2 * Copyright © 2014 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
28 #include "pipe/p_context.h"
29 #include "pipe/p_state.h"
30 #include "util/u_slab.h"
34 #include "vc4_bufmgr.h"
35 #include "vc4_resource.h"
39 #define VC4_DIRTY_BLEND (1 << 0)
40 #define VC4_DIRTY_RASTERIZER (1 << 1)
41 #define VC4_DIRTY_ZSA (1 << 2)
42 #define VC4_DIRTY_FRAGTEX (1 << 3)
43 #define VC4_DIRTY_VERTTEX (1 << 4)
44 #define VC4_DIRTY_TEXSTATE (1 << 5)
45 #define VC4_DIRTY_PROG (1 << 6)
46 #define VC4_DIRTY_BLEND_COLOR (1 << 7)
47 #define VC4_DIRTY_STENCIL_REF (1 << 8)
48 #define VC4_DIRTY_SAMPLE_MASK (1 << 9)
49 #define VC4_DIRTY_FRAMEBUFFER (1 << 10)
50 #define VC4_DIRTY_STIPPLE (1 << 11)
51 #define VC4_DIRTY_VIEWPORT (1 << 12)
52 #define VC4_DIRTY_CONSTBUF (1 << 13)
53 #define VC4_DIRTY_VTXSTATE (1 << 14)
54 #define VC4_DIRTY_VTXBUF (1 << 15)
55 #define VC4_DIRTY_INDEXBUF (1 << 16)
56 #define VC4_DIRTY_SCISSOR (1 << 17)
58 #define VC4_SHADER_DIRTY_VP (1 << 0)
59 #define VC4_SHADER_DIRTY_FP (1 << 1)
61 struct vc4_texture_stateobj
{
62 struct pipe_sampler_view
*textures
[PIPE_MAX_SAMPLERS
];
63 unsigned num_textures
;
64 struct pipe_sampler_state
*samplers
[PIPE_MAX_SAMPLERS
];
65 unsigned num_samplers
;
66 unsigned dirty_samplers
;
69 struct vc4_shader_uniform_info
{
70 enum quniform_contents
*contents
;
73 uint32_t num_texture_samples
;
76 struct vc4_compiled_shader
{
79 struct vc4_shader_uniform_info uniforms
[2];
81 uint32_t coord_shader_offset
;
85 struct vc4_program_stateobj
{
86 struct pipe_shader_state
*bind_vs
, *bind_fs
;
87 struct vc4_compiled_shader
*vs
, *fs
;
90 /* Indexed by semantic name or TGSI_SEMANTIC_COUNT + semantic index
91 * for TGSI_SEMANTIC_GENERIC. Special vs exports (position and point-
92 * size) are not included in this
94 uint8_t export_linkage
[63];
97 struct vc4_constbuf_stateobj
{
98 struct pipe_constant_buffer cb
[PIPE_MAX_CONSTANT_BUFFERS
];
99 uint32_t enabled_mask
;
103 struct vc4_vertexbuf_stateobj
{
104 struct pipe_vertex_buffer vb
[PIPE_MAX_ATTRIBS
];
106 uint32_t enabled_mask
;
110 struct vc4_vertex_stateobj
{
111 struct pipe_vertex_element pipe
[PIPE_MAX_ATTRIBS
];
112 unsigned num_elements
;
116 struct pipe_context base
;
119 struct vc4_screen
*screen
;
123 struct vc4_cl shader_rec
;
124 struct vc4_cl uniforms
;
125 struct vc4_cl bo_handles
;
126 #ifdef USE_VC4_SIMULATOR
127 struct vc4_cl bo_pointers
;
129 uint32_t shader_rec_count
;
131 struct vc4_bo
*tile_alloc
;
132 struct vc4_bo
*tile_state
;
134 struct util_slab_mempool transfer_pool
;
135 struct blitter_context
*blitter
;
137 /** bitfield of VC4_DIRTY_* */
141 * Set if some drawing (triangles, blits, or just a glClear()) has
142 * been done to the FBO, meaning that we need to
143 * DRM_IOCTL_VC4_SUBMIT_CL.
147 struct primconvert_context
*primconvert
;
149 struct util_hash_table
*fs_cache
, *vs_cache
;
151 /** @{ Current pipeline state objects */
152 struct pipe_scissor_state scissor
;
153 struct pipe_blend_state
*blend
;
154 struct vc4_rasterizer_state
*rasterizer
;
155 struct pipe_depth_stencil_alpha_state
*zsa
;
157 struct vc4_texture_stateobj verttex
, fragtex
;
159 struct vc4_program_stateobj prog
;
161 struct vc4_vertex_stateobj
*vtx
;
163 struct pipe_blend_color blend_color
;
164 struct pipe_stencil_ref stencil_ref
;
165 unsigned sample_mask
;
166 struct pipe_framebuffer_state framebuffer
;
167 struct pipe_poly_stipple stipple
;
168 struct pipe_viewport_state viewport
;
169 struct vc4_constbuf_stateobj constbuf
[PIPE_SHADER_TYPES
];
170 struct vc4_vertexbuf_stateobj vertexbuf
;
171 struct pipe_index_buffer indexbuf
;
175 struct vc4_rasterizer_state
{
176 struct pipe_rasterizer_state base
;
178 /* VC4_CONFIGURATION_BITS */
179 uint8_t config_bits
[3];
184 static inline struct vc4_context
*
185 vc4_context(struct pipe_context
*pcontext
)
187 return (struct vc4_context
*)pcontext
;
190 struct pipe_context
*vc4_context_create(struct pipe_screen
*pscreen
,
192 void vc4_draw_init(struct pipe_context
*pctx
);
193 void vc4_state_init(struct pipe_context
*pctx
);
194 void vc4_program_init(struct pipe_context
*pctx
);
195 void vc4_simulator_init(struct vc4_screen
*screen
);
196 int vc4_simulator_flush(struct vc4_context
*vc4
,
197 struct drm_vc4_submit_cl
*args
,
198 struct vc4_surface
*color_surf
);
200 void vc4_write_uniforms(struct vc4_context
*vc4
,
201 struct vc4_compiled_shader
*shader
,
202 struct vc4_constbuf_stateobj
*cb
,
203 struct vc4_texture_stateobj
*texstate
,
206 void vc4_flush(struct pipe_context
*pctx
);
207 void vc4_emit_state(struct pipe_context
*pctx
);
208 void vc4_generate_code(struct qcompile
*c
);
209 void vc4_update_compiled_shaders(struct vc4_context
*vc4
);
211 #endif /* VC4_CONTEXT_H */