find(key
);
1397 PFN_VERTEX_FUNC func
;
1398 if (search
!= ctx
->vs
->map
.end()) {
1399 func
= search
->second
->shader
;
1401 func
= swr_compile_vs(ctx
, key
);
1403 SwrSetVertexFunc(ctx
->swrContext
, func
);
1405 /* JIT sampler state */
1406 if (ctx
->dirty
& SWR_NEW_SAMPLER
) {
1407 swr_update_sampler_state(ctx
,
1410 ctx
->swrDC
.samplersVS
);
1413 /* JIT sampler view state */
1414 if (ctx
->dirty
& (SWR_NEW_SAMPLER_VIEW
| SWR_NEW_FRAMEBUFFER
)) {
1415 swr_update_texture_state(ctx
,
1417 key
.nr_sampler_views
,
1418 ctx
->swrDC
.texturesVS
);
1422 /* work around the fact that poly stipple also affects lines */
1423 /* and points, since we rasterize them as triangles, too */
1424 /* Has to be before fragment shader, since it sets SWR_NEW_FS */
1426 bool new_prim_is_poly
= (u_reduced_prim(p_draw_info
->mode
) == PIPE_PRIM_TRIANGLES
);
1427 if (new_prim_is_poly
!= ctx
->poly_stipple
.prim_is_poly
) {
1428 ctx
->dirty
|= SWR_NEW_FS
;
1429 ctx
->poly_stipple
.prim_is_poly
= new_prim_is_poly
;
1433 /* FragmentShader */
1434 if (ctx
->dirty
& (SWR_NEW_FS
|
1437 SWR_NEW_RASTERIZER
|
1439 SWR_NEW_SAMPLER_VIEW
|
1440 SWR_NEW_FRAMEBUFFER
)) {
1442 swr_generate_fs_key(key
, ctx
, ctx
->fs
);
1443 auto search
= ctx
->fs
->map
.find(key
);
1444 PFN_PIXEL_KERNEL func
;
1445 if (search
!= ctx
->fs
->map
.end()) {
1446 func
= search
->second
->shader
;
1448 func
= swr_compile_fs(ctx
, key
);
1450 SWR_PS_STATE psState
= {0};
1451 psState
.pfnPixelShader
= func
;
1452 psState
.killsPixel
= ctx
->fs
->info
.base
.uses_kill
;
1453 psState
.inputCoverage
= SWR_INPUT_COVERAGE_NORMAL
;
1454 psState
.writesODepth
= ctx
->fs
->info
.base
.writes_z
;
1455 psState
.usesSourceDepth
= ctx
->fs
->info
.base
.reads_z
;
1456 psState
.shadingRate
= SWR_SHADING_RATE_PIXEL
;
1457 psState
.numRenderTargets
= ctx
->framebuffer
.nr_cbufs
;
1458 psState
.posOffset
= SWR_PS_POSITION_SAMPLE_NONE
;
1459 uint32_t barycentricsMask
= 0;
1461 // when we switch to mesa-master
1462 if (ctx
->fs
->info
.base
.uses_persp_center
||
1463 ctx
->fs
->info
.base
.uses_linear_center
)
1464 barycentricsMask
|= SWR_BARYCENTRIC_PER_PIXEL_MASK
;
1465 if (ctx
->fs
->info
.base
.uses_persp_centroid
||
1466 ctx
->fs
->info
.base
.uses_linear_centroid
)
1467 barycentricsMask
|= SWR_BARYCENTRIC_CENTROID_MASK
;
1468 if (ctx
->fs
->info
.base
.uses_persp_sample
||
1469 ctx
->fs
->info
.base
.uses_linear_sample
)
1470 barycentricsMask
|= SWR_BARYCENTRIC_PER_SAMPLE_MASK
;
1472 for (unsigned i
= 0; i
< ctx
->fs
->info
.base
.num_inputs
; i
++) {
1473 switch (ctx
->fs
->info
.base
.input_interpolate_loc
[i
]) {
1474 case TGSI_INTERPOLATE_LOC_CENTER
:
1475 barycentricsMask
|= SWR_BARYCENTRIC_PER_PIXEL_MASK
;
1477 case TGSI_INTERPOLATE_LOC_CENTROID
:
1478 barycentricsMask
