18451bd71a77d87e802785a38eca71231f8ea1a2
[mesa.git] / src / gallium / drivers / vc4 / vc4_screen.c
1 /*
2 * Copyright © 2014 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25 #include "os/os_misc.h"
26 #include "pipe/p_defines.h"
27 #include "pipe/p_screen.h"
28 #include "pipe/p_state.h"
29
30 #include "util/u_debug.h"
31 #include "util/u_memory.h"
32 #include "util/u_format.h"
33
34 #include "vc4_screen.h"
35 #include "vc4_context.h"
36 #include "vc4_resource.h"
37
38 static const struct debug_named_value debug_options[] = {
39 { "cl", VC4_DEBUG_CL,
40 "Dump command list during creation" },
41 { "qpu", VC4_DEBUG_QPU,
42 "Dump generated QPU instructions" },
43 { "qir", VC4_DEBUG_QIR,
44 "Dump QPU IR during program compile" },
45 { "tgsi", VC4_DEBUG_TGSI,
46 "Dump TGSI during program compile" },
47 { "shaderdb", VC4_DEBUG_SHADERDB,
48 "Dump program compile information for shader-db analysis" },
49 { "perf", VC4_DEBUG_PERF,
50 "Print during performance-related events" },
51 { "norast", VC4_DEBUG_NORAST,
52 "Skip actual hardware execution of commands" },
53 { "always_flush", VC4_DEBUG_ALWAYS_FLUSH,
54 "Flush after each draw call" },
55 { "always_sync", VC4_DEBUG_ALWAYS_SYNC,
56 "Wait for finish after each flush" },
57 { NULL }
58 };
59
60 DEBUG_GET_ONCE_FLAGS_OPTION(vc4_debug, "VC4_DEBUG", debug_options, 0)
61 uint32_t vc4_debug;
62
63 static const char *
64 vc4_screen_get_name(struct pipe_screen *pscreen)
65 {
66 return "VC4";
67 }
68
69 static const char *
70 vc4_screen_get_vendor(struct pipe_screen *pscreen)
71 {
72 return "Broadcom";
73 }
74
75 static void
76 vc4_screen_destroy(struct pipe_screen *pscreen)
77 {
78 free(pscreen);
79 }
80
81 static int
82 vc4_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
83 {
84 switch (param) {
85 /* Supported features (boolean caps). */
86 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
87 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
88 case PIPE_CAP_NPOT_TEXTURES:
89 case PIPE_CAP_USER_CONSTANT_BUFFERS:
90 case PIPE_CAP_TEXTURE_SHADOW_MAP:
91 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
92 case PIPE_CAP_TWO_SIDED_STENCIL:
93 return 1;
94
95 /* lying for GL 2.0 */
96 case PIPE_CAP_OCCLUSION_QUERY:
97 case PIPE_CAP_POINT_SPRITE:
98 return 1;
99
100 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
101 return 256;
102
103 case PIPE_CAP_GLSL_FEATURE_LEVEL:
104 return 120;
105
106 case PIPE_CAP_MAX_VIEWPORTS:
107 return 1;
108
109 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
110 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
111 return 1;
112
113 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
114 return 1;
115
116 /* Unsupported features. */
117 case PIPE_CAP_ANISOTROPIC_FILTER:
118 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
119 case PIPE_CAP_CUBE_MAP_ARRAY:
120 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
121 case PIPE_CAP_TEXTURE_SWIZZLE:
122 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
123 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
124 case PIPE_CAP_SEAMLESS_CUBE_MAP:
125 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
126 case PIPE_CAP_TGSI_INSTANCEID:
127 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
128 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
129 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
130 case PIPE_CAP_COMPUTE:
131 case PIPE_CAP_START_INSTANCE:
132 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
133 case PIPE_CAP_SHADER_STENCIL_EXPORT:
134 case PIPE_CAP_TGSI_TEXCOORD:
135 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
136 case PIPE_CAP_CONDITIONAL_RENDER:
137 case PIPE_CAP_PRIMITIVE_RESTART:
138 case PIPE_CAP_TEXTURE_MULTISAMPLE:
139 case PIPE_CAP_TEXTURE_BARRIER:
140 case PIPE_CAP_SM3:
141 case PIPE_CAP_INDEP_BLEND_ENABLE:
142 case PIPE_CAP_INDEP_BLEND_FUNC:
143 case PIPE_CAP_DEPTH_CLIP_DISABLE:
144 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
145 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
146 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
147 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
148 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
149 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
150 case PIPE_CAP_USER_VERTEX_BUFFERS:
151 case PIPE_CAP_USER_INDEX_BUFFERS:
152 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
153 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
154 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
155 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
156 case PIPE_CAP_TEXTURE_GATHER_SM5:
157 case PIPE_CAP_FAKE_SW_MSAA:
158 case PIPE_CAP_TEXTURE_QUERY_LOD:
159 case PIPE_CAP_SAMPLE_SHADING:
160 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
161 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
162 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
163 case PIPE_CAP_MAX_TEXEL_OFFSET:
164 case PIPE_CAP_MAX_VERTEX_STREAMS:
165 case PIPE_CAP_DRAW_INDIRECT:
166 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
167 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
168 case PIPE_CAP_SAMPLER_VIEW_TARGET:
169 case PIPE_CAP_CLIP_HALFZ:
170 return 0;
171
172 /* Stream output. */
173 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
174 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
175 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
176 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
177 return 0;
178
179 /* Geometry shader output, unsupported. */
180 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
181 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
182 return 0;
183
184 /* Texturing. */
185 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
186 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
187 return VC4_MAX_MIP_LEVELS;
188 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
189 /* Note: Not supported in hardware, just faking it. */
190 return 5;
191 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
192 return 0;
193
194 /* Render targets. */
195 case PIPE_CAP_MAX_RENDER_TARGETS:
196 return 1;
197
198 /* Queries. */
199 case PIPE_CAP_QUERY_TIME_ELAPSED:
200 case PIPE_CAP_QUERY_TIMESTAMP:
201 return 0;
202
203 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
204 case PIPE_CAP_MIN_TEXEL_OFFSET:
205 return 0;
206
207 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
208 return 2048;
209
210 case PIPE_CAP_ENDIANNESS:
211 return PIPE_ENDIAN_LITTLE;
212
213 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
214 return 64;
215
216 case PIPE_CAP_VENDOR_ID:
217 return 0x14E4;
218 case PIPE_CAP_DEVICE_ID:
219 return 0xFFFFFFFF;
220 case PIPE_CAP_ACCELERATED:
221 return 1;
222 case PIPE_CAP_VIDEO_MEMORY: {
223 uint64_t system_memory;
224
225 if (!os_get_total_physical_memory(&system_memory))
226 return 0;
227
228 return (int)(system_memory >> 20);
229 }
230 case PIPE_CAP_UMA:
231 return 1;
232
233 default:
234 fprintf(stderr, "unknown param %d\n", param);
235 return 0;
236 }
237 }
238
239 static float
240 vc4_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
241 {
242 switch (param) {
243 case PIPE_CAPF_MAX_LINE_WIDTH:
244 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
245 return 32;
246
247 case PIPE_CAPF_MAX_POINT_WIDTH:
248 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
249 return 512.0f;
250
251 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
252 return 0.0f;
253 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
254 return 0.0f;
255 case PIPE_CAPF_GUARD_BAND_LEFT:
256 case PIPE_CAPF_GUARD_BAND_TOP:
257 case PIPE_CAPF_GUARD_BAND_RIGHT:
258 case PIPE_CAPF_GUARD_BAND_BOTTOM:
259 return 0.0f;
260 default:
261 fprintf(stderr, "unknown paramf %d\n", param);
262 return 0;
263 }
264 }
265
266 static int
267 vc4_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
268 enum pipe_shader_cap param)
269 {
270 if (shader != PIPE_SHADER_VERTEX &&
271 shader != PIPE_SHADER_FRAGMENT) {
272 return 0;
273 }
274
275 /* this is probably not totally correct.. but it's a start: */
276 switch (param) {
277 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
278 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
279 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
280 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
281 return 16384;
282 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
283 return 0;
284 case PIPE_SHADER_CAP_MAX_INPUTS:
285 if (shader == PIPE_SHADER_FRAGMENT)
286 return 8;
287 else
288 return 16;
289 case PIPE_SHADER_CAP_MAX_OUTPUTS:
290 return shader == PIPE_SHADER_FRAGMENT ? 1 : 8;
291 case PIPE_SHADER_CAP_MAX_TEMPS:
292 return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
293 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
294 return 16 * 1024 * sizeof(float);
295 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
296 return 1;
297 case PIPE_SHADER_CAP_MAX_PREDS:
298 return 0; /* nothing uses this */
299 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
300 return 0;
301 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
302 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
303 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
304 return 0;
305 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
