gallium: add interface and state tracker support for GL_AMD_pinned_memory
[mesa.git] / src / gallium / drivers / vc4 / vc4_screen.c
1 /*
2 * Copyright © 2014 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25 #include "os/os_misc.h"
26 #include "pipe/p_defines.h"
27 #include "pipe/p_screen.h"
28 #include "pipe/p_state.h"
29
30 #include "util/u_debug.h"
31 #include "util/u_memory.h"
32 #include "util/u_format.h"
33 #include "util/ralloc.h"
34
35 #include "vc4_screen.h"
36 #include "vc4_context.h"
37 #include "vc4_resource.h"
38
39 static const struct debug_named_value debug_options[] = {
40 { "cl", VC4_DEBUG_CL,
41 "Dump command list during creation" },
42 { "qpu", VC4_DEBUG_QPU,
43 "Dump generated QPU instructions" },
44 { "qir", VC4_DEBUG_QIR,
45 "Dump QPU IR during program compile" },
46 { "tgsi", VC4_DEBUG_TGSI,
47 "Dump TGSI during program compile" },
48 { "shaderdb", VC4_DEBUG_SHADERDB,
49 "Dump program compile information for shader-db analysis" },
50 { "perf", VC4_DEBUG_PERF,
51 "Print during performance-related events" },
52 { "norast", VC4_DEBUG_NORAST,
53 "Skip actual hardware execution of commands" },
54 { "always_flush", VC4_DEBUG_ALWAYS_FLUSH,
55 "Flush after each draw call" },
56 { "always_sync", VC4_DEBUG_ALWAYS_SYNC,
57 "Wait for finish after each flush" },
58 { NULL }
59 };
60
61 DEBUG_GET_ONCE_FLAGS_OPTION(vc4_debug, "VC4_DEBUG", debug_options, 0)
62 uint32_t vc4_debug;
63
64 static const char *
65 vc4_screen_get_name(struct pipe_screen *pscreen)
66 {
67 return "VC4";
68 }
69
70 static const char *
71 vc4_screen_get_vendor(struct pipe_screen *pscreen)
72 {
73 return "Broadcom";
74 }
75
76 static void
77 vc4_screen_destroy(struct pipe_screen *pscreen)
78 {
79 vc4_bufmgr_destroy(pscreen);
80 ralloc_free(pscreen);
81 }
82
83 static int
84 vc4_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
85 {
86 switch (param) {
87 /* Supported features (boolean caps). */
88 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
89 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
90 case PIPE_CAP_NPOT_TEXTURES:
91 case PIPE_CAP_USER_CONSTANT_BUFFERS:
92 case PIPE_CAP_TEXTURE_SHADOW_MAP:
93 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
94 case PIPE_CAP_TWO_SIDED_STENCIL:
95 return 1;
96
97 /* lying for GL 2.0 */
98 case PIPE_CAP_OCCLUSION_QUERY:
99 case PIPE_CAP_POINT_SPRITE:
100 return 1;
101
102 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
103 return 256;
104
105 case PIPE_CAP_GLSL_FEATURE_LEVEL:
106 return 120;
107
108 case PIPE_CAP_MAX_VIEWPORTS:
109 return 1;
110
111 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
112 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
113 return 1;
114
115 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
116 return 1;
117
118 /* Unsupported features. */
119 case PIPE_CAP_ANISOTROPIC_FILTER:
120 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
121 case PIPE_CAP_CUBE_MAP_ARRAY:
122 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
123 case PIPE_CAP_TEXTURE_SWIZZLE:
124 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
125 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
126 case PIPE_CAP_SEAMLESS_CUBE_MAP:
127 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
128 case PIPE_CAP_TGSI_INSTANCEID:
129 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
130 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
131 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
132 case PIPE_CAP_COMPUTE:
133 case PIPE_CAP_START_INSTANCE:
134 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
135 case PIPE_CAP_SHADER_STENCIL_EXPORT:
136 case PIPE_CAP_TGSI_TEXCOORD:
137 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
138 case PIPE_CAP_CONDITIONAL_RENDER:
139 case PIPE_CAP_PRIMITIVE_RESTART:
140 case PIPE_CAP_TEXTURE_MULTISAMPLE:
141 case PIPE_CAP_TEXTURE_BARRIER:
142 case PIPE_CAP_SM3:
143 case PIPE_CAP_INDEP_BLEND_ENABLE:
144 case PIPE_CAP_INDEP_BLEND_FUNC:
145 case PIPE_CAP_DEPTH_CLIP_DISABLE:
146 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
147 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
148 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
149 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
150 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
151 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
152 case PIPE_CAP_USER_VERTEX_BUFFERS:
153 case PIPE_CAP_USER_INDEX_BUFFERS:
154 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
155 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
156 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
157 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
158 case PIPE_CAP_TEXTURE_GATHER_SM5:
159 case PIPE_CAP_FAKE_SW_MSAA:
160 case PIPE_CAP_TEXTURE_QUERY_LOD:
161 case PIPE_CAP_SAMPLE_SHADING:
162 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
163 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
164 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
165 case PIPE_CAP_MAX_TEXEL_OFFSET:
166 case PIPE_CAP_MAX_VERTEX_STREAMS:
167 case PIPE_CAP_DRAW_INDIRECT:
168 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
169 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
170 case PIPE_CAP_SAMPLER_VIEW_TARGET:
171 case PIPE_CAP_CLIP_HALFZ:
172 case PIPE_CAP_VERTEXID_NOBASE:
173 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
174 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
175 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
176 return 0;
177
178 /* Stream output. */
179 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
180 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
181 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
182 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
183 return 0;
184
185 /* Geometry shader output, unsupported. */
186 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
187 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
188 return 0;
189
190 /* Texturing. */
191 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
192 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
193 return VC4_MAX_MIP_LEVELS;
194 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
195 /* Note: Not supported in hardware, just faking it. */
196 return 5;
197 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
198 return 0;
199
200 /* Render targets. */
201 case PIPE_CAP_MAX_RENDER_TARGETS:
202 return 1;
203
204 /* Queries. */
205 case PIPE_CAP_QUERY_TIME_ELAPSED:
206 case PIPE_CAP_QUERY_TIMESTAMP:
207 return 0;
208
209 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
210 case PIPE_CAP_MIN_TEXEL_OFFSET:
211 return 0;
212
213 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
214 return 2048;
215
216 case PIPE_CAP_ENDIANNESS:
217 return PIPE_ENDIAN_LITTLE;
218
219 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
220 return 64;
221
222 case PIPE_CAP_VENDOR_ID:
223 return 0x14E4;
224 case PIPE_CAP_DEVICE_ID:
225 return 0xFFFFFFFF;
226 case PIPE_CAP_ACCELERATED:
227 return 1;
228 case PIPE_CAP_VIDEO_MEMORY: {
229 uint64_t system_memory;
230
231 if (!os_get_total_physical_memory(&system_memory))
232 return 0;
233
234 return (int)(system_memory >> 20);
235 }
236 case PIPE_CAP_UMA:
237 return 1;
238
239 default:
240 fprintf(stderr, "unknown param %d\n", param);
241 return 0;
242 }
243 }
244
245 static float
246 vc4_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
247 {
248 switch (param) {
249 case PIPE_CAPF_MAX_LINE_WIDTH:
250 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
251 return 32;
252
253 case PIPE_CAPF_MAX_POINT_WIDTH:
254 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
255 return 512.0f;
256
257 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
258 return 0.0f;
