2 * Copyright © 2014 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 #include "util/u_blit.h"
26 #include "util/u_memory.h"
27 #include "util/u_format.h"
28 #include "util/u_inlines.h"
29 #include "util/u_surface.h"
30 #include "util/u_upload_mgr.h"
32 #include "vc4_screen.h"
33 #include "vc4_context.h"
34 #include "vc4_resource.h"
35 #include "vc4_tiling.h"
37 static bool miptree_debug
= false;
40 vc4_resource_bo_alloc(struct vc4_resource
*rsc
)
42 struct pipe_resource
*prsc
= &rsc
->base
.b
;
43 struct pipe_screen
*pscreen
= prsc
->screen
;
47 fprintf(stderr
, "alloc %p: size %d + offset %d -> %d\n",
50 rsc
->slices
[0].offset
,
51 rsc
->slices
[0].offset
+
53 rsc
->cube_map_stride
* (prsc
->array_size
- 1));
56 bo
= vc4_bo_alloc(vc4_screen(pscreen
),
57 rsc
->slices
[0].offset
+
59 rsc
->cube_map_stride
* (prsc
->array_size
- 1),
62 vc4_bo_unreference(&rsc
->bo
);
71 vc4_resource_transfer_unmap(struct pipe_context
*pctx
,
72 struct pipe_transfer
*ptrans
)
74 struct vc4_context
*vc4
= vc4_context(pctx
);
75 struct vc4_transfer
*trans
= vc4_transfer(ptrans
);
78 struct vc4_resource
*rsc
;
79 struct vc4_resource_slice
*slice
;
80 if (trans
->ss_resource
) {
81 rsc
= vc4_resource(trans
->ss_resource
);
82 slice
= &rsc
->slices
[0];
84 rsc
= vc4_resource(ptrans
->resource
);
85 slice
= &rsc
->slices
[ptrans
->level
];
88 if (ptrans
->usage
& PIPE_TRANSFER_WRITE
) {
89 vc4_store_tiled_image(rsc
->bo
->map
+ slice
->offset
+
90 ptrans
->box
.z
* rsc
->cube_map_stride
,
92 trans
->map
, ptrans
->stride
,
93 slice
->tiling
, rsc
->cpp
,
99 if (trans
->ss_resource
&& (ptrans
->usage
& PIPE_TRANSFER_WRITE
)) {
100 struct pipe_blit_info blit
;
101 memset(&blit
, 0, sizeof(blit
));
103 blit
.src
.resource
= trans
->ss_resource
;
104 blit
.src
.format
= trans
->ss_resource
->format
;
105 blit
.src
.box
.width
= trans
->ss_box
.width
;
106 blit
.src
.box
.height
= trans
->ss_box
.height
;
107 blit
.src
.box
.depth
= 1;
109 blit
.dst
.resource
= ptrans
->resource
;
110 blit
.dst
.format
= ptrans
->resource
->format
;
111 blit
.dst
.level
= ptrans
->level
;
112 blit
.dst
.box
= trans
->ss_box
;
114 blit
.mask
= util_format_get_mask(ptrans
->resource
->format
);
115 blit
.filter
= PIPE_TEX_FILTER_NEAREST
;
117 pctx
->blit(pctx
, &blit
);
119 pipe_resource_reference(&trans
->ss_resource
, NULL
);
122 pipe_resource_reference(&ptrans
->resource
, NULL
);
123 slab_free(&vc4
->transfer_pool
, ptrans
);
126 static struct pipe_resource
*
127 vc4_get_temp_resource(struct pipe_context
*pctx
,
128 struct pipe_resource
*prsc
,
129 const struct pipe_box
*box
)
131 struct pipe_resource temp_setup
;
133 memset(&temp_setup
, 0, sizeof(temp_setup
));
134 temp_setup
.target
= prsc
->target
;
135 temp_setup
.format
= prsc
->format
;
136 temp_setup
.width0
= box
->width
;
137 temp_setup
.height0
= box
->height
;
138 temp_setup
.depth0
= 1;
139 temp_setup
.array_size
= 1;
141 return pctx
->screen
->resource_create(pctx
->screen
, &temp_setup
);
145 vc4_resource_transfer_map(struct pipe_context
*pctx
,
146 struct pipe_resource
*prsc
,
147 unsigned level
, unsigned usage
,
148 const struct pipe_box
*box
,
149 struct pipe_transfer
**pptrans
)
151 struct vc4_context
*vc4
= vc4_context(pctx
);
152 struct vc4_resource
*rsc
= vc4_resource(prsc
