broadcom/vc4: Fix aliasing issue
[mesa.git] / src / gallium / drivers / vc4 / vc4_cl.h
1 /*
2 * Copyright © 2014 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #ifndef VC4_CL_H
25 #define VC4_CL_H
26
27 #include <stdint.h>
28
29 #include "util/u_math.h"
30 #include "util/macros.h"
31
32 struct vc4_bo;
33 struct vc4_job;
34 struct vc4_cl;
35
36 /**
37 * Undefined structure, used for typechecking that you're passing the pointers
38 * to these functions correctly.
39 */
40 struct vc4_cl_out;
41
42 /** A reference to a BO used in the CL packing functions */
43 struct vc4_cl_reloc {
44 struct vc4_bo *bo;
45 uint32_t offset;
46 };
47
48 static inline void cl_pack_emit_reloc(struct vc4_cl *cl, const struct vc4_cl_reloc *);
49
50 #define __gen_user_data struct vc4_cl
51 #define __gen_address_type struct vc4_cl_reloc
52 #define __gen_address_offset(reloc) ((reloc)->offset)
53 #define __gen_emit_reloc cl_pack_emit_reloc
54
55 #include "kernel/vc4_packet.h"
56 #include "broadcom/cle/v3d_packet_v21_pack.h"
57
58 struct vc4_cl {
59 void *base;
60 struct vc4_job *job;
61 struct vc4_cl_out *next;
62 struct vc4_cl_out *reloc_next;
63 uint32_t size;
64 #ifdef DEBUG
65 uint32_t reloc_count;
66 #endif
67 };
68
69 void vc4_init_cl(struct vc4_job *job, struct vc4_cl *cl);
70 void vc4_reset_cl(struct vc4_cl *cl);
71 uint32_t vc4_gem_hindex(struct vc4_job *job, struct vc4_bo *bo);
72
73 struct PACKED unaligned_16 { uint16_t x; };
74 struct PACKED unaligned_32 { uint32_t x; };
75
76 static inline uint32_t cl_offset(struct vc4_cl *cl)
77 {
78 return (char *)cl->next - (char *)cl->base;
79 }
80
81 static inline void
82 cl_advance(struct vc4_cl_out **cl, uint32_t n)
83 {
84 (*cl) = (struct vc4_cl_out *)((char *)(*cl) + n);
85 }
86
87 static inline struct vc4_cl_out *
88 cl_start(struct vc4_cl *cl)
89 {
90 return cl->next;
91 }
92
93 static inline void
94 cl_end(struct vc4_cl *cl, struct vc4_cl_out *next)
95 {
96 cl->next = next;
97 assert(cl_offset(cl) <= cl->size);
98 }
99
100
101 static inline void
102 put_unaligned_32(struct vc4_cl_out *ptr, uint32_t val)
103 {
104 struct unaligned_32 *p = (void *)ptr;
105 p->x = val;
106 }
107
108 static inline void
109 put_unaligned_16(struct vc4_cl_out *ptr, uint16_t val)
110 {
111 struct unaligned_16 *p = (void *)ptr;
112 p->x = val;
113 }
114
115 static inline void
116 cl_u8(struct vc4_cl_out **cl, uint8_t n)
117 {
118 *(uint8_t *)(*cl) = n;
119 cl_advance(cl, 1);
120 }
121
122 static inline void
123 cl_u16(struct vc4_cl_out **cl, uint16_t n)
124 {
125 put_unaligned_16(*cl, n);
126 cl_advance(cl, 2);
127 }
128
129 static inline void
130 cl_u32(struct vc4_cl_out **cl, uint32_t n)
131 {
132 put_unaligned_32(*cl, n);
133 cl_advance(cl, 4);
134 }
135
136 static inline void
137 cl_aligned_u32(struct vc4_cl_out **cl, uint32_t n)
138 {
139 *(uint32_t *)(*cl) = n;
140 cl_advance(cl, 4);
141 }
142
143 static inline void
144 cl_ptr(struct vc4_cl_out **cl, void *ptr)
145 {
146 *(struct vc4_cl_out **)(*cl) = ptr;
147 cl_advance(cl, sizeof(void *));
148 }
149
150 static inline void
151 cl_f(struct vc4_cl_out **cl, float f)
152 {
153 cl_u32(cl, fui(f));
154 }
155
156 static inline void
157 cl_aligned_f(struct vc4_cl_out **cl, float f)
158 {
159 cl_aligned_u32(cl, fui(f));
160 }
161
162 static inline void
163 cl_start_reloc(struct vc4_cl *cl, struct vc4_cl_out **out, uint32_t n)
164 {
165 assert(n == 1 || n == 2);
166 #ifdef DEBUG
167 assert(cl->reloc_count == 0);
168 cl->reloc_count = n;
169 #endif
170
171 cl_u8(out, VC4_PACKET_GEM_HANDLES);
172 cl->reloc_next = *out;
173 cl_u32(out, 0); /* Space where hindex will be written. */
174 cl_u32(out, 0); /* Space where hindex will be written. */
175 }
176
177 static inline struct vc4_cl_out *
178 cl_start_shader_reloc(struct vc4_cl *cl, uint32_t n)
