v3d: Convert a bunch of our "minus one" fields over to the new XML attr.
[mesa.git] / src / gallium / drivers / v3d / v3dx_rcl.c
1 /*
2 * Copyright © 2017 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "util/u_format.h"
25 #include "v3d_context.h"
26 #include "v3d_tiling.h"
27 #include "broadcom/common/v3d_macros.h"
28 #include "broadcom/cle/v3dx_pack.h"
29
30 #define PIPE_CLEAR_COLOR_BUFFERS (PIPE_CLEAR_COLOR0 | \
31 PIPE_CLEAR_COLOR1 | \
32 PIPE_CLEAR_COLOR2 | \
33 PIPE_CLEAR_COLOR3) \
34
35 #define PIPE_FIRST_COLOR_BUFFER_BIT (ffs(PIPE_CLEAR_COLOR0) - 1)
36
37 /* The HW queues up the load until the tile coordinates show up, but can only
38 * track one at a time. If we need to do more than one load, then we need to
39 * flush out the previous load by emitting the tile coordinates and doing a
40 * dummy store.
41 */
42 static void
43 flush_last_load(struct v3d_cl *cl)
44 {
45 if (V3D_VERSION >= 40)
46 return;
47
48 cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords);
49 cl_emit(cl, STORE_TILE_BUFFER_GENERAL, store) {
50 store.buffer_to_store = NONE;
51 }
52 }
53
54 static void
55 load_general(struct v3d_cl *cl, struct pipe_surface *psurf, int buffer,
56 uint32_t pipe_bit, uint32_t *loads_pending)
57 {
58 struct v3d_surface *surf = v3d_surface(psurf);
59 bool separate_stencil = surf->separate_stencil && buffer == STENCIL;
60 if (separate_stencil) {
61 psurf = surf->separate_stencil;
62 surf = v3d_surface(psurf);
63 }
64
65 struct v3d_resource *rsc = v3d_resource(psurf->texture);
66
67 cl_emit(cl, LOAD_TILE_BUFFER_GENERAL, load) {
68 load.buffer_to_load = buffer;
69 load.address = cl_address(rsc->bo, surf->offset);
70
71 #if V3D_VERSION >= 40
72 load.memory_format = surf->tiling;
73 if (separate_stencil)
74 load.input_image_format = V3D_OUTPUT_IMAGE_FORMAT_S8;
75 else
76 load.input_image_format = surf->format;
77
78 if (surf->tiling == VC5_TILING_UIF_NO_XOR ||
79 surf->tiling == VC5_TILING_UIF_XOR) {
80 load.height_in_ub_or_stride =
81 surf->padded_height_of_output_image_in_uif_blocks;
82 } else if (surf->tiling == VC5_TILING_RASTER) {
83 struct v3d_resource_slice *slice =
84 &rsc->slices[psurf->u.tex.level];
85 load.height_in_ub_or_stride = slice->stride;
86 }
87
88 if (psurf->texture->nr_samples > 1)
89 load.decimate_mode = V3D_DECIMATE_MODE_ALL_SAMPLES;
90 else
91 load.decimate_mode = V3D_DECIMATE_MODE_SAMPLE_0;
92
93 #else /* V3D_VERSION < 40 */
94 /* Can't do raw ZSTENCIL loads -- need to load/store them to
95 * separate buffers for Z and stencil.
