c271a957717458333dbb07c3246b9616640960d8
[mesa.git] / src / gallium / drivers / vc4 / vc4_context.h
1 /*
2 * Copyright © 2014 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25 #ifndef VC4_CONTEXT_H
26 #define VC4_CONTEXT_H
27
28 #include <stdio.h>
29
30 #include "pipe/p_context.h"
31 #include "pipe/p_state.h"
32 #include "util/u_slab.h"
33
34 #define __user
35 #include "vc4_drm.h"
36 #include "vc4_bufmgr.h"
37 #include "vc4_resource.h"
38 #include "vc4_cl.h"
39 #include "vc4_qir.h"
40
41 #ifdef USE_VC4_SIMULATOR
42 #define using_vc4_simulator true
43 #else
44 #define using_vc4_simulator false
45 #endif
46
47 #define VC4_DIRTY_BLEND (1 << 0)
48 #define VC4_DIRTY_RASTERIZER (1 << 1)
49 #define VC4_DIRTY_ZSA (1 << 2)
50 #define VC4_DIRTY_FRAGTEX (1 << 3)
51 #define VC4_DIRTY_VERTTEX (1 << 4)
52 #define VC4_DIRTY_TEXSTATE (1 << 5)
53
54 #define VC4_DIRTY_BLEND_COLOR (1 << 7)
55 #define VC4_DIRTY_STENCIL_REF (1 << 8)
56 #define VC4_DIRTY_SAMPLE_MASK (1 << 9)
57 #define VC4_DIRTY_FRAMEBUFFER (1 << 10)
58 #define VC4_DIRTY_STIPPLE (1 << 11)
59 #define VC4_DIRTY_VIEWPORT (1 << 12)
60 #define VC4_DIRTY_CONSTBUF (1 << 13)
61 #define VC4_DIRTY_VTXSTATE (1 << 14)
62 #define VC4_DIRTY_VTXBUF (1 << 15)
63 #define VC4_DIRTY_INDEXBUF (1 << 16)
64 #define VC4_DIRTY_SCISSOR (1 << 17)
65 #define VC4_DIRTY_FLAT_SHADE_FLAGS (1 << 18)
66 #define VC4_DIRTY_PRIM_MODE (1 << 19)
67 #define VC4_DIRTY_CLIP (1 << 20)
68 #define VC4_DIRTY_UNCOMPILED_VS (1 << 21)
69 #define VC4_DIRTY_UNCOMPILED_FS (1 << 22)
70 #define VC4_DIRTY_COMPILED_CS (1 << 23)
71 #define VC4_DIRTY_COMPILED_VS (1 << 24)
72 #define VC4_DIRTY_COMPILED_FS (1 << 25)
73
74 struct vc4_sampler_view {
75 struct pipe_sampler_view base;
76 uint32_t texture_p0;
77 uint32_t texture_p1;
78 };
79
80 struct vc4_sampler_state {
81 struct pipe_sampler_state base;
82 uint32_t texture_p1;
83 };
84
85 struct vc4_texture_stateobj {
86 struct pipe_sampler_view *textures[PIPE_MAX_SAMPLERS];
87 unsigned num_textures;
88 struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
89 unsigned num_samplers;
90 unsigned dirty_samplers;
91 };
92
93 struct vc4_shader_uniform_info {
94 enum quniform_contents *contents;
95 uint32_t *data;
96 uint32_t count;
97 uint32_t num_texture_samples;
98 };
99
100 struct vc4_uncompiled_shader {
101 /** A name for this program, so you can track it in shader-db output. */
102 uint32_t program_id;
103 /** How many variants of this program were compiled, for shader-db. */
104 uint32_t compiled_variant_count;
105 struct pipe_shader_state base;
106 };
107
108 struct vc4_ubo_range {
109 /**
110 * offset in bytes from the start of the ubo where this range is
111 * uploaded.
112 *
113 * Only set once used is set.
114 */
115 uint32_t dst_offset;
116
117 /**
118 * offset in bytes from the start of the gallium uniforms where the
119 * data comes from.
120 */
121 uint32_t src_offset;
122
123 /** size in bytes of this ubo range */
124 uint32_t size;
125 };
126
127 struct vc4_compiled_shader {
128 uint64_t program_id;
129 struct vc4_bo *bo;
130
131 struct vc4_shader_uniform_info uniforms;
132
133 struct vc4_ubo_range *ubo_ranges;
134 uint32_t num_ubo_ranges;
135 uint32_t ubo_size;
136 /**
137 * VC4_DIRTY_* flags that, when set in vc4->dirty, mean that the
138 * uniforms have to be rewritten (and therefore the shader state
139 * reemitted).
140 */
141 uint32_t uniform_dirty_bits;
142
143 /** bitmask of which inputs are color inputs, for flat shade handling. */
144 uint32_t color_inputs;
145
146 uint8_t num_inputs;
147
148 /* Byte offsets for the start of the vertex attributes 0-7, and the
149 * total size as "attribute" 8.
