2 * Copyright © 2014 Broadcom
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
27 #include "pipe/p_defines.h"
28 #include "util/ralloc.h"
29 #include "util/u_inlines.h"
30 #include "util/u_memory.h"
31 #include "util/u_blitter.h"
32 #include "indices/u_primconvert.h"
33 #include "pipe/p_screen.h"
35 #include "vc4_screen.h"
36 #include "vc4_context.h"
37 #include "vc4_resource.h"
40 * Emits a no-op STORE_TILE_BUFFER_GENERAL.
42 * If we emit a PACKET_TILE_COORDINATES, it must be followed by a store of
43 * some sort before another load is triggered.
46 vc4_store_before_load(struct vc4_context
*vc4
, bool *coords_emitted
)
51 cl_u8(&vc4
->rcl
, VC4_PACKET_STORE_TILE_BUFFER_GENERAL
);
52 cl_u8(&vc4
->rcl
, VC4_LOADSTORE_TILE_BUFFER_NONE
);
53 cl_u8(&vc4
->rcl
, (VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR
|
54 VC4_STORE_TILE_BUFFER_DISABLE_ZS_CLEAR
|
55 VC4_STORE_TILE_BUFFER_DISABLE_VG_MASK_CLEAR
));
56 cl_u32(&vc4
->rcl
, 0); /* no address, since we're in None mode */
58 *coords_emitted
= false;
62 * Emits a PACKET_TILE_COORDINATES if one isn't already pending.
64 * The tile coordinates packet triggers a pending load if there is one, are
65 * used for clipping during rendering, and determine where loads/stores happen
66 * relative to their base address.
69 vc4_tile_coordinates(struct vc4_context
*vc4
, uint32_t x
, uint32_t y
,
75 cl_u8(&vc4
->rcl
, VC4_PACKET_TILE_COORDINATES
);
79 *coords_emitted
= true;
83 vc4_setup_rcl(struct vc4_context
*vc4
)
85 struct vc4_surface
*csurf
= vc4_surface(vc4
->framebuffer
.cbufs
[0]);
86 struct vc4_resource
*ctex
= csurf
? vc4_resource(csurf
->base
.texture
) : NULL
;
87 struct vc4_surface
*zsurf
= vc4_surface(vc4
->framebuffer
.zsbuf
);
88 struct vc4_resource
*ztex
= zsurf
? vc4_resource(zsurf
->base
.texture
) : NULL
;
91 vc4
->resolve
&= ~PIPE_CLEAR_COLOR0
;
93 vc4
->resolve
&= ~(PIPE_CLEAR_DEPTH
| PIPE_CLEAR_STENCIL
);
94 uint32_t resolve_uncleared
= vc4
->resolve
& ~vc4
->cleared
;
95 uint32_t width
= vc4
->framebuffer
.width
;
96 uint32_t height
= vc4
->framebuffer
.height
;
97 uint32_t stride_in_tiles
= align(width
, 64) / 64;
99 assert(vc4
->draw_min_x
!= ~0 && vc4
->draw_min_y
!= ~0);
100 uint32_t min_x_tile
= vc4
->draw_min_x
/ 64;
101 uint32_t min_y_tile
= vc4
->draw_min_y
/ 64;
102 uint32_t max_x_tile
= (vc4
->draw_max_x
- 1) / 64;
103 uint32_t max_y_tile
= (vc4
->draw_max_y
- 1) / 64;
104 uint32_t xtiles
= max_x_tile
- min_x_tile
+ 1;
105 uint32_t ytiles
= max_y_tile
- min_y_tile
+ 1;
108 fprintf(stderr
, "RCL: resolve 0x%x clear 0x%x resolve uncleared 0x%x\n",
114 uint32_t reloc_size
= 9;
115 uint32_t clear_size
= 14;
116 uint32_t config_size
= 11 + reloc_size
;
117 uint32_t loadstore_size
= 7 + reloc_size
;
118 uint32_t tilecoords_size
= 3;
119 uint32_t branch_size
= 5 + reloc_size
;
120 uint32_t color_store_size
= 1;
121 uint32_t semaphore_size
= 1;
122 cl_ensure_space(&vc4
->rcl
