11354f7ce29b9012f355263d886a69c308f3eebe
[mesa.git] / src / gallium / drivers / v3d / v3d_screen.c
1 /*
2 * Copyright © 2014-2017 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25 #include "os/os_misc.h"
26 #include "pipe/p_defines.h"
27 #include "pipe/p_screen.h"
28 #include "pipe/p_state.h"
29
30 #include "util/u_debug.h"
31 #include "util/u_memory.h"
32 #include "util/u_format.h"
33 #include "util/u_hash_table.h"
34 #include "util/u_screen.h"
35 #include "util/ralloc.h"
36
37 #include <xf86drm.h>
38 #include "v3d_screen.h"
39 #include "v3d_context.h"
40 #include "v3d_resource.h"
41 #include "compiler/v3d_compiler.h"
42
43 static const char *
44 v3d_screen_get_name(struct pipe_screen *pscreen)
45 {
46 struct v3d_screen *screen = v3d_screen(pscreen);
47
48 if (!screen->name) {
49 screen->name = ralloc_asprintf(screen,
50 "V3D %d.%d",
51 screen->devinfo.ver / 10,
52 screen->devinfo.ver % 10);
53 }
54
55 return screen->name;
56 }
57
58 static const char *
59 v3d_screen_get_vendor(struct pipe_screen *pscreen)
60 {
61 return "Broadcom";
62 }
63
64 static void
65 v3d_screen_destroy(struct pipe_screen *pscreen)
66 {
67 struct v3d_screen *screen = v3d_screen(pscreen);
68
69 util_hash_table_destroy(screen->bo_handles);
70 v3d_bufmgr_destroy(pscreen);
71 slab_destroy_parent(&screen->transfer_pool);
72
73 if (using_v3d_simulator)
74 v3d_simulator_destroy(screen);
75
76 v3d_compiler_free(screen->compiler);
77
78 close(screen->fd);
79 ralloc_free(pscreen);
80 }
81
82 static int
83 v3d_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
84 {
85 struct v3d_screen *screen = v3d_screen(pscreen);
86
87 switch (param) {
88 /* Supported features (boolean caps). */
89 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
90 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
91 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
92 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
93 case PIPE_CAP_NPOT_TEXTURES:
94 case PIPE_CAP_SHAREABLE_SHADERS:
95 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
96 case PIPE_CAP_TEXTURE_MULTISAMPLE:
97 case PIPE_CAP_TEXTURE_SWIZZLE:
98 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
99 case PIPE_CAP_START_INSTANCE:
100 case PIPE_CAP_TGSI_INSTANCEID:
101 case PIPE_CAP_SM3:
102 case PIPE_CAP_TEXTURE_QUERY_LOD:
103 case PIPE_CAP_PRIMITIVE_RESTART:
104 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
105 case PIPE_CAP_OCCLUSION_QUERY:
106 case PIPE_CAP_POINT_SPRITE:
107 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
108 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
109 case PIPE_CAP_COMPUTE:
110 case PIPE_CAP_DRAW_INDIRECT:
111 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
112 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
113 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
114 return 1;
115
116 case PIPE_CAP_INDEP_BLEND_ENABLE:
117 return screen->devinfo.ver >= 40;
118
119 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
120 return 256;
121
122 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
123 return 4;
124
125 case PIPE_CAP_GLSL_FEATURE_LEVEL:
126 return 400;
127
128 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
129 return 140;
130
131 case PIPE_CAP_MAX_VIEWPORTS:
132 return 1;
133
134 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
135 return 1;
136 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
137 return 0;
138 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
139 if (screen->devinfo.ver >= 40)
140 return 0;
141 else
142 return 1;
143 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
144 if (screen->devinfo.ver >= 40)
145 return 1;
146 else
147 return 0;
148
149 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
150 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
151 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
152 return 1;
153
154
155 /* Stream output. */
156 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
157 return 4;
158 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
159 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
160 return 64;
161
162 case PIPE_CAP_MIN_TEXEL_OFFSET:
163 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
164 return -8;
