vc4: Rewrite the kernel ABI to support texture uniform relocation.
[mesa.git] / src / gallium / drivers / vc4 / vc4_context.h
1 /*
2 * Copyright © 2014 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25 #ifndef VC4_CONTEXT_H
26 #define VC4_CONTEXT_H
27
28 #include "pipe/p_context.h"
29 #include "pipe/p_state.h"
30 #include "util/u_slab.h"
31
32 #define __user
33 #include "vc4_drm.h"
34 #include "vc4_bufmgr.h"
35 #include "vc4_resource.h"
36 #include "vc4_cl.h"
37 #include "vc4_qir.h"
38
39 #define VC4_DIRTY_BLEND (1 << 0)
40 #define VC4_DIRTY_RASTERIZER (1 << 1)
41 #define VC4_DIRTY_ZSA (1 << 2)
42 #define VC4_DIRTY_FRAGTEX (1 << 3)
43 #define VC4_DIRTY_VERTTEX (1 << 4)
44 #define VC4_DIRTY_TEXSTATE (1 << 5)
45 #define VC4_DIRTY_PROG (1 << 6)
46 #define VC4_DIRTY_BLEND_COLOR (1 << 7)
47 #define VC4_DIRTY_STENCIL_REF (1 << 8)
48 #define VC4_DIRTY_SAMPLE_MASK (1 << 9)
49 #define VC4_DIRTY_FRAMEBUFFER (1 << 10)
50 #define VC4_DIRTY_STIPPLE (1 << 11)
51 #define VC4_DIRTY_VIEWPORT (1 << 12)
52 #define VC4_DIRTY_CONSTBUF (1 << 13)
53 #define VC4_DIRTY_VTXSTATE (1 << 14)
54 #define VC4_DIRTY_VTXBUF (1 << 15)
55 #define VC4_DIRTY_INDEXBUF (1 << 16)
56 #define VC4_DIRTY_SCISSOR (1 << 17)
57
58 #define VC4_SHADER_DIRTY_VP (1 << 0)
59 #define VC4_SHADER_DIRTY_FP (1 << 1)
60
61 struct vc4_texture_stateobj {
62 struct pipe_sampler_view *textures[PIPE_MAX_SAMPLERS];
63 unsigned num_textures;
64 struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
65 unsigned num_samplers;
66 unsigned dirty_samplers;
67 };
68
69 struct vc4_shader_uniform_info {
70 enum quniform_contents *contents;
71 uint32_t *data;
72 uint32_t count;
73 uint32_t num_texture_samples;
74 };
75
76 struct vc4_compiled_shader {
77 struct vc4_bo *bo;
78
79 struct vc4_shader_uniform_info uniforms[2];
80
81 uint32_t coord_shader_offset;
82 uint8_t num_inputs;
83 };
84
85 struct vc4_program_stateobj {
86 struct pipe_shader_state *bind_vs, *bind_fs;
87 struct vc4_compiled_shader *vs, *fs;
88 uint32_t dirty;
89 uint8_t num_exports;
90 /* Indexed by semantic name or TGSI_SEMANTIC_COUNT + semantic index
91 * for TGSI_SEMANTIC_GENERIC. Special vs exports (position and point-
92 * size) are not included in this
93 */
94 uint8_t export_linkage[63];
95 };
96
97 struct vc4_constbuf_stateobj {
98 struct pipe_constant_buffer cb[PIPE_MAX_CONSTANT_BUFFERS];
99 uint32_t enabled_mask;
100 uint32_t dirty_mask;
101 };
102
103 struct vc4_vertexbuf_stateobj {
104 struct pipe_vertex_buffer vb[PIPE_MAX_ATTRIBS];
105 unsigned count;
106 uint32_t enabled_mask;
107 uint32_t dirty_mask;
108 };
109
110 struct vc4_vertex_stateobj {
111 struct pipe_vertex_element pipe[PIPE_MAX_ATTRIBS];
112 unsigned num_elements;
113 };
114
115 struct vc4_context {
116 struct pipe_context base;
117
118 int fd;
119 struct vc4_screen *screen;
120
121 struct vc4_cl bcl;
122 struct vc4_cl rcl;
123 struct vc4_cl shader_rec;
124 struct vc4_cl uniforms;
125 struct vc4_cl bo_handles;
126 #ifdef USE_VC4_SIMULATOR
127 struct vc4_cl bo_pointers;
128 #endif
129 uint32_t shader_rec_count;
130
131 struct vc4_bo *tile_alloc;
132 struct vc4_bo *tile_state;
133
134 struct util_slab_mempool transfer_pool;
135 struct blitter_context *blitter;
136
137 /** bitfield of VC4_DIRTY_* */
138 uint32_t dirty;
139
140 /**
141 * Set if some drawing (triangles, blits, or just a glClear()) has
142 * been done to the FBO, meaning that we need to
143 * DRM_IOCTL_VC4_SUBMIT_CL.
144 */
145 bool needs_flush;
146
147 struct primconvert_context *primconvert;
148
149 struct util_hash_table *fs_cache, *vs_cache;
150
151 /** @{ Current pipeline state objects */
152 struct pipe_scissor_state scissor;
153 struct pipe_blend_state *blend;
154 struct vc4_rasterizer_state *rasterizer;
155 struct pipe_depth_stencil_alpha_state *zsa;
156
157 struct vc4_texture_stateobj verttex, fragtex;
158
159 struct vc4_program_stateobj prog;
160
161 struct vc4_vertex_stateobj *vtx;
162
163 struct pipe_blend_color blend_color;
164 struct pipe_stencil_ref stencil_ref;
165 unsigned sample_mask;
166 struct pipe_framebuffer_state framebuffer;
167 struct pipe_poly_stipple stipple;
168 struct pipe_viewport_state viewport;
169 struct vc4_constbuf_stateobj constbuf[PIPE_SHADER_TYPES];
170 struct vc4_vertexbuf_stateobj vertexbuf;
171 struct pipe_index_buffer indexbuf;
172 /** @} */
173 };
174
175 struct vc4_rasterizer_state {
176 struct pipe_rasterizer_state base;
177
178 /* VC4_CONFIGURATION_BITS */
179 uint8_t config_bits[3];
180
181 float point_size;
182 };
183
184 static inline struct vc4_context *
185 vc4_context(struct pipe_context *pcontext)
186 {
187 return (struct vc4_context *)pcontext;
188 }
189
190 struct pipe_context *vc4_context_create(struct pipe_screen *pscreen,
191 void *priv);
192 void vc4_draw_init(struct pipe_context *pctx);
193 void vc4_state_init(struct pipe_context *pctx);
194 void vc4_program_init(struct pipe_context *pctx);
195 void vc4_simulator_init(struct vc4_screen *screen);
196 int vc4_simulator_flush(struct vc4_context *vc4,
197 struct drm_vc4_submit_cl *args,
198 struct vc4_surface *color_surf);
199
200 void vc4_write_uniforms(struct vc4_context *vc4,
201 struct vc4_compiled_shader *shader,
202 struct vc4_constbuf_stateobj *cb,
203 struct vc4_texture_stateobj *texstate,
204 int shader_index);
205
206 void vc4_flush(struct pipe_context *pctx);
207 void vc4_emit_state(struct pipe_context *pctx);
208 void vc4_generate_code(struct qcompile *c);
209 void vc4_update_compiled_shaders(struct vc4_context *vc4);
210
211 #endif /* VC4_CONTEXT_H */