gallium: add PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION
[mesa.git] / src / gallium / drivers / vc4 / vc4_screen.c
1 /*
2 * Copyright © 2014 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25 #include "os/os_misc.h"
26 #include "pipe/p_defines.h"
27 #include "pipe/p_screen.h"
28 #include "pipe/p_state.h"
29
30 #include "util/u_cpu_detect.h"
31 #include "util/u_debug.h"
32 #include "util/u_memory.h"
33 #include "util/u_format.h"
34 #include "util/u_hash_table.h"
35 #include "util/ralloc.h"
36
37 #include <xf86drm.h>
38 #include "vc4_drm.h"
39 #include "vc4_screen.h"
40 #include "vc4_context.h"
41 #include "vc4_resource.h"
42
43 static const struct debug_named_value debug_options[] = {
44 { "cl", VC4_DEBUG_CL,
45 "Dump command list during creation" },
46 { "qpu", VC4_DEBUG_QPU,
47 "Dump generated QPU instructions" },
48 { "qir", VC4_DEBUG_QIR,
49 "Dump QPU IR during program compile" },
50 { "nir", VC4_DEBUG_NIR,
51 "Dump NIR during program compile" },
52 { "tgsi", VC4_DEBUG_TGSI,
53 "Dump TGSI during program compile" },
54 { "shaderdb", VC4_DEBUG_SHADERDB,
55 "Dump program compile information for shader-db analysis" },
56 { "perf", VC4_DEBUG_PERF,
57 "Print during performance-related events" },
58 { "norast", VC4_DEBUG_NORAST,
59 "Skip actual hardware execution of commands" },
60 { "always_flush", VC4_DEBUG_ALWAYS_FLUSH,
61 "Flush after each draw call" },
62 { "always_sync", VC4_DEBUG_ALWAYS_SYNC,
63 "Wait for finish after each flush" },
64 #if USE_VC4_SIMULATOR
65 { "dump", VC4_DEBUG_DUMP,
66 "Write a GPU command stream trace file" },
67 #endif
68 { NULL }
69 };
70
71 DEBUG_GET_ONCE_FLAGS_OPTION(vc4_debug, "VC4_DEBUG", debug_options, 0)
72 uint32_t vc4_debug;
73
74 static const char *
75 vc4_screen_get_name(struct pipe_screen *pscreen)
76 {
77 struct vc4_screen *screen = vc4_screen(pscreen);
78
79 if (!screen->name) {
80 screen->name = ralloc_asprintf(screen,
81 "VC4 V3D %d.%d",
82 screen->v3d_ver / 10,
83 screen->v3d_ver % 10);
84 }
85
86 return screen->name;
87 }
88
89 static const char *
90 vc4_screen_get_vendor(struct pipe_screen *pscreen)
91 {
92 return "Broadcom";
93 }
94
95 static void
96 vc4_screen_destroy(struct pipe_screen *pscreen)
97 {
98 struct vc4_screen *screen = vc4_screen(pscreen);
99
100 util_hash_table_destroy(screen->bo_handles);
101 vc4_bufmgr_destroy(pscreen);
102 slab_destroy_parent(&screen->transfer_pool);
103
104 #if USE_VC4_SIMULATOR
105 vc4_simulator_destroy(screen);
106 #endif
107
108 close(screen->fd);
109 ralloc_free(pscreen);
110 }
111
112 static int
113 vc4_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
114 {
115 switch (param) {
116 /* Supported features (boolean caps). */
117 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
118 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
119 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
120 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
121 case PIPE_CAP_NPOT_TEXTURES:
122 case PIPE_CAP_SHAREABLE_SHADERS:
123 case PIPE_CAP_USER_CONSTANT_BUFFERS:
124 case PIPE_CAP_TEXTURE_SHADOW_MAP:
125 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
126 case PIPE_CAP_TWO_SIDED_STENCIL:
127 case PIPE_CAP_TEXTURE_MULTISAMPLE:
128 case PIPE_CAP_TEXTURE_SWIZZLE:
129 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
130 return 1;
131
132 /* lying for GL 2.0 */
133 case PIPE_CAP_OCCLUSION_QUERY:
134 case PIPE_CAP_POINT_SPRITE:
135 return 1;
136
137 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
138 return 256;
139
140 case PIPE_CAP_GLSL_FEATURE_LEVEL:
141 return 120;
142
143 case PIPE_CAP_MAX_VIEWPORTS:
144 return 1;
145
