Merge remote-tracking branch 'origin/master' into vulkan
[mesa.git] / src / gallium / drivers / vc4 / vc4_qir_schedule.c
1 /*
2 * Copyright © 2010 Intel Corporation
3 * Copyright © 2014-2015 Broadcom
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25 /**
26 * @file vc4_qir_schedule.c
27 *
28 * The basic model of the list scheduler is to take a basic block, compute a
29 * DAG of the dependencies from the bottom up, and make a list of the DAG
30 * heads. Heuristically pick a DAG head and schedule (remove) it, then put
31 * all the parents that are now DAG heads into the list of things to
32 * schedule.
33 *
34 * The goal of scheduling here, before register allocation and conversion to
35 * QPU instructions, is to reduce register pressure by reordering instructions
36 * to consume values when possible.
37 */
38
39 #include "vc4_qir.h"
40
41 static bool debug;
42
43 struct schedule_node {
44 struct list_head link;
45 struct qinst *inst;
46
47 struct schedule_node **children;
48 uint32_t child_count;
49 uint32_t child_array_size;
50 uint32_t parent_count;
51
52 /* Length of the longest (latency) chain from a DAG head to the this
53 * instruction.
54 */
55 uint32_t delay;
56
57 /* Longest time + latency_between(parent, this) of any parent of this
58 * node.
59 */
60 uint32_t unblocked_time;
61 };
62
63 struct schedule_state {
64 /* List of struct schedule_node *. This starts out with all
65 * instructions, and after dependency updates it's trimmed to be just
66 * the DAG heads.
67 */
68 struct list_head worklist;
69
70 uint32_t time;
71
72 uint32_t *temp_writes;
73
74 BITSET_WORD *temp_live;
75 };
76
77 /* When walking the instructions in reverse, we need to swap before/after in
78 * add_dep().
79 */
80 enum direction { F, R };
81
82 /**
83 * Marks a dependency between two intructions, that @after must appear after
84 * @before.
85 *
86 * Our dependencies are tracked as a DAG. Since we're scheduling bottom-up,
87 * the latest instructions with nothing left to schedule are the DAG heads,
88 * and their inputs are their children.
89 */
90 static void
91 add_dep(enum direction dir,
92 struct schedule_node *before,
93 struct schedule_node *after)
94 {
95 if (!before || !after)
96 return;
97
98 assert(before != after);
99
100 if (dir == R) {
101 struct schedule_node *t = before;
102 before = after;
103 after = t;
104 }
105
106 for (int i = 0; i < after->child_count; i++) {
107 if (after->children[i] == after)
108 return;
109 }
110
111 if (after->child_array_size <= after->child_count) {
112 after->child_array_size = MAX2(after->child_array_size * 2, 16);
113 after->children = reralloc(after, after->children,
114 struct schedule_node *,
115 after->child_array_size);
116 }
117
118 after->children[after->child_count] = before;
119 after->child_count++;
120 before->parent_count++;
121 }
122
123 static void
124 add_write_dep(enum direction dir,
125 struct schedule_node **before,
126 struct schedule_node *after)
127 {
128 add_dep(dir, *before, after);
129 *before = after;
130 }
131
132 struct schedule_setup_state {
133 struct schedule_node **last_temp_write;
134 struct schedule_node *last_sf;
135 struct schedule_node *last_vary_read;
136 struct schedule_node *last_vpm_read;
137 struct schedule_node *last_vpm_write;
138 struct schedule_node *last_tex_coord;
139 struct schedule_node *last_tex_result;
140 struct schedule_node *last_tlb;
141 enum direction dir;
142
143 /**
144 * Texture FIFO tracking. This is done top-to-bottom, and is used to
145 * track the QOP_TEX_RESULTs and add dependencies on previous ones
146 * when trying to submit texture coords with TFREQ full or new texture
147 * fetches with TXRCV full.
