e8f9e355a98098c1f81efcb9bbf2cab6059d4453
[mesa.git] / src / gallium / drivers / vc4 / vc4_context.h
1 /*
2 * Copyright © 2014 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25 #ifndef VC4_CONTEXT_H
26 #define VC4_CONTEXT_H
27
28 #include <stdio.h>
29
30 #include "pipe/p_context.h"
31 #include "pipe/p_state.h"
32 #include "util/u_slab.h"
33
34 #define __user
35 #include "vc4_drm.h"
36 #include "vc4_bufmgr.h"
37 #include "vc4_resource.h"
38 #include "vc4_cl.h"
39 #include "vc4_qir.h"
40
41 #define VC4_DIRTY_BLEND (1 << 0)
42 #define VC4_DIRTY_RASTERIZER (1 << 1)
43 #define VC4_DIRTY_ZSA (1 << 2)
44 #define VC4_DIRTY_FRAGTEX (1 << 3)
45 #define VC4_DIRTY_VERTTEX (1 << 4)
46 #define VC4_DIRTY_TEXSTATE (1 << 5)
47 #define VC4_DIRTY_PROG (1 << 6)
48 #define VC4_DIRTY_BLEND_COLOR (1 << 7)
49 #define VC4_DIRTY_STENCIL_REF (1 << 8)
50 #define VC4_DIRTY_SAMPLE_MASK (1 << 9)
51 #define VC4_DIRTY_FRAMEBUFFER (1 << 10)
52 #define VC4_DIRTY_STIPPLE (1 << 11)
53 #define VC4_DIRTY_VIEWPORT (1 << 12)
54 #define VC4_DIRTY_CONSTBUF (1 << 13)
55 #define VC4_DIRTY_VTXSTATE (1 << 14)
56 #define VC4_DIRTY_VTXBUF (1 << 15)
57 #define VC4_DIRTY_INDEXBUF (1 << 16)
58 #define VC4_DIRTY_SCISSOR (1 << 17)
59 #define VC4_DIRTY_FLAT_SHADE_FLAGS (1 << 18)
60
61 #define VC4_SHADER_DIRTY_VP (1 << 0)
62 #define VC4_SHADER_DIRTY_FP (1 << 1)
63
64 struct vc4_texture_stateobj {
65 struct pipe_sampler_view *textures[PIPE_MAX_SAMPLERS];
66 unsigned num_textures;
67 struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
68 unsigned num_samplers;
69 unsigned dirty_samplers;
70 };
71
72 struct vc4_shader_uniform_info {
73 enum quniform_contents *contents;
74 uint32_t *data;
75 uint32_t count;
76 uint32_t num_texture_samples;
77 };
78
79 struct vc4_uncompiled_shader {
80 struct pipe_shader_state base;
81 const struct tgsi_token *twoside_tokens;
82 };
83
84 struct vc4_compiled_shader {
85 struct vc4_bo *bo;
86
87 struct vc4_shader_uniform_info uniforms[2];
88
89 uint32_t coord_shader_offset;
90
91 /** bitmask of which inputs are color inputs, for flat shade handling. */
92 uint32_t color_inputs;
93
94 uint8_t num_inputs;
95 };
96
97 struct vc4_program_stateobj {
98 struct vc4_uncompiled_shader *bind_vs, *bind_fs;
99 struct vc4_compiled_shader *vs, *fs;
100 uint32_t dirty;
101 uint8_t num_exports;
102 /* Indexed by semantic name or TGSI_SEMANTIC_COUNT + semantic index
103 * for TGSI_SEMANTIC_GENERIC. Special vs exports (position and point-
104 * size) are not included in this
105 */
106 uint8_t export_linkage[63];
107 };
108
109 struct vc4_constbuf_stateobj {
110 struct pipe_constant_buffer cb[PIPE_MAX_CONSTANT_BUFFERS];
111 uint32_t enabled_mask;
112 uint32_t dirty_mask;
113 };
114
115 struct vc4_vertexbuf_stateobj {
116 struct pipe_vertex_buffer vb[PIPE_MAX_ATTRIBS];
117 unsigned count;
118 uint32_t enabled_mask;
119 uint32_t dirty_mask;
120 };
121
122 struct vc4_vertex_stateobj {
123 struct pipe_vertex_element pipe[PIPE_MAX_ATTRIBS];
124 unsigned num_elements;
125 };
126
127 struct vc4_context {
128 struct pipe_context base;
129
130 int fd;
131 struct vc4_screen *screen;
132
133 struct vc4_cl bcl;
134 struct vc4_cl rcl;
135 struct vc4_cl shader_rec;
136 struct vc4_cl uniforms;
137 struct vc4_cl bo_handles;
138 struct vc4_cl bo_pointers;
139 uint32_t shader_rec_count;
140
141 struct vc4_bo *tile_alloc;
142 struct vc4_bo *tile_state;
143
144 struct util_slab_mempool transfer_pool;
145 struct blitter_context *blitter;
146
147 /** bitfield of VC4_DIRTY_* */
148 uint32_t dirty;
149 /* Bitmask of PIPE_CLEAR_* of buffers that were cleared before the
150 * first rendering.
