Merge ../mesa into vulkan
[mesa.git] / src / gallium / drivers / vc4 / vc4_qir_schedule.c
1 /*
2 * Copyright © 2010 Intel Corporation
3 * Copyright © 2014-2015 Broadcom
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25 /**
26 * @file vc4_qir_schedule.c
27 *
28 * The basic model of the list scheduler is to take a basic block, compute a
29 * DAG of the dependencies from the bottom up, and make a list of the DAG
30 * heads. Heuristically pick a DAG head and schedule (remove) it, then put
31 * all the parents that are now DAG heads into the list of things to
32 * schedule.
33 *
34 * The goal of scheduling here, before register allocation and conversion to
35 * QPU instructions, is to reduce register pressure by reordering instructions
36 * to consume values when possible.
37 */
38
39 #include "vc4_qir.h"
40
41 static bool debug;
42
43 struct schedule_node {
44 struct list_head link;
45 struct qinst *inst;
46
47 struct schedule_node **children;
48 uint32_t child_count;
49 uint32_t child_array_size;
50 uint32_t parent_count;
51
52 /* Length of the longest (latency) chain from a DAG head to the this
53 * instruction.
54 */
55 uint32_t delay;
56
57 /* Longest time + latency_between(parent, this) of any parent of this
58 * node.
59 */
60 uint32_t unblocked_time;
61 };
62
63 struct schedule_state {
64 /* List of struct schedule_node *. This starts out with all
65 * instructions, and after dependency updates it's trimmed to be just
66 * the DAG heads.
67 */
68 struct list_head worklist;
69
70 uint32_t time;
71
72 uint32_t *temp_writes;
73
74 BITSET_WORD *temp_live;
75 };
76
77 /* When walking the instructions in reverse, we need to swap before/after in
78 * add_dep().
79 */
80 enum direction { F, R };
81
82 /**
83 * Marks a dependency between two intructions, that @after must appear after
84 * @before.
85 *
86 * Our dependencies are tracked as a DAG. Since we're scheduling bottom-up,
87 * the latest instructions with nothing left to schedule are the DAG heads,
88 * and their inputs are their children.
89 */
90 static void
91 add_dep(enum direction dir,
92 struct schedule_node *before,
93 struct schedule_node *after)
94 {
95 if (!before || !after)
96 return;
97
98 assert(before != after);
99
100 if (dir == R) {
101 struct schedule_node *t = before;
102 before = after;
103 after = t;
104 }
105
106 for (int i = 0; i < after->child_count; i++) {
107 if (after->children[i] == after)
108 return;
109 }
110
111 if (after->child_array_size <= after->child_count) {
112 after->child_array_size = MAX2(after->child_array_size * 2, 16);
113 after->children = reralloc(after, after->children,
114 struct schedule_node *,
115 after->child_array_size);
116 }
117
118 after->children[after->child_count] = before;
119 after->child_count++;
120 before->parent_count++;
121 }
122
123 static void
124 add_write_dep(enum direction dir,
125 struct schedule_node **before,
126 struct schedule_node *after)
127 {
128 add_dep(dir, *before, after);
129 *before = after;
130 }
131
132 struct schedule_setup_state {
133 struct schedule_node **last_temp_write;
134 struct schedule_node *last_sf;
135 struct schedule_node *last_vary_read;
136 struct schedule_node *last_vpm_read;
137 struct schedule_node *last_vpm_write;
138 struct schedule_node *last_tex_coord;
139 struct schedule_node *last_tex_result;
140 struct schedule_node *last_tlb;
141 enum direction dir;
142
143 /**
144 * Texture FIFO tracking. This is done top-to-bottom, and is used to
145 * track the QOP_TEX_RESULTs and add dependencies on previous ones
146 * when trying to submit texture coords with TFREQ full or new texture
147 * fetches with TXRCV full.