96 */
97 assert(buffer != ZSTENCIL);
98 load.raw_mode = true;
99 load.padded_height_of_output_image_in_uif_blocks =
100 surf->padded_height_of_output_image_in_uif_blocks;
101 #endif /* V3D_VERSION < 40 */
102 }
103
104 *loads_pending &= ~pipe_bit;
105 if (*loads_pending)
106 flush_last_load(cl);
107 }
108
109 static void
110 store_general(struct v3d_job *job,
111 struct v3d_cl *cl, struct pipe_surface *psurf, int buffer,
112 int pipe_bit, uint32_t *stores_pending, bool general_color_clear)
113 {
114 struct v3d_surface *surf = v3d_surface(psurf);
115 bool separate_stencil = surf->separate_stencil && buffer == STENCIL;
116 if (separate_stencil) {
117 psurf = surf->separate_stencil;
118 surf = v3d_surface(psurf);
119 }
120
121 *stores_pending &= ~pipe_bit;
122 bool last_store = !(*stores_pending);
123
124 struct v3d_resource *rsc = v3d_resource(psurf->texture);
125
126 rsc->writes++;
127
128 cl_emit(cl, STORE_TILE_BUFFER_GENERAL, store) {
129 store.buffer_to_store = buffer;
130 store.address = cl_address(rsc->bo, surf->offset);
131
132 #if V3D_VERSION >= 40
133 store.clear_buffer_being_stored = false;
134
135 if (separate_stencil)
136 store.output_image_format = V3D_OUTPUT_IMAGE_FORMAT_S8;
137 else
138 store.output_image_format = surf->format;
139
140 store.memory_format = surf->tiling;
141
142 if (surf->tiling == VC5_TILING_UIF_NO_XOR ||
143 surf->tiling == VC5_TILING_UIF_XOR) {
144 store.height_in_ub_or_stride =
145 surf->padded_height_of_output_image_in_uif_blocks;
146 } else if (surf->tiling == VC5_TILING_RASTER) {
147 struct v3d_resource_slice *slice =
148 &rsc->slices[psurf->u.tex.level];
149 store.height_in_ub_or_stride = slice->stride;
150 }
151
152 if (psurf->texture->nr_samples > 1)
153 store.decimate_mode = V3D_DECIMATE_MODE_ALL_SAMPLES;
154 else
155 store.decimate_mode = V3D_DECIMATE_MODE_SAMPLE_0;
156
157 #else /* V3D_VERSION < 40 */
158 /* Can't do raw ZSTENCIL stores -- need to load/store them to
159 * separate buffers for Z and stencil.
160 */
161 assert(buffer != ZSTENCIL);
162 store.raw_mode = true;
163 if (!last_store) {
164 store.disable_colour_buffers_clear_on_write = true;
165 store.disable_z_buffer_clear_on_write = true;
166 store.disable_stencil_buffer_clear_on_write = true;
167 } else {
168 store.disable_colour_buffers_clear_on_write =
169 !(((pipe_bit & PIPE_CLEAR_COLOR_BUFFERS) &&
170 general_color_clear &&
171 (job->cleared & pipe_bit)));
172 store.disable_z_buffer_clear_on_write =
173 !(job->cleared & PIPE_CLEAR_DEPTH);
174 store.disable_stencil_buffer_clear_on_write =
175 !(job->cleared & PIPE_CLEAR_STENCIL);
176 }
177 store.padded_height_of_output_image_in_uif_blocks =
178 surf->padded_height_of_output_image_in_uif_blocks;
179 #endif /* V3D_VERSION < 40 */
180 }
181
182 /* There must be a TILE_COORDINATES_IMPLICIT between each store. */
183 if (V3D_VERSION < 40 && !last_store) {
184 cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords);
185 }
186 }
187
188 static int
189 zs_buffer_from_pipe_bits(int pipe_clear_bits)
190 {
191 switch (pipe_clear_bits & PIPE_CLEAR_DEPTHSTENCIL) {
192 case PIPE_CLEAR_DEPTHSTENCIL:
193 return ZSTENCIL;
194 case PIPE_CLEAR_DEPTH:
195 return Z;
196 case PIPE_CLEAR_STENCIL:
197 return STENCIL;
198 default:
199 return NONE;
200 }
201 }
202
203 static void
204 v3d_rcl_emit_loads(struct v3d_job *job, struct v3d_cl *cl)
