2 * Copyright © 2014-2017 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 #include "pipe/p_defines.h"
26 #include "util/u_blit.h"
27 #include "util/u_memory.h"
28 #include "util/u_format.h"
29 #include "util/u_inlines.h"
30 #include "util/u_surface.h"
31 #include "util/u_transfer_helper.h"
32 #include "util/u_upload_mgr.h"
33 #include "util/u_format_zs.h"
35 #include "drm_fourcc.h"
36 #include "v3d_screen.h"
37 #include "v3d_context.h"
38 #include "v3d_resource.h"
39 #include "v3d_tiling.h"
40 #include "broadcom/cle/v3d_packet_v33_pack.h"
43 v3d_debug_resource_layout(struct v3d_resource
*rsc
, const char *caller
)
45 if (!(V3D_DEBUG
& V3D_DEBUG_SURFACE
))
48 struct pipe_resource
*prsc
= &rsc
->base
;
50 if (prsc
->target
== PIPE_BUFFER
) {
52 "rsc %s %p (format %s), %dx%d buffer @0x%08x-0x%08x\n",
54 util_format_short_name(prsc
->format
),
55 prsc
->width0
, prsc
->height0
,
57 rsc
->bo
->offset
+ rsc
->bo
->size
- 1);
61 static const char *const tiling_descriptions
[] = {
62 [VC5_TILING_RASTER
] = "R",
63 [VC5_TILING_LINEARTILE
] = "LT",
64 [VC5_TILING_UBLINEAR_1_COLUMN
] = "UB1",
65 [VC5_TILING_UBLINEAR_2_COLUMN
] = "UB2",
66 [VC5_TILING_UIF_NO_XOR
] = "UIF",
67 [VC5_TILING_UIF_XOR
] = "UIF^",
70 for (int i
= 0; i
<= prsc
->last_level
; i
++) {
71 struct v3d_resource_slice
*slice
= &rsc
->slices
[i
];
73 int level_width
= slice
->stride
/ rsc
->cpp
;
74 int level_height
= slice
->padded_height
;
76 u_minify(util_next_power_of_two(prsc
->depth0
), i
);
79 "rsc %s %p (format %s), %dx%d: "
80 "level %d (%s) %dx%dx%d -> %dx%dx%d, stride %d@0x%08x\n",
82 util_format_short_name(prsc
->format
),
83 prsc
->width0
, prsc
->height0
,
84 i
, tiling_descriptions
[slice
->tiling
],
85 u_minify(prsc
->width0
, i
),
86 u_minify(prsc
->height0
, i
),
87 u_minify(prsc
->depth0
, i
),
92 rsc
->bo
->offset
+ slice
->offset
);
97 v3d_resource_bo_alloc(struct v3d_resource
*rsc
)
99 struct pipe_resource
*prsc
= &rsc
->base
;
100 struct pipe_screen
*pscreen
= prsc
->screen
;
103 bo
= v3d_bo_alloc(v3d_screen(pscreen
), rsc
->size
, "resource");
105 v3d_bo_unreference(&rsc
->bo
);
107 v3d_debug_resource_layout(rsc
, "alloc");
115 v3d_resource_transfer_unmap(struct pipe_context
*pctx
,
116 struct pipe_transfer
*ptrans
)
118 struct v3d_context
*v3d
= v3d_context(pctx
);
119 struct v3d_transfer
*trans
= v3d_transfer(ptrans
);
122 struct v3d_resource
*rsc
= v3d_resource(ptrans
->resource
);
123 struct v3d_resource_slice
*slice
= &rsc
->slices
[ptrans
->level
];
125 if (ptrans
->usage
& PIPE_TRANSFER_WRITE
) {
126 for (int z
= 0; z
< ptrans
->box
.depth
; z
++) {
127 void *dst
= rsc
->bo
->map
+
128 v3d_layer_offset(&rsc
->base
,
131 v3d_store_tiled_image(dst
,
135 ptrans
->box
.height
* z
),
137 slice
->tiling
, rsc
->cpp
,
138 slice
->padded_height
,
145 pipe_resource_reference(&ptrans
->resource
, NULL
);
146 slab_free(&v3d
->transfer_pool
, ptrans
);
150 v3d_resource_transfer_map(struct pipe_context
*pctx
,
151 struct pipe_resource
*prsc
,
152 unsigned level