|= SWR_BARYCENTRIC_CENTROID_MASK
;
1480 case TGSI_INTERPOLATE_LOC_SAMPLE
:
1481 barycentricsMask
|= SWR_BARYCENTRIC_PER_SAMPLE_MASK
;
1486 psState
.barycentricsMask
= barycentricsMask
;
1487 psState
.usesUAV
= false; // XXX
1488 psState
.forceEarlyZ
= false;
1489 SwrSetPixelShaderState(ctx
->swrContext
, &psState
);
1491 /* JIT sampler state */
1492 if (ctx
->dirty
& (SWR_NEW_SAMPLER
|
1494 swr_update_sampler_state(ctx
,
1495 PIPE_SHADER_FRAGMENT
,
1497 ctx
->swrDC
.samplersFS
);
1500 /* JIT sampler view state */
1501 if (ctx
->dirty
& (SWR_NEW_SAMPLER_VIEW
|
1502 SWR_NEW_FRAMEBUFFER
|
1504 swr_update_texture_state(ctx
,
1505 PIPE_SHADER_FRAGMENT
,
1506 key
.nr_sampler_views
,
1507 ctx
->swrDC
.texturesFS
);
1512 /* VertexShader Constants */
1513 if (ctx
->dirty
& SWR_NEW_VSCONSTANTS
) {
1514 swr_update_constants(ctx
, PIPE_SHADER_VERTEX
);
1517 /* FragmentShader Constants */
1518 if (ctx
->dirty
& SWR_NEW_FSCONSTANTS
) {
1519 swr_update_constants(ctx
, PIPE_SHADER_FRAGMENT
);
1522 /* GeometryShader Constants */
1523 if (ctx
->dirty
& SWR_NEW_GSCONSTANTS
) {
1524 swr_update_constants(ctx
, PIPE_SHADER_GEOMETRY
);
1527 /* Depth/stencil state */
1528 if (ctx
->dirty
& (SWR_NEW_DEPTH_STENCIL_ALPHA
| SWR_NEW_FRAMEBUFFER
)) {
1529 struct pipe_depth_state
*depth
= &(ctx
->depth_stencil
->depth
);
1530 struct pipe_stencil_state
*stencil
= ctx
->depth_stencil
->stencil
;
1531 SWR_DEPTH_STENCIL_STATE depthStencilState
= {{0}};
1532 SWR_DEPTH_BOUNDS_STATE depthBoundsState
= {0};
1534 /* XXX, incomplete. Need to flesh out stencil & alpha test state
1535 struct pipe_stencil_state *front_stencil =
1536 ctx->depth_stencil.stencil[0];
1537 struct pipe_stencil_state *back_stencil = ctx->depth_stencil.stencil[1];
1538 struct pipe_alpha_state alpha;
1540 if (stencil
[0].enabled
) {
1541 depthStencilState
.stencilWriteEnable
= 1;
1542 depthStencilState
.stencilTestEnable
= 1;
1543 depthStencilState
.stencilTestFunc
=
1544 swr_convert_depth_func(stencil
[0].func
);
1546 depthStencilState
.stencilPassDepthPassOp
=
1547 swr_convert_stencil_op(stencil
[0].zpass_op
);
1548 depthStencilState
.stencilPassDepthFailOp
=
1549 swr_convert_stencil_op(stencil
[0].zfail_op
);
1550 depthStencilState
.stencilFailOp
=
1551 swr_convert_stencil_op(stencil
[0].fail_op
);
1552 depthStencilState
.stencilWriteMask
= stencil
[0].writemask
;
1553 depthStencilState
.stencilTestMask
= stencil
[0].valuemask
;
1554 depthStencilState
.stencilRefValue
= ctx
->stencil_ref
.ref_value
[0];
1556 if (stencil
[1].enabled
) {
1557 depthStencilState
.doubleSidedStencilTestEnable
= 1;
1559 depthStencilState
.backfaceStencilTestFunc
=
1560 swr_convert_depth_func(stencil
[1].func
);
1562 depthStencilState
.backfaceStencilPassDepthPassOp
=
