gallium: add support for programmable sample locations
[mesa.git] / src / gallium / drivers / vc4 / vc4_screen.c
1 /*
2 * Copyright © 2014 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25 #include "os/os_misc.h"
26 #include "pipe/p_defines.h"
27 #include "pipe/p_screen.h"
28 #include "pipe/p_state.h"
29
30 #include "util/u_cpu_detect.h"
31 #include "util/u_debug.h"
32 #include "util/u_memory.h"
33 #include "util/u_format.h"
34 #include "util/u_hash_table.h"
35 #include "util/ralloc.h"
36
37 #include <xf86drm.h>
38 #include "drm_fourcc.h"
39 #include "vc4_drm.h"
40 #include "vc4_screen.h"
41 #include "vc4_context.h"
42 #include "vc4_resource.h"
43
44 static const struct debug_named_value debug_options[] = {
45 { "cl", VC4_DEBUG_CL,
46 "Dump command list during creation" },
47 { "surf", VC4_DEBUG_SURFACE,
48 "Dump surface layouts" },
49 { "qpu", VC4_DEBUG_QPU,
50 "Dump generated QPU instructions" },
51 { "qir", VC4_DEBUG_QIR,
52 "Dump QPU IR during program compile" },
53 { "nir", VC4_DEBUG_NIR,
54 "Dump NIR during program compile" },
55 { "tgsi", VC4_DEBUG_TGSI,
56 "Dump TGSI during program compile" },
57 { "shaderdb", VC4_DEBUG_SHADERDB,
58 "Dump program compile information for shader-db analysis" },
59 { "perf", VC4_DEBUG_PERF,
60 "Print during performance-related events" },
61 { "norast", VC4_DEBUG_NORAST,
62 "Skip actual hardware execution of commands" },
63 { "always_flush", VC4_DEBUG_ALWAYS_FLUSH,
64 "Flush after each draw call" },
65 { "always_sync", VC4_DEBUG_ALWAYS_SYNC,
66 "Wait for finish after each flush" },
67 #ifdef USE_VC4_SIMULATOR
68 { "dump", VC4_DEBUG_DUMP,
69 "Write a GPU command stream trace file" },
70 #endif
71 { NULL }
72 };
73
74 DEBUG_GET_ONCE_FLAGS_OPTION(vc4_debug, "VC4_DEBUG", debug_options, 0)
75 uint32_t vc4_debug;
76
77 static const char *
78 vc4_screen_get_name(struct pipe_screen *pscreen)
79 {
80 struct vc4_screen *screen = vc4_screen(pscreen);
81
82 if (!screen->name) {
83 screen->name = ralloc_asprintf(screen,
84 "VC4 V3D %d.%d",
85 screen->v3d_ver / 10,
86 screen->v3d_ver % 10);
87 }
88
89 return screen->name;
90 }
91
92 static const char *
93 vc4_screen_get_vendor(struct pipe_screen *pscreen)
94 {
95 return "Broadcom";
96 }
97
98 static void
99 vc4_screen_destroy(struct pipe_screen *pscreen)
100 {
101 struct vc4_screen *screen = vc4_screen(pscreen);
102
103 util_hash_table_destroy(screen->bo_handles);
104 vc4_bufmgr_destroy(pscreen);
105 slab_destroy_parent(&screen->transfer_pool);
106 free(screen->ro);
107
108 #ifdef USE_VC4_SIMULATOR
109 vc4_simulator_destroy(screen);
110 #endif
111
112 close(screen->fd);
113 ralloc_free(pscreen);
114 }
115
116 static bool
117 vc4_has_feature(struct vc4_screen *screen, uint32_t feature)
118 {
119 struct drm_vc4_get_param p = {
120 .param = feature,
121 };
122 int ret = vc4_ioctl(screen->fd, DRM_IOCTL_VC4_GET_PARAM, &p);
123
124 if (ret != 0)
125 return false;
126
127 return p.value;
128 }
129
130 static int
131 vc4_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
132 {
133 struct vc4_screen *screen = vc4_screen(pscreen);
134
135 switch (param) {
136 /* Supported features (boolean caps). */
137 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
138 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
139 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
140 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
141 case PIPE_CAP_NPOT_TEXTURES:
142 case PIPE_CAP_SHAREABLE_SHADERS:
143 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
144 case PIPE_CAP_TEXTURE_MULTISAMPLE:
145 case PIPE_CAP_TEXTURE_SWIZZLE:
146 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
147 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
148 case PIPE_CAP_TEXTURE_BARRIER:
149 return 1;
150
151 case PIPE_CAP_NATIVE_FENCE_FD:
152 return screen->has_syncobj;
153
154 case PIPE_CAP_TILE_RASTER_ORDER:
155 return vc4_has_feature(screen,
156 DRM_VC4_PARAM_SUPPORTS_FIXED_RCL_ORDER);
157
158 /* lying for GL 2.0 */
159 case PIPE_CAP_OCCLUSION_QUERY:
160 case PIPE_CAP_POINT_SPRITE:
161 return 1;
