cd84e61f2770c097eae94a66d52dab3a646bc209
[mesa.git] / src / gallium / drivers / v3d / v3d_screen.c
1 /*
2 * Copyright © 2014-2017 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25 #include "os/os_misc.h"
26 #include "pipe/p_defines.h"
27 #include "pipe/p_screen.h"
28 #include "pipe/p_state.h"
29
30 #include "util/u_debug.h"
31 #include "util/u_memory.h"
32 #include "util/u_format.h"
33 #include "util/u_hash_table.h"
34 #include "util/ralloc.h"
35
36 #include <xf86drm.h>
37 #include "v3d_screen.h"
38 #include "v3d_context.h"
39 #include "v3d_resource.h"
40 #include "compiler/v3d_compiler.h"
41
42 static const char *
43 v3d_screen_get_name(struct pipe_screen *pscreen)
44 {
45 struct v3d_screen *screen = v3d_screen(pscreen);
46
47 if (!screen->name) {
48 screen->name = ralloc_asprintf(screen,
49 "VC5 V3D %d.%d",
50 screen->devinfo.ver / 10,
51 screen->devinfo.ver % 10);
52 }
53
54 return screen->name;
55 }
56
57 static const char *
58 v3d_screen_get_vendor(struct pipe_screen *pscreen)
59 {
60 return "Broadcom";
61 }
62
63 static void
64 v3d_screen_destroy(struct pipe_screen *pscreen)
65 {
66 struct v3d_screen *screen = v3d_screen(pscreen);
67
68 util_hash_table_destroy(screen->bo_handles);
69 v3d_bufmgr_destroy(pscreen);
70 slab_destroy_parent(&screen->transfer_pool);
71
72 if (using_v3d_simulator)
73 v3d_simulator_destroy(screen);
74
75 v3d_compiler_free(screen->compiler);
76
77 close(screen->fd);
78 ralloc_free(pscreen);
79 }
80
81 static int
82 v3d_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
83 {
84 struct v3d_screen *screen = v3d_screen(pscreen);
85
86 switch (param) {
87 /* Supported features (boolean caps). */
88 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
89 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
90 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
91 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
92 case PIPE_CAP_NPOT_TEXTURES:
93 case PIPE_CAP_SHAREABLE_SHADERS:
94 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
95 case PIPE_CAP_TEXTURE_MULTISAMPLE:
96 case PIPE_CAP_TEXTURE_SWIZZLE:
97 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
98 case PIPE_CAP_START_INSTANCE:
99 case PIPE_CAP_TGSI_INSTANCEID:
100 case PIPE_CAP_SM3:
101 case PIPE_CAP_TEXTURE_QUERY_LOD:
102 case PIPE_CAP_PRIMITIVE_RESTART:
103 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
104 case PIPE_CAP_OCCLUSION_QUERY:
105 case PIPE_CAP_POINT_SPRITE:
106 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
107 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
108 case PIPE_CAP_COMPUTE:
109 case PIPE_CAP_DRAW_INDIRECT:
110 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
111 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
112 return 1;
113
114 case PIPE_CAP_INDEP_BLEND_ENABLE:
115 return screen->devinfo.ver >= 40;
116
117 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
118 return 256;
119
120 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
121 return 4;
122
123 case PIPE_CAP_GLSL_FEATURE_LEVEL:
124 return 400;
125
126 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
127 return 140;
128
129 case PIPE_CAP_MAX_VIEWPORTS:
130 return 1;
131
132 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
133 return 1;
134 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
135 return 0;
136 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
137 if (screen->devinfo.ver >= 40)
138 return 0;
139 else
140 return 1;
141 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
142 if (screen->devinfo.ver >= 40)
143 return 1;
144 else
145 return 0;
146
147 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
148 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
149 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
150 return 1;
151
152
153 /* Stream output. */
154 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
155 return 4;
156 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
157 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
158 return 64;
159
160 case PIPE_CAP_MIN_TEXEL_OFFSET:
161 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
