d4c491e50b86389e2a8b7422c30c3fb1f0aa4f7c
[mesa.git] / src / gallium / drivers / vc4 / vc4_resource.h
1 /*
2 * Copyright © 2014 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25 #ifndef VC4_RESOURCE_H
26 #define VC4_RESOURCE_H
27
28 #include "vc4_screen.h"
29 #include "kernel/vc4_packet.h"
30 #include "util/u_transfer.h"
31
32 struct vc4_transfer {
33 struct pipe_transfer base;
34 void *map;
35
36 struct pipe_resource *ss_resource;
37 struct pipe_box ss_box;
38 };
39
40 struct vc4_resource_slice {
41 uint32_t offset;
42 uint32_t stride;
43 uint32_t size;
44 /** One of VC4_TILING_FORMAT_* */
45 uint8_t tiling;
46 };
47
48 struct vc4_surface {
49 struct pipe_surface base;
50 uint32_t offset;
51 uint8_t tiling;
52 };
53
54 struct vc4_resource {
55 struct pipe_resource base;
56 struct vc4_bo *bo;
57 struct renderonly_scanout *scanout;
58 struct vc4_resource_slice slices[VC4_MAX_MIP_LEVELS];
59 uint32_t cube_map_stride;
60 int cpp;
61 bool tiled;
62 /** One of VC4_TEXTURE_TYPE_* */
63 enum vc4_texture_data_type vc4_format;
64
65 /**
66 * Number of times the resource has been written to.
67 *
68 * This is used to track when we need to update this shadow resource
69 * from its parent in the case of GL_TEXTURE_BASE_LEVEL (which we
70 * can't support in hardware) or GL_UNSIGNED_INTEGER index buffers.
71 */
72 uint64_t writes;
73
74 /**
75 * Bitmask of PIPE_CLEAR_COLOR0, PIPE_CLEAR_DEPTH, PIPE_CLEAR_STENCIL
76 * for which parts of the resource are defined.
77 *
78 * Used for avoiding fallback to quad clears for clearing just depth,
79 * when the stencil contents have never been initialized. Note that
80 * we're lazy and fields not present in the buffer (DEPTH in a color
81 * buffer) may get marked.
82 */
83 uint32_t initialized_buffers;
84 };
85
86 static inline struct vc4_resource *
87 vc4_resource(struct pipe_resource *prsc)
88 {
89 return (struct vc4_resource *)prsc;
90 }
91
92 static inline struct vc4_surface *
93 vc4_surface(struct pipe_surface *psurf)
94 {
95 return (struct vc4_surface *)psurf;
96 }
97
98 static inline struct vc4_transfer *
99 vc4_transfer(struct pipe_transfer *ptrans)
100 {
101 return (struct vc4_transfer *)ptrans;
102 }
103
104 void vc4_resource_screen_init(struct pipe_screen *pscreen);
105 void vc4_resource_context_init(struct pipe_context *pctx);
106 struct pipe_resource *vc4_resource_create(struct pipe_screen *pscreen,
107 const struct pipe_resource *tmpl);
108 void vc4_update_shadow_baselevel_texture(struct pipe_context *pctx,
109 struct pipe_sampler_view *view);
110 struct pipe_resource *vc4_get_shadow_index_buffer(struct pipe_context *pctx,
111 const struct pipe_draw_info *info,
112 uint32_t offset,
113 uint32_t count,
114 uint32_t *shadow_offset);
115 void vc4_dump_surface(struct pipe_surface *psurf);
116
117 #endif /* VC4_RESOURCE_H */