draw: add support to tgsi paths for geometry streams. (v2)
[mesa.git] / src / gallium / drivers / v3d / v3d_screen.c
1 /*
2 * Copyright © 2014-2017 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25 #include "util/os_misc.h"
26 #include "pipe/p_defines.h"
27 #include "pipe/p_screen.h"
28 #include "pipe/p_state.h"
29
30 #include "util/u_debug.h"
31 #include "util/u_memory.h"
32 #include "util/u_format.h"
33 #include "util/u_hash_table.h"
34 #include "util/u_screen.h"
35 #include "util/u_transfer_helper.h"
36 #include "util/ralloc.h"
37
38 #include <xf86drm.h>
39 #include "v3d_screen.h"
40 #include "v3d_context.h"
41 #include "v3d_resource.h"
42 #include "compiler/v3d_compiler.h"
43 #include "drm-uapi/drm_fourcc.h"
44
45 static const char *
46 v3d_screen_get_name(struct pipe_screen *pscreen)
47 {
48 struct v3d_screen *screen = v3d_screen(pscreen);
49
50 if (!screen->name) {
51 screen->name = ralloc_asprintf(screen,
52 "V3D %d.%d",
53 screen->devinfo.ver / 10,
54 screen->devinfo.ver % 10);
55 }
56
57 return screen->name;
58 }
59
60 static const char *
61 v3d_screen_get_vendor(struct pipe_screen *pscreen)
62 {
63 return "Broadcom";
64 }
65
66 static void
67 v3d_screen_destroy(struct pipe_screen *pscreen)
68 {
69 struct v3d_screen *screen = v3d_screen(pscreen);
70
71 util_hash_table_destroy(screen->bo_handles);
72 v3d_bufmgr_destroy(pscreen);
73 slab_destroy_parent(&screen->transfer_pool);
74 free(screen->ro);
75
76 if (using_v3d_simulator)
77 v3d_simulator_destroy(screen);
78
79 v3d_compiler_free(screen->compiler);
80 u_transfer_helper_destroy(pscreen->transfer_helper);
81
82 close(screen->fd);
83 ralloc_free(pscreen);
84 }
85
86 static bool
87 v3d_has_feature(struct v3d_screen *screen, enum drm_v3d_param feature)
88 {
89 struct drm_v3d_get_param p = {
90 .param = feature,
91 };
92 int ret = v3d_ioctl(screen->fd, DRM_IOCTL_V3D_GET_PARAM, &p);
93
94 if (ret != 0)
95 return false;
96
97 return p.value;
98 }
99
100 static int
101 v3d_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
102 {
103 struct v3d_screen *screen = v3d_screen(pscreen);
104
105 switch (param) {
106 /* Supported features (boolean caps). */
107 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
108 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
109 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
110 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
111 case PIPE_CAP_NPOT_TEXTURES:
112 case PIPE_CAP_SHAREABLE_SHADERS:
113 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
114 case PIPE_CAP_TEXTURE_MULTISAMPLE:
115 case PIPE_CAP_TEXTURE_SWIZZLE:
116 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
117 case PIPE_CAP_START_INSTANCE:
118 case PIPE_CAP_TGSI_INSTANCEID:
119 case PIPE_CAP_SM3:
120 case PIPE_CAP_TEXTURE_QUERY_LOD:
121 case PIPE_CAP_PRIMITIVE_RESTART:
122 case PIPE_CAP_OCCLUSION_QUERY:
123 case PIPE_CAP_POINT_SPRITE:
124 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
125 case PIPE_CAP_COMPUTE:
126 case PIPE_CAP_DRAW_INDIRECT:
127 case PIPE_CAP_MULTI_DRAW_INDIRECT:
128 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
129 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
130 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
131 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
132 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
133 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
134 return 1;
135
136 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
137 return 0;
138
139 case PIPE_CAP_GENERATE_MIPMAP:
140 return v3d_has_feature(screen, DRM_V3D_PARAM_SUPPORTS_TFU);
141
142 case PIPE_CAP_INDEP_BLEND_ENABLE:
143 return screen->devinfo.ver >= 40;
144
145 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
146 return 256;
147
148 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
149 if (screen->devinfo.ver < 40)
