v3d: Wire up core pipe_debug_callback
[mesa.git] / src / gallium / drivers / v3d / v3d_context.c
1 /*
2 * Copyright © 2014-2017 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <xf86drm.h>
25 #include <err.h>
26
27 #include "pipe/p_defines.h"
28 #include "util/hash_table.h"
29 #include "util/ralloc.h"
30 #include "util/u_inlines.h"
31 #include "util/u_memory.h"
32 #include "util/u_blitter.h"
33 #include "util/u_upload_mgr.h"
34 #include "indices/u_primconvert.h"
35 #include "pipe/p_screen.h"
36
37 #include "v3d_screen.h"
38 #include "v3d_context.h"
39 #include "v3d_resource.h"
40
41 void
42 v3d_flush(struct pipe_context *pctx)
43 {
44 struct v3d_context *v3d = v3d_context(pctx);
45
46 hash_table_foreach(v3d->jobs, entry) {
47 struct v3d_job *job = entry->data;
48 v3d_job_submit(v3d, job);
49 }
50 }
51
52 static void
53 v3d_pipe_flush(struct pipe_context *pctx, struct pipe_fence_handle **fence,
54 unsigned flags)
55 {
56 struct v3d_context *v3d = v3d_context(pctx);
57
58 v3d_flush(pctx);
59
60 if (fence) {
61 struct pipe_screen *screen = pctx->screen;
62 struct v3d_fence *f = v3d_fence_create(v3d);
63 screen->fence_reference(screen, fence, NULL);
64 *fence = (struct pipe_fence_handle *)f;
65 }
66 }
67
68 static void
69 v3d_set_debug_callback(struct pipe_context *pctx,
70 const struct pipe_debug_callback *cb)
71 {
72 struct v3d_context *v3d = v3d_context(pctx);
73
74 if (cb)
75 v3d->debug = *cb;
76 else
77 memset(&v3d->debug, 0, sizeof(v3d->debug));
78 }
79
80 static void
81 v3d_invalidate_resource(struct pipe_context *pctx, struct pipe_resource *prsc)
82 {
83 struct v3d_context *v3d = v3d_context(pctx);
84 struct v3d_resource *rsc = v3d_resource(prsc);
85
86 rsc->initialized_buffers = 0;
87
88 struct hash_entry *entry = _mesa_hash_table_search(v3d->write_jobs,
89 prsc);
90 if (!entry)
91 return;
92
93 struct v3d_job *job = entry->data;
94 if (job->key.zsbuf && job->key.zsbuf->texture == prsc)
95 job->store &= ~(PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL);
96 }
97
98 static void
99 v3d_context_destroy(struct pipe_context *pctx)
100 {
101 struct v3d_context *v3d = v3d_context(pctx);
102
103 v3d_flush(pctx);
104
105 if (v3d->blitter)
106 util_blitter_destroy(v3d->blitter);
107
108 if (v3d->primconvert)
109 util_primconvert_destroy(v3d->primconvert);
110
111 if (v3d->uploader)
112 u_upload_destroy(v3d->uploader);
113 if (v3d->state_uploader)
114 u_upload_destroy(v3d->state_uploader);
115
116 slab_destroy_child(&v3d->transfer_pool);
117
118 pipe_surface_reference(&v3d->framebuffer.cbufs[0], NULL);
119 pipe_surface_reference(&v3d->framebuffer.zsbuf, NULL);
120
121 v3d_program_fini(pctx);
122
123 ralloc_free(v3d);
124 }
125
126 struct pipe_context *
127 v3d_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags)
128 {
129 struct v3d_screen *screen = v3d_screen(pscreen);
130 struct v3d_context *v3d;
131
132 /* Prevent dumping of the shaders built during context setup. */
133 uint32_t saved_shaderdb_flag = V3D_DEBUG & V3D_DEBUG_SHADERDB;
134 V3D_DEBUG &= ~V3D_DEBUG_SHADERDB;
135
136 v3d = rzalloc(NULL, struct v3d_context);
137 if (!v3d)
138 return NULL;
139 struct pipe_context *pctx = &v3d->base;
140
141 v3d->screen = screen;
142
143 int ret = drmSyncobjCreate(screen->fd, DRM_SYNCOBJ_CREATE_SIGNALED,
144 &v3d->out_sync);
145 if (ret) {
146 ralloc_free(v3d);
147 return NULL;
148 }
149
150 pctx->screen = pscreen;
151 pctx->priv = priv;
152 pctx->destroy = v3d_context_destroy;
153 pctx->flush = v3d_pipe_flush;
154 pctx->set_debug_callback = v3d_set_debug_callback;
155 pctx->invalidate_resource = v3d_invalidate_resource;
156
157 if (screen->devinfo.ver >= 41) {
158 v3d41_draw_init(pctx);
159 v3d41_state_init(pctx);
160 } else {
161 v3d33_draw_init(pctx);
162 v3d33_state_init(pctx);
163 }
164 v3d_program_init(pctx);
165 v3d_query_init(pctx);
166 v3d_resource_context_init(pctx);
167
168 v3d_job_init(v3d);
169
170 v3d->fd = screen->fd;
171
172 slab_create_child(&v3d->transfer_pool, &screen->transfer_pool);
173
174 v3d->uploader = u_upload_create_default(&v3d->base);
175 v3d->base.stream_uploader = v3d->uploader;
176 v3d->base.const_uploader = v3d->uploader;
177 v3d->state_uploader = u_upload_create(&v3d->base,
178 4096,
179 PIPE_BIND_CONSTANT_BUFFER,
180 PIPE_USAGE_STREAM, 0);
181
182 v3d->blitter = util_blitter_create(pctx);
183 if (!v3d->blitter)
184 goto fail;
185 v3d->blitter->use_index_buffer = true;
186
187 v3d->primconvert = util_primconvert_create(pctx,
188 (1 << PIPE_PRIM_QUADS) - 1);
189 if (!v3d->primconvert)
190 goto fail;
191
192 V3D_DEBUG |= saved_shaderdb_flag;
193
194 v3d->sample_mask = (1 << VC5_MAX_SAMPLES) - 1;
195 v3d->active_queries = true;
196
197 return &v3d->base;
198
199 fail:
200 pctx->destroy(pctx);
201 return NULL;
202 }