2 * Copyright © 2014 Broadcom
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 * Command list validator for VC4.
27 * The VC4 has no IOMMU between it and system memory. So, a user with
28 * access to execute command lists could escalate privilege by
29 * overwriting system memory (drawing to it as a framebuffer) or
30 * reading system memory it shouldn't (reading it as a texture, or
31 * uniform data, or vertex data).
33 * This validates command lists to ensure that all accesses are within
34 * the bounds of the GEM objects referenced. It explicitly whitelists
35 * packets, and looks at the offsets in any address fields to make
36 * sure they're constrained within the BOs they reference.
38 * Note that because of the validation that's happening anyway, this
39 * is where GEM relocation processing happens.
43 #include "vc4_packet.h"
45 #define VALIDATE_ARGS \
46 struct vc4_exec_info *exec, \
50 /** Return the width in pixels of a 64-byte microtile. */
63 DRM_ERROR("unknown cpp: %d\n", cpp
);
68 /** Return the height in pixels of a 64-byte microtile. */
80 DRM_ERROR("unknown cpp: %d\n", cpp
);
86 * The texture unit decides what tiling format a particular miplevel is using
87 * this function, so we lay out our miptrees accordingly.
90 size_is_lt(uint32_t width
, uint32_t height
, int cpp
)
92 return (width
<= 4 * utile_width(cpp
) ||
93 height
<= 4 * utile_height(cpp
));
96 struct drm_gem_cma_object
*
97 vc4_use_bo(struct vc4_exec_info
*exec
, uint32_t hindex
)
99 struct drm_gem_cma_object
*obj
;
100 struct drm_vc4_bo
*bo
;
102 if (hindex
>= exec
->bo_count
) {
103 DRM_ERROR("BO index %d greater than BO count %d\n",
104 hindex
, exec
->bo_count
);
107 obj
= exec
->bo
[hindex
];
108 bo
= to_vc4_bo(&obj
->base
);
110 if (bo
->validated_shader
) {
111 DRM_ERROR("Trying to use shader BO as something other than "
119 static struct drm_gem_cma_object
*
120 vc4_use_handle(struct vc4_exec_info
*exec
, uint32_t gem_handles_packet_index
)
122 return vc4_use_bo(exec
, exec
->bo_index
[gem_handles_packet_index
]);
126 validate_bin_pos(struct vc4_exec_info
*exec
, void *untrusted
, uint32_t pos
)
128 /* Note that the untrusted pointer passed to these functions is
129 * incremented past the packet byte.
131 return (untrusted
- 1 == exec
->bin_u
+ pos
);
135 gl_shader_rec_size(uint32_t pointer_bits
)
137 uint32_t attribute_count
= pointer_bits
& 7;
138 bool extended
= pointer_bits
& 8;
140 if (attribute_count
== 0)
144 return 100 + attribute_count
* 4;
146 return 36 + attribute_count
* 8;
150 vc4_check_tex_size(struct vc4_exec_info
*exec
, struct drm_gem_cma_object
*fbo
,
151 uint32_t offset
, uint8_t tiling_format
,
152 uint32_t width
, uint32_t height
, uint8_t cpp
)
154 uint32_t aligned_width
, aligned_height
, stride
, size
;
155 uint32_t utile_w
= utile_width(cpp
);
156 uint32_t utile_h
= utile_height(cpp
);
158 /* The shaded vertex format stores signed 12.4 fixed point
159 * (-2048,2047) offsets from the viewport center, so we should
160 * never have a render target larger than 4096. The texture