150 return 0;
151 return 4;
152
153 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
154 return 4;
155
156 case PIPE_CAP_GLSL_FEATURE_LEVEL:
157 return 330;
158
159 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
160 return 140;
161
162 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
163 return 1;
164 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
165 return 0;
166 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
167 if (screen->devinfo.ver >= 40)
168 return 0;
169 else
170 return 1;
171 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
172 if (screen->devinfo.ver >= 40)
173 return 1;
174 else
175 return 0;
176
177 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
178 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
179 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
180 return 1;
181
182 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
183 return 4;
184
185 case PIPE_CAP_MAX_VARYINGS:
186 return V3D_MAX_FS_INPUTS / 4;
187
188 /* Texturing. */
189 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
190 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
191 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
192 if (screen->devinfo.ver < 40)
193 return 12;
194 else
195 return V3D_MAX_MIP_LEVELS;
196 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
197 return 2048;
198
199 /* Render targets. */
200 case PIPE_CAP_MAX_RENDER_TARGETS:
201 return 4;
202
203 case PIPE_CAP_VENDOR_ID:
204 return 0x14E4;
205 case PIPE_CAP_ACCELERATED:
206 return 1;
207 case PIPE_CAP_VIDEO_MEMORY: {
208 uint64_t system_memory;
209
210 if (!os_get_total_physical_memory(&system_memory))
211 return 0;
212
213 return (int)(system_memory >> 20);
214 }
215 case PIPE_CAP_UMA:
216 return 1;
217
218 default:
219 return u_pipe_screen_get_param_defaults(pscreen, param);
220 }
221 }
222
223 static float
224 v3d_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
225 {
226 switch (param) {
227 case PIPE_CAPF_MAX_LINE_WIDTH:
228 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
229 return 32;
230
231 case PIPE_CAPF_MAX_POINT_WIDTH:
232 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
233 return 512.0f;
234
235 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
236 return 0.0f;
237 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
238 return 16.0f;
239
240 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
241 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
242 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
243 return 0.0f;
244 default:
245 fprintf(stderr, "unknown paramf %d\n", param);
246 return 0;
247 }
248 }
249
250 static int
251 v3d_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
252 enum pipe_shader_cap param)
253 {
254 struct v3d_screen *screen = v3d_screen(pscreen);
255
256 if (shader != PIPE_SHADER_VERTEX &&
257 shader != PIPE_SHADER_FRAGMENT) {
258 return 0;
259 }
260
261 /* this is probably not totally correct.. but it's a start: */
262 switch (param) {
263 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
264 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
265 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
266 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
267 return 16384;
268
269 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
270 return UINT_MAX;
271
272 case PIPE_SHADER_CAP_MAX_INPUTS:
273 if (shader == PIPE_SHADER_FRAGMENT)
274 return V3D_MAX_FS_INPUTS / 4;
275 else
276 return V3D_MAX_VS_INPUTS / 4;
277 case PIPE_SHADER_CAP_MAX_OUTPUTS:
278 if (shader == PIPE_SHADER_FRAGMENT)
279 return 4;
280 else
281 return V3D_MAX_FS_INPUTS / 4;
282 case PIPE_SHADER_CAP_MAX_TEMPS:
283 return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
284 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
285 /* Note: Limited by the offset size in
286 * v3d_unit_data_create().