,
127 xtiles
* ytiles
* (loadstore_size
* 4 +
128 tilecoords_size
* 3 +
132 cl_u8(&vc4
->rcl
, VC4_PACKET_CLEAR_COLORS
);
133 cl_u32(&vc4
->rcl
, vc4
->clear_color
[0]);
134 cl_u32(&vc4
->rcl
, vc4
->clear_color
[1]);
135 cl_u32(&vc4
->rcl
, vc4
->clear_depth
);
136 cl_u8(&vc4
->rcl
, vc4
->clear_stencil
);
138 /* The rendering mode config determines the pointer that's used for
139 * VC4_PACKET_STORE_MS_TILE_BUFFER address computations. The kernel
140 * could handle a no-relocation rendering mode config and deny those
141 * packets, but instead we just tell the kernel we're doing our color
142 * rendering to the Z buffer, and just don't emit any of those
145 struct vc4_surface
*render_surf
= csurf
? csurf
: zsurf
;
146 struct vc4_resource
*render_tex
= vc4_resource(render_surf
->base
.texture
);
147 cl_start_reloc(&vc4
->rcl
, 1);
148 cl_u8(&vc4
->rcl
, VC4_PACKET_TILE_RENDERING_MODE_CONFIG
);
149 cl_reloc(vc4
, &vc4
->rcl
, render_tex
->bo
, render_surf
->offset
);
150 cl_u16(&vc4
->rcl
, width
);
151 cl_u16(&vc4
->rcl
, height
);
152 cl_u16(&vc4
->rcl
, ((render_surf
->tiling
<<
153 VC4_RENDER_CONFIG_MEMORY_FORMAT_SHIFT
) |
154 (vc4_rt_format_is_565(render_surf
->base
.format
) ?
155 VC4_RENDER_CONFIG_FORMAT_BGR565
:
156 VC4_RENDER_CONFIG_FORMAT_RGBA8888
)));
158 /* The tile buffer normally gets cleared when the previous tile is
159 * stored. If the clear values changed between frames, then the tile
160 * buffer has stale clear values in it, so we have to do a store in
161 * None mode (no writes) so that we trigger the tile buffer clear.
163 * Excess clearing is only a performance cost, since per-tile contents
164 * will be loaded/stored in the loop below.
166 if (vc4
->cleared
& (PIPE_CLEAR_COLOR0
|
168 PIPE_CLEAR_STENCIL
)) {
169 cl_u8(&vc4
->rcl
, VC4_PACKET_TILE_COORDINATES
);
173 cl_u8(&vc4
->rcl
, VC4_PACKET_STORE_TILE_BUFFER_GENERAL
);
174 cl_u16(&vc4
->rcl
, VC4_LOADSTORE_TILE_BUFFER_NONE
);
175 cl_u32(&vc4
->rcl
, 0); /* no address, since we're in None mode */
178 uint32_t color_hindex
= ctex
? vc4_gem_hindex(vc4
, ctex
->bo
) : 0;
179 uint32_t depth_hindex
= ztex
? vc4_gem_hindex(vc4
, ztex
->bo
) : 0;
180 uint32_t tile_alloc_hindex
= vc4_gem_hindex(vc4
, vc4
->tile_alloc
);
182 for (int y
= min_y_tile
; y
<= max_y_tile
; y
++) {
183 for (int x
= min_x_tile
; x
<= max_x_tile
; x
++) {
184 bool end_of_frame
= (x
== max_x_tile
&&
186 bool coords_emitted
= false;
188 /* Note that the load doesn't actually occur until the
189 * tile coords packet is processed, and only one load
190 * may be outstanding at a time.
192 if (resolve_uncleared
& PIPE_CLEAR_COLOR
) {
193 vc4_store_before_load(vc4
, &coords_emitted
);
195 cl_start_reloc(&vc4
->rcl
, 1);
196 cl_u8(&vc4
->rcl
, VC4_PACKET_LOAD_TILE_BUFFER_GENERAL
);
198 VC4_LOADSTORE_TILE_BUFFER_COLOR
|
200 VC4_LOADSTORE_TILE_BUFFER_FORMAT_SHIFT
));
202 vc4_rt_format_is_565(csurf
->base
.format
) ?