, unsigned usage
,
153 const struct pipe_box
*box
,
154 struct pipe_transfer
**pptrans
)
156 struct v3d_context
*v3d
= v3d_context(pctx
);
157 struct v3d_resource
*rsc
= v3d_resource(prsc
);
158 struct v3d_transfer
*trans
;
159 struct pipe_transfer
*ptrans
;
160 enum pipe_format format
= prsc
->format
;
163 /* MSAA maps should have been handled by u_transfer_helper. */
164 assert(prsc
->nr_samples
<= 1);
166 /* Upgrade DISCARD_RANGE to WHOLE_RESOURCE if the whole resource is
169 if ((usage
& PIPE_TRANSFER_DISCARD_RANGE
) &&
170 !(usage
& PIPE_TRANSFER_UNSYNCHRONIZED
) &&
171 !(prsc
->flags
& PIPE_RESOURCE_FLAG_MAP_PERSISTENT
) &&
172 prsc
->last_level
== 0 &&
173 prsc
->width0
== box
->width
&&
174 prsc
->height0
== box
->height
&&
175 prsc
->depth0
== box
->depth
&&
176 prsc
->array_size
== 1 &&
178 usage
|= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE
;
181 if (usage
& PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE
) {
182 if (v3d_resource_bo_alloc(rsc
)) {
183 /* If it might be bound as one of our vertex buffers
184 * or UBOs, make sure we re-emit vertex buffer state
187 if (prsc
->bind
& PIPE_BIND_VERTEX_BUFFER
)
188 v3d
->dirty
|= VC5_DIRTY_VTXBUF
;
189 if (prsc
->bind
& PIPE_BIND_CONSTANT_BUFFER
)
190 v3d
->dirty
|= VC5_DIRTY_CONSTBUF
;
192 /* If we failed to reallocate, flush users so that we
193 * don't violate any syncing requirements.
195 v3d_flush_jobs_reading_resource(v3d
, prsc
);
197 } else if (!(usage
& PIPE_TRANSFER_UNSYNCHRONIZED
)) {
198 /* If we're writing and the buffer is being used by the CL, we
199 * have to flush the CL first. If we're only reading, we need
200 * to flush if the CL has written our buffer.
202 if (usage
& PIPE_TRANSFER_WRITE
)
203 v3d_flush_jobs_reading_resource(v3d
, prsc
);
205 v3d_flush_jobs_writing_resource(v3d
, prsc
);
208 if (usage
& PIPE_TRANSFER_WRITE
) {
210 rsc
->initialized_buffers
= ~0;
213 trans
= slab_alloc(&v3d
->transfer_pool
);
217 /* XXX: Handle DONTBLOCK, DISCARD_RANGE, PERSISTENT, COHERENT. */
219 /* slab_alloc_st() doesn't zero: */
220 memset(trans
, 0, sizeof(*trans
));
221 ptrans
= &trans
->base
;
223 pipe_resource_reference(&ptrans
->resource
, prsc
);
224 ptrans
->level
= level
;
225 ptrans
->usage
= usage
;
228 /* Note that the current kernel implementation is synchronous, so no
229 * need to do syncing stuff here yet.
232 if (usage
& PIPE_TRANSFER_UNSYNCHRONIZED
)
233 buf
= v3d_bo_map_unsynchronized(rsc
->bo
);
235 buf
= v3d_bo_map(rsc
->bo
);
237 fprintf(stderr
, "Failed to map bo\n");
243 /* Our load/store routines work on entire compressed blocks. */
244 ptrans
->box
.x
/= util_format_get_blockwidth(format
);
245 ptrans
->box
.y
/= util_format_get_blockheight(format
);
246 ptrans
->box
.width
= DIV_ROUND_UP(ptrans
->box
.width
,
247 util_format_get_blockwidth(format
));
248 ptrans
->box
.height
= DIV_ROUND_UP(ptrans
->box
.height
,
249 util_format_get_blockheight(format
));
251 struct v3d_resource_slice
*slice
= &rsc
->slices
[level
];