205 {
206 uint32_t loads_pending = job->resolve & ~job->cleared;
207
208 for (int i = 0; i < VC5_MAX_DRAW_BUFFERS; i++) {
209 uint32_t bit = PIPE_CLEAR_COLOR0 << i;
210 if (!(loads_pending & bit))
211 continue;
212
213 struct pipe_surface *psurf = job->cbufs[i];
214 if (!psurf || (V3D_VERSION < 40 &&
215 psurf->texture->nr_samples <= 1)) {
216 continue;
217 }
218
219 load_general(cl, psurf, RENDER_TARGET_0 + i,
220 bit, &loads_pending);
221 }
222
223 if ((loads_pending & PIPE_CLEAR_DEPTHSTENCIL) &&
224 (V3D_VERSION >= 40 ||
225 (job->zsbuf && job->zsbuf->texture->nr_samples > 1))) {
226 struct v3d_resource *rsc = v3d_resource(job->zsbuf->texture);
227
228 if (rsc->separate_stencil &&
229 (loads_pending & PIPE_CLEAR_STENCIL)) {
230 load_general(cl, job->zsbuf,
231 STENCIL,
232 PIPE_CLEAR_STENCIL,
233 &loads_pending);
234 }
235
236 if (loads_pending & PIPE_CLEAR_DEPTHSTENCIL) {
237 load_general(cl, job->zsbuf,
238 zs_buffer_from_pipe_bits(loads_pending),
239 loads_pending & PIPE_CLEAR_DEPTHSTENCIL,
240 &loads_pending);
241 }
242 }
243
244 #if V3D_VERSION < 40
245 /* The initial reload will be queued until we get the
246 * tile coordinates.
247 */
248 if (loads_pending) {
249 cl_emit(cl, RELOAD_TILE_COLOUR_BUFFER, load) {
250 load.disable_colour_buffer_load =
251 (~loads_pending &
252 PIPE_CLEAR_COLOR_BUFFERS) >>
253 PIPE_FIRST_COLOR_BUFFER_BIT;
254 load.enable_z_load =
255 loads_pending & PIPE_CLEAR_DEPTH;
256 load.enable_stencil_load =
257 loads_pending & PIPE_CLEAR_STENCIL;
258 }
259 }
260 #else /* V3D_VERSION >= 40 */
261 assert(!loads_pending);
262 cl_emit(cl, END_OF_LOADS, end);
263 #endif
264 }
265
266 static void
267 v3d_rcl_emit_stores(struct v3d_job *job, struct v3d_cl *cl)
268 {
269 #if V3D_VERSION < 40
270 MAYBE_UNUSED bool needs_color_clear = job->cleared & PIPE_CLEAR_COLOR_BUFFERS;
271 MAYBE_UNUSED bool needs_z_clear = job->cleared & PIPE_CLEAR_DEPTH;
272 MAYBE_UNUSED bool needs_s_clear = job->cleared & PIPE_CLEAR_STENCIL;
273
274 /* For clearing color in a TLB general on V3D 3.3:
275 *
276 * - NONE buffer store clears all TLB color buffers.
277 * - color buffer store clears just the TLB color buffer being stored.
278 * - Z/S buffers store may not clear the TLB color buffer.
279 *
280 * And on V3D 4.1, we only have one flag for "clear the buffer being
281 * stored" in the general packet, and a separate packet to clear all
282 * color TLB buffers.
283 *
284 * As a result, we only bother flagging TLB color clears in a general
285 * packet when we don't have to emit a separate packet to clear all
286 * TLB color buffers.
287 */
288 bool general_color_clear = (needs_color_clear &&
289 (job->cleared & PIPE_CLEAR_COLOR_BUFFERS) ==
290 (job->resolve & PIPE_CLEAR_COLOR_BUFFERS));
291 #else
292 bool general_color_clear = false;
293 #endif
294
295 uint32_t stores_pending = job->resolve;
296
297 /* For V3D 4.1, use general stores for all TLB stores.
298 *
299 * For V3D 3.3, we only use general stores to do raw stores for any
300 * MSAA surfaces. These output UIF tiled images where each 4x MSAA
301 * pixel is a 2x2 quad, and the format will be that of the
302 * internal_type/internal_bpp, rather than the format from GL's
303 * perspective. Non-MSAA surfaces will use
304 * STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED.
