v3d: Use the TFU to do generatemipmap.
[mesa.git] / src / gallium / drivers / v3d / v3d_blit.c
1 /*
2 * Copyright © 2015-2017 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "util/u_format.h"
25 #include "util/u_surface.h"
26 #include "util/u_blitter.h"
27 #include "v3d_context.h"
28 #include "v3d_tiling.h"
29
30 #if 0
31 static struct pipe_surface *
32 v3d_get_blit_surface(struct pipe_context *pctx,
33 struct pipe_resource *prsc, unsigned level)
34 {
35 struct pipe_surface tmpl;
36
37 memset(&tmpl, 0, sizeof(tmpl));
38 tmpl.format = prsc->format;
39 tmpl.u.tex.level = level;
40 tmpl.u.tex.first_layer = 0;
41 tmpl.u.tex.last_layer = 0;
42
43 return pctx->create_surface(pctx, prsc, &tmpl);
44 }
45
46 static bool
47 is_tile_unaligned(unsigned size, unsigned tile_size)
48 {
49 return size & (tile_size - 1);
50 }
51
52 static bool
53 v3d_tile_blit(struct pipe_context *pctx, const struct pipe_blit_info *info)
54 {
55 struct v3d_context *v3d = v3d_context(pctx);
56 bool msaa = (info->src.resource->nr_samples > 1 ||
57 info->dst.resource->nr_samples > 1);
58 int tile_width = msaa ? 32 : 64;
59 int tile_height = msaa ? 32 : 64;
60
61 if (util_format_is_depth_or_stencil(info->dst.resource->format))
62 return false;
63
64 if (info->scissor_enable)
65 return false;
66
67 if ((info->mask & PIPE_MASK_RGBA) == 0)
68 return false;
69
70 if (info->dst.box.x != info->src.box.x ||
71 info->dst.box.y != info->src.box.y ||
72 info->dst.box.width != info->src.box.width ||
73 info->dst.box.height != info->src.box.height) {
74 return false;
75 }
76
77 int dst_surface_width = u_minify(info->dst.resource->width0,
78 info->dst.level);
79 int dst_surface_height = u_minify(info->dst.resource->height0,
80 info->dst.level);
81 if (is_tile_unaligned(info->dst.box.x, tile_width) ||
82 is_tile_unaligned(info->dst.box.y, tile_height) ||
83 (is_tile_unaligned(info->dst.box.width, tile_width) &&
84 info->dst.box.x + info->dst.box.width != dst_surface_width) ||
85 (is_tile_unaligned(info->dst.box.height, tile_height) &&
86 info->dst.box.y + info->dst.box.height != dst_surface_height)) {
87 return false;
88 }
89
90 /* VC5_PACKET_LOAD_TILE_BUFFER_GENERAL uses the
91 * VC5_PACKET_TILE_RENDERING_MODE_CONFIG's width (determined by our
92 * destination surface) to determine the stride. This may be wrong
93 * when reading from texture miplevels > 0, which are stored in
94 * POT-sized areas. For MSAA, the tile addresses are computed
95 * explicitly by the RCL, but still use the destination width to
96 * determine the stride (which could be fixed by explicitly supplying
97 * it in the ABI).
98 */
99 struct v3d_resource *rsc = v3d_resource(info->src.resource);
100
101 uint32_t stride;
102
103 if (info->src.resource->nr_samples > 1)
104 stride = align(dst_surface_width, 32) * 4 * rsc->cpp;
105 /* XXX else if (rsc->slices[info->src.level].tiling == VC5_TILING_FORMAT_T)
106 stride = align(dst_surface_width * rsc->cpp, 128); */
107 else
108 stride = align(dst_surface_width * rsc->cpp, 16);
109
110 if (stride != rsc->slices[info->src.level].stride)
111 return false;
112
113 if (info->dst.resource->format != info->src.resource->format)
114 return false;
115
116 if (false) {
117 fprintf(stderr, "RCL blit from %d,%d to %d,%d (%d,%d)\n",
118 info->src.box.x,
119 info->src.box.y,
120 info->dst.box.x,
121 info->dst.box.y,
122 info->dst.box.width,
123 info->dst.box.height);
124 }
125
126 struct pipe_surface *dst_surf =
127 v3d_get_blit_surface(pctx, info->dst.resource, info->dst.level);
128 struct pipe_surface *src_surf =
129 v3d_get_blit_surface(pctx, info->src.resource, info->src.level);
130
131 v3d_flush_jobs_reading_resource(v3d, info->src.resource);
132
133 struct v3d_job *job = v3d_get_job(v3d, dst_surf, NULL);
134 pipe_surface_reference(&job->color_read, src_surf);
135
136 /* If we're resolving from MSAA to single sample, we still need to run
137 * the engine in MSAA mode for the load.