161 * unit can only sample from 2048x2048, so it's even more
162 * restricted. This lets us avoid worrying about overflow in
165 if (width
> 4096 || height
> 4096) {
166 DRM_ERROR("Surface dimesions (%d,%d) too large", width
, height
);
170 switch (tiling_format
) {
171 case VC4_TILING_FORMAT_LINEAR
:
172 aligned_width
= round_up(width
, utile_w
);
173 aligned_height
= height
;
175 case VC4_TILING_FORMAT_T
:
176 aligned_width
= round_up(width
, utile_w
* 8);
177 aligned_height
= round_up(height
, utile_h
* 8);
179 case VC4_TILING_FORMAT_LT
:
180 aligned_width
= round_up(width
, utile_w
);
181 aligned_height
= round_up(height
, utile_h
);
184 DRM_ERROR("buffer tiling %d unsupported\n", tiling_format
);
188 stride
= aligned_width
* cpp
;
189 size
= stride
* aligned_height
;
191 if (size
+ offset
< size
||
192 size
+ offset
> fbo
->base
.size
) {
193 DRM_ERROR("Overflow in %dx%d (%dx%d) fbo size (%d + %d > %zd)\n",
195 aligned_width
, aligned_height
,
196 size
, offset
, fbo
->base
.size
);
204 validate_flush(VALIDATE_ARGS
)
206 if (!validate_bin_pos(exec
, untrusted
, exec
->args
->bin_cl_size
- 1)) {
207 DRM_ERROR("Bin CL must end with VC4_PACKET_FLUSH\n");
210 exec
->found_flush
= true;
216 validate_start_tile_binning(VALIDATE_ARGS
)
218 if (exec
->found_start_tile_binning_packet
) {
219 DRM_ERROR("Duplicate VC4_PACKET_START_TILE_BINNING\n");
222 exec
->found_start_tile_binning_packet
= true;
224 if (!exec
->found_tile_binning_mode_config_packet
) {
225 DRM_ERROR("missing VC4_PACKET_TILE_BINNING_MODE_CONFIG\n");
233 validate_increment_semaphore(VALIDATE_ARGS
)
235 if (!validate_bin_pos(exec
, untrusted
, exec
->args
->bin_cl_size
- 2)) {
236 DRM_ERROR("Bin CL must end with "
237 "VC4_PACKET_INCREMENT_SEMAPHORE\n");
240 exec
->found_increment_semaphore_packet
= true;
246 validate_indexed_prim_list(VALIDATE_ARGS
)
248 struct drm_gem_cma_object
*ib
;
249 uint32_t length
= *(uint32_t *)(untrusted
+ 1);
250 uint32_t offset
= *(uint32_t *)(untrusted
+ 5);
251 uint32_t max_index
= *(uint32_t *)(untrusted
+ 9);
252 uint32_t index_size
= (*(uint8_t *)(untrusted
+ 0) >> 4) ? 2 : 1;
253 struct vc4_shader_state
*shader_state
;
255 /* Check overflow condition */
256 if (exec
->shader_state_count
== 0) {
257 DRM_ERROR("shader state must precede primitives\n");
260 shader_state
= &exec
->shader_state
[exec
->shader_state_count
- 1];
262 if (max_index
> shader_state
->max_index
)
263 shader_state
->max_index
= max_index
;
265 ib
= vc4_use_handle(exec
, 0);
269 if (offset
> ib
->base
.size
||
270 (ib
->base
.size
- offset
) / index_size
< length
) {
271 DRM_ERROR("IB access overflow (%d + %d*%d > %zd)\n",
272 offset
, length
, index_size
, ib
->base
.size
);
276 *(uint32_t *)(validated
+ 5) = ib
->paddr
+ offset
;
282 validate_gl_array_primitive(VALIDATE_ARGS
)
284 uint32_t length
= *(uint32_t *)(untrusted
+ 1);
285 uint32_t base_index
= *(uint32_t *)(untrusted
+ 5);
287 struct vc4_shader_state
*shader_state
;
289 /* Check overflow condition */
290 if (exec
->shader_state_count
== 0) {
291 DRM_ERROR("shader state must precede primitives\n");