);
153 struct vc4_transfer
*trans
;
154 struct pipe_transfer
*ptrans
;
155 enum pipe_format format
= prsc
->format
;
158 /* Upgrade DISCARD_RANGE to WHOLE_RESOURCE if the whole resource is
161 if ((usage
& PIPE_TRANSFER_DISCARD_RANGE
) &&
162 !(usage
& PIPE_TRANSFER_UNSYNCHRONIZED
) &&
163 !(prsc
->flags
& PIPE_RESOURCE_FLAG_MAP_COHERENT
) &&
164 prsc
->last_level
== 0 &&
165 prsc
->width0
== box
->width
&&
166 prsc
->height0
== box
->height
&&
167 prsc
->depth0
== box
->depth
&&
168 prsc
->array_size
== 1) {
169 usage
|= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE
;
172 if (usage
& PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE
) {
173 if (vc4_resource_bo_alloc(rsc
)) {
174 /* If it might be bound as one of our vertex buffers,
175 * make sure we re-emit vertex buffer state.
177 if (prsc
->bind
& PIPE_BIND_VERTEX_BUFFER
)
178 vc4
->dirty
|= VC4_DIRTY_VTXBUF
;
180 /* If we failed to reallocate, flush users so that we
181 * don't violate any syncing requirements.
183 vc4_flush_jobs_reading_resource(vc4
, prsc
);
185 } else if (!(usage
& PIPE_TRANSFER_UNSYNCHRONIZED
)) {
186 /* If we're writing and the buffer is being used by the CL, we
187 * have to flush the CL first. If we're only reading, we need
188 * to flush if the CL has written our buffer.
190 if (usage
& PIPE_TRANSFER_WRITE
)
191 vc4_flush_jobs_reading_resource(vc4
, prsc
);
193 vc4_flush_jobs_writing_resource(vc4
, prsc
);
196 if (usage
& PIPE_TRANSFER_WRITE
) {
198 rsc
->initialized_buffers
= ~0;
201 trans
= slab_alloc(&vc4
->transfer_pool
);
205 /* XXX: Handle DONTBLOCK, DISCARD_RANGE, PERSISTENT, COHERENT. */
207 /* slab_alloc_st() doesn't zero: */
208 memset(trans
, 0, sizeof(*trans
));
209 ptrans
= &trans
->base
;
211 pipe_resource_reference(&ptrans
->resource
, prsc
);
212 ptrans
->level
= level
;
213 ptrans
->usage
= usage
;
216 /* If the resource is multisampled, we need to resolve to single
217 * sample. This seems like it should be handled at a higher layer.
219 if (prsc
->nr_samples
> 1) {
220 trans
->ss_resource
= vc4_get_temp_resource(pctx
, prsc
, box
);
221 if (!trans
->ss_resource
)
223 assert(!trans
->ss_resource
->nr_samples
);
225 /* The ptrans->box gets modified for tile alignment, so save
226 * the original box for unmap time.
228 trans
->ss_box
= *box
;
230 if (usage
& PIPE_TRANSFER_READ
) {
231 struct pipe_blit_info blit
;
232 memset(&blit
, 0, sizeof(blit
));
234 blit
.src
.resource
= ptrans
->resource
;
235 blit
.src
.format
= ptrans
->resource
->format
;
236 blit
.src
.level
= ptrans
->level
;
237 blit
.src
.box
= trans
->ss_box
;
239 blit
.dst
.resource
= trans
->ss_resource
;
240 blit
.dst
.format
= trans
->ss_resource
->format
;
241 blit
.dst
.box
.width
= trans
->ss_box
.width
;
242 blit
.dst
.box
.height
= trans
->ss_box
.height
;
243 blit
.dst
.box
.depth
= 1;
245 blit
.mask
= util_format_get_mask(prsc
->format
);
246 blit
.filter
= PIPE_TEX_FILTER_NEAREST
;
248 pctx
->blit(pctx
, &blit
);
249 vc4_flush_jobs_writing_resource(vc4
, blit
.dst
.resource
);
252 /* The rest of the mapping process should use our temporary. */
253 prsc
= trans
->ss_resource
;
254 rsc
= vc4_resource(prsc
);
260 /* Note that the current kernel implementation is synchronous, so no
261 * need to do syncing stuff here yet.
