vc4: Hook up VC4_DEBUG=perf to some useful printfs.
[mesa.git] / src / gallium / drivers / vc4 / vc4_resource.c
1 /*
2 * Copyright © 2014 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25 #include "util/u_memory.h"
26 #include "util/u_format.h"
27 #include "util/u_inlines.h"
28 #include "util/u_surface.h"
29
30 #include "vc4_screen.h"
31 #include "vc4_context.h"
32 #include "vc4_resource.h"
33 #include "vc4_tiling.h"
34
35 static bool miptree_debug = false;
36
37 static void
38 vc4_resource_bo_alloc(struct vc4_resource *rsc)
39 {
40 struct pipe_resource *prsc = &rsc->base.b;
41 struct pipe_screen *pscreen = prsc->screen;
42
43 if (miptree_debug) {
44 fprintf(stderr, "alloc %p: size %d + offset %d -> %d\n",
45 rsc,
46 rsc->slices[0].size,
47 rsc->slices[0].offset,
48 rsc->slices[0].offset +
49 rsc->slices[0].size +
50 rsc->cube_map_stride * (prsc->array_size - 1));
51 }
52
53 vc4_bo_unreference(&rsc->bo);
54 rsc->bo = vc4_bo_alloc(vc4_screen(pscreen),
55 rsc->slices[0].offset +
56 rsc->slices[0].size +
57 rsc->cube_map_stride * (prsc->array_size - 1),
58 "resource");
59 }
60
61 static void
62 vc4_resource_transfer_unmap(struct pipe_context *pctx,
63 struct pipe_transfer *ptrans)
64 {
65 struct vc4_context *vc4 = vc4_context(pctx);
66 struct vc4_transfer *trans = vc4_transfer(ptrans);
67 struct pipe_resource *prsc = ptrans->resource;
68 struct vc4_resource *rsc = vc4_resource(prsc);
69 struct vc4_resource_slice *slice = &rsc->slices[ptrans->level];
70
71 if (trans->map) {
72 if (ptrans->usage & PIPE_TRANSFER_WRITE) {
73 vc4_store_tiled_image(rsc->bo->map + slice->offset +
74 ptrans->box.z * rsc->cube_map_stride,
75 slice->stride,
76 trans->map, ptrans->stride,
77 slice->tiling, rsc->cpp,
78 &ptrans->box);
79 }
80 free(trans->map);
81 }
82
83 pipe_resource_reference(&ptrans->resource, NULL);
84 util_slab_free(&vc4->transfer_pool, ptrans);
85 }
86
87 static void *
88 vc4_resource_transfer_map(struct pipe_context *pctx,
89 struct pipe_resource *prsc,
90 unsigned level, unsigned usage,
91 const struct pipe_box *box,
92 struct pipe_transfer **pptrans)
93 {
94 struct vc4_context *vc4 = vc4_context(pctx);
95 struct vc4_resource *rsc = vc4_resource(prsc);
96 struct vc4_resource_slice *slice = &rsc->slices[level];
97 struct vc4_transfer *trans;
98 struct pipe_transfer *ptrans;
99 enum pipe_format format = prsc->format;
100 char *buf;
101
102 if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
103 vc4_resource_bo_alloc(rsc);
104 } else if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
105 if (vc4_cl_references_bo(pctx, rsc->bo)) {
106 if ((usage & PIPE_TRANSFER_DISCARD_RANGE) &&
107 prsc->last_level == 0 &&
108 prsc->width0 == box->width &&
109 prsc->height0 == box->height &&
110 prsc->depth0 == box->depth) {
111 vc4_resource_bo_alloc(rsc);
112 } else {
113 vc4_flush(pctx);
114 }
115 }
116 }
117
118 if (usage & PIPE_TRANSFER_WRITE)
119 rsc->writes++;
120
121 trans = util_slab_alloc(&vc4->transfer_pool);
122 if (!trans)
123 return NULL;
124
125 /* XXX: Handle DONTBLOCK, DISCARD_RANGE, PERSISTENT, COHERENT. */
126
127 /* util_slab_alloc() doesn't zero: */
128 memset(trans, 0, sizeof(*trans));
129 ptrans = &trans->base;
130
131 pipe_resource_reference(&ptrans->resource, prsc);
132 ptrans->level = level;
133 ptrans->usage = usage;
134 ptrans->box = *box;
135
136 /* Note that the current kernel implementation is synchronous, so no
137 * need to do syncing stuff here yet.
