2 * Copyright © 2014-2017 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 #include "os/os_misc.h"
26 #include "pipe/p_defines.h"
27 #include "pipe/p_screen.h"
28 #include "pipe/p_state.h"
30 #include "util/u_debug.h"
31 #include "util/u_memory.h"
32 #include "util/u_format.h"
33 #include "util/u_hash_table.h"
34 #include "util/ralloc.h"
37 #include "v3d_screen.h"
38 #include "v3d_context.h"
39 #include "v3d_resource.h"
40 #include "compiler/v3d_compiler.h"
43 v3d_screen_get_name(struct pipe_screen
*pscreen
)
45 struct v3d_screen
*screen
= v3d_screen(pscreen
);
48 screen
->name
= ralloc_asprintf(screen
,
50 screen
->devinfo
.ver
/ 10,
51 screen
->devinfo
.ver
% 10);
58 v3d_screen_get_vendor(struct pipe_screen
*pscreen
)
64 v3d_screen_destroy(struct pipe_screen
*pscreen
)
66 struct v3d_screen
*screen
= v3d_screen(pscreen
);
68 util_hash_table_destroy(screen
->bo_handles
);
69 v3d_bufmgr_destroy(pscreen
);
70 slab_destroy_parent(&screen
->transfer_pool
);
72 if (using_v3d_simulator
)
73 v3d_simulator_destroy(screen
);
75 v3d_compiler_free(screen
->compiler
);
82 v3d_screen_get_param(struct pipe_screen
*pscreen
, enum pipe_cap param
)
84 struct v3d_screen
*screen
= v3d_screen(pscreen
);
87 /* Supported features (boolean caps). */
88 case PIPE_CAP_VERTEX_COLOR_CLAMPED
:
89 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED
:
90 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED
:
91 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT
:
92 case PIPE_CAP_NPOT_TEXTURES
:
93 case PIPE_CAP_SHAREABLE_SHADERS
:
94 case PIPE_CAP_BLEND_EQUATION_SEPARATE
:
95 case PIPE_CAP_TEXTURE_MULTISAMPLE
:
96 case PIPE_CAP_TEXTURE_SWIZZLE
:
97 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR
:
98 case PIPE_CAP_START_INSTANCE
:
99 case PIPE_CAP_TGSI_INSTANCEID
:
101 case PIPE_CAP_TEXTURE_QUERY_LOD
:
102 case PIPE_CAP_PRIMITIVE_RESTART
:
103 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY
:
104 case PIPE_CAP_OCCLUSION_QUERY
:
105 case PIPE_CAP_POINT_SPRITE
:
106 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME
:
107 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION
:
108 case PIPE_CAP_COMPUTE
:
109 case PIPE_CAP_DRAW_INDIRECT
:
110 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
:
111 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET
:
112 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS
:
115 case PIPE_CAP_INDEP_BLEND_ENABLE
:
116 return screen
->devinfo
.ver
>= 40;
118 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT
:
121 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT
:
124 case PIPE_CAP_GLSL_FEATURE_LEVEL
:
127 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY
:
130 case PIPE_CAP_MAX_VIEWPORTS
:
133 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT
:
135 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT
:
137 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER
:
138 if (screen
->devinfo
.ver
>= 40)
142 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER
:
143 if (screen
->devinfo
.ver
>= 40)
148 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES
:
149 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS
:
150 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS
:
155 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
:
157 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS
:
158 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS
:
161 case PIPE_CAP_MIN_TEXEL_OFFSET
:
162 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET
:
164 case PIPE_CAP_MAX_TEXEL_OFFSET
:
165 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET
:
168 /* Unsupported features. */
169 case PIPE_CAP_ANISOTROPIC_FILTER
:
170 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS
:
171 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY
:
172 case PIPE_CAP_CUBE_MAP_ARRAY
:
173 case PIPE_CAP_TEXTURE_MIRROR_CLAMP
:
174 case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE
:
175 case PIPE_CAP_SEAMLESS_CUBE_MAP
:
176 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY
:
177 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY
:
178 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY
:
179 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS
:
180 case PIPE_CAP_SHADER_STENCIL_EXPORT
:
181 case PIPE_CAP_TGSI_TEXCOORD
:
182 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER
:
183 case PIPE_CAP_CONDITIONAL_RENDER
:
184 case PIPE_CAP_TEXTURE_BARRIER
:
185 case PIPE_CAP_INDEP_BLEND_FUNC
:
186 case PIPE_CAP_DEPTH_CLIP_DISABLE
:
187 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE
:
188 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS
:
189 case PIPE_CAP_USER_VERTEX_BUFFERS
:
190 case PIPE_CAP_QUERY_PIPELINE_STATISTICS
:
191 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK
:
192 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT
:
193 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT
:
194 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS
:
195 case PIPE_CAP_TEXTURE_GATHER_SM5
:
196 case PIPE_CAP_FAKE_SW_MSAA
:
197 case PIPE_CAP_SAMPLE_SHADING
:
198 case PIPE_CAP_TEXTURE_GATHER_OFFSETS
:
199 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION
:
200 case PIPE_CAP_MAX_VERTEX_STREAMS
:
201 case PIPE_CAP_MULTI_DRAW_INDIRECT
:
202 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS
:
203 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE
:
204 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED
:
205 case PIPE_CAP_SAMPLER_VIEW_TARGET
:
206 case PIPE_CAP_CLIP_HALFZ
:
207 case PIPE_CAP_VERTEXID_NOBASE
:
208 case PIPE_CAP_POLYGON_OFFSET_CLAMP
:
209 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE
:
210 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY
:
211 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY
:
212 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS
:
213 case PIPE_CAP_TEXTURE_FLOAT_LINEAR
:
214 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR
:
215 case PIPE_CAP_DEPTH_BOUNDS_TEST
:
216 case PIPE_CAP_TGSI_TXQS
:
217 case PIPE_CAP_FORCE_PERSAMPLE_INTERP
:
218 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS
:
219 case PIPE_CAP_CLEAR_TEXTURE
:
220 case PIPE_CAP_DRAW_PARAMETERS
:
221 case PIPE_CAP_TGSI_PACK_HALF_FLOAT
:
222 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL
:
223 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL
:
224 case PIPE_CAP_INVALIDATE_BUFFER
:
225 case PIPE_CAP_GENERATE_MIPMAP
:
226 case PIPE_CAP_STRING_MARKER
:
227 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS
:
228 case PIPE_CAP_QUERY_BUFFER_OBJECT
:
229 case PIPE_CAP_QUERY_MEMORY_INFO
:
230 case PIPE_CAP_PCI_GROUP
:
231 case PIPE_CAP_PCI_BUS
:
232 case PIPE_CAP_PCI_DEVICE
:
233 case PIPE_CAP_PCI_FUNCTION
:
234 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT
:
235 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR
:
236 case PIPE_CAP_CULL_DISTANCE
:
237 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES
:
238 case PIPE_CAP_TGSI_VOTE
:
239 case PIPE_CAP_MAX_WINDOW_RECTANGLES
:
240 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED
:
241 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS
:
242 case PIPE_CAP_TGSI_ARRAY_COMPONENTS
:
243 case PIPE_CAP_TGSI_FS_FBFETCH
:
245 case PIPE_CAP_INT64_DIVMOD
:
246 case PIPE_CAP_DOUBLES
:
247 case PIPE_CAP_BINDLESS_TEXTURE
:
248 case PIPE_CAP_POST_DEPTH_COVERAGE
:
249 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX
:
250 case PIPE_CAP_TGSI_BALLOT
:
251 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE
:
252 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE
:
253 case PIPE_CAP_TGSI_CLOCK
:
254 case PIPE_CAP_TGSI_TEX_TXF_LZ
:
255 case PIPE_CAP_NATIVE_FENCE_FD
:
256 case PIPE_CAP_FENCE_SIGNAL
:
257 case PIPE_CAP_TGSI_MUL_ZERO_WINS
:
258 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF
:
259 case PIPE_CAP_QUERY_SO_OVERFLOW
:
260 case PIPE_CAP_MEMOBJ
:
261 case PIPE_CAP_LOAD_CONSTBUF
:
262 case PIPE_CAP_TILE_RASTER_ORDER
:
263 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS
:
264 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
:
265 case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS
:
266 case PIPE_CAP_CONTEXT_PRIORITY_MASK
:
267 case PIPE_CAP_CONSTBUF0_FLAGS
:
268 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES
:
269 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES
:
270 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES
:
271 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES
:
272 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE
:
273 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS
:
274 case PIPE_CAP_PACKED_UNIFORMS
:
275 case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS
:
278 /* Geometry shader output, unsupported. */
279 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES
:
280 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
:
281 case PIPE_CAP_MAX_GS_INVOCATIONS
:
283 case PIPE_CAP_MAX_SHADER_BUFFER_SIZE
:
287 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS
:
288 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
:
289 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS
:
290 return VC5_MAX_MIP_LEVELS
;
291 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
:
294 /* Render targets. */
295 case PIPE_CAP_MAX_RENDER_TARGETS
:
299 case PIPE_CAP_QUERY_TIME_ELAPSED
:
300 case PIPE_CAP_QUERY_TIMESTAMP
:
303 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE
:
306 case PIPE_CAP_ENDIANNESS
:
307 return PIPE_ENDIAN_LITTLE
;
309 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT
:
312 case PIPE_CAP_VENDOR_ID
:
314 case PIPE_CAP_DEVICE_ID
:
316 case PIPE_CAP_ACCELERATED
:
318 case PIPE_CAP_VIDEO_MEMORY
: {
319 uint64_t system_memory
;
321 if (!os_get_total_physical_memory(&system_memory
))
324 return (int)(system_memory
>> 20);
330 fprintf(stderr
, "unknown param %d\n", param
);
336 v3d_screen_get_paramf(struct pipe_screen
*pscreen
, enum pipe_capf param
)
339 case PIPE_CAPF_MAX_LINE_WIDTH
:
340 case PIPE_CAPF_MAX_LINE_WIDTH_AA
:
343 case PIPE_CAPF_MAX_POINT_WIDTH
:
344 case PIPE_CAPF_MAX_POINT_WIDTH_AA
:
347 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY
:
349 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS
:
352 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE
:
353 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE
:
354 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY
:
357 fprintf(stderr
, "unknown paramf %d\n", param
);
363 v3d_screen_get_shader_param(struct pipe_screen
*pscreen
, unsigned shader
,
364 enum pipe_shader_cap param
)
366 if (shader
!= PIPE_SHADER_VERTEX
&&
367 shader
!= PIPE_SHADER_FRAGMENT
) {
371 /* this is probably not totally correct.. but it's a start: */
373 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
374 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
375 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
376 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
379 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
382 case PIPE_SHADER_CAP_MAX_INPUTS
:
383 if (shader
== PIPE_SHADER_FRAGMENT
)
384 return VC5_MAX_FS_INPUTS
/ 4;
386 return VC5_MAX_ATTRIBUTES
;
387 case PIPE_SHADER_CAP_MAX_OUTPUTS
:
388 if (shader
== PIPE_SHADER_FRAGMENT
)
391 return VC5_MAX_FS_INPUTS
/ 4;