162
163 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
164 return 256;
165
166 case PIPE_CAP_GLSL_FEATURE_LEVEL:
167 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
168 return 120;
169
170 case PIPE_CAP_MAX_VIEWPORTS:
171 return 1;
172
173 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
174 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
175 return 1;
176
177 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
178 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
179 return 1;
180
181 /* Unsupported features. */
182 case PIPE_CAP_ANISOTROPIC_FILTER:
183 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
184 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
185 case PIPE_CAP_CUBE_MAP_ARRAY:
186 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
187 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
188 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
189 case PIPE_CAP_SEAMLESS_CUBE_MAP:
190 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
191 case PIPE_CAP_TGSI_INSTANCEID:
192 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
193 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
194 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
195 case PIPE_CAP_COMPUTE:
196 case PIPE_CAP_START_INSTANCE:
197 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
198 case PIPE_CAP_SHADER_STENCIL_EXPORT:
199 case PIPE_CAP_TGSI_TEXCOORD:
200 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
201 case PIPE_CAP_CONDITIONAL_RENDER:
202 case PIPE_CAP_PRIMITIVE_RESTART:
203 case PIPE_CAP_SM3:
204 case PIPE_CAP_INDEP_BLEND_ENABLE:
205 case PIPE_CAP_INDEP_BLEND_FUNC:
206 case PIPE_CAP_DEPTH_CLIP_DISABLE:
207 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
208 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
209 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
210 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
211 case PIPE_CAP_USER_VERTEX_BUFFERS:
212 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
213 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
214 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
215 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
216 case PIPE_CAP_TEXTURE_GATHER_SM5:
217 case PIPE_CAP_FAKE_SW_MSAA:
218 case PIPE_CAP_TEXTURE_QUERY_LOD:
219 case PIPE_CAP_SAMPLE_SHADING:
220 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
221 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
222 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
223 case PIPE_CAP_MAX_TEXEL_OFFSET:
224 case PIPE_CAP_MAX_VERTEX_STREAMS:
225 case PIPE_CAP_DRAW_INDIRECT:
226 case PIPE_CAP_MULTI_DRAW_INDIRECT:
227 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
228 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
229 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
230 case PIPE_CAP_SAMPLER_VIEW_TARGET:
231 case PIPE_CAP_CLIP_HALFZ:
232 case PIPE_CAP_VERTEXID_NOBASE:
233 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
234 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
235 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
236 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
237 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
238 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
239 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
240 case PIPE_CAP_DEPTH_BOUNDS_TEST:
241 case PIPE_CAP_TGSI_TXQS:
242 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
243 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
244 case PIPE_CAP_CLEAR_TEXTURE:
245 case PIPE_CAP_DRAW_PARAMETERS:
246 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
247 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
248 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
249 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
250 case PIPE_CAP_INVALIDATE_BUFFER:
251 case PIPE_CAP_GENERATE_MIPMAP:
252 case PIPE_CAP_STRING_MARKER:
253 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
254 case PIPE_CAP_QUERY_BUFFER_OBJECT:
255 case PIPE_CAP_QUERY_MEMORY_INFO:
256 case PIPE_CAP_PCI_GROUP:
257 case PIPE_CAP_PCI_BUS:
258 case PIPE_CAP_PCI_DEVICE:
259 case PIPE_CAP_PCI_FUNCTION:
260 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
261 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
262 case PIPE_CAP_CULL_DISTANCE:
263 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
264 case PIPE_CAP_TGSI_VOTE:
265 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
266 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
267 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
268 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
269 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
270 case PIPE_CAP_TGSI_FS_FBFETCH:
271 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
272 case PIPE_CAP_DOUBLES:
273 case PIPE_CAP_INT64:
274 case PIPE_CAP_INT64_DIVMOD:
275 case PIPE_CAP_TGSI_TEX_TXF_LZ:
276 case PIPE_CAP_TGSI_CLOCK:
277 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
278 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
279 case PIPE_CAP_TGSI_BALLOT:
280 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
281 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
282 case PIPE_CAP_POST_DEPTH_COVERAGE:
283 case PIPE_CAP_BINDLESS_TEXTURE:
284 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
285 case PIPE_CAP_QUERY_SO_OVERFLOW:
286 case PIPE_CAP_MEMOBJ:
287 case PIPE_CAP_LOAD_CONSTBUF:
288 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
289 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
290 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
291 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
292 case PIPE_CAP_FENCE_SIGNAL:
293 case PIPE_CAP_CONSTBUF0_FLAGS:
294 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
295 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
296 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
297 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
298 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
299 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
300 case PIPE_CAP_PACKED_UNIFORMS:
301 case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
302 return 0;
303
304 /* Stream output. */
305 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
306 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
307 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
308 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
309 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
310 return 0;
311
312 /* Geometry shader output, unsupported. */
313 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
314 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
315 return 0;
316
317 /* Texturing. */
318 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
319 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
320 return VC4_MAX_MIP_LEVELS;
321 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
322 /* Note: Not supported in hardware, just faking it. */
323 return 5;
324 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
325 return 0;
326
327 /* Render targets. */
328 case PIPE_CAP_MAX_RENDER_TARGETS:
329 return 1;
330
331 /* Queries. */
332 case PIPE_CAP_QUERY_TIME_ELAPSED:
333 case PIPE_CAP_QUERY_TIMESTAMP:
334 return 0;
335
336 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
337 case PIPE_CAP_MIN_TEXEL_OFFSET:
338 return 0;
339
340 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
341 return 2048;
342
343 case PIPE_CAP_ENDIANNESS:
344 return PIPE_ENDIAN_LITTLE;
345
346 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
347 return 64;
348
349 case PIPE_CAP_VENDOR_ID:
350 return 0x14E4;
351 case PIPE_CAP_DEVICE_ID:
352 return 0xFFFFFFFF;
353 case PIPE_CAP_ACCELERATED:
354 return 1;
355 case PIPE_CAP_VIDEO_MEMORY: {
356 uint64_t system_memory;
357
358 if (!os_get_total_physical_memory(&system_memory))
359 return 0;
360
361 return (int)(system_memory >> 20);
362 }
363 case PIPE_CAP_UMA:
364 return 1;
365
366 default:
367 fprintf(stderr, "unknown param %d\n", param);
368 return 0;
369 }
370 }
371
