vc4: Clear padding of ioctl arguments.
[mesa.git] / src / gallium / drivers / vc4 / vc4_screen.c
1 /*
2 * Copyright © 2014 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25 #include "os/os_misc.h"
26 #include "pipe/p_defines.h"
27 #include "pipe/p_screen.h"
28 #include "pipe/p_state.h"
29
30 #include "util/u_debug.h"
31 #include "util/u_memory.h"
32 #include "util/u_format.h"
33
34 #include "vc4_screen.h"
35 #include "vc4_context.h"
36 #include "vc4_resource.h"
37
38 static const struct debug_named_value debug_options[] = {
39 { "cl", VC4_DEBUG_CL,
40 "Dump command list during creation" },
41 { "qpu", VC4_DEBUG_QPU,
42 "Dump generated QPU instructions" },
43 { "qir", VC4_DEBUG_QIR,
44 "Dump QPU IR during program compile" },
45 { "tgsi", VC4_DEBUG_TGSI,
46 "Dump TGSI during program compile" },
47 { "shaderdb", VC4_DEBUG_SHADERDB,
48 "Dump program compile information for shader-db analysis" },
49 { "perf", VC4_DEBUG_PERF,
50 "Print during performance-related events" },
51 { "norast", VC4_DEBUG_NORAST,
52 "Skip actual hardware execution of commands" },
53 };
54
55 DEBUG_GET_ONCE_FLAGS_OPTION(vc4_debug, "VC4_DEBUG", debug_options, 0)
56 uint32_t vc4_debug;
57
58 static const char *
59 vc4_screen_get_name(struct pipe_screen *pscreen)
60 {
61 return "VC4";
62 }
63
64 static const char *
65 vc4_screen_get_vendor(struct pipe_screen *pscreen)
66 {
67 return "Broadcom";
68 }
69
70 static void
71 vc4_screen_destroy(struct pipe_screen *pscreen)
72 {
73 free(pscreen);
74 }
75
76 static int
77 vc4_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
78 {
79 switch (param) {
80 /* Supported features (boolean caps). */
81 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
82 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
83 case PIPE_CAP_NPOT_TEXTURES:
84 case PIPE_CAP_USER_CONSTANT_BUFFERS:
85 case PIPE_CAP_TEXTURE_SHADOW_MAP:
86 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
87 case PIPE_CAP_TWO_SIDED_STENCIL:
88 return 1;
89
90 /* lying for GL 2.0 */
91 case PIPE_CAP_OCCLUSION_QUERY:
92 case PIPE_CAP_POINT_SPRITE:
93 return 1;
94
95 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
96 return 256;
97
98 case PIPE_CAP_GLSL_FEATURE_LEVEL:
99 return 120;
100
101 case PIPE_CAP_MAX_VIEWPORTS:
102 return 1;
103
104 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
105 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
106 return 1;
107
108 /* Unsupported features. */
109 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
110 case PIPE_CAP_ANISOTROPIC_FILTER:
111 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
112 case PIPE_CAP_CUBE_MAP_ARRAY:
113 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
114 case PIPE_CAP_TEXTURE_SWIZZLE:
115 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
116 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
117 case PIPE_CAP_SEAMLESS_CUBE_MAP:
118 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
119 case PIPE_CAP_TGSI_INSTANCEID:
120 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
121 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
122 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
123 case PIPE_CAP_COMPUTE:
124 case PIPE_CAP_START_INSTANCE:
125 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
126 case PIPE_CAP_SHADER_STENCIL_EXPORT:
127 case PIPE_CAP_TGSI_TEXCOORD:
128 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
129 case PIPE_CAP_CONDITIONAL_RENDER:
130 case PIPE_CAP_PRIMITIVE_RESTART:
131 case PIPE_CAP_TEXTURE_MULTISAMPLE:
132 case PIPE_CAP_TEXTURE_BARRIER:
133 case PIPE_CAP_SM3:
134 case PIPE_CAP_INDEP_BLEND_ENABLE:
135 case PIPE_CAP_INDEP_BLEND_FUNC:
136 case PIPE_CAP_DEPTH_CLIP_DISABLE:
137 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
138 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
139 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
140 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
141 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
142 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
143 case PIPE_CAP_USER_VERTEX_BUFFERS:
144 case PIPE_CAP_USER_INDEX_BUFFERS:
145 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
146 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
147 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
148 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