264 if (usage
& PIPE_TRANSFER_UNSYNCHRONIZED
)
265 buf
= vc4_bo_map_unsynchronized(rsc
->bo
);
267 buf
= vc4_bo_map(rsc
->bo
);
269 fprintf(stderr
, "Failed to map bo\n");
275 struct vc4_resource_slice
*slice
= &rsc
->slices
[level
];
277 uint32_t utile_w
= vc4_utile_width(rsc
->cpp
);
278 uint32_t utile_h
= vc4_utile_height(rsc
->cpp
);
280 /* No direct mappings of tiled, since we need to manually
283 if (usage
& PIPE_TRANSFER_MAP_DIRECTLY
)
286 /* We need to align the box to utile boundaries, since that's
287 * what load/store operates on. This may cause us to need to
288 * read out the original contents in that border area. Right
289 * now we just read out the entire contents, including the
290 * middle area that will just get overwritten.
292 uint32_t box_start_x
= ptrans
->box
.x
& (utile_w
- 1);
293 uint32_t box_start_y
= ptrans
->box
.y
& (utile_h
- 1);
294 bool needs_load
= (usage
& PIPE_TRANSFER_READ
) != 0;
297 ptrans
->box
.width
+= box_start_x
;
298 ptrans
->box
.x
-= box_start_x
;
302 ptrans
->box
.height
+= box_start_y
;
303 ptrans
->box
.y
-= box_start_y
;
306 if (ptrans
->box
.width
& (utile_w
- 1)) {
307 /* We only need to force a load if our border region
308 * we're extending into is actually part of the
311 uint32_t slice_width
= u_minify(prsc
->width0
, level
);
312 if (ptrans
->box
.x
+ ptrans
->box
.width
!= slice_width
)
314 ptrans
->box
.width
= align(ptrans
->box
.width
, utile_w
);
316 if (ptrans
->box
.height
& (utile_h
- 1)) {
317 uint32_t slice_height
= u_minify(prsc
->height0
, level
);
318 if (ptrans
->box
.y
+ ptrans
->box
.height
!= slice_height
)
320 ptrans
->box
.height
= align(ptrans
->box
.height
, utile_h
);
323 ptrans
->stride
= ptrans
->box
.width
* rsc
->cpp
;
324 ptrans
->layer_stride
= ptrans
->stride
* ptrans
->box
.height
;
326 trans
->map
= malloc(ptrans
->layer_stride
* ptrans
->box
.depth
);
329 vc4_load_tiled_image(trans
->map
, ptrans
->stride
,
330 buf
+ slice
->offset
+
331 ptrans
->box
.z
* rsc
->cube_map_stride
,
333 slice
->tiling
, rsc
->cpp
,
337 box_start_x
* rsc
->cpp
+
338 box_start_y
* ptrans
->stride
);
340 ptrans
->stride
= slice
->stride
;
341 ptrans
->layer_stride
= ptrans
->stride
;
343 return buf
+ slice
->offset
+
344 ptrans
->box
.y
/ util_format_get_blockheight(format
) * ptrans
->stride
+
345 ptrans
->box
.x
/ util_format_get_blockwidth(format
) * rsc
->cpp
+
346 ptrans
->box
.z
* rsc
->cube_map_stride
;
351 vc4_resource_transfer_unmap(pctx
, ptrans
);
356 vc4_resource_destroy(struct pipe_screen
*pscreen
,
357 struct pipe_resource
*prsc
)
359 struct vc4_resource
*rsc
= vc4_resource(prsc
);
360 pipe_resource_reference(&rsc
->shadow_parent
, NULL
);
361 vc4_bo_unreference(&rsc
->bo
);
366 vc4_resource_get_handle(struct pipe_screen
*pscreen
,
367 struct pipe_resource
*prsc
,
368 struct winsys_handle
*handle
)
370 struct vc4_resource