253 /* No direct mappings of tiled, since we need to manually
256 if (usage
& PIPE_TRANSFER_MAP_DIRECTLY
)
259 ptrans
->stride
= ptrans
->box
.width
* rsc
->cpp
;
260 ptrans
->layer_stride
= ptrans
->stride
* ptrans
->box
.height
;
262 trans
->map
= malloc(ptrans
->layer_stride
* ptrans
->box
.depth
);
264 if (usage
& PIPE_TRANSFER_READ
) {
265 for (int z
= 0; z
< ptrans
->box
.depth
; z
++) {
266 void *src
= rsc
->bo
->map
+
267 v3d_layer_offset(&rsc
->base
,
270 v3d_load_tiled_image((trans
->map
+
272 ptrans
->box
.height
* z
),
276 slice
->tiling
, rsc
->cpp
,
277 slice
->padded_height
,
283 ptrans
->stride
= slice
->stride
;
284 ptrans
->layer_stride
= rsc
->cube_map_stride
;
286 return buf
+ slice
->offset
+
287 ptrans
->box
.y
* ptrans
->stride
+
288 ptrans
->box
.x
* rsc
->cpp
+
289 ptrans
->box
.z
* rsc
->cube_map_stride
;
294 v3d_resource_transfer_unmap(pctx
, ptrans
);
299 v3d_resource_destroy(struct pipe_screen
*pscreen
,
300 struct pipe_resource
*prsc
)
302 struct v3d_screen
*screen
= v3d_screen(pscreen
);
303 struct v3d_resource
*rsc
= v3d_resource(prsc
);
306 renderonly_scanout_destroy(rsc
->scanout
, screen
->ro
);
308 v3d_bo_unreference(&rsc
->bo
);
313 v3d_resource_get_handle(struct pipe_screen
*pscreen
,
314 struct pipe_context
*pctx
,
315 struct pipe_resource
*prsc
,
316 struct winsys_handle
*whandle
,
319 struct v3d_screen
*screen
= v3d_screen(pscreen
);
320 struct v3d_resource
*rsc
= v3d_resource(prsc
);
321 struct v3d_bo
*bo
= rsc
->bo
;
323 whandle
->stride
= rsc
->slices
[0].stride
;
326 /* If we're passing some reference to our BO out to some other part of
327 * the system, then we can't do any optimizations about only us being
328 * the ones seeing it (like BO caching).
333 /* A shared tiled buffer should always be allocated as UIF,
334 * not UBLINEAR or LT.
336 assert(rsc
->slices
[0].tiling
== VC5_TILING_UIF_XOR
||
337 rsc
->slices
[0].tiling
== VC5_TILING_UIF_NO_XOR
);
338 whandle
->modifier
= DRM_FORMAT_MOD_BROADCOM_UIF
;
340 whandle
->modifier
= DRM_FORMAT_MOD_LINEAR
;
343 switch (whandle
->type
) {
344 case WINSYS_HANDLE_TYPE_SHARED
:
345 return v3d_bo_flink(bo
, &whandle
->handle
);
346 case WINSYS_HANDLE_TYPE_KMS
:
348 assert(rsc
->scanout
);
349 return renderonly_get_handle(rsc
->scanout
, whandle
);
351 whandle
->handle
= bo
->handle
;
353 case WINSYS_HANDLE_TYPE_FD
:
354 whandle
->handle
= v3d_bo_get_dmabuf(bo
);
355 return whandle
->handle
!= -1;
361 #define PAGE_UB_ROWS (VC5_UIFCFG_PAGE_SIZE / VC5_UIFBLOCK_ROW_SIZE)
362 #define PAGE_UB_ROWS_TIMES_1_5 ((PAGE_UB_ROWS * 3) >> 1)
363 #define PAGE_CACHE_UB_ROWS (VC5_PAGE_CACHE_SIZE / VC5_UIFBLOCK_ROW_SIZE)
364 #define PAGE_CACHE_MINUS_1_5_UB_ROWS (PAGE_CACHE_UB_ROWS - PAGE_UB_ROWS_TIMES_1_5)
367 * Computes the HW's UIFblock padding for a given height/cpp.
369 * The goal of the padding is to keep pages of the same color (bank number) at
370 * least half a page away from each other vertically when crossing between
371 * between columns of UIF blocks.
