vc4: Add THRSW nodes after each tex sample setup in multithreaded mode.
[mesa.git] / src / gallium / drivers / vc4 / vc4_qir_schedule.c
1 /*
2 * Copyright © 2010 Intel Corporation
3 * Copyright © 2014-2015 Broadcom
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25 /**
26 * @file vc4_qir_schedule.c
27 *
28 * The basic model of the list scheduler is to take a basic block, compute a
29 * DAG of the dependencies from the bottom up, and make a list of the DAG
30 * heads. Heuristically pick a DAG head and schedule (remove) it, then put
31 * all the parents that are now DAG heads into the list of things to
32 * schedule.
33 *
34 * The goal of scheduling here, before register allocation and conversion to
35 * QPU instructions, is to reduce register pressure by reordering instructions
36 * to consume values when possible.
37 */
38
39 #include "vc4_qir.h"
40
41 static bool debug;
42
43 struct schedule_node {
44 struct list_head link;
45 struct qinst *inst;
46
47 struct schedule_node **children;
48 uint32_t child_count;
49 uint32_t child_array_size;
50 uint32_t parent_count;
51
52 /* Length of the longest (latency) chain from a DAG head to the this
53 * instruction.
54 */
55 uint32_t delay;
56
57 /* Longest time + latency_between(parent, this) of any parent of this
58 * node.
59 */
60 uint32_t unblocked_time;
61 };
62
63 struct schedule_state {
64 /* List of struct schedule_node *. This starts out with all
65 * instructions, and after dependency updates it's trimmed to be just
66 * the DAG heads.
67 */
68 struct list_head worklist;
69
70 uint32_t time;
71
72 uint32_t *temp_writes;
73
74 BITSET_WORD *temp_live;
75 };
76
77 /* When walking the instructions in reverse, we need to swap before/after in
78 * add_dep().
79 */
80 enum direction { F, R };
81
82 /**
83 * Marks a dependency between two intructions, that \p after must appear after
84 * \p before.
85 *
86 * Our dependencies are tracked as a DAG. Since we're scheduling bottom-up,
87 * the latest instructions with nothing left to schedule are the DAG heads,
88 * and their inputs are their children.
89 */
90 static void
91 add_dep(enum direction dir,
92 struct schedule_node *before,
93 struct schedule_node *after)
94 {
95 if (!before || !after)
96 return;
97
98 assert(before != after);
99
100 if (dir == R) {
101 struct schedule_node *t = before;
102 before = after;
103 after = t;
104 }
105
106 for (int i = 0; i < after->child_count; i++) {
107 if (after->children[i] == after)
108 return;
109 }
110
111 if (after->child_array_size <= after->child_count) {
112 after->child_array_size = MAX2(after->child_array_size * 2, 16);
113 after->children = reralloc(after, after->children,
114 struct schedule_node *,
115 after->child_array_size);
116 }
117
118 after->children[after->child_count] = before;
119 after->child_count++;
120 before->parent_count++;
121 }
122
123 static void
124 add_write_dep(enum direction dir,
125 struct schedule_node **before,
126 struct schedule_node *after)
127 {
128 add_dep(dir, *before, after);
129 *before = after;
130 }
131
132 struct schedule_setup_state {
133 struct schedule_node **last_temp_write;
134 struct schedule_node *last_sf;
135 struct schedule_node *last_vary_read;
136 struct schedule_node *last_vpm_read;
137 struct schedule_node *last_vpm_write;
138 struct schedule_node *last_tex_coord;
139 struct schedule_node *last_tex_result;
140 struct schedule_node *last_tlb;
141 struct schedule_node *last_uniforms_reset;
142 enum direction dir;
143
144 /**
145 * Texture FIFO tracking. This is done top-to-bottom, and is used to
146 * track the QOP_TEX_RESULTs and add dependencies on previous ones
147 * when trying to submit texture coords with TFREQ full or new texture
148 * fetches with TXRCV full.
149 */
150 struct {
151 struct schedule_node *node;
152 int coords;
153 } tex_fifo[8];
154 int tfreq_count; /**< Number of texture coords outstanding. */
155 int tfrcv_count; /**< Number of texture results outstanding. */
156 int tex_fifo_pos;
157 };
158
159 static void
160 block_until_tex_result(struct schedule_setup_state *state, struct schedule_node *n)
161 {
162 add_dep(state->dir, state->tex_fifo[0].node, n);
163
164 state->tfreq_count -= state->tex_fifo[0].coords;
165 state->tfrcv_count--;
166
167 memmove(&state->tex_fifo[0],
168 &state->tex_fifo[1],
169 state->tex_fifo_pos * sizeof(state->tex_fifo[0]));
170 state->tex_fifo_pos--;
171 }
172
173 /**
174 * Common code for dependencies that need to be tracked both forward and
175 * backward.