*rsc
= vc4_resource(prsc
);
372 return vc4_screen_bo_get_handle(pscreen
, rsc
->bo
, rsc
->slices
[0].stride
,
376 static const struct u_resource_vtbl vc4_resource_vtbl
= {
377 .resource_get_handle
= vc4_resource_get_handle
,
378 .resource_destroy
= vc4_resource_destroy
,
379 .transfer_map
= vc4_resource_transfer_map
,
380 .transfer_flush_region
= u_default_transfer_flush_region
,
381 .transfer_unmap
= vc4_resource_transfer_unmap
,
385 vc4_setup_slices(struct vc4_resource
*rsc
)
387 struct pipe_resource
*prsc
= &rsc
->base
.b
;
388 uint32_t width
= prsc
->width0
;
389 uint32_t height
= prsc
->height0
;
390 uint32_t pot_width
= util_next_power_of_two(width
);
391 uint32_t pot_height
= util_next_power_of_two(height
);
393 uint32_t utile_w
= vc4_utile_width(rsc
->cpp
);
394 uint32_t utile_h
= vc4_utile_height(rsc
->cpp
);
396 for (int i
= prsc
->last_level
; i
>= 0; i
--) {
397 struct vc4_resource_slice
*slice
= &rsc
->slices
[i
];
399 uint32_t level_width
, level_height
;
402 level_height
= height
;
404 level_width
= u_minify(pot_width
, i
);
405 level_height
= u_minify(pot_height
, i
);
409 slice
->tiling
= VC4_TILING_FORMAT_LINEAR
;
410 if (prsc
->nr_samples
> 1) {
411 /* MSAA (4x) surfaces are stored as raw tile buffer contents. */
412 level_width
= align(level_width
, 32);
413 level_height
= align(level_height
, 32);
415 level_width
= align(level_width
, utile_w
);
418 if (vc4_size_is_lt(level_width
, level_height
,
420 slice
->tiling
= VC4_TILING_FORMAT_LT
;
421 level_width
= align(level_width
, utile_w
);
422 level_height
= align(level_height
, utile_h
);
424 slice
->tiling
= VC4_TILING_FORMAT_T
;
425 level_width
= align(level_width
,
427 level_height
= align(level_height
,
432 slice
->offset
= offset
;
433 slice
->stride
= (level_width
* rsc
->cpp
*
434 MAX2(prsc
->nr_samples
, 1));
435 slice
->size
= level_height
* slice
->stride
;
437 offset
+= slice
->size
;
440 static const char tiling_chars
[] = {
441 [VC4_TILING_FORMAT_LINEAR
] = 'R',
442 [VC4_TILING_FORMAT_LT
] = 'L',
443 [VC4_TILING_FORMAT_T
] = 'T'
446 "rsc setup %p (format %s: vc4 %d), %dx%d: "
447 "level %d (%c) -> %dx%d, stride %d@0x%08x\n",
449 util_format_short_name(prsc
->format
),
451 prsc
->width0
, prsc
->height0
,
452 i
, tiling_chars
[slice
->tiling
],
453 level_width
, level_height
,
454 slice
->stride
, slice
->offset
);
458 /* The texture base pointer that has to point to level 0 doesn't have
459 * intra-page bits, so we have to align it, and thus shift up all the
462 uint32_t page_align_offset
= (align(rsc
->slices
[0].offset
, 4096) -
463 rsc
->slices
[0].offset
);
464 if (page_align_offset
) {
465 for (int i
= 0; i
<= prsc
->last_level
; i
++)
466 rsc
->slices
[i
].offset
+= page_align_offset
;
469 /* Cube map faces appear as whole miptrees at a page-aligned offset
470 * from the first face's miptree.