148 */
149 struct {
150 struct schedule_node *node;
151 int coords;
152 } tex_fifo[8];
153 int tfreq_count; /**< Number of texture coords outstanding. */
154 int tfrcv_count; /**< Number of texture results outstanding. */
155 int tex_fifo_pos;
156 };
157
158 static void
159 block_until_tex_result(struct schedule_setup_state *state, struct schedule_node *n)
160 {
161 add_dep(state->dir, state->tex_fifo[0].node, n);
162
163 state->tfreq_count -= state->tex_fifo[0].coords;
164 state->tfrcv_count--;
165
166 memmove(&state->tex_fifo[0],
167 &state->tex_fifo[1],
168 state->tex_fifo_pos * sizeof(state->tex_fifo[0]));
169 state->tex_fifo_pos--;
170 }
171
172 /**
173 * Common code for dependencies that need to be tracked both forward and
174 * backward.
175 *
176 * This is for things like "all VPM reads have to happen in order."
177 */
178 static void
179 calculate_deps(struct schedule_setup_state *state, struct schedule_node *n)
180 {
181 struct qinst *inst = n->inst;
182 enum direction dir = state->dir;
183
184
185 /* Add deps for temp registers and varyings accesses. Note that we
186 * ignore uniforms accesses, because qir_reorder_uniforms() happens
187 * after this.
188 */
189 for (int i = 0; i < qir_get_op_nsrc(inst->op); i++) {
190 switch (inst->src[i].file) {
191 case QFILE_TEMP:
192 add_dep(dir,
193 state->last_temp_write[inst->src[i].index], n);
194 break;
195
196 case QFILE_VARY:
197 add_write_dep(dir, &state->last_vary_read, n);
198 break;
199
200 case QFILE_VPM:
201 add_write_dep(dir, &state->last_vpm_read, n);
202 break;
203
204 default:
205 break;
206 }
207 }
208
209 switch (inst->op) {
210 case QOP_VARY_ADD_C:
211 add_dep(dir, state->last_vary_read, n);
212 break;
213
214 case QOP_TEX_S:
215 case QOP_TEX_T:
216 case QOP_TEX_R:
217 case QOP_TEX_B:
218 case QOP_TEX_DIRECT:
219 /* Texturing setup gets scheduled in order, because
220 * the uniforms referenced by them have to land in a
221 * specific order.
222 */
223 add_write_dep(dir, &state->last_tex_coord, n);
224 break;
225
226 case QOP_TEX_RESULT:
227 /* Results have to be fetched in order. */
228 add_write_dep(dir, &state->last_tex_result, n);
229 break;
230
231 case QOP_TLB_COLOR_WRITE:
232 case QOP_TLB_COLOR_READ:
233 case QOP_TLB_Z_WRITE:
234 case QOP_TLB_STENCIL_SETUP:
235 case QOP_MS_MASK:
236 add_write_dep(dir, &state->last_tlb, n);
237 break;
238
239 case QOP_TLB_DISCARD_SETUP:
240 add_write_dep(dir, &state->last_sf, n);
241 add_write_dep(dir, &state->last_tlb, n);
242 break;
243
244 default:
245 break;
246 }
247
248 if (inst->dst.file == QFILE_VPM)
249 add_write_dep(dir, &state->last_vpm_write, n);
250 else if (inst->dst.file == QFILE_TEMP)
251 add_write_dep(dir, &state->last_temp_write[inst->dst.index], n);
252
253 if (qir_depends_on_flags(inst))
254 add_dep(dir, state->last_sf, n);
255
256 if (inst->sf)
257 add_write_dep(dir, &state->last_sf, n);
258 }
259
260 static void
261 calculate_forward_deps(struct vc4_compile *c, void *mem_ctx,
262 struct list_head *schedule_list)
263 {
264 struct schedule_setup_state state;
265
266 memset(&state, 0, sizeof(state));
267 state.last_temp_write = rzalloc_array(mem_ctx, struct schedule_node *,
268 c->num_temps);
269 state.dir = F;
270
271 list_for_each_entry(struct schedule_node, n, schedule_list, link) {
272 struct qinst *inst = n->inst;
273
274 calculate_deps(&state, n);
275
276 switch (inst->op) {
277 case QOP_TEX_S:
278 case QOP_TEX_T:
279 case QOP_TEX_R:
280 case QOP_TEX_B:
281 case QOP_TEX_DIRECT:
282 /* If the texture coordinate fifo is full,
283 * block this on the last QOP_TEX_RESULT.