203 VC4_LOADSTORE_TILE_BUFFER_BGR565
:
204 VC4_LOADSTORE_TILE_BUFFER_RGBA8888
);
205 cl_reloc_hindex(&vc4
->rcl
, color_hindex
,
208 vc4_tile_coordinates(vc4
, x
, y
, &coords_emitted
);
211 if (resolve_uncleared
& (PIPE_CLEAR_DEPTH
| PIPE_CLEAR_STENCIL
)) {
212 vc4_store_before_load(vc4
, &coords_emitted
);
214 cl_start_reloc(&vc4
->rcl
, 1);
215 cl_u8(&vc4
->rcl
, VC4_PACKET_LOAD_TILE_BUFFER_GENERAL
);
217 VC4_LOADSTORE_TILE_BUFFER_ZS
|
219 VC4_LOADSTORE_TILE_BUFFER_FORMAT_SHIFT
));
221 cl_reloc_hindex(&vc4
->rcl
, depth_hindex
,
224 vc4_tile_coordinates(vc4
, x
, y
, &coords_emitted
);
227 /* Clipping depends on tile coordinates having been
228 * emitted, so make sure it's happened even if
229 * everything was cleared to start.
231 vc4_tile_coordinates(vc4
, x
, y
, &coords_emitted
);
233 /* Wait for the binner before jumping to the first
236 if (x
== min_x_tile
&& y
== min_y_tile
)
237 cl_u8(&vc4
->rcl
, VC4_PACKET_WAIT_ON_SEMAPHORE
);
239 cl_start_reloc(&vc4
->rcl
, 1);
240 cl_u8(&vc4
->rcl
, VC4_PACKET_BRANCH_TO_SUB_LIST
);
241 cl_reloc_hindex(&vc4
->rcl
, tile_alloc_hindex
,
242 (y
* stride_in_tiles
+ x
) * 32);
244 if (vc4
->resolve
& (PIPE_CLEAR_DEPTH
| PIPE_CLEAR_STENCIL
)) {
245 vc4_tile_coordinates(vc4
, x
, y
, &coords_emitted
);
247 cl_start_reloc(&vc4
->rcl
, 1);
248 cl_u8(&vc4
->rcl
, VC4_PACKET_STORE_TILE_BUFFER_GENERAL
);
250 VC4_LOADSTORE_TILE_BUFFER_ZS
|
252 VC4_LOADSTORE_TILE_BUFFER_FORMAT_SHIFT
));
254 VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR
);
255 cl_reloc_hindex(&vc4
->rcl
, depth_hindex
,
258 !(vc4
->resolve
& PIPE_CLEAR_COLOR0
)) ?
259 VC4_LOADSTORE_TILE_BUFFER_EOF
: 0));
261 coords_emitted
= false;
264 if (vc4
->resolve
& PIPE_CLEAR_COLOR0
) {
265 vc4_tile_coordinates(vc4
, x
, y
, &coords_emitted
);
268 VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF
);
271 VC4_PACKET_STORE_MS_TILE_BUFFER
);
274 coords_emitted
= false;
277 /* One of the bits needs to have been set that would
278 * have triggered an EOF.
280 assert(vc4
->resolve
& (PIPE_CLEAR_COLOR0
|
282 PIPE_CLEAR_STENCIL
));
283 /* Any coords emitted must also have been consumed by
286 assert(!coords_emitted
);
290 if (vc4
->resolve
& PIPE_CLEAR_COLOR0
)
293 if (vc4
->resolve
& (PIPE_CLEAR_DEPTH
| PIPE_CLEAR_STENCIL
))
298 vc4_draw_reset(struct vc4_context
*vc4
)
300 struct vc4_bo
**referenced_bos
= vc4
->bo_pointers
.base
;
301 for (int i
= 0; i
< (vc4
->bo_handles
.next
-
302 vc4
->bo_handles
.base
) / 4; i
++) {
303 vc4_bo_unreference(&referenced_bos
[i
]);
305 vc4_reset_cl(&vc4
->bcl
);
306 vc4_reset_cl(&vc4
->rcl
);
307 vc4_reset_cl(&vc4
->shader_rec
);
308 vc4_reset_cl(&vc4
->uniforms
);
309 vc4_reset_cl(&vc4
->bo_handles
);
310 vc4_reset_cl(&vc4
->bo_pointers
);
311 vc4
->shader_rec_count
= 0;
313 vc4
->needs_flush
= false;
314 vc4
->draw_call_queued
= false;
316 /* We have no hardware context saved between our draw calls, so we
317 * need to flag the next draw as needing all state emitted. Emitting
318 * all state at the start of our draws is also what ensures that we
319 * return to the state we need after a previous tile has finished.
