gallium/drivers: Sanitize NULL checks into canonical form
[mesa.git] / src / gallium / drivers / vc4 / vc4_context.c
1 /*
2 * Copyright © 2014 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <xf86drm.h>
25 #include <err.h>
26
27 #include "pipe/p_defines.h"
28 #include "util/ralloc.h"
29 #include "util/u_inlines.h"
30 #include "util/u_memory.h"
31 #include "util/u_blitter.h"
32 #include "util/u_upload_mgr.h"
33 #include "indices/u_primconvert.h"
34 #include "pipe/p_screen.h"
35
36 #include "vc4_screen.h"
37 #include "vc4_context.h"
38 #include "vc4_resource.h"
39
40 void
41 vc4_flush(struct pipe_context *pctx)
42 {
43 struct vc4_context *vc4 = vc4_context(pctx);
44 struct pipe_surface *cbuf = vc4->framebuffer.cbufs[0];
45 struct pipe_surface *zsbuf = vc4->framebuffer.zsbuf;
46
47 if (!vc4->needs_flush)
48 return;
49
50 /* The RCL setup would choke if the draw bounds cause no drawing, so
51 * just drop the drawing if that's the case.
52 */
53 if (vc4->draw_max_x <= vc4->draw_min_x ||
54 vc4->draw_max_y <= vc4->draw_min_y) {
55 vc4_job_reset(vc4);
56 return;
57 }
58
59 /* Increment the semaphore indicating that binning is done and
60 * unblocking the render thread. Note that this doesn't act until the
61 * FLUSH completes.
62 */
63 cl_ensure_space(&vc4->bcl, 8);
64 struct vc4_cl_out *bcl = cl_start(&vc4->bcl);
65 cl_u8(&bcl, VC4_PACKET_INCREMENT_SEMAPHORE);
66 /* The FLUSH caps all of our bin lists with a VC4_PACKET_RETURN. */
67 cl_u8(&bcl, VC4_PACKET_FLUSH);
68 cl_end(&vc4->bcl, bcl);
69
70 if (cbuf && (vc4->resolve & PIPE_CLEAR_COLOR0)) {
71 pipe_surface_reference(&vc4->color_write, cbuf);
72 if (!(vc4->cleared & PIPE_CLEAR_COLOR0)) {
73 pipe_surface_reference(&vc4->color_read, cbuf);
74 } else {
75 pipe_surface_reference(&vc4->color_read, NULL);
76 }
77
78 } else {
79 pipe_surface_reference(&vc4->color_write, NULL);
80 pipe_surface_reference(&vc4->color_read, NULL);
81 }
82
83 if (vc4->framebuffer.zsbuf &&
84 (vc4->resolve & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL))) {
85 pipe_surface_reference(&vc4->zs_write, zsbuf);
86 if (!(vc4->cleared & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL))) {
87 pipe_surface_reference(&vc4->zs_read, zsbuf);
88 } else {
89 pipe_surface_reference(&vc4->zs_read, NULL);
90 }
91 } else {
92 pipe_surface_reference(&vc4->zs_write, NULL);
93 pipe_surface_reference(&vc4->zs_read, NULL);
94 }
95
96 vc4_job_submit(vc4);
97 }
98
99 static void
100 vc4_pipe_flush(struct pipe_context *pctx, struct pipe_fence_handle **fence,
101 unsigned flags)
102 {
103 struct vc4_context *vc4 = vc4_context(pctx);
104
105 vc4_flush(pctx);
106
107 if (fence) {
108 struct pipe_screen *screen = pctx->screen;
109 struct vc4_fence *f = vc4_fence_create(vc4->screen,
110 vc4->last_emit_seqno);
111 screen->fence_reference(screen, fence, NULL);
112 *fence = (struct pipe_fence_handle *)f;
113 }
114 }
115
116 /**
117 * Flushes the current command lists if they reference the given BO.
118 *
119 * This helps avoid flushing the command buffers when unnecessary.
120 */
121 bool
122 vc4_cl_references_bo(struct pipe_context *pctx, struct vc4_bo *bo)
123 {
124 struct vc4_context *vc4 = vc4_context(pctx);
125
126 if (!vc4->needs_flush)
127 return false;
128
129 /* Walk all the referenced BOs in the drawing command list to see if
130 * they match.