284 */
285 if (state.tfreq_count == 8) {
286 block_until_tex_result(&state, n);
287 }
288
289 /* If the texture result fifo is full, block
290 * adding any more to it until the last
291 * QOP_TEX_RESULT.
292 */
293 if (inst->op == QOP_TEX_S ||
294 inst->op == QOP_TEX_DIRECT) {
295 if (state.tfrcv_count == 4)
296 block_until_tex_result(&state, n);
297 state.tfrcv_count++;
298 }
299
300 state.tex_fifo[state.tex_fifo_pos].coords++;
301 state.tfreq_count++;
302 break;
303
304 case QOP_TEX_RESULT:
305 /* Results have to be fetched after the
306 * coordinate setup. Note that we're assuming
307 * here that our input shader has the texture
308 * coord setup and result fetch in order,
309 * which is true initially but not of our
310 * instruction stream after this pass.
311 */
312 add_dep(state.dir, state.last_tex_coord, n);
313
314 state.tex_fifo[state.tex_fifo_pos].node = n;
315
316 state.tex_fifo_pos++;
317 memset(&state.tex_fifo[state.tex_fifo_pos], 0,
318 sizeof(state.tex_fifo[0]));
319 break;
320 default:
321 assert(!qir_is_tex(inst));
322 break;
323 }
324 }
325 }
326
327 static void
328 calculate_reverse_deps(struct vc4_compile *c, void *mem_ctx,
329 struct list_head *schedule_list)
330 {
331 struct schedule_setup_state state;
332
333 memset(&state, 0, sizeof(state));
334 state.dir = R;
335 state.last_temp_write = rzalloc_array(mem_ctx, struct schedule_node *,
336 c->num_temps);
337
338 list_for_each_entry_rev(struct schedule_node, n, schedule_list, link) {
339 calculate_deps(&state, n);
340 }
341 }
342
343 static int
344 get_register_pressure_cost(struct schedule_state *state, struct qinst *inst)
345 {
346 int cost = 0;
347
348 if (inst->dst.file == QFILE_TEMP &&
349 state->temp_writes[inst->dst.index] == 1)
350 cost--;
351
352 for (int i = 0; i < qir_get_op_nsrc(inst->op); i++) {
353 if (inst->src[i].file == QFILE_TEMP &&
354 !BITSET_TEST(state->temp_live, inst->src[i].index)) {
355 cost++;
356 }
357 }
358
359 return cost;
360 }
361
362 static bool
363 locks_scoreboard(struct qinst *inst)
364 {
365 switch (inst->op) {
366 case QOP_TLB_Z_WRITE:
367 case QOP_TLB_COLOR_WRITE:
368 case QOP_TLB_COLOR_WRITE_MS:
369 case QOP_TLB_COLOR_READ:
370 return true;
371 default:
372 return false;
373 }
374 }
375
376 static struct schedule_node *
377 choose_instruction(struct schedule_state *state)
378 {
379 struct schedule_node *chosen = NULL;
380
381 list_for_each_entry(struct schedule_node, n, &state->worklist, link) {
382 if (!chosen) {
383 chosen = n;
384 continue;
385 }
386
387 /* Prefer scheduling things that lock the scoreboard, so that
388 * they appear late in the program and we get more parallelism
389 * between shaders on multiple QPUs hitting the same fragment.