1563 swr_convert_stencil_op(stencil
[1].zpass_op
);
1564 depthStencilState
.backfaceStencilPassDepthFailOp
=
1565 swr_convert_stencil_op(stencil
[1].zfail_op
);
1566 depthStencilState
.backfaceStencilFailOp
=
1567 swr_convert_stencil_op(stencil
[1].fail_op
);
1568 depthStencilState
.backfaceStencilWriteMask
= stencil
[1].writemask
;
1569 depthStencilState
.backfaceStencilTestMask
= stencil
[1].valuemask
;
1571 depthStencilState
.backfaceStencilRefValue
=
1572 ctx
->stencil_ref
.ref_value
[1];
1575 depthStencilState
.depthTestEnable
= depth
->enabled
;
1576 depthStencilState
.depthTestFunc
= swr_convert_depth_func(depth
->func
);
1577 depthStencilState
.depthWriteEnable
= depth
->writemask
;
1578 SwrSetDepthStencilState(ctx
->swrContext
, &depthStencilState
);
1580 depthBoundsState
.depthBoundsTestEnable
= depth
->bounds_test
;
1581 depthBoundsState
.depthBoundsTestMinValue
= depth
->bounds_min
;
1582 depthBoundsState
.depthBoundsTestMaxValue
= depth
->bounds_max
;
1583 SwrSetDepthBoundsState(ctx
->swrContext
, &depthBoundsState
);
1587 if (ctx
->dirty
& (SWR_NEW_BLEND
|
1588 SWR_NEW_RASTERIZER
|
1589 SWR_NEW_FRAMEBUFFER
|
1590 SWR_NEW_DEPTH_STENCIL_ALPHA
)) {
1591 struct pipe_framebuffer_state
*fb
= &ctx
->framebuffer
;
1593 SWR_BLEND_STATE blendState
;
1594 memcpy(&blendState
, &ctx
->blend
->blendState
, sizeof(blendState
));
1595 blendState
.constantColor
[0] = ctx
->blend_color
.color
[0];
1596 blendState
.constantColor
[1] = ctx
->blend_color
.color
[1];
1597 blendState
.constantColor
[2] = ctx
->blend_color
.color
[2];
1598 blendState
.constantColor
[3] = ctx
->blend_color
.color
[3];
1599 blendState
.alphaTestReference
=
1600 *((uint32_t*)&ctx
->depth_stencil
->alpha
.ref_value
);
1602 blendState
.sampleMask
= ctx
->sample_mask
;
1603 blendState
.sampleCount
= GetSampleCount(fb
->samples
);
1605 /* If there are no color buffers bound, disable writes on RT0
1607 if (fb
->nr_cbufs
== 0) {
1608 blendState
.renderTarget
[0].writeDisableRed
= 1;
1609 blendState
.renderTarget
[0].writeDisableGreen
= 1;
1610 blendState
.renderTarget
[0].writeDisableBlue
= 1;
1611 blendState
.renderTarget
[0].writeDisableAlpha
= 1;
1612 SwrSetBlendFunc(ctx
->swrContext
, 0, NULL
);
1615 for (int target
= 0;
1616 target
< std::min(SWR_NUM_RENDERTARGETS
,
1617 PIPE_MAX_COLOR_BUFS
);
1619 if (!fb
->cbufs
[target
])
1622 struct swr_resource
*colorBuffer
=
1623 swr_resource(fb
->cbufs
[target
]->texture
);
1625 BLEND_COMPILE_STATE compileState
;
1626 memset(&compileState
, 0, sizeof(compileState
));
1627 compileState
.format
= colorBuffer
->swr
.format
;
1628 memcpy(&compileState
.blendState
,
1629 &ctx
->blend
->compileState
[target
],
1630 sizeof(compileState
.blendState
));
1632 const SWR_FORMAT_INFO
& info
= GetFormatInfo(compileState
