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HEAD
r600g: avoid useless shader rebuild at draw call
[mesa.git]
/
src
/
gallium
/
drivers
/
trace
/
SConscript
1
Import('*')
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env = env.Clone()
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trace = env.ConvenienceLibrary(
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target = 'trace',
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source = [
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'tr_context.c',
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'tr_dump.c',
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'tr_dump_state.c',
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'tr_screen.c',
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'tr_texture.c',
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])
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env.Alias('trace', trace)
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Export('trace')