2 * Copyright © 2014 Broadcom
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
27 #include "pipe/p_defines.h"
28 #include "util/ralloc.h"
29 #include "util/u_inlines.h"
30 #include "util/u_memory.h"
31 #include "util/u_blitter.h"
32 #include "util/u_upload_mgr.h"
33 #include "indices/u_primconvert.h"
34 #include "pipe/p_screen.h"
36 #include "vc4_screen.h"
37 #include "vc4_context.h"
38 #include "vc4_resource.h"
41 vc4_flush(struct pipe_context
*pctx
)
43 struct vc4_context
*vc4
= vc4_context(pctx
);
44 struct pipe_surface
*cbuf
= vc4
->framebuffer
.cbufs
[0];
45 struct pipe_surface
*zsbuf
= vc4
->framebuffer
.zsbuf
;
47 if (cbuf
&& (vc4
->resolve
& PIPE_CLEAR_COLOR0
)) {
48 pipe_surface_reference(&vc4
->color_write
,
49 cbuf
->texture
->nr_samples
> 1 ?
51 pipe_surface_reference(&vc4
->msaa_color_write
,
52 cbuf
->texture
->nr_samples
> 1 ?
55 if (!(vc4
->cleared
& PIPE_CLEAR_COLOR0
)) {
56 pipe_surface_reference(&vc4
->color_read
, cbuf
);
58 pipe_surface_reference(&vc4
->color_read
, NULL
);
62 pipe_surface_reference(&vc4
->color_write
, NULL
);
63 pipe_surface_reference(&vc4
->color_read
, NULL
);
64 pipe_surface_reference(&vc4
->msaa_color_write
, NULL
);
67 if (vc4
->framebuffer
.zsbuf
&&
68 (vc4
->resolve
& (PIPE_CLEAR_DEPTH
| PIPE_CLEAR_STENCIL
))) {
69 pipe_surface_reference(&vc4
->zs_write
,
70 zsbuf
->texture
->nr_samples
> 1 ?
72 pipe_surface_reference(&vc4
->msaa_zs_write
,
73 zsbuf
->texture
->nr_samples
> 1 ?
76 if (!(vc4
->cleared
& (PIPE_CLEAR_DEPTH
| PIPE_CLEAR_STENCIL
))) {
77 pipe_surface_reference(&vc4
->zs_read
, zsbuf
);
79 pipe_surface_reference(&vc4
->zs_read
, NULL
);
82 pipe_surface_reference(&vc4
->zs_write
, NULL
);
83 pipe_surface_reference(&vc4
->zs_read
, NULL
);
84 pipe_surface_reference(&vc4
->msaa_zs_write
, NULL
);
91 vc4_pipe_flush(struct pipe_context
*pctx
, struct pipe_fence_handle
**fence
,
94 struct vc4_context
*vc4
= vc4_context(pctx
);
99 struct pipe_screen
*screen
= pctx
->screen
;
100 struct vc4_fence
*f
= vc4_fence_create(vc4
->screen
,
101 vc4
->last_emit_seqno
);
102 screen
->fence_reference(screen
, fence
, NULL
);
103 *fence
= (struct pipe_fence_handle
*)f
;
108 * Flushes the current command lists if they reference the given BO.
110 * This helps avoid flushing the command buffers when unnecessary.
113 vc4_cl_references_bo(struct pipe_context
*pctx
, struct vc4_bo
*bo
,
116 struct vc4_context
*vc4
= vc4_context(pctx
);
118 if (!vc4
->needs_flush
)
121 /* Walk all the referenced BOs in the drawing command list to see if
125 struct vc4_bo
**referenced_bos
= vc4
->bo_pointers
.base
;
126 for (int i
= 0; i
< cl_offset(&vc4
->bo_handles
) / 4; i
++) {
127 if (referenced_bos
[i
] == bo
) {
133 /* Also check for the Z/color buffers, since the references to those
134 * are only added immediately before submit.
136 struct vc4_surface
*csurf
= vc4_surface(vc4
->framebuffer
.cbufs
[0]);
138 struct vc4_resource
*ctex
= vc4_resource(csurf
->base
.texture
);
139 if (ctex
->bo
== bo
) {
144 struct vc4_surface
*zsurf
= vc4_surface(vc4
->framebuffer
.zsbuf
);
146 struct vc4_resource
*ztex
=
147 vc4_resource(zsurf
->base
.texture
);
148 if (ztex
->bo
== bo
) {
157 vc4_invalidate_resource(struct pipe_context
*pctx
, struct pipe_resource
*prsc
)
159 struct vc4_context
*vc4
= vc4_context(pctx
);
160 struct pipe_surface
*zsurf
= vc4
->framebuffer
.zsbuf
;
162 if (zsurf
&& zsurf
->texture
== prsc
)
163 vc4
->resolve
&= ~(PIPE_CLEAR_DEPTH
| PIPE_CLEAR_STENCIL
);
167 vc4_context_destroy(struct pipe_context
*pctx
)
169 struct vc4_context
*vc4
= vc4_context(pctx
);
172 util_blitter_destroy(vc4
->blitter
);
174 if (vc4
->primconvert
)
175 util_primconvert_destroy(vc4
->primconvert
);
178 u_upload_destroy(vc4
->uploader
);
180 slab_destroy(&vc4
->transfer_pool
);
182 pipe_surface_reference(&vc4
->framebuffer
.cbufs
[0], NULL
);
183 pipe_surface_reference(&vc4
->framebuffer
.zsbuf
, NULL
);
185 pipe_surface_reference(&vc4
->color_write
, NULL
);
186 pipe_surface_reference(&vc4
->color_read
, NULL
);
188 vc4_program_fini(pctx
);
193 struct pipe_context
*
194 vc4_context_create(struct pipe_screen
*pscreen
, void *priv
, unsigned flags
)
196 struct vc4_screen
*screen
= vc4_screen(pscreen
);
197 struct vc4_context
*vc4
;
199 /* Prevent dumping of the shaders built during context setup. */
200 uint32_t saved_shaderdb_flag
= vc4_debug
& VC4_DEBUG_SHADERDB
;
201 vc4_debug
&= ~VC4_DEBUG_SHADERDB
;
203 vc4
= rzalloc(NULL
, struct vc4_context
);
206 struct pipe_context
*pctx
= &vc4
->base
;
208 vc4
->screen
= screen
;
210 pctx
->screen
= pscreen
;
212 pctx
->destroy
= vc4_context_destroy
;
213 pctx
->flush
= vc4_pipe_flush
;
214 pctx
->invalidate_resource
= vc4_invalidate_resource
;
217 vc4_state_init(pctx
);
218 vc4_program_init(pctx
);
219 vc4_query_init(pctx
);
220 vc4_resource_context_init(pctx
);
224 vc4
->fd
= screen
->fd
;
226 slab_create(&vc4
->transfer_pool
, sizeof(struct vc4_transfer
),
228 vc4
->blitter
= util_blitter_create(pctx
);
232 vc4
->primconvert
= util_primconvert_create(pctx
,
233 (1 << PIPE_PRIM_QUADS
) - 1);
234 if (!vc4
->primconvert
)
237 vc4
->uploader
= u_upload_create(pctx
, 16 * 1024,
238 PIPE_BIND_INDEX_BUFFER
,
241 vc4_debug
|= saved_shaderdb_flag
;
243 vc4
->sample_mask
= (1 << VC4_MAX_SAMPLES
) - 1;