.format
);
1633 if (compileState
.blendState
.logicOpEnable
&&
1634 ((info
.type
[0] == SWR_TYPE_FLOAT
) || info
.isSRGB
)) {
1635 compileState
.blendState
.logicOpEnable
= false;
1638 if (info
.type
[0] == SWR_TYPE_SINT
|| info
.type
[0] == SWR_TYPE_UINT
)
1639 compileState
.blendState
.blendEnable
= false;
1641 if (compileState
.blendState
.blendEnable
== false &&
1642 compileState
.blendState
.logicOpEnable
== false &&
1643 ctx
->depth_stencil
->alpha
.enabled
== 0) {
1644 SwrSetBlendFunc(ctx
->swrContext
, target
, NULL
);
1648 compileState
.desc
.alphaTestEnable
=
1649 ctx
->depth_stencil
->alpha
.enabled
;
1650 compileState
.desc
.independentAlphaBlendEnable
=
1651 (compileState
.blendState
.sourceBlendFactor
!=
1652 compileState
.blendState
.sourceAlphaBlendFactor
) ||
1653 (compileState
.blendState
.destBlendFactor
!=
1654 compileState
.blendState
.destAlphaBlendFactor
) ||
1655 (compileState
.blendState
.colorBlendFunc
!=
1656 compileState
.blendState
.alphaBlendFunc
);
1657 compileState
.desc
.alphaToCoverageEnable
=
1658 ctx
->blend
->pipe
.alpha_to_coverage
;
1659 compileState
.desc
.sampleMaskEnable
= (blendState
.sampleMask
!= 0);
1660 compileState
.desc
.numSamples
= fb
->samples
;
1662 compileState
.alphaTestFunction
=
1663 swr_convert_depth_func(ctx
->depth_stencil
->alpha
.func
);
1664 compileState
.alphaTestFormat
= ALPHA_TEST_FLOAT32
; // xxx
1666 compileState
.Canonicalize();
1668 PFN_BLEND_JIT_FUNC func
= NULL
;
1669 auto search
= ctx
->blendJIT
->find(compileState
);
1670 if (search
!= ctx
->blendJIT
->end()) {
1671 func
= search
->second
;
1673 HANDLE hJitMgr
= screen
->hJitMgr
;
1674 func
= JitCompileBlend(hJitMgr
, compileState
);
1675 debug_printf("BLEND shader %p\n", func
);
1676 assert(func
&& "Error: BlendShader = NULL");
1678 ctx
->blendJIT
->insert(std::make_pair(compileState
, func
));
1680 SwrSetBlendFunc(ctx
->swrContext
, target
, func
);
1683 SwrSetBlendState(ctx
->swrContext
, &blendState
);
1686 if (ctx
->dirty
& SWR_NEW_STIPPLE
) {
1687 swr_update_poly_stipple(ctx
);
1690 if (ctx
->dirty
& (SWR_NEW_VS
| SWR_NEW_SO
| SWR_NEW_RASTERIZER
)) {
1691 ctx
->vs
->soState
.rasterizerDisable
=
1692 ctx
->rasterizer
->rasterizer_discard
;
1693 SwrSetSoState(ctx
->swrContext
, &ctx
->vs
->soState
);
1695 pipe_stream_output_info
*stream_output
= &ctx
->vs
->pipe
.stream_output
;
1697 for (uint32_t i
= 0; i
< ctx
->num_so_targets
; i
++) {
1698 SWR_STREAMOUT_BUFFER buffer
= {0};
1699 if (!ctx
->so_targets
[i
])
1701 buffer
.enable
= true;
1703 (uint32_t *)(swr_resource_data(ctx
->so_targets
[i
]->buffer
) +
1704 ctx
->so_targets
[i
]->buffer_offset
);
1705 buffer
.bufferSize
= ctx
->so_targets
[i
]->buffer_size
>> 2;
1706 buffer
.pitch
= stream_output
->stride
[i
];