149 case PIPE_CAP_TEXTURE_GATHER_SM5:
150 case PIPE_CAP_FAKE_SW_MSAA:
151 case PIPE_CAP_TEXTURE_QUERY_LOD:
152 case PIPE_CAP_SAMPLE_SHADING:
153 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
154 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
155 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
156 case PIPE_CAP_MAX_TEXEL_OFFSET:
157 case PIPE_CAP_MAX_VERTEX_STREAMS:
158 case PIPE_CAP_DRAW_INDIRECT:
159 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
160 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
161 return 0;
162
163 /* Stream output. */
164 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
165 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
166 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
167 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
168 return 0;
169
170 /* Geometry shader output, unsupported. */
171 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
172 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
173 return 0;
174
175 /* Texturing. */
176 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
177 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
178 return VC4_MAX_MIP_LEVELS;
179 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
180 /* Note: Not supported in hardware, just faking it. */
181 return 5;
182 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
183 return 0;
184
185 /* Render targets. */
186 case PIPE_CAP_MAX_RENDER_TARGETS:
187 return 1;
188
189 /* Queries. */
190 case PIPE_CAP_QUERY_TIME_ELAPSED:
191 case PIPE_CAP_QUERY_TIMESTAMP:
192 return 0;
193
194 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
195 case PIPE_CAP_MIN_TEXEL_OFFSET:
196 return 0;
197
198 case PIPE_CAP_ENDIANNESS:
199 return PIPE_ENDIAN_LITTLE;
200
201 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
202 return 64;
203
204 case PIPE_CAP_VENDOR_ID:
205 return 0x14E4;
206 case PIPE_CAP_DEVICE_ID:
207 return 0xFFFFFFFF;
208 case PIPE_CAP_ACCELERATED:
209 return 1;
210 case PIPE_CAP_VIDEO_MEMORY: {
211 uint64_t system_memory;
212
213 if (!os_get_total_physical_memory(&system_memory))
214 return 0;
215
216 return (int)(system_memory >> 20);
217 }
218 case PIPE_CAP_UMA:
219 return 1;
220
221 default:
222 fprintf(stderr, "unknown param %d\n", param);
223 return 0;
224 }
225 }
226
227 static float
228 vc4_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
229 {
230 switch (param) {
231 case PIPE_CAPF_MAX_LINE_WIDTH:
232 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
233 case PIPE_CAPF_MAX_POINT_WIDTH:
234 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
235 return 8192.0f;
236 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
237 return 0.0f;
238 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
239 return 0.0f;
240 case PIPE_CAPF_GUARD_BAND_LEFT:
241 case PIPE_CAPF_GUARD_BAND_TOP:
242 case PIPE_CAPF_GUARD_BAND_RIGHT:
243 case PIPE_CAPF_GUARD_BAND_BOTTOM:
244 return 0.0f;
245 default:
246 fprintf(stderr, "unknown paramf %d\n", param);
247 return 0;
248 }
249 }
250
251 static int
252 vc4_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
253 enum pipe_shader_cap param)
254 {
255 if (shader != PIPE_SHADER_VERTEX &&
256 shader != PIPE_SHADER_FRAGMENT) {
257 return 0;
258 }
259
260 /* this is probably not totally correct.. but it's a start: */
261 switch (param) {
262 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
263 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
264 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
265 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
266 return 16384;
267 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
268 return 0;
269 case PIPE_SHADER_CAP_MAX_INPUTS:
270 return 16;
271 case PIPE_SHADER_CAP_MAX_TEMPS:
272 return 64; /* Max native temporaries. */
273 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
274 return 64 * sizeof(float[4]);
275 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
276 return 1;
277 case PIPE_SHADER_CAP_MAX_PREDS:
278 return 0; /* nothing uses this */
279 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
280 return 0;
281 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
282 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
283 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