305 */
306 for (int i = 0; i < VC5_MAX_DRAW_BUFFERS; i++) {
307 uint32_t bit = PIPE_CLEAR_COLOR0 << i;
308 if (!(job->resolve & bit))
309 continue;
310
311 struct pipe_surface *psurf = job->cbufs[i];
312 if (!psurf ||
313 (V3D_VERSION < 40 && psurf->texture->nr_samples <= 1)) {
314 continue;
315 }
316
317 store_general(job, cl, psurf, RENDER_TARGET_0 + i, bit,
318 &stores_pending, general_color_clear);
319 }
320
321 if (job->resolve & PIPE_CLEAR_DEPTHSTENCIL && job->zsbuf &&
322 !(V3D_VERSION < 40 && job->zsbuf->texture->nr_samples <= 1)) {
323 struct v3d_resource *rsc = v3d_resource(job->zsbuf->texture);
324 if (rsc->separate_stencil) {
325 if (job->resolve & PIPE_CLEAR_DEPTH) {
326 store_general(job, cl, job->zsbuf, Z,
327 PIPE_CLEAR_DEPTH,
328 &stores_pending,
329 general_color_clear);
330 }
331
332 if (job->resolve & PIPE_CLEAR_STENCIL) {
333 store_general(job, cl, job->zsbuf, STENCIL,
334 PIPE_CLEAR_STENCIL,
335 &stores_pending,
336 general_color_clear);
337 }
338 } else {
339 store_general(job, cl, job->zsbuf,
340 zs_buffer_from_pipe_bits(job->resolve),
341 job->resolve & PIPE_CLEAR_DEPTHSTENCIL,
342 &stores_pending, general_color_clear);
343 }
344 }
345
346 #if V3D_VERSION < 40
347 if (stores_pending) {
348 cl_emit(cl, STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED, store) {
349
350 store.disable_color_buffer_write =
351 (~stores_pending >>
352 PIPE_FIRST_COLOR_BUFFER_BIT) & 0xf;
353 store.enable_z_write = stores_pending & PIPE_CLEAR_DEPTH;
354 store.enable_stencil_write = stores_pending & PIPE_CLEAR_STENCIL;
355
356 /* Note that when set this will clear all of the color
357 * buffers.
358 */
359 store.disable_colour_buffers_clear_on_write =
360 !needs_color_clear;
361 store.disable_z_buffer_clear_on_write =
362 !needs_z_clear;
363 store.disable_stencil_buffer_clear_on_write =
364 !needs_s_clear;
365 };
366 } else if (needs_color_clear && !general_color_clear) {
367 /* If we didn't do our color clears in the general packet,
368 * then emit a packet to clear all the TLB color buffers now.
369 */
370 cl_emit(cl, STORE_TILE_BUFFER_GENERAL, store) {
371 store.buffer_to_store = NONE;
372 }
373 }
374 #else /* V3D_VERSION >= 40 */
375 assert(!stores_pending);
376
377 /* GFXH-1461/GFXH-1689: The per-buffer store command's clear
378 * buffer bit is broken for depth/stencil. In addition, the
379 * clear packet's Z/S bit is broken, but the RTs bit ends up
380 * clearing Z/S.
381 */
382 if (job->cleared) {
383 cl_emit(cl, CLEAR_TILE_BUFFERS, clear) {
384 clear.clear_z_stencil_buffer = true;
385 clear.clear_all_render_targets = true;
386 }
387 }
388 #endif /* V3D_VERSION >= 40 */
389 }
390
391 static void
392 v3d_rcl_emit_generic_per_tile_list(struct v3d_job *job, int last_cbuf)
393 {
394 /* Emit the generic list in our indirect state -- the rcl will just
395 * have pointers into it.
396 */
397 struct v3d_cl *cl = &job->indirect;
398 v3d_cl_ensure_space(cl, 200, 1);
399 struct v3d_cl_reloc tile_list_start = cl_get_address(cl);
400
401 if (V3D_VERSION >= 40) {
402 /* V3D 4.x only requires a single tile coordinates, and
403 * END_OF_LOADS switches us between loading and rendering.