374 v3d_get_ub_pad(struct v3d_resource
*rsc
, uint32_t height
)
376 uint32_t utile_h
= v3d_utile_height(rsc
->cpp
);
377 uint32_t uif_block_h
= utile_h
* 2;
378 uint32_t height_ub
= height
/ uif_block_h
;
380 uint32_t height_offset_in_pc
= height_ub
% PAGE_CACHE_UB_ROWS
;
382 /* For the perfectly-aligned-for-UIF-XOR case, don't add any pad. */
383 if (height_offset_in_pc
== 0)
386 /* Try padding up to where we're offset by at least half a page. */
387 if (height_offset_in_pc
< PAGE_UB_ROWS_TIMES_1_5
) {
388 /* If we fit entirely in the page cache, don't pad. */
389 if (height_ub
< PAGE_CACHE_UB_ROWS
)
392 return PAGE_UB_ROWS_TIMES_1_5
- height_offset_in_pc
;
395 /* If we're close to being aligned to page cache size, then round up
398 if (height_offset_in_pc
> PAGE_CACHE_MINUS_1_5_UB_ROWS
)
399 return PAGE_CACHE_UB_ROWS
- height_offset_in_pc
;
401 /* Otherwise, we're far enough away (top and bottom) to not need any
408 v3d_setup_slices(struct v3d_resource
*rsc
, uint32_t winsys_stride
)
410 struct pipe_resource
*prsc
= &rsc
->base
;
411 uint32_t width
= prsc
->width0
;
412 uint32_t height
= prsc
->height0
;
413 uint32_t depth
= prsc
->depth0
;
414 /* Note that power-of-two padding is based on level 1. These are not
415 * equivalent to just util_next_power_of_two(dimension), because at a
416 * level 0 dimension of 9, the level 1 power-of-two padded value is 4,
419 uint32_t pot_width
= 2 * util_next_power_of_two(u_minify(width
, 1));
420 uint32_t pot_height
= 2 * util_next_power_of_two(u_minify(height
, 1));
421 uint32_t pot_depth
= 2 * util_next_power_of_two(u_minify(depth
, 1));
423 uint32_t utile_w
= v3d_utile_width(rsc
->cpp
);
424 uint32_t utile_h
= v3d_utile_height(rsc
->cpp
);
425 uint32_t uif_block_w
= utile_w
* 2;
426 uint32_t uif_block_h
= utile_h
* 2;
427 uint32_t block_width
= util_format_get_blockwidth(prsc
->format
);
428 uint32_t block_height
= util_format_get_blockheight(prsc
->format
);
429 bool msaa
= prsc
->nr_samples
> 1;
430 /* MSAA textures/renderbuffers are always laid out as single-level
435 for (int i
= prsc
->last_level
; i
>= 0; i
--) {
436 struct v3d_resource_slice
*slice
= &rsc
->slices
[i
];
438 uint32_t level_width
, level_height
, level_depth
;
440 level_width
= u_minify(width
, i
);
441 level_height
= u_minify(height
, i
);
443 level_width
= u_minify(pot_width
, i
);
444 level_height
= u_minify(pot_height
, i
);
447 level_depth
= u_minify(depth
, i
);
449 level_depth
= u_minify(pot_depth
, i
);
456 level_width
= DIV_ROUND_UP(level_width
, block_width
);
457 level_height
= DIV_ROUND_UP(level_height
, block_height
);
460 slice
->tiling
= VC5_TILING_RASTER
;
461 if (prsc
->target
== PIPE_TEXTURE_1D
)
462 level_width
= align(level_width
, 64 / rsc
->cpp
);
464 if ((i
!= 0 || !uif_top
) &&
465 (level_width
<= utile_w
||
466 level_height
<= utile_h
)) {
467 slice
->tiling
= VC5_TILING_LINEARTILE
;
468 level_width
= align(level_width
, utile_w
);
469 level_height
= align(level_height
, utile_h
);
470 } else if ((i
!= 0 || !uif_top
) &&
471 level_width
<= uif_block_w
) {
472 slice
->tiling
= VC5_TILING_UBLINEAR_1_COLUMN
;
473 level_width
= align(level_width
, uif_block_w
);
474 level_height
= align(level_height
, uif_block_h
);
475 } else if ((i
!= 0 || !uif_top
) &&
476 level_width
<= 2 * uif_block_w
) {
477 slice
->tiling
= VC5_TILING_UBLINEAR_2_COLUMN
;
478 level_width
= align(level_width
, 2 * uif_block_w
);
479 level_height
= align(level_height
, uif_block_h
);
481 /* We align the width to a 4-block column of
482 * UIF blocks, but we only align height to UIF
485 level_width
= align(level_width
,
487 level_height
= align(level_height
,
490 slice
->ub_pad
= v3d_get_ub_pad(rsc
,
492 level_height
+= slice
->ub_pad
* uif_block_h
;
494 /* If the padding set us to to be aligned to
495 * the page cache size, then the HW will use
496 * the XOR bit on odd columns to get us
497 * perfectly misaligned
499 if ((level_height
/ uif_block_h
) %
500 (VC5_PAGE_CACHE_SIZE
/
501 VC5_UIFBLOCK_ROW_SIZE
) == 0) {
502 slice
->tiling
= VC5_TILING_UIF_XOR
;
504 slice
->tiling
= VC5_TILING_UIF_NO_XOR
;
509 slice
->offset
= offset
;
511 slice
->stride
= winsys_stride
;
513 slice
->stride
= level_width
* rsc
->cpp
;
514 slice
->padded_height
= level_height
;
515 slice
->size
= level_height
* slice
->stride
;
517 uint32_t slice_total_size
= slice
->size
* level_depth
;
519 /* The HW aligns level 1's base to a page if any of level 1 or
520 * below could be UIF XOR. The lower levels then inherit the
521 * alignment for as long as necesary, thanks to being power of
525 level_width
> 4 * uif_block_w
&&
526 level_height
> PAGE_CACHE_MINUS_1_5_UB_ROWS
* uif_block_h
) {
527 slice_total_size
= align(slice_total_size
,
528 VC5_UIFCFG_PAGE_SIZE
);
531 offset
+= slice_total_size
;
536 /* UIF/UBLINEAR levels need to be aligned to UIF-blocks, and LT only
537 * needs to be aligned to utile boundaries. Since tiles are laid out
538 * from small to big in memory, we need to align the later UIF slices
539 * to UIF blocks, if they were preceded by non-UIF-block-aligned LT
542 * We additionally align to 4k, which improves UIF XOR performance.
