vc4: Allow VBOs to be mapped during execution.
[mesa.git] / src / gallium / drivers / vc4 / vc4_screen.c
1 /*
2 * Copyright © 2014 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25 #include "os/os_misc.h"
26 #include "pipe/p_defines.h"
27 #include "pipe/p_screen.h"
28 #include "pipe/p_state.h"
29
30 #include "util/u_cpu_detect.h"
31 #include "util/u_debug.h"
32 #include "util/u_memory.h"
33 #include "util/u_format.h"
34 #include "util/u_hash_table.h"
35 #include "util/ralloc.h"
36
37 #include <xf86drm.h>
38 #include "vc4_drm.h"
39 #include "vc4_screen.h"
40 #include "vc4_context.h"
41 #include "vc4_resource.h"
42
43 static const struct debug_named_value debug_options[] = {
44 { "cl", VC4_DEBUG_CL,
45 "Dump command list during creation" },
46 { "qpu", VC4_DEBUG_QPU,
47 "Dump generated QPU instructions" },
48 { "qir", VC4_DEBUG_QIR,
49 "Dump QPU IR during program compile" },
50 { "nir", VC4_DEBUG_NIR,
51 "Dump NIR during program compile" },
52 { "tgsi", VC4_DEBUG_TGSI,
53 "Dump TGSI during program compile" },
54 { "shaderdb", VC4_DEBUG_SHADERDB,
55 "Dump program compile information for shader-db analysis" },
56 { "perf", VC4_DEBUG_PERF,
57 "Print during performance-related events" },
58 { "norast", VC4_DEBUG_NORAST,
59 "Skip actual hardware execution of commands" },
60 { "always_flush", VC4_DEBUG_ALWAYS_FLUSH,
61 "Flush after each draw call" },
62 { "always_sync", VC4_DEBUG_ALWAYS_SYNC,
63 "Wait for finish after each flush" },
64 #if USE_VC4_SIMULATOR
65 { "dump", VC4_DEBUG_DUMP,
66 "Write a GPU command stream trace file" },
67 #endif
68 { NULL }
69 };
70
71 DEBUG_GET_ONCE_FLAGS_OPTION(vc4_debug, "VC4_DEBUG", debug_options, 0)
72 uint32_t vc4_debug;
73
74 static const char *
75 vc4_screen_get_name(struct pipe_screen *pscreen)
76 {
77 struct vc4_screen *screen = vc4_screen(pscreen);
78
79 if (!screen->name) {
80 screen->name = ralloc_asprintf(screen,
81 "VC4 V3D %d.%d",
82 screen->v3d_ver / 10,
83 screen->v3d_ver % 10);
84 }
85
86 return screen->name;
87 }
88
89 static const char *
90 vc4_screen_get_vendor(struct pipe_screen *pscreen)
91 {
92 return "Broadcom";
93 }
94
95 static void
96 vc4_screen_destroy(struct pipe_screen *pscreen)
97 {
98 struct vc4_screen *screen = vc4_screen(pscreen);
99
100 util_hash_table_destroy(screen->bo_handles);
101 vc4_bufmgr_destroy(pscreen);
102 slab_destroy_parent(&screen->transfer_pool);
103 free(screen->ro);
104
105 #if USE_VC4_SIMULATOR
106 vc4_simulator_destroy(screen);
107 #endif
108
109 close(screen->fd);
110 ralloc_free(pscreen);
111 }
112
113 static int
114 vc4_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
115 {
116 switch (param) {
117 /* Supported features (boolean caps). */
118 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
119 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
120 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
121 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
122 case PIPE_CAP_NPOT_TEXTURES:
123 case PIPE_CAP_SHAREABLE_SHADERS:
124 case PIPE_CAP_USER_CONSTANT_BUFFERS:
125 case PIPE_CAP_TEXTURE_SHADOW_MAP:
126 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
127 case PIPE_CAP_TWO_SIDED_STENCIL:
128 case PIPE_CAP_TEXTURE_MULTISAMPLE:
129 case PIPE_CAP_TEXTURE_SWIZZLE:
130 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
131 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
132 return 1;
133
134 /* lying for GL 2.0 */
135 case PIPE_CAP_OCCLUSION_QUERY:
136 case PIPE_CAP_POINT_SPRITE:
137 return 1;
138
139 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
140 return 256;
141
142 case PIPE_CAP_GLSL_FEATURE_LEVEL:
143 return 120;
144
145 case PIPE_CAP_MAX_VIEWPORTS:
146 return 1;
147
148 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
149 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
150 return 1;
151
152 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
153 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
154 return 1;
155
156 /* Unsupported features. */
157 case PIPE_CAP_ANISOTROPIC_FILTER:
158 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
159 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
160 case PIPE_CAP_CUBE_MAP_ARRAY:
161 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
162 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
163 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
164 case PIPE_CAP_SEAMLESS_CUBE_MAP:
165 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
166 case PIPE_CAP_TGSI_INSTANCEID:
167 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
168 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
169 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
170 case PIPE_CAP_COMPUTE:
171 case PIPE_CAP_START_INSTANCE:
172 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
173 case PIPE_CAP_SHADER_STENCIL_EXPORT:
174 case PIPE_CAP_TGSI_TEXCOORD:
175 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
176 case PIPE_CAP_CONDITIONAL_RENDER:
177 case PIPE_CAP_PRIMITIVE_RESTART:
178 case PIPE_CAP_TEXTURE_BARRIER:
179 case PIPE_CAP_SM3:
180 case PIPE_CAP_INDEP_BLEND_ENABLE:
181 case PIPE_CAP_INDEP_BLEND_FUNC:
182 case PIPE_CAP_DEPTH_CLIP_DISABLE:
183 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
184 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
185 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
186 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
187 case PIPE_CAP_USER_VERTEX_BUFFERS:
188 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
189 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
190 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
191 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
192 case PIPE_CAP_TEXTURE_GATHER_SM5:
193 case PIPE_CAP_FAKE_SW_MSAA:
194 case PIPE_CAP_TEXTURE_QUERY_LOD:
195 case PIPE_CAP_SAMPLE_SHADING:
196 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
197 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
198 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
199 case PIPE_CAP_MAX_TEXEL_OFFSET:
200 case PIPE_CAP_MAX_VERTEX_STREAMS:
201 case PIPE_CAP_DRAW_INDIRECT:
202 case PIPE_CAP_MULTI_DRAW_INDIRECT:
203 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
204 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
205 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
206 case PIPE_CAP_SAMPLER_VIEW_TARGET:
207 case PIPE_CAP_CLIP_HALFZ:
208 case PIPE_CAP_VERTEXID_NOBASE:
209 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
210 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
211 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
212 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
213 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
214 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
215 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
216 case PIPE_CAP_DEPTH_BOUNDS_TEST:
217 case PIPE_CAP_TGSI_TXQS:
218 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
219 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
220 case PIPE_CAP_CLEAR_TEXTURE:
221 case PIPE_CAP_DRAW_PARAMETERS:
222 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
223 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
224 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
225 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
226 case PIPE_CAP_INVALIDATE_BUFFER:
227 case PIPE_CAP_GENERATE_MIPMAP:
228 case PIPE_CAP_STRING_MARKER:
229 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
230 case PIPE_CAP_QUERY_BUFFER_OBJECT:
231 case PIPE_CAP_QUERY_MEMORY_INFO:
232 case PIPE_CAP_PCI_GROUP:
233 case PIPE_CAP_PCI_BUS:
234 case PIPE_CAP_PCI_DEVICE:
235 case PIPE_CAP_PCI_FUNCTION:
236 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
237 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
238 case PIPE_CAP_CULL_DISTANCE:
239 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
240 case PIPE_CAP_TGSI_VOTE:
241 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
242 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
243 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
244 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
245 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
246 case PIPE_CAP_NATIVE_FENCE_FD:
247 case PIPE_CAP_TGSI_FS_FBFETCH:
248 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
249 case PIPE_CAP_DOUBLES:
250 case PIPE_CAP_INT64:
251 case PIPE_CAP_INT64_DIVMOD:
252 case PIPE_CAP_TGSI_TEX_TXF_LZ:
253 case PIPE_CAP_TGSI_CLOCK:
254 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
255 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
256 case PIPE_CAP_TGSI_BALLOT:
257 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
258 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
259 case PIPE_CAP_POST_DEPTH_COVERAGE:
260 case PIPE_CAP_BINDLESS_TEXTURE:
261 return 0;
262
263 /* Stream output. */
264 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
265 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
266 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
267 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
268 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
269 return 0;
270
271 /* Geometry shader output, unsupported. */
272 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
273 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
274 return 0;
275
276 /* Texturing. */
277 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
278 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
279 return VC4_MAX_MIP_LEVELS;
280 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
281 /* Note: Not supported in hardware, just faking it. */
282 return 5;
283 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
284 return 0;
285
286 /* Render targets. */
287 case PIPE_CAP_MAX_RENDER_TARGETS:
288 return 1;
289
290 /* Queries. */
291 case PIPE_CAP_QUERY_TIME_ELAPSED:
292 case PIPE_CAP_QUERY_TIMESTAMP:
293 return 0;
294
295 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
296 case PIPE_CAP_MIN_TEXEL_OFFSET:
297 return 0;
298
299 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
300 return 2048;
301
302 case PIPE_CAP_ENDIANNESS:
303 return PIPE_ENDIAN_LITTLE;
304
305 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
306 return 64;
307
308 case PIPE_CAP_VENDOR_ID:
309 return 0x14E4;
310 case PIPE_CAP_DEVICE_ID:
311 return 0xFFFFFFFF;
312 case PIPE_CAP_ACCELERATED:
313 return 1;
314 case PIPE_CAP_VIDEO_MEMORY: {
315 uint64_t system_memory;
316
317 if (!os_get_total_physical_memory(&system_memory))
318 return 0;
319
320 return (int)(system_memory >> 20);
321 }
322 case PIPE_CAP_UMA:
323 return 1;
324
325 default:
326 fprintf(stderr, "unknown param %d\n", param);
327 return 0;
328 }
329 }
330
331 static float
332 vc4_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
333 {
334 switch (param) {
335 case PIPE_CAPF_MAX_LINE_WIDTH:
336 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
337 return 32;
338
339 case PIPE_CAPF_MAX_POINT_WIDTH:
340 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
341 return 512.0f;
342
343 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
344 return 0.0f;
345 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
346 return 0.0f;
347 case PIPE_CAPF_GUARD_BAND_LEFT:
348 case PIPE_CAPF_GUARD_BAND_TOP:
349 case PIPE_CAPF_GUARD_BAND_RIGHT:
350 case PIPE_CAPF_GUARD_BAND_BOTTOM:
351 return 0.0f;
352 default:
353 fprintf(stderr, "unknown paramf %d\n", param);
354 return 0;
355 }
356 }
357
358 static int
359 vc4_screen_get_shader_param(struct pipe_screen *pscreen,
360 enum pipe_shader_type shader,
361 enum pipe_shader_cap param)
362 {
363 if (shader != PIPE_SHADER_VERTEX &&
364 shader != PIPE_SHADER_FRAGMENT) {
365 return 0;
366 }
367
368 /* this is probably not totally correct.. but it's a start: */
369 switch (param) {
370 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
371 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
372 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
373 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
374 return 16384;
375
376 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
377 return vc4_screen(pscreen)->has_control_flow;
378
379 case PIPE_SHADER_CAP_MAX_INPUTS:
380 return 8;
381 case PIPE_SHADER_CAP_MAX_OUTPUTS:
382 return shader == PIPE_SHADER_FRAGMENT ? 1 : 8;
383 case PIPE_SHADER_CAP_MAX_TEMPS:
384 return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
385 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
386 return 16 * 1024 * sizeof(float);
387 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
388 return 1;
389 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
390 return 0;
391 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
392 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
393 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
394 return 0;
395 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
396 return 1;
397 case PIPE_SHADER_CAP_SUBROUTINES:
398 return 0;
399 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
400 return 0;
401 case PIPE_SHADER_CAP_INTEGERS:
402 return 1;
403 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
404 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
405 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
406 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
407 return 0;
408 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
409 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
410 return VC4_MAX_TEXTURE_SAMPLERS;
411 case PIPE_SHADER_CAP_PREFERRED_IR:
412 return PIPE_SHADER_IR_NIR;
413 case PIPE_SHADER_CAP_SUPPORTED_IRS:
414 return 0;
415 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
416 return 32;
417 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
418 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
419 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
420 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
421 return 0;
422 default:
423 fprintf(stderr, "unknown shader param %d\n", param);
424 return 0;
425 }
426 return 0;
427 }
428
429 static boolean
430 vc4_screen_is_format_supported(struct pipe_screen *pscreen,
431 enum pipe_format format,
432 enum pipe_texture_target target,
433 unsigned sample_count,
434 unsigned usage)
435 {
436 struct vc4_screen *screen = vc4_screen(pscreen);
437 unsigned retval = 0;
438
439 if (sample_count > 1 && sample_count != VC4_MAX_SAMPLES)
440 return FALSE;
441
442 if ((target >= PIPE_MAX_TEXTURE_TYPES) ||
443 !util_format_is_supported(format, usage)) {
444 return FALSE;
445 }
446
447 if (usage & PIPE_BIND_VERTEX_BUFFER) {
448 switch (format) {
449 case PIPE_FORMAT_R32G32B32A32_FLOAT:
450 case PIPE_FORMAT_R32G32B32_FLOAT:
451 case PIPE_FORMAT_R32G32_FLOAT:
452 case PIPE_FORMAT_R32_FLOAT:
453 case PIPE_FORMAT_R32G32B32A32_SNORM:
454 case PIPE_FORMAT_R32G32B32_SNORM:
455 case PIPE_FORMAT_R32G32_SNORM:
456 case PIPE_FORMAT_R32_SNORM:
457 case PIPE_FORMAT_R32G32B32A32_SSCALED:
458 case PIPE_FORMAT_R32G32B32_SSCALED:
459 case PIPE_FORMAT_R32G32_SSCALED:
460 case PIPE_FORMAT_R32_SSCALED:
461 case PIPE_FORMAT_R16G16B16A16_UNORM:
462 case PIPE_FORMAT_R16G16B16_UNORM:
463 case PIPE_FORMAT_R16G16_UNORM:
464 case PIPE_FORMAT_R16_UNORM:
465 case PIPE_FORMAT_R16G16B16A16_SNORM:
466 case PIPE_FORMAT_R16G16B16_SNORM:
467 case PIPE_FORMAT_R16G16_SNORM:
468 case PIPE_FORMAT_R16_SNORM:
469 case PIPE_FORMAT_R16G16B16A16_USCALED:
470 case PIPE_FORMAT_R16G16B16_USCALED:
471 case PIPE_FORMAT_R16G16_USCALED:
472 case PIPE_FORMAT_R16_USCALED:
473 case PIPE_FORMAT_R16G16B16A16_SSCALED:
474 case PIPE_FORMAT_R16G16B16_SSCALED:
475 case PIPE_FORMAT_R16G16_SSCALED:
476 case PIPE_FORMAT_R16_SSCALED:
477 case PIPE_FORMAT_R8G8B8A8_UNORM:
478 case PIPE_FORMAT_R8G8B8_UNORM:
479 case PIPE_FORMAT_R8G8_UNORM:
480 case PIPE_FORMAT_R8_UNORM:
481 case PIPE_FORMAT_R8G8B8A8_SNORM:
482 case PIPE_FORMAT_R8G8B8_SNORM:
483 case PIPE_FORMAT_R8G8_SNORM:
484 case PIPE_FORMAT_R8_SNORM:
485 case PIPE_FORMAT_R8G8B8A8_USCALED:
486 case PIPE_FORMAT_R8G8B8_USCALED:
487 case PIPE_FORMAT_R8G8_USCALED:
488 case PIPE_FORMAT_R8_USCALED:
489 case PIPE_FORMAT_R8G8B8A8_SSCALED:
490 case PIPE_FORMAT_R8G8B8_SSCALED:
491 case PIPE_FORMAT_R8G8_SSCALED:
492 case PIPE_FORMAT_R8_SSCALED:
493 retval |= PIPE_BIND_VERTEX_BUFFER;
494 break;
495 default:
496 break;
497 }
498 }
499
500 if ((usage & PIPE_BIND_RENDER_TARGET) &&
501 vc4_rt_format_supported(format)) {
502 retval |= PIPE_BIND_RENDER_TARGET;
503 }
504
505 if ((usage & PIPE_BIND_SAMPLER_VIEW) &&
506 vc4_tex_format_supported(format) &&
507 (format != PIPE_FORMAT_ETC1_RGB8 || screen->has_etc1)) {
508 retval |= PIPE_BIND_SAMPLER_VIEW;
509 }
510
511 if ((usage & PIPE_BIND_DEPTH_STENCIL) &&
512 (format == PIPE_FORMAT_S8_UINT_Z24_UNORM ||
513 format == PIPE_FORMAT_X8Z24_UNORM)) {
514 retval |= PIPE_BIND_DEPTH_STENCIL;
515 }
516
517 if ((usage & PIPE_BIND_INDEX_BUFFER) &&
518 (format == PIPE_FORMAT_I8_UINT ||
519 format == PIPE_FORMAT_I16_UINT)) {
520 retval |= PIPE_BIND_INDEX_BUFFER;
521 }
522
523 #if 0
524 if (retval != usage) {
525 fprintf(stderr,
526 "not supported: format=%s, target=%d, sample_count=%d, "
527 "usage=0x%x, retval=0x%x\n", util_format_name(format),
528 target, sample_count, usage, retval);
529 }
530 #endif
531
532 return retval == usage;
533 }
534
535 #define PTR_TO_UINT(x) ((unsigned)((intptr_t)(x)))
536
537 static unsigned handle_hash(void *key)
538 {
539 return PTR_TO_UINT(key);
540 }
541
542 static int handle_compare(void *key1, void *key2)
543 {
544 return PTR_TO_UINT(key1) != PTR_TO_UINT(key2);
545 }
546
547 static bool
548 vc4_has_feature(struct vc4_screen *screen, uint32_t feature)
549 {
550 struct drm_vc4_get_param p = {
551 .param = feature,
552 };
553 int ret = vc4_ioctl(screen->fd, DRM_IOCTL_VC4_GET_PARAM, &p);
554
555 if (ret != 0)
556 return false;
557
558 return p.value;
559 }
560
561 static bool
562 vc4_get_chip_info(struct vc4_screen *screen)
563 {
564 struct drm_vc4_get_param ident0 = {
565 .param = DRM_VC4_PARAM_V3D_IDENT0,
566 };
567 struct drm_vc4_get_param ident1 = {
568 .param = DRM_VC4_PARAM_V3D_IDENT1,
569 };
570 int ret;
571
572 ret = vc4_ioctl(screen->fd, DRM_IOCTL_VC4_GET_PARAM, &ident0);
573 if (ret != 0) {
574 if (errno == EINVAL) {
575 /* Backwards compatibility with 2835 kernels which
576 * only do V3D 2.1.