148 */
149 struct {
150 struct schedule_node *node;
151 int coords;
152 } tex_fifo[8];
153 int tfreq_count; /**< Number of texture coords outstanding. */
154 int tfrcv_count; /**< Number of texture results outstanding. */
155 int tex_fifo_pos;
156 };
157
158 static void
159 block_until_tex_result(struct schedule_setup_state *state, struct schedule_node *n)
160 {
161 add_dep(state->dir, state->tex_fifo[0].node, n);
162
163 state->tfreq_count -= state->tex_fifo[0].coords;
164 state->tfrcv_count--;
165
166 memmove(&state->tex_fifo[0],
167 &state->tex_fifo[1],
168 state->tex_fifo_pos * sizeof(state->tex_fifo[0]));
169 state->tex_fifo_pos--;
170 }
171
172 /**
173 * Common code for dependencies that need to be tracked both forward and
174 * backward.
175 *
176 * This is for things like "all VPM reads have to happen in order."
177 */
178 static void
179 calculate_deps(struct schedule_setup_state *state, struct schedule_node *n)
180 {
181 struct qinst *inst = n->inst;
182 enum direction dir = state->dir;
183
184
185 /* Add deps for temp registers and varyings accesses. Note that we
186 * ignore uniforms accesses, because qir_reorder_uniforms() happens
187 * after this.
188 */
189 for (int i = 0; i < qir_get_op_nsrc(inst->op); i++) {
190 switch (inst->src[i].file) {
191 case QFILE_TEMP:
192 add_dep(dir,
193 state->last_temp_write[inst->src[i].index], n);
194 break;
195
196 case QFILE_VARY:
197 add_write_dep(dir, &state->last_vary_read, n);
198 break;
199
200 case QFILE_VPM:
201 add_write_dep(dir, &state->last_vpm_read, n);
202 break;
203
204 default:
205 break;
206 }
207 }
208
209 switch (inst->op) {
210 case QOP_VARY_ADD_C:
211 add_dep(dir, state->last_vary_read, n);
212 break;
213
214 case QOP_TEX_S:
215 case QOP_TEX_T:
216 case QOP_TEX_R:
217 case QOP_TEX_B:
218 case QOP_TEX_DIRECT:
219 /* Texturing setup gets scheduled in order, because
220 * the uniforms referenced by them have to land in a
221 * specific order.
222 */
223 add_write_dep(dir, &state->last_tex_coord, n);
224 break;
225
226 case QOP_TEX_RESULT:
227 /* Results have to be fetched in order. */
228 add_write_dep(dir, &state->last_tex_result, n);
229 break;
230
231 case QOP_TLB_COLOR_WRITE:
232 case QOP_TLB_COLOR_READ:
233 case QOP_TLB_Z_WRITE:
234 case QOP_TLB_STENCIL_SETUP:
235 case QOP_MS_MASK:
236 add_write_dep(dir, &state->last_tlb, n);
237 break;
238
239 default:
240 break;
241 }
242
243 if (inst->dst.file == QFILE_VPM)
244 add_write_dep(dir, &state->last_vpm_write, n);
245 else if (inst->dst.file == QFILE_TEMP)
246 add_write_dep(dir, &state->last_temp_write[inst->dst.index], n);
247
248 if (qir_depends_on_flags(inst))
249 add_dep(dir, state->last_sf, n);
250
251 if (inst->sf)
252 add_write_dep(dir, &state->last_sf, n);
253 }
254
255 static void
256 calculate_forward_deps(struct vc4_compile *c, void *mem_ctx,
257 struct list_head *schedule_list)
258 {
259 struct schedule_setup_state state;
260
261 memset(&state, 0, sizeof(state));
262 state.last_temp_write = rzalloc_array(mem_ctx, struct schedule_node *,
263 c->num_temps);
264 state.dir = F;
265
266 list_for_each_entry(struct schedule_node, n, schedule_list, link) {
267 struct qinst *inst = n->inst;
268
269 calculate_deps(&state, n);
270
271 switch (inst->op) {
272 case QOP_TEX_S:
273 case QOP_TEX_T:
274 case QOP_TEX_R:
275 case QOP_TEX_B:
276 case QOP_TEX_DIRECT:
277 /* If the texture coordinate fifo is full,
278 * block this on the last QOP_TEX_RESULT.
