gallium: remove PIPE_BIND_TRANSFER_READ/WRITE
[mesa.git] / src / gallium / drivers / vc4 / vc4_screen.c
1 /*
2 * Copyright © 2014 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25 #include "os/os_misc.h"
26 #include "pipe/p_defines.h"
27 #include "pipe/p_screen.h"
28 #include "pipe/p_state.h"
29
30 #include "util/u_debug.h"
31 #include "util/u_memory.h"
32 #include "util/u_format.h"
33 #include "util/u_hash_table.h"
34 #include "util/ralloc.h"
35
36 #include <xf86drm.h>
37 #include "vc4_drm.h"
38 #include "vc4_screen.h"
39 #include "vc4_context.h"
40 #include "vc4_resource.h"
41
42 static const struct debug_named_value debug_options[] = {
43 { "cl", VC4_DEBUG_CL,
44 "Dump command list during creation" },
45 { "qpu", VC4_DEBUG_QPU,
46 "Dump generated QPU instructions" },
47 { "qir", VC4_DEBUG_QIR,
48 "Dump QPU IR during program compile" },
49 { "nir", VC4_DEBUG_NIR,
50 "Dump NIR during program compile" },
51 { "tgsi", VC4_DEBUG_TGSI,
52 "Dump TGSI during program compile" },
53 { "shaderdb", VC4_DEBUG_SHADERDB,
54 "Dump program compile information for shader-db analysis" },
55 { "perf", VC4_DEBUG_PERF,
56 "Print during performance-related events" },
57 { "norast", VC4_DEBUG_NORAST,
58 "Skip actual hardware execution of commands" },
59 { "always_flush", VC4_DEBUG_ALWAYS_FLUSH,
60 "Flush after each draw call" },
61 { "always_sync", VC4_DEBUG_ALWAYS_SYNC,
62 "Wait for finish after each flush" },
63 #if USE_VC4_SIMULATOR
64 { "dump", VC4_DEBUG_DUMP,
65 "Write a GPU command stream trace file" },
66 #endif
67 { NULL }
68 };
69
70 DEBUG_GET_ONCE_FLAGS_OPTION(vc4_debug, "VC4_DEBUG", debug_options, 0)
71 uint32_t vc4_debug;
72
73 static const char *
74 vc4_screen_get_name(struct pipe_screen *pscreen)
75 {
76 struct vc4_screen *screen = vc4_screen(pscreen);
77
78 if (!screen->name) {
79 screen->name = ralloc_asprintf(screen,
80 "VC4 V3D %d.%d",
81 screen->v3d_ver / 10,
82 screen->v3d_ver % 10);
83 }
84
85 return screen->name;
86 }
87
88 static const char *
89 vc4_screen_get_vendor(struct pipe_screen *pscreen)
90 {
91 return "Broadcom";
92 }
93
94 static void
95 vc4_screen_destroy(struct pipe_screen *pscreen)
96 {
97 struct vc4_screen *screen = vc4_screen(pscreen);
98
99 util_hash_table_destroy(screen->bo_handles);
100 vc4_bufmgr_destroy(pscreen);
101 close(screen->fd);
102 ralloc_free(pscreen);
103 }
104
105 static int
106 vc4_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
107 {
108 switch (param) {
109 /* Supported features (boolean caps). */
110 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
111 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
112 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
113 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
114 case PIPE_CAP_NPOT_TEXTURES:
115 case PIPE_CAP_SHAREABLE_SHADERS:
116 case PIPE_CAP_USER_CONSTANT_BUFFERS:
117 case PIPE_CAP_TEXTURE_SHADOW_MAP:
118 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
119 case PIPE_CAP_TWO_SIDED_STENCIL:
120 case PIPE_CAP_USER_INDEX_BUFFERS:
121 case PIPE_CAP_TEXTURE_MULTISAMPLE:
122 case PIPE_CAP_TEXTURE_SWIZZLE:
123 return 1;
124
125 /* lying for GL 2.0 */
126 case PIPE_CAP_OCCLUSION_QUERY:
127 case PIPE_CAP_POINT_SPRITE:
128 return 1;
129
130 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
131 return 256;
132
133 case PIPE_CAP_GLSL_FEATURE_LEVEL:
134 return 120;
135
136 case PIPE_CAP_MAX_VIEWPORTS:
137 return 1;
138
139 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
