18e6264b0b6884be78b9703c06f5f3392e96586d
[mesa.git] / src / gallium / drivers / vc4 / vc4_context.h
1 /*
2 * Copyright © 2014 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25 #ifndef VC4_CONTEXT_H
26 #define VC4_CONTEXT_H
27
28 #include "pipe/p_context.h"
29 #include "pipe/p_state.h"
30 #include "util/u_slab.h"
31
32 #include "vc4_bufmgr.h"
33 #include "vc4_resource.h"
34 #include "vc4_cl.h"
35 #include "vc4_qir.h"
36
37 #define VC4_DIRTY_BLEND (1 << 0)
38 #define VC4_DIRTY_RASTERIZER (1 << 1)
39 #define VC4_DIRTY_ZSA (1 << 2)
40 #define VC4_DIRTY_FRAGTEX (1 << 3)
41 #define VC4_DIRTY_VERTTEX (1 << 4)
42 #define VC4_DIRTY_TEXSTATE (1 << 5)
43 #define VC4_DIRTY_PROG (1 << 6)
44 #define VC4_DIRTY_BLEND_COLOR (1 << 7)
45 #define VC4_DIRTY_STENCIL_REF (1 << 8)
46 #define VC4_DIRTY_SAMPLE_MASK (1 << 9)
47 #define VC4_DIRTY_FRAMEBUFFER (1 << 10)
48 #define VC4_DIRTY_STIPPLE (1 << 11)
49 #define VC4_DIRTY_VIEWPORT (1 << 12)
50 #define VC4_DIRTY_CONSTBUF (1 << 13)
51 #define VC4_DIRTY_VTXSTATE (1 << 14)
52 #define VC4_DIRTY_VTXBUF (1 << 15)
53 #define VC4_DIRTY_INDEXBUF (1 << 16)
54 #define VC4_DIRTY_SCISSOR (1 << 17)
55
56 #define VC4_SHADER_DIRTY_VP (1 << 0)
57 #define VC4_SHADER_DIRTY_FP (1 << 1)
58
59 struct vc4_texture_stateobj {
60 struct pipe_sampler_view *textures[PIPE_MAX_SAMPLERS];
61 unsigned num_textures;
62 struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
63 unsigned num_samplers;
64 unsigned dirty_samplers;
65 };
66
67 struct vc4_shader_uniform_info {
68 enum quniform_contents *contents;
69 uint32_t *data;
70 uint32_t count;
71 };
72
73 struct vc4_shader_state {
74 struct pipe_shader_state base;
75 };
76
77 struct vc4_compiled_shader {
78 struct vc4_bo *bo;
79
80 struct vc4_shader_uniform_info uniforms[2];
81
82 uint32_t coord_shader_offset;
83 uint8_t num_inputs;
84 };
85
86 struct vc4_program_stateobj {
87 struct vc4_shader_state *bind_vs, *bind_fs;
88 struct vc4_compiled_shader *vs, *fs;
89 uint32_t dirty;
90 uint8_t num_exports;
91 /* Indexed by semantic name or TGSI_SEMANTIC_COUNT + semantic index
92 * for TGSI_SEMANTIC_GENERIC. Special vs exports (position and point-
93 * size) are not included in this
94 */
95 uint8_t export_linkage[63];
96 };
97
98 struct vc4_constbuf_stateobj {
99 struct pipe_constant_buffer cb[PIPE_MAX_CONSTANT_BUFFERS];
100 uint32_t enabled_mask;
101 uint32_t dirty_mask;
102 };
103
104 struct vc4_vertexbuf_stateobj {
105 struct pipe_vertex_buffer vb[PIPE_MAX_ATTRIBS];
106 unsigned count;
107 uint32_t enabled_mask;
108 uint32_t dirty_mask;
109 };
110
111 struct vc4_vertex_stateobj {
112 struct pipe_vertex_element pipe[PIPE_MAX_ATTRIBS];
113 unsigned num_elements;
114 };
115
116 struct vc4_context {
117 struct pipe_context base;
118
119 int fd;
120 struct vc4_screen *screen;
121
122 struct vc4_cl bcl;
123 struct vc4_cl rcl;
124 struct vc4_cl shader_rec;
125 struct vc4_cl bo_handles;
126 uint32_t shader_rec_count;
127
128 struct vc4_bo *tile_alloc;
129 struct vc4_bo *tile_state;
130
131 struct util_slab_mempool transfer_pool;
132 struct blitter_context *blitter;
133
134 /** bitfield of VC4_DIRTY_* */
135 uint32_t dirty;
136
137 /**
138 * Set if some drawing (triangles, blits, or just a glClear()) has
139 * been done to the FBO, meaning that we need to
140 * DRM_IOCTL_VC4_SUBMIT_CL.
141 */
142 bool needs_flush;
143
144 struct primconvert_context *primconvert;
145
146 struct util_hash_table *fs_cache, *vs_cache;
147
148 /** @{ Current pipeline state objects */
149 struct pipe_scissor_state scissor;
150 struct pipe_blend_state *blend;
151 struct vc4_rasterizer_state *rasterizer;
152 struct pipe_depth_stencil_alpha_state *zsa;
153
154 struct vc4_texture_stateobj verttex, fragtex;
155
156 struct vc4_program_stateobj prog;
157
158 struct vc4_vertex_stateobj *vtx;
159
160 struct pipe_blend_color blend_color;
161 struct pipe_stencil_ref stencil_ref;
162 unsigned sample_mask;
163 struct pipe_framebuffer_state framebuffer;
164 struct pipe_poly_stipple stipple;
165 struct pipe_viewport_state viewport;
166 struct vc4_constbuf_stateobj constbuf[PIPE_SHADER_TYPES];
167 struct vc4_vertexbuf_stateobj vertexbuf;
168 struct pipe_index_buffer indexbuf;
169 /** @} */
170 };
171
172 struct vc4_rasterizer_state {
173 struct pipe_rasterizer_state base;
174
175 /* VC4_CONFIGURATION_BITS */
176 uint8_t config_bits[3];
177
178 float point_size;
179 };
180
181 static inline struct vc4_context *
182 vc4_context(struct pipe_context *pcontext)
183 {
184 return (struct vc4_context *)pcontext;
185 }
186
187 struct pipe_context *vc4_context_create(struct pipe_screen *pscreen,
188 void *priv);
189 void vc4_draw_init(struct pipe_context *pctx);
190 void vc4_state_init(struct pipe_context *pctx);
191 void vc4_program_init(struct pipe_context *pctx);
192 void vc4_simulator_init(struct vc4_screen *screen);
193 void vc4_simulator_flush(struct vc4_context *vc4,
194 struct vc4_surface *color_surf);
195 void *vc4_simulator_alloc(struct vc4_screen *screen, uint32_t size);
196
197 void vc4_get_uniform_bo(struct vc4_context *vc4,
198 struct vc4_compiled_shader *shader,
199 struct vc4_constbuf_stateobj *cb,
200 struct vc4_texture_stateobj *texstate,
201 int shader_index, struct vc4_bo **out_bo,
202 uint32_t *out_offset);
203
204 void vc4_flush(struct pipe_context *pctx);
205 void vc4_emit_state(struct pipe_context *pctx);
206 void vc4_generate_code(struct qcompile *c);
207 void vc4_update_compiled_shaders(struct vc4_context *vc4);
208
209 #endif /* VC4_CONTEXT_H */