146 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
147 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
148 return 1;
149
150 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
151 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
152 return 1;
153
154 /* Unsupported features. */
155 case PIPE_CAP_ANISOTROPIC_FILTER:
156 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
157 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
158 case PIPE_CAP_CUBE_MAP_ARRAY:
159 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
160 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
161 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
162 case PIPE_CAP_SEAMLESS_CUBE_MAP:
163 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
164 case PIPE_CAP_TGSI_INSTANCEID:
165 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
166 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
167 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
168 case PIPE_CAP_COMPUTE:
169 case PIPE_CAP_START_INSTANCE:
170 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
171 case PIPE_CAP_SHADER_STENCIL_EXPORT:
172 case PIPE_CAP_TGSI_TEXCOORD:
173 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
174 case PIPE_CAP_CONDITIONAL_RENDER:
175 case PIPE_CAP_PRIMITIVE_RESTART:
176 case PIPE_CAP_TEXTURE_BARRIER:
177 case PIPE_CAP_SM3:
178 case PIPE_CAP_INDEP_BLEND_ENABLE:
179 case PIPE_CAP_INDEP_BLEND_FUNC:
180 case PIPE_CAP_DEPTH_CLIP_DISABLE:
181 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
182 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
183 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
184 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
185 case PIPE_CAP_USER_VERTEX_BUFFERS:
186 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
187 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
188 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
189 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
190 case PIPE_CAP_TEXTURE_GATHER_SM5:
191 case PIPE_CAP_FAKE_SW_MSAA:
192 case PIPE_CAP_TEXTURE_QUERY_LOD:
193 case PIPE_CAP_SAMPLE_SHADING:
194 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
195 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
196 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
197 case PIPE_CAP_MAX_TEXEL_OFFSET:
198 case PIPE_CAP_MAX_VERTEX_STREAMS:
199 case PIPE_CAP_DRAW_INDIRECT:
200 case PIPE_CAP_MULTI_DRAW_INDIRECT:
201 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
202 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
203 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
204 case PIPE_CAP_SAMPLER_VIEW_TARGET:
205 case PIPE_CAP_CLIP_HALFZ:
206 case PIPE_CAP_VERTEXID_NOBASE:
207 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
208 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
209 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
210 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
211 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
212 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
213 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
214 case PIPE_CAP_DEPTH_BOUNDS_TEST:
215 case PIPE_CAP_TGSI_TXQS:
216 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
217 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
218 case PIPE_CAP_CLEAR_TEXTURE:
219 case PIPE_CAP_DRAW_PARAMETERS:
220 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
221 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
222 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
223 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
224 case PIPE_CAP_INVALIDATE_BUFFER:
225 case PIPE_CAP_GENERATE_MIPMAP:
226 case PIPE_CAP_STRING_MARKER:
227 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
228 case PIPE_CAP_QUERY_BUFFER_OBJECT:
229 case PIPE_CAP_QUERY_MEMORY_INFO:
230 case PIPE_CAP_PCI_GROUP:
231 case PIPE_CAP_PCI_BUS:
232 case PIPE_CAP_PCI_DEVICE:
233 case PIPE_CAP_PCI_FUNCTION:
234 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
235 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
236 case PIPE_CAP_CULL_DISTANCE:
237 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
238 case PIPE_CAP_TGSI_VOTE:
239 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
240 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
241 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
242 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
243 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
244 case PIPE_CAP_NATIVE_FENCE_FD:
245 case PIPE_CAP_TGSI_FS_FBFETCH:
246 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
247 case PIPE_CAP_DOUBLES:
248 case PIPE_CAP_INT64:
249 case PIPE_CAP_INT64_DIVMOD:
250 case PIPE_CAP_TGSI_TEX_TXF_LZ:
251 case PIPE_CAP_TGSI_CLOCK:
252 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
253 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
254 case PIPE_CAP_TGSI_BALLOT:
255 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
256 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
257 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
258 return 0;
259
260 /* Stream output. */
261 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
262 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
263 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
264 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
265 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
266 return 0;
267
268 /* Geometry shader output, unsupported. */
269 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
270 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
271 return 0;
272
273 /* Texturing. */
274 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
275 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
276 return VC4_MAX_MIP_LEVELS;
277 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
278 /* Note: Not supported in hardware, just faking it. */
279 return 5;
280 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
281 return 0;
282
283 /* Render targets. */
284 case PIPE_CAP_MAX_RENDER_TARGETS:
285 return 1;
286
287 /* Queries. */
288 case PIPE_CAP_QUERY_TIME_ELAPSED:
289 case PIPE_CAP_QUERY_TIMESTAMP:
290 return 0;
291
292 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
293 case PIPE_CAP_MIN_TEXEL_OFFSET:
294 return 0;
295
296 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
297 return 2048;
298
299 case PIPE_CAP_ENDIANNESS:
300 return PIPE_ENDIAN_LITTLE;
301
302 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
303 return 64;
304
305 case PIPE_CAP_VENDOR_ID:
306 return 0x14E4;
307 case PIPE_CAP_DEVICE_ID:
308 return 0xFFFFFFFF;
309 case PIPE_CAP_ACCELERATED:
310 return 1;
311 case PIPE_CAP_VIDEO_MEMORY: {
312 uint64_t system_memory;
313
314 if (!os_get_total_physical_memory(&system_memory))
315 return 0;
316
317 return (int)(system_memory >> 20);
318 }
319 case PIPE_CAP_UMA:
320 return 1;
321
322 default:
323 fprintf(stderr, "unknown param %d\n", param);
324 return 0;
325 }
326 }
327
328 static float
329 vc4_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
330 {
331 switch (param) {
332 case PIPE_CAPF_MAX_LINE_WIDTH:
333 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
334 return 32;
335
336 case PIPE_CAPF_MAX_POINT_WIDTH:
337 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