287 */
288 return 16 * 1024 * sizeof(float);
289 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
290 return 16;
291 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
292 return 0;
293 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
294 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
295 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
296 return 0;
297 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
298 return 1;
299 case PIPE_SHADER_CAP_SUBROUTINES:
300 return 0;
301 case PIPE_SHADER_CAP_INTEGERS:
302 return 1;
303 case PIPE_SHADER_CAP_FP16:
304 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
305 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
306 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
307 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
308 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
309 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
310 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
311 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
312 return 0;
313 case PIPE_SHADER_CAP_SCALAR_ISA:
314 return 1;
315 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
316 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
317 return V3D_MAX_TEXTURE_SAMPLERS;
318
319 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
320 return PIPE_MAX_SHADER_BUFFERS;
321
322 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
323 if (screen->devinfo.ver < 41)
324 return 0;
325 else
326 return PIPE_MAX_SHADER_IMAGES;
327
328 case PIPE_SHADER_CAP_PREFERRED_IR:
329 return PIPE_SHADER_IR_NIR;
330 case PIPE_SHADER_CAP_SUPPORTED_IRS:
331 return 0;
332 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
333 return 32;
334 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
335 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
336 return 0;
337 default:
338 fprintf(stderr, "unknown shader param %d\n", param);
339 return 0;
340 }
341 return 0;
342 }
343
344 static boolean
345 v3d_screen_is_format_supported(struct pipe_screen *pscreen,
346 enum pipe_format format,
347 enum pipe_texture_target target,
348 unsigned sample_count,
349 unsigned storage_sample_count,
350 unsigned usage)
351 {
352 struct v3d_screen *screen = v3d_screen(pscreen);
353
354 if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
355 return false;
356
357 if (sample_count > 1 && sample_count != V3D_MAX_SAMPLES)
358 return FALSE;
359
360 if (target >= PIPE_MAX_TEXTURE_TYPES) {
361 return FALSE;
362 }
363
364 if (usage & PIPE_BIND_VERTEX_BUFFER) {
365 switch (format) {
366 case PIPE_FORMAT_R32G32B32A32_FLOAT:
367 case PIPE_FORMAT_R32G32B32_FLOAT:
368 case PIPE_FORMAT_R32G32_FLOAT:
369 case PIPE_FORMAT_R32_FLOAT:
370 case PIPE_FORMAT_R32G32B32A32_SNORM:
371 case PIPE_FORMAT_R32G32B32_SNORM:
372 case PIPE_FORMAT_R32G32_SNORM:
373 case PIPE_FORMAT_R32_SNORM:
374 case PIPE_FORMAT_R32G32B32A32_SSCALED:
375 case PIPE_FORMAT_R32G32B32_SSCALED:
376 case PIPE_FORMAT_R32G32_SSCALED:
377 case PIPE_FORMAT_R32_SSCALED:
378 case PIPE_FORMAT_R16G16B16A16_UNORM:
379 case PIPE_FORMAT_R16G16B16_UNORM:
380 case PIPE_FORMAT_R16G16_UNORM:
381 case PIPE_FORMAT_R16_UNORM:
382 case PIPE_FORMAT_R16G16B16A16_SNORM:
383 case PIPE_FORMAT_R16G16B16_SNORM:
384 case PIPE_FORMAT_R16G16_SNORM:
385 case PIPE_FORMAT_R16_SNORM:
386 case PIPE_FORMAT_R16G16B16A16_USCALED:
387 case PIPE_FORMAT_R16G16B16_USCALED:
388 case PIPE_FORMAT_R16G16_USCALED:
389 case PIPE_FORMAT_R16_USCALED:
390 case PIPE_FORMAT_R16G16B16A16_SSCALED:
391 case PIPE_FORMAT_R16G16B16_SSCALED:
392 case PIPE_FORMAT_R16G16_SSCALED:
393 case PIPE_FORMAT_R16_SSCALED:
394 case PIPE_FORMAT_R8G8B8A8_UNORM:
395 case PIPE_FORMAT_R8G8B8_UNORM:
396 case PIPE_FORMAT_R8G8_UNORM:
397 case PIPE_FORMAT_R8_UNORM:
398 case PIPE_FORMAT_R8G8B8A8_SNORM:
399 case PIPE_FORMAT_R8G8B8_SNORM:
400 case PIPE_FORMAT_R8G8_SNORM:
401 case PIPE_FORMAT_R8_SNORM:
402 case PIPE_FORMAT_R8G8B8A8_USCALED:
403 case PIPE_FORMAT_R8G8B8_USCALED:
404 case PIPE_FORMAT_R8G8_USCALED:
405 case PIPE_FORMAT_R8_USCALED:
406 case PIPE_FORMAT_R8G8B8A8_SSCALED:
407 case PIPE_FORMAT_R8G8B8_SSCALED:
408 case PIPE_FORMAT_R8G8_SSCALED:
409 case PIPE_FORMAT_R8_SSCALED:
410 case PIPE_FORMAT_R10G10B10A2_UNORM:
411 case PIPE_FORMAT_B10G10R10A2_UNORM:
412 case PIPE_FORMAT_R10G10B10A2_SNORM:
413 case PIPE_FORMAT_B10G10R10A2_SNORM:
414 case PIPE_FORMAT_R10G10B10A2_USCALED:
415 case PIPE_FORMAT_B10G10R10A2_USCALED:
416 case PIPE_FORMAT_R10G10B10A2_SSCALED:
417 case PIPE_FORMAT_B10G10R10A2_SSCALED:
418 break;
419 default:
420 return FALSE;
421 }
422 }
423
424 /* FORMAT_NONE gets allowed for ARB_framebuffer_no_attachments's probe
425 * of FRAMEBUFFER_MAX_SAMPLES
426 */
427 if ((usage & PIPE_BIND_RENDER_TARGET) &&
428 format != PIPE_FORMAT_NONE &&
429 !v3d_rt_format_supported(&screen->devinfo, format)) {
430 return FALSE;
431 }
432
433 if ((usage & PIPE_BIND_SAMPLER_VIEW) &&
434 !v3d_tex_format_supported(&screen->devinfo, format)) {
435 return FALSE;
436 }
437
438 if ((usage & PIPE_BIND_DEPTH_STENCIL) &&
439 !(format == PIPE_FORMAT_S8_UINT_Z24_UNORM ||
440 format == PIPE_FORMAT_X8Z24_UNORM ||
441 format == PIPE_FORMAT_Z16_UNORM ||
442 format == PIPE_FORMAT_Z32_FLOAT ||
443 format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT)) {
444 return FALSE;
445 }
446
447 if ((usage & PIPE_BIND_INDEX_BUFFER) &&
448 !(format == PIPE_FORMAT_I8_UINT ||
449 format == PIPE_FORMAT_I16_UINT ||
450 format == PIPE_FORMAT_I32_UINT)) {
451 return FALSE;
452 }
453
454 return TRUE;
455 }
456
457 #define PTR_TO_UINT(x) ((unsigned)((intptr_t)(x)))
458
459 static unsigned handle_hash(void *key)
460 {
461 return PTR_TO_UINT(key);
462 }
463
464 static int handle_compare(void *key1, void *key2)
465 {
466 return PTR_TO_UINT(key1) != PTR_TO_UINT(key2);
467 }
468
469 static bool
470 v3d_get_device_info(struct v3d_screen *screen)
471 {
472 struct drm_v3d_get_param ident0 = {
473 .param = DRM_V3D_PARAM_V3D_CORE0_IDENT0,
474 };
475 struct drm_v3d_get_param ident1 = {
476 .param = DRM_V3D_PARAM_V3D_CORE0_IDENT1,
477 };
478 int ret;
479
480 ret = v3d_ioctl(screen->fd, DRM_IOCTL_V3D_GET_PARAM, &ident0);
481 if (ret != 0) {
482 fprintf(stderr, "Couldn't get V3D core IDENT0: %s\n",
483 strerror(errno));
484 return false;
485 }
486 ret = v3d_ioctl(screen->fd, DRM_IOCTL_V3D_GET_PARAM, &ident1);
487 if (ret != 0) {
