gallium: add PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX
[mesa.git] / src / gallium / drivers / vc4 / vc4_screen.c
1 /*
2 * Copyright © 2014 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25 #include "os/os_misc.h"
26 #include "pipe/p_defines.h"
27 #include "pipe/p_screen.h"
28 #include "pipe/p_state.h"
29
30 #include "util/u_cpu_detect.h"
31 #include "util/u_debug.h"
32 #include "util/u_memory.h"
33 #include "util/u_format.h"
34 #include "util/u_hash_table.h"
35 #include "util/ralloc.h"
36
37 #include <xf86drm.h>
38 #include "vc4_drm.h"
39 #include "vc4_screen.h"
40 #include "vc4_context.h"
41 #include "vc4_resource.h"
42
43 static const struct debug_named_value debug_options[] = {
44 { "cl", VC4_DEBUG_CL,
45 "Dump command list during creation" },
46 { "qpu", VC4_DEBUG_QPU,
47 "Dump generated QPU instructions" },
48 { "qir", VC4_DEBUG_QIR,
49 "Dump QPU IR during program compile" },
50 { "nir", VC4_DEBUG_NIR,
51 "Dump NIR during program compile" },
52 { "tgsi", VC4_DEBUG_TGSI,
53 "Dump TGSI during program compile" },
54 { "shaderdb", VC4_DEBUG_SHADERDB,
55 "Dump program compile information for shader-db analysis" },
56 { "perf", VC4_DEBUG_PERF,
57 "Print during performance-related events" },
58 { "norast", VC4_DEBUG_NORAST,
59 "Skip actual hardware execution of commands" },
60 { "always_flush", VC4_DEBUG_ALWAYS_FLUSH,
61 "Flush after each draw call" },
62 { "always_sync", VC4_DEBUG_ALWAYS_SYNC,
63 "Wait for finish after each flush" },
64 #if USE_VC4_SIMULATOR
65 { "dump", VC4_DEBUG_DUMP,
66 "Write a GPU command stream trace file" },
67 #endif
68 { NULL }
69 };
70
71 DEBUG_GET_ONCE_FLAGS_OPTION(vc4_debug, "VC4_DEBUG", debug_options, 0)
72 uint32_t vc4_debug;
73
74 static const char *
75 vc4_screen_get_name(struct pipe_screen *pscreen)
76 {
77 struct vc4_screen *screen = vc4_screen(pscreen);
78
79 if (!screen->name) {
80 screen->name = ralloc_asprintf(screen,
81 "VC4 V3D %d.%d",
82 screen->v3d_ver / 10,
83 screen->v3d_ver % 10);
84 }
85
86 return screen->name;
87 }
88
89 static const char *
90 vc4_screen_get_vendor(struct pipe_screen *pscreen)
91 {
92 return "Broadcom";
93 }
94
95 static void
96 vc4_screen_destroy(struct pipe_screen *pscreen)
97 {
98 struct vc4_screen *screen = vc4_screen(pscreen);
99
100 util_hash_table_destroy(screen->bo_handles);
101 vc4_bufmgr_destroy(pscreen);
102 slab_destroy_parent(&screen->transfer_pool);
103
104 #if USE_VC4_SIMULATOR
105 vc4_simulator_destroy(screen);
106 #endif
107
108 close(screen->fd);
109 ralloc_free(pscreen);
110 }
111
112 static int
113 vc4_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
114 {
115 switch (param) {
116 /* Supported features (boolean caps). */
117 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
118 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
119 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
120 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
121 case PIPE_CAP_NPOT_TEXTURES:
122 case PIPE_CAP_SHAREABLE_SHADERS:
123 case PIPE_CAP_USER_CONSTANT_BUFFERS:
124 case PIPE_CAP_TEXTURE_SHADOW_MAP:
125 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
126 case PIPE_CAP_TWO_SIDED_STENCIL:
127 case PIPE_CAP_TEXTURE_MULTISAMPLE:
128 case PIPE_CAP_TEXTURE_SWIZZLE:
129 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
130 return 1;
131
132 /* lying for GL 2.0 */
133 case PIPE_CAP_OCCLUSION_QUERY:
134 case PIPE_CAP_POINT_SPRITE:
135 return 1;
136
137 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
138 return 256;
139
140 case PIPE_CAP_GLSL_FEATURE_LEVEL:
141 return 120;
142
143 case PIPE_CAP_MAX_VIEWPORTS:
144 return 1;
145