138 */
139 if (!job->msaa && info->src.resource->nr_samples > 1) {
140 job->msaa = true;
141 job->tile_width = 32;
142 job->tile_height = 32;
143 }
144
145 job->draw_min_x = info->dst.box.x;
146 job->draw_min_y = info->dst.box.y;
147 job->draw_max_x = info->dst.box.x + info->dst.box.width;
148 job->draw_max_y = info->dst.box.y + info->dst.box.height;
149 job->draw_width = dst_surf->width;
150 job->draw_height = dst_surf->height;
151
152 job->tile_width = tile_width;
153 job->tile_height = tile_height;
154 job->msaa = msaa;
155 job->needs_flush = true;
156 job->resolve |= PIPE_CLEAR_COLOR;
157
158 v3d_job_submit(v3d, job);
159
160 pipe_surface_reference(&dst_surf, NULL);
161 pipe_surface_reference(&src_surf, NULL);
162
163 return true;
164 }
165 #endif
166
167 void
168 v3d_blitter_save(struct v3d_context *v3d)
169 {
170 util_blitter_save_fragment_constant_buffer_slot(v3d->blitter,
171 v3d->constbuf[PIPE_SHADER_FRAGMENT].cb);
172 util_blitter_save_vertex_buffer_slot(v3d->blitter, v3d->vertexbuf.vb);
173 util_blitter_save_vertex_elements(v3d->blitter, v3d->vtx);
174 util_blitter_save_vertex_shader(v3d->blitter, v3d->prog.bind_vs);
175 util_blitter_save_so_targets(v3d->blitter, v3d->streamout.num_targets,
176 v3d->streamout.targets);
177 util_blitter_save_rasterizer(v3d->blitter, v3d->rasterizer);
178 util_blitter_save_viewport(v3d->blitter, &v3d->viewport);
179 util_blitter_save_scissor(v3d->blitter, &v3d->scissor);
180 util_blitter_save_fragment_shader(v3d->blitter, v3d->prog.bind_fs);
181 util_blitter_save_blend(v3d->blitter, v3d->blend);
182 util_blitter_save_depth_stencil_alpha(v3d->blitter, v3d->zsa);
183 util_blitter_save_stencil_ref(v3d->blitter, &v3d->stencil_ref);
184 util_blitter_save_sample_mask(v3d->blitter, v3d->sample_mask);
185 util_blitter_save_framebuffer(v3d->blitter, &v3d->framebuffer);
186 util_blitter_save_fragment_sampler_states(v3d->blitter,
187 v3d->fragtex.num_samplers,
188 (void **)v3d->fragtex.samplers);
189 util_blitter_save_fragment_sampler_views(v3d->blitter,
190 v3d->fragtex.num_textures, v3d->fragtex.textures);
191 util_blitter_save_so_targets(v3d->blitter, v3d->streamout.num_targets,
192 v3d->streamout.targets);
193 }
194
195 static bool
196 v3d_render_blit(struct pipe_context *ctx, struct pipe_blit_info *info)
197 {
198 struct v3d_context *v3d = v3d_context(ctx);
199 struct v3d_resource *src = v3d_resource(info->src.resource);
200 struct pipe_resource *tiled = NULL;
201
202 if (!src->tiled) {
203 struct pipe_box box = {
204 .x = 0,
205 .y = 0,
206 .width = u_minify(info->src.resource->width0,
207 info->src.level),
208 .height = u_minify(info->src.resource->height0,
209 info->src.level),
210 .depth = 1,
211 };
212 struct pipe_resource tmpl = {
213 .target = info->src.resource->target,
214 .format = info->src.resource->format,
215 .width0 = box.width,
216 .height0 = box.height,
217 .depth0 = 1,
218 .array_size = 1,
219 };
220 tiled = ctx->screen->resource_create(ctx->screen, &tmpl);
221 if (!tiled) {
222 fprintf(stderr, "Failed to create tiled blit temp\n");
223 return false;
224 }
225 ctx->resource_copy_region(ctx,
226 tiled, 0,
227 0, 0, 0,
228 info->src.resource, info->src.level,
229 &box);
230 info->src.level = 0;
231 info->src.resource = tiled;
232 }
233
234 if (!util_blitter_is_blit_supported(v3d->blitter, info)) {
235 fprintf(stderr, "blit unsupported %s -> %s\n",
236 util_format_short_name(info->src.resource->format),
237 util_format_short_name(info->dst.resource->format));
238 return false;
239 }
240
241 v3d_blitter_save(v3d);
242 util_blitter_blit(v3d->blitter, info);
243
244 pipe_resource_reference(&tiled, NULL);
245
246 return true;
247 }
248
249 /* Implement stencil blits by reinterpreting the stencil data as an RGBA8888
250 * or R8 texture.