150 */
151 uint8_t vattr_offsets[9];
152 uint8_t vattrs_live;
153
154 /**
155 * Array of the meanings of the VPM inputs this shader needs.
156 *
157 * It doesn't include those that aren't part of the VPM, like
158 * point/line coordinates.
159 */
160 struct vc4_varying_slot *input_slots;
161 };
162
163 struct vc4_program_stateobj {
164 struct vc4_uncompiled_shader *bind_vs, *bind_fs;
165 struct vc4_compiled_shader *cs, *vs, *fs;
166 };
167
168 struct vc4_constbuf_stateobj {
169 struct pipe_constant_buffer cb[PIPE_MAX_CONSTANT_BUFFERS];
170 uint32_t enabled_mask;
171 uint32_t dirty_mask;
172 };
173
174 struct vc4_vertexbuf_stateobj {
175 struct pipe_vertex_buffer vb[PIPE_MAX_ATTRIBS];
176 unsigned count;
177 uint32_t enabled_mask;
178 uint32_t dirty_mask;
179 };
180
181 struct vc4_vertex_stateobj {
182 struct pipe_vertex_element pipe[PIPE_MAX_ATTRIBS];
183 unsigned num_elements;
184 };
185
186 struct vc4_context {
187 struct pipe_context base;
188
189 int fd;
190 struct vc4_screen *screen;
191
192 struct vc4_cl bcl;
193 struct vc4_cl shader_rec;
194 struct vc4_cl uniforms;
195 struct vc4_cl bo_handles;
196 struct vc4_cl bo_pointers;
197 uint32_t shader_rec_count;
198
199 /** @{ Surfaces to submit rendering for. */
200 struct pipe_surface *color_read;
201 struct pipe_surface *color_write;
202 struct pipe_surface *zs_read;
203 struct pipe_surface *zs_write;
204 struct pipe_surface *msaa_color_write;
205 struct pipe_surface *msaa_zs_write;
206 /** @} */
207 /** @{
208 * Bounding box of the scissor across all queued drawing.
209 *
210 * Note that the max values are exclusive.
211 */
212 uint32_t draw_min_x;
213 uint32_t draw_min_y;
214 uint32_t draw_max_x;
215 uint32_t draw_max_y;
216 /** @} */
217 /** @{
218 * Width/height of the color framebuffer being rendered to,
219 * for VC4_TILE_RENDERING_MODE_CONFIG.
220 */
221 uint32_t draw_width;
222 uint32_t draw_height;
223 /** @} */
224 /** @{ Tile information, depending on MSAA and float color buffer. */
225 uint32_t draw_tiles_x; /** @< Number of tiles wide for framebuffer. */
226 uint32_t draw_tiles_y; /** @< Number of tiles high for framebuffer. */
227
228 uint32_t tile_width; /** @< Width of a tile. */
229 uint32_t tile_height; /** @< Height of a tile. */
230 /** Whether the current rendering is in a 4X MSAA tile buffer. */
231 bool msaa;
232 /** @} */
233
234 struct util_slab_mempool transfer_pool;
235 struct blitter_context *blitter;
236
237 /** bitfield of VC4_DIRTY_* */
238 uint32_t dirty;
239 /* Bitmask of PIPE_CLEAR_* of buffers that were cleared before the
240 * first rendering.
241 */
242 uint32_t cleared;
243 /* Bitmask of PIPE_CLEAR_* of buffers that have been rendered to
244 * (either clears or draws).
245 */
246 uint32_t resolve;
247 uint32_t clear_color[2];
248 uint32_t clear_depth; /**< 24-bit unorm depth */
249 uint8_t clear_stencil;
250
251 /**
252 * Set if some drawing (triangles, blits, or just a glClear()) has
253 * been done to the FBO, meaning that we need to
254 * DRM_IOCTL_VC4_SUBMIT_CL.
255 */
256 bool needs_flush;
257
258 /**
259 * Number of draw calls (not counting full buffer clears) queued in
260 * the current job.
