vc4: Add support for flat shading.
[mesa.git] / src / gallium / drivers / vc4 / vc4_context.h
1 /*
2 * Copyright © 2014 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25 #ifndef VC4_CONTEXT_H
26 #define VC4_CONTEXT_H
27
28 #include <stdio.h>
29
30 #include "pipe/p_context.h"
31 #include "pipe/p_state.h"
32 #include "util/u_slab.h"
33
34 #define __user
35 #include "vc4_drm.h"
36 #include "vc4_bufmgr.h"
37 #include "vc4_resource.h"
38 #include "vc4_cl.h"
39 #include "vc4_qir.h"
40
41 #define VC4_DIRTY_BLEND (1 << 0)
42 #define VC4_DIRTY_RASTERIZER (1 << 1)
43 #define VC4_DIRTY_ZSA (1 << 2)
44 #define VC4_DIRTY_FRAGTEX (1 << 3)
45 #define VC4_DIRTY_VERTTEX (1 << 4)
46 #define VC4_DIRTY_TEXSTATE (1 << 5)
47 #define VC4_DIRTY_PROG (1 << 6)
48 #define VC4_DIRTY_BLEND_COLOR (1 << 7)
49 #define VC4_DIRTY_STENCIL_REF (1 << 8)
50 #define VC4_DIRTY_SAMPLE_MASK (1 << 9)
51 #define VC4_DIRTY_FRAMEBUFFER (1 << 10)
52 #define VC4_DIRTY_STIPPLE (1 << 11)
53 #define VC4_DIRTY_VIEWPORT (1 << 12)
54 #define VC4_DIRTY_CONSTBUF (1 << 13)
55 #define VC4_DIRTY_VTXSTATE (1 << 14)
56 #define VC4_DIRTY_VTXBUF (1 << 15)
57 #define VC4_DIRTY_INDEXBUF (1 << 16)
58 #define VC4_DIRTY_SCISSOR (1 << 17)
59 #define VC4_DIRTY_FLAT_SHADE_FLAGS (1 << 18)
60
61 #define VC4_SHADER_DIRTY_VP (1 << 0)
62 #define VC4_SHADER_DIRTY_FP (1 << 1)
63
64 struct vc4_texture_stateobj {
65 struct pipe_sampler_view *textures[PIPE_MAX_SAMPLERS];
66 unsigned num_textures;
67 struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
68 unsigned num_samplers;
69 unsigned dirty_samplers;
70 };
71
72 struct vc4_shader_uniform_info {
73 enum quniform_contents *contents;
74 uint32_t *data;
75 uint32_t count;
76 uint32_t num_texture_samples;
77 };
78
79 struct vc4_compiled_shader {
80 struct vc4_bo *bo;
81
82 struct vc4_shader_uniform_info uniforms[2];
83
84 uint32_t coord_shader_offset;
85
86 /** bitmask of which inputs are color inputs, for flat shade handling. */
87 uint32_t color_inputs;
88
89 uint8_t num_inputs;
90 };
91
92 struct vc4_program_stateobj {
93 struct pipe_shader_state *bind_vs, *bind_fs;
94 struct vc4_compiled_shader *vs, *fs;
95 uint32_t dirty;
96 uint8_t num_exports;
97 /* Indexed by semantic name or TGSI_SEMANTIC_COUNT + semantic index
98 * for TGSI_SEMANTIC_GENERIC. Special vs exports (position and point-
99 * size) are not included in this
100 */
101 uint8_t export_linkage[63];
102 };
103
104 struct vc4_constbuf_stateobj {
105 struct pipe_constant_buffer cb[PIPE_MAX_CONSTANT_BUFFERS];
106 uint32_t enabled_mask;
107 uint32_t dirty_mask;
108 };
109
110 struct vc4_vertexbuf_stateobj {
111 struct pipe_vertex_buffer vb[PIPE_MAX_ATTRIBS];
112 unsigned count;
113 uint32_t enabled_mask;
114 uint32_t dirty_mask;
115 };
116
117 struct vc4_vertex_stateobj {
118 struct pipe_vertex_element pipe[PIPE_MAX_ATTRIBS];
119 unsigned num_elements;
120 };
121
122 struct vc4_context {
123 struct pipe_context base;
124
125 int fd;
126 struct vc4_screen *screen;
127
128 struct vc4_cl bcl;
129 struct vc4_cl rcl;
130 struct vc4_cl shader_rec;
131 struct vc4_cl uniforms;
132 struct vc4_cl bo_handles;
133 struct vc4_cl bo_pointers;
134 uint32_t shader_rec_count;
135
136 struct vc4_bo *tile_alloc;
137 struct vc4_bo *tile_state;
138
139 struct util_slab_mempool transfer_pool;
140 struct blitter_context *blitter;
141
142 /** bitfield of VC4_DIRTY_* */
143 uint32_t dirty;
144 /* Bitmask of PIPE_CLEAR_* of buffers that were cleared before the
145 * first rendering.