179 {
180 #ifdef DEBUG
181 assert(cl->reloc_count == 0);
182 cl->reloc_count = n;
183 #endif
184 cl->reloc_next = cl->next;
185
186 /* Reserve the space where hindex will be written. */
187 cl_advance(&cl->next, n * 4);
188
189 return cl->next;
190 }
191
192 static inline void
193 cl_reloc(struct vc4_job *job, struct vc4_cl *cl, struct vc4_cl_out **cl_out,
194 struct vc4_bo *bo, uint32_t offset)
195 {
196 *(uint32_t *)cl->reloc_next = vc4_gem_hindex(job, bo);
197 cl_advance(&cl->reloc_next, 4);
198
199 #ifdef DEBUG
200 cl->reloc_count--;
201 #endif
202
203 cl_u32(cl_out, offset);
204 }
205
206 static inline void
207 cl_aligned_reloc(struct vc4_job *job, struct vc4_cl *cl,
208 struct vc4_cl_out **cl_out,
209 struct vc4_bo *bo, uint32_t offset)
210 {
211 *(uint32_t *)cl->reloc_next = vc4_gem_hindex(job, bo);
212 cl_advance(&cl->reloc_next, 4);
213
214 #ifdef DEBUG
215 cl->reloc_count--;
216 #endif
217
218 cl_aligned_u32(cl_out, offset);
219 }
220
221 /**
222 * Reference to a BO with its associated offset, used in the pack process.
223 */
224 static inline struct vc4_cl_reloc
225 cl_address(struct vc4_bo *bo, uint32_t offset)
226 {
227 struct vc4_cl_reloc reloc = {
228 .bo = bo,
229 .offset = offset,
230 };
231 return reloc;
232 }
233
234 void cl_ensure_space(struct vc4_cl *cl, uint32_t size);
235
236 #define cl_packet_header(packet) V3D21_ ## packet ## _header
237 #define cl_packet_length(packet) V3D21_ ## packet ## _length
238 #define cl_packet_pack(packet) V3D21_ ## packet ## _pack
239 #define cl_packet_struct(packet) V3D21_ ## packet
240
241 static inline void *
242 cl_get_emit_space(struct vc4_cl_out **cl, size_t size)
243 {
244 void *addr = *cl;
245 cl_advance(cl, size);
246 return addr;
247 }
248
249 /* Macro for setting up an emit of a CL struct. A temporary unpacked struct
250 * is created, which you get to set fields in of the form:
251 *
252 * cl_emit(bcl, FLAT_SHADE_FLAGS, flags) {
253 * .flags.flat_shade_flags = 1 << 2,
254 * }
255 *
256 * or default values only can be emitted with just:
257 *
258 * cl_emit(bcl, FLAT_SHADE_FLAGS, flags);
259 *
260 * The trick here is that we make a for loop that will execute the body
261 * (either the block or the ';' after the macro invocation) exactly once.
262 * Also, *dst is actually of the wrong type, it's the
263 * uint8_t[cl_packet_length()] in the CL, not a cl_packet_struct(packet).
264 */
265 #define cl_emit(cl, packet, name) \
266 for (struct cl_packet_struct(packet) name = { \
267 cl_packet_header(packet) \
268 }, \
269 *_loop_terminate = &name; \
270 __builtin_expect(_loop_terminate != NULL, 1); \
271 ({ \
272 struct vc4_cl_out *cl_out = cl_start(cl); \
273 cl_packet_pack(packet)(cl, (uint8_t *)cl_out, &name); \
274 VG(VALGRIND_CHECK_MEM_IS_DEFINED(cl_out, \
275 cl_packet_length(packet))); \
276 cl_advance(&cl_out, cl_packet_length(packet)); \
277 cl_end(cl, cl_out); \
278 _loop_terminate = NULL; \
279 })) \
280
281 #define cl_emit_prepacked(cl, packet) do { \
282 memcpy((cl)->next, packet, sizeof(*packet)); \
283 cl_advance(&(cl)->next, sizeof(*packet)); \
284 } while (0)
285
286 /**
287 * Helper function called by the XML-generated pack functions for filling in
288 * an address field in shader records.
289 *
290 * Relocations for shader recs and texturing involve the packet (or uniforms
291 * stream) being preceded by the handles to the BOs, and the offset within the
292 * BO being in the stream (the output of this function).
293 */
294 static inline void
295 cl_pack_emit_reloc(struct vc4_cl *cl, const struct vc4_cl_reloc *reloc)
296 {
297 *(uint32_t *)cl->reloc_next = vc4_gem_hindex(cl->job, reloc->bo);
298 cl_advance(&cl->reloc_next, 4);
299
300 #ifdef DEBUG
301 cl->reloc_count--;
302 #endif
303 }
304
305 #endif /* VC4_CL_H */