151 */
152 uint32_t cleared;
153 /* Bitmask of PIPE_CLEAR_* of buffers that have been rendered to
154 * (either clears or draws).
155 */
156 uint32_t resolve;
157 uint32_t clear_color[2];
158 uint32_t clear_depth; /**< 24-bit unorm depth */
159 uint8_t clear_stencil;
160
161 /**
162 * Set if some drawing (triangles, blits, or just a glClear()) has
163 * been done to the FBO, meaning that we need to
164 * DRM_IOCTL_VC4_SUBMIT_CL.
165 */
166 bool needs_flush;
167
168 /**
169 * Set when needs_flush, and the queued rendering is not just composed
170 * of full-buffer clears.
171 */
172 bool draw_call_queued;
173
174 struct primconvert_context *primconvert;
175
176 struct util_hash_table *fs_cache, *vs_cache;
177
178 struct ra_regs *regs;
179 unsigned int reg_class_any;
180 unsigned int reg_class_a;
181
182 /** @{ Current pipeline state objects */
183 struct pipe_scissor_state scissor;
184 struct pipe_blend_state *blend;
185 struct vc4_rasterizer_state *rasterizer;
186 struct vc4_depth_stencil_alpha_state *zsa;
187
188 struct vc4_texture_stateobj verttex, fragtex;
189
190 struct vc4_program_stateobj prog;
191
192 struct vc4_vertex_stateobj *vtx;
193
194 struct pipe_blend_color blend_color;
195 struct pipe_stencil_ref stencil_ref;
196 unsigned sample_mask;
197 struct pipe_framebuffer_state framebuffer;
198 struct pipe_poly_stipple stipple;
199 struct pipe_viewport_state viewport;
200 struct vc4_constbuf_stateobj constbuf[PIPE_SHADER_TYPES];
201 struct vc4_vertexbuf_stateobj vertexbuf;
202 struct pipe_index_buffer indexbuf;
203 /** @} */
204 };
205
206 struct vc4_rasterizer_state {
207 struct pipe_rasterizer_state base;
208
209 /* VC4_CONFIGURATION_BITS */
210 uint8_t config_bits[3];
211
212 float point_size;
213
214 /**
215 * Half-float (1/8/7 bits) value of polygon offset units for
216 * VC4_PACKET_DEPTH_OFFSET
217 */
218 uint16_t offset_units;
219 /**
220 * Half-float (1/8/7 bits) value of polygon offset scale for
221 * VC4_PACKET_DEPTH_OFFSET
222 */
223 uint16_t offset_factor;
224 };
225
226 struct vc4_depth_stencil_alpha_state {
227 struct pipe_depth_stencil_alpha_state base;
228
229 /* VC4_CONFIGURATION_BITS */
230 uint8_t config_bits[3];
231
232 /** Uniforms for stencil state.
233 *
234 * Index 0 is either the front config, or the front-and-back config.
235 * Index 1 is the back config if doing separate back stencil.
236 * Index 2 is the writemask config if it's not a common mask value.
237 */
238 uint32_t stencil_uniforms[3];
239 };
240
241 static inline struct vc4_context *
242 vc4_context(struct pipe_context *pcontext)
243 {
244 return (struct vc4_context *)pcontext;
245 }
246
247 struct pipe_context *vc4_context_create(struct pipe_screen *pscreen,
248 void *priv);
249 void vc4_draw_init(struct pipe_context *pctx);
250 void vc4_state_init(struct pipe_context *pctx);
251 void vc4_program_init(struct pipe_context *pctx);
252 void vc4_query_init(struct pipe_context *pctx);
253 void vc4_simulator_init(struct vc4_screen *screen);
254 int vc4_simulator_flush(struct vc4_context *vc4,
255 struct drm_vc4_submit_cl *args);
256
257 void vc4_write_uniforms(struct vc4_context *vc4,
258 struct vc4_compiled_shader *shader,
259 struct vc4_constbuf_stateobj *cb,
260 struct vc4_texture_stateobj *texstate,
261 int shader_index);
262
263 void vc4_flush(struct pipe_context *pctx);
264 void vc4_flush_for_bo(struct pipe_context *pctx, struct vc4_bo *bo);
265 void vc4_emit_state(struct pipe_context *pctx);
266 void vc4_generate_code(struct vc4_context *vc4, struct vc4_compile *c);
267 struct qpu_reg *vc4_register_allocate(struct vc4_context *vc4, struct vc4_compile *c);
268 void vc4_update_compiled_shaders(struct vc4_context *vc4, uint8_t prim_mode);
269
270 bool vc4_rt_format_supported(enum pipe_format f);
271 bool vc4_rt_format_is_565(enum pipe_format f);
272 bool vc4_tex_format_supported(enum pipe_format f);
273 uint8_t vc4_get_tex_format(enum pipe_format f);
274 const uint8_t *vc4_get_format_swizzle(enum pipe_format f);
275 void vc4_init_query_functions(struct vc4_context *vc4);
276 #endif /* VC4_CONTEXT_H */