294 shader_state
= &exec
->shader_state
[exec
->shader_state_count
- 1];
296 if (length
+ base_index
< length
) {
297 DRM_ERROR("primitive vertex count overflow\n");
300 max_index
= length
+ base_index
- 1;
302 if (max_index
> shader_state
->max_index
)
303 shader_state
->max_index
= max_index
;
309 validate_gl_shader_state(VALIDATE_ARGS
)
311 uint32_t i
= exec
->shader_state_count
++;
313 if (i
>= exec
->shader_state_size
) {
314 DRM_ERROR("More requests for shader states than declared\n");
318 exec
->shader_state
[i
].addr
= *(uint32_t *)untrusted
;
319 exec
->shader_state
[i
].max_index
= 0;
321 if (exec
->shader_state
[i
].addr
& ~0xf) {
322 DRM_ERROR("high bits set in GL shader rec reference\n");
326 *(uint32_t *)validated
= (exec
->shader_rec_p
+
327 exec
->shader_state
[i
].addr
);
329 exec
->shader_rec_p
+=
330 roundup(gl_shader_rec_size(exec
->shader_state
[i
].addr
), 16);
336 validate_tile_binning_config(VALIDATE_ARGS
)
338 struct drm_device
*dev
= exec
->exec_bo
->base
.dev
;
340 uint32_t tile_state_size
, tile_alloc_size
;
343 if (exec
->found_tile_binning_mode_config_packet
) {
344 DRM_ERROR("Duplicate VC4_PACKET_TILE_BINNING_MODE_CONFIG\n");
347 exec
->found_tile_binning_mode_config_packet
= true;
349 exec
->bin_tiles_x
= *(uint8_t *)(untrusted
+ 12);
350 exec
->bin_tiles_y
= *(uint8_t *)(untrusted
+ 13);
351 tile_count
= exec
->bin_tiles_x
* exec
->bin_tiles_y
;
352 flags
= *(uint8_t *)(untrusted
+ 14);
354 if (exec
->bin_tiles_x
== 0 ||
355 exec
->bin_tiles_y
== 0) {
356 DRM_ERROR("Tile binning config of %dx%d too small\n",
357 exec
->bin_tiles_x
, exec
->bin_tiles_y
);
361 if (flags
& (VC4_BIN_CONFIG_DB_NON_MS
|
362 VC4_BIN_CONFIG_TILE_BUFFER_64BIT
)) {
363 DRM_ERROR("unsupported binning config flags 0x%02x\n", flags
);
367 /* The tile state data array is 48 bytes per tile, and we put it at
368 * the start of a BO containing both it and the tile alloc.
370 tile_state_size
= 48 * tile_count
;
372 /* Since the tile alloc array will follow us, align. */
373 exec
->tile_alloc_offset
= roundup(tile_state_size
, 4096);
375 *(uint8_t *)(validated
+ 14) =
376 ((flags
& ~(VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_MASK
|
377 VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_MASK
)) |
378 VC4_BIN_CONFIG_AUTO_INIT_TSDA
|
379 VC4_SET_FIELD(VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_32
,
380 VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE
) |
381 VC4_SET_FIELD(VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_128
,
382 VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE
));
384 /* Initial block size. */
385 tile_alloc_size
= 32 * tile_count
;
388 * The initial allocation gets rounded to the next 256 bytes before
389 * the hardware starts fulfilling further allocations.
391 tile_alloc_size
= roundup(tile_alloc_size
, 256);
393 /* Add space for the extra allocations. This is what gets used first,
394 * before overflow memory. It must have at least 4096 bytes, but we
395 * want to avoid overflow memory usage if possible.