146 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
147 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
148 return 1;
149
150 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
151 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
152 return 1;
153
154 /* Unsupported features. */
155 case PIPE_CAP_ANISOTROPIC_FILTER:
156 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
157 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
158 case PIPE_CAP_CUBE_MAP_ARRAY:
159 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
160 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
161 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
162 case PIPE_CAP_SEAMLESS_CUBE_MAP:
163 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
164 case PIPE_CAP_TGSI_INSTANCEID:
165 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
166 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
167 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
168 case PIPE_CAP_COMPUTE:
169 case PIPE_CAP_START_INSTANCE:
170 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
171 case PIPE_CAP_SHADER_STENCIL_EXPORT:
172 case PIPE_CAP_TGSI_TEXCOORD:
173 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
174 case PIPE_CAP_CONDITIONAL_RENDER:
175 case PIPE_CAP_PRIMITIVE_RESTART:
176 case PIPE_CAP_TEXTURE_BARRIER:
177 case PIPE_CAP_SM3:
178 case PIPE_CAP_INDEP_BLEND_ENABLE:
179 case PIPE_CAP_INDEP_BLEND_FUNC:
180 case PIPE_CAP_DEPTH_CLIP_DISABLE:
181 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
182 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
183 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
184 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
185 case PIPE_CAP_USER_VERTEX_BUFFERS:
186 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
187 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
188 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
189 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
190 case PIPE_CAP_TEXTURE_GATHER_SM5:
191 case PIPE_CAP_FAKE_SW_MSAA:
192 case PIPE_CAP_TEXTURE_QUERY_LOD:
193 case PIPE_CAP_SAMPLE_SHADING:
194 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
195 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
196 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
197 case PIPE_CAP_MAX_TEXEL_OFFSET:
198 case PIPE_CAP_MAX_VERTEX_STREAMS:
199 case PIPE_CAP_DRAW_INDIRECT:
200 case PIPE_CAP_MULTI_DRAW_INDIRECT:
201 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
202 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
203 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
204 case PIPE_CAP_SAMPLER_VIEW_TARGET:
205 case PIPE_CAP_CLIP_HALFZ:
206 case PIPE_CAP_VERTEXID_NOBASE:
207 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
208 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
209 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
210 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
211 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
212 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
213 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
214 case PIPE_CAP_DEPTH_BOUNDS_TEST:
215 case PIPE_CAP_TGSI_TXQS:
216 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
217 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
218 case PIPE_CAP_CLEAR_TEXTURE:
219 case PIPE_CAP_DRAW_PARAMETERS:
220 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
221 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
222 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
223 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
224 case PIPE_CAP_INVALIDATE_BUFFER:
225 case PIPE_CAP_GENERATE_MIPMAP:
226 case PIPE_CAP_STRING_MARKER:
227 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
228 case PIPE_CAP_QUERY_BUFFER_OBJECT:
229 case PIPE_CAP_QUERY_MEMORY_INFO:
230 case PIPE_CAP_PCI_GROUP:
231 case PIPE_CAP_PCI_BUS:
232 case PIPE_CAP_PCI_DEVICE:
233 case PIPE_CAP_PCI_FUNCTION:
234 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
235 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
236 case PIPE_CAP_CULL_DISTANCE:
237 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
238 case PIPE_CAP_TGSI_VOTE:
239 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
240 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
241 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
242 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
243 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
244 case PIPE_CAP_NATIVE_FENCE_FD:
245 case PIPE_CAP_TGSI_FS_FBFETCH:
246 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
247 case PIPE_CAP_DOUBLES:
248 case PIPE_CAP_INT64:
249 case PIPE_CAP_INT64_DIVMOD:
250 case PIPE_CAP_TGSI_TEX_TXF_LZ:
251 case PIPE_CAP_TGSI_CLOCK:
252 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
253 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
254 case PIPE_CAP_TGSI_BALLOT:
255 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
256 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
257 return 0;
258
259 /* Stream output. */
260 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
261 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
262 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
263 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
264 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
265 return 0;
266
267 /* Geometry shader output, unsupported. */
268 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
269 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
270 return 0;
271
272 /* Texturing. */
273 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
274 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
275 return VC4_MAX_MIP_LEVELS;
276 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
277 /* Note: Not supported in hardware, just faking it. */
278 return 5;
279 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
280 return 0;
281
282 /* Render targets. */
283 case PIPE_CAP_MAX_RENDER_TARGETS:
284 return 1;
285
286 /* Queries. */
287 case PIPE_CAP_QUERY_TIME_ELAPSED:
288 case PIPE_CAP_QUERY_TIMESTAMP:
289 return 0;
290
291 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
292 case PIPE_CAP_MIN_TEXEL_OFFSET:
293 return 0;
294
295 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
296 return 2048;
297
298 case PIPE_CAP_ENDIANNESS:
299 return PIPE_ENDIAN_LITTLE;
300
301 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
302 return 64;
303
304 case PIPE_CAP_VENDOR_ID:
305 return 0x14E4;
306 case PIPE_CAP_DEVICE_ID:
307 return 0xFFFFFFFF;
308 case PIPE_CAP_ACCELERATED:
309 return 1;
310 case PIPE_CAP_VIDEO_MEMORY: {
311 uint64_t system_memory;
312
313 if (!os_get_total_physical_memory(&system_memory))
314 return 0;
315
316 return (int)(system_memory >> 20);
317 }
318 case PIPE_CAP_UMA:
319 return 1;
320
321 default:
322 fprintf(stderr, "unknown param %d\n", param);
323 return 0;
324 }
325 }
326
327 static float
328 vc4_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
329 {
330 switch (param) {
331 case PIPE_CAPF_MAX_LINE_WIDTH:
332 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
333 return 32;
334
335 case PIPE_CAPF_MAX_POINT_WIDTH:
336 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