472 if (prsc
->target
== PIPE_TEXTURE_CUBE
) {
473 rsc
->cube_map_stride
= align(rsc
->slices
[0].offset
+
474 rsc
->slices
[0].size
, 4096);
478 static struct vc4_resource
*
479 vc4_resource_setup(struct pipe_screen
*pscreen
,
480 const struct pipe_resource
*tmpl
)
482 struct vc4_resource
*rsc
= CALLOC_STRUCT(vc4_resource
);
485 struct pipe_resource
*prsc
= &rsc
->base
.b
;
489 pipe_reference_init(&prsc
->reference
, 1);
490 prsc
->screen
= pscreen
;
492 rsc
->base
.vtbl
= &vc4_resource_vtbl
;
493 if (prsc
->nr_samples
<= 1)
494 rsc
->cpp
= util_format_get_blocksize(tmpl
->format
);
496 rsc
->cpp
= sizeof(uint32_t);
503 static enum vc4_texture_data_type
504 get_resource_texture_format(struct pipe_resource
*prsc
)
506 struct vc4_resource
*rsc
= vc4_resource(prsc
);
507 uint8_t format
= vc4_get_tex_format(prsc
->format
);
510 if (prsc
->nr_samples
> 1) {
513 assert(format
== VC4_TEXTURE_TYPE_RGBA8888
);
514 return VC4_TEXTURE_TYPE_RGBA32R
;
521 struct pipe_resource
*
522 vc4_resource_create(struct pipe_screen
*pscreen
,
523 const struct pipe_resource
*tmpl
)
525 struct vc4_resource
*rsc
= vc4_resource_setup(pscreen
, tmpl
);
526 struct pipe_resource
*prsc
= &rsc
->base
.b
;
528 /* We have to make shared be untiled, since we don't have any way to
529 * communicate metadata about tiling currently.
531 if (tmpl
->target
== PIPE_BUFFER
||
532 tmpl
->nr_samples
> 1 ||
533 (tmpl
->bind
& (PIPE_BIND_SCANOUT
|
536 PIPE_BIND_CURSOR
))) {
542 if (tmpl
->target
!= PIPE_BUFFER
)
543 rsc
->vc4_format
= get_resource_texture_format(prsc
);
545 vc4_setup_slices(rsc
);
546 if (!vc4_resource_bo_alloc(rsc
))
551 vc4_resource_destroy(pscreen
, prsc
);
555 static struct pipe_resource
*
556 vc4_resource_from_handle(struct pipe_screen
*pscreen
,
557 const struct pipe_resource
*tmpl
,
558 struct winsys_handle
*handle
,
561 struct vc4_resource
*rsc
= vc4_resource_setup(pscreen
, tmpl
);
562 struct pipe_resource
*prsc
= &rsc
->base
.b
;
563 struct vc4_resource_slice
*slice
= &rsc
->slices
[0];
564 uint32_t expected_stride
=
565 align(prsc
->width0
, vc4_utile_width(rsc
->cpp
)) * rsc
->cpp
;
570 if (handle
->stride
!= expected_stride
) {
571 static bool warned
= false;
575 "Attempting to import %dx%d %s with "
576 "unsupported stride %d instead of %d\n",
577 prsc
->width0
, prsc
->height0
,
578 util_format_short_name(prsc
->format
),
586 rsc
->bo
= vc4_screen_bo_from_handle(pscreen
, handle
);
590 slice
->stride
= handle
->stride
;
591 slice
->tiling
= VC4_TILING_FORMAT_LINEAR
;
593 rsc
->vc4_format
= get_resource_texture_format(prsc
);
597 "rsc import %p (format %d), %dx%d: "
598 "level 0 (R) -> stride %d@0x%08x\n",
599 rsc
, rsc
->vc4_format
,
600 prsc
->width0
, prsc
->height0
,
601 slice
->stride
, slice
->offset
);
607 vc4_resource_destroy(pscreen
, prsc
);
611 static struct pipe_surface
*
612 vc4_create_surface(struct pipe_context
*pctx
,
613 struct pipe_resource
*ptex
,
614 const struct pipe_surface
*surf_tmpl
)
616 struct vc4_surface
*surface
= CALLOC_STRUCT(vc4_surface
);