372 static float
373 vc4_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
374 {
375 switch (param) {
376 case PIPE_CAPF_MAX_LINE_WIDTH:
377 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
378 return 32;
379
380 case PIPE_CAPF_MAX_POINT_WIDTH:
381 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
382 return 512.0f;
383
384 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
385 return 0.0f;
386 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
387 return 0.0f;
388
389 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
390 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
391 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
392 return 0.0f;
393 default:
394 fprintf(stderr, "unknown paramf %d\n", param);
395 return 0;
396 }
397 }
398
399 static int
400 vc4_screen_get_shader_param(struct pipe_screen *pscreen,
401 enum pipe_shader_type shader,
402 enum pipe_shader_cap param)
403 {
404 if (shader != PIPE_SHADER_VERTEX &&
405 shader != PIPE_SHADER_FRAGMENT) {
406 return 0;
407 }
408
409 /* this is probably not totally correct.. but it's a start: */
410 switch (param) {
411 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
412 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
413 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
414 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
415 return 16384;
416
417 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
418 return vc4_screen(pscreen)->has_control_flow;
419
420 case PIPE_SHADER_CAP_MAX_INPUTS:
421 return 8;
422 case PIPE_SHADER_CAP_MAX_OUTPUTS:
423 return shader == PIPE_SHADER_FRAGMENT ? 1 : 8;
424 case PIPE_SHADER_CAP_MAX_TEMPS:
425 return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
426 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
427 return 16 * 1024 * sizeof(float);
428 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
429 return 1;
430 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
431 return 0;
432 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
433 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
434 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
435 return 0;
436 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
437 return 1;
438 case PIPE_SHADER_CAP_SUBROUTINES:
439 return 0;
440 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
441 return 0;
442 case PIPE_SHADER_CAP_INTEGERS:
443 return 1;
444 case PIPE_SHADER_CAP_INT64_ATOMICS:
445 case PIPE_SHADER_CAP_FP16:
446 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
447 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
448 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
449 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
450 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
451 return 0;
452 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
453 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
454 return VC4_MAX_TEXTURE_SAMPLERS;
455 case PIPE_SHADER_CAP_PREFERRED_IR:
456 return PIPE_SHADER_IR_NIR;
457 case PIPE_SHADER_CAP_SUPPORTED_IRS:
458 return 0;
459 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
460 return 32;
461 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
462 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
463 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
464 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
465 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
466 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
467 return 0;
468 default:
469 fprintf(stderr, "unknown shader param %d\n", param);
470 return 0;
471 }
472 return 0;
473 }
474
475 static boolean
476 vc4_screen_is_format_supported(struct pipe_screen *pscreen,
477 enum pipe_format format,
478 enum pipe_texture_target target,
479 unsigned sample_count,
480 unsigned usage)
481 {
482 struct vc4_screen *screen = vc4_screen(pscreen);
483
484 if (sample_count > 1 && sample_count != VC4_MAX_SAMPLES)
485 return FALSE;
486
487 if ((target >= PIPE_MAX_TEXTURE_TYPES) ||
488 !util_format_is_supported(format, usage)) {