397 tile_alloc_size
+= 1024 * 1024;
399 exec
->tile_bo
= drm_gem_cma_create(dev
, exec
->tile_alloc_offset
+
403 list_addtail(&to_vc4_bo(&exec
->tile_bo
->base
)->unref_head
,
406 /* tile alloc address. */
407 *(uint32_t *)(validated
+ 0) = (exec
->tile_bo
->paddr
+
408 exec
->tile_alloc_offset
);
409 /* tile alloc size. */
410 *(uint32_t *)(validated
+ 4) = tile_alloc_size
;
411 /* tile state address. */
412 *(uint32_t *)(validated
+ 8) = exec
->tile_bo
->paddr
;
418 validate_gem_handles(VALIDATE_ARGS
)
420 memcpy(exec
->bo_index
, untrusted
, sizeof(exec
->bo_index
));
424 #define VC4_DEFINE_PACKET(packet, func) \
425 [packet] = { packet ## _SIZE, #packet, func }
427 static const struct cmd_info
{
430 int (*func
)(struct vc4_exec_info
*exec
, void *validated
,
433 VC4_DEFINE_PACKET(VC4_PACKET_HALT
, NULL
),
434 VC4_DEFINE_PACKET(VC4_PACKET_NOP
, NULL
),
435 VC4_DEFINE_PACKET(VC4_PACKET_FLUSH
, validate_flush
),
436 VC4_DEFINE_PACKET(VC4_PACKET_FLUSH_ALL
, NULL
),
437 VC4_DEFINE_PACKET(VC4_PACKET_START_TILE_BINNING
,
438 validate_start_tile_binning
),
439 VC4_DEFINE_PACKET(VC4_PACKET_INCREMENT_SEMAPHORE
,
440 validate_increment_semaphore
),
442 VC4_DEFINE_PACKET(VC4_PACKET_GL_INDEXED_PRIMITIVE
,
443 validate_indexed_prim_list
),
444 VC4_DEFINE_PACKET(VC4_PACKET_GL_ARRAY_PRIMITIVE
,
445 validate_gl_array_primitive
),
447 VC4_DEFINE_PACKET(VC4_PACKET_PRIMITIVE_LIST_FORMAT
, NULL
),
449 VC4_DEFINE_PACKET(VC4_PACKET_GL_SHADER_STATE
, validate_gl_shader_state
),
451 VC4_DEFINE_PACKET(VC4_PACKET_CONFIGURATION_BITS
, NULL
),
452 VC4_DEFINE_PACKET(VC4_PACKET_FLAT_SHADE_FLAGS
, NULL
),
453 VC4_DEFINE_PACKET(VC4_PACKET_POINT_SIZE
, NULL
),
454 VC4_DEFINE_PACKET(VC4_PACKET_LINE_WIDTH
, NULL
),
455 VC4_DEFINE_PACKET(VC4_PACKET_RHT_X_BOUNDARY
, NULL
),
456 VC4_DEFINE_PACKET(VC4_PACKET_DEPTH_OFFSET
, NULL
),
457 VC4_DEFINE_PACKET(VC4_PACKET_CLIP_WINDOW
, NULL
),
458 VC4_DEFINE_PACKET(VC4_PACKET_VIEWPORT_OFFSET
, NULL
),
459 VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_XY_SCALING
, NULL
),
460 /* Note: The docs say this was also 105, but it was 106 in the
461 * initial userland code drop.