251 */
252 static void
253 v3d_stencil_blit(struct pipe_context *ctx, const struct pipe_blit_info *info)
254 {
255 struct v3d_context *v3d = v3d_context(ctx);
256 struct v3d_resource *src = v3d_resource(info->src.resource);
257 struct v3d_resource *dst = v3d_resource(info->dst.resource);
258 enum pipe_format src_format, dst_format;
259
260 if (src->separate_stencil) {
261 src = src->separate_stencil;
262 src_format = PIPE_FORMAT_R8_UNORM;
263 } else {
264 src_format = PIPE_FORMAT_RGBA8888_UNORM;
265 }
266
267 if (dst->separate_stencil) {
268 dst = dst->separate_stencil;
269 dst_format = PIPE_FORMAT_R8_UNORM;
270 } else {
271 dst_format = PIPE_FORMAT_RGBA8888_UNORM;
272 }
273
274 /* Initialize the surface. */
275 struct pipe_surface dst_tmpl = {
276 .u.tex = {
277 .level = info->dst.level,
278 .first_layer = info->dst.box.z,
279 .last_layer = info->dst.box.z,
280 },
281 .format = dst_format,
282 };
283 struct pipe_surface *dst_surf =
284 ctx->create_surface(ctx, &dst->base, &dst_tmpl);
285
286 /* Initialize the sampler view. */
287 struct pipe_sampler_view src_tmpl = {
288 .target = src->base.target,
289 .format = src_format,
290 .u.tex = {
291 .first_level = info->src.level,
292 .last_level = info->src.level,
293 .first_layer = 0,
294 .last_layer = (PIPE_TEXTURE_3D ?
295 u_minify(src->base.depth0,
296 info->src.level) - 1 :
297 src->base.array_size - 1),
298 },
299 .swizzle_r = PIPE_SWIZZLE_X,
300 .swizzle_g = PIPE_SWIZZLE_Y,
301 .swizzle_b = PIPE_SWIZZLE_Z,
302 .swizzle_a = PIPE_SWIZZLE_W,
303 };
304 struct pipe_sampler_view *src_view =
305 ctx->create_sampler_view(ctx, &src->base, &src_tmpl);
306
307 v3d_blitter_save(v3d);
308 util_blitter_blit_generic(v3d->blitter, dst_surf, &info->dst.box,
309 src_view, &info->src.box,
310 src->base.width0, src->base.height0,
311 PIPE_MASK_R,
312 PIPE_TEX_FILTER_NEAREST,
313 info->scissor_enable ? &info->scissor : NULL,
314 info->alpha_blend);
315
316 pipe_surface_reference(&dst_surf, NULL);
317 pipe_sampler_view_reference(&src_view, NULL);
318 }
319
320 /* Disable level 0 write, just write following mipmaps */
321 #define V3D_TFU_IOA_DIMTW (1 << 0)
322 #define V3D_TFU_IOA_FORMAT_SHIFT 3
323 #define V3D_TFU_IOA_FORMAT_LINEARTILE 3
324 #define V3D_TFU_IOA_FORMAT_UBLINEAR_1_COLUMN 4
325 #define V3D_TFU_IOA_FORMAT_UBLINEAR_2_COLUMN 5
326 #define V3D_TFU_IOA_FORMAT_UIF_NO_XOR 6
327 #define V3D_TFU_IOA_FORMAT_UIF_XOR 7
328
329 #define V3D_TFU_ICFG_NUMMM_SHIFT 5
330 #define V3D_TFU_ICFG_TTYPE_SHIFT 9
331
332 #define V3D_TFU_ICFG_FORMAT_SHIFT 18
333 #define V3D_TFU_ICFG_FORMAT_RASTER 0
334 #define V3D_TFU_ICFG_FORMAT_SAND_128 1
335 #define V3D_TFU_ICFG_FORMAT_SAND_256 2
336 #define V3D_TFU_ICFG_FORMAT_LINEARTILE 11
337 #define V3D_TFU_ICFG_FORMAT_UBLINEAR_1_COLUMN 12
338 #define V3D_TFU_ICFG_FORMAT_UBLINEAR_2_COLUMN 13
339 #define V3D_TFU_ICFG_FORMAT_UIF_NO_XOR 14
340 #define V3D_TFU_ICFG_FORMAT_UIF_XOR 15
341
342 boolean
343 v3d_generate_mipmap(struct pipe_context *pctx,