392 case PIPE_SHADER_CAP_MAX_TEMPS
:
393 return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
394 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
:
395 return 16 * 1024 * sizeof(float);
396 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
398 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
400 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
401 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
402 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
404 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
406 case PIPE_SHADER_CAP_SUBROUTINES
:
408 case PIPE_SHADER_CAP_INTEGERS
:
410 case PIPE_SHADER_CAP_FP16
:
411 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED
:
412 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED
:
413 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED
:
414 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED
:
415 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE
:
416 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED
:
417 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS
:
418 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS
:
420 case PIPE_SHADER_CAP_SCALAR_ISA
:
422 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
:
423 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS
:
424 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES
:
425 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS
:
426 return VC5_MAX_TEXTURE_SAMPLERS
;
427 case PIPE_SHADER_CAP_PREFERRED_IR
:
428 return PIPE_SHADER_IR_NIR
;
429 case PIPE_SHADER_CAP_SUPPORTED_IRS
:
431 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
:
433 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD
:
434 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS
:
437 fprintf(stderr
, "unknown shader param %d\n", param
);
444 v3d_screen_is_format_supported(struct pipe_screen
*pscreen
,
445 enum pipe_format format
,
446 enum pipe_texture_target target
,
447 unsigned sample_count
,
448 unsigned storage_sample_count
,
451 struct v3d_screen
*screen
= v3d_screen(pscreen
);
453 if (MAX2(1, sample_count
) != MAX2(1, storage_sample_count
))
456 if (sample_count
> 1 && sample_count
!= VC5_MAX_SAMPLES
)
459 if (target
>= PIPE_MAX_TEXTURE_TYPES
) {
463 if (usage
& PIPE_BIND_VERTEX_BUFFER
) {
465 case PIPE_FORMAT_R32G32B32A32_FLOAT
:
466 case PIPE_FORMAT_R32G32B32_FLOAT
:
467 case PIPE_FORMAT_R32G32_FLOAT
:
468 case PIPE_FORMAT_R32_FLOAT
:
469 case PIPE_FORMAT_R32G32B32A32_SNORM
:
470 case PIPE_FORMAT_R32G32B32_SNORM
:
471 case PIPE_FORMAT_R32G32_SNORM
:
472 case PIPE_FORMAT_R32_SNORM
:
473 case PIPE_FORMAT_R32G32B32A32_SSCALED
:
474 case PIPE_FORMAT_R32G32B32_SSCALED
:
475 case PIPE_FORMAT_R32G32_SSCALED
:
476 case PIPE_FORMAT_R32_SSCALED
:
477 case PIPE_FORMAT_R16G16B16A16_UNORM
:
478 case PIPE_FORMAT_R16G16B16_UNORM
:
479 case PIPE_FORMAT_R16G16_UNORM
:
480 case PIPE_FORMAT_R16_UNORM
:
481 case PIPE_FORMAT_R16G16B16A16_SNORM
:
482 case PIPE_FORMAT_R16G16B16_SNORM
:
483 case PIPE_FORMAT_R16G16_SNORM
:
484 case PIPE_FORMAT_R16_SNORM
:
485 case PIPE_FORMAT_R16G16B16A16_USCALED
:
486 case PIPE_FORMAT_R16G16B16_USCALED
:
487 case PIPE_FORMAT_R16G16_USCALED
:
488 case PIPE_FORMAT_R16_USCALED
:
489 case PIPE_FORMAT_R16G16B16A16_SSCALED
:
490 case PIPE_FORMAT_R16G16B16_SSCALED
:
491 case PIPE_FORMAT_R16G16_SSCALED
:
492 case PIPE_FORMAT_R16_SSCALED
:
493 case PIPE_FORMAT_R8G8B8A8_UNORM
:
494 case PIPE_FORMAT_R8G8B8_UNORM
:
495 case PIPE_FORMAT_R8G8_UNORM
:
496 case PIPE_FORMAT_R8_UNORM
:
497 case PIPE_FORMAT_R8G8B8A8_SNORM
:
498 case PIPE_FORMAT_R8G8B8_SNORM
:
499 case PIPE_FORMAT_R8G8_SNORM
:
500 case PIPE_FORMAT_R8_SNORM
:
501 case PIPE_FORMAT_R8G8B8A8_USCALED
:
502 case PIPE_FORMAT_R8G8B8_USCALED
:
503 case PIPE_FORMAT_R8G8_USCALED
:
504 case PIPE_FORMAT_R8_USCALED
:
505 case PIPE_FORMAT_R8G8B8A8_SSCALED
:
506 case PIPE_FORMAT_R8G8B8_SSCALED
:
507 case PIPE_FORMAT_R8G8_SSCALED
:
508 case PIPE_FORMAT_R8_SSCALED
:
509 case PIPE_FORMAT_R10G10B10A2_UNORM
:
510 case PIPE_FORMAT_B10G10R10A2_UNORM
:
511 case PIPE_FORMAT_R10G10B10A2_SNORM
:
512 case PIPE_FORMAT_B10G10R10A2_SNORM
:
513 case PIPE_FORMAT_R10G10B10A2_USCALED
:
514 case PIPE_FORMAT_B10G10R10A2_USCALED
:
515 case PIPE_FORMAT_R10G10B10A2_SSCALED
:
516 case PIPE_FORMAT_B10G10R10A2_SSCALED
:
523 if ((usage
& PIPE_BIND_RENDER_TARGET
) &&
524 !v3d_rt_format_supported(&screen
->devinfo
, format
)) {
528 if ((usage
& PIPE_BIND_SAMPLER_VIEW
) &&
529 !v3d_tex_format_supported(&screen
->devinfo
, format
)) {
533 if ((usage
& PIPE_BIND_DEPTH_STENCIL
) &&
534 !(format
== PIPE_FORMAT_S8_UINT_Z24_UNORM
||
535 format
== PIPE_FORMAT_X8Z24_UNORM
||
536 format
== PIPE_FORMAT_Z16_UNORM
||
537 format
== PIPE_FORMAT_Z32_FLOAT
||
538 format
== PIPE_FORMAT_Z32_FLOAT_S8X24_UINT
)) {
542 if ((usage
& PIPE_BIND_INDEX_BUFFER
) &&
543 !(format
== PIPE_FORMAT_I8_UINT
||
544 format
== PIPE_FORMAT_I16_UINT
||
545 format
== PIPE_FORMAT_I32_UINT
)) {
552 #define PTR_TO_UINT(x) ((unsigned)((intptr_t)(x)))
554 static unsigned handle_hash(void *key
)
556 return PTR_TO_UINT(key
);
559 static int handle_compare(void *key1
, void *key2
)
561 return PTR_TO_UINT(key1
) != PTR_TO_UINT(key2
);
565 v3d_get_device_info(struct v3d_screen
*screen
)
567 struct drm_v3d_get_param ident0
= {
568 .param
= DRM_V3D_PARAM_V3D_CORE0_IDENT0
,
570 struct drm_v3d_get_param ident1
= {
571 .param
= DRM_V3D_PARAM_V3D_CORE0_IDENT1
,
575 ret
= v3d_ioctl(screen
->fd
, DRM_IOCTL_V3D_GET_PARAM
, &ident0
);
577 fprintf(stderr
, "Couldn't get V3D core IDENT0: %s\n",
581 ret
= v3d_ioctl(screen
->fd
, DRM_IOCTL_V3D_GET_PARAM
, &ident1
);
583 fprintf(stderr
, "Couldn't get V3D core IDENT1: %s\n",
588 uint32_t major
= (ident0
.value
>> 24) & 0xff;
589 uint32_t minor
= (ident1
.value
>> 0) & 0xf;
590 screen
->devinfo
.ver
= major
* 10 + minor
;
592 screen
->devinfo
.vpm_size
= (ident1
.value
>> 28 & 0xf) * 1024;
594 switch (screen
->devinfo
.ver
) {
601 "V3D %d.%d not supported by this version of Mesa.\n",
602 screen
->devinfo
.ver
/ 10,
603 screen
->devinfo
.ver
% 10);
611 v3d_screen_get_compiler_options(struct pipe_screen
*pscreen
,
612 enum pipe_shader_ir ir
, unsigned shader
)
614 return &v3d_nir_options
;
618 v3d_screen_create(int fd
)
620 struct v3d_screen
*screen
= rzalloc(NULL
, struct v3d_screen
);
621 struct pipe_screen
*pscreen
;
623 pscreen
= &screen
->base
;
625 pscreen
->destroy
= v3d_screen_destroy
;
626 pscreen
->get_param
= v3d_screen_get_param
;
627 pscreen
->get_paramf
= v3d_screen_get_paramf
;
628 pscreen
->get_shader_param
= v3d_screen_get_shader_param
;
629 pscreen
->context_create
= v3d_context_create
;
630 pscreen
->is_format_supported
= v3d_screen_is_format_supported
;
633 list_inithead(&screen
->bo_cache
.time_list
);
634 (void)mtx_init(&screen
->bo_handles_mutex
, mtx_plain
);
635 screen
->bo_handles
= util_hash_table_create(handle_hash
, handle_compare
);
637 #if defined(USE_V3D_SIMULATOR)
638 v3d_simulator_init(screen
);
641 if (!v3d_get_device_info(screen
))
644 slab_create_parent(&screen
->transfer_pool
, sizeof(struct v3d_transfer
), 16);
646 v3d_fence_init(screen
);
648 v3d_process_debug_variable();
650 v3d_resource_screen_init(pscreen
);
652 screen
->compiler
= v3d_compiler_init(&screen
->devinfo
);
654 pscreen
->get_name
= v3d_screen_get_name
;
655 pscreen
->get_vendor
= v3d_screen_get_vendor
;
656 pscreen
->get_device_vendor
= v3d_screen_get_vendor
;
657 pscreen
->get_compiler_options
= v3d_screen_get_compiler_options
;
663 ralloc_free(pscreen
);