138 */
139
140 if (usage & PIPE_TRANSFER_UNSYNCHRONIZED)
141 buf = vc4_bo_map_unsynchronized(rsc->bo);
142 else
143 buf = vc4_bo_map(rsc->bo);
144 if (!buf) {
145 fprintf(stderr, "Failed to map bo\n");
146 goto fail;
147 }
148
149 *pptrans = ptrans;
150
151 if (rsc->tiled) {
152 uint32_t utile_w = vc4_utile_width(rsc->cpp);
153 uint32_t utile_h = vc4_utile_height(rsc->cpp);
154
155 /* No direct mappings of tiled, since we need to manually
156 * tile/untile.
157 */
158 if (usage & PIPE_TRANSFER_MAP_DIRECTLY)
159 return NULL;
160
161 /* We need to align the box to utile boundaries, since that's
162 * what load/store operate on.
163 */
164 uint32_t box_start_x = ptrans->box.x & (utile_w - 1);
165 uint32_t box_start_y = ptrans->box.y & (utile_h - 1);
166 ptrans->box.width += box_start_x;
167 ptrans->box.x -= box_start_x;
168 ptrans->box.height += box_start_y;
169 ptrans->box.y -= box_start_y;
170 ptrans->box.width = align(ptrans->box.width, utile_w);
171 ptrans->box.height = align(ptrans->box.height, utile_h);
172
173 ptrans->stride = ptrans->box.width * rsc->cpp;
174 ptrans->layer_stride = ptrans->stride;
175
176 trans->map = malloc(ptrans->stride * ptrans->box.height);
177 if (usage & PIPE_TRANSFER_READ) {
178 vc4_load_tiled_image(trans->map, ptrans->stride,
179 buf + slice->offset +
180 box->z * rsc->cube_map_stride,
181 slice->stride,
182 slice->tiling, rsc->cpp,
183 &ptrans->box);
184 }
185 return (trans->map +
186 box_start_x * rsc->cpp +
187 box_start_y * ptrans->stride);
188 } else {
189 ptrans->stride = slice->stride;
190 ptrans->layer_stride = ptrans->stride;
191
192 return buf + slice->offset +
193 box->y / util_format_get_blockheight(format) * ptrans->stride +
194 box->x / util_format_get_blockwidth(format) * rsc->cpp +
195 box->z * rsc->cube_map_stride;
196 }
197
198
199 fail:
200 vc4_resource_transfer_unmap(pctx, ptrans);
201 return NULL;
202 }
203
204 static void
205 vc4_resource_destroy(struct pipe_screen *pscreen,
206 struct pipe_resource *prsc)
207 {
208 struct vc4_resource *rsc = vc4_resource(prsc);
209 pipe_resource_reference(&rsc->shadow_parent, NULL);
210 vc4_bo_unreference(&rsc->bo);
211 free(rsc);
212 }
213
214 static boolean
215 vc4_resource_get_handle(struct pipe_screen *pscreen,
216 struct pipe_resource *prsc,
217 struct winsys_handle *handle)
218 {
219 struct vc4_resource *rsc = vc4_resource(prsc);
220
221 return vc4_screen_bo_get_handle(pscreen, rsc->bo, rsc->slices[0].stride,
222 handle);
223 }
224
225 static const struct u_resource_vtbl vc4_resource_vtbl = {
226 .resource_get_handle = vc4_resource_get_handle,
227 .resource_destroy = vc4_resource_destroy,
228 .transfer_map = vc4_resource_transfer_map,
229 .transfer_flush_region = u_default_transfer_flush_region,
230 .transfer_unmap = vc4_resource_transfer_unmap,
231 .transfer_inline_write = u_default_transfer_inline_write,
232 };
233
234 static void
235 vc4_setup_slices(struct vc4_resource *rsc)
236 {
237 struct pipe_resource *prsc = &rsc->base.b;
238 uint32_t width = prsc->width0;
239 uint32_t height = prsc->height0;
240 uint32_t pot_width = util_next_power_of_two(width);
241 uint32_t pot_height = util_next_power_of_two(height);
242 uint32_t offset = 0;
243 uint32_t utile_w = vc4_utile_width(rsc->cpp);
244 uint32_t utile_h = vc4_utile_height(rsc->cpp);
245
246 for (int i = prsc->last_level; i >= 0; i--) {