279 */
280 if (state.tfreq_count == 8) {
281 block_until_tex_result(&state, n);
282 }
283
284 /* If the texture result fifo is full, block
285 * adding any more to it until the last
286 * QOP_TEX_RESULT.
287 */
288 if (inst->op == QOP_TEX_S ||
289 inst->op == QOP_TEX_DIRECT) {
290 if (state.tfrcv_count == 4)
291 block_until_tex_result(&state, n);
292 state.tfrcv_count++;
293 }
294
295 state.tex_fifo[state.tex_fifo_pos].coords++;
296 state.tfreq_count++;
297 break;
298
299 case QOP_TEX_RESULT:
300 /* Results have to be fetched after the
301 * coordinate setup. Note that we're assuming
302 * here that our input shader has the texture
303 * coord setup and result fetch in order,
304 * which is true initially but not of our
305 * instruction stream after this pass.
306 */
307 add_dep(state.dir, state.last_tex_coord, n);
308
309 state.tex_fifo[state.tex_fifo_pos].node = n;
310
311 state.tex_fifo_pos++;
312 memset(&state.tex_fifo[state.tex_fifo_pos], 0,
313 sizeof(state.tex_fifo[0]));
314 break;
315 default:
316 assert(!qir_is_tex(inst));
317 break;
318 }
319 }
320 }
321
322 static void
323 calculate_reverse_deps(struct vc4_compile *c, void *mem_ctx,
324 struct list_head *schedule_list)
325 {
326 struct schedule_setup_state state;
327
328 memset(&state, 0, sizeof(state));
329 state.dir = R;
330 state.last_temp_write = rzalloc_array(mem_ctx, struct schedule_node *,
331 c->num_temps);
332
333 list_for_each_entry_rev(struct schedule_node, n, schedule_list, link) {
334 calculate_deps(&state, n);
335 }
336 }
337
338 static int
339 get_register_pressure_cost(struct schedule_state *state, struct qinst *inst)
340 {
341 int cost = 0;
342
343 if (inst->dst.file == QFILE_TEMP &&
344 state->temp_writes[inst->dst.index] == 1)
345 cost--;
346
347 for (int i = 0; i < qir_get_op_nsrc(inst->op); i++) {
348 if (inst->src[i].file == QFILE_TEMP &&
349 !BITSET_TEST(state->temp_live, inst->src[i].index)) {
350 cost++;
351 }
352 }
353
354 return cost;
355 }
356
357 static bool
358 locks_scoreboard(struct qinst *inst)
359 {
360 switch (inst->op) {
361 case QOP_TLB_Z_WRITE:
362 case QOP_TLB_COLOR_WRITE:
363 case QOP_TLB_COLOR_WRITE_MS:
364 case QOP_TLB_COLOR_READ:
365 return true;
366 default:
367 return false;
368 }
369 }
370
371 static struct schedule_node *
372 choose_instruction(struct schedule_state *state)
373 {
374 struct schedule_node *chosen = NULL;
375
376 list_for_each_entry(struct schedule_node, n, &state->worklist, link) {
377 if (!chosen) {
378 chosen = n;
379 continue;
380 }
381
382 /* Prefer scheduling things that lock the scoreboard, so that
383 * they appear late in the program and we get more parallelism
384 * between shaders on multiple QPUs hitting the same fragment.