338 return 512.0f;
339
340 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
341 return 0.0f;
342 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
343 return 0.0f;
344 case PIPE_CAPF_GUARD_BAND_LEFT:
345 case PIPE_CAPF_GUARD_BAND_TOP:
346 case PIPE_CAPF_GUARD_BAND_RIGHT:
347 case PIPE_CAPF_GUARD_BAND_BOTTOM:
348 return 0.0f;
349 default:
350 fprintf(stderr, "unknown paramf %d\n", param);
351 return 0;
352 }
353 }
354
355 static int
356 vc4_screen_get_shader_param(struct pipe_screen *pscreen,
357 enum pipe_shader_type shader,
358 enum pipe_shader_cap param)
359 {
360 if (shader != PIPE_SHADER_VERTEX &&
361 shader != PIPE_SHADER_FRAGMENT) {
362 return 0;
363 }
364
365 /* this is probably not totally correct.. but it's a start: */
366 switch (param) {
367 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
368 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
369 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
370 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
371 return 16384;
372
373 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
374 return vc4_screen(pscreen)->has_control_flow;
375
376 case PIPE_SHADER_CAP_MAX_INPUTS:
377 return 8;
378 case PIPE_SHADER_CAP_MAX_OUTPUTS:
379 return shader == PIPE_SHADER_FRAGMENT ? 1 : 8;
380 case PIPE_SHADER_CAP_MAX_TEMPS:
381 return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
382 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
383 return 16 * 1024 * sizeof(float);
384 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
385 return 1;
386 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
387 return 0;
388 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
389 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
390 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
391 return 0;
392 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
393 return 1;
394 case PIPE_SHADER_CAP_SUBROUTINES:
395 return 0;
396 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
397 return 0;
398 case PIPE_SHADER_CAP_INTEGERS:
399 return 1;
400 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
401 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
402 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
403 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
404 return 0;
405 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
406 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
407 return VC4_MAX_TEXTURE_SAMPLERS;
408 case PIPE_SHADER_CAP_PREFERRED_IR:
409 return PIPE_SHADER_IR_NIR;
410 case PIPE_SHADER_CAP_SUPPORTED_IRS:
411 return 0;
412 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
413 return 32;
414 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
415 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
416 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
417 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
418 return 0;
419 default:
420 fprintf(stderr, "unknown shader param %d\n", param);
421 return 0;
422 }
423 return 0;
424 }
425
426 static boolean
427 vc4_screen_is_format_supported(struct pipe_screen *pscreen,
428 enum pipe_format format,
429 enum pipe_texture_target target,
430 unsigned sample_count,
431 unsigned usage)
432 {
433 struct vc4_screen *screen = vc4_screen(pscreen);
434 unsigned retval = 0;
435
436 if (sample_count > 1 && sample_count != VC4_MAX_SAMPLES)
437 return FALSE;
438
439 if ((target >= PIPE_MAX_TEXTURE_TYPES) ||
440 !util_format_is_supported(format, usage)) {
441 return FALSE;
442 }
443
444 if (usage & PIPE_BIND_VERTEX_BUFFER) {
445 switch (format) {
446 case PIPE_FORMAT_R32G32B32A32_FLOAT:
447 case PIPE_FORMAT_R32G32B32_FLOAT:
448 case PIPE_FORMAT_R32G32_FLOAT:
449 case PIPE_FORMAT_R32_FLOAT:
450 case PIPE_FORMAT_R32G32B32A32_SNORM:
451 case PIPE_FORMAT_R32G32B32_SNORM:
452 case PIPE_FORMAT_R32G32_SNORM:
453 case PIPE_FORMAT_R32_SNORM:
454 case PIPE_FORMAT_R32G32B32A32_SSCALED:
455 case PIPE_FORMAT_R32G32B32_SSCALED:
456 case PIPE_FORMAT_R32G32_SSCALED:
457 case PIPE_FORMAT_R32_SSCALED:
458 case PIPE_FORMAT_R16G16B16A16_UNORM:
459 case PIPE_FORMAT_R16G16B16_UNORM:
460 case PIPE_FORMAT_R16G16_UNORM:
461 case PIPE_FORMAT_R16_UNORM:
462 case PIPE_FORMAT_R16G16B16A16_SNORM:
463 case PIPE_FORMAT_R16G16B16_SNORM:
464 case PIPE_FORMAT_R16G16_SNORM:
465 case PIPE_FORMAT_R16_SNORM:
466 case PIPE_FORMAT_R16G16B16A16_USCALED:
467 case PIPE_FORMAT_R16G16B16_USCALED:
468 case PIPE_FORMAT_R16G16_USCALED:
469 case PIPE_FORMAT_R16_USCALED:
470 case PIPE_FORMAT_R16G16B16A16_SSCALED:
471 case PIPE_FORMAT_R16G16B16_SSCALED:
472 case PIPE_FORMAT_R16G16_SSCALED:
473 case PIPE_FORMAT_R16_SSCALED:
474 case PIPE_FORMAT_R8G8B8A8_UNORM:
475 case PIPE_FORMAT_R8G8B8_UNORM:
476 case PIPE_FORMAT_R8G8_UNORM:
477 case PIPE_FORMAT_R8_UNORM:
478 case PIPE_FORMAT_R8G8B8A8_SNORM:
479 case PIPE_FORMAT_R8G8B8_SNORM:
480 case PIPE_FORMAT_R8G8_SNORM:
481 case PIPE_FORMAT_R8_SNORM:
482 case PIPE_FORMAT_R8G8B8A8_USCALED:
483 case PIPE_FORMAT_R8G8B8_USCALED:
484 case PIPE_FORMAT_R8G8_USCALED:
485 case PIPE_FORMAT_R8_USCALED:
486 case PIPE_FORMAT_R8G8B8A8_SSCALED:
487 case PIPE_FORMAT_R8G8B8_SSCALED:
488 case PIPE_FORMAT_R8G8_SSCALED:
489 case PIPE_FORMAT_R8_SSCALED:
490 retval |= PIPE_BIND_VERTEX_BUFFER;
491 break;
492 default:
493 break;
494 }
495 }
496
497 if ((usage & PIPE_BIND_RENDER_TARGET) &&
498 vc4_rt_format_supported(format)) {
499 retval |= PIPE_BIND_RENDER_TARGET;
500 }
501
502 if ((usage & PIPE_BIND_SAMPLER_VIEW) &&
503 vc4_tex_format_supported(format) &&
504 (format != PIPE_FORMAT_ETC1_RGB8 || screen->has_etc1)) {
505 retval |= PIPE_BIND_SAMPLER_VIEW;
506 }
507
508 if ((usage & PIPE_BIND_DEPTH_STENCIL) &&
509 (format == PIPE_FORMAT_S8_UINT_Z24_UNORM ||
510 format == PIPE_FORMAT_X8Z24_UNORM)) {
511 retval |= PIPE_BIND_DEPTH_STENCIL;
512 }
513
514 if ((usage & PIPE_BIND_INDEX_BUFFER) &&
515 (format == PIPE_FORMAT_I8_UINT ||
516 format == PIPE_FORMAT_I16_UINT)) {
517 retval |= PIPE_BIND_INDEX_BUFFER;
518 }
519
520 #if 0
521 if (retval != usage) {
522 fprintf(stderr,
523 "not supported: format=%s, target=%d, sample_count=%d, "
524 "usage=0x%x, retval=0x%x\n", util_format_name(format),
525 target, sample_count, usage, retval);
526 }
527 #endif
528
529 return retval == usage;
530 }
531
532 #define PTR_TO_UINT(x) ((unsigned)((intptr_t)(x)))
533
534 static unsigned handle_hash(void *key)
535 {
536 return PTR_TO_UINT(key);
537 }
538
539 static int handle_compare(void *key1, void *key2)
540 {
541 return PTR_TO_UINT(key1) != PTR_TO_UINT(key2);
542 }
543
544 static bool
545 vc4_has_feature(struct vc4_screen *screen, uint32_t feature)
546 {
547 struct drm_vc4_get_param p = {
548 .param = feature,
549 };
550 int ret = vc4_ioctl(screen->fd, DRM_IOCTL_VC4_GET_PARAM, &p);
551
552 if (ret != 0)
553 return false;
554
555 return p.value;
556 }
557
558 static bool
559 vc4_get_chip_info(struct vc4_screen *screen)
560 {
561 struct drm_vc4_get_param ident0 = {
562 .param = DRM_VC4_PARAM_V3D_IDENT0,
563 };
564 struct drm_vc4_get_param ident1 = {
565 .param = DRM_VC4_PARAM_V3D_IDENT1,
566 };
567 int ret;
568
569 ret = vc4_ioctl(screen->fd, DRM_IOCTL_VC4_GET_PARAM, &ident0);
570 if (ret != 0) {
571 if (errno == EINVAL) {
572 /* Backwards compatibility with 2835 kernels which
573 * only do V3D 2.1.