146 */
147 uint32_t cleared;
148 /* Bitmask of PIPE_CLEAR_* of buffers that have been rendered to
149 * (either clears or draws).
150 */
151 uint32_t resolve;
152 uint32_t clear_color[2];
153 uint32_t clear_depth; /**< 24-bit unorm depth */
154 uint8_t clear_stencil;
155
156 /**
157 * Set if some drawing (triangles, blits, or just a glClear()) has
158 * been done to the FBO, meaning that we need to
159 * DRM_IOCTL_VC4_SUBMIT_CL.
160 */
161 bool needs_flush;
162
163 /**
164 * Set when needs_flush, and the queued rendering is not just composed
165 * of full-buffer clears.
166 */
167 bool draw_call_queued;
168
169 struct primconvert_context *primconvert;
170
171 struct util_hash_table *fs_cache, *vs_cache;
172
173 struct ra_regs *regs;
174 unsigned int reg_class_any;
175 unsigned int reg_class_a;
176
177 /** @{ Current pipeline state objects */
178 struct pipe_scissor_state scissor;
179 struct pipe_blend_state *blend;
180 struct vc4_rasterizer_state *rasterizer;
181 struct vc4_depth_stencil_alpha_state *zsa;
182
183 struct vc4_texture_stateobj verttex, fragtex;
184
185 struct vc4_program_stateobj prog;
186
187 struct vc4_vertex_stateobj *vtx;
188
189 struct pipe_blend_color blend_color;
190 struct pipe_stencil_ref stencil_ref;
191 unsigned sample_mask;
192 struct pipe_framebuffer_state framebuffer;
193 struct pipe_poly_stipple stipple;
194 struct pipe_viewport_state viewport;
195 struct vc4_constbuf_stateobj constbuf[PIPE_SHADER_TYPES];
196 struct vc4_vertexbuf_stateobj vertexbuf;
197 struct pipe_index_buffer indexbuf;
198 /** @} */
199 };
200
201 struct vc4_rasterizer_state {
202 struct pipe_rasterizer_state base;
203
204 /* VC4_CONFIGURATION_BITS */
205 uint8_t config_bits[3];
206
207 float point_size;
208 };
209
210 struct vc4_depth_stencil_alpha_state {
211 struct pipe_depth_stencil_alpha_state base;
212
213 /* VC4_CONFIGURATION_BITS */
214 uint8_t config_bits[3];
215
216 /** Uniforms for stencil state.
217 *
218 * Index 0 is either the front config, or the front-and-back config.
219 * Index 1 is the back config if doing separate back stencil.
220 * Index 2 is the writemask config if it's not a common mask value.
221 */
222 uint32_t stencil_uniforms[3];
223 };
224
225 static inline struct vc4_context *
226 vc4_context(struct pipe_context *pcontext)
227 {
228 return (struct vc4_context *)pcontext;
229 }
230
231 struct pipe_context *vc4_context_create(struct pipe_screen *pscreen,
232 void *priv);
233 void vc4_draw_init(struct pipe_context *pctx);
234 void vc4_state_init(struct pipe_context *pctx);
235 void vc4_program_init(struct pipe_context *pctx);
236 void vc4_simulator_init(struct vc4_screen *screen);
237 int vc4_simulator_flush(struct vc4_context *vc4,
238 struct drm_vc4_submit_cl *args);
239
240 void vc4_write_uniforms(struct vc4_context *vc4,
241 struct vc4_compiled_shader *shader,
242 struct vc4_constbuf_stateobj *cb,
243 struct vc4_texture_stateobj *texstate,
244 int shader_index);
245
246 void vc4_flush(struct pipe_context *pctx);
247 void vc4_flush_for_bo(struct pipe_context *pctx, struct vc4_bo *bo);
248 void vc4_emit_state(struct pipe_context *pctx);
249 void vc4_generate_code(struct vc4_context *vc4, struct vc4_compile *c);
250 struct qpu_reg *vc4_register_allocate(struct vc4_context *vc4, struct vc4_compile *c);
251 void vc4_update_compiled_shaders(struct vc4_context *vc4, uint8_t prim_mode);
252
253 bool vc4_rt_format_supported(enum pipe_format f);
254 bool vc4_rt_format_is_565(enum pipe_format f);
255 bool vc4_tex_format_supported(enum pipe_format f);
256 uint8_t vc4_get_tex_format(enum pipe_format f);
257 const uint8_t *vc4_get_format_swizzle(enum pipe_format f);
258
259 #endif /* VC4_CONTEXT_H */