140 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
141 return 1;
142
143 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
144 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
145 return 1;
146
147 /* Unsupported features. */
148 case PIPE_CAP_ANISOTROPIC_FILTER:
149 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
150 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
151 case PIPE_CAP_CUBE_MAP_ARRAY:
152 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
153 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
154 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
155 case PIPE_CAP_SEAMLESS_CUBE_MAP:
156 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
157 case PIPE_CAP_TGSI_INSTANCEID:
158 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
159 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
160 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
161 case PIPE_CAP_COMPUTE:
162 case PIPE_CAP_START_INSTANCE:
163 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
164 case PIPE_CAP_SHADER_STENCIL_EXPORT:
165 case PIPE_CAP_TGSI_TEXCOORD:
166 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
167 case PIPE_CAP_CONDITIONAL_RENDER:
168 case PIPE_CAP_PRIMITIVE_RESTART:
169 case PIPE_CAP_TEXTURE_BARRIER:
170 case PIPE_CAP_SM3:
171 case PIPE_CAP_INDEP_BLEND_ENABLE:
172 case PIPE_CAP_INDEP_BLEND_FUNC:
173 case PIPE_CAP_DEPTH_CLIP_DISABLE:
174 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
175 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
176 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
177 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
178 case PIPE_CAP_USER_VERTEX_BUFFERS:
179 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
180 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
181 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
182 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
183 case PIPE_CAP_TEXTURE_GATHER_SM5:
184 case PIPE_CAP_FAKE_SW_MSAA:
185 case PIPE_CAP_TEXTURE_QUERY_LOD:
186 case PIPE_CAP_SAMPLE_SHADING:
187 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
188 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
189 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
190 case PIPE_CAP_MAX_TEXEL_OFFSET:
191 case PIPE_CAP_MAX_VERTEX_STREAMS:
192 case PIPE_CAP_DRAW_INDIRECT:
193 case PIPE_CAP_MULTI_DRAW_INDIRECT:
194 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
195 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
196 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
197 case PIPE_CAP_SAMPLER_VIEW_TARGET:
198 case PIPE_CAP_CLIP_HALFZ:
199 case PIPE_CAP_VERTEXID_NOBASE:
200 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
201 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
202 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
203 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
204 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
205 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
206 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
207 case PIPE_CAP_DEPTH_BOUNDS_TEST:
208 case PIPE_CAP_TGSI_TXQS:
209 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
210 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
211 case PIPE_CAP_CLEAR_TEXTURE:
212 case PIPE_CAP_DRAW_PARAMETERS:
213 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
214 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