617 struct vc4_resource
*rsc
= vc4_resource(ptex
);
622 assert(surf_tmpl
->u
.tex
.first_layer
== surf_tmpl
->u
.tex
.last_layer
);
624 struct pipe_surface
*psurf
= &surface
->base
;
625 unsigned level
= surf_tmpl
->u
.tex
.level
;
627 pipe_reference_init(&psurf
->reference
, 1);
628 pipe_resource_reference(&psurf
->texture
, ptex
);
630 psurf
->context
= pctx
;
631 psurf
->format
= surf_tmpl
->format
;
632 psurf
->width
= u_minify(ptex
->width0
, level
);
633 psurf
->height
= u_minify(ptex
->height0
, level
);
634 psurf
->u
.tex
.level
= level
;
635 psurf
->u
.tex
.first_layer
= surf_tmpl
->u
.tex
.first_layer
;
636 psurf
->u
.tex
.last_layer
= surf_tmpl
->u
.tex
.last_layer
;
637 surface
->offset
= (rsc
->slices
[level
].offset
+
638 psurf
->u
.tex
.first_layer
* rsc
->cube_map_stride
);
639 surface
->tiling
= rsc
->slices
[level
].tiling
;
641 return &surface
->base
;
645 vc4_surface_destroy(struct pipe_context
*pctx
, struct pipe_surface
*psurf
)
647 pipe_resource_reference(&psurf
->texture
, NULL
);
652 vc4_dump_surface_non_msaa(struct pipe_surface
*psurf
)
654 struct pipe_resource
*prsc
= psurf
->texture
;
655 struct vc4_resource
*rsc
= vc4_resource(prsc
);
656 uint32_t *map
= vc4_bo_map(rsc
->bo
);
657 uint32_t stride
= rsc
->slices
[0].stride
/ 4;
658 uint32_t width
= psurf
->width
;
659 uint32_t height
= psurf
->height
;
660 uint32_t chunk_w
= width
/ 79;
661 uint32_t chunk_h
= height
/ 40;
662 uint32_t found_colors
[10];
663 uint32_t num_found_colors
= 0;
665 if (rsc
->vc4_format
!= VC4_TEXTURE_TYPE_RGBA32R
) {
666 fprintf(stderr
, "%s: Unsupported format %s\n",
667 __func__
, util_format_short_name(psurf
->format
));
671 for (int by
= 0; by
< height
; by
+= chunk_h
) {
672 for (int bx
= 0; bx
< width
; bx
+= chunk_w
) {
673 int all_found_color
= -1; /* nothing found */
675 for (int y
= by
; y
< MIN2(height
, by
+ chunk_h
); y
++) {
676 for (int x
= bx
; x
< MIN2(width
, bx
+ chunk_w
); x
++) {
677 uint32_t pix
= map
[y
* stride
+ x
];
680 for (i
= 0; i
< num_found_colors
; i
++) {
681 if (pix
== found_colors
[i
])
684 if (i
== num_found_colors
&&
686 ARRAY_SIZE(found_colors
)) {
687 found_colors
[num_found_colors
++] = pix
;
690 if (i
< num_found_colors
) {
691 if (all_found_color
== -1)
693 else if (i
!= all_found_color
)
694 all_found_color
= ARRAY_SIZE(found_colors
);
698 /* If all pixels for this chunk have a consistent
699 * value, then print a character for it. Either a
700 * fixed name (particularly common for piglit tests),
701 * or a runtime-generated number.
703 if (all_found_color
>= 0 &&
704 all_found_color
< ARRAY_SIZE(found_colors
)) {
705 static const struct {
717 for (i
= 0; i
< ARRAY_SIZE(named_colors
); i
++) {
718 if (named_colors
[i
].val
==
719 found_colors
[all_found_color
]) {
720 fprintf(stderr
, "%s",
725 /* For unnamed colors, print a number and the
726 * numbers will have values printed at the
729 if (i
== ARRAY_SIZE(named_colors
)) {
730 fprintf(stderr
, "%c",
731 '0' + all_found_color
);
734 /* If there's no consistent color, print this.