176 *
177 * This is for things like "all VPM reads have to happen in order."
178 */
179 static void
180 calculate_deps(struct schedule_setup_state *state, struct schedule_node *n)
181 {
182 struct qinst *inst = n->inst;
183 enum direction dir = state->dir;
184
185
186 /* Add deps for temp registers and varyings accesses. Note that we
187 * ignore uniforms accesses, because qir_reorder_uniforms() happens
188 * after this.
189 */
190 for (int i = 0; i < qir_get_op_nsrc(inst->op); i++) {
191 switch (inst->src[i].file) {
192 case QFILE_TEMP:
193 add_dep(dir,
194 state->last_temp_write[inst->src[i].index], n);
195 break;
196
197 case QFILE_VARY:
198 add_write_dep(dir, &state->last_vary_read, n);
199 break;
200
201 case QFILE_VPM:
202 add_write_dep(dir, &state->last_vpm_read, n);
203 break;
204
205 default:
206 break;
207 }
208 }
209
210 switch (inst->op) {
211 case QOP_VARY_ADD_C:
212 add_dep(dir, state->last_vary_read, n);
213 break;
214
215 case QOP_TEX_S:
216 case QOP_TEX_T:
217 case QOP_TEX_R:
218 case QOP_TEX_B:
219 case QOP_TEX_DIRECT:
220 /* Texturing setup gets scheduled in order, because
221 * the uniforms referenced by them have to land in a
222 * specific order.
223 */
224 add_write_dep(dir, &state->last_tex_coord, n);
225 break;
226
227 case QOP_TEX_RESULT:
228 /* Results have to be fetched in order. */
229 add_write_dep(dir, &state->last_tex_result, n);
230 break;
231
232 case QOP_THRSW:
233 /* After a new THRSW, one must collect all texture samples
234 * queued since the previous THRSW/program start. For now, we
235 * have one THRSW in between each texture setup and its
236 * results collection as our input, and we just make sure that
237 * that ordering is maintained.
238 */
239 add_write_dep(dir, &state->last_tex_coord, n);
240 add_write_dep(dir, &state->last_tex_result, n);
241
242 /* accumulators and flags are lost across thread switches. */
243 add_write_dep(dir, &state->last_sf, n);
244
245 /* Setup, like the varyings, will need to be drained before we
246 * thread switch.
247 */
248 add_write_dep(dir, &state->last_vary_read, n);
249
250 /* The TLB-locking operations have to stay after the last
251 * thread switch.
252 */
253 add_write_dep(dir, &state->last_tlb, n);
254 break;
255
256 case QOP_TLB_COLOR_READ:
257 case QOP_MS_MASK:
258 add_write_dep(dir, &state->last_tlb, n);
259 break;
260
261 default:
262 break;
263 }
264
265 switch (inst->dst.file) {
266 case QFILE_VPM:
267 add_write_dep(dir, &state->last_vpm_write, n);
268 break;
269
270 case QFILE_TEMP:
271 add_write_dep(dir, &state->last_temp_write[inst->dst.index], n);
272 break;
273
274 case QFILE_TLB_COLOR_WRITE:
275 case QFILE_TLB_COLOR_WRITE_MS:
276 case QFILE_TLB_Z_WRITE:
277 case QFILE_TLB_STENCIL_SETUP:
278 add_write_dep(dir, &state->last_tlb, n);
279 break;
280
281 default:
282 break;
283 }
284
285 if (qir_depends_on_flags(inst))
286 add_dep(dir, state->last_sf, n);
287
288 if (inst->sf)
289 add_write_dep(dir, &state->last_sf, n);
290 }
291
292 static void
293 calculate_forward_deps(struct vc4_compile *c, void *mem_ctx,
294 struct list_head *schedule_list)
295 {
296 struct schedule_setup_state state;
297
298 memset(&state, 0, sizeof(state));
299 state.last_temp_write = rzalloc_array(mem_ctx, struct schedule_node *,
300 c->num_temps);
301 state.dir = F;
302
303 list_for_each_entry(struct schedule_node, n, schedule_list, link) {
304 struct qinst *inst = n->inst;
305
306 calculate_deps(&state, n);
307
308 for (int i = 0; i < qir_get_op_nsrc(inst->op); i++) {
309 switch (inst->src[i].file) {
310 case QFILE_UNIF:
311 add_dep(state.dir, state.last_uniforms_reset, n);
312 break;
313 default:
314 break;
315 }
316 }
317
318 switch (inst->op) {
319 case QOP_TEX_S:
320 case QOP_TEX_T:
321 case QOP_TEX_R:
322 case QOP_TEX_B:
323 case QOP_TEX_DIRECT:
324 /* From the VC4 spec:
325 *
326 * "The TFREQ input FIFO holds two full lots of s,
327 * t, r, b data, plus associated setup data, per
328 * QPU, that is, there are eight data slots. For
329 * each texture request, slots are only consumed
330 * for the components of s, t, r, and b actually
331 * written. Thus the FIFO can hold four requests
332 * of just (s, t) data, or eight requests of just
333 * s data (for direct addressed data lookups).