247 struct vc4_resource_slice *slice = &rsc->slices[i];
248
249 uint32_t level_width, level_height;
250 if (i == 0) {
251 level_width = width;
252 level_height = height;
253 } else {
254 level_width = u_minify(pot_width, i);
255 level_height = u_minify(pot_height, i);
256 }
257
258 if (!rsc->tiled) {
259 slice->tiling = VC4_TILING_FORMAT_LINEAR;
260 level_width = align(level_width, utile_w);
261 } else {
262 if (vc4_size_is_lt(level_width, level_height,
263 rsc->cpp)) {
264 slice->tiling = VC4_TILING_FORMAT_LT;
265 level_width = align(level_width, utile_w);
266 level_height = align(level_height, utile_h);
267 } else {
268 slice->tiling = VC4_TILING_FORMAT_T;
269 level_width = align(level_width,
270 4 * 2 * utile_w);
271 level_height = align(level_height,
272 4 * 2 * utile_h);
273 }
274 }
275
276 slice->offset = offset;
277 slice->stride = level_width * rsc->cpp;
278 slice->size = level_height * slice->stride;
279
280 offset += slice->size;
281
282 if (miptree_debug) {
283 static const char tiling_chars[] = {
284 [VC4_TILING_FORMAT_LINEAR] = 'R',
285 [VC4_TILING_FORMAT_LT] = 'L',
286 [VC4_TILING_FORMAT_T] = 'T'
287 };
288 fprintf(stderr,
289 "rsc setup %p (format %d), %dx%d: "
290 "level %d (%c) -> %dx%d, stride %d@0x%08x\n",
291 rsc, rsc->vc4_format,
292 prsc->width0, prsc->height0,
293 i, tiling_chars[slice->tiling],
294 level_width, level_height,
295 slice->stride, slice->offset);
296 }
297 }
298
299 /* The texture base pointer that has to point to level 0 doesn't have
300 * intra-page bits, so we have to align it, and thus shift up all the
301 * smaller slices.
302 */
303 uint32_t page_align_offset = (align(rsc->slices[0].offset, 4096) -
304 rsc->slices[0].offset);
305 if (page_align_offset) {
306 for (int i = 0; i <= prsc->last_level; i++)
307 rsc->slices[i].offset += page_align_offset;
308 }
309
310 /* Cube map faces appear as whole miptrees at a page-aligned offset
311 * from the first face's miptree.
312 */
313 if (prsc->target == PIPE_TEXTURE_CUBE) {
314 rsc->cube_map_stride = align(rsc->slices[0].offset +
315 rsc->slices[0].size, 4096);
316 }
317 }
318
319 static struct vc4_resource *
320 vc4_resource_setup(struct pipe_screen *pscreen,
321 const struct pipe_resource *tmpl)
322 {
323 struct vc4_resource *rsc = CALLOC_STRUCT(vc4_resource);
324 if (!rsc)
325 return NULL;
326 struct pipe_resource *prsc = &rsc->base.b;
327
328 *prsc = *tmpl;
329
330 pipe_reference_init(&prsc->reference, 1);
331 prsc->screen = pscreen;
332
333 rsc->base.vtbl = &vc4_resource_vtbl;
334 rsc->cpp = util_format_get_blocksize(tmpl->format);
335
336 assert(rsc->cpp);
337
338 return rsc;
339 }
340
341 static enum vc4_texture_data_type
342 get_resource_texture_format(struct pipe_resource *prsc)
343 {
344 struct vc4_resource *rsc = vc4_resource(prsc);
345 uint8_t format = vc4_get_tex_format(prsc->format);
346
347 if (!rsc->tiled) {
348 assert(format == VC4_TEXTURE_TYPE_RGBA8888);
349 return VC4_TEXTURE_TYPE_RGBA32R;
350 }
351
352 return format;
353 }
354
355 struct pipe_resource *
356 vc4_resource_create(struct pipe_screen *pscreen,
357 const struct pipe_resource *tmpl)
358 {
359 struct vc4_resource *rsc = vc4_resource_setup(pscreen, tmpl);
360 struct pipe_resource *prsc = &rsc->base.b;
361
362 /* We have to make shared be untiled, since we don't have any way to
363 * communicate metadata about tiling currently.