390 */
391 if (locks_scoreboard(n->inst) &&
392 !locks_scoreboard(chosen->inst)) {
393 chosen = n;
394 continue;
395 } else if (!locks_scoreboard(n->inst) &&
396 locks_scoreboard(chosen->inst)) {
397 continue;
398 }
399
400 /* If we would block on the previously chosen node, but would
401 * block less on this one, then then prefer it.
402 */
403 if (chosen->unblocked_time > state->time &&
404 n->unblocked_time < chosen->unblocked_time) {
405 chosen = n;
406 continue;
407 } else if (n->unblocked_time > state->time &&
408 n->unblocked_time > chosen->unblocked_time) {
409 continue;
410 }
411
412 /* If we can definitely reduce register pressure, do so
413 * immediately.
414 */
415 int register_pressure_cost =
416 get_register_pressure_cost(state, n->inst);
417 int chosen_register_pressure_cost =
418 get_register_pressure_cost(state, chosen->inst);
419
420 if (register_pressure_cost < chosen_register_pressure_cost) {
421 chosen = n;
422 continue;
423 } else if (register_pressure_cost >
424 chosen_register_pressure_cost) {
425 continue;
426 }
427
428 /* Otherwise, prefer instructions with the deepest chain to
429 * the end of the program. This avoids the problem of
430 * "everything generates a temp, nothing finishes freeing one,
431 * guess I'll just keep emitting varying mul/adds".
432 */
433 if (n->delay > chosen->delay) {
434 chosen = n;
435 continue;
436 } else if (n->delay < chosen->delay) {
437 continue;
438 }
439 }
440
441 return chosen;
442 }
443
444 static void
445 dump_state(struct vc4_compile *c, struct schedule_state *state)
446 {
447 uint32_t i = 0;
448 list_for_each_entry(struct schedule_node, n, &state->worklist, link) {
449 fprintf(stderr, "%3d: ", i++);
450 qir_dump_inst(c, n->inst);
451 fprintf(stderr, " (%d cost)\n",
452 get_register_pressure_cost(state, n->inst));
453
454 for (int i = 0; i < n->child_count; i++) {
455 struct schedule_node *child = n->children[i];
456 fprintf(stderr, " - ");
457 qir_dump_inst(c, child->inst);
458 fprintf(stderr, " (%d parents)\n", child->parent_count);
459 }
460 }
461 }
462
463 /* Estimate of how many instructions we should schedule between operations.
464 *
465 * These aren't in real cycle counts, because we're just estimating cycle
466 * times anyway. QIR instructions will get paired up when turned into QPU
467 * instructions, or extra NOP delays will have to be added due to register
468 * allocation choices.
469 */
470 static uint32_t
471 latency_between(struct schedule_node *before, struct schedule_node *after)
472 {
473 if ((before->inst->op == QOP_TEX_S ||
474 before->inst->op == QOP_TEX_DIRECT) &&
475 after->inst->op == QOP_TEX_RESULT)
476 return 100;
477
478 return 1;
479 }
480
481 /** Recursive computation of the delay member of a node. */
482 static void
483 compute_delay(struct schedule_node *n)
484 {
485 if (!n->child_count) {
486 /* The color read needs to be scheduled late, to avoid locking
487 * the scoreboard early. This is our best tool for
488 * encouraging that. The other scoreboard locking ops will
489 * have this happen by default, since they are generally the
490 * DAG heads or close to them.