574 */
575 screen->v3d_ver = 21;
576 return true;
577 } else {
578 fprintf(stderr, "Couldn't get V3D IDENT0: %s\n",
579 strerror(errno));
580 return false;
581 }
582 }
583 ret = vc4_ioctl(screen->fd, DRM_IOCTL_VC4_GET_PARAM, &ident1);
584 if (ret != 0) {
585 fprintf(stderr, "Couldn't get V3D IDENT1: %s\n",
586 strerror(errno));
587 return false;
588 }
589
590 uint32_t major = (ident0.value >> 24) & 0xff;
591 uint32_t minor = (ident1.value >> 0) & 0xf;
592 screen->v3d_ver = major * 10 + minor;
593
594 if (screen->v3d_ver != 21 && screen->v3d_ver != 26) {
595 fprintf(stderr,
596 "V3D %d.%d not supported by this version of Mesa.\n",
597 screen->v3d_ver / 10,
598 screen->v3d_ver % 10);
599 return false;
600 }
601
602 return true;
603 }
604
605 struct pipe_screen *
606 vc4_screen_create(int fd)
607 {
608 struct vc4_screen *screen = rzalloc(NULL, struct vc4_screen);
609 struct pipe_screen *pscreen;
610
611 pscreen = &screen->base;
612
613 pscreen->destroy = vc4_screen_destroy;
614 pscreen->get_param = vc4_screen_get_param;
615 pscreen->get_paramf = vc4_screen_get_paramf;
616 pscreen->get_shader_param = vc4_screen_get_shader_param;
617 pscreen->context_create = vc4_context_create;
618 pscreen->is_format_supported = vc4_screen_is_format_supported;
619
620 screen->fd = fd;
621 list_inithead(&screen->bo_cache.time_list);
622 (void) mtx_init(&screen->bo_handles_mutex, mtx_plain);
623 screen->bo_handles = util_hash_table_create(handle_hash, handle_compare);
624
625 screen->has_control_flow =
626 vc4_has_feature(screen, DRM_VC4_PARAM_SUPPORTS_BRANCHES);
627 screen->has_etc1 =
628 vc4_has_feature(screen, DRM_VC4_PARAM_SUPPORTS_ETC1);
629 screen->has_threaded_fs =
630 vc4_has_feature(screen, DRM_VC4_PARAM_SUPPORTS_THREADED_FS);
631
632 if (!vc4_get_chip_info(screen))
633 goto fail;
634
635 util_cpu_detect();
636
637 slab_create_parent(&screen->transfer_pool, sizeof(struct vc4_transfer), 16);
638
639 vc4_fence_init(screen);
640
641 vc4_debug = debug_get_option_vc4_debug();
642 if (vc4_debug & VC4_DEBUG_SHADERDB)
643 vc4_debug |= VC4_DEBUG_NORAST;
644
645 #if USE_VC4_SIMULATOR
646 vc4_simulator_init(screen);
647 #endif
648
649 vc4_resource_screen_init(pscreen);
650
651 pscreen->get_name = vc4_screen_get_name;
652 pscreen->get_vendor = vc4_screen_get_vendor;
653 pscreen->get_device_vendor = vc4_screen_get_vendor;
654 pscreen->get_compiler_options = vc4_screen_get_compiler_options;
655
656 return pscreen;
657
658 fail:
659 close(fd);
660 ralloc_free(pscreen);
661 return NULL;
662 }
663
664 boolean
665 vc4_screen_bo_get_handle(struct pipe_screen *pscreen,
666 struct vc4_bo *bo,
667 unsigned stride,
668 struct winsys_handle *whandle)
669 {
670 whandle->stride = stride;
671
672 /* If we're passing some reference to our BO out to some other part of
673 * the system, then we can't do any optimizations about only us being
674 * the ones seeing it (like BO caching or shadow update avoidance).
675 */
676 bo->private = false;
677
678 switch (whandle->type) {
679 case DRM_API_HANDLE_TYPE_SHARED:
680 return vc4_bo_flink(bo, &whandle->handle);
681 case DRM_API_HANDLE_TYPE_KMS:
682 whandle->handle = bo->handle;
683 return TRUE;
684 case DRM_API_HANDLE_TYPE_FD:
685 whandle->handle = vc4_bo_get_dmabuf(bo);
686 return whandle->handle != -1;
687 }
688
689 return FALSE;
690 }
691
692 struct vc4_bo *
693 vc4_screen_bo_from_handle(struct pipe_screen *pscreen,
694 struct winsys_handle *whandle)
695 {
696 struct vc4_screen *screen = vc4_screen(pscreen);
697
698 if (whandle->offset != 0) {
699 fprintf(stderr,
700 "Attempt to import unsupported winsys offset %u\n",
701 whandle->offset);
702 return NULL;
703 }
704
705 switch (whandle->type) {
706 case DRM_API_HANDLE_TYPE_SHARED:
707 return vc4_bo_open_name(screen, whandle->handle, whandle->stride);
708 case DRM_API_HANDLE_TYPE_FD:
709 return vc4_bo_open_dmabuf(screen, whandle->handle, whandle->stride);
710 default:
711 fprintf(stderr,
712 "Attempt to import unsupported handle type %d\n",
713 whandle->type);
714 return NULL;
715 }
716 }