215 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
216 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
217 case PIPE_CAP_INVALIDATE_BUFFER:
218 case PIPE_CAP_GENERATE_MIPMAP:
219 case PIPE_CAP_STRING_MARKER:
220 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
221 case PIPE_CAP_QUERY_BUFFER_OBJECT:
222 case PIPE_CAP_QUERY_MEMORY_INFO:
223 case PIPE_CAP_PCI_GROUP:
224 case PIPE_CAP_PCI_BUS:
225 case PIPE_CAP_PCI_DEVICE:
226 case PIPE_CAP_PCI_FUNCTION:
227 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
228 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
229 case PIPE_CAP_CULL_DISTANCE:
230 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
231 case PIPE_CAP_TGSI_VOTE:
232 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
233 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
234 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
235 return 0;
236
237 /* Stream output. */
238 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
239 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
240 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
241 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
242 return 0;
243
244 /* Geometry shader output, unsupported. */
245 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
246 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
247 return 0;
248
249 /* Texturing. */
250 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
251 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
252 return VC4_MAX_MIP_LEVELS;
253 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
254 /* Note: Not supported in hardware, just faking it. */
255 return 5;
256 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
257 return 0;
258
259 /* Render targets. */
260 case PIPE_CAP_MAX_RENDER_TARGETS:
261 return 1;
262
263 /* Queries. */
264 case PIPE_CAP_QUERY_TIME_ELAPSED:
265 case PIPE_CAP_QUERY_TIMESTAMP:
266 return 0;
267
268 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
269 case PIPE_CAP_MIN_TEXEL_OFFSET:
270 return 0;
271
272 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
273 return 2048;
274
275 case PIPE_CAP_ENDIANNESS:
276 return PIPE_ENDIAN_LITTLE;
277
278 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
279 return 64;
280
281 case PIPE_CAP_VENDOR_ID:
282 return 0x14E4;
283 case PIPE_CAP_DEVICE_ID:
284 return 0xFFFFFFFF;
285 case PIPE_CAP_ACCELERATED:
286 return 1;
287 case PIPE_CAP_VIDEO_MEMORY: {
288 uint64_t system_memory;
289
290 if (!os_get_total_physical_memory(&system_memory))
291 return 0;
292
293 return (int)(system_memory >> 20);
294 }
295 case PIPE_CAP_UMA:
296 return 1;
297
298 default:
299 fprintf(stderr, "unknown param %d\n", param);
300 return 0;
301 }
302 }
303
304 static float
305 vc4_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
306 {
307 switch (param) {
308 case PIPE_CAPF_MAX_LINE_WIDTH:
309 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
310 return 32;
311
312 case PIPE_CAPF_MAX_POINT_WIDTH:
313 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
314 return 512.0f;
315
316 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
317 return 0.0f;
318 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
319 return 0.0f;
320 case PIPE_CAPF_GUARD_BAND_LEFT:
321 case PIPE_CAPF_GUARD_BAND_TOP:
322 case PIPE_CAPF_GUARD_BAND_RIGHT:
323 case PIPE_CAPF_GUARD_BAND_BOTTOM:
324 return 0.0f;
325 default:
326 fprintf(stderr, "unknown paramf %d\n", param);
327 return 0;