337 return 512.0f;
338
339 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
340 return 0.0f;
341 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
342 return 0.0f;
343 case PIPE_CAPF_GUARD_BAND_LEFT:
344 case PIPE_CAPF_GUARD_BAND_TOP:
345 case PIPE_CAPF_GUARD_BAND_RIGHT:
346 case PIPE_CAPF_GUARD_BAND_BOTTOM:
347 return 0.0f;
348 default:
349 fprintf(stderr, "unknown paramf %d\n", param);
350 return 0;
351 }
352 }
353
354 static int
355 vc4_screen_get_shader_param(struct pipe_screen *pscreen,
356 enum pipe_shader_type shader,
357 enum pipe_shader_cap param)
358 {
359 if (shader != PIPE_SHADER_VERTEX &&
360 shader != PIPE_SHADER_FRAGMENT) {
361 return 0;
362 }
363
364 /* this is probably not totally correct.. but it's a start: */
365 switch (param) {
366 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
367 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
368 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
369 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
370 return 16384;
371
372 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
373 return vc4_screen(pscreen)->has_control_flow;
374
375 case PIPE_SHADER_CAP_MAX_INPUTS:
376 return 8;
377 case PIPE_SHADER_CAP_MAX_OUTPUTS:
378 return shader == PIPE_SHADER_FRAGMENT ? 1 : 8;
379 case PIPE_SHADER_CAP_MAX_TEMPS:
380 return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
381 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
382 return 16 * 1024 * sizeof(float);
383 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
384 return 1;
385 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
386 return 0;
387 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
388 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
389 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
390 return 0;
391 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
392 return 1;
393 case PIPE_SHADER_CAP_SUBROUTINES:
394 return 0;
395 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
396 return 0;
397 case PIPE_SHADER_CAP_INTEGERS:
398 return 1;
399 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
400 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
401 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
402 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
403 return 0;
404 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
405 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
406 return VC4_MAX_TEXTURE_SAMPLERS;
407 case PIPE_SHADER_CAP_PREFERRED_IR:
408 return PIPE_SHADER_IR_NIR;
409 case PIPE_SHADER_CAP_SUPPORTED_IRS:
410 return 0;
411 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
412 return 32;
413 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
414 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
415 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
416 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
417 return 0;
418 default:
419 fprintf(stderr, "unknown shader param %d\n", param);
420 return 0;
421 }
422 return 0;
423 }
424
425 static boolean
426 vc4_screen_is_format_supported(struct pipe_screen *pscreen,
427 enum pipe_format format,
428 enum pipe_texture_target target,
429 unsigned sample_count,
430 unsigned usage)
431 {
432 struct vc4_screen *screen = vc4_screen(pscreen);
433 unsigned retval = 0;
434
435 if (sample_count > 1 && sample_count != VC4_MAX_SAMPLES)
436 return FALSE;
437
438 if ((target >= PIPE_MAX_TEXTURE_TYPES) ||
439 !util_format_is_supported(format, usage)) {
440 return FALSE;
441 }
442
443 if (usage & PIPE_BIND_VERTEX_BUFFER) {
444 switch (format) {
445 case PIPE_FORMAT_R32G32B32A32_FLOAT:
446 case PIPE_FORMAT_R32G32B32_FLOAT:
447 case PIPE_FORMAT_R32G32_FLOAT:
448 case PIPE_FORMAT_R32_FLOAT:
449 case PIPE_FORMAT_R32G32B32A32_SNORM:
450 case PIPE_FORMAT_R32G32B32_SNORM:
451 case PIPE_FORMAT_R32G32_SNORM:
452 case PIPE_FORMAT_R32_SNORM:
453 case PIPE_FORMAT_R32G32B32A32_SSCALED:
454 case PIPE_FORMAT_R32G32B32_SSCALED:
455 case PIPE_FORMAT_R32G32_SSCALED:
456 case PIPE_FORMAT_R32_SSCALED:
457 case PIPE_FORMAT_R16G16B16A16_UNORM:
458 case PIPE_FORMAT_R16G16B16_UNORM:
459 case PIPE_FORMAT_R16G16_UNORM:
460 case PIPE_FORMAT_R16_UNORM:
461 case PIPE_FORMAT_R16G16B16A16_SNORM:
462 case PIPE_FORMAT_R16G16B16_SNORM:
463 case PIPE_FORMAT_R16G16_SNORM:
464 case PIPE_FORMAT_R16_SNORM:
465 case PIPE_FORMAT_R16G16B16A16_USCALED:
466 case PIPE_FORMAT_R16G16B16_USCALED:
467 case PIPE_FORMAT_R16G16_USCALED:
468 case PIPE_FORMAT_R16_USCALED:
469 case PIPE_FORMAT_R16G16B16A16_SSCALED:
470 case PIPE_FORMAT_R16G16B16_SSCALED:
471 case PIPE_FORMAT_R16G16_SSCALED:
472 case PIPE_FORMAT_R16_SSCALED:
473 case PIPE_FORMAT_R8G8B8A8_UNORM:
474 case PIPE_FORMAT_R8G8B8_UNORM:
475 case PIPE_FORMAT_R8G8_UNORM:
476 case PIPE_FORMAT_R8_UNORM:
477 case PIPE_FORMAT_R8G8B8A8_SNORM:
478 case PIPE_FORMAT_R8G8B8_SNORM:
479 case PIPE_FORMAT_R8G8_SNORM:
480 case PIPE_FORMAT_R8_SNORM:
481 case PIPE_FORMAT_R8G8B8A8_USCALED:
482 case PIPE_FORMAT_R8G8B8_USCALED:
483 case PIPE_FORMAT_R8G8_USCALED:
484 case PIPE_FORMAT_R8_USCALED:
485 case PIPE_FORMAT_R8G8B8A8_SSCALED:
486 case PIPE_FORMAT_R8G8B8_SSCALED:
487 case PIPE_FORMAT_R8G8_SSCALED:
488 case PIPE_FORMAT_R8_SSCALED:
489 retval |= PIPE_BIND_VERTEX_BUFFER;
490 break;
491 default:
492 break;
493 }
494 }
495
496 if ((usage & PIPE_BIND_RENDER_TARGET) &&
497 vc4_rt_format_supported(format)) {
498 retval |= PIPE_BIND_RENDER_TARGET;
499 }
500
501 if ((usage & PIPE_BIND_SAMPLER_VIEW) &&
502 vc4_tex_format_supported(format) &&
503 (format != PIPE_FORMAT_ETC1_RGB8 || screen->has_etc1)) {
504 retval |= PIPE_BIND_SAMPLER_VIEW;
505 }
506
507 if ((usage & PIPE_BIND_DEPTH_STENCIL) &&
508 (format == PIPE_FORMAT_S8_UINT_Z24_UNORM ||
509 format == PIPE_FORMAT_X8Z24_UNORM)) {
510 retval |= PIPE_BIND_DEPTH_STENCIL;
511 }
512
513 if ((usage & PIPE_BIND_INDEX_BUFFER) &&
514 (format == PIPE_FORMAT_I8_UINT ||
515 format == PIPE_FORMAT_I16_UINT)) {
516 retval |= PIPE_BIND_INDEX_BUFFER;
517 }
518
519 #if 0
520 if (retval != usage) {
521 fprintf(stderr,
522 "not supported: format=%s, target=%d, sample_count=%d, "
523 "usage=0x%x, retval=0x%x\n", util_format_name(format),
524 target, sample_count, usage, retval);
525 }
526 #endif
527
528 return retval == usage;
529 }
530
531 #define PTR_TO_UINT(x) ((unsigned)((intptr_t)(x)))
532
533 static unsigned handle_hash(void *key)
534 {
535 return PTR_TO_UINT(key);
536 }
537
538 static int handle_compare(void *key1, void *key2)
539 {
540 return PTR_TO_UINT(key1) != PTR_TO_UINT(key2);
541 }
542
543 static bool
544 vc4_has_feature(struct vc4_screen *screen, uint32_t feature)
545 {
546 struct drm_vc4_get_param p = {
547 .param = feature,
548 };
549 int ret = vc4_ioctl(screen->fd, DRM_IOCTL_VC4_GET_PARAM, &p);
550
551 if (ret != 0)
552 return false;
553
554 return p.value;
555 }
556
557 static bool
558 vc4_get_chip_info(struct vc4_screen *screen)
559 {
560 struct drm_vc4_get_param ident0 = {
561 .param = DRM_VC4_PARAM_V3D_IDENT0,
562 };
563 struct drm_vc4_get_param ident1 = {
564 .param = DRM_VC4_PARAM_V3D_IDENT1,
565 };
566 int ret;
567
568 ret = vc4_ioctl(screen->fd, DRM_IOCTL_VC4_GET_PARAM, &ident0);
569 if (ret != 0) {
570 if (errno == EINVAL) {
571 /* Backwards compatibility with 2835 kernels which
572 * only do V3D 2.1.