404 */
405 cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords);
406 }
407
408 v3d_rcl_emit_loads(job, cl);
409
410 if (V3D_VERSION < 40) {
411 /* Tile Coordinates triggers the last reload and sets where
412 * the stores go. There must be one per store packet.
413 */
414 cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords);
415 }
416
417 /* The binner starts out writing tiles assuming that the initial mode
418 * is triangles, so make sure that's the case.
419 */
420 cl_emit(cl, PRIMITIVE_LIST_FORMAT, fmt) {
421 fmt.data_type = LIST_INDEXED;
422 fmt.primitive_type = LIST_TRIANGLES;
423 }
424
425 cl_emit(cl, BRANCH_TO_IMPLICIT_TILE_LIST, branch);
426
427 v3d_rcl_emit_stores(job, cl);
428
429 #if V3D_VERSION >= 40
430 cl_emit(cl, END_OF_TILE_MARKER, end);
431 #endif
432
433 cl_emit(cl, RETURN_FROM_SUB_LIST, ret);
434
435 cl_emit(&job->rcl, START_ADDRESS_OF_GENERIC_TILE_LIST, branch) {
436 branch.start = tile_list_start;
437 branch.end = cl_get_address(cl);
438 }
439 }
440
441 #if V3D_VERSION >= 40
442 static void
443 v3d_setup_render_target(struct v3d_job *job, int cbuf,
444 uint32_t *rt_bpp, uint32_t *rt_type, uint32_t *rt_clamp)
445 {
446 if (!job->cbufs[cbuf])
447 return;
448
449 struct v3d_surface *surf = v3d_surface(job->cbufs[cbuf]);
450 *rt_bpp = surf->internal_bpp;
451 *rt_type = surf->internal_type;
452 *rt_clamp = V3D_RENDER_TARGET_CLAMP_NONE;
453 }
454
455 #else /* V3D_VERSION < 40 */
456
457 static void
458 v3d_emit_z_stencil_config(struct v3d_job *job, struct v3d_surface *surf,
459 struct v3d_resource *rsc, bool is_separate_stencil)
460 {
461 cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_Z_STENCIL_CONFIG, zs) {
462 zs.address = cl_address(rsc->bo, surf->offset);
463
464 if (!is_separate_stencil) {
465 zs.internal_type = surf->internal_type;
466 zs.output_image_format = surf->format;
467 } else {
468 zs.z_stencil_id = 1; /* Separate stencil */
469 }
470
471 zs.padded_height_of_output_image_in_uif_blocks =
472 surf->padded_height_of_output_image_in_uif_blocks;
473
474 assert(surf->tiling != VC5_TILING_RASTER);
475 zs.memory_format = surf->tiling;
476 }
477
478 if (job->resolve & (is_separate_stencil ?
479 PIPE_CLEAR_STENCIL :
480 PIPE_CLEAR_DEPTHSTENCIL)) {
481 rsc->writes++;
482 }
483 }
484 #endif /* V3D_VERSION < 40 */
485
486 #define div_round_up(a, b) (((a) + (b) - 1) / b)
487
488 void
489 v3dX(emit_rcl)(struct v3d_job *job)
490 {
491 /* The RCL list should be empty. */
492 assert(!job->rcl.bo);
493
494 v3d_cl_ensure_space_with_branch(&job->rcl, 200 + 256 *
495 cl_packet_length(SUPERTILE_COORDINATES));
496 job->submit.rcl_start = job->rcl.bo->offset;
497 v3d_job_add_bo(job, job->rcl.bo);
498
499 int nr_cbufs = 0;
500 for (int i = 0; i < VC5_MAX_DRAW_BUFFERS; i++) {
501 if (job->cbufs[i])
502 nr_cbufs = i + 1;
503 }
504
505 /* Comon config must be the first TILE_RENDERING_MODE_CONFIGURATION
506 * and Z_STENCIL_CLEAR_VALUES must be last. The ones in between are
507 * optional updates to the previous HW state.