325 vc4
->draw_min_x
= ~0;
326 vc4
->draw_min_y
= ~0;
332 vc4_flush(struct pipe_context
*pctx
)
334 struct vc4_context
*vc4
= vc4_context(pctx
);
336 if (!vc4
->needs_flush
)
339 /* The RCL setup would choke if the draw bounds cause no drawing, so
340 * just drop the drawing if that's the case.
342 if (vc4
->draw_max_x
<= vc4
->draw_min_x
||
343 vc4
->draw_max_y
<= vc4
->draw_min_y
) {
348 /* Increment the semaphore indicating that binning is done and
349 * unblocking the render thread. Note that this doesn't act until the
352 cl_u8(&vc4
->bcl
, VC4_PACKET_INCREMENT_SEMAPHORE
);
353 /* The FLUSH caps all of our bin lists with a VC4_PACKET_RETURN. */
354 cl_u8(&vc4
->bcl
, VC4_PACKET_FLUSH
);
358 if (vc4_debug
& VC4_DEBUG_CL
) {
359 fprintf(stderr
, "BCL:\n");
360 vc4_dump_cl(vc4
->bcl
.base
, vc4
->bcl
.next
- vc4
->bcl
.base
, false);
361 fprintf(stderr
, "RCL:\n");
362 vc4_dump_cl(vc4
->rcl
.base
, vc4
->rcl
.next
- vc4
->rcl
.base
, true);
365 struct drm_vc4_submit_cl submit
;
366 memset(&submit
, 0, sizeof(submit
));
368 submit
.bo_handles
= (uintptr_t)vc4
->bo_handles
.base
;
369 submit
.bo_handle_count
= (vc4
->bo_handles
.next
-
370 vc4
->bo_handles
.base
) / 4;
371 submit
.bin_cl
= (uintptr_t)vc4
->bcl
.base
;
372 submit
.bin_cl_size
= vc4
->bcl
.next
- vc4
->bcl
.base
;
373 submit
.render_cl
= (uintptr_t)vc4
->rcl
.base
;
374 submit
.render_cl_size
= vc4
->rcl
.next
- vc4
->rcl
.base
;
375 submit
.shader_rec
= (uintptr_t)vc4
->shader_rec
.base
;
376 submit
.shader_rec_size
= vc4
->shader_rec
.next
- vc4
->shader_rec
.base
;
377 submit
.shader_rec_count
= vc4
->shader_rec_count
;
378 submit
.uniforms
= (uintptr_t)vc4
->uniforms
.base
;
379 submit
.uniforms_size
= vc4
->uniforms
.next
- vc4
->uniforms
.base
;
381 if (!(vc4_debug
& VC4_DEBUG_NORAST
)) {
384 #ifndef USE_VC4_SIMULATOR
385 ret
= drmIoctl(vc4
->fd
, DRM_IOCTL_VC4_SUBMIT_CL
, &submit
);
387 ret
= vc4_simulator_flush(vc4
, &submit
);
390 fprintf(stderr
, "VC4 submit failed\n");
395 vc4
->last_emit_seqno
= submit
.seqno
;
397 if (vc4_debug
& VC4_DEBUG_ALWAYS_SYNC
) {
398 if (!vc4_wait_seqno(vc4
->screen
, vc4
->last_emit_seqno
,
399 PIPE_TIMEOUT_INFINITE
)) {
400 fprintf(stderr
, "Wait failed.\n");
409 vc4_pipe_flush(struct pipe_context
*pctx
, struct pipe_fence_handle
**fence
,
412 struct vc4_context
*vc4
= vc4_context(pctx
);
417 struct vc4_fence
*f
= vc4_fence_create(vc4
->screen
,
418 vc4
->last_emit_seqno
);
419 *fence
= (struct pipe_fence_handle
*)f
;
424 * Flushes the current command lists if they reference the given BO.
426 * This helps avoid flushing the command buffers when unnecessary.