489 return FALSE;
490 }
491
492 if (usage & PIPE_BIND_VERTEX_BUFFER) {
493 switch (format) {
494 case PIPE_FORMAT_R32G32B32A32_FLOAT:
495 case PIPE_FORMAT_R32G32B32_FLOAT:
496 case PIPE_FORMAT_R32G32_FLOAT:
497 case PIPE_FORMAT_R32_FLOAT:
498 case PIPE_FORMAT_R32G32B32A32_SNORM:
499 case PIPE_FORMAT_R32G32B32_SNORM:
500 case PIPE_FORMAT_R32G32_SNORM:
501 case PIPE_FORMAT_R32_SNORM:
502 case PIPE_FORMAT_R32G32B32A32_SSCALED:
503 case PIPE_FORMAT_R32G32B32_SSCALED:
504 case PIPE_FORMAT_R32G32_SSCALED:
505 case PIPE_FORMAT_R32_SSCALED:
506 case PIPE_FORMAT_R16G16B16A16_UNORM:
507 case PIPE_FORMAT_R16G16B16_UNORM:
508 case PIPE_FORMAT_R16G16_UNORM:
509 case PIPE_FORMAT_R16_UNORM:
510 case PIPE_FORMAT_R16G16B16A16_SNORM:
511 case PIPE_FORMAT_R16G16B16_SNORM:
512 case PIPE_FORMAT_R16G16_SNORM:
513 case PIPE_FORMAT_R16_SNORM:
514 case PIPE_FORMAT_R16G16B16A16_USCALED:
515 case PIPE_FORMAT_R16G16B16_USCALED:
516 case PIPE_FORMAT_R16G16_USCALED:
517 case PIPE_FORMAT_R16_USCALED:
518 case PIPE_FORMAT_R16G16B16A16_SSCALED:
519 case PIPE_FORMAT_R16G16B16_SSCALED:
520 case PIPE_FORMAT_R16G16_SSCALED:
521 case PIPE_FORMAT_R16_SSCALED:
522 case PIPE_FORMAT_R8G8B8A8_UNORM:
523 case PIPE_FORMAT_R8G8B8_UNORM:
524 case PIPE_FORMAT_R8G8_UNORM:
525 case PIPE_FORMAT_R8_UNORM:
526 case PIPE_FORMAT_R8G8B8A8_SNORM:
527 case PIPE_FORMAT_R8G8B8_SNORM:
528 case PIPE_FORMAT_R8G8_SNORM:
529 case PIPE_FORMAT_R8_SNORM:
530 case PIPE_FORMAT_R8G8B8A8_USCALED:
531 case PIPE_FORMAT_R8G8B8_USCALED:
532 case PIPE_FORMAT_R8G8_USCALED:
533 case PIPE_FORMAT_R8_USCALED:
534 case PIPE_FORMAT_R8G8B8A8_SSCALED:
535 case PIPE_FORMAT_R8G8B8_SSCALED:
536 case PIPE_FORMAT_R8G8_SSCALED:
537 case PIPE_FORMAT_R8_SSCALED:
538 break;
539 default:
540 return FALSE;
541 }
542 }
543
544 if ((usage & PIPE_BIND_RENDER_TARGET) &&
545 !vc4_rt_format_supported(format)) {
546 return FALSE;
547 }
548
549 if ((usage & PIPE_BIND_SAMPLER_VIEW) &&
550 (!vc4_tex_format_supported(format) ||
551 (format == PIPE_FORMAT_ETC1_RGB8 && !screen->has_etc1))) {
552 return FALSE;
553 }
554
555 if ((usage & PIPE_BIND_DEPTH_STENCIL) &&
556 format != PIPE_FORMAT_S8_UINT_Z24_UNORM &&
557 format != PIPE_FORMAT_X8Z24_UNORM) {
558 return FALSE;
559 }
560
561 if ((usage & PIPE_BIND_INDEX_BUFFER) &&
562 format != PIPE_FORMAT_I8_UINT &&
563 format != PIPE_FORMAT_I16_UINT) {
564 return FALSE;
565 }
566
567 return TRUE;
568 }
569
570 static void
571 vc4_screen_query_dmabuf_modifiers(struct pipe_screen *pscreen,
572 enum pipe_format format, int max,
573 uint64_t *modifiers,
574 unsigned int *external_only,
575 int *count)
576 {
577 int m, i;
578 uint64_t available_modifiers[] = {
579 DRM_FORMAT_MOD_BROADCOM_VC4_T_TILED,
580 DRM_FORMAT_MOD_LINEAR,
581 };
582 struct vc4_screen *screen = vc4_screen(pscreen);
583 int num_modifiers = screen->has_tiling_ioctl ? 2 : 1;
584
585 if (!modifiers) {
586 *count = num_modifiers;
587 return;
588 }
589
590 *count = MIN2(max, num_modifiers);
591 m = screen->has_tiling_ioctl ? 0 : 1;
592 /* We support both modifiers (tiled and linear) for all sampler
593 * formats, but if we don't have the DRM_VC4_GET_TILING ioctl
594 * we shouldn't advertise the tiled formats.
595 */
596 for (i = 0; i < *count; i++) {
597 modifiers[i] = available_modifiers[m++];
598 if (external_only)
599 external_only[i] = false;
600 }
601 }
602
603 #define PTR_TO_UINT(x) ((unsigned)((intptr_t)(x)))
604
605 static unsigned handle_hash(void *key)
606 {
607 return PTR_TO_UINT(key);
608 }
609
610 static int handle_compare(void *key1, void *key2)
611 {
612 return PTR_TO_UINT(key1) != PTR_TO_UINT(key2);
613 }
614
615 static bool
616 vc4_get_chip_info(struct vc4_screen *screen)
617 {
618 struct drm_vc4_get_param ident0 = {
619 .param = DRM_VC4_PARAM_V3D_IDENT0,
620 };
621 struct drm_vc4_get_param ident1 = {
622 .param = DRM_VC4_PARAM_V3D_IDENT1,
623 };
624 int ret;
625
626 ret = vc4_ioctl(screen->fd, DRM_IOCTL_VC4_GET_PARAM, &ident0);
627 if (ret != 0) {
628 if (errno == EINVAL) {
629 /* Backwards compatibility with 2835 kernels which
630 * only do V3D 2.1.