491 */
492 if (n->inst->op == QOP_TLB_COLOR_READ)
493 n->delay = 1000;
494 else
495 n->delay = 1;
496 } else {
497 for (int i = 0; i < n->child_count; i++) {
498 if (!n->children[i]->delay)
499 compute_delay(n->children[i]);
500 n->delay = MAX2(n->delay,
501 n->children[i]->delay +
502 latency_between(n, n->children[i]));
503 }
504 }
505 }
506
507 static void
508 schedule_instructions(struct vc4_compile *c, struct schedule_state *state)
509 {
510 if (debug) {
511 fprintf(stderr, "initial deps:\n");
512 dump_state(c, state);
513 }
514
515 /* Remove non-DAG heads from the list. */
516 list_for_each_entry_safe(struct schedule_node, n,
517 &state->worklist, link) {
518 if (n->parent_count != 0)
519 list_del(&n->link);
520 }
521
522 state->time = 0;
523 while (!list_empty(&state->worklist)) {
524 struct schedule_node *chosen = choose_instruction(state);
525 struct qinst *inst = chosen->inst;
526
527 if (debug) {
528 fprintf(stderr, "current list:\n");
529 dump_state(c, state);
530 fprintf(stderr, "chose: ");
531 qir_dump_inst(c, inst);
532 fprintf(stderr, " (%d cost)\n",
533 get_register_pressure_cost(state, inst));
534 }
535
536 state->time = MAX2(state->time, chosen->unblocked_time);
537
538 /* Schedule this instruction back onto the QIR list. */
539 list_del(&chosen->link);
540 list_add(&inst->link, &c->instructions);
541
542 /* Now that we've scheduled a new instruction, some of its
543 * children can be promoted to the list of instructions ready to
544 * be scheduled. Update the children's unblocked time for this
545 * DAG edge as we do so.
546 */
547 for (int i = chosen->child_count - 1; i >= 0; i--) {
548 struct schedule_node *child = chosen->children[i];
549
550 child->unblocked_time = MAX2(child->unblocked_time,
551 state->time +
552 latency_between(chosen,
553 child));
554 child->parent_count--;
555 if (child->parent_count == 0)
556 list_add(&child->link, &state->worklist);
557 }
558
559 /* Update our tracking of register pressure. */
560 for (int i = 0; i < qir_get_op_nsrc(inst->op); i++) {
561 if (inst->src[i].file == QFILE_TEMP)
562 BITSET_SET(state->temp_live, inst->src[i].index);
563 }
564 if (inst->dst.file == QFILE_TEMP) {
565 state->temp_writes[inst->dst.index]--;
566 if (state->temp_writes[inst->dst.index] == 0)
567 BITSET_CLEAR(state->temp_live, inst->dst.index);
568 }
569
570 state->time++;
571 }
572 }
573
574 void
575 qir_schedule_instructions(struct vc4_compile *c)
576 {
577 void *mem_ctx = ralloc_context(NULL);
578 struct schedule_state state = { 0 };
579
580 if (debug) {
581 fprintf(stderr, "Pre-schedule instructions\n");
582 qir_dump(c);
583 }
584
585 state.temp_writes = rzalloc_array(mem_ctx, uint32_t, c->num_temps);
586 state.temp_live = rzalloc_array(mem_ctx, BITSET_WORD,
587 BITSET_WORDS(c->num_temps));
588 list_inithead(&state.worklist);
589
590 /* Wrap each instruction in a scheduler structure. */
591 list_for_each_entry_safe(struct qinst, inst, &c->instructions, link) {
592 struct schedule_node *n = rzalloc(mem_ctx, struct schedule_node);
593
594 n->inst = inst;
595 list_del(&inst->link);
596 list_addtail(&n->link, &state.worklist);
597
598 if (inst->dst.file == QFILE_TEMP)
599 state.temp_writes[inst->dst.index]++;
600 }
601
602 /* Dependencies tracked top-to-bottom. */
603 calculate_forward_deps(c, mem_ctx, &state.worklist);
604 /* Dependencies tracked bottom-to-top. */
605 calculate_reverse_deps(c, mem_ctx, &state.worklist);
606
607 list_for_each_entry(struct schedule_node, n, &state.worklist, link)
608 compute_delay(n);
609
610 schedule_instructions(c, &state);
611
612 if (debug) {
613 fprintf(stderr, "Post-schedule instructions\n");
614 qir_dump(c);
615 }
616
617 ralloc_free(mem_ctx);
618 }