344 struct pipe_resource *prsc,
345 enum pipe_format format,
346 unsigned int base_level,
347 unsigned int last_level,
348 unsigned int first_layer,
349 unsigned int last_layer)
350 {
351 struct v3d_context *v3d = v3d_context(pctx);
352 struct v3d_screen *screen = v3d->screen;
353 struct v3d_resource *rsc = v3d_resource(prsc);
354 struct v3d_resource_slice *base_slice = &rsc->slices[base_level];
355 int width = u_minify(prsc->width0, base_level);
356 int height = u_minify(prsc->height0, base_level);
357 uint32_t tex_format = v3d_get_tex_format(&screen->devinfo,
358 prsc->format);
359
360 if (!v3d_tfu_supports_tex_format(&screen->devinfo, tex_format))
361 return false;
362
363 if (prsc->target != PIPE_TEXTURE_2D)
364 return false;
365 /* Since we don't support array or 3D textures, there should be only
366 * one layer.
367 */
368 int layer = first_layer;
369 assert(first_layer == last_layer);
370
371 /* Can't write to raster. */
372 if (base_slice->tiling == VC5_TILING_RASTER)
373 return false;
374
375 v3d_flush_jobs_reading_resource(v3d, prsc);
376
377 struct drm_v3d_submit_tfu tfu = {
378 .ios = (height << 16) | width,
379 .bo_handles = { rsc->bo->handle },
380 .in_sync = v3d->out_sync,
381 .out_sync = v3d->out_sync,
382 };
383 uint32_t offset = (rsc->bo->offset +
384 v3d_layer_offset(prsc, base_level, layer));
385 tfu.iia |= offset;
386 tfu.icfg |= ((V3D_TFU_ICFG_FORMAT_LINEARTILE +
387 (base_slice->tiling - VC5_TILING_LINEARTILE)) <<
388 V3D_TFU_ICFG_FORMAT_SHIFT);
389
390 tfu.ioa |= offset;
391 tfu.ioa |= V3D_TFU_IOA_DIMTW;
392 tfu.ioa |= ((V3D_TFU_IOA_FORMAT_LINEARTILE +
393 (base_slice->tiling - VC5_TILING_LINEARTILE)) <<
394 V3D_TFU_IOA_FORMAT_SHIFT);
395
396 tfu.icfg |= tex_format << V3D_TFU_ICFG_TTYPE_SHIFT;
397 tfu.icfg |= (last_level - base_level) << V3D_TFU_ICFG_NUMMM_SHIFT;
398
399 switch (base_slice->tiling) {
400 case VC5_TILING_UIF_NO_XOR:
401 case VC5_TILING_UIF_XOR:
402 tfu.iis |= (base_slice->padded_height /
403 (2 * v3d_utile_height(rsc->cpp)));
404 break;
405 case VC5_TILING_RASTER:
406 tfu.iis |= base_slice->stride;
407 break;
408 case VC5_TILING_LINEARTILE:
409 case VC5_TILING_UBLINEAR_1_COLUMN:
410 case VC5_TILING_UBLINEAR_2_COLUMN:
411 break;
412 }
413
414 int ret = v3d_ioctl(screen->fd, DRM_IOCTL_V3D_SUBMIT_TFU, &tfu);
415 if (ret != 0) {
416 fprintf(stderr, "Failed to submit TFU job: %d\n", ret);
417 return false;
418 }
419
420 return true;
421 }
422
423 /* Optimal hardware path for blitting pixels.
424 * Scaling, format conversion, up- and downsampling (resolve) are allowed.
425 */
426 void
427 v3d_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
428 {
429 struct pipe_blit_info info = *blit_info;
430
431 if (info.mask & PIPE_MASK_S) {
432 v3d_stencil_blit(pctx, blit_info);
433 info.mask &= ~PIPE_MASK_S;
434 }
435
436 #if 0
437 if (v3d_tile_blit(pctx, blit_info))
438 return;
439 #endif
440
441 v3d_render_blit(pctx, &info);
442 }