385 */
386 if (locks_scoreboard(n->inst) &&
387 !locks_scoreboard(chosen->inst)) {
388 chosen = n;
389 continue;
390 } else if (!locks_scoreboard(n->inst) &&
391 locks_scoreboard(chosen->inst)) {
392 continue;
393 }
394
395 /* If we would block on the previously chosen node, but would
396 * block less on this one, then then prefer it.
397 */
398 if (chosen->unblocked_time > state->time &&
399 n->unblocked_time < chosen->unblocked_time) {
400 chosen = n;
401 continue;
402 } else if (n->unblocked_time > state->time &&
403 n->unblocked_time > chosen->unblocked_time) {
404 continue;
405 }
406
407 /* If we can definitely reduce register pressure, do so
408 * immediately.
409 */
410 int register_pressure_cost =
411 get_register_pressure_cost(state, n->inst);
412 int chosen_register_pressure_cost =
413 get_register_pressure_cost(state, chosen->inst);
414
415 if (register_pressure_cost < chosen_register_pressure_cost) {
416 chosen = n;
417 continue;
418 } else if (register_pressure_cost >
419 chosen_register_pressure_cost) {
420 continue;
421 }
422
423 /* Otherwise, prefer instructions with the deepest chain to
424 * the end of the program. This avoids the problem of
425 * "everything generates a temp, nothing finishes freeing one,
426 * guess I'll just keep emitting varying mul/adds".
427 */
428 if (n->delay > chosen->delay) {
429 chosen = n;
430 continue;
431 } else if (n->delay < chosen->delay) {
432 continue;
433 }
434 }
435
436 return chosen;
437 }
438
439 static void
440 dump_state(struct vc4_compile *c, struct schedule_state *state)
441 {
442 uint32_t i = 0;
443 list_for_each_entry(struct schedule_node, n, &state->worklist, link) {
444 fprintf(stderr, "%3d: ", i++);
445 qir_dump_inst(c, n->inst);
446 fprintf(stderr, " (%d cost)\n",
447 get_register_pressure_cost(state, n->inst));
448
449 for (int i = 0; i < n->child_count; i++) {
450 struct schedule_node *child = n->children[i];
451 fprintf(stderr, " - ");
452 qir_dump_inst(c, child->inst);
453 fprintf(stderr, " (%d parents)\n", child->parent_count);
454 }
455 }
456 }
457
458 /* Estimate of how many instructions we should schedule between operations.
459 *
460 * These aren't in real cycle counts, because we're just estimating cycle
461 * times anyway. QIR instructions will get paired up when turned into QPU
462 * instructions, or extra NOP delays will have to be added due to register
463 * allocation choices.
464 */
465 static uint32_t
466 latency_between(struct schedule_node *before, struct schedule_node *after)
467 {
468 if ((before->inst->op == QOP_TEX_S ||
469 before->inst->op == QOP_TEX_DIRECT) &&
470 after->inst->op == QOP_TEX_RESULT)
471 return 100;
472
473 return 1;
474 }
475
476 /** Recursive computation of the delay member of a node. */
477 static void
478 compute_delay(struct schedule_node *n)
479 {
480 if (!n->child_count) {
481 /* The color read needs to be scheduled late, to avoid locking
482 * the scoreboard early. This is our best tool for
483 * encouraging that. The other scoreboard locking ops will
484 * have this happen by default, since they are generally the
485 * DAG heads or close to them.