334 *
335 * Note that there is one FIFO per QPU, and the
336 * FIFO has no concept of threads - that is,
337 * multi-threaded shaders must be careful to use
338 * only 1/2 the FIFO depth before reading
339 * back. Multi-threaded programs must also
340 * therefore always thread switch on texture
341 * fetch as the other thread may have data
342 * waiting in the FIFO."
343 *
344 * If the texture coordinate fifo is full, block this
345 * on the last QOP_TEX_RESULT.
346 */
347 if (state.tfreq_count == 8) {
348 block_until_tex_result(&state, n);
349 }
350
351 /* From the VC4 spec:
352 *
353 * "Since the maximum number of texture requests
354 * in the input (TFREQ) FIFO is four lots of (s,
355 * t) data, the output (TFRCV) FIFO is sized to
356 * holds four lots of max-size color data per
357 * QPU. For non-float color, reads are packed
358 * RGBA8888 data (one read per pixel). For 16-bit
359 * float color, two reads are necessary per
360 * pixel, with reads packed as RG1616 then
361 * BA1616. So per QPU there are eight color slots
362 * in the TFRCV FIFO."
363 *
364 * If the texture result fifo is full, block adding
365 * any more to it until the last QOP_TEX_RESULT.
366 */
367 if (inst->op == QOP_TEX_S ||
368 inst->op == QOP_TEX_DIRECT) {
369 if (state.tfrcv_count == 4)
370 block_until_tex_result(&state, n);
371 state.tfrcv_count++;
372 }
373
374 state.tex_fifo[state.tex_fifo_pos].coords++;
375 state.tfreq_count++;
376 break;
377
378 case QOP_TEX_RESULT:
379 /* Results have to be fetched after the
380 * coordinate setup. Note that we're assuming
381 * here that our input shader has the texture
382 * coord setup and result fetch in order,
383 * which is true initially but not of our
384 * instruction stream after this pass.
385 */
386 add_dep(state.dir, state.last_tex_coord, n);
387
388 state.tex_fifo[state.tex_fifo_pos].node = n;
389
390 state.tex_fifo_pos++;
391 memset(&state.tex_fifo[state.tex_fifo_pos], 0,
392 sizeof(state.tex_fifo[0]));
393 break;
394
395 case QOP_UNIFORMS_RESET:
396 add_write_dep(state.dir, &state.last_uniforms_reset, n);
397 break;
398
399 default:
400 assert(!qir_is_tex(inst));
401 break;
402 }
403 }
404 }
405
406 static void
407 calculate_reverse_deps(struct vc4_compile *c, void *mem_ctx,
408 struct list_head *schedule_list)
409 {
410 struct schedule_setup_state state;
411
412 memset(&state, 0, sizeof(state));
413 state.dir = R;
414 state.last_temp_write = rzalloc_array(mem_ctx, struct schedule_node *,
415 c->num_temps);
416
417 list_for_each_entry_rev(struct schedule_node, n, schedule_list, link) {
418 calculate_deps(&state, n);
419 }
420 }
421
422 static int
423 get_register_pressure_cost(struct schedule_state *state, struct qinst *inst)
424 {
425 int cost = 0;
426
427 if (inst->dst.file == QFILE_TEMP &&
428 state->temp_writes[inst->dst.index] == 1)
429 cost--;
430
431 for (int i = 0; i < qir_get_op_nsrc(inst->op); i++) {
432 if (inst->src[i].file == QFILE_TEMP &&
433 !BITSET_TEST(state->temp_live, inst->src[i].index)) {
434 cost++;
435 }
436 }
437
438 return cost;
439 }
440
441 static bool
442 locks_scoreboard(struct qinst *inst)
443 {
444 if (inst->op == QOP_TLB_COLOR_READ)
445 return true;
446
447 switch (inst->dst.file) {
448 case QFILE_TLB_Z_WRITE:
449 case QFILE_TLB_COLOR_WRITE:
450 case QFILE_TLB_COLOR_WRITE_MS:
451 return true;
452 default:
453 return false;
454 }
455 }
456
457 static struct schedule_node *
458 choose_instruction(struct schedule_state *state)
459 {
460 struct schedule_node *chosen = NULL;
461
462 list_for_each_entry(struct schedule_node, n, &state->worklist, link) {
463 /* The branches aren't being tracked as dependencies. Make
464 * sure that they stay scheduled as the last instruction of
465 * the block, which is to say the first one we choose to
466 * schedule.