463 VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_Z_SCALING
, NULL
),
465 VC4_DEFINE_PACKET(VC4_PACKET_TILE_BINNING_MODE_CONFIG
,
466 validate_tile_binning_config
),
468 VC4_DEFINE_PACKET(VC4_PACKET_GEM_HANDLES
, validate_gem_handles
),
472 vc4_validate_bin_cl(struct drm_device
*dev
,
475 struct vc4_exec_info
*exec
)
477 uint32_t len
= exec
->args
->bin_cl_size
;
478 uint32_t dst_offset
= 0;
479 uint32_t src_offset
= 0;
481 while (src_offset
< len
) {
482 void *dst_pkt
= validated
+ dst_offset
;
483 void *src_pkt
= unvalidated
+ src_offset
;
484 u8 cmd
= *(uint8_t *)src_pkt
;
485 const struct cmd_info
*info
;
487 if (cmd
>= ARRAY_SIZE(cmd_info
)) {
488 DRM_ERROR("0x%08x: packet %d out of bounds\n",
493 info
= &cmd_info
[cmd
];
495 DRM_ERROR("0x%08x: packet %d invalid\n",
500 if (src_offset
+ info
->len
> len
) {
501 DRM_ERROR("0x%08x: packet %d (%s) length 0x%08x "
502 "exceeds bounds (0x%08x)\n",
503 src_offset
, cmd
, info
->name
, info
->len
,
508 if (cmd
!= VC4_PACKET_GEM_HANDLES
)
509 memcpy(dst_pkt
, src_pkt
, info
->len
);
511 if (info
->func
&& info
->func(exec
,
514 DRM_ERROR("0x%08x: packet %d (%s) failed to validate\n",
515 src_offset
, cmd
, info
->name
);
519 src_offset
+= info
->len
;
520 /* GEM handle loading doesn't produce HW packets. */
521 if (cmd
!= VC4_PACKET_GEM_HANDLES
)
522 dst_offset
+= info
->len
;
524 /* When the CL hits halt, it'll stop reading anything else. */
525 if (cmd
== VC4_PACKET_HALT
)
529 exec
->ct0ea
= exec
->ct0ca
+ dst_offset
;
531 if (!exec
->found_start_tile_binning_packet
) {
532 DRM_ERROR("Bin CL missing VC4_PACKET_START_TILE_BINNING\n");
536 /* The bin CL must be ended with INCREMENT_SEMAPHORE and FLUSH. The
537 * semaphore is used to trigger the render CL to start up, and the
538 * FLUSH is what caps the bin lists with
539 * VC4_PACKET_RETURN_FROM_SUB_LIST (so they jump back to the main
540 * render CL when they get called to) and actually triggers the queued
541 * semaphore increment.
543 if (!exec
->found_increment_semaphore_packet
|| !exec
->found_flush
) {
544 DRM_ERROR("Bin CL missing VC4_PACKET_INCREMENT_SEMAPHORE + "
545 "VC4_PACKET_FLUSH\n");
553 reloc_tex(struct vc4_exec_info
*exec
,
554 void *uniform_data_u
,
555 struct vc4_texture_sample_info
*sample
,
556 uint32_t texture_handle_index
)
559 struct drm_gem_cma_object
*tex
;
560 uint32_t p0
= *(uint32_t *)(uniform_data_u
+ sample
->p_offset
[0]);
561 uint32_t p1
= *(uint32_t *)(uniform_data_u
+ sample
->p_offset
[1]);
562 uint32_t p2
= (sample
->p_offset
[2] != ~0 ?
563 *(uint32_t *)(uniform_data_u
+ sample
->p_offset
[2]) : 0);
564 uint32_t p3
= (sample
->p_offset
[3] != ~0 ?
565 *(uint32_t *)(uniform_data_u
+ sample
->p_offset
[3]) : 0);