486 */
487 if (n->inst->op == QOP_TLB_COLOR_READ)
488 n->delay = 1000;
489 else
490 n->delay = 1;
491 } else {
492 for (int i = 0; i < n->child_count; i++) {
493 if (!n->children[i]->delay)
494 compute_delay(n->children[i]);
495 n->delay = MAX2(n->delay,
496 n->children[i]->delay +
497 latency_between(n, n->children[i]));
498 }
499 }
500 }
501
502 static void
503 schedule_instructions(struct vc4_compile *c, struct schedule_state *state)
504 {
505 if (debug) {
506 fprintf(stderr, "initial deps:\n");
507 dump_state(c, state);
508 }
509
510 /* Remove non-DAG heads from the list. */
511 list_for_each_entry_safe(struct schedule_node, n,
512 &state->worklist, link) {
513 if (n->parent_count != 0)
514 list_del(&n->link);
515 }
516
517 state->time = 0;
518 while (!list_empty(&state->worklist)) {
519 struct schedule_node *chosen = choose_instruction(state);
520 struct qinst *inst = chosen->inst;
521
522 if (debug) {
523 fprintf(stderr, "current list:\n");
524 dump_state(c, state);
525 fprintf(stderr, "chose: ");
526 qir_dump_inst(c, inst);
527 fprintf(stderr, " (%d cost)\n",
528 get_register_pressure_cost(state, inst));
529 }
530
531 state->time = MAX2(state->time, chosen->unblocked_time);
532
533 /* Schedule this instruction back onto the QIR list. */
534 list_del(&chosen->link);
535 list_add(&inst->link, &c->instructions);
536
537 /* Now that we've scheduled a new instruction, some of its
538 * children can be promoted to the list of instructions ready to
539 * be scheduled. Update the children's unblocked time for this
540 * DAG edge as we do so.
541 */
542 for (int i = chosen->child_count - 1; i >= 0; i--) {
543 struct schedule_node *child = chosen->children[i];
544
545 child->unblocked_time = MAX2(child->unblocked_time,
546 state->time +
547 latency_between(chosen,
548 child));
549 child->parent_count--;
550 if (child->parent_count == 0)
551 list_add(&child->link, &state->worklist);
552 }
553
554 /* Update our tracking of register pressure. */
555 for (int i = 0; i < qir_get_op_nsrc(inst->op); i++) {
556 if (inst->src[i].file == QFILE_TEMP)
557 BITSET_SET(state->temp_live, inst->src[i].index);
558 }
559 if (inst->dst.file == QFILE_TEMP) {
560 state->temp_writes[inst->dst.index]--;
561 if (state->temp_writes[inst->dst.index] == 0)
562 BITSET_CLEAR(state->temp_live, inst->dst.index);
563 }
564
565 state->time++;
566 }
567 }
568
569 void
570 qir_schedule_instructions(struct vc4_compile *c)
571 {
572 void *mem_ctx = ralloc_context(NULL);
573 struct schedule_state state = { { 0 } };
574
575 if (debug) {
576 fprintf(stderr, "Pre-schedule instructions\n");
577 qir_dump(c);
578 }
579
580 state.temp_writes = rzalloc_array(mem_ctx, uint32_t, c->num_temps);
581 state.temp_live = rzalloc_array(mem_ctx, BITSET_WORD,
582 BITSET_WORDS(c->num_temps));
583 list_inithead(&state.worklist);
584
585 /* Wrap each instruction in a scheduler structure. */
586 list_for_each_entry_safe(struct qinst, inst, &c->instructions, link) {
587 struct schedule_node *n = rzalloc(mem_ctx, struct schedule_node);
588
589 n->inst = inst;
590 list_del(&inst->link);
591 list_addtail(&n->link, &state.worklist);
592
593 if (inst->dst.file == QFILE_TEMP)
594 state.temp_writes[inst->dst.index]++;
595 }
596
597 /* Dependencies tracked top-to-bottom. */
598 calculate_forward_deps(c, mem_ctx, &state.worklist);
599 /* Dependencies tracked bottom-to-top. */
600 calculate_reverse_deps(c, mem_ctx, &state.worklist);
601
602 list_for_each_entry(struct schedule_node, n, &state.worklist, link)
603 compute_delay(n);
604
605 schedule_instructions(c, &state);
606
607 if (debug) {
608 fprintf(stderr, "Post-schedule instructions\n");
609 qir_dump(c);
610 }
611
612 ralloc_free(mem_ctx);
613 }