467 */
468 if (n->inst->op == QOP_BRANCH)
469 return n;
470
471 if (!chosen) {
472 chosen = n;
473 continue;
474 }
475
476 /* Prefer scheduling things that lock the scoreboard, so that
477 * they appear late in the program and we get more parallelism
478 * between shaders on multiple QPUs hitting the same fragment.
479 */
480 if (locks_scoreboard(n->inst) &&
481 !locks_scoreboard(chosen->inst)) {
482 chosen = n;
483 continue;
484 } else if (!locks_scoreboard(n->inst) &&
485 locks_scoreboard(chosen->inst)) {
486 continue;
487 }
488
489 /* If we would block on the previously chosen node, but would
490 * block less on this one, then prefer it.
491 */
492 if (chosen->unblocked_time > state->time &&
493 n->unblocked_time < chosen->unblocked_time) {
494 chosen = n;
495 continue;
496 } else if (n->unblocked_time > state->time &&
497 n->unblocked_time > chosen->unblocked_time) {
498 continue;
499 }
500
501 /* If we can definitely reduce register pressure, do so
502 * immediately.
503 */
504 int register_pressure_cost =
505 get_register_pressure_cost(state, n->inst);
506 int chosen_register_pressure_cost =
507 get_register_pressure_cost(state, chosen->inst);
508
509 if (register_pressure_cost < chosen_register_pressure_cost) {
510 chosen = n;
511 continue;
512 } else if (register_pressure_cost >
513 chosen_register_pressure_cost) {
514 continue;
515 }
516
517 /* Otherwise, prefer instructions with the deepest chain to
518 * the end of the program. This avoids the problem of
519 * "everything generates a temp, nothing finishes freeing one,
520 * guess I'll just keep emitting varying mul/adds".
521 */
522 if (n->delay > chosen->delay) {
523 chosen = n;
524 continue;
525 } else if (n->delay < chosen->delay) {
526 continue;
527 }
528 }
529
530 return chosen;
531 }
532
533 static void
534 dump_state(struct vc4_compile *c, struct schedule_state *state)
535 {
536 uint32_t i = 0;
537 list_for_each_entry(struct schedule_node, n, &state->worklist, link) {
538 fprintf(stderr, "%3d: ", i++);
539 qir_dump_inst(c, n->inst);
540 fprintf(stderr, " (%d cost)\n",
541 get_register_pressure_cost(state, n->inst));
542
543 for (int i = 0; i < n->child_count; i++) {
544 struct schedule_node *child = n->children[i];
545 fprintf(stderr, " - ");
546 qir_dump_inst(c, child->inst);
547 fprintf(stderr, " (%d parents)\n", child->parent_count);
548 }
549 }
550 }
551
552 /* Estimate of how many instructions we should schedule between operations.
553 *
554 * These aren't in real cycle counts, because we're just estimating cycle
555 * times anyway. QIR instructions will get paired up when turned into QPU
556 * instructions, or extra NOP delays will have to be added due to register
557 * allocation choices.
558 */
559 static uint32_t
560 latency_between(struct schedule_node *before, struct schedule_node *after)
561 {
562 if ((before->inst->op == QOP_TEX_S ||
563 before->inst->op == QOP_TEX_DIRECT) &&
564 after->inst->op == QOP_TEX_RESULT)
565 return 100;
566
567 return 1;
568 }
569
570 /** Recursive computation of the delay member of a node. */
571 static void
572 compute_delay(struct schedule_node *n)
573 {
574 if (!n->child_count) {
575 /* The color read needs to be scheduled late, to avoid locking
576 * the scoreboard early. This is our best tool for
577 * encouraging that. The other scoreboard locking ops will
578 * have this happen by default, since they are generally the
579 * DAG heads or close to them.