1707 buffer
.streamOffset
= 0;
1709 SwrSetSoBuffers(ctx
->swrContext
, &buffer
, i
);
1713 if (ctx
->dirty
& (SWR_NEW_CLIP
| SWR_NEW_RASTERIZER
| SWR_NEW_VS
)) {
1714 // shader exporting clip distances overrides all user clip planes
1715 if (ctx
->rasterizer
->clip_plane_enable
&&
1716 !ctx
->vs
->info
.base
.num_written_clipdistance
)
1718 swr_draw_context
*pDC
= &ctx
->swrDC
;
1719 memcpy(pDC
->userClipPlanes
,
1721 sizeof(pDC
->userClipPlanes
));
1725 // set up backend state
1726 SWR_BACKEND_STATE backendState
= {0};
1727 backendState
.numAttributes
=
1728 ((ctx
->gs
? ctx
->gs
->info
.base
.num_outputs
: ctx
->vs
->info
.base
.num_outputs
) - 1) +
1729 (ctx
->rasterizer
->sprite_coord_enable
? 1 : 0);
1730 backendState
.numAttributes
= std::min((size_t)backendState
.numAttributes
,
1731 sizeof(backendState
.numComponents
));
1732 for (unsigned i
= 0; i
< backendState
.numAttributes
; i
++)
1733 backendState
.numComponents
[i
] = 4;
1734 backendState
.constantInterpolationMask
= ctx
->fs
->constantMask
|
1735 (ctx
->rasterizer
->flatshade
? ctx
->fs
->flatConstantMask
: 0);
1736 backendState
.pointSpriteTexCoordMask
= ctx
->fs
->pointSpriteMask
;
1738 SwrSetBackendState(ctx
->swrContext
, &backendState
);
1740 /* Ensure that any in-progress attachment change StoreTiles finish */
1741 if (swr_is_fence_pending(screen
->flush_fence
))
1742 swr_fence_finish(pipe
->screen
, NULL
, screen
->flush_fence
, 0);
1744 /* Finally, update the in-use status of all resources involved in draw */
1745 swr_update_resource_status(pipe
, p_draw_info
);
1747 ctx
->dirty
= post_update_dirty_flags
;
1751 static struct pipe_stream_output_target
*
1752 swr_create_so_target(struct pipe_context
*pipe
,
1753 struct pipe_resource
*buffer
,
1754 unsigned buffer_offset
,
1755 unsigned buffer_size
)
1757 struct pipe_stream_output_target
*target
;
1759 target
= CALLOC_STRUCT(pipe_stream_output_target
);
1763 target
->context
= pipe
;
1764 target
->reference
.count
= 1;
1765 pipe_resource_reference(&target
->buffer
, buffer
);
1766 target
->buffer_offset
= buffer_offset
;
1767 target
->buffer_size
= buffer_size
;
1772 swr_destroy_so_target(struct pipe_context
*pipe
,
1773 struct pipe_stream_output_target
*target
)
1775 pipe_resource_reference(&target
->buffer
, NULL
);
1780 swr_set_so_targets(struct pipe_context
*pipe
,
1781 unsigned num_targets
,
1782 struct pipe_stream_output_target
**targets
,
1783 const unsigned *offsets
)
1785 struct swr_context
*swr
= swr_context(pipe
);
1788 assert(num_targets
<= MAX_SO_STREAMS
);
1790 for (i
= 0; i
< num_targets
; i
++) {
1791 pipe_so_target_reference(
1792 (struct pipe_stream_output_target
**)&swr
->so_targets
[i
],
1796 for (/* fall-through */; i
< swr
->num_so_targets
; i
++) {