566 uint32_t *validated_p0
= exec
->uniforms_v
+ sample
->p_offset
[0];
567 uint32_t offset
= p0
& VC4_TEX_P0_OFFSET_MASK
;
568 uint32_t miplevels
= VC4_GET_FIELD(p0
, VC4_TEX_P0_MIPLVLS
);
569 uint32_t width
= VC4_GET_FIELD(p1
, VC4_TEX_P1_WIDTH
);
570 uint32_t height
= VC4_GET_FIELD(p1
, VC4_TEX_P1_HEIGHT
);
571 uint32_t cpp
, tiling_format
, utile_w
, utile_h
;
573 uint32_t cube_map_stride
= 0;
574 enum vc4_texture_data_type type
;
576 tex
= vc4_use_bo(exec
, texture_handle_index
);
580 if (sample
->is_direct
) {
581 uint32_t remaining_size
= tex
->base
.size
- p0
;
583 if (p0
> tex
->base
.size
- 4) {
584 DRM_ERROR("UBO offset greater than UBO size\n");
587 if (p1
> remaining_size
- 4) {
588 DRM_ERROR("UBO clamp would allow reads "
592 *validated_p0
= tex
->paddr
+ p0
;
601 if (p0
& VC4_TEX_P0_CMMODE_MASK
) {
602 if (VC4_GET_FIELD(p2
, VC4_TEX_P2_PTYPE
) ==
603 VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE
)
604 cube_map_stride
= p2
& VC4_TEX_P2_CMST_MASK
;
605 if (VC4_GET_FIELD(p3
, VC4_TEX_P2_PTYPE
) ==
606 VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE
) {
607 if (cube_map_stride
) {
608 DRM_ERROR("Cube map stride set twice\n");
612 cube_map_stride
= p3
& VC4_TEX_P2_CMST_MASK
;
614 if (!cube_map_stride
) {
615 DRM_ERROR("Cube map stride not set\n");
620 type
= (VC4_GET_FIELD(p0
, VC4_TEX_P0_TYPE
) |
621 (VC4_GET_FIELD(p1
, VC4_TEX_P1_TYPE4
) << 4));
624 case VC4_TEXTURE_TYPE_RGBA8888
:
625 case VC4_TEXTURE_TYPE_RGBX8888
:
626 case VC4_TEXTURE_TYPE_RGBA32R
:
629 case VC4_TEXTURE_TYPE_RGBA4444
:
630 case VC4_TEXTURE_TYPE_RGBA5551
:
631 case VC4_TEXTURE_TYPE_RGB565
:
632 case VC4_TEXTURE_TYPE_LUMALPHA
:
633 case VC4_TEXTURE_TYPE_S16F
:
634 case VC4_TEXTURE_TYPE_S16
:
637 case VC4_TEXTURE_TYPE_LUMINANCE
:
638 case VC4_TEXTURE_TYPE_ALPHA
:
639 case VC4_TEXTURE_TYPE_S8
:
642 case VC4_TEXTURE_TYPE_ETC1
:
643 /* ETC1 is arranged as 64-bit blocks, where each block is 4x4
647 width
= (width
+ 3) >> 2;
648 height
= (height
+ 3) >> 2;
650 case VC4_TEXTURE_TYPE_BW1
:
651 case VC4_TEXTURE_TYPE_A4
:
652 case VC4_TEXTURE_TYPE_A1
:
653 case VC4_TEXTURE_TYPE_RGBA64
:
654 case VC4_TEXTURE_TYPE_YUV422R
:
656 DRM_ERROR("Texture format %d unsupported\n", type
);
659 utile_w
= utile_width(cpp
);
660 utile_h
= utile_height(cpp
);
662 if (type
== VC4_TEXTURE_TYPE_RGBA32R
) {
663 tiling_format
= VC4_TILING_FORMAT_LINEAR
;
665 if (size_is_lt(width
, height
, cpp
))
666 tiling_format
= VC4_TILING_FORMAT_LT
;
668 tiling_format
= VC4_TILING_FORMAT_T
;
671 if (!vc4_check_tex_size(exec
, tex
, offset
+ cube_map_stride
* 5,
672 tiling_format
, width
, height
, cpp
)) {
676 /* The mipmap levels are stored before the base of the texture. Make
677 * sure there is actually space in the BO.