429 vc4_cl_references_bo(struct pipe_context
*pctx
, struct vc4_bo
*bo
)
431 struct vc4_context
*vc4
= vc4_context(pctx
);
433 if (!vc4
->needs_flush
)
436 /* Walk all the referenced BOs in the drawing command list to see if
439 struct vc4_bo
**referenced_bos
= vc4
->bo_pointers
.base
;
440 for (int i
= 0; i
< (vc4
->bo_handles
.next
-
441 vc4
->bo_handles
.base
) / 4; i
++) {
442 if (referenced_bos
[i
] == bo
) {
447 /* Also check for the Z/color buffers, since the references to those
448 * are only added immediately before submit.
450 struct vc4_surface
*csurf
= vc4_surface(vc4
->framebuffer
.cbufs
[0]);
452 struct vc4_resource
*ctex
= vc4_resource(csurf
->base
.texture
);
453 if (ctex
->bo
== bo
) {
458 struct vc4_surface
*zsurf
= vc4_surface(vc4
->framebuffer
.zsbuf
);
460 struct vc4_resource
*ztex
=
461 vc4_resource(zsurf
->base
.texture
);
462 if (ztex
->bo
== bo
) {
471 vc4_invalidate_resource(struct pipe_context
*pctx
, struct pipe_resource
*prsc
)
473 struct vc4_context
*vc4
= vc4_context(pctx
);
474 struct pipe_surface
*zsurf
= vc4
->framebuffer
.zsbuf
;
476 if (zsurf
&& zsurf
->texture
== prsc
)
477 vc4
->resolve
&= ~(PIPE_CLEAR_DEPTH
| PIPE_CLEAR_STENCIL
);
481 vc4_context_destroy(struct pipe_context
*pctx
)
483 struct vc4_context
*vc4
= vc4_context(pctx
);
486 util_blitter_destroy(vc4
->blitter
);
488 if (vc4
->primconvert
)
489 util_primconvert_destroy(vc4
->primconvert
);
491 util_slab_destroy(&vc4
->transfer_pool
);
493 pipe_surface_reference(&vc4
->framebuffer
.cbufs
[0], NULL
);
494 pipe_surface_reference(&vc4
->framebuffer
.zsbuf
, NULL
);
495 vc4_bo_unreference(&vc4
->tile_alloc
);
496 vc4_bo_unreference(&vc4
->tile_state
);
498 vc4_program_fini(pctx
);
503 struct pipe_context
*
504 vc4_context_create(struct pipe_screen
*pscreen
, void *priv
)
506 struct vc4_screen
*screen
= vc4_screen(pscreen
);
507 struct vc4_context
*vc4
;
509 /* Prevent dumping of the shaders built during context setup. */
510 uint32_t saved_shaderdb_flag
= vc4_debug
& VC4_DEBUG_SHADERDB
;
511 vc4_debug
&= ~VC4_DEBUG_SHADERDB
;
513 vc4
= rzalloc(NULL
, struct vc4_context
);
516 struct pipe_context
*pctx
= &vc4
->base
;
518 vc4
->screen
= screen
;
520 pctx
->screen
= pscreen
;
522 pctx
->destroy
= vc4_context_destroy
;
523 pctx
->flush
= vc4_pipe_flush
;
524 pctx
->invalidate_resource
= vc4_invalidate_resource
;
527 vc4_state_init(pctx
);
528 vc4_program_init(pctx
);
529 vc4_query_init(pctx
);
530 vc4_resource_context_init(pctx
);
532 vc4_init_cl(vc4
, &vc4
->bcl
);
533 vc4_init_cl(vc4
, &vc4
->rcl
);
534 vc4_init_cl(vc4
, &vc4
->shader_rec
);
535 vc4_init_cl(vc4
, &vc4
->uniforms
);
536 vc4_init_cl(vc4
, &vc4
->bo_handles
);
537 vc4_init_cl(vc4
, &vc4
->bo_pointers
);
540 vc4
->fd
= screen
->fd
;
542 util_slab_create(&vc4
->transfer_pool
, sizeof(struct vc4_transfer
),
543 16, UTIL_SLAB_SINGLETHREADED
);
544 vc4
->blitter
= util_blitter_create(pctx
);
548 vc4
->primconvert
= util_primconvert_create(pctx
,
549 (1 << PIPE_PRIM_QUADS
) - 1);
550 if (!vc4
->primconvert
)
553 vc4_debug
|= saved_shaderdb_flag
;