544 uint32_t page_align_offset
= (align(rsc
->slices
[0].offset
, 4096) -
545 rsc
->slices
[0].offset
);
546 if (page_align_offset
) {
547 rsc
->size
+= page_align_offset
;
548 for (int i
= 0; i
<= prsc
->last_level
; i
++)
549 rsc
->slices
[i
].offset
+= page_align_offset
;
552 /* Arrays and cube textures have a stride which is the distance from
553 * one full mipmap tree to the next (64b aligned). For 3D textures,
554 * we need to program the stride between slices of miplevel 0.
556 if (prsc
->target
!= PIPE_TEXTURE_3D
) {
557 rsc
->cube_map_stride
= align(rsc
->slices
[0].offset
+
558 rsc
->slices
[0].size
, 64);
559 rsc
->size
+= rsc
->cube_map_stride
* (prsc
->array_size
- 1);
561 rsc
->cube_map_stride
= rsc
->slices
[0].size
;
566 v3d_layer_offset(struct pipe_resource
*prsc
, uint32_t level
, uint32_t layer
)
568 struct v3d_resource
*rsc
= v3d_resource(prsc
);
569 struct v3d_resource_slice
*slice
= &rsc
->slices
[level
];
571 if (prsc
->target
== PIPE_TEXTURE_3D
)
572 return slice
->offset
+ layer
* slice
->size
;
574 return slice
->offset
+ layer
* rsc
->cube_map_stride
;
577 static struct v3d_resource
*
578 v3d_resource_setup(struct pipe_screen
*pscreen
,
579 const struct pipe_resource
*tmpl
)
581 struct v3d_screen
*screen
= v3d_screen(pscreen
);
582 struct v3d_resource
*rsc
= CALLOC_STRUCT(v3d_resource
);
585 struct pipe_resource
*prsc
= &rsc
->base
;
589 pipe_reference_init(&prsc
->reference
, 1);
590 prsc
->screen
= pscreen
;
592 if (prsc
->nr_samples
<= 1 ||
593 screen
->devinfo
.ver
>= 40 ||
594 util_format_is_depth_or_stencil(prsc
->format
)) {
595 rsc
->cpp
= util_format_get_blocksize(prsc
->format
);
596 if (screen
->devinfo
.ver
< 40 && prsc
->nr_samples
> 1)
597 rsc
->cpp
*= prsc
->nr_samples
;
599 assert(v3d_rt_format_supported(&screen
->devinfo
, prsc
->format
));
600 uint32_t output_image_format
=
601 v3d_get_rt_format(&screen
->devinfo
, prsc
->format
);
602 uint32_t internal_type
;
603 uint32_t internal_bpp
;
604 v3d_get_internal_type_bpp_for_output_format(&screen
->devinfo
,
608 switch (internal_bpp
) {
609 case V3D_INTERNAL_BPP_32
:
612 case V3D_INTERNAL_BPP_64
:
615 case V3D_INTERNAL_BPP_128
:
627 find_modifier(uint64_t needle
, const uint64_t *haystack
, int count
)
631 for (i
= 0; i
< count
; i
++) {
632 if (haystack
[i
] == needle
)
639 static struct pipe_resource
*
640 v3d_resource_create_with_modifiers(struct pipe_screen
*pscreen
,
641 const struct pipe_resource
*tmpl
,
642 const uint64_t *modifiers
,
645 struct v3d_screen
*screen
= v3d_screen(pscreen
);
646 bool linear_ok
= find_modifier(DRM_FORMAT_MOD_LINEAR
, modifiers
, count
);
647 struct v3d_resource
*rsc
= v3d_resource_setup(pscreen
, tmpl
);
648 struct pipe_resource
*prsc
= &rsc
->base
;
649 /* Use a tiled layout if we can, for better 3D performance. */
650 bool should_tile
= true;
652 /* VBOs/PBOs are untiled (and 1 height). */
653 if (tmpl
->target
== PIPE_BUFFER
)
656 /* Cursors are always linear, and the user can request linear as well.