306 return 1;
307 case PIPE_SHADER_CAP_SUBROUTINES:
308 return 0;
309 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
310 return 0;
311 case PIPE_SHADER_CAP_INTEGERS:
312 return 1;
313 case PIPE_SHADER_CAP_DOUBLES:
314 return 0;
315 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
316 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
317 return VC4_MAX_TEXTURE_SAMPLERS;
318 case PIPE_SHADER_CAP_PREFERRED_IR:
319 return PIPE_SHADER_IR_TGSI;
320 default:
321 fprintf(stderr, "unknown shader param %d\n", param);
322 return 0;
323 }
324 return 0;
325 }
326
327 static boolean
328 vc4_screen_is_format_supported(struct pipe_screen *pscreen,
329 enum pipe_format format,
330 enum pipe_texture_target target,
331 unsigned sample_count,
332 unsigned usage)
333 {
334 unsigned retval = 0;
335
336 if ((target >= PIPE_MAX_TEXTURE_TYPES) ||
337 (sample_count > 1) ||
338 !util_format_is_supported(format, usage)) {
339 return FALSE;
340 }
341
342 if (usage & PIPE_BIND_VERTEX_BUFFER) {
343 switch (format) {
344 case PIPE_FORMAT_R32G32B32A32_FLOAT:
345 case PIPE_FORMAT_R32G32B32_FLOAT:
346 case PIPE_FORMAT_R32G32_FLOAT:
347 case PIPE_FORMAT_R32_FLOAT:
348 case PIPE_FORMAT_R8G8B8A8_UNORM:
349 case PIPE_FORMAT_R8G8B8_UNORM:
350 case PIPE_FORMAT_R8G8_UNORM:
351 case PIPE_FORMAT_R8_UNORM:
352 case PIPE_FORMAT_R8G8B8A8_SNORM:
353 case PIPE_FORMAT_R8G8B8_SNORM:
354 case PIPE_FORMAT_R8G8_SNORM:
355 case PIPE_FORMAT_R8_SNORM:
356 retval |= PIPE_BIND_VERTEX_BUFFER;
357 break;
358 default:
359 break;
360 }
361 }
362
363 if ((usage & PIPE_BIND_RENDER_TARGET) &&
364 vc4_rt_format_supported(format)) {
365 retval |= PIPE_BIND_RENDER_TARGET;
366 }
367
368 if ((usage & PIPE_BIND_SAMPLER_VIEW) &&
369 (vc4_tex_format_supported(format))) {
370 retval |= PIPE_BIND_SAMPLER_VIEW;
371 }
372
373 if ((usage & PIPE_BIND_DEPTH_STENCIL) &&
374 (format == PIPE_FORMAT_S8_UINT_Z24_UNORM ||
375 format == PIPE_FORMAT_X8Z24_UNORM)) {
376 retval |= PIPE_BIND_DEPTH_STENCIL;
377 }
378
379 if ((usage & PIPE_BIND_INDEX_BUFFER) &&
380 (format == PIPE_FORMAT_I8_UINT ||
381 format == PIPE_FORMAT_I16_UINT)) {
382 retval |= PIPE_BIND_INDEX_BUFFER;
383 }
384
385 if (usage & PIPE_BIND_TRANSFER_READ)
386 retval |= PIPE_BIND_TRANSFER_READ;
387 if (usage & PIPE_BIND_TRANSFER_WRITE)
388 retval |= PIPE_BIND_TRANSFER_WRITE;
389
390 #if 0
391 if (retval != usage) {
392 fprintf(stderr,
393 "not supported: format=%s, target=%d, sample_count=%d, "
394 "usage=0x%x, retval=0x%x\n", util_format_name(format),
395 target, sample_count, usage, retval);
396 }
397 #endif
398
399 return retval == usage;
400 }
401
402 struct pipe_screen *
403 vc4_screen_create(int fd)
404 {
405 struct vc4_screen *screen = CALLOC_STRUCT(vc4_screen);
406 struct pipe_screen *pscreen;
407
408 pscreen = &screen->base;
409
410 pscreen->destroy = vc4_screen_destroy;
411 pscreen->get_param = vc4_screen_get_param;
412 pscreen->get_paramf = vc4_screen_get_paramf;
413 pscreen->get_shader_param = vc4_screen_get_shader_param;
414 pscreen->context_create = vc4_context_create;
415 pscreen->is_format_supported = vc4_screen_is_format_supported;
416
417 screen->fd = fd;
418
419 vc4_fence_init(screen);
420
421 vc4_debug = debug_get_option_vc4_debug();
422 if (vc4_debug & VC4_DEBUG_SHADERDB)
423 vc4_debug |= VC4_DEBUG_NORAST;
424
425 #if USE_VC4_SIMULATOR
426 vc4_simulator_init(screen);
427 #endif
428
429 vc4_resource_screen_init(pscreen);
430
431 pscreen->get_name = vc4_screen_get_name;
432 pscreen->get_vendor = vc4_screen_get_vendor;
433
434 return pscreen;
435 }
436
437 boolean
438 vc4_screen_bo_get_handle(struct pipe_screen *pscreen,
439 struct vc4_bo *bo,
440 unsigned stride,
441 struct winsys_handle *whandle)
442 {
443 whandle->stride = stride;
444
445 switch (whandle->type) {
446 case DRM_API_HANDLE_TYPE_SHARED:
447 return vc4_bo_flink(bo, &whandle->handle);
448 case DRM_API_HANDLE_TYPE_KMS:
449 whandle->handle = bo->handle;
450 return TRUE;
451 }
452
453 return FALSE;
454 }
455
456 struct vc4_bo *
457 vc4_screen_bo_from_handle(struct pipe_screen *pscreen,
458 struct winsys_handle *whandle,
459 unsigned *out_stride)
460 {
461 struct vc4_screen *screen = vc4_screen(pscreen);
462 struct vc4_bo *bo;
463
464 if (whandle->type != DRM_API_HANDLE_TYPE_SHARED) {
465 fprintf(stderr,
466 "Attempt to import unsupported handle type %d\n",
467 whandle->type);
468 return NULL;
469 }
470
471 bo = vc4_bo_open_name(screen, whandle->handle, whandle->stride);
472 if (!bo) {
473 fprintf(stderr, "Open name %d failed\n", whandle->handle);
474 return NULL;
475 }
476
477 *out_stride = whandle->stride;
478
479 return bo;
480 }