631 */
632 screen->v3d_ver = 21;
633 return true;
634 } else {
635 fprintf(stderr, "Couldn't get V3D IDENT0: %s\n",
636 strerror(errno));
637 return false;
638 }
639 }
640 ret = vc4_ioctl(screen->fd, DRM_IOCTL_VC4_GET_PARAM, &ident1);
641 if (ret != 0) {
642 fprintf(stderr, "Couldn't get V3D IDENT1: %s\n",
643 strerror(errno));
644 return false;
645 }
646
647 uint32_t major = (ident0.value >> 24) & 0xff;
648 uint32_t minor = (ident1.value >> 0) & 0xf;
649 screen->v3d_ver = major * 10 + minor;
650
651 if (screen->v3d_ver != 21 && screen->v3d_ver != 26) {
652 fprintf(stderr,
653 "V3D %d.%d not supported by this version of Mesa.\n",
654 screen->v3d_ver / 10,
655 screen->v3d_ver % 10);
656 return false;
657 }
658
659 return true;
660 }
661
662 struct pipe_screen *
663 vc4_screen_create(int fd, struct renderonly *ro)
664 {
665 struct vc4_screen *screen = rzalloc(NULL, struct vc4_screen);
666 uint64_t syncobj_cap = 0;
667 struct pipe_screen *pscreen;
668 int err;
669
670 pscreen = &screen->base;
671
672 pscreen->destroy = vc4_screen_destroy;
673 pscreen->get_param = vc4_screen_get_param;
674 pscreen->get_paramf = vc4_screen_get_paramf;
675 pscreen->get_shader_param = vc4_screen_get_shader_param;
676 pscreen->context_create = vc4_context_create;
677 pscreen->is_format_supported = vc4_screen_is_format_supported;
678
679 screen->fd = fd;
680 if (ro) {
681 screen->ro = renderonly_dup(ro);
682 if (!screen->ro) {
683 fprintf(stderr, "Failed to dup renderonly object\n");
684 ralloc_free(screen);
685 return NULL;
686 }
687 }
688
689 list_inithead(&screen->bo_cache.time_list);
690 (void) mtx_init(&screen->bo_handles_mutex, mtx_plain);
691 screen->bo_handles = util_hash_table_create(handle_hash, handle_compare);
692
693 screen->has_control_flow =
694 vc4_has_feature(screen, DRM_VC4_PARAM_SUPPORTS_BRANCHES);
695 screen->has_etc1 =
696 vc4_has_feature(screen, DRM_VC4_PARAM_SUPPORTS_ETC1);
697 screen->has_threaded_fs =
698 vc4_has_feature(screen, DRM_VC4_PARAM_SUPPORTS_THREADED_FS);
699 screen->has_madvise =
700 vc4_has_feature(screen, DRM_VC4_PARAM_SUPPORTS_MADVISE);
701 screen->has_perfmon_ioctl =
702 vc4_has_feature(screen, DRM_VC4_PARAM_SUPPORTS_PERFMON);
703
704 err = drmGetCap(fd, DRM_CAP_SYNCOBJ, &syncobj_cap);
705 if (err == 0 && syncobj_cap)
706 screen->has_syncobj = true;
707
708 if (!vc4_get_chip_info(screen))
709 goto fail;
710
711 util_cpu_detect();
712
713 slab_create_parent(&screen->transfer_pool, sizeof(struct vc4_transfer), 16);
714
715 vc4_fence_screen_init(screen);
716
717 vc4_debug = debug_get_option_vc4_debug();
718 if (vc4_debug & VC4_DEBUG_SHADERDB)
719 vc4_debug |= VC4_DEBUG_NORAST;
720
721 #ifdef USE_VC4_SIMULATOR
722 vc4_simulator_init(screen);
723 #endif
724
725 vc4_resource_screen_init(pscreen);
726
727 pscreen->get_name = vc4_screen_get_name;
728 pscreen->get_vendor = vc4_screen_get_vendor;
729 pscreen->get_device_vendor = vc4_screen_get_vendor;
730 pscreen->get_compiler_options = vc4_screen_get_compiler_options;
731 pscreen->query_dmabuf_modifiers = vc4_screen_query_dmabuf_modifiers;
732
733 if (screen->has_perfmon_ioctl) {
734 pscreen->get_driver_query_group_info = vc4_get_driver_query_group_info;
735 pscreen->get_driver_query_info = vc4_get_driver_query_info;
736 }
737
738 return pscreen;
739
740 fail:
741 close(fd);
742 ralloc_free(pscreen);
743 return NULL;
744 }