658 if (tmpl
->bind
& (PIPE_BIND_LINEAR
| PIPE_BIND_CURSOR
))
661 /* No tiling when we're sharing with another device (pl111). */
662 if (screen
->ro
&& (tmpl
->bind
& PIPE_BIND_SCANOUT
))
665 /* 1D and 1D_ARRAY textures are always raster-order. */
666 if (tmpl
->target
== PIPE_TEXTURE_1D
||
667 tmpl
->target
== PIPE_TEXTURE_1D_ARRAY
)
670 /* Scanout BOs for simulator need to be linear for interaction with
673 if (using_v3d_simulator
&&
674 tmpl
->bind
& (PIPE_BIND_SHARED
| PIPE_BIND_SCANOUT
))
677 /* No user-specified modifier; determine our own. */
678 if (count
== 1 && modifiers
[0] == DRM_FORMAT_MOD_INVALID
) {
680 rsc
->tiled
= should_tile
;
681 } else if (should_tile
&&
682 find_modifier(DRM_FORMAT_MOD_BROADCOM_UIF
,
685 } else if (linear_ok
) {
688 fprintf(stderr
, "Unsupported modifier requested\n");
692 rsc
->internal_format
= prsc
->format
;
694 v3d_setup_slices(rsc
, 0);
696 /* If we're in a renderonly setup, use the other device to perform our
697 * (linear) allocaton and just import it to v3d. The other device may
698 * be using CMA, and V3D can import from CMA but doesn't do CMA
699 * allocations on its own.
701 * Note that DRI3 doesn't give us tmpl->bind flags, so we have to use
702 * the modifiers to see if we're allocating a scanout object.
705 ((tmpl
->bind
& PIPE_BIND_SCANOUT
) ||
706 (count
== 1 && modifiers
[0] == DRM_FORMAT_MOD_LINEAR
))) {
707 struct winsys_handle handle
;
709 renderonly_scanout_for_resource(prsc
, screen
->ro
, &handle
);
711 fprintf(stderr
, "Failed to create scanout resource\n");
714 assert(handle
.type
== WINSYS_HANDLE_TYPE_FD
);
715 rsc
->bo
= v3d_bo_open_dmabuf(screen
, handle
.handle
);
716 v3d_debug_resource_layout(rsc
, "scanout");
718 if (!v3d_resource_bo_alloc(rsc
))
724 v3d_resource_destroy(pscreen
, prsc
);
728 struct pipe_resource
*
729 v3d_resource_create(struct pipe_screen
*pscreen
,
730 const struct pipe_resource
*tmpl
)
732 const uint64_t mod
= DRM_FORMAT_MOD_INVALID
;
733 return v3d_resource_create_with_modifiers(pscreen
, tmpl
, &mod
, 1);
736 static struct pipe_resource
*
737 v3d_resource_from_handle(struct pipe_screen
*pscreen
,
738 const struct pipe_resource
*tmpl
,
739 struct winsys_handle
*whandle
,
742 struct v3d_screen
*screen
= v3d_screen(pscreen
);
743 struct v3d_resource
*rsc
= v3d_resource_setup(pscreen
, tmpl
);
744 struct pipe_resource
*prsc
= &rsc
->base
;
745 struct v3d_resource_slice
*slice
= &rsc
->slices
[0];
750 switch (whandle
->modifier
) {
751 case DRM_FORMAT_MOD_LINEAR
:
754 case DRM_FORMAT_MOD_BROADCOM_UIF
:
755 case DRM_FORMAT_MOD_INVALID
:
760 "Attempt to import unsupported modifier 0x%llx\n",
761 (long long)whandle
->modifier
);
765 if (whandle
->offset
!= 0) {
767 "Attempt to import unsupported winsys offset %u\n",
772 switch (whandle
->type
) {
773 case WINSYS_HANDLE_TYPE_SHARED
:
774 rsc
->bo
= v3d_bo_open_name(screen
, whandle
->handle
);
776 case WINSYS_HANDLE_TYPE_FD
:
777 rsc
->bo
= v3d_bo_open_dmabuf(screen
, whandle
->handle
);
781 "Attempt to import unsupported handle type %d\n",
789 rsc
->internal_format
= prsc
->format
;
791 v3d_setup_slices(rsc
, whandle
->stride
);
792 v3d_debug_resource_layout(rsc
, "import");
795 /* Make sure that renderonly has a handle to our buffer in the
796 * display's fd, so that a later renderonly_get_handle()
797 * returns correct handles or GEM names.