577 */
578 screen->v3d_ver = 21;
579 return true;
580 } else {
581 fprintf(stderr, "Couldn't get V3D IDENT0: %s\n",
582 strerror(errno));
583 return false;
584 }
585 }
586 ret = vc4_ioctl(screen->fd, DRM_IOCTL_VC4_GET_PARAM, &ident1);
587 if (ret != 0) {
588 fprintf(stderr, "Couldn't get V3D IDENT1: %s\n",
589 strerror(errno));
590 return false;
591 }
592
593 uint32_t major = (ident0.value >> 24) & 0xff;
594 uint32_t minor = (ident1.value >> 0) & 0xf;
595 screen->v3d_ver = major * 10 + minor;
596
597 if (screen->v3d_ver != 21 && screen->v3d_ver != 26) {
598 fprintf(stderr,
599 "V3D %d.%d not supported by this version of Mesa.\n",
600 screen->v3d_ver / 10,
601 screen->v3d_ver % 10);
602 return false;
603 }
604
605 return true;
606 }
607
608 struct pipe_screen *
609 vc4_screen_create(int fd, struct renderonly *ro)
610 {
611 struct vc4_screen *screen = rzalloc(NULL, struct vc4_screen);
612 struct pipe_screen *pscreen;
613
614 pscreen = &screen->base;
615
616 pscreen->destroy = vc4_screen_destroy;
617 pscreen->get_param = vc4_screen_get_param;
618 pscreen->get_paramf = vc4_screen_get_paramf;
619 pscreen->get_shader_param = vc4_screen_get_shader_param;
620 pscreen->context_create = vc4_context_create;
621 pscreen->is_format_supported = vc4_screen_is_format_supported;
622
623 screen->fd = fd;
624 if (ro) {
625 screen->ro = renderonly_dup(ro);
626 if (!screen->ro) {
627 fprintf(stderr, "Failed to dup renderonly object\n");
628 ralloc_free(screen);
629 return NULL;
630 }
631 }
632
633 list_inithead(&screen->bo_cache.time_list);
634 (void) mtx_init(&screen->bo_handles_mutex, mtx_plain);
635 screen->bo_handles = util_hash_table_create(handle_hash, handle_compare);
636
637 screen->has_control_flow =
638 vc4_has_feature(screen, DRM_VC4_PARAM_SUPPORTS_BRANCHES);
639 screen->has_etc1 =
640 vc4_has_feature(screen, DRM_VC4_PARAM_SUPPORTS_ETC1);
641 screen->has_threaded_fs =
642 vc4_has_feature(screen, DRM_VC4_PARAM_SUPPORTS_THREADED_FS);
643
644 if (!vc4_get_chip_info(screen))
645 goto fail;
646
647 util_cpu_detect();
648
649 slab_create_parent(&screen->transfer_pool, sizeof(struct vc4_transfer), 16);
650
651 vc4_fence_init(screen);
652
653 vc4_debug = debug_get_option_vc4_debug();
654 if (vc4_debug & VC4_DEBUG_SHADERDB)
655 vc4_debug |= VC4_DEBUG_NORAST;
656
657 #if USE_VC4_SIMULATOR
658 vc4_simulator_init(screen);
659 #endif
660
661 vc4_resource_screen_init(pscreen);
662
663 pscreen->get_name = vc4_screen_get_name;
664 pscreen->get_vendor = vc4_screen_get_vendor;
665 pscreen->get_device_vendor = vc4_screen_get_vendor;
666 pscreen->get_compiler_options = vc4_screen_get_compiler_options;
667
668 return pscreen;
669
670 fail:
671 close(fd);
672 ralloc_free(pscreen);
673 return NULL;
674 }