2 * Copyright © 2014-2017 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 #include "util/os_misc.h"
26 #include "pipe/p_defines.h"
27 #include "pipe/p_screen.h"
28 #include "pipe/p_state.h"
30 #include "util/u_debug.h"
31 #include "util/u_memory.h"
32 #include "util/u_format.h"
33 #include "util/u_hash_table.h"
34 #include "util/u_screen.h"
35 #include "util/ralloc.h"
38 #include "v3d_screen.h"
39 #include "v3d_context.h"
40 #include "v3d_resource.h"
41 #include "compiler/v3d_compiler.h"
44 v3d_screen_get_name(struct pipe_screen
*pscreen
)
46 struct v3d_screen
*screen
= v3d_screen(pscreen
);
49 screen
->name
= ralloc_asprintf(screen
,
51 screen
->devinfo
.ver
/ 10,
52 screen
->devinfo
.ver
% 10);
59 v3d_screen_get_vendor(struct pipe_screen
*pscreen
)
65 v3d_screen_destroy(struct pipe_screen
*pscreen
)
67 struct v3d_screen
*screen
= v3d_screen(pscreen
);
69 util_hash_table_destroy(screen
->bo_handles
);
70 v3d_bufmgr_destroy(pscreen
);
71 slab_destroy_parent(&screen
->transfer_pool
);
73 if (using_v3d_simulator
)
74 v3d_simulator_destroy(screen
);
76 v3d_compiler_free(screen
->compiler
);
83 v3d_has_feature(struct v3d_screen
*screen
, enum drm_v3d_param feature
)
85 struct drm_v3d_get_param p
= {
88 int ret
= v3d_ioctl(screen
->fd
, DRM_IOCTL_V3D_GET_PARAM
, &p
);
97 v3d_screen_get_param(struct pipe_screen
*pscreen
, enum pipe_cap param
)
99 struct v3d_screen
*screen
= v3d_screen(pscreen
);
102 /* Supported features (boolean caps). */
103 case PIPE_CAP_VERTEX_COLOR_CLAMPED
:
104 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED
:
105 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED
:
106 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT
:
107 case PIPE_CAP_NPOT_TEXTURES
:
108 case PIPE_CAP_SHAREABLE_SHADERS
:
109 case PIPE_CAP_BLEND_EQUATION_SEPARATE
:
110 case PIPE_CAP_TEXTURE_MULTISAMPLE
:
111 case PIPE_CAP_TEXTURE_SWIZZLE
:
112 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR
:
113 case PIPE_CAP_START_INSTANCE
:
114 case PIPE_CAP_TGSI_INSTANCEID
:
116 case PIPE_CAP_TEXTURE_QUERY_LOD
:
117 case PIPE_CAP_PRIMITIVE_RESTART
:
118 case PIPE_CAP_OCCLUSION_QUERY
:
119 case PIPE_CAP_POINT_SPRITE
:
120 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME
:
121 case PIPE_CAP_COMPUTE
:
122 case PIPE_CAP_DRAW_INDIRECT
:
123 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
:
124 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET
:
125 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS
:
126 case PIPE_CAP_TGSI_PACK_HALF_FLOAT
:
127 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR
:
130 case PIPE_CAP_GENERATE_MIPMAP
:
131 return v3d_has_feature(screen
,DRM_V3D_PARAM_SUPPORTS_TFU
);
133 case PIPE_CAP_INDEP_BLEND_ENABLE
:
134 return screen
->devinfo
.ver
>= 40;
136 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT
:
139 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT
:
142 case PIPE_CAP_GLSL_FEATURE_LEVEL
:
145 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY
:
148 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT
:
150 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT
:
152 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER
:
153 if (screen
->devinfo
.ver
>= 40)
157 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER
:
158 if (screen
->devinfo
.ver