328 }
329 }
330
331 static int
332 vc4_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
333 enum pipe_shader_cap param)
334 {
335 if (shader != PIPE_SHADER_VERTEX &&
336 shader != PIPE_SHADER_FRAGMENT) {
337 return 0;
338 }
339
340 /* this is probably not totally correct.. but it's a start: */
341 switch (param) {
342 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
343 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
344 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
345 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
346 return 16384;
347
348 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
349 return vc4_screen(pscreen)->has_control_flow;
350
351 case PIPE_SHADER_CAP_MAX_INPUTS:
352 if (shader == PIPE_SHADER_FRAGMENT)
353 return 8;
354 else
355 return 16;
356 case PIPE_SHADER_CAP_MAX_OUTPUTS:
357 return shader == PIPE_SHADER_FRAGMENT ? 1 : 8;
358 case PIPE_SHADER_CAP_MAX_TEMPS:
359 return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
360 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
361 return 16 * 1024 * sizeof(float);
362 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
363 return 1;
364 case PIPE_SHADER_CAP_MAX_PREDS:
365 return 0; /* nothing uses this */
366 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
367 return 0;
368 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
369 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
370 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
371 return 0;
372 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
373 return 1;
374 case PIPE_SHADER_CAP_SUBROUTINES:
375 return 0;
376 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
377 return 0;
378 case PIPE_SHADER_CAP_INTEGERS:
379 return 1;
380 case PIPE_SHADER_CAP_DOUBLES:
381 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
382 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
383 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
384 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
385 return 0;
386 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
387 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
388 return VC4_MAX_TEXTURE_SAMPLERS;
389 case PIPE_SHADER_CAP_PREFERRED_IR:
390 return PIPE_SHADER_IR_NIR;
391 case PIPE_SHADER_CAP_SUPPORTED_IRS:
392 return 0;
393 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
394 return 32;
395 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
396 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
397 return 0;
398 default:
399 fprintf(stderr, "unknown shader param %d\n", param);
400 return 0;
401 }
402 return 0;
403 }
404
405 static boolean
406 vc4_screen_is_format_supported(struct pipe_screen *pscreen,
407 enum pipe_format format,
408 enum pipe_texture_target target,
409 unsigned sample_count,
410 unsigned usage)
411 {
412 unsigned retval = 0;
413
414 if (sample_count > 1 && sample_count != VC4_MAX_SAMPLES)
415 return FALSE;
416
417 if ((target >= PIPE_MAX_TEXTURE_TYPES) ||
418 !util_format_is_supported(format, usage)) {
419 return FALSE;
420 }
421
422 if (usage & PIPE_BIND_VERTEX_BUFFER) {
423 switch (format) {
424 case PIPE_FORMAT_R32G32B32A32_FLOAT:
425 case PIPE_FORMAT_R32G32B32_FLOAT:
426 case PIPE_FORMAT_R32G32_FLOAT:
427 case PIPE_FORMAT_R32_FLOAT:
428 case PIPE_FORMAT_R32G32B32A32_SNORM:
429 case PIPE_FORMAT_R32G32B32_SNORM:
430 case PIPE_FORMAT_R32G32_SNORM:
431 case PIPE_FORMAT_R32_SNORM:
432 case PIPE_FORMAT_R32G32B32A32_SSCALED:
433 case PIPE_FORMAT_R32G32B32_SSCALED:
434 case PIPE_FORMAT_R32G32_SSCALED:
435 case PIPE_FORMAT_R32_SSCALED:
436 case PIPE_FORMAT_R16G16B16A16_UNORM:
437 case PIPE_FORMAT_R16G16B16_UNORM:
438 case PIPE_FORMAT_R16G16_UNORM:
439 case PIPE_FORMAT_R16_UNORM:
440 case PIPE_FORMAT_R16G16B16A16_SNORM:
441 case PIPE_FORMAT_R16G16B16_SNORM:
442 case PIPE_FORMAT_R16G16_SNORM:
443 case PIPE_FORMAT_R16_SNORM:
444 case PIPE_FORMAT_R16G16B16A16_USCALED:
445 case PIPE_FORMAT_R16G16B16_USCALED:
446 case PIPE_FORMAT_R16G16_USCALED:
447 case PIPE_FORMAT_R16_USCALED:
448 case PIPE_FORMAT_R16G16B16A16_SSCALED:
449 case PIPE_FORMAT_R16G16B16_SSCALED:
450 case PIPE_FORMAT_R16G16_SSCALED:
451 case PIPE_FORMAT_R16_SSCALED:
452 case PIPE_FORMAT_R8G8B8A8_UNORM:
453 case PIPE_FORMAT_R8G8B8_UNORM:
454 case PIPE_FORMAT_R8G8_UNORM:
455 case PIPE_FORMAT_R8_UNORM:
456 case PIPE_FORMAT_R8G8B8A8_SNORM:
457 case PIPE_FORMAT_R8G8B8_SNORM:
458 case PIPE_FORMAT_R8G8_SNORM:
459 case PIPE_FORMAT_R8_SNORM:
460 case PIPE_FORMAT_R8G8B8A8_USCALED:
461 case PIPE_FORMAT_R8G8B8_USCALED:
462 case PIPE_FORMAT_R8G8_USCALED:
463 case PIPE_FORMAT_R8_USCALED:
464 case PIPE_FORMAT_R8G8B8A8_SSCALED:
465 case PIPE_FORMAT_R8G8B8_SSCALED:
466 case PIPE_FORMAT_R8G8_SSCALED:
467 case PIPE_FORMAT_R8_SSCALED:
468 retval |= PIPE_BIND_VERTEX_BUFFER;
469 break;
470 default:
471 break;
472 }
473 }
474
475 if ((usage & PIPE_BIND_RENDER_TARGET) &&
476 vc4_rt_format_supported(format)) {
477 retval |= PIPE_BIND_RENDER_TARGET;
478 }
479
480 if ((usage & PIPE_BIND_SAMPLER_VIEW) &&
481 vc4_tex_format_supported(format)) {
482 retval |= PIPE_BIND_SAMPLER_VIEW;
483 }
484
485 if ((usage & PIPE_BIND_DEPTH_STENCIL) &&
486 (format == PIPE_FORMAT_S8_UINT_Z24_UNORM ||
487 format == PIPE_FORMAT_X8Z24_UNORM)) {
488 retval |= PIPE_BIND_DEPTH_STENCIL;
489 }
490
491 if ((usage & PIPE_BIND_INDEX_BUFFER) &&
492 (format == PIPE_FORMAT_I8_UINT ||
493 format == PIPE_FORMAT_I16_UINT)) {
494 retval |= PIPE_BIND_INDEX_BUFFER;
495 }
496
497 #if 0
498 if (retval != usage) {
499 fprintf(stderr,
500 "not supported: format=%s, target=%d, sample_count=%d, "
501 "usage=0x%x, retval=0x%x\n", util_format_name(format),
502 target, sample_count, usage, retval);
503 }
504 #endif
505
506 return retval == usage;
507 }
508
509 #define PTR_TO_UINT(x) ((unsigned)((intptr_t)(x)))
510
511 static unsigned handle_hash(void *key)
512 {
513 return PTR_TO_UINT(key);
514 }
515
516 static int handle_compare(void *key1, void *key2)
517 {
518 return PTR_TO_UINT(key1) != PTR_TO_UINT(key2);
519 }
520
521 static bool
522 vc4_supports_branches(struct vc4_screen *screen)
523 {
524 #if USE_VC4_SIMULATOR
525 return true;
526 #endif
527
528 struct drm_vc4_get_param p = {
529 .param = DRM_VC4_PARAM_SUPPORTS_BRANCHES,
530 };
531 int ret = drmIoctl(screen->fd, DRM_IOCTL_VC4_GET_PARAM, &p);
532
533 if (ret != 0)
534 return false;
535
536 return p.value;
537 }
538
539 static bool
540 vc4_get_chip_info(struct vc4_screen *screen)
541 {
542 #if USE_VC4_SIMULATOR
543 screen->v3d_ver = 21;
544 return true;
545 #endif
546
547 struct drm_vc4_get_param ident0 = {
548 .param = DRM_VC4_PARAM_V3D_IDENT0,
549 };
550 struct drm_vc4_get_param ident1 = {
551 .param = DRM_VC4_PARAM_V3D_IDENT1,
552 };
553 int ret;
554
555 ret = drmIoctl(screen->fd, DRM_IOCTL_VC4_GET_PARAM, &ident0);
556 if (ret != 0) {
557 if (errno == EINVAL) {
558 /* Backwards compatibility with 2835 kernels which
559 * only do V3D 2.1.