364 */
365 if (tmpl->target == PIPE_BUFFER ||
366 (tmpl->bind & (PIPE_BIND_SCANOUT |
367 PIPE_BIND_LINEAR |
368 PIPE_BIND_SHARED |
369 PIPE_BIND_CURSOR))) {
370 rsc->tiled = false;
371 } else {
372 rsc->tiled = true;
373 }
374
375 if (tmpl->target != PIPE_BUFFER)
376 rsc->vc4_format = get_resource_texture_format(prsc);
377
378 vc4_setup_slices(rsc);
379 vc4_resource_bo_alloc(rsc);
380 if (!rsc->bo)
381 goto fail;
382
383 return prsc;
384 fail:
385 vc4_resource_destroy(pscreen, prsc);
386 return NULL;
387 }
388
389 static struct pipe_resource *
390 vc4_resource_from_handle(struct pipe_screen *pscreen,
391 const struct pipe_resource *tmpl,
392 struct winsys_handle *handle)
393 {
394 struct vc4_resource *rsc = vc4_resource_setup(pscreen, tmpl);
395 struct pipe_resource *prsc = &rsc->base.b;
396 struct vc4_resource_slice *slice = &rsc->slices[0];
397
398 if (!rsc)
399 return NULL;
400
401 rsc->tiled = false;
402 rsc->bo = vc4_screen_bo_from_handle(pscreen, handle);
403 if (!rsc->bo)
404 goto fail;
405
406 if (!using_vc4_simulator)
407 slice->stride = handle->stride;
408 else
409 slice->stride = align(prsc->width0 * rsc->cpp, 16);
410
411 slice->tiling = VC4_TILING_FORMAT_LINEAR;
412
413 rsc->vc4_format = get_resource_texture_format(prsc);
414
415 if (miptree_debug) {
416 fprintf(stderr,
417 "rsc import %p (format %d), %dx%d: "
418 "level 0 (R) -> stride %d@0x%08x\n",
419 rsc, rsc->vc4_format,
420 prsc->width0, prsc->height0,
421 slice->stride, slice->offset);
422 }
423
424 return prsc;
425
426 fail:
427 vc4_resource_destroy(pscreen, prsc);
428 return NULL;
429 }
430
431 static struct pipe_surface *
432 vc4_create_surface(struct pipe_context *pctx,
433 struct pipe_resource *ptex,
434 const struct pipe_surface *surf_tmpl)
435 {
436 struct vc4_surface *surface = CALLOC_STRUCT(vc4_surface);
437 struct vc4_resource *rsc = vc4_resource(ptex);
438
439 if (!surface)
440 return NULL;
441
442 assert(surf_tmpl->u.tex.first_layer == surf_tmpl->u.tex.last_layer);
443
444 struct pipe_surface *psurf = &surface->base;
445 unsigned level = surf_tmpl->u.tex.level;
446
447 pipe_reference_init(&psurf->reference, 1);
448 pipe_resource_reference(&psurf->texture, ptex);
449
450 psurf->context = pctx;
451 psurf->format = surf_tmpl->format;
452 psurf->width = u_minify(ptex->width0, level);
453 psurf->height = u_minify(ptex->height0, level);
454 psurf->u.tex.level = level;
455 psurf->u.tex.first_layer = surf_tmpl->u.tex.first_layer;
456 psurf->u.tex.last_layer = surf_tmpl->u.tex.last_layer;
457 surface->offset = rsc->slices[level].offset;
458 surface->tiling = rsc->slices[level].tiling;
459
460 return &surface->base;
461 }
462
463 static void
464 vc4_surface_destroy(struct pipe_context *pctx, struct pipe_surface *psurf)
465 {
466 pipe_resource_reference(&psurf->texture, NULL);
467 FREE(psurf);
468 }
469
470 /** Debug routine to dump the contents of an 8888 surface to the console */