736 fprintf(stderr
, ".");
739 fprintf(stderr
, "\n");
742 for (int i
= 0; i
< num_found_colors
; i
++) {
743 fprintf(stderr
, "color %d: 0x%08x\n", i
, found_colors
[i
]);
748 vc4_surface_msaa_get_sample(struct pipe_surface
*psurf
,
749 uint32_t x
, uint32_t y
, uint32_t sample
)
751 struct pipe_resource
*prsc
= psurf
->texture
;
752 struct vc4_resource
*rsc
= vc4_resource(prsc
);
753 uint32_t tile_w
= 32, tile_h
= 32;
754 uint32_t tiles_w
= DIV_ROUND_UP(psurf
->width
, 32);
756 uint32_t tile_x
= x
/ tile_w
;
757 uint32_t tile_y
= y
/ tile_h
;
758 uint32_t *tile
= (vc4_bo_map(rsc
->bo
) +
759 VC4_TILE_BUFFER_SIZE
* (tile_y
* tiles_w
+ tile_x
));
760 uint32_t subtile_x
= x
% tile_w
;
761 uint32_t subtile_y
= y
% tile_h
;
763 uint32_t quad_samples
= VC4_MAX_SAMPLES
* 4;
764 uint32_t tile_stride
= quad_samples
* tile_w
/ 2;
766 return *((uint32_t *)tile
+
767 (subtile_y
>> 1) * tile_stride
+
768 (subtile_x
>> 1) * quad_samples
+
769 ((subtile_y
& 1) << 1) +
775 vc4_dump_surface_msaa_char(struct pipe_surface
*psurf
,
776 uint32_t start_x
, uint32_t start_y
,
777 uint32_t w
, uint32_t h
)
779 bool all_same_color
= true;
780 uint32_t all_pix
= 0;
782 for (int y
= start_y
; y
< start_y
+ h
; y
++) {
783 for (int x
= start_x
; x
< start_x
+ w
; x
++) {
784 for (int s
= 0; s
< VC4_MAX_SAMPLES
; s
++) {
785 uint32_t pix
= vc4_surface_msaa_get_sample(psurf
,
788 if (x
== start_x
&& y
== start_y
)
790 else if (all_pix
!= pix
)
791 all_same_color
= false;
795 if (all_same_color
) {
796 static const struct {
808 for (i
= 0; i
< ARRAY_SIZE(named_colors
); i
++) {
809 if (named_colors
[i
].val
== all_pix
) {
810 fprintf(stderr
, "%s",
815 fprintf(stderr
, "x");
817 fprintf(stderr
, ".");
822 vc4_dump_surface_msaa(struct pipe_surface
*psurf
)
824 uint32_t tile_w
= 32, tile_h
= 32;
825 uint32_t tiles_w
= DIV_ROUND_UP(psurf
->width
, tile_w
);
826 uint32_t tiles_h
= DIV_ROUND_UP(psurf
->height
, tile_h
);
827 uint32_t char_w
= 140, char_h
= 60;
828 uint32_t char_w_per_tile
= char_w
/ tiles_w
- 1;
829 uint32_t char_h_per_tile
= char_h
/ tiles_h
- 1;
830 uint32_t found_colors
[10];
831 uint32_t num_found_colors
= 0;
833 fprintf(stderr
, "Surface: %dx%d (%dx MSAA)\n",
834 psurf
->width
, psurf
->height
, psurf
->texture
->nr_samples
);
836 for (int x
= 0; x
< (char_w_per_tile
+ 1) * tiles_w
; x
++)
837 fprintf(stderr
, "-");
838 fprintf(stderr
, "\n");
840 for (int ty
= 0; ty
< psurf
->height
; ty
+= tile_h
) {
841 for (int y
= 0; y
< char_h_per_tile
; y
++) {
843 for (int tx
= 0; tx
< psurf
->width
; tx
+= tile_w
) {
844 for (int x
= 0; x
< char_w_per_tile
; x
++) {
845 uint32_t bx1
= (x
* tile_w
/
847 uint32_t bx2
= ((x
+ 1) * tile_w
/
849 uint32_t by1
= (y
* tile_h
/
851 uint32_t by2
= ((y
+ 1) * tile_h
/
854 vc4_dump_surface_msaa_char(psurf
,
860 fprintf(stderr
, "|");
862 fprintf(stderr
, "\n");
865 for (int x
= 0; x
< (char_w_per_tile
+ 1) * tiles_w
; x
++)
866 fprintf(stderr
, "-");
867 fprintf(stderr
, "\n");
870 for (int i
= 0; i
< num_found_colors
; i
++) {
871 fprintf(stderr
, "color %d: 0x%08x\n", i
, found_colors
[i
]);
875 /** Debug routine to dump the contents of an 8888 surface to the console */
877 vc4_dump_surface(struct pipe_surface
*psurf
)
882 if (psurf
->texture
->nr_samples
> 1)
883 vc4_dump_surface_msaa(psurf
);
885 vc4_dump_surface_non_msaa(psurf
);
889 vc4_flush_resource(struct pipe_context
*pctx
, struct pipe_resource
*resource
)
891 /* All calls to flush_resource are followed by a flush of the context,
892 * so there's nothing to do.