259 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
260 return 0.0f;
261 case PIPE_CAPF_GUARD_BAND_LEFT:
262 case PIPE_CAPF_GUARD_BAND_TOP:
263 case PIPE_CAPF_GUARD_BAND_RIGHT:
264 case PIPE_CAPF_GUARD_BAND_BOTTOM:
265 return 0.0f;
266 default:
267 fprintf(stderr, "unknown paramf %d\n", param);
268 return 0;
269 }
270 }
271
272 static int
273 vc4_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
274 enum pipe_shader_cap param)
275 {
276 if (shader != PIPE_SHADER_VERTEX &&
277 shader != PIPE_SHADER_FRAGMENT) {
278 return 0;
279 }
280
281 /* this is probably not totally correct.. but it's a start: */
282 switch (param) {
283 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
284 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
285 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
286 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
287 return 16384;
288 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
289 return 0;
290 case PIPE_SHADER_CAP_MAX_INPUTS:
291 if (shader == PIPE_SHADER_FRAGMENT)
292 return 8;
293 else
294 return 16;
295 case PIPE_SHADER_CAP_MAX_OUTPUTS:
296 return shader == PIPE_SHADER_FRAGMENT ? 1 : 8;
297 case PIPE_SHADER_CAP_MAX_TEMPS:
298 return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
299 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
300 return 16 * 1024 * sizeof(float);
301 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
302 return 1;
303 case PIPE_SHADER_CAP_MAX_PREDS:
304 return 0; /* nothing uses this */
305 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
306 return 0;
307 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
308 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
309 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
310 return 0;
311 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
312 return 1;
313 case PIPE_SHADER_CAP_SUBROUTINES:
314 return 0;
315 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
316 return 0;
317 case PIPE_SHADER_CAP_INTEGERS:
318 return 1;
319 case PIPE_SHADER_CAP_DOUBLES:
320 return 0;
321 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
322 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
323 return VC4_MAX_TEXTURE_SAMPLERS;
324 case PIPE_SHADER_CAP_PREFERRED_IR:
325 return PIPE_SHADER_IR_TGSI;
326 default:
327 fprintf(stderr, "unknown shader param %d\n", param);
328 return 0;
329 }
330 return 0;
331 }
332
333 static boolean
334 vc4_screen_is_format_supported(struct pipe_screen *pscreen,
335 enum pipe_format format,
336 enum pipe_texture_target target,
337 unsigned sample_count,
338 unsigned usage)
339 {
340 unsigned retval = 0;
341
342 if ((target >= PIPE_MAX_TEXTURE_TYPES) ||
343 (sample_count > 1) ||
344 !util_format_is_supported(format, usage)) {
345 return FALSE;
346 }
347
348 if (usage & PIPE_BIND_VERTEX_BUFFER) {
349 switch (format) {
350 case PIPE_FORMAT_R32G32B32A32_FLOAT:
351 case PIPE_FORMAT_R32G32B32_FLOAT:
352 case PIPE_FORMAT_R32G32_FLOAT:
353 case PIPE_FORMAT_R32_FLOAT:
354 case PIPE_FORMAT_R32G32B32A32_SNORM:
355 case PIPE_FORMAT_R32G32B32_SNORM:
356 case PIPE_FORMAT_R32G32_SNORM:
357 case PIPE_FORMAT_R32_SNORM:
358 case PIPE_FORMAT_R32G32B32A32_SSCALED:
359 case PIPE_FORMAT_R32G32B32_SSCALED:
360 case PIPE_FORMAT_R32G32_SSCALED:
361 case PIPE_FORMAT_R32_SSCALED:
362 case PIPE_FORMAT_R16G16B16A16_UNORM:
363 case PIPE_FORMAT_R16G16B16_UNORM:
364 case PIPE_FORMAT_R16G16_UNORM:
365 case PIPE_FORMAT_R16_UNORM:
366 case PIPE_FORMAT_R16G16B16A16_SNORM:
367 case PIPE_FORMAT_R16G16B16_SNORM:
368 case PIPE_FORMAT_R16G16_SNORM:
369 case PIPE_FORMAT_R16_SNORM:
370 case PIPE_FORMAT_R16G16B16A16_USCALED:
371 case PIPE_FORMAT_R16G16B16_USCALED:
372 case PIPE_FORMAT_R16G16_USCALED:
373 case PIPE_FORMAT_R16_USCALED:
374 case PIPE_FORMAT_R16G16B16A16_SSCALED:
375 case PIPE_FORMAT_R16G16B16_SSCALED:
376 case PIPE_FORMAT_R16G16_SSCALED:
377 case PIPE_FORMAT_R16_SSCALED:
378 case PIPE_FORMAT_R8G8B8A8_UNORM:
379 case PIPE_FORMAT_R8G8B8_UNORM:
380 case PIPE_FORMAT_R8G8_UNORM:
381 case PIPE_FORMAT_R8_UNORM:
382 case PIPE_FORMAT_R8G8B8A8_SNORM:
383 case PIPE_FORMAT_R8G8B8_SNORM:
384 case PIPE_FORMAT_R8G8_SNORM:
385 case PIPE_FORMAT_R8_SNORM:
386 case PIPE_FORMAT_R8G8B8A8_USCALED:
387 case PIPE_FORMAT_R8G8B8_USCALED:
388 case PIPE_FORMAT_R8G8_USCALED:
389 case PIPE_FORMAT_R8_USCALED:
390 case PIPE_FORMAT_R8G8B8A8_SSCALED:
391 case PIPE_FORMAT_R8G8B8_SSCALED:
392 case PIPE_FORMAT_R8G8_SSCALED:
393 case PIPE_FORMAT_R8_SSCALED:
394 retval |= PIPE_BIND_VERTEX_BUFFER;
395 break;
396 default:
397 break;
398 }
399 }
400
401 if ((usage & PIPE_BIND_RENDER_TARGET) &&
402 vc4_rt_format_supported(format)) {
403 retval |= PIPE_BIND_RENDER_TARGET;
404 }
405
406 if ((usage & PIPE_BIND_SAMPLER_VIEW) &&
407 (vc4_tex_format_supported(format))) {
408 retval |= PIPE_BIND_SAMPLER_VIEW;
409 }
410
411 if ((usage & PIPE_BIND_DEPTH_STENCIL) &&
412 (format == PIPE_FORMAT_S8_UINT_Z24_UNORM ||
413 format == PIPE_FORMAT_X8Z24_UNORM)) {
414 retval |= PIPE_BIND_DEPTH_STENCIL;
415 }
416
417 if ((usage & PIPE_BIND_INDEX_BUFFER) &&
418 (format == PIPE_FORMAT_I8_UINT ||
419 format == PIPE_FORMAT_I16_UINT)) {
420 retval |= PIPE_BIND_INDEX_BUFFER;
421 }
422
423 if (usage & PIPE_BIND_TRANSFER_READ)
424 retval |= PIPE_BIND_TRANSFER_READ;
425 if (usage & PIPE_BIND_TRANSFER_WRITE)
426 retval |= PIPE_BIND_TRANSFER_WRITE;
427
428 #if 0
429 if (retval != usage) {
430 fprintf(stderr,
431 "not supported: format=%s, target=%d, sample_count=%d, "
432 "usage=0x%x, retval=0x%x\n", util_format_name(format),
433 target, sample_count, usage, retval);
434 }
435 #endif
436
437 return retval == usage;
438 }
439
440 struct pipe_screen *
441 vc4_screen_create(int fd)
442 {
443 struct vc4_screen *screen = rzalloc(NULL, struct vc4_screen);
444 struct pipe_screen *pscreen;
445
446 pscreen = &screen->base;
447
448 pscreen->destroy = vc4_screen_destroy;
449 pscreen->get_param = vc4_screen_get_param;
450 pscreen->get_paramf = vc4_screen_get_paramf;
451 pscreen->get_shader_param = vc4_screen_get_shader_param;
452 pscreen->context_create = vc4_context_create;
453 pscreen->is_format_supported = vc4_screen_is_format_supported;
454
455 screen->fd = fd;
456 make_empty_list(&screen->bo_cache.time_list);
457
458 vc4_fence_init(screen);
459
460 vc4_debug = debug_get_option_vc4_debug();
461 if (vc4_debug & VC4_DEBUG_SHADERDB)
462 vc4_debug |= VC4_DEBUG_NORAST;
463
464 #if USE_VC4_SIMULATOR
465 vc4_simulator_init(screen);
466 #endif
467
468 vc4_resource_screen_init(pscreen);
469
470 pscreen->get_name = vc4_screen_get_name;
471 pscreen->get_vendor = vc4_screen_get_vendor;
472
473 return pscreen;
474 }
475
476 boolean
477 vc4_screen_bo_get_handle(struct pipe_screen *pscreen,
478 struct vc4_bo *bo,
479 unsigned stride,
480 struct winsys_handle *whandle)
481 {
482 whandle->stride = stride;
483
484 switch (whandle->type) {
485 case DRM_API_HANDLE_TYPE_SHARED:
486 return vc4_bo_flink(bo, &whandle->handle);
487 case DRM_API_HANDLE_TYPE_KMS:
488 whandle->handle = bo->handle;
489 return TRUE;
490 case DRM_API_HANDLE_TYPE_FD:
491 whandle->handle = vc4_bo_get_dmabuf(bo);
492 return whandle->handle != -1;
493 }
494
495 return FALSE;
496 }
497
498 struct vc4_bo *
499 vc4_screen_bo_from_handle(struct pipe_screen *pscreen,
500 struct winsys_handle *whandle)
501 {
502 struct vc4_screen *screen = vc4_screen(pscreen);
503
504 switch (whandle->type) {
505 case DRM_API_HANDLE_TYPE_SHARED:
506 return vc4_bo_open_name(screen, whandle->handle, whandle->stride);
507 case DRM_API_HANDLE_TYPE_FD:
508 return vc4_bo_open_dmabuf(screen, whandle->handle, whandle->stride);
509 default:
510 fprintf(stderr,
511 "Attempt to import unsupported handle type %d\n",
512 whandle->type);
513 return NULL;
514 }
515 }