488 fprintf(stderr, "Couldn't get V3D core IDENT1: %s\n",
489 strerror(errno));
490 return false;
491 }
492
493 uint32_t major = (ident0.value >> 24) & 0xff;
494 uint32_t minor = (ident1.value >> 0) & 0xf;
495 screen->devinfo.ver = major * 10 + minor;
496
497 screen->devinfo.vpm_size = (ident1.value >> 28 & 0xf) * 8192;
498
499 switch (screen->devinfo.ver) {
500 case 33:
501 case 41:
502 case 42:
503 break;
504 default:
505 fprintf(stderr,
506 "V3D %d.%d not supported by this version of Mesa.\n",
507 screen->devinfo.ver / 10,
508 screen->devinfo.ver % 10);
509 return false;
510 }
511
512 return true;
513 }
514
515 static const void *
516 v3d_screen_get_compiler_options(struct pipe_screen *pscreen,
517 enum pipe_shader_ir ir, unsigned shader)
518 {
519 return &v3d_nir_options;
520 }
521
522 static void
523 v3d_screen_query_dmabuf_modifiers(struct pipe_screen *pscreen,
524 enum pipe_format format, int max,
525 uint64_t *modifiers,
526 unsigned int *external_only,
527 int *count)
528 {
529 int i;
530 uint64_t available_modifiers[] = {
531 DRM_FORMAT_MOD_BROADCOM_UIF,
532 DRM_FORMAT_MOD_LINEAR,
533 };
534 int num_modifiers = ARRAY_SIZE(available_modifiers);
535
536 if (!modifiers) {
537 *count = num_modifiers;
538 return;
539 }
540
541 *count = MIN2(max, num_modifiers);
542 for (i = 0; i < *count; i++) {
543 modifiers[i] = available_modifiers[i];
544 if (external_only)
545 external_only[i] = false;
546 }
547 }
548
549 struct pipe_screen *
550 v3d_screen_create(int fd, struct renderonly *ro)
551 {
552 struct v3d_screen *screen = rzalloc(NULL, struct v3d_screen);
553 struct pipe_screen *pscreen;
554
555 pscreen = &screen->base;
556
557 pscreen->destroy = v3d_screen_destroy;
558 pscreen->get_param = v3d_screen_get_param;
559 pscreen->get_paramf = v3d_screen_get_paramf;
560 pscreen->get_shader_param = v3d_screen_get_shader_param;
561 pscreen->context_create = v3d_context_create;
562 pscreen->is_format_supported = v3d_screen_is_format_supported;
563
564 screen->fd = fd;
565 if (ro) {
566 screen->ro = renderonly_dup(ro);
567 if (!screen->ro) {
568 fprintf(stderr, "Failed to dup renderonly object\n");
569 ralloc_free(screen);
570 return NULL;
571 }
572 }
573 list_inithead(&screen->bo_cache.time_list);
574 (void)mtx_init(&screen->bo_handles_mutex, mtx_plain);
575 screen->bo_handles = util_hash_table_create(handle_hash, handle_compare);
576
577 #if defined(USE_V3D_SIMULATOR)
578 v3d_simulator_init(screen);
579 #endif
580
581 if (!v3d_get_device_info(screen))
582 goto fail;
583
584 slab_create_parent(&screen->transfer_pool, sizeof(struct v3d_transfer), 16);
585
586 v3d_fence_init(screen);
587
588 v3d_process_debug_variable();
589
590 v3d_resource_screen_init(pscreen);
591
592 screen->compiler = v3d_compiler_init(&screen->devinfo);
593
594 pscreen->get_name = v3d_screen_get_name;
595 pscreen->get_vendor = v3d_screen_get_vendor;
596 pscreen->get_device_vendor = v3d_screen_get_vendor;
597 pscreen->get_compiler_options = v3d_screen_get_compiler_options;
598 pscreen->query_dmabuf_modifiers = v3d_screen_query_dmabuf_modifiers;
599
600 return pscreen;
601
602 fail:
603 close(fd);
604 ralloc_free(pscreen);
605 return NULL;
606 }