165 case PIPE_CAP_MAX_TEXEL_OFFSET:
166 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
167 return 7;
168
169 /* Unsupported features. */
170 case PIPE_CAP_ANISOTROPIC_FILTER:
171 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
172 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
173 case PIPE_CAP_CUBE_MAP_ARRAY:
174 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
175 case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:
176 case PIPE_CAP_SEAMLESS_CUBE_MAP:
177 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
178 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
179 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
180 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
181 case PIPE_CAP_SHADER_STENCIL_EXPORT:
182 case PIPE_CAP_TGSI_TEXCOORD:
183 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
184 case PIPE_CAP_CONDITIONAL_RENDER:
185 case PIPE_CAP_TEXTURE_BARRIER:
186 case PIPE_CAP_INDEP_BLEND_FUNC:
187 case PIPE_CAP_DEPTH_CLIP_DISABLE:
188 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
189 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
190 case PIPE_CAP_USER_VERTEX_BUFFERS:
191 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
192 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
193 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
194 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
195 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
196 case PIPE_CAP_TEXTURE_GATHER_SM5:
197 case PIPE_CAP_FAKE_SW_MSAA:
198 case PIPE_CAP_SAMPLE_SHADING:
199 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
200 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
201 case PIPE_CAP_MAX_VERTEX_STREAMS:
202 case PIPE_CAP_MULTI_DRAW_INDIRECT:
203 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
204 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
205 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
206 case PIPE_CAP_SAMPLER_VIEW_TARGET:
207 case PIPE_CAP_CLIP_HALFZ:
208 case PIPE_CAP_VERTEXID_NOBASE:
209 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
210 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
211 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
212 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
213 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
214 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
215 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
216 case PIPE_CAP_DEPTH_BOUNDS_TEST:
217 case PIPE_CAP_TGSI_TXQS:
218 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
219 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
220 case PIPE_CAP_CLEAR_TEXTURE:
221 case PIPE_CAP_DRAW_PARAMETERS:
222 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
223 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
224 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
225 case PIPE_CAP_INVALIDATE_BUFFER:
226 case PIPE_CAP_GENERATE_MIPMAP:
227 case PIPE_CAP_STRING_MARKER:
228 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
229 case PIPE_CAP_QUERY_BUFFER_OBJECT:
230 case PIPE_CAP_QUERY_MEMORY_INFO:
231 case PIPE_CAP_PCI_GROUP:
232 case PIPE_CAP_PCI_BUS:
233 case PIPE_CAP_PCI_DEVICE:
234 case PIPE_CAP_PCI_FUNCTION:
235 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
236 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
237 case PIPE_CAP_CULL_DISTANCE:
238 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
239 case PIPE_CAP_TGSI_VOTE:
240 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
241 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
242 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
243 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
244 case PIPE_CAP_TGSI_FS_FBFETCH:
245 case PIPE_CAP_INT64:
246 case PIPE_CAP_INT64_DIVMOD:
247 case PIPE_CAP_DOUBLES:
248 case PIPE_CAP_BINDLESS_TEXTURE:
249 case PIPE_CAP_POST_DEPTH_COVERAGE:
250 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
251 case PIPE_CAP_TGSI_BALLOT:
252 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
253 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
254 case PIPE_CAP_TGSI_CLOCK:
255 case PIPE_CAP_TGSI_TEX_TXF_LZ:
256 case PIPE_CAP_NATIVE_FENCE_FD:
257 case PIPE_CAP_FENCE_SIGNAL:
258 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
259 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
260 case PIPE_CAP_QUERY_SO_OVERFLOW:
261 case PIPE_CAP_MEMOBJ:
262 case PIPE_CAP_LOAD_CONSTBUF:
263 case PIPE_CAP_TILE_RASTER_ORDER:
264 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
265 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
266 case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS:
267 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
268 case PIPE_CAP_CONSTBUF0_FLAGS:
269 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
270 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
271 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
272 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
273 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
274 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
275 case PIPE_CAP_PACKED_UNIFORMS:
276 case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
277 return 0;
278
279 /* Geometry shader output, unsupported. */
280 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
281 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
282 case PIPE_CAP_MAX_GS_INVOCATIONS:
283 return 0;
284 case PIPE_CAP_MAX_SHADER_BUFFER_SIZE:
285 return 1 << 27;
286
287 /* Texturing. */
288 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
289 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
290 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
291 return VC5_MAX_MIP_LEVELS;
292 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
293 return 2048;
294
295 /* Render targets. */
296 case PIPE_CAP_MAX_RENDER_TARGETS:
297 return 4;
298
299 /* Queries. */
300 case PIPE_CAP_QUERY_TIME_ELAPSED:
301 case PIPE_CAP_QUERY_TIMESTAMP:
302 return 0;
303
304 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
305 return 2048;
306
307 case PIPE_CAP_ENDIANNESS:
308 return PIPE_ENDIAN_LITTLE;
309
310 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
311 return 64;
312
313 case PIPE_CAP_VENDOR_ID:
314 return 0x14E4;
315 case PIPE_CAP_DEVICE_ID:
316 return 0xFFFFFFFF;
317 case PIPE_CAP_ACCELERATED:
318 return 1;
319 case PIPE_CAP_VIDEO_MEMORY: {
320 uint64_t system_memory;
321
322 if (!os_get_total_physical_memory(&system_memory))
323 return 0;
324
325 return (int)(system_memory >> 20);
326 }
327 case PIPE_CAP_UMA:
328 return 1;
329
330 default:
331 return u_pipe_screen_get_param_defaults(pscreen, param);
332 }
333 }
334
335 static float
336 v3d_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
337 {
338 switch (param) {
339 case PIPE_CAPF_MAX_LINE_WIDTH:
340 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
341 return 32;
342
343 case PIPE_CAPF_MAX_POINT_WIDTH:
344 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
345 return 512.0f;
346
347 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
348 return 0.0f;
349 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
350 return 16.0f;
351
352 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
353 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
354 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
355 return 0.0f;
356 default:
357 fprintf(stderr, "unknown paramf %d\n", param);
358 return 0;
359 }
360 }
361
362 static int
363 v3d_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
364 enum pipe_shader_cap param)
365 {
366 if (shader != PIPE_SHADER_VERTEX &&
367 shader != PIPE_SHADER_FRAGMENT) {
368 return 0;
369 }
370
371 /* this is probably not totally correct.. but it's a start: */
372 switch (param) {
373 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
374 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
375 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
376 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
377 return 16384;
378
379 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
380 return UINT_MAX;
381
382 case PIPE_SHADER_CAP_MAX_INPUTS:
383 if (shader == PIPE_SHADER_FRAGMENT)
384 return VC5_MAX_FS_INPUTS / 4;
385 else
386 return VC5_MAX_ATTRIBUTES;
387 case PIPE_SHADER_CAP_MAX_OUTPUTS:
388 if (shader == PIPE_SHADER_FRAGMENT)
389 return 4;
390 else
391 return VC5_MAX_FS_INPUTS / 4;
392 case PIPE_SHADER_CAP_MAX_TEMPS:
393 return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
394 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
395 return 16 * 1024 * sizeof(float);
396 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
397 return 16;
398 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
399 return 0;
400 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
401 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
402 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
403 return 0;
404 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
405 return 1;
406 case PIPE_SHADER_CAP_SUBROUTINES:
407 return 0;
408 case PIPE_SHADER_CAP_INTEGERS:
409 return 1;
410 case PIPE_SHADER_CAP_FP16:
411 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
412 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
413 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
414 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
415 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
416 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
417 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
418 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
419 return 0;
420 case PIPE_SHADER_CAP_SCALAR_ISA:
421 return 1;
422 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
423 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
424 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
425 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
426 return VC5_MAX_TEXTURE_SAMPLERS;
427 case PIPE_SHADER_CAP_PREFERRED_IR:
428 return PIPE_SHADER_IR_NIR;
429 case PIPE_SHADER_CAP_SUPPORTED_IRS:
430 return 0;
431 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
432 return 32;
433 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
434 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
435 return 0;
436 default:
437 fprintf(stderr, "unknown shader param %d\n", param);
438 return 0;
439 }
440 return 0;
441 }
442
443 static boolean
444 v3d_screen_is_format_supported(struct pipe_screen *pscreen,
445 enum pipe_format format,
446 enum pipe_texture_target target,
447 unsigned sample_count,
448 unsigned storage_sample_count,
449 unsigned usage)
450 {
451 struct v3d_screen *screen = v3d_screen(pscreen);
452
453 if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
454 return false;
455
456 if (sample_count > 1 && sample_count != VC5_MAX_SAMPLES)
457 return FALSE;
458
459 if (target >= PIPE_MAX_TEXTURE_TYPES) {
460 return FALSE;
461 }
462
463 if (usage & PIPE_BIND_VERTEX_BUFFER) {
464 switch (format) {
465 case PIPE_FORMAT_R32G32B32A32_FLOAT:
466 case PIPE_FORMAT_R32G32B32_FLOAT:
467 case PIPE_FORMAT_R32G32_FLOAT:
468 case PIPE_FORMAT_R32_FLOAT:
469 case PIPE_FORMAT_R32G32B32A32_SNORM:
470 case PIPE_FORMAT_R32G32B32_SNORM:
471 case PIPE_FORMAT_R32G32_SNORM:
472 case PIPE_FORMAT_R32_SNORM:
473 case PIPE_FORMAT_R32G32B32A32_SSCALED:
474 case PIPE_FORMAT_R32G32B32_SSCALED:
475 case PIPE_FORMAT_R32G32_SSCALED:
476 case PIPE_FORMAT_R32_SSCALED:
477 case PIPE_FORMAT_R16G16B16A16_UNORM:
478 case PIPE_FORMAT_R16G16B16_UNORM:
479 case PIPE_FORMAT_R16G16_UNORM:
480 case PIPE_FORMAT_R16_UNORM:
481 case PIPE_FORMAT_R16G16B16A16_SNORM:
482 case PIPE_FORMAT_R16G16B16_SNORM:
483 case PIPE_FORMAT_R16G16_SNORM:
484 case PIPE_FORMAT_R16_SNORM:
485 case PIPE_FORMAT_R16G16B16A16_USCALED:
486 case PIPE_FORMAT_R16G16B16_USCALED:
487 case PIPE_FORMAT_R16G16_USCALED:
488 case PIPE_FORMAT_R16_USCALED:
489 case PIPE_FORMAT_R16G16B16A16_SSCALED:
490 case PIPE_FORMAT_R16G16B16_SSCALED:
491 case PIPE_FORMAT_R16G16_SSCALED:
492 case PIPE_FORMAT_R16_SSCALED:
493 case PIPE_FORMAT_R8G8B8A8_UNORM:
494 case PIPE_FORMAT_R8G8B8_UNORM:
495 case PIPE_FORMAT_R8G8_UNORM:
496 case PIPE_FORMAT_R8_UNORM:
497 case PIPE_FORMAT_R8G8B8A8_SNORM:
498 case PIPE_FORMAT_R8G8B8_SNORM:
499 case PIPE_FORMAT_R8G8_SNORM:
500 case PIPE_FORMAT_R8_SNORM:
501 case PIPE_FORMAT_R8G8B8A8_USCALED:
502 case PIPE_FORMAT_R8G8B8_USCALED:
503 case PIPE_FORMAT_R8G8_USCALED:
504 case PIPE_FORMAT_R8_USCALED:
505 case PIPE_FORMAT_R8G8B8A8_SSCALED:
506 case PIPE_FORMAT_R8G8B8_SSCALED:
507 case PIPE_FORMAT_R8G8_SSCALED:
508 case PIPE_FORMAT_R8_SSCALED:
509 case PIPE_FORMAT_R10G10B10A2_UNORM:
510 case PIPE_FORMAT_B10G10R10A2_UNORM:
511 case PIPE_FORMAT_R10G10B10A2_SNORM:
512 case PIPE_FORMAT_B10G10R10A2_SNORM:
513 case PIPE_FORMAT_R10G10B10A2_USCALED:
514 case PIPE_FORMAT_B10G10R10A2_USCALED:
515 case PIPE_FORMAT_R10G10B10A2_SSCALED:
516 case PIPE_FORMAT_B10G10R10A2_SSCALED:
517 break;
518 default:
519 return FALSE;
520 }
521 }
522
523 if ((usage & PIPE_BIND_RENDER_TARGET) &&
524 !v3d_rt_format_supported(&screen->devinfo, format)) {
525 return FALSE;
526 }
527
528 if ((usage & PIPE_BIND_SAMPLER_VIEW) &&
529 !v3d_tex_format_supported(&screen->devinfo, format)) {
530 return FALSE;
531 }
532
533 if ((usage & PIPE_BIND_DEPTH_STENCIL) &&
534 !(format == PIPE_FORMAT_S8_UINT_Z24_UNORM ||
535 format == PIPE_FORMAT_X8Z24_UNORM ||
536 format == PIPE_FORMAT_Z16_UNORM ||
537 format == PIPE_FORMAT_Z32_FLOAT ||
538 format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT)) {
539 return FALSE;
540 }
541
542 if ((usage & PIPE_BIND_INDEX_BUFFER) &&
543 !(format == PIPE_FORMAT_I8_UINT ||
544 format == PIPE_FORMAT_I16_UINT ||
545 format == PIPE_FORMAT_I32_UINT)) {
546 return FALSE;
547 }
548
549 return TRUE;
550 }
551
552 #define PTR_TO_UINT(x) ((unsigned)((intptr_t)(x)))
553
554 static unsigned handle_hash(void *key)
555 {
556 return PTR_TO_UINT(key);
557 }
558
559 static int handle_compare(void *key1, void *key2)
560 {
561 return PTR_TO_UINT(key1) != PTR_TO_UINT(key2);
562 }
563
564 static bool
565 v3d_get_device_info(struct v3d_screen *screen)
566 {
567 struct drm_v3d_get_param ident0 = {
568 .param = DRM_V3D_PARAM_V3D_CORE0_IDENT0,
569 };
570 struct drm_v3d_get_param ident1 = {
571 .param = DRM_V3D_PARAM_V3D_CORE0_IDENT1,
572 };
573 int ret;
574
575 ret = v3d_ioctl(screen->fd, DRM_IOCTL_V3D_GET_PARAM, &ident0);
576 if (ret != 0) {
577 fprintf(stderr, "Couldn't get V3D core IDENT0: %s\n",
578 strerror(errno));
579 return false;
580 }
581 ret = v3d_ioctl(screen->fd, DRM_IOCTL_V3D_GET_PARAM, &ident1);
582 if (ret != 0) {
583 fprintf(stderr, "Couldn't get V3D core IDENT1: %s\n",
584 strerror(errno));
585 return false;
586 }
587
588 uint32_t major = (ident0.value >> 24) & 0xff;
589 uint32_t minor = (ident1.value >> 0) & 0xf;
590 screen->devinfo.ver = major * 10 + minor;
591
592 screen->devinfo.vpm_size = (ident1.value >> 28 & 0xf) * 1024;
593
594 switch (screen->devinfo.ver) {
595 case 33:
596 case 41:
597 case 42:
598 break;
599 default:
600 fprintf(stderr,
601 "V3D %d.%d not supported by this version of Mesa.\n",
602 screen->devinfo.ver / 10,
603 screen->devinfo.ver % 10);
604 return false;
605 }
606
607 return true;
608 }
609
610 static const void *
611 v3d_screen_get_compiler_options(struct pipe_screen *pscreen,
612 enum pipe_shader_ir ir, unsigned shader)
613 {
614 return &v3d_nir_options;
615 }
616
617 struct pipe_screen *
618 v3d_screen_create(int fd)
619 {
620 struct v3d_screen *screen = rzalloc(NULL, struct v3d_screen);
621 struct pipe_screen *pscreen;
622
623 pscreen = &screen->base;
624
625 pscreen->destroy = v3d_screen_destroy;
626 pscreen->get_param = v3d_screen_get_param;
627 pscreen->get_paramf = v3d_screen_get_paramf;
628 pscreen->get_shader_param = v3d_screen_get_shader_param;
629 pscreen->context_create = v3d_context_create;
630 pscreen->is_format_supported = v3d_screen_is_format_supported;
631
632 screen->fd = fd;
633 list_inithead(&screen->bo_cache.time_list);
634 (void)mtx_init(&screen->bo_handles_mutex, mtx_plain);
635 screen->bo_handles = util_hash_table_create(handle_hash, handle_compare);
636
637 #if defined(USE_V3D_SIMULATOR)
638 v3d_simulator_init(screen);
639 #endif
640
641 if (!v3d_get_device_info(screen))
642 goto fail;
643
644 slab_create_parent(&screen->transfer_pool, sizeof(struct v3d_transfer), 16);
645
646 v3d_fence_init(screen);
647
648 v3d_process_debug_variable();
649
650 v3d_resource_screen_init(pscreen);
651
652 screen->compiler = v3d_compiler_init(&screen->devinfo);
653
654 pscreen->get_name = v3d_screen_get_name;
655 pscreen->get_vendor = v3d_screen_get_vendor;
656 pscreen->get_device_vendor = v3d_screen_get_vendor;
657 pscreen->get_compiler_options = v3d_screen_get_compiler_options;
658
659 return pscreen;
660
661 fail:
662 close(fd);
663 ralloc_free(pscreen);
664 return NULL;
665 }