471 void
472 vc4_dump_surface(struct pipe_surface *psurf)
473 {
474 if (!psurf)
475 return;
476
477 struct pipe_resource *prsc = psurf->texture;
478 struct vc4_resource *rsc = vc4_resource(prsc);
479 uint32_t *map = vc4_bo_map(rsc->bo);
480 uint32_t stride = rsc->slices[0].stride / 4;
481 uint32_t width = psurf->width;
482 uint32_t height = psurf->height;
483 uint32_t chunk_w = width / 79;
484 uint32_t chunk_h = height / 40;
485 uint32_t found_colors[10];
486 uint32_t num_found_colors = 0;
487
488 if (rsc->vc4_format != VC4_TEXTURE_TYPE_RGBA32R) {
489 fprintf(stderr, "%s: Unsupported format %s\n",
490 __func__, util_format_short_name(psurf->format));
491 return;
492 }
493
494 for (int by = 0; by < height; by += chunk_h) {
495 for (int bx = 0; bx < width; bx += chunk_w) {
496 int all_found_color = -1; /* nothing found */
497
498 for (int y = by; y < MIN2(height, by + chunk_h); y++) {
499 for (int x = bx; x < MIN2(width, bx + chunk_w); x++) {
500 uint32_t pix = map[y * stride + x];
501
502 int i;
503 for (i = 0; i < num_found_colors; i++) {
504 if (pix == found_colors[i])
505 break;
506 }
507 if (i == num_found_colors &&
508 num_found_colors <
509 ARRAY_SIZE(found_colors)) {
510 found_colors[num_found_colors++] = pix;
511 }
512
513 if (i < num_found_colors) {
514 if (all_found_color == -1)
515 all_found_color = i;
516 else if (i != all_found_color)
517 all_found_color = ARRAY_SIZE(found_colors);
518 }
519 }
520 }
521 /* If all pixels for this chunk have a consistent
522 * value, then print a character for it. Either a
523 * fixed name (particularly common for piglit tests),
524 * or a runtime-generated number.
525 */
526 if (all_found_color >= 0 &&
527 all_found_color < ARRAY_SIZE(found_colors)) {
528 static const struct {
529 uint32_t val;
530 const char *c;
531 } named_colors[] = {
532 { 0xff000000, "█" },
533 { 0x00000000, "█" },
534 { 0xffff0000, "r" },
535 { 0xff00ff00, "g" },
536 { 0xff0000ff, "b" },
537 { 0xffffffff, "w" },
538 };
539 int i;
540 for (i = 0; i < ARRAY_SIZE(named_colors); i++) {
541 if (named_colors[i].val ==
542 found_colors[all_found_color]) {
543 fprintf(stderr, "%s",
544 named_colors[i].c);
545 break;
546 }
547 }
548 /* For unnamed colors, print a number and the
549 * numbers will have values printed at the
550 * end.
551 */
552 if (i == ARRAY_SIZE(named_colors)) {
553 fprintf(stderr, "%c",
554 '0' + all_found_color);
555 }
556 } else {
557 /* If there's no consistent color, print this.
558 */
559 fprintf(stderr, ".");
560 }
561 }
562 fprintf(stderr, "\n");
563 }
564
565 for (int i = 0; i < num_found_colors; i++) {
566 fprintf(stderr, "color %d: 0x%08x\n", i, found_colors[i]);
567 }
568 }
569
570 static void
571 vc4_flush_resource(struct pipe_context *pctx, struct pipe_resource *resource)
572 {
573 /* All calls to flush_resource are followed by a flush of the context,
574 * so there's nothing to do.