897 vc4_update_shadow_baselevel_texture(struct pipe_context
*pctx
,
898 struct pipe_sampler_view
*view
)
900 struct vc4_resource
*shadow
= vc4_resource(view
->texture
);
901 struct vc4_resource
*orig
= vc4_resource(shadow
->shadow_parent
);
904 if (shadow
->writes
== orig
->writes
&& orig
->bo
->private)
907 perf_debug("Updating %dx%d@%d shadow texture due to %s\n",
908 orig
->base
.b
.width0
, orig
->base
.b
.height0
,
909 view
->u
.tex
.first_level
,
910 view
->u
.tex
.first_level
? "base level" : "raster layout");
912 for (int i
= 0; i
<= shadow
->base
.b
.last_level
; i
++) {
913 unsigned width
= u_minify(shadow
->base
.b
.width0
, i
);
914 unsigned height
= u_minify(shadow
->base
.b
.height0
, i
);
915 struct pipe_blit_info info
= {
917 .resource
= &shadow
->base
.b
,
927 .format
= shadow
->base
.b
.format
,
930 .resource
= &orig
->base
.b
,
931 .level
= view
->u
.tex
.first_level
+ i
,
940 .format
= orig
->base
.b
.format
,
944 pctx
->blit(pctx
, &info
);
947 shadow
->writes
= orig
->writes
;
951 * Converts a 4-byte index buffer to 2 bytes.
953 * Since GLES2 only has support for 1 and 2-byte indices, the hardware doesn't
954 * include 4-byte index support, and we have to shrink it down.
956 * There's no fallback support for when indices end up being larger than 2^16,
957 * though it will at least assertion fail. Also, if the original index data
958 * was in user memory, it would be nice to not have uploaded it to a VBO
959 * before translating.
961 struct pipe_resource
*
962 vc4_get_shadow_index_buffer(struct pipe_context
*pctx
,
963 const struct pipe_index_buffer
*ib
,
965 uint32_t *shadow_offset
)
967 struct vc4_context
*vc4
= vc4_context(pctx
);
968 struct vc4_resource
*orig
= vc4_resource(ib
->buffer
);
969 perf_debug("Fallback conversion for %d uint indices\n", count
);
972 struct pipe_resource
*shadow_rsc
= NULL
;
973 u_upload_alloc(vc4
->uploader
, 0, count
* 2, 4,
974 shadow_offset
, &shadow_rsc
, &data
);
975 uint16_t *dst
= data
;
977 struct pipe_transfer
*src_transfer
= NULL
;
979 if (ib
->user_buffer
) {
980 src
= ib
->user_buffer
;
982 src
= pipe_buffer_map_range(pctx
, &orig
->base
.b
,
985 PIPE_TRANSFER_READ
, &src_transfer
);
988 for (int i
= 0; i
< count
; i
++) {
989 uint32_t src_index
= src
[i
];
990 assert(src_index
<= 0xffff);
995 pctx
->transfer_unmap(pctx
, src_transfer
);
1001 vc4_resource_screen_init(struct pipe_screen
*pscreen
)
1003 pscreen
->resource_create
= vc4_resource_create
;
1004 pscreen
->resource_from_handle
= vc4_resource_from_handle
;
1005 pscreen
->resource_get_handle
= u_resource_get_handle_vtbl
;
1006 pscreen
->resource_destroy
= u_resource_destroy_vtbl
;
1010 vc4_resource_context_init(struct pipe_context
*pctx
)
1012 pctx
->transfer_map
= u_transfer_map_vtbl
;
1013 pctx
->transfer_flush_region
= u_transfer_flush_region_vtbl
;
1014 pctx
->transfer_unmap
= u_transfer_unmap_vtbl
;
1015 pctx
->buffer_subdata
= u_default_buffer_subdata
;
1016 pctx
->texture_subdata
= u_default_texture_subdata
;
1017 pctx
->create_surface
= vc4_create_surface
;
1018 pctx
->surface_destroy
= vc4_surface_destroy
;
1019 pctx
->resource_copy_region
= util_resource_copy_region
;
1020 pctx
->blit
= vc4_blit
;
1021 pctx
->flush_resource
= vc4_flush_resource
;