261 */
262 uint32_t draw_calls_queued;
263
264 /** Maximum index buffer valid for the current shader_rec. */
265 uint32_t max_index;
266 /** Last index bias baked into the current shader_rec. */
267 uint32_t last_index_bias;
268
269 struct primconvert_context *primconvert;
270
271 struct hash_table *fs_cache, *vs_cache;
272 uint32_t next_uncompiled_program_id;
273 uint64_t next_compiled_program_id;
274
275 struct ra_regs *regs;
276 unsigned int reg_class_any;
277 unsigned int reg_class_a_or_b_or_acc;
278 unsigned int reg_class_r4_or_a;
279 unsigned int reg_class_a;
280
281 uint8_t prim_mode;
282
283 /** Seqno of the last CL flush's job. */
284 uint64_t last_emit_seqno;
285
286 struct u_upload_mgr *uploader;
287
288 /** @{ Current pipeline state objects */
289 struct pipe_scissor_state scissor;
290 struct pipe_blend_state *blend;
291 struct vc4_rasterizer_state *rasterizer;
292 struct vc4_depth_stencil_alpha_state *zsa;
293
294 struct vc4_texture_stateobj verttex, fragtex;
295
296 struct vc4_program_stateobj prog;
297
298 struct vc4_vertex_stateobj *vtx;
299
300 struct {
301 struct pipe_blend_color f;
302 uint8_t ub[4];
303 } blend_color;
304 struct pipe_stencil_ref stencil_ref;
305 unsigned sample_mask;
306 struct pipe_framebuffer_state framebuffer;
307 struct pipe_poly_stipple stipple;
308 struct pipe_clip_state clip;
309 struct pipe_viewport_state viewport;
310 struct vc4_constbuf_stateobj constbuf[PIPE_SHADER_TYPES];
311 struct vc4_vertexbuf_stateobj vertexbuf;
312 struct pipe_index_buffer indexbuf;
313 /** @} */
314 };
315
316 struct vc4_rasterizer_state {
317 struct pipe_rasterizer_state base;
318
319 /* VC4_CONFIGURATION_BITS */
320 uint8_t config_bits[3];
321
322 float point_size;
323
324 /**
325 * Half-float (1/8/7 bits) value of polygon offset units for
326 * VC4_PACKET_DEPTH_OFFSET
327 */
328 uint16_t offset_units;
329 /**
330 * Half-float (1/8/7 bits) value of polygon offset scale for
331 * VC4_PACKET_DEPTH_OFFSET
332 */
333 uint16_t offset_factor;
334 };
335
336 struct vc4_depth_stencil_alpha_state {
337 struct pipe_depth_stencil_alpha_state base;
338
339 /* VC4_CONFIGURATION_BITS */
340 uint8_t config_bits[3];
341
342 /** Uniforms for stencil state.
343 *
344 * Index 0 is either the front config, or the front-and-back config.
345 * Index 1 is the back config if doing separate back stencil.
346 * Index 2 is the writemask config if it's not a common mask value.
347 */
348 uint32_t stencil_uniforms[3];
349 };
350
351 #define perf_debug(...) do { \
352 if (unlikely(vc4_debug & VC4_DEBUG_PERF)) \
353 fprintf(stderr, __VA_ARGS__); \
354 } while (0)
355
356 static inline struct vc4_context *
357 vc4_context(struct pipe_context *pcontext)
358 {
359 return (struct vc4_context *)pcontext;
360 }
361
362 static inline struct vc4_sampler_view *
363 vc4_sampler_view(struct pipe_sampler_view *psview)
364 {
365 return (struct vc4_sampler_view *)psview;
366 }
367
368 static inline struct vc4_sampler_state *
369 vc4_sampler_state(struct pipe_sampler_state *psampler)
370 {
371 return (struct vc4_sampler_state *)psampler;
372 }
373
374 struct pipe_context *vc4_context_create(struct pipe_screen *pscreen,
375 void *priv, unsigned flags);
376 void vc4_draw_init(struct pipe_context *pctx);
377 void vc4_state_init(struct pipe_context *pctx);
378 void vc4_program_init(struct pipe_context *pctx);
379 void vc4_program_fini(struct pipe_context *pctx);
380 void vc4_query_init(struct pipe_context *pctx);
381 void vc4_simulator_init(struct vc4_screen *screen);
382 int vc4_simulator_flush(struct vc4_context *vc4,
383 struct drm_vc4_submit_cl *args);
384
385 void vc4_set_shader_uniform_dirty_flags(struct vc4_compiled_shader *shader);
386 void vc4_write_uniforms(struct vc4_context *vc4,
387 struct vc4_compiled_shader *shader,
388 struct vc4_constbuf_stateobj *cb,
389 struct vc4_texture_stateobj *texstate);
390
391 void vc4_flush(struct pipe_context *pctx);
392 void vc4_job_init(struct vc4_context *vc4);
393 void vc4_job_submit(struct vc4_context *vc4);
394 void vc4_job_reset(struct vc4_context *vc4);
395 bool vc4_cl_references_bo(struct pipe_context *pctx, struct vc4_bo *bo,
396 bool include_reads);
397 void vc4_emit_state(struct pipe_context *pctx);
398 void vc4_generate_code(struct vc4_context *vc4, struct vc4_compile *c);
399 struct qpu_reg *vc4_register_allocate(struct vc4_context *vc4, struct vc4_compile *c);
400 void vc4_update_compiled_shaders(struct vc4_context *vc4, uint8_t prim_mode);
401
402 bool vc4_rt_format_supported(enum pipe_format f);
403 bool vc4_rt_format_is_565(enum pipe_format f);
404 bool vc4_tex_format_supported(enum pipe_format f);
405 uint8_t vc4_get_tex_format(enum pipe_format f);
406 const uint8_t *vc4_get_format_swizzle(enum pipe_format f);
407 void vc4_init_query_functions(struct vc4_context *vc4);
408 void vc4_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info);
409 #endif /* VC4_CONTEXT_H */