vc4: Add support for texture cube maps.
[mesa.git] / src / gallium / drivers / vc4 / vc4_resource.h
1 /*
2 * Copyright © 2014 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25 #ifndef VC4_RESOURCE_H
26 #define VC4_RESOURCE_H
27
28 #include "vc4_screen.h"
29 #include "vc4_packet.h"
30 #include "util/u_transfer.h"
31
32 struct vc4_transfer {
33 struct pipe_transfer base;
34 void *map;
35 };
36
37 struct vc4_resource_slice {
38 uint32_t offset;
39 uint32_t stride;
40 uint32_t size;
41 /** One of VC4_TILING_FORMAT_* */
42 uint8_t tiling;
43 };
44
45 struct vc4_surface {
46 struct pipe_surface base;
47 uint32_t offset;
48 uint32_t stride;
49 uint32_t width;
50 uint16_t height;
51 uint16_t depth;
52 uint8_t tiling;
53 };
54
55 struct vc4_resource {
56 struct u_resource base;
57 struct vc4_bo *bo;
58 struct vc4_resource_slice slices[VC4_MAX_MIP_LEVELS];
59 uint32_t cube_map_stride;
60 int cpp;
61 bool tiled;
62 /** One of VC4_TEXTURE_TYPE_* */
63 enum vc4_texture_data_type vc4_format;
64 };
65
66 static INLINE struct vc4_resource *
67 vc4_resource(struct pipe_resource *prsc)
68 {
69 return (struct vc4_resource *)prsc;
70 }
71
72 static INLINE struct vc4_surface *
73 vc4_surface(struct pipe_surface *psurf)
74 {
75 return (struct vc4_surface *)psurf;
76 }
77
78 static INLINE struct vc4_transfer *
79 vc4_transfer(struct pipe_transfer *ptrans)
80 {
81 return (struct vc4_transfer *)ptrans;
82 }
83
84 void vc4_resource_screen_init(struct pipe_screen *pscreen);
85 void vc4_resource_context_init(struct pipe_context *pctx);
86
87 #endif /* VC4_RESOURCE_H */