131 */
132 struct vc4_bo **referenced_bos = vc4->bo_pointers.base;
133 for (int i = 0; i < cl_offset(&vc4->bo_handles) / 4; i++) {
134 if (referenced_bos[i] == bo) {
135 return true;
136 }
137 }
138
139 /* Also check for the Z/color buffers, since the references to those
140 * are only added immediately before submit.
141 */
142 struct vc4_surface *csurf = vc4_surface(vc4->framebuffer.cbufs[0]);
143 if (csurf) {
144 struct vc4_resource *ctex = vc4_resource(csurf->base.texture);
145 if (ctex->bo == bo) {
146 return true;
147 }
148 }
149
150 struct vc4_surface *zsurf = vc4_surface(vc4->framebuffer.zsbuf);
151 if (zsurf) {
152 struct vc4_resource *ztex =
153 vc4_resource(zsurf->base.texture);
154 if (ztex->bo == bo) {
155 return true;
156 }
157 }
158
159 return false;
160 }
161
162 static void
163 vc4_invalidate_resource(struct pipe_context *pctx, struct pipe_resource *prsc)
164 {
165 struct vc4_context *vc4 = vc4_context(pctx);
166 struct pipe_surface *zsurf = vc4->framebuffer.zsbuf;
167
168 if (zsurf && zsurf->texture == prsc)
169 vc4->resolve &= ~(PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL);
170 }
171
172 static void
173 vc4_context_destroy(struct pipe_context *pctx)
174 {
175 struct vc4_context *vc4 = vc4_context(pctx);
176
177 if (vc4->blitter)
178 util_blitter_destroy(vc4->blitter);
179
180 if (vc4->primconvert)
181 util_primconvert_destroy(vc4->primconvert);
182
183 if (vc4->uploader)
184 u_upload_destroy(vc4->uploader);
185
186 util_slab_destroy(&vc4->transfer_pool);
187
188 pipe_surface_reference(&vc4->framebuffer.cbufs[0], NULL);
189 pipe_surface_reference(&vc4->framebuffer.zsbuf, NULL);
190
191 pipe_surface_reference(&vc4->color_write, NULL);
192 pipe_surface_reference(&vc4->color_read, NULL);
193
194 vc4_program_fini(pctx);
195
196 ralloc_free(vc4);
197 }
198
199 struct pipe_context *
200 vc4_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags)
201 {
202 struct vc4_screen *screen = vc4_screen(pscreen);
203 struct vc4_context *vc4;
204
205 /* Prevent dumping of the shaders built during context setup. */
206 uint32_t saved_shaderdb_flag = vc4_debug & VC4_DEBUG_SHADERDB;
207 vc4_debug &= ~VC4_DEBUG_SHADERDB;
208
209 vc4 = rzalloc(NULL, struct vc4_context);
210 if (!vc4)
211 return NULL;
212 struct pipe_context *pctx = &vc4->base;
213
214 vc4->screen = screen;
215
216 pctx->screen = pscreen;
217 pctx->priv = priv;
218 pctx->destroy = vc4_context_destroy;
219 pctx->flush = vc4_pipe_flush;
220 pctx->invalidate_resource = vc4_invalidate_resource;
221
222 vc4_draw_init(pctx);
223 vc4_state_init(pctx);
224 vc4_program_init(pctx);
225 vc4_query_init(pctx);
226 vc4_resource_context_init(pctx);
227
228 vc4_job_init(vc4);
229
230 vc4->fd = screen->fd;
231
232 util_slab_create(&vc4->transfer_pool, sizeof(struct vc4_transfer),
233 16, UTIL_SLAB_SINGLETHREADED);
234 vc4->blitter = util_blitter_create(pctx);
235 if (!vc4->blitter)
236 goto fail;
237
238 vc4->primconvert = util_primconvert_create(pctx,
239 (1 << PIPE_PRIM_QUADS) - 1);
240 if (!vc4->primconvert)
241 goto fail;
242
243 vc4->uploader = u_upload_create(pctx, 16 * 1024, 4,
244 PIPE_BIND_INDEX_BUFFER);
245
246 vc4_debug |= saved_shaderdb_flag;
247
248 vc4->sample_mask = (1 << VC4_MAX_SAMPLES) - 1;
249
250 return &vc4->base;
251
252 fail:
253 pctx->destroy(pctx);
254 return NULL;
255 }