679 for (i
= 1; i
<= miplevels
; i
++) {
680 uint32_t level_width
= max(width
>> i
, 1u);
681 uint32_t level_height
= max(height
>> i
, 1u);
682 uint32_t aligned_width
, aligned_height
;
685 /* Once the levels get small enough, they drop from T to LT. */
686 if (tiling_format
== VC4_TILING_FORMAT_T
&&
687 size_is_lt(level_width
, level_height
, cpp
)) {
688 tiling_format
= VC4_TILING_FORMAT_LT
;
691 switch (tiling_format
) {
692 case VC4_TILING_FORMAT_T
:
693 aligned_width
= round_up(level_width
, utile_w
* 8);
694 aligned_height
= round_up(level_height
, utile_h
* 8);
696 case VC4_TILING_FORMAT_LT
:
697 aligned_width
= round_up(level_width
, utile_w
);
698 aligned_height
= round_up(level_height
, utile_h
);
701 aligned_width
= round_up(level_width
, utile_w
);
702 aligned_height
= level_height
;
706 level_size
= aligned_width
* cpp
* aligned_height
;
708 if (offset
< level_size
) {
709 DRM_ERROR("Level %d (%dx%d -> %dx%d) size %db "
710 "overflowed buffer bounds (offset %d)\n",
711 i
, level_width
, level_height
,
712 aligned_width
, aligned_height
,
717 offset
-= level_size
;
720 *validated_p0
= tex
->paddr
+ p0
;
724 DRM_INFO("Texture p0 at %d: 0x%08x\n", sample
->p_offset
[0], p0
);
725 DRM_INFO("Texture p1 at %d: 0x%08x\n", sample
->p_offset
[1], p1
);
726 DRM_INFO("Texture p2 at %d: 0x%08x\n", sample
->p_offset
[2], p2
);
727 DRM_INFO("Texture p3 at %d: 0x%08x\n", sample
->p_offset
[3], p3
);
732 validate_gl_shader_rec(struct drm_device
*dev
,
733 struct vc4_exec_info
*exec
,
734 struct vc4_shader_state
*state
)
736 uint32_t *src_handles
;
738 static const uint32_t shader_reloc_offsets
[] = {
743 uint32_t shader_reloc_count
= ARRAY_SIZE(shader_reloc_offsets
);
744 struct drm_gem_cma_object
*bo
[shader_reloc_count
+ 8];
745 uint32_t nr_attributes
, nr_relocs
, packet_size
;
748 nr_attributes
= state
->addr
& 0x7;
749 if (nr_attributes
== 0)
751 packet_size
= gl_shader_rec_size(state
->addr
);
753 nr_relocs
= ARRAY_SIZE(shader_reloc_offsets
) + nr_attributes
;
754 if (nr_relocs
* 4 > exec
->shader_rec_size
) {
755 DRM_ERROR("overflowed shader recs reading %d handles "
756 "from %d bytes left\n",
757 nr_relocs
, exec
->shader_rec_size
);
760 src_handles
= exec
->shader_rec_u
;
761 exec
->shader_rec_u
+= nr_relocs
* 4;
762 exec
->shader_rec_size
-= nr_relocs
* 4;
764 if (packet_size
> exec
->shader_rec_size
) {
765 DRM_ERROR("overflowed shader recs copying %db packet "
766 "from %d bytes left\n",
767 packet_size
, exec
->shader_rec_size
);
770 pkt_u
= exec
->shader_rec_u
;
771 pkt_v
= exec
->shader_rec_v
;
772 memcpy(pkt_v
, pkt_u
, packet_size
);
773 exec
->shader_rec_u
+= packet_size
;
774 /* Shader recs have to be aligned to 16 bytes (due to the attribute
775 * flags being in the low bytes), so round the next validated shader
776 * rec address up. This should be safe, since we've got so many
777 * relocations in a shader rec packet.