>= 40)
163 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES
:
164 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS
:
165 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS
:
168 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
:
172 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS
:
173 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
:
174 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS
:
175 return VC5_MAX_MIP_LEVELS
;
176 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
:
179 /* Render targets. */
180 case PIPE_CAP_MAX_RENDER_TARGETS
:
183 case PIPE_CAP_VENDOR_ID
:
185 case PIPE_CAP_ACCELERATED
:
187 case PIPE_CAP_VIDEO_MEMORY
: {
188 uint64_t system_memory
;
190 if (!os_get_total_physical_memory(&system_memory
))
193 return (int)(system_memory
>> 20);
199 return u_pipe_screen_get_param_defaults(pscreen
, param
);
204 v3d_screen_get_paramf(struct pipe_screen
*pscreen
, enum pipe_capf param
)
207 case PIPE_CAPF_MAX_LINE_WIDTH
:
208 case PIPE_CAPF_MAX_LINE_WIDTH_AA
:
211 case PIPE_CAPF_MAX_POINT_WIDTH
:
212 case PIPE_CAPF_MAX_POINT_WIDTH_AA
:
215 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY
:
217 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS
:
220 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE
:
221 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE
:
222 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY
:
225 fprintf(stderr
, "unknown paramf %d\n", param
);
231 v3d_screen_get_shader_param(struct pipe_screen
*pscreen
, unsigned shader
,
232 enum pipe_shader_cap param
)
234 if (shader
!= PIPE_SHADER_VERTEX
&&
235 shader
!= PIPE_SHADER_FRAGMENT
) {
239 /* this is probably not totally correct.. but it's a start: */
241 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
242 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
243 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
244 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
247 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
250 case PIPE_SHADER_CAP_MAX_INPUTS
:
251 if (shader
== PIPE_SHADER_FRAGMENT
)
252 return VC5_MAX_FS_INPUTS
/ 4;
254 return VC5_MAX_ATTRIBUTES
;
255 case PIPE_SHADER_CAP_MAX_OUTPUTS
:
256 if (shader
== PIPE_SHADER_FRAGMENT
)
259 return VC5_MAX_FS_INPUTS
/ 4;
260 case PIPE_SHADER_CAP_MAX_TEMPS
:
261 return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
262 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
:
263 return 16 * 1024 * sizeof(float);
264 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
266 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
268 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
269 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
270 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
272 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
274 case PIPE_SHADER_CAP_SUBROUTINES
:
276 case PIPE_SHADER_CAP_INTEGERS
:
278 case PIPE_SHADER_CAP_FP16
:
279 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED
:
280 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED
:
281 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED
:
282 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED
:
283 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE
:
284 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED
:
285 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS
:
286 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS
:
288 case PIPE_SHADER_CAP_SCALAR_ISA
:
290 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
:
291 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS
:
292 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES
:
293 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS
:
294 return VC5_MAX_TEXTURE_SAMPLERS
;
295 case PIPE_SHADER_CAP_PREFERRED_IR
:
296 return PIPE_SHADER_IR_NIR
;
297 case PIPE_SHADER_CAP_SUPPORTED_IRS
:
299 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
:
301 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD
:
302 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS
:
305 fprintf(stderr
, "unknown shader param %d\n", param
);
312 v3d_screen_is_format_supported(struct pipe_screen
*pscreen
,
313 enum pipe_format format
,
314 enum pipe_texture_target target
,
315 unsigned sample_count
,
316 unsigned storage_sample_count
,
319 struct v3d_screen
*screen
= v3d_screen(pscreen
);
321 if (MAX2(1, sample_count
) != MAX2(1, storage_sample_count
))
324 if (sample_count
> 1 && sample_count
!= VC5_MAX_SAMPLES
)
327 if (target
>= PIPE_MAX_TEXTURE_TYPES
) {
331 if (usage
& PIPE_BIND_VERTEX_BUFFER
) {
333 case PIPE_FORMAT_R32G32B32A32_FLOAT
:
334 case PIPE_FORMAT_R32G32B32_FLOAT
:
335 case PIPE_FORMAT_R32G32_FLOAT
:
336 case PIPE_FORMAT_R32_FLOAT
:
337 case PIPE_FORMAT_R32G32B32A32_SNORM
:
338 case PIPE_FORMAT_R32G32B32_SNORM
:
339 case PIPE_FORMAT_R32G32_SNORM
:
340 case PIPE_FORMAT_R32_SNORM
:
341 case PIPE_FORMAT_R32G32B32A32_SSCALED
:
342 case PIPE_FORMAT_R32G32B32_SSCALED
:
343 case PIPE_FORMAT_R32G32_SSCALED
:
344 case PIPE_FORMAT_R32_SSCALED
:
345 case PIPE_FORMAT_R16G16B16A16_UNORM
:
346 case PIPE_FORMAT_R16G16B16_UNORM
:
347 case PIPE_FORMAT_R16G16_UNORM
:
348 case PIPE_FORMAT_R16_UNORM
:
349 case PIPE_FORMAT_R16G16B16A16_SNORM
:
350 case PIPE_FORMAT_R16G16B16_SNORM
:
351 case PIPE_FORMAT_R16G16_SNORM
:
352 case PIPE_FORMAT_R16_SNORM
:
353 case PIPE_FORMAT_R16G16B16A16_USCALED
:
354 case PIPE_FORMAT_R16G16B16_USCALED
:
355 case PIPE_FORMAT_R16G16_USCALED
:
356 case PIPE_FORMAT_R16_USCALED
:
357 case PIPE_FORMAT_R16G16B16A16_SSCALED
:
358 case PIPE_FORMAT_R16G16B16_SSCALED
:
359 case PIPE_FORMAT_R16G16_SSCALED
:
360 case PIPE_FORMAT_R16_SSCALED
:
361 case PIPE_FORMAT_R8G8B8A8_UNORM
:
362 case PIPE_FORMAT_R8G8B8_UNORM
:
363 case PIPE_FORMAT_R8G8_UNORM
:
364 case PIPE_FORMAT_R8_UNORM
:
365 case PIPE_FORMAT_R8G8B8A8_SNORM
:
366 case PIPE_FORMAT_R8G8B8_SNORM
:
367 case PIPE_FORMAT_R8G8_SNORM
:
368 case PIPE_FORMAT_R8_SNORM
:
369 case PIPE_FORMAT_R8G8B8A8_USCALED
:
370 case PIPE_FORMAT_R8G8B8_USCALED
:
371 case PIPE_FORMAT_R8G8_USCALED
:
372 case PIPE_FORMAT_R8_USCALED
:
373 case PIPE_FORMAT_R8G8B8A8_SSCALED
:
374 case PIPE_FORMAT_R8G8B8_SSCALED
:
375 case PIPE_FORMAT_R8G8_SSCALED
:
376 case PIPE_FORMAT_R8_SSCALED
:
377 case PIPE_FORMAT_R10G10B10A2_UNORM
:
378 case PIPE_FORMAT_B10G10R10A2_UNORM
:
379 case PIPE_FORMAT_R10G10B10A2_SNORM
:
380 case PIPE_FORMAT_B10G10R10A2_SNORM
:
381 case PIPE_FORMAT_R10G10B10A2_USCALED
:
382 case PIPE_FORMAT_B10G10R10A2_USCALED
:
383 case PIPE_FORMAT_R10G10B10A2_SSCALED
:
384 case PIPE_FORMAT_B10G10R10A2_SSCALED
:
391 if ((usage