580 */
581 if (n->inst->op == QOP_TLB_COLOR_READ)
582 n->delay = 1000;
583 else
584 n->delay = 1;
585 } else {
586 for (int i = 0; i < n->child_count; i++) {
587 if (!n->children[i]->delay)
588 compute_delay(n->children[i]);
589 n->delay = MAX2(n->delay,
590 n->children[i]->delay +
591 latency_between(n, n->children[i]));
592 }
593 }
594 }
595
596 static void
597 schedule_instructions(struct vc4_compile *c,
598 struct qblock *block, struct schedule_state *state)
599 {
600 if (debug) {
601 fprintf(stderr, "initial deps:\n");
602 dump_state(c, state);
603 }
604
605 /* Remove non-DAG heads from the list. */
606 list_for_each_entry_safe(struct schedule_node, n,
607 &state->worklist, link) {
608 if (n->parent_count != 0)
609 list_del(&n->link);
610 }
611
612 state->time = 0;
613 while (!list_empty(&state->worklist)) {
614 struct schedule_node *chosen = choose_instruction(state);
615 struct qinst *inst = chosen->inst;
616
617 if (debug) {
618 fprintf(stderr, "current list:\n");
619 dump_state(c, state);
620 fprintf(stderr, "chose: ");
621 qir_dump_inst(c, inst);
622 fprintf(stderr, " (%d cost)\n",
623 get_register_pressure_cost(state, inst));
624 }
625
626 state->time = MAX2(state->time, chosen->unblocked_time);
627
628 /* Schedule this instruction back onto the QIR list. */
629 list_del(&chosen->link);
630 list_add(&inst->link, &block->instructions);
631
632 /* Now that we've scheduled a new instruction, some of its
633 * children can be promoted to the list of instructions ready to
634 * be scheduled. Update the children's unblocked time for this
635 * DAG edge as we do so.
636 */
637 for (int i = chosen->child_count - 1; i >= 0; i--) {
638 struct schedule_node *child = chosen->children[i];
639
640 child->unblocked_time = MAX2(child->unblocked_time,
641 state->time +
642 latency_between(chosen,
643 child));
644 child->parent_count--;
645 if (child->parent_count == 0)
646 list_add(&child->link, &state->worklist);
647 }
648
649 /* Update our tracking of register pressure. */
650 for (int i = 0; i < qir_get_op_nsrc(inst->op); i++) {
651 if (inst->src[i].file == QFILE_TEMP)
652 BITSET_SET(state->temp_live, inst->src[i].index);
653 }
654 if (inst->dst.file == QFILE_TEMP) {
655 state->temp_writes[inst->dst.index]--;
656 if (state->temp_writes[inst->dst.index] == 0)
657 BITSET_CLEAR(state->temp_live, inst->dst.index);
658 }
659
660 state->time++;
661 }
662 }
663
664 static void
665 qir_schedule_instructions_block(struct vc4_compile *c,
666 struct qblock *block)
667 {
668 void *mem_ctx = ralloc_context(NULL);
669 struct schedule_state state = { { 0 } };
670
671 state.temp_writes = rzalloc_array(mem_ctx, uint32_t, c->num_temps);
672 state.temp_live = rzalloc_array(mem_ctx, BITSET_WORD,
673 BITSET_WORDS(c->num_temps));
674 list_inithead(&state.worklist);
675
676 /* Wrap each instruction in a scheduler structure. */
677 qir_for_each_inst_safe(inst, block) {
678 struct schedule_node *n = rzalloc(mem_ctx, struct schedule_node);
679
680 n->inst = inst;
681 list_del(&inst->link);
682 list_addtail(&n->link, &state.worklist);
683
684 if (inst->dst.file == QFILE_TEMP)
685 state.temp_writes[inst->dst.index]++;
686 }
687
688 /* Dependencies tracked top-to-bottom. */
689 calculate_forward_deps(c, mem_ctx, &state.worklist);
690 /* Dependencies tracked bottom-to-top. */
691 calculate_reverse_deps(c, mem_ctx, &state.worklist);
692
693 list_for_each_entry(struct schedule_node, n, &state.worklist, link)
694 compute_delay(n);
695
696 schedule_instructions(c, block, &state);
697
698 ralloc_free(mem_ctx);
699 }
700
701 void
702 qir_schedule_instructions(struct vc4_compile *c)
703 {
704
705 if (debug) {
706 fprintf(stderr, "Pre-schedule instructions\n");
707 qir_dump(c);
708 }
709
710 qir_for_each_block(block, c)
711 qir_schedule_instructions_block(c, block);
712
713 if (debug) {
714 fprintf(stderr, "Post-schedule instructions\n");
715 qir_dump(c);
716 }
717 }