284 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
285 return 0;
286 case PIPE_SHADER_CAP_SUBROUTINES:
287 return 0;
288 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
289 return 0;
290 case PIPE_SHADER_CAP_INTEGERS:
291 case PIPE_SHADER_CAP_DOUBLES:
292 return 0;
293 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
294 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
295 return VC4_MAX_TEXTURE_SAMPLERS;
296 case PIPE_SHADER_CAP_PREFERRED_IR:
297 return PIPE_SHADER_IR_TGSI;
298 default:
299 fprintf(stderr, "unknown shader param %d\n", param);
300 return 0;
301 }
302 return 0;
303 }
304
305 static boolean
306 vc4_screen_is_format_supported(struct pipe_screen *pscreen,
307 enum pipe_format format,
308 enum pipe_texture_target target,
309 unsigned sample_count,
310 unsigned usage)
311 {
312 unsigned retval = 0;
313
314 if ((target >= PIPE_MAX_TEXTURE_TYPES) ||
315 (sample_count > 1) ||
316 !util_format_is_supported(format, usage)) {
317 return FALSE;
318 }
319
320 if (usage & PIPE_BIND_VERTEX_BUFFER &&
321 (format == PIPE_FORMAT_R32G32B32A32_FLOAT ||
322 format == PIPE_FORMAT_R32G32B32_FLOAT ||
323 format == PIPE_FORMAT_R32G32_FLOAT ||
324 format == PIPE_FORMAT_R32_FLOAT)) {
325 retval |= PIPE_BIND_VERTEX_BUFFER;
326 }
327
328 if ((usage & PIPE_BIND_RENDER_TARGET) &&
329 vc4_rt_format_supported(format)) {
330 retval |= PIPE_BIND_RENDER_TARGET;
331 }
332
333 if ((usage & PIPE_BIND_SAMPLER_VIEW) &&
334 (vc4_tex_format_supported(format))) {
335 retval |= PIPE_BIND_SAMPLER_VIEW;
336 }
337
338 if ((usage & PIPE_BIND_DEPTH_STENCIL) &&
339 (format == PIPE_FORMAT_Z24_UNORM_S8_UINT ||
340 format == PIPE_FORMAT_Z24X8_UNORM)) {
341 retval |= PIPE_BIND_DEPTH_STENCIL;
342 }
343
344 if ((usage & PIPE_BIND_INDEX_BUFFER) &&
345 (format == PIPE_FORMAT_I8_UINT ||
346 format == PIPE_FORMAT_I16_UINT)) {
347 retval |= PIPE_BIND_INDEX_BUFFER;
348 }
349
350 if (usage & PIPE_BIND_TRANSFER_READ)
351 retval |= PIPE_BIND_TRANSFER_READ;
352 if (usage & PIPE_BIND_TRANSFER_WRITE)
353 retval |= PIPE_BIND_TRANSFER_WRITE;
354
355 #if 0
356 if (retval != usage) {
357 fprintf(stderr,
358 "not supported: format=%s, target=%d, sample_count=%d, "
359 "usage=0x%x, retval=0x%x\n", util_format_name(format),
360 target, sample_count, usage, retval);
361 }
362 #endif
363
364 return retval == usage;
365 }
366
367 struct pipe_screen *
368 vc4_screen_create(int fd)
369 {
370 struct vc4_screen *screen = CALLOC_STRUCT(vc4_screen);
371 struct pipe_screen *pscreen;
372
373 pscreen = &screen->base;
374
375 pscreen->destroy = vc4_screen_destroy;
376 pscreen->get_param = vc4_screen_get_param;
377 pscreen->get_paramf = vc4_screen_get_paramf;
378 pscreen->get_shader_param = vc4_screen_get_shader_param;
379 pscreen->context_create = vc4_context_create;
380 pscreen->is_format_supported = vc4_screen_is_format_supported;
381
382 screen->fd = fd;
383
384 vc4_debug = debug_get_option_vc4_debug();
385 if (vc4_debug & VC4_DEBUG_SHADERDB)
386 vc4_debug |= VC4_DEBUG_NORAST;
387
388 #if USE_VC4_SIMULATOR
389 vc4_simulator_init(screen);
390 #endif
391
392 vc4_resource_screen_init(pscreen);
393
394 pscreen->get_name = vc4_screen_get_name;
395 pscreen->get_vendor = vc4_screen_get_vendor;
396
397 return pscreen;
398 }
399
400 boolean
401 vc4_screen_bo_get_handle(struct pipe_screen *pscreen,
402 struct vc4_bo *bo,
403 unsigned stride,
404 struct winsys_handle *whandle)
405 {
406 whandle->stride = stride;
407
408 switch (whandle->type) {
409 case DRM_API_HANDLE_TYPE_SHARED:
410 return vc4_bo_flink(bo, &whandle->handle);
411 case DRM_API_HANDLE_TYPE_KMS:
412 whandle->handle = bo->handle;
413 return TRUE;
414 }
415
416 return FALSE;
417 }
418
419 struct vc4_bo *
420 vc4_screen_bo_from_handle(struct pipe_screen *pscreen,
421 struct winsys_handle *whandle,
422 unsigned *out_stride)
423 {
424 struct vc4_screen *screen = vc4_screen(pscreen);
425 struct vc4_bo *bo;
426
427 if (whandle->type != DRM_API_HANDLE_TYPE_SHARED) {
428 fprintf(stderr,
429 "Attempt to import unsupported handle type %d\n",
430 whandle->type);
431 return NULL;
432 }
433
434 bo = vc4_bo_open_name(screen, whandle->handle, whandle->stride);
435 if (!bo) {
436 fprintf(stderr, "Open name %d failed\n", whandle->handle);
437 return NULL;
438 }
439
440 *out_stride = whandle->stride;
441
442 return bo;
443 }