508 */
509 cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_COMMON_CONFIGURATION,
510 config) {
511 #if V3D_VERSION < 40
512 config.enable_z_store = job->resolve & PIPE_CLEAR_DEPTH;
513 config.enable_stencil_store = job->resolve & PIPE_CLEAR_STENCIL;
514 #else /* V3D_VERSION >= 40 */
515 if (job->zsbuf) {
516 struct v3d_surface *surf = v3d_surface(job->zsbuf);
517 config.internal_depth_type = surf->internal_type;
518 }
519 #endif /* V3D_VERSION >= 40 */
520
521 /* XXX: Early D/S clear */
522
523 switch (job->first_ez_state) {
524 case VC5_EZ_UNDECIDED:
525 case VC5_EZ_LT_LE:
526 config.early_z_disable = false;
527 config.early_z_test_and_update_direction =
528 EARLY_Z_DIRECTION_LT_LE;
529 break;
530 case VC5_EZ_GT_GE:
531 config.early_z_disable = false;
532 config.early_z_test_and_update_direction =
533 EARLY_Z_DIRECTION_GT_GE;
534 break;
535 case VC5_EZ_DISABLED:
536 config.early_z_disable = true;
537 }
538
539 config.image_width_pixels = job->draw_width;
540 config.image_height_pixels = job->draw_height;
541
542 config.number_of_render_targets = MAX2(nr_cbufs, 1);
543
544 config.multisample_mode_4x = job->msaa;
545
546 config.maximum_bpp_of_all_render_targets = job->internal_bpp;
547 }
548
549 for (int i = 0; i < nr_cbufs; i++) {
550 struct pipe_surface *psurf = job->cbufs[i];
551 if (!psurf)
552 continue;
553 struct v3d_surface *surf = v3d_surface(psurf);
554 struct v3d_resource *rsc = v3d_resource(psurf->texture);
555
556 MAYBE_UNUSED uint32_t config_pad = 0;
557 uint32_t clear_pad = 0;
558
559 /* XXX: Set the pad for raster. */
560 if (surf->tiling == VC5_TILING_UIF_NO_XOR ||
561 surf->tiling == VC5_TILING_UIF_XOR) {
562 int uif_block_height = v3d_utile_height(rsc->cpp) * 2;
563 uint32_t implicit_padded_height = (align(job->draw_height, uif_block_height) /
564 uif_block_height);
565 if (surf->padded_height_of_output_image_in_uif_blocks -
566 implicit_padded_height < 15) {
567 config_pad = (surf->padded_height_of_output_image_in_uif_blocks -
568 implicit_padded_height);
569 } else {
570 config_pad = 15;
571 clear_pad = surf->padded_height_of_output_image_in_uif_blocks;
572 }
573 }
574
575 #if V3D_VERSION < 40
576 cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_RENDER_TARGET_CONFIG, rt) {
577 rt.address = cl_address(rsc->bo, surf->offset);
578 rt.internal_type = surf->internal_type;
579 rt.output_image_format = surf->format;
580 rt.memory_format = surf->tiling;
581 rt.internal_bpp = surf->internal_bpp;
582 rt.render_target_number = i;
583 rt.pad = config_pad;
584
585 if (job->resolve & PIPE_CLEAR_COLOR0 << i)
586 rsc->writes++;
587 }
588 #endif /* V3D_VERSION < 40 */
589
590 cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_CLEAR_COLORS_PART1,
591 clear) {
592 clear.clear_color_low_32_bits = job->clear_color[i][0];
593 clear.clear_color_next_24_bits = job->clear_color[i][1] & 0xffffff;
594 clear.render_target_number = i;
595 };
596