560 */
561 screen->v3d_ver = 21;
562 return true;
563 } else {
564 fprintf(stderr, "Couldn't get V3D IDENT0: %s\n",
565 strerror(errno));
566 return false;
567 }
568 }
569 ret = drmIoctl(screen->fd, DRM_IOCTL_VC4_GET_PARAM, &ident1);
570 if (ret != 0) {
571 fprintf(stderr, "Couldn't get V3D IDENT1: %s\n",
572 strerror(errno));
573 return false;
574 }
575
576 uint32_t major = (ident0.value >> 24) & 0xff;
577 uint32_t minor = (ident1.value >> 0) & 0xf;
578 screen->v3d_ver = major * 10 + minor;
579
580 if (screen->v3d_ver != 21) {
581 fprintf(stderr,
582 "V3D %d.%d not supported by this version of Mesa.\n",
583 screen->v3d_ver / 10,
584 screen->v3d_ver % 10);
585 return false;
586 }
587
588 return true;
589 }
590
591 struct pipe_screen *
592 vc4_screen_create(int fd)
593 {
594 struct vc4_screen *screen = rzalloc(NULL, struct vc4_screen);
595 struct pipe_screen *pscreen;
596
597 pscreen = &screen->base;
598
599 pscreen->destroy = vc4_screen_destroy;
600 pscreen->get_param = vc4_screen_get_param;
601 pscreen->get_paramf = vc4_screen_get_paramf;
602 pscreen->get_shader_param = vc4_screen_get_shader_param;
603 pscreen->context_create = vc4_context_create;
604 pscreen->is_format_supported = vc4_screen_is_format_supported;
605
606 screen->fd = fd;
607 list_inithead(&screen->bo_cache.time_list);
608 pipe_mutex_init(screen->bo_handles_mutex);
609 screen->bo_handles = util_hash_table_create(handle_hash, handle_compare);
610
611 if (vc4_supports_branches(screen))
612 screen->has_control_flow = true;
613
614 if (!vc4_get_chip_info(screen))
615 goto fail;
616
617 vc4_fence_init(screen);
618
619 vc4_debug = debug_get_option_vc4_debug();
620 if (vc4_debug & VC4_DEBUG_SHADERDB)
621 vc4_debug |= VC4_DEBUG_NORAST;
622
623 #if USE_VC4_SIMULATOR
624 vc4_simulator_init(screen);
625 #endif
626
627 vc4_resource_screen_init(pscreen);
628
629 pscreen->get_name = vc4_screen_get_name;
630 pscreen->get_vendor = vc4_screen_get_vendor;
631 pscreen->get_device_vendor = vc4_screen_get_vendor;
632 pscreen->get_compiler_options = vc4_screen_get_compiler_options;
633
634 return pscreen;
635
636 fail:
637 close(fd);
638 ralloc_free(pscreen);
639 return NULL;
640 }
641
642 boolean
643 vc4_screen_bo_get_handle(struct pipe_screen *pscreen,
644 struct vc4_bo *bo,
645 unsigned stride,
646 struct winsys_handle *whandle)
647 {
648 whandle->stride = stride;
649
650 /* If we're passing some reference to our BO out to some other part of
651 * the system, then we can't do any optimizations about only us being
652 * the ones seeing it (like BO caching or shadow update avoidance).
653 */
654 bo->private = false;
655
656 switch (whandle->type) {
657 case DRM_API_HANDLE_TYPE_SHARED:
658 return vc4_bo_flink(bo, &whandle->handle);
659 case DRM_API_HANDLE_TYPE_KMS:
660 whandle->handle = bo->handle;
661 return TRUE;
662 case DRM_API_HANDLE_TYPE_FD:
663 whandle->handle = vc4_bo_get_dmabuf(bo);
664 return whandle->handle != -1;
665 }
666
667 return FALSE;
668 }
669
670 struct vc4_bo *
671 vc4_screen_bo_from_handle(struct pipe_screen *pscreen,
672 struct winsys_handle *whandle)
673 {
674 struct vc4_screen *screen = vc4_screen(pscreen);
675
676 if (whandle->offset != 0) {
677 fprintf(stderr,
678 "Attempt to import unsupported winsys offset %u\n",
679 whandle->offset);
680 return NULL;
681 }
682
683 switch (whandle->type) {
684 case DRM_API_HANDLE_TYPE_SHARED:
685 return vc4_bo_open_name(screen, whandle->handle, whandle->stride);
686 case DRM_API_HANDLE_TYPE_FD:
687 return vc4_bo_open_dmabuf(screen, whandle->handle, whandle->stride);
688 default:
689 fprintf(stderr,
690 "Attempt to import unsupported handle type %d\n",
691 whandle->type);
692 return NULL;
693 }
694 }