2 * Copyright © 2014-2017 Broadcom
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
27 #include "pipe/p_defines.h"
28 #include "util/hash_table.h"
29 #include "util/ralloc.h"
30 #include "util/u_inlines.h"
31 #include "util/u_memory.h"
32 #include "util/u_blitter.h"
33 #include "util/u_upload_mgr.h"
34 #include "indices/u_primconvert.h"
35 #include "pipe/p_screen.h"
37 #include "v3d_screen.h"
38 #include "v3d_context.h"
39 #include "v3d_resource.h"
42 vc5_flush(struct pipe_context
*pctx
)
44 struct vc5_context
*vc5
= vc5_context(pctx
);
46 struct hash_entry
*entry
;
47 hash_table_foreach(vc5
->jobs
, entry
) {
48 struct vc5_job
*job
= entry
->data
;
49 vc5_job_submit(vc5
, job
);
54 vc5_pipe_flush(struct pipe_context
*pctx
, struct pipe_fence_handle
**fence
,
57 struct vc5_context
*vc5
= vc5_context(pctx
);
62 struct pipe_screen
*screen
= pctx
->screen
;
63 struct vc5_fence
*f
= vc5_fence_create(vc5
);
64 screen
->fence_reference(screen
, fence
, NULL
);
65 *fence
= (struct pipe_fence_handle
*)f
;
70 vc5_invalidate_resource(struct pipe_context
*pctx
, struct pipe_resource
*prsc
)
72 struct vc5_context
*vc5
= vc5_context(pctx
);
73 struct vc5_resource
*rsc
= vc5_resource(prsc
);
75 rsc
->initialized_buffers
= 0;
77 struct hash_entry
*entry
= _mesa_hash_table_search(vc5
->write_jobs
,
82 struct vc5_job
*job
= entry
->data
;
83 if (job
->key
.zsbuf
&& job
->key
.zsbuf
->texture
== prsc
)
84 job
->resolve
&= ~(PIPE_CLEAR_DEPTH
| PIPE_CLEAR_STENCIL
);
88 vc5_context_destroy(struct pipe_context
*pctx
)
90 struct vc5_context
*vc5
= vc5_context(pctx
);
95 util_blitter_destroy(vc5
->blitter
);
98 util_primconvert_destroy(vc5
->primconvert
);
101 u_upload_destroy(vc5
->uploader
);
103 slab_destroy_child(&vc5
->transfer_pool
);
105 pipe_surface_reference(&vc5
->framebuffer
.cbufs
[0], NULL
);
106 pipe_surface_reference(&vc5
->framebuffer
.zsbuf
, NULL
);
108 vc5_program_fini(pctx
);
113 struct pipe_context
*
114 vc5_context_create(struct pipe_screen
*pscreen
, void *priv
, unsigned flags
)
116 struct vc5_screen
*screen
= vc5_screen(pscreen
);
117 struct vc5_context
*vc5
;
119 /* Prevent dumping of the shaders built during context setup. */
120 uint32_t saved_shaderdb_flag
= V3D_DEBUG
& V3D_DEBUG_SHADERDB
;
121 V3D_DEBUG
&= ~V3D_DEBUG_SHADERDB
;
123 vc5
= rzalloc(NULL
, struct vc5_context
);
126 struct pipe_context
*pctx
= &vc5
->base
;
128 vc5
->screen
= screen
;
130 int ret
= drmSyncobjCreate(screen
->fd
, DRM_SYNCOBJ_CREATE_SIGNALED
,
137 pctx
->screen
= pscreen
;
139 pctx
->destroy
= vc5_context_destroy
;
140 pctx
->flush
= vc5_pipe_flush
;
141 pctx
->invalidate_resource
= vc5_invalidate_resource
;
143 if (screen
->devinfo
.ver
>= 41) {
144 v3d41_draw_init(pctx
);
145 v3d41_state_init(pctx
);
147 v3d33_draw_init(pctx
);
148 v3d33_state_init(pctx
);
150 vc5_program_init(pctx
);
151 vc5_query_init(pctx
);
152 vc5_resource_context_init(pctx
);
156 vc5
->fd
= screen
->fd
;
158 slab_create_child(&vc5
->transfer_pool
, &screen
->transfer_pool
);
160 vc5
->uploader
= u_upload_create_default(&vc5
->base
);
161 vc5
->base
.stream_uploader
= vc5
->uploader
;
162 vc5
->base
.const_uploader
= vc5
->uploader
;
164 vc5
->blitter
= util_blitter_create(pctx
);
168 vc5
->primconvert
= util_primconvert_create(pctx
,
169 (1 << PIPE_PRIM_QUADS
) - 1);
170 if (!vc5
->primconvert
)
173 V3D_DEBUG
|= saved_shaderdb_flag
;
175 vc5
->sample_mask
= (1 << VC5_MAX_SAMPLES
) - 1;
176 vc5
->active_queries
= true;