575 */
576 }
577
578 void
579 vc4_update_shadow_baselevel_texture(struct pipe_context *pctx,
580 struct pipe_sampler_view *view)
581 {
582 struct vc4_resource *shadow = vc4_resource(view->texture);
583 struct vc4_resource *orig = vc4_resource(shadow->shadow_parent);
584 assert(orig);
585
586 if (shadow->writes == orig->writes)
587 return;
588
589 perf_debug("Updating shadow texture due to %s\n",
590 view->u.tex.first_level ? "base level" : "raster layout");
591
592 for (int i = 0; i <= shadow->base.b.last_level; i++) {
593 unsigned width = u_minify(shadow->base.b.width0, i);
594 unsigned height = u_minify(shadow->base.b.height0, i);
595 struct pipe_blit_info info = {
596 .dst = {
597 .resource = &shadow->base.b,
598 .level = i,
599 .box = {
600 .x = 0,
601 .y = 0,
602 .z = 0,
603 .width = width,
604 .height = height,
605 .depth = 1,
606 },
607 .format = shadow->base.b.format,
608 },
609 .src = {
610 .resource = &orig->base.b,
611 .level = view->u.tex.first_level + i,
612 .box = {
613 .x = 0,
614 .y = 0,
615 .z = 0,
616 .width = width,
617 .height = height,
618 .depth = 1,
619 },
620 .format = orig->base.b.format,
621 },
622 .mask = ~0,
623 };
624 pctx->blit(pctx, &info);
625 }
626
627 shadow->writes = orig->writes;
628 }
629
630 /**
631 * Converts a 4-byte index buffer to 2 bytes.
632 *
633 * Since GLES2 only has support for 1 and 2-byte indices, the hardware doesn't
634 * include 4-byte index support, and we have to shrink it down.
635 *
636 * There's no fallback support for when indices end up being larger than 2^16,
637 * though it will at least assertion fail. Also, if the original index data
638 * was in user memory, it would be nice to not have uploaded it to a VBO
639 * before translating.
640 */
641 void
642 vc4_update_shadow_index_buffer(struct pipe_context *pctx,
643 const struct pipe_index_buffer *ib)
644 {
645 struct vc4_resource *shadow = vc4_resource(ib->buffer);
646 struct vc4_resource *orig = vc4_resource(shadow->shadow_parent);
647 uint32_t count = shadow->base.b.width0 / 2;
648
649 if (shadow->writes == orig->writes)
650 return;
651
652 perf_debug("Fallback conversion for %d uint indices\n", count);
653
654 struct pipe_transfer *src_transfer;
655 uint32_t *src = pipe_buffer_map_range(pctx, &orig->base.b,
656 ib->offset,
657 count * 4,
658 PIPE_TRANSFER_READ, &src_transfer);
659
660 struct pipe_transfer *dst_transfer;
661 uint16_t *dst = pipe_buffer_map_range(pctx, &shadow->base.b,
662 0,
663 count * 2,
664 PIPE_TRANSFER_WRITE, &dst_transfer);
665
666 for (int i = 0; i < count; i++) {
667 uint32_t src_index = src[i];
668 assert(src_index <= 0xffff);
669 dst[i] = src_index;
670 }
671
672 pctx->transfer_unmap(pctx, dst_transfer);
673 pctx->transfer_unmap(pctx, src_transfer);
674
675 shadow->writes = orig->writes;
676 }
677
678 void
679 vc4_resource_screen_init(struct pipe_screen *pscreen)
680 {
681 pscreen->resource_create = vc4_resource_create;
682 pscreen->resource_from_handle = vc4_resource_from_handle;
683 pscreen->resource_get_handle = u_resource_get_handle_vtbl;
684 pscreen->resource_destroy = u_resource_destroy_vtbl;
685 }
686
687 void
688 vc4_resource_context_init(struct pipe_context *pctx)
689 {
690 pctx->transfer_map = u_transfer_map_vtbl;
691 pctx->transfer_flush_region = u_transfer_flush_region_vtbl;
692 pctx->transfer_unmap = u_transfer_unmap_vtbl;
693 pctx->transfer_inline_write = u_transfer_inline_write_vtbl;
694 pctx->create_surface = vc4_create_surface;
695 pctx->surface_destroy = vc4_surface_destroy;
696 pctx->resource_copy_region = util_resource_copy_region;
697 pctx->blit = vc4_blit;
698 pctx->flush_resource = vc4_flush_resource;
699 }