597 if (surf->internal_bpp >= V3D_INTERNAL_BPP_64) {
598 cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_CLEAR_COLORS_PART2,
599 clear) {
600 clear.clear_color_mid_low_32_bits =
601 ((job->clear_color[i][1] >> 24) |
602 (job->clear_color[i][2] << 8));
603 clear.clear_color_mid_high_24_bits =
604 ((job->clear_color[i][2] >> 24) |
605 ((job->clear_color[i][3] & 0xffff) << 8));
606 clear.render_target_number = i;
607 };
608 }
609
610 if (surf->internal_bpp >= V3D_INTERNAL_BPP_128 || clear_pad) {
611 cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_CLEAR_COLORS_PART3,
612 clear) {
613 clear.uif_padded_height_in_uif_blocks = clear_pad;
614 clear.clear_color_high_16_bits = job->clear_color[i][3] >> 16;
615 clear.render_target_number = i;
616 };
617 }
618 }
619
620 #if V3D_VERSION >= 40
621 cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_RENDER_TARGET_CONFIG, rt) {
622 v3d_setup_render_target(job, 0,
623 &rt.render_target_0_internal_bpp,
624 &rt.render_target_0_internal_type,
625 &rt.render_target_0_clamp);
626 v3d_setup_render_target(job, 1,
627 &rt.render_target_1_internal_bpp,
628 &rt.render_target_1_internal_type,
629 &rt.render_target_1_clamp);
630 v3d_setup_render_target(job, 2,
631 &rt.render_target_2_internal_bpp,
632 &rt.render_target_2_internal_type,
633 &rt.render_target_2_clamp);
634 v3d_setup_render_target(job, 3,
635 &rt.render_target_3_internal_bpp,
636 &rt.render_target_3_internal_type,
637 &rt.render_target_3_clamp);
638 }
639 #endif
640
641 #if V3D_VERSION < 40
642 /* TODO: Don't bother emitting if we don't load/clear Z/S. */
643 if (job->zsbuf) {
644 struct pipe_surface *psurf = job->zsbuf;
645 struct v3d_surface *surf = v3d_surface(psurf);
646 struct v3d_resource *rsc = v3d_resource(psurf->texture);
647
648 v3d_emit_z_stencil_config(job, surf, rsc, false);
649
650 /* Emit the separate stencil packet if we have a resource for
651 * it. The HW will only load/store this buffer if the
652 * Z/Stencil config doesn't have stencil in its format.
653 */
654 if (surf->separate_stencil) {
655 v3d_emit_z_stencil_config(job,
656 v3d_surface(surf->separate_stencil),
657 rsc->separate_stencil, true);
658 }
659 }
660 #endif /* V3D_VERSION < 40 */
661
662 /* Ends rendering mode config. */
663 cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_Z_STENCIL_CLEAR_VALUES,
664 clear) {
665 clear.z_clear_value = job->clear_z;
666 clear.stencil_vg_mask_clear_value = job->clear_s;
667 };
668
669 /* Always set initial block size before the first branch, which needs
670 * to match the value from binning mode config.
671 */
672 cl_emit(&job->rcl, TILE_LIST_INITIAL_BLOCK_SIZE, init) {
673 init.use_auto_chained_tile_lists = true;
674 init.size_of_first_block_in_chained_tile_lists =
675 TILE_ALLOCATION_BLOCK_SIZE_64B;
676 }
677
678 uint32_t supertile_w = 1, supertile_h = 1;
679
680 /* If doing multicore binning, we would need to initialize each core's
681 * tile list here.