1797 pipe_so_target_reference(
1798 (struct pipe_stream_output_target
**)&swr
->so_targets
[i
], NULL
);
1801 swr
->num_so_targets
= num_targets
;
1803 swr
->dirty
|= SWR_NEW_SO
;
1808 swr_state_init(struct pipe_context
*pipe
)
1810 pipe
->create_blend_state
= swr_create_blend_state
;
1811 pipe
->bind_blend_state
= swr_bind_blend_state
;
1812 pipe
->delete_blend_state
= swr_delete_blend_state
;
1814 pipe
->create_depth_stencil_alpha_state
= swr_create_depth_stencil_state
;
1815 pipe
->bind_depth_stencil_alpha_state
= swr_bind_depth_stencil_state
;
1816 pipe
->delete_depth_stencil_alpha_state
= swr_delete_depth_stencil_state
;
1818 pipe
->create_rasterizer_state
= swr_create_rasterizer_state
;
1819 pipe
->bind_rasterizer_state
= swr_bind_rasterizer_state
;
1820 pipe
->delete_rasterizer_state
= swr_delete_rasterizer_state
;
1822 pipe
->create_sampler_state
= swr_create_sampler_state
;
1823 pipe
->bind_sampler_states
= swr_bind_sampler_states
;
1824 pipe
->delete_sampler_state
= swr_delete_sampler_state
;
1826 pipe
->create_sampler_view
= swr_create_sampler_view
;
1827 pipe
->set_sampler_views
= swr_set_sampler_views
;
1828 pipe
->sampler_view_destroy
= swr_sampler_view_destroy
;
1830 pipe
->create_vs_state
= swr_create_vs_state
;
1831 pipe
->bind_vs_state
= swr_bind_vs_state
;
1832 pipe
->delete_vs_state
= swr_delete_vs_state
;
1834 pipe
->create_fs_state
= swr_create_fs_state
;
1835 pipe
->bind_fs_state
= swr_bind_fs_state
;
1836 pipe
->delete_fs_state
= swr_delete_fs_state
;
1838 pipe
->create_gs_state
= swr_create_gs_state
;
1839 pipe
->bind_gs_state
= swr_bind_gs_state
;
1840 pipe
->delete_gs_state
= swr_delete_gs_state
;
1842 pipe
->set_constant_buffer
= swr_set_constant_buffer
;
1844 pipe
->create_vertex_elements_state
= swr_create_vertex_elements_state
;
1845 pipe
->bind_vertex_elements_state
= swr_bind_vertex_elements_state
;
1846 pipe
->delete_vertex_elements_state
= swr_delete_vertex_elements_state
;
1848 pipe
->set_vertex_buffers
= swr_set_vertex_buffers
;
1849 pipe
->set_index_buffer
= swr_set_index_buffer
;
1851 pipe
->set_polygon_stipple
= swr_set_polygon_stipple
;
1852 pipe
->set_clip_state
= swr_set_clip_state
;
1853 pipe
->set_scissor_states
= swr_set_scissor_states
;
1854 pipe
->set_viewport_states
= swr_set_viewport_states
;
1856 pipe
->set_framebuffer_state
= swr_set_framebuffer_state
;
1858 pipe
->set_blend_color
= swr_set_blend_color
;
1859 pipe
->set_stencil_ref
= swr_set_stencil_ref
;
1861 pipe
->set_sample_mask
= swr_set_sample_mask
;
1862 pipe
->get_sample_position
= swr_get_sample_position
;
1864 pipe
->create_stream_output_target
= swr_create_so_target
;
1865 pipe
->stream_output_target_destroy
= swr_destroy_so_target
;
1866 pipe
->set_stream_output_targets
= swr_set_so_targets
;