vc4: Drop the unused "stride" field of surfaces.
[mesa.git] / src / gallium / drivers / vc4 / vc4_resource.h
1 /*
2 * Copyright © 2014 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25 #ifndef VC4_RESOURCE_H
26 #define VC4_RESOURCE_H
27
28 #include "vc4_screen.h"
29 #include "kernel/vc4_packet.h"
30 #include "util/u_transfer.h"
31
32 struct vc4_transfer {
33 struct pipe_transfer base;
34 void *map;
35 };
36
37 struct vc4_resource_slice {
38 uint32_t offset;
39 uint32_t stride;
40 uint32_t size;
41 /** One of VC4_TILING_FORMAT_* */
42 uint8_t tiling;
43 };
44
45 struct vc4_surface {
46 struct pipe_surface base;
47 uint32_t offset;
48 uint8_t tiling;
49 };
50
51 struct vc4_resource {
52 struct u_resource base;
53 struct vc4_bo *bo;
54 struct vc4_resource_slice slices[VC4_MAX_MIP_LEVELS];
55 uint32_t cube_map_stride;
56 int cpp;
57 bool tiled;
58 /** One of VC4_TEXTURE_TYPE_* */
59 enum vc4_texture_data_type vc4_format;
60
61 /**
62 * Number of times the resource has been written to.
63 *
64 * This is used to track when we need to update this shadow resource
65 * from its parent in the case of GL_TEXTURE_BASE_LEVEL (which we
66 * can't support in hardware) or GL_UNSIGNED_INTEGER index buffers.
67 */
68 uint64_t writes;
69
70 /**
71 * Resource containing the non-GL_TEXTURE_BASE_LEVEL-rebased texture
72 * contents, or the 4-byte index buffer.
73 *
74 * If the parent is set for an texture, then this resource is actually
75 * the texture contents just starting from the sampler_view's
76 * first_level.
77 *
78 * If the parent is set for an index index buffer, then this resource
79 * is actually a shadow containing a 2-byte index buffer starting from
80 * the ib's offset.
81 */
82 struct pipe_resource *shadow_parent;
83 };
84
85 static INLINE struct vc4_resource *
86 vc4_resource(struct pipe_resource *prsc)
87 {
88 return (struct vc4_resource *)prsc;
89 }
90
91 static INLINE struct vc4_surface *
92 vc4_surface(struct pipe_surface *psurf)
93 {
94 return (struct vc4_surface *)psurf;
95 }
96
97 static INLINE struct vc4_transfer *
98 vc4_transfer(struct pipe_transfer *ptrans)
99 {
100 return (struct vc4_transfer *)ptrans;
101 }
102
103 void vc4_resource_screen_init(struct pipe_screen *pscreen);
104 void vc4_resource_context_init(struct pipe_context *pctx);
105 struct pipe_resource *vc4_resource_create(struct pipe_screen *pscreen,
106 const struct pipe_resource *tmpl);
107 void vc4_update_shadow_baselevel_texture(struct pipe_context *pctx,
108 struct pipe_sampler_view *view);
109 struct pipe_resource *vc4_get_shadow_index_buffer(struct pipe_context *pctx,
110 const struct pipe_index_buffer *ib,
111 uint32_t count,
112 uint32_t *offset);
113 void vc4_dump_surface(struct pipe_surface *psurf);
114
115 #endif /* VC4_RESOURCE_H */