800 renderonly_create_gpu_import_for_resource(prsc
,
804 fprintf(stderr
, "Failed to create scanout resource.\n");
809 if (whandle
->stride
!= slice
->stride
) {
810 static bool warned
= false;
814 "Attempting to import %dx%d %s with "
815 "unsupported stride %d instead of %d\n",
816 prsc
->width0
, prsc
->height0
,
817 util_format_short_name(prsc
->format
),
827 v3d_resource_destroy(pscreen
, prsc
);
832 v3d_update_shadow_texture(struct pipe_context
*pctx
,
833 struct pipe_sampler_view
*pview
)
835 struct v3d_sampler_view
*view
= v3d_sampler_view(pview
);
836 struct v3d_resource
*shadow
= v3d_resource(view
->texture
);
837 struct v3d_resource
*orig
= v3d_resource(pview
->texture
);
839 assert(view
->texture
!= pview
->texture
);
841 if (shadow
->writes
== orig
->writes
&& orig
->bo
->private)
844 perf_debug("Updating %dx%d@%d shadow for linear texture\n",
845 orig
->base
.width0
, orig
->base
.height0
,
846 pview
->u
.tex
.first_level
);
848 for (int i
= 0; i
<= shadow
->base
.last_level
; i
++) {
849 unsigned width
= u_minify(shadow
->base
.width0
, i
);
850 unsigned height
= u_minify(shadow
->base
.height0
, i
);
851 struct pipe_blit_info info
= {
853 .resource
= &shadow
->base
,
863 .format
= shadow
->base
.format
,
866 .resource
= &orig
->base
,
867 .level
= pview
->u
.tex
.first_level
+ i
,
876 .format
= orig
->base
.format
,
878 .mask
= util_format_get_mask(orig
->base
.format
),
880 pctx
->blit(pctx
, &info
);
883 shadow
->writes
= orig
->writes
;
886 static struct pipe_surface
*
887 v3d_create_surface(struct pipe_context
*pctx
,
888 struct pipe_resource
*ptex
,
889 const struct pipe_surface
*surf_tmpl
)
891 struct v3d_context
*v3d
= v3d_context(pctx
);
892 struct v3d_screen
*screen
= v3d
->screen
;
893 struct v3d_surface
*surface
= CALLOC_STRUCT(v3d_surface
);
894 struct v3d_resource
*rsc
= v3d_resource(ptex
);
899 assert(surf_tmpl
->u
.tex
.first_layer
== surf_tmpl
->u
.tex
.last_layer
);
901 struct pipe_surface
*psurf
= &surface
->base
;
902 unsigned level
= surf_tmpl
->u
.tex
.level
;
903 struct v3d_resource_slice
*slice
= &rsc
->slices
[level
];
905 pipe_reference_init(&psurf
->reference
, 1);
906 pipe_resource_reference(&psurf
->texture
, ptex
);
908 psurf
->context
= pctx
;
909 psurf
->format
= surf_tmpl
->format
;
910 psurf
->width
= u_minify(ptex
->width0
, level
);
911 psurf
->height
= u_minify(ptex
->height0
, level
);
912 psurf
->u
.tex
.level
= level
;
913 psurf
->u
.tex
.first_layer
= surf_tmpl
->u
.tex
.first_layer
;
914 psurf
->u
.tex
.last_layer
= surf_tmpl
->u
.tex
.last_layer
;
916 surface
->offset
= v3d_layer_offset(ptex
, level
,
917 psurf
->u
.tex
.first_layer
);
918 surface
->tiling
= slice
->tiling
;
920 surface
->format
= v3d_get_rt_format(&screen
->devinfo
, psurf
->format
);
922 const struct util_format_description
*desc
=
923 util_format_description(psurf
->format
);
925 surface
->swap_rb
= (desc
->swizzle
[0] == PIPE_SWIZZLE_Z
&&
926 psurf
->format
!= PIPE_FORMAT_B5G6R5_UNORM
);
928 if (util_format_is_depth_or_stencil(psurf
->format
)) {
929 switch (psurf
->format
) {
930 case PIPE_FORMAT_Z16_UNORM
:
931 surface
->internal_type
= V3D_INTERNAL_TYPE_DEPTH_16
;
933 case PIPE_FORMAT_Z32_FLOAT
:
934 case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT
:
935 surface
->internal_type
= V3D_INTERNAL_TYPE_DEPTH_32F
;
938 surface
->internal_type
= V3D_INTERNAL_TYPE_DEPTH_24
;
942 v3d_get_internal_type_bpp_for_output_format(&screen
->devinfo
,
945 surface
->internal_type
= type
;
946 surface
->internal_bpp
= bpp
;
949 if (surface
->tiling
== VC5_TILING_UIF_NO_XOR
||
950 surface
->tiling
== VC5_TILING_UIF_XOR
) {
951 surface
->padded_height_of_output_image_in_uif_blocks
=
952 (slice
->padded_height
/
953 (2 * v3d_utile_height(rsc
->cpp
)));
956 if (rsc
->separate_stencil
) {
957 surface
->separate_stencil
=
958 v3d_create_surface(pctx
, &rsc
->separate_stencil
->base
,
962 return &surface
->base
;
966 v3d_surface_destroy(struct pipe_context
*pctx
, struct pipe_surface
*psurf
)
968 struct v3d_surface
*surf
= v3d_surface(psurf
);
970 if (surf
->separate_stencil
)
971 pipe_surface_reference(&surf
->separate_stencil
, NULL
);
973 pipe_resource_reference(&psurf
->texture
, NULL
);
978 v3d_flush_resource(struct pipe_context
*pctx
, struct pipe_resource
*resource
)
980 /* All calls to flush_resource are followed by a flush of the context,
981 * so there's nothing to do.
985 static enum pipe_format
986 v3d_resource_get_internal_format(struct pipe_resource
*prsc
)
988 return v3d_resource(prsc
)->internal_format
;
992 v3d_resource_set_stencil(struct pipe_resource
*prsc
,
993 struct pipe_resource
*stencil
)
995 v3d_resource(prsc
)->separate_stencil
= v3d_resource(stencil
);
998 static struct pipe_resource
*
999 v3d_resource_get_stencil(struct pipe_resource
*prsc
)
1001 struct v3d_resource
*rsc
= v3d_resource(prsc
);
1003 return &rsc
->separate_stencil
->base
;
1006 static const struct u_transfer_vtbl transfer_vtbl
= {
1007 .resource_create
= v3d_resource_create
,
1008 .resource_destroy
= v3d_resource_destroy
,
1009 .transfer_map
= v3d_resource_transfer_map
,
1010 .transfer_unmap
= v3d_resource_transfer_unmap
,
1011 .transfer_flush_region
= u_default_transfer_flush_region
,
1012 .get_internal_format
= v3d_resource_get_internal_format
,
1013 .set_stencil
= v3d_resource_set_stencil
,
1014 .get_stencil
= v3d_resource_get_stencil
,
1018 v3d_resource_screen_init(struct pipe_screen
*pscreen
)
1020 pscreen
->resource_create_with_modifiers
=
1021 v3d_resource_create_with_modifiers
;
1022 pscreen
->resource_create
= u_transfer_helper_resource_create
;
1023 pscreen
->resource_from_handle
= v3d_resource_from_handle
;
1024 pscreen
->resource_get_handle
= v3d_resource_get_handle
;
1025 pscreen
->resource_destroy
= u_transfer_helper_resource_destroy
;
1026 pscreen
->transfer_helper
= u_transfer_helper_create(&transfer_vtbl
,
1032 v3d_resource_context_init(struct pipe_context
*pctx
)
1034 pctx
->transfer_map
= u_transfer_helper_transfer_map
;
1035 pctx
->transfer_flush_region
= u_transfer_helper_transfer_flush_region
;
1036 pctx
->transfer_unmap
= u_transfer_helper_transfer_unmap
;
1037 pctx
->buffer_subdata
= u_default_buffer_subdata
;
1038 pctx
->texture_subdata
= u_default_texture_subdata
;
1039 pctx
->create_surface
= v3d_create_surface
;
1040 pctx
->surface_destroy
= v3d_surface_destroy
;
1041 pctx
->resource_copy_region
= util_resource_copy_region
;
1042 pctx
->blit
= v3d_blit
;
1043 pctx
->generate_mipmap
= v3d_generate_mipmap
;
1044 pctx
->flush_resource
= v3d_flush_resource
;