162 return -8;
163 case PIPE_CAP_MAX_TEXEL_OFFSET:
164 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
165 return 7;
166
167 /* Unsupported features. */
168 case PIPE_CAP_ANISOTROPIC_FILTER:
169 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
170 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
171 case PIPE_CAP_CUBE_MAP_ARRAY:
172 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
173 case PIPE_CAP_SEAMLESS_CUBE_MAP:
174 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
175 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
176 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
177 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
178 case PIPE_CAP_SHADER_STENCIL_EXPORT:
179 case PIPE_CAP_TGSI_TEXCOORD:
180 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
181 case PIPE_CAP_CONDITIONAL_RENDER:
182 case PIPE_CAP_TEXTURE_BARRIER:
183 case PIPE_CAP_INDEP_BLEND_FUNC:
184 case PIPE_CAP_DEPTH_CLIP_DISABLE:
185 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
186 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
187 case PIPE_CAP_USER_VERTEX_BUFFERS:
188 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
189 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
190 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
191 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
192 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
193 case PIPE_CAP_TEXTURE_GATHER_SM5:
194 case PIPE_CAP_FAKE_SW_MSAA:
195 case PIPE_CAP_SAMPLE_SHADING:
196 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
197 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
198 case PIPE_CAP_MAX_VERTEX_STREAMS:
199 case PIPE_CAP_MULTI_DRAW_INDIRECT:
200 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
201 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
202 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
203 case PIPE_CAP_SAMPLER_VIEW_TARGET:
204 case PIPE_CAP_CLIP_HALFZ:
205 case PIPE_CAP_VERTEXID_NOBASE:
206 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
207 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
208 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
209 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
210 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
211 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
212 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
213 case PIPE_CAP_DEPTH_BOUNDS_TEST:
214 case PIPE_CAP_TGSI_TXQS:
215 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
216 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
217 case PIPE_CAP_CLEAR_TEXTURE:
218 case PIPE_CAP_DRAW_PARAMETERS:
219 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
220 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
221 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
222 case PIPE_CAP_INVALIDATE_BUFFER:
223 case PIPE_CAP_GENERATE_MIPMAP:
224 case PIPE_CAP_STRING_MARKER:
225 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
226 case PIPE_CAP_QUERY_BUFFER_OBJECT:
227 case PIPE_CAP_QUERY_MEMORY_INFO:
228 case PIPE_CAP_PCI_GROUP:
229 case PIPE_CAP_PCI_BUS:
230 case PIPE_CAP_PCI_DEVICE:
231 case PIPE_CAP_PCI_FUNCTION:
232 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
233 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
234 case PIPE_CAP_CULL_DISTANCE:
235 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
236 case PIPE_CAP_TGSI_VOTE:
237 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
238 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
239 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
240 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
241 case PIPE_CAP_TGSI_FS_FBFETCH:
242 case PIPE_CAP_INT64:
243 case PIPE_CAP_INT64_DIVMOD:
244 case PIPE_CAP_DOUBLES:
245 case PIPE_CAP_BINDLESS_TEXTURE:
246 case PIPE_CAP_POST_DEPTH_COVERAGE:
247 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
248 case PIPE_CAP_TGSI_BALLOT:
249 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
250 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
251 case PIPE_CAP_TGSI_CLOCK:
252 case PIPE_CAP_TGSI_TEX_TXF_LZ:
253 case PIPE_CAP_NATIVE_FENCE_FD:
254 case PIPE_CAP_FENCE_SIGNAL:
255 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
256 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
257 case PIPE_CAP_QUERY_SO_OVERFLOW:
258 case PIPE_CAP_MEMOBJ:
259 case PIPE_CAP_LOAD_CONSTBUF:
260 case PIPE_CAP_TILE_RASTER_ORDER:
261 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
262 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
263 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
264 case PIPE_CAP_CONSTBUF0_FLAGS:
265 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
266 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
267 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
268 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
269 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
270 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
271 case PIPE_CAP_PACKED_UNIFORMS:
272 case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
273 return 0;
274
275 /* Geometry shader output, unsupported. */
276 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
277 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
278 return 0;
279
280 /* Texturing. */
281 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
282 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
283 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
284 return VC5_MAX_MIP_LEVELS;
285 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
286 return 2048;
287
288 /* Render targets. */
289 case PIPE_CAP_MAX_RENDER_TARGETS:
290 return 4;
291
292 /* Queries. */
293 case PIPE_CAP_QUERY_TIME_ELAPSED:
294 case PIPE_CAP_QUERY_TIMESTAMP:
295 return 0;
296
297 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
298 return 2048;
299
300 case PIPE_CAP_ENDIANNESS:
301 return PIPE_ENDIAN_LITTLE;
302
303 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
304 return 64;
305
306 case PIPE_CAP_VENDOR_ID:
307 return 0x14E4;
308 case PIPE_CAP_DEVICE_ID:
309 return 0xFFFFFFFF;
310 case PIPE_CAP_ACCELERATED:
311 return 1;
312 case PIPE_CAP_VIDEO_MEMORY: {
313 uint64_t system_memory;
314
315 if (!os_get_total_physical_memory(&system_memory))
316 return 0;
317
318 return (int)(system_memory >> 20);
319 }
320 case PIPE_CAP_UMA:
321 return 1;
322
323 default:
324 fprintf(stderr, "unknown param %d\n", param);
325 return 0;
326 }
327 }
328
329 static float
330 v3d_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
331 {
332 switch (param) {
333 case PIPE_CAPF_MAX_LINE_WIDTH:
334 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
335 return 32;
336
337 case PIPE_CAPF_MAX_POINT_WIDTH:
338 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
339 return 512.0f;
340
341 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
342 return 0.0f;
343 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
344 return 16.0f;
345
346 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
347 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
348 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
349 return 0.0f;
350 default:
351 fprintf(stderr, "unknown paramf %d\n", param);
352 return 0;
353 }
354 }
355
356 static int
357 v3d_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
358 enum pipe_shader_cap param)
359 {
360 if (shader != PIPE_SHADER_VERTEX &&
361 shader != PIPE_SHADER_FRAGMENT) {
362 return 0;
363 }
364
365 /* this is probably not totally correct.. but it's a start: */
366 switch (param) {
367 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
368 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
369 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
370 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
371 return 16384;
372
373 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
374 return UINT_MAX;
375
376 case PIPE_SHADER_CAP_MAX_INPUTS:
377 if (shader == PIPE_SHADER_FRAGMENT)
378 return VC5_MAX_FS_INPUTS / 4;
379 else
380 return VC5_MAX_ATTRIBUTES;
381 case PIPE_SHADER_CAP_MAX_OUTPUTS:
382 if (shader == PIPE_SHADER_FRAGMENT)
383 return 4;
384 else
385 return VC5_MAX_FS_INPUTS / 4;
386 case PIPE_SHADER_CAP_MAX_TEMPS:
387 return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
388 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
389 return 16 * 1024 * sizeof(float);
390 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
391 return 16;
392 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
393 return 0;
394 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
395 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
396 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
397 return 0;
398 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
399 return 1;
400 case PIPE_SHADER_CAP_SUBROUTINES:
401 return 0;
402 case PIPE_SHADER_CAP_INTEGERS:
403 return 1;
404 case PIPE_SHADER_CAP_FP16:
405 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
406 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
407 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
408 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
409 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
410 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
411 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
412 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
413 return 0;
414 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
415 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
416 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
417 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
418 return VC5_MAX_TEXTURE_SAMPLERS;
419 case PIPE_SHADER_CAP_PREFERRED_IR:
420 return PIPE_SHADER_IR_NIR;
421 case PIPE_SHADER_CAP_SUPPORTED_IRS:
422 return 0;
423 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
424 return 32;
425 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
426 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
427 return 0;
428 default:
429 fprintf(stderr, "unknown shader param %d\n", param);
430 return 0;
431 }
432 return 0;
433 }
434
435 static boolean
436 v3d_screen_is_format_supported(struct pipe_screen *pscreen,
437 enum pipe_format format,
438 enum pipe_texture_target target,
439 unsigned sample_count,
440 unsigned usage)
441 {
442 struct v3d_screen *screen = v3d_screen(pscreen);
443
444 if (sample_count > 1 && sample_count != VC5_MAX_SAMPLES)
445 return FALSE;
446
447 if ((target >= PIPE_MAX_TEXTURE_TYPES) ||
448 !util_format_is_supported(format, usage)) {
449 return FALSE;
450 }
451
452 if (usage & PIPE_BIND_VERTEX_BUFFER) {
453 switch (format) {
454 case PIPE_FORMAT_R32G32B32A32_FLOAT:
455 case PIPE_FORMAT_R32G32B32_FLOAT:
456 case PIPE_FORMAT_R32G32_FLOAT:
457 case PIPE_FORMAT_R32_FLOAT:
458 case PIPE_FORMAT_R32G32B32A32_SNORM:
459 case PIPE_FORMAT_R32G32B32_SNORM:
460 case PIPE_FORMAT_R32G32_SNORM:
461 case PIPE_FORMAT_R32_SNORM:
462 case PIPE_FORMAT_R32G32B32A32_SSCALED:
463 case PIPE_FORMAT_R32G32B32_SSCALED:
464 case PIPE_FORMAT_R32G32_SSCALED:
465 case PIPE_FORMAT_R32_SSCALED:
466 case PIPE_FORMAT_R16G16B16A16_UNORM:
467 case PIPE_FORMAT_R16G16B16_UNORM:
468 case PIPE_FORMAT_R16G16_UNORM:
469 case PIPE_FORMAT_R16_UNORM:
470 case PIPE_FORMAT_R16G16B16A16_SNORM:
471 case PIPE_FORMAT_R16G16B16_SNORM:
472 case PIPE_FORMAT_R16G16_SNORM:
473 case PIPE_FORMAT_R16_SNORM:
474 case PIPE_FORMAT_R16G16B16A16_USCALED:
475 case PIPE_FORMAT_R16G16B16_USCALED:
476 case PIPE_FORMAT_R16G16_USCALED:
477 case PIPE_FORMAT_R16_USCALED:
478 case PIPE_FORMAT_R16G16B16A16_SSCALED:
479 case PIPE_FORMAT_R16G16B16_SSCALED:
480 case PIPE_FORMAT_R16G16_SSCALED:
481 case PIPE_FORMAT_R16_SSCALED:
482 case PIPE_FORMAT_R8G8B8A8_UNORM:
483 case PIPE_FORMAT_R8G8B8_UNORM:
484 case PIPE_FORMAT_R8G8_UNORM:
485 case PIPE_FORMAT_R8_UNORM:
486 case PIPE_FORMAT_R8G8B8A8_SNORM:
487 case PIPE_FORMAT_R8G8B8_SNORM:
488 case PIPE_FORMAT_R8G8_SNORM:
489 case PIPE_FORMAT_R8_SNORM:
490 case PIPE_FORMAT_R8G8B8A8_USCALED:
491 case PIPE_FORMAT_R8G8B8_USCALED:
492 case PIPE_FORMAT_R8G8_USCALED:
493 case PIPE_FORMAT_R8_USCALED:
494 case PIPE_FORMAT_R8G8B8A8_SSCALED:
495 case PIPE_FORMAT_R8G8B8_SSCALED:
496 case PIPE_FORMAT_R8G8_SSCALED:
497 case PIPE_FORMAT_R8_SSCALED:
498 case PIPE_FORMAT_R10G10B10A2_UNORM:
499 case PIPE_FORMAT_B10G10R10A2_UNORM:
500 case PIPE_FORMAT_R10G10B10A2_SNORM:
501 case PIPE_FORMAT_B10G10R10A2_SNORM:
502 case PIPE_FORMAT_R10G10B10A2_USCALED:
503 case PIPE_FORMAT_B10G10R10A2_USCALED:
504 case PIPE_FORMAT_R10G10B10A2_SSCALED:
505 case PIPE_FORMAT_B10G10R10A2_SSCALED:
506 break;
507 default:
508 return FALSE;
509 }
510 }
511
512 if ((usage & PIPE_BIND_RENDER_TARGET) &&
513 !v3d_rt_format_supported(&screen->devinfo, format)) {
514 return FALSE;
515 }
516
517 if ((usage & PIPE_BIND_SAMPLER_VIEW) &&
518 !v3d_tex_format_supported(&screen->devinfo, format)) {
519 return FALSE;
520 }
521
522 if ((usage & PIPE_BIND_DEPTH_STENCIL) &&
523 !(format == PIPE_FORMAT_S8_UINT_Z24_UNORM ||
524 format == PIPE_FORMAT_X8Z24_UNORM ||
525 format == PIPE_FORMAT_Z16_UNORM ||
526 format == PIPE_FORMAT_Z32_FLOAT ||
527 format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT)) {
528 return FALSE;
529 }
530
531 if ((usage & PIPE_BIND_INDEX_BUFFER) &&
532 !(format == PIPE_FORMAT_I8_UINT ||
533 format == PIPE_FORMAT_I16_UINT ||
534 format == PIPE_FORMAT_I32_UINT)) {
535 return FALSE;
536 }
537
538 return TRUE;
539 }
540
541 #define PTR_TO_UINT(x) ((unsigned)((intptr_t)(x)))
542
543 static unsigned handle_hash(void *key)
544 {
545 return PTR_TO_UINT(key);
546 }
547
548 static int handle_compare(void *key1, void *key2)
549 {
550 return PTR_TO_UINT(key1) != PTR_TO_UINT(key2);
551 }
552
553 static bool
554 v3d_get_device_info(struct v3d_screen *screen)
555 {
556 struct drm_v3d_get_param ident0 = {
557 .param = DRM_V3D_PARAM_V3D_CORE0_IDENT0,
558 };
559 struct drm_v3d_get_param ident1 = {
560 .param = DRM_V3D_PARAM_V3D_CORE0_IDENT1,
561 };
562 int ret;
563
564 ret = v3d_ioctl(screen->fd, DRM_IOCTL_V3D_GET_PARAM, &ident0);
565 if (ret != 0) {
566 fprintf(stderr, "Couldn't get V3D core IDENT0: %s\n",
567 strerror(errno));
568 return false;
569 }
570 ret = v3d_ioctl(screen->fd, DRM_IOCTL_V3D_GET_PARAM, &ident1);
571 if (ret != 0) {
572 fprintf(stderr, "Couldn't get V3D core IDENT1: %s\n",
573 strerror(errno));
574 return false;
575 }
576
577 uint32_t major = (ident0.value >> 24) & 0xff;
578 uint32_t minor = (ident1.value >> 0) & 0xf;
579 screen->devinfo.ver = major * 10 + minor;
580
581 switch (screen->devinfo.ver) {
582 case 33:
583 case 41:
584 case 42:
585 break;
586 default:
587 fprintf(stderr,
588 "V3D %d.%d not supported by this version of Mesa.\n",
589 screen->devinfo.ver / 10,
590 screen->devinfo.ver % 10);
591 return false;
592 }
593
594 return true;
595 }
596
597 static const void *
598 v3d_screen_get_compiler_options(struct pipe_screen *pscreen,
599 enum pipe_shader_ir ir, unsigned shader)
600 {
601 return &v3d_nir_options;
602 }
603
604 struct pipe_screen *
605 v3d_screen_create(int fd)
606 {
607 struct v3d_screen *screen = rzalloc(NULL, struct v3d_screen);
608 struct pipe_screen *pscreen;
609
610 pscreen = &screen->base;
611
612 pscreen->destroy = v3d_screen_destroy;
613 pscreen->get_param = v3d_screen_get_param;
614 pscreen->get_paramf = v3d_screen_get_paramf;
615 pscreen->get_shader_param = v3d_screen_get_shader_param;
616 pscreen->context_create = v3d_context_create;
617 pscreen->is_format_supported = v3d_screen_is_format_supported;
618
619 screen->fd = fd;
620 list_inithead(&screen->bo_cache.time_list);
621 (void)mtx_init(&screen->bo_handles_mutex, mtx_plain);
622 screen->bo_handles = util_hash_table_create(handle_hash, handle_compare);
623
624 #if defined(USE_V3D_SIMULATOR)
625 v3d_simulator_init(screen);
626 #endif
627
628 if (!v3d_get_device_info(screen))
629 goto fail;
630
631 slab_create_parent(&screen->transfer_pool, sizeof(struct v3d_transfer), 16);
632
633 v3d_fence_init(screen);
634
635 v3d_process_debug_variable();
636
637 v3d_resource_screen_init(pscreen);
638
639 screen->compiler = v3d_compiler_init(&screen->devinfo);
640
641 pscreen->get_name = v3d_screen_get_name;
642 pscreen->get_vendor = v3d_screen_get_vendor;
643 pscreen->get_device_vendor = v3d_screen_get_vendor;
644 pscreen->get_compiler_options = v3d_screen_get_compiler_options;
645
646 return pscreen;
647
648 fail:
649 close(fd);
650 ralloc_free(pscreen);
651 return NULL;
652 }