682 */
683 cl_emit(&job->rcl, MULTICORE_RENDERING_TILE_LIST_SET_BASE, list) {
684 list.address = cl_address(job->tile_alloc, 0);
685 }
686
687 cl_emit(&job->rcl, MULTICORE_RENDERING_SUPERTILE_CONFIGURATION, config) {
688 uint32_t frame_w_in_supertiles, frame_h_in_supertiles;
689 const uint32_t max_supertiles = 256;
690
691 /* Size up our supertiles until we get under the limit. */
692 for (;;) {
693 frame_w_in_supertiles = div_round_up(job->draw_tiles_x,
694 supertile_w);
695 frame_h_in_supertiles = div_round_up(job->draw_tiles_y,
696 supertile_h);
697 if (frame_w_in_supertiles * frame_h_in_supertiles <
698 max_supertiles) {
699 break;
700 }
701
702 if (supertile_w < supertile_h)
703 supertile_w++;
704 else
705 supertile_h++;
706 }
707
708 config.total_frame_width_in_tiles = job->draw_tiles_x;
709 config.total_frame_height_in_tiles = job->draw_tiles_y;
710
711 config.supertile_width_in_tiles = supertile_w;
712 config.supertile_height_in_tiles = supertile_h;
713
714 config.total_frame_width_in_supertiles = frame_w_in_supertiles;
715 config.total_frame_height_in_supertiles = frame_h_in_supertiles;
716 }
717
718 /* Start by clearing the tile buffer. */
719 cl_emit(&job->rcl, TILE_COORDINATES, coords) {
720 coords.tile_column_number = 0;
721 coords.tile_row_number = 0;
722 }
723
724 /* Emit an initial clear of the tile buffers. This is necessary for
725 * any buffers that should be cleared (since clearing normally happens
726 * at the *end* of the generic tile list), but it's also nice to clear
727 * everything so the first tile doesn't inherit any contents from some
728 * previous frame.
729 *
730 * Also, implement the GFXH-1742 workaround. There's a race in the HW
731 * between the RCL updating the TLB's internal type/size and the
732 * spawning of the QPU instances using the TLB's current internal
733 * type/size. To make sure the QPUs get the right state,, we need 1
734 * dummy store in between internal type/size changes on V3D 3.x, and 2
735 * dummy stores on 4.x.
736 */
737 #if V3D_VERSION < 40
738 cl_emit(&job->rcl, STORE_TILE_BUFFER_GENERAL, store) {
739 store.buffer_to_store = NONE;
740 }
741 #else
742 for (int i = 0; i < 2; i++) {
743 if (i > 0)
744 cl_emit(&job->rcl, TILE_COORDINATES, coords);
745 cl_emit(&job->rcl, END_OF_LOADS, end);
746 cl_emit(&job->rcl, STORE_TILE_BUFFER_GENERAL, store) {
747 store.buffer_to_store = NONE;
748 }
749 if (i == 0) {
750 cl_emit(&job->rcl, CLEAR_TILE_BUFFERS, clear) {
751 clear.clear_z_stencil_buffer = true;
752 clear.clear_all_render_targets = true;
753 }
754 }
755 cl_emit(&job->rcl, END_OF_TILE_MARKER, end);
756 }
757 #endif
758
759 cl_emit(&job->rcl, FLUSH_VCD_CACHE, flush);
760
761 v3d_rcl_emit_generic_per_tile_list(job, nr_cbufs - 1);
762
763 cl_emit(&job->rcl, WAIT_ON_SEMAPHORE, sem);
764
765 /* XXX: Use Morton order */
766 uint32_t supertile_w_in_pixels = job->tile_width * supertile_w;
767 uint32_t supertile_h_in_pixels = job->tile_height * supertile_h;
768 uint32_t min_x_supertile = job->draw_min_x / supertile_w_in_pixels;
769 uint32_t min_y_supertile = job->draw_min_y / supertile_h_in_pixels;
770
771 uint32_t max_x_supertile = 0;
772 uint32_t max_y_supertile = 0;
773 if (job->draw_max_x != 0 && job->draw_max_y != 0) {
774 max_x_supertile = (job->draw_max_x - 1) / supertile_w_in_pixels;
775 max_y_supertile = (job->draw_max_y - 1) / supertile_h_in_pixels;
776 }
777
778 for (int y = min_y_supertile; y <= max_y_supertile; y++) {
779 for (int x = min_x_supertile; x <= max_x_supertile; x++) {
780 cl_emit(&job->rcl, SUPERTILE_COORDINATES, coords) {
781 coords.column_number_in_supertiles = x;
782 coords.row_number_in_supertiles = y;
783 }
784 }
785 }
786
787 cl_emit(&job->rcl, END_OF_RENDERING, end);
788 }