779 BUG_ON(roundup(packet_size
, 16) - packet_size
> nr_relocs
* 4);
780 exec
->shader_rec_v
+= roundup(packet_size
, 16);
781 exec
->shader_rec_size
-= packet_size
;
783 for (i
= 0; i
< shader_reloc_count
; i
++) {
784 if (src_handles
[i
] > exec
->bo_count
) {
785 DRM_ERROR("Shader handle %d too big\n", src_handles
[i
]);
789 bo
[i
] = exec
->bo
[src_handles
[i
]];
793 for (i
= shader_reloc_count
; i
< nr_relocs
; i
++) {
794 bo
[i
] = vc4_use_bo(exec
, src_handles
[i
]);
799 if (((*(uint16_t *)pkt_u
& VC4_SHADER_FLAG_FS_SINGLE_THREAD
) == 0) !=
800 to_vc4_bo(&bo
[0]->base
)->validated_shader
->is_threaded
) {
801 DRM_ERROR("Thread mode of CL and FS do not match\n");
805 if (to_vc4_bo(&bo
[1]->base
)->validated_shader
->is_threaded
||
806 to_vc4_bo(&bo
[2]->base
)->validated_shader
->is_threaded
) {
807 DRM_ERROR("cs and vs cannot be threaded\n");
811 for (i
= 0; i
< shader_reloc_count
; i
++) {
812 struct vc4_validated_shader_info
*validated_shader
;
813 uint32_t o
= shader_reloc_offsets
[i
];
814 uint32_t src_offset
= *(uint32_t *)(pkt_u
+ o
);
815 uint32_t *texture_handles_u
;
816 void *uniform_data_u
;
819 *(uint32_t *)(pkt_v
+ o
) = bo
[i
]->paddr
+ src_offset
;
821 if (src_offset
!= 0) {
822 DRM_ERROR("Shaders must be at offset 0 of "
827 validated_shader
= to_vc4_bo(&bo
[i
]->base
)->validated_shader
;
828 if (!validated_shader
)
831 if (validated_shader
->uniforms_src_size
>
832 exec
->uniforms_size
) {
833 DRM_ERROR("Uniforms src buffer overflow\n");
837 texture_handles_u
= exec
->uniforms_u
;
838 uniform_data_u
= (texture_handles_u
+
839 validated_shader
->num_texture_samples
);
841 memcpy(exec
->uniforms_v
, uniform_data_u
,
842 validated_shader
->uniforms_size
);
845 tex
< validated_shader
->num_texture_samples
;
849 &validated_shader
->texture_samples
[tex
],
850 texture_handles_u
[tex
])) {
855 /* Fill in the uniform slots that need this shader's
856 * start-of-uniforms address (used for resetting the uniform
857 * stream in the presence of control flow).
860 uni
< validated_shader
->num_uniform_addr_offsets
;
862 uint32_t o
= validated_shader
->uniform_addr_offsets
[uni
];
863 ((uint32_t *)exec
->uniforms_v
)[o
] = exec
->uniforms_p
;
866 *(uint32_t *)(pkt_v
+ o
+ 4) = exec
->uniforms_p
;
868 exec
->uniforms_u
+= validated_shader
->uniforms_src_size
;
869 exec
->uniforms_v
+= validated_shader
->uniforms_size
;
870 exec
->uniforms_p
+= validated_shader
->uniforms_size
;
873 for (i
= 0; i
< nr_attributes
; i
++) {
874 struct drm_gem_cma_object
*vbo
=
875 bo
[ARRAY_SIZE(shader_reloc_offsets
) + i
];
876 uint32_t o
= 36 + i
* 8;
877 uint32_t offset
= *(uint32_t *)(pkt_u
+ o
+ 0);
878 uint32_t attr_size
= *(uint8_t *)(pkt_u
+ o
+ 4) + 1;
879 uint32_t stride
= *(uint8_t *)(pkt_u
+ o
+ 5);
882 if (state
->addr
& 0x8)
883 stride
|= (*(uint32_t *)(pkt_u
+ 100 + i
* 4)) & ~0xff;
885 if (vbo
->base
.size
< offset
||
886 vbo
->base
.size
- offset
< attr_size
) {
887 DRM_ERROR("BO offset overflow (%d + %d > %zd)\n",
888 offset
, attr_size
, vbo
->base
.size
);
893 max_index
= ((vbo
->base
.size
- offset
- attr_size
) /
895 if (state
->max_index
> max_index
) {
896 DRM_ERROR("primitives use index %d out of "
898 state
->max_index
, max_index
);
903 *(uint32_t *)(pkt_v
+ o
) = vbo
->paddr
+ offset
;
910 vc4_validate_shader_recs(struct drm_device
*dev
,
911 struct vc4_exec_info
*exec
)
916 for (i
= 0; i
< exec
->shader_state_count
; i
++) {
917 ret
= validate_gl_shader_rec(dev
, exec
, &exec
->shader_state
[i
]);