573 */
574 screen->v3d_ver = 21;
575 return true;
576 } else {
577 fprintf(stderr, "Couldn't get V3D IDENT0: %s\n",
578 strerror(errno));
579 return false;
580 }
581 }
582 ret = vc4_ioctl(screen->fd, DRM_IOCTL_VC4_GET_PARAM, &ident1);
583 if (ret != 0) {
584 fprintf(stderr, "Couldn't get V3D IDENT1: %s\n",
585 strerror(errno));
586 return false;
587 }
588
589 uint32_t major = (ident0.value >> 24) & 0xff;
590 uint32_t minor = (ident1.value >> 0) & 0xf;
591 screen->v3d_ver = major * 10 + minor;
592
593 if (screen->v3d_ver != 21 && screen->v3d_ver != 26) {
594 fprintf(stderr,
595 "V3D %d.%d not supported by this version of Mesa.\n",
596 screen->v3d_ver / 10,
597 screen->v3d_ver % 10);
598 return false;
599 }
600
601 return true;
602 }
603
604 struct pipe_screen *
605 vc4_screen_create(int fd)
606 {
607 struct vc4_screen *screen = rzalloc(NULL, struct vc4_screen);
608 struct pipe_screen *pscreen;
609
610 pscreen = &screen->base;
611
612 pscreen->destroy = vc4_screen_destroy;
613 pscreen->get_param = vc4_screen_get_param;
614 pscreen->get_paramf = vc4_screen_get_paramf;
615 pscreen->get_shader_param = vc4_screen_get_shader_param;
616 pscreen->context_create = vc4_context_create;
617 pscreen->is_format_supported = vc4_screen_is_format_supported;
618
619 screen->fd = fd;
620 list_inithead(&screen->bo_cache.time_list);
621 (void) mtx_init(&screen->bo_handles_mutex, mtx_plain);
622 screen->bo_handles = util_hash_table_create(handle_hash, handle_compare);
623
624 screen->has_control_flow =
625 vc4_has_feature(screen, DRM_VC4_PARAM_SUPPORTS_BRANCHES);
626 screen->has_etc1 =
627 vc4_has_feature(screen, DRM_VC4_PARAM_SUPPORTS_ETC1);
628 screen->has_threaded_fs =
629 vc4_has_feature(screen, DRM_VC4_PARAM_SUPPORTS_THREADED_FS);
630
631 if (!vc4_get_chip_info(screen))
632 goto fail;
633
634 util_cpu_detect();
635
636 slab_create_parent(&screen->transfer_pool, sizeof(struct vc4_transfer), 16);
637
638 vc4_fence_init(screen);
639
640 vc4_debug = debug_get_option_vc4_debug();
641 if (vc4_debug & VC4_DEBUG_SHADERDB)
642 vc4_debug |= VC4_DEBUG_NORAST;
643
644 #if USE_VC4_SIMULATOR
645 vc4_simulator_init(screen);
646 #endif
647
648 vc4_resource_screen_init(pscreen);
649
650 pscreen->get_name = vc4_screen_get_name;
651 pscreen->get_vendor = vc4_screen_get_vendor;
652 pscreen->get_device_vendor = vc4_screen_get_vendor;
653 pscreen->get_compiler_options = vc4_screen_get_compiler_options;
654
655 return pscreen;
656
657 fail:
658 close(fd);
659 ralloc_free(pscreen);
660 return NULL;
661 }
662
663 boolean
664 vc4_screen_bo_get_handle(struct pipe_screen *pscreen,
665 struct vc4_bo *bo,
666 unsigned stride,
667 struct winsys_handle *whandle)
668 {
669 whandle->stride = stride;
670
671 /* If we're passing some reference to our BO out to some other part of
672 * the system, then we can't do any optimizations about only us being
673 * the ones seeing it (like BO caching or shadow update avoidance).
674 */
675 bo->private = false;
676
677 switch (whandle->type) {
678 case DRM_API_HANDLE_TYPE_SHARED:
679 return vc4_bo_flink(bo, &whandle->handle);
680 case DRM_API_HANDLE_TYPE_KMS:
681 whandle->handle = bo->handle;
682 return TRUE;
683 case DRM_API_HANDLE_TYPE_FD:
684 whandle->handle = vc4_bo_get_dmabuf(bo);
685 return whandle->handle != -1;
686 }
687
688 return FALSE;
689 }
690
691 struct vc4_bo *
692 vc4_screen_bo_from_handle(struct pipe_screen *pscreen,
693 struct winsys_handle *whandle)
694 {
695 struct vc4_screen *screen = vc4_screen(pscreen);
696
697 if (whandle->offset != 0) {
698 fprintf(stderr,
699 "Attempt to import unsupported winsys offset %u\n",
700 whandle->offset);
701 return NULL;
702 }
703
704 switch (whandle->type) {
705 case DRM_API_HANDLE_TYPE_SHARED:
706 return vc4_bo_open_name(screen, whandle->handle, whandle->stride);
707 case DRM_API_HANDLE_TYPE_FD:
708 return vc4_bo_open_dmabuf(screen, whandle->handle, whandle->stride);
709 default:
710 fprintf(stderr,
711 "Attempt to import unsupported handle type %d\n",
712 whandle->type);
713 return NULL;
714 }
715 }