& PIPE_BIND_RENDER_TARGET
) &&
392 !v3d_rt_format_supported(&screen
->devinfo
, format
)) {
396 if ((usage
& PIPE_BIND_SAMPLER_VIEW
) &&
397 !v3d_tex_format_supported(&screen
->devinfo
, format
)) {
401 if ((usage
& PIPE_BIND_DEPTH_STENCIL
) &&
402 !(format
== PIPE_FORMAT_S8_UINT_Z24_UNORM
||
403 format
== PIPE_FORMAT_X8Z24_UNORM
||
404 format
== PIPE_FORMAT_Z16_UNORM
||
405 format
== PIPE_FORMAT_Z32_FLOAT
||
406 format
== PIPE_FORMAT_Z32_FLOAT_S8X24_UINT
)) {
410 if ((usage
& PIPE_BIND_INDEX_BUFFER
) &&
411 !(format
== PIPE_FORMAT_I8_UINT
||
412 format
== PIPE_FORMAT_I16_UINT
||
413 format
== PIPE_FORMAT_I32_UINT
)) {
420 #define PTR_TO_UINT(x) ((unsigned)((intptr_t)(x)))
422 static unsigned handle_hash(void *key
)
424 return PTR_TO_UINT(key
);
427 static int handle_compare(void *key1
, void *key2
)
429 return PTR_TO_UINT(key1
) != PTR_TO_UINT(key2
);
433 v3d_get_device_info(struct v3d_screen
*screen
)
435 struct drm_v3d_get_param ident0
= {
436 .param
= DRM_V3D_PARAM_V3D_CORE0_IDENT0
,
438 struct drm_v3d_get_param ident1
= {
439 .param
= DRM_V3D_PARAM_V3D_CORE0_IDENT1
,
443 ret
= v3d_ioctl(screen
->fd
, DRM_IOCTL_V3D_GET_PARAM
, &ident0
);
445 fprintf(stderr
, "Couldn't get V3D core IDENT0: %s\n",
449 ret
= v3d_ioctl(screen
->fd
, DRM_IOCTL_V3D_GET_PARAM
, &ident1
);
451 fprintf(stderr
, "Couldn't get V3D core IDENT1: %s\n",
456 uint32_t major
= (ident0
.value
>> 24) & 0xff;
457 uint32_t minor
= (ident1
.value
>> 0) & 0xf;
458 screen
->devinfo
.ver
= major
* 10 + minor
;
460 screen
->devinfo
.vpm_size
= (ident1
.value
>> 28 & 0xf) * 8192;
462 switch (screen
->devinfo
.ver
) {
469 "V3D %d.%d not supported by this version of Mesa.\n",
470 screen
->devinfo
.ver
/ 10,
471 screen
->devinfo
.ver
% 10);
479 v3d_screen_get_compiler_options(struct pipe_screen
*pscreen
,
480 enum pipe_shader_ir ir
, unsigned shader
)
482 return &v3d_nir_options
;
486 v3d_screen_create(int fd
, struct renderonly
*ro
)
488 struct v3d_screen
*screen
= rzalloc(NULL
, struct v3d_screen
);
489 struct pipe_screen
*pscreen
;
491 pscreen
= &screen
->base
;
493 pscreen
->destroy
= v3d_screen_destroy
;
494 pscreen
->get_param
= v3d_screen_get_param
;
495 pscreen
->get_paramf
= v3d_screen_get_paramf
;
496 pscreen
->get_shader_param
= v3d_screen_get_shader_param
;
497 pscreen
->context_create
= v3d_context_create
;
498 pscreen
->is_format_supported
= v3d_screen_is_format_supported
;
502 screen
->ro
= renderonly_dup(ro
);
504 fprintf(stderr
, "Failed to dup renderonly object\n");
509 list_inithead(&screen
->bo_cache
.time_list
);
510 (void)mtx_init(&screen
->bo_handles_mutex
, mtx_plain
);
511 screen
->bo_handles
= util_hash_table_create(handle_hash
, handle_compare
);
513 #if defined(USE_V3D_SIMULATOR)
514 v3d_simulator_init(screen
);
517 if (!v3d_get_device_info(screen
))
520 slab_create_parent(&screen
->transfer_pool
, sizeof(struct v3d_transfer
), 16);
522 v3d_fence_init(screen
);
524 v3d_process_debug_variable();
526 v3d_resource_screen_init(pscreen
);
528 screen
->compiler
= v3d_compiler_init(&screen
->devinfo
);
530 pscreen
->get_name
= v3d_screen_get_name
;
531 pscreen
->get_vendor
= v3d_screen_get_vendor
;
532 pscreen
->get_device_vendor
= v3d_screen_get_vendor
;
533 pscreen
->get_compiler_options
= v3d_screen_get_compiler_options
;
539 ralloc_free(pscreen
);