vc4: Add missing null terminator to the debug options list.
[mesa.git] / src / gallium / drivers / vc4 / vc4_screen.c
1 /*
2 * Copyright © 2014 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25 #include "os/os_misc.h"
26 #include "pipe/p_defines.h"
27 #include "pipe/p_screen.h"
28 #include "pipe/p_state.h"
29
30 #include "util/u_debug.h"
31 #include "util/u_memory.h"
32 #include "util/u_format.h"
33
34 #include "vc4_screen.h"
35 #include "vc4_context.h"
36 #include "vc4_resource.h"
37
38 static const struct debug_named_value debug_options[] = {
39 { "cl", VC4_DEBUG_CL,
40 "Dump command list during creation" },
41 { "qpu", VC4_DEBUG_QPU,
42 "Dump generated QPU instructions" },
43 { "qir", VC4_DEBUG_QIR,
44 "Dump QPU IR during program compile" },
45 { "tgsi", VC4_DEBUG_TGSI,
46 "Dump TGSI during program compile" },
47 { "shaderdb", VC4_DEBUG_SHADERDB,
48 "Dump program compile information for shader-db analysis" },
49 { "perf", VC4_DEBUG_PERF,
50 "Print during performance-related events" },
51 { "norast", VC4_DEBUG_NORAST,
52 "Skip actual hardware execution of commands" },
53 { NULL }
54 };
55
56 DEBUG_GET_ONCE_FLAGS_OPTION(vc4_debug, "VC4_DEBUG", debug_options, 0)
57 uint32_t vc4_debug;
58
59 static const char *
60 vc4_screen_get_name(struct pipe_screen *pscreen)
61 {
62 return "VC4";
63 }
64
65 static const char *
66 vc4_screen_get_vendor(struct pipe_screen *pscreen)
67 {
68 return "Broadcom";
69 }
70
71 static void
72 vc4_screen_destroy(struct pipe_screen *pscreen)
73 {
74 free(pscreen);
75 }
76
77 static int
78 vc4_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
79 {
80 switch (param) {
81 /* Supported features (boolean caps). */
82 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
83 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
84 case PIPE_CAP_NPOT_TEXTURES:
85 case PIPE_CAP_USER_CONSTANT_BUFFERS:
86 case PIPE_CAP_TEXTURE_SHADOW_MAP:
87 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
88 case PIPE_CAP_TWO_SIDED_STENCIL:
89 return 1;
90
91 /* lying for GL 2.0 */
92 case PIPE_CAP_OCCLUSION_QUERY:
93 case PIPE_CAP_POINT_SPRITE:
94 return 1;
95
96 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
97 return 256;
98
99 case PIPE_CAP_GLSL_FEATURE_LEVEL:
100 return 120;
101
102 case PIPE_CAP_MAX_VIEWPORTS:
103 return 1;
104
105 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
106 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
107 return 1;
108
109 /* Unsupported features. */
110 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
111 case PIPE_CAP_ANISOTROPIC_FILTER:
112 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
113 case PIPE_CAP_CUBE_MAP_ARRAY:
114 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
115 case PIPE_CAP_TEXTURE_SWIZZLE:
116 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
117 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
118 case PIPE_CAP_SEAMLESS_CUBE_MAP:
119 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
120 case PIPE_CAP_TGSI_INSTANCEID:
121 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
122 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
123 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
124 case PIPE_CAP_COMPUTE:
125 case PIPE_CAP_START_INSTANCE:
126 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
127 case PIPE_CAP_SHADER_STENCIL_EXPORT:
128 case PIPE_CAP_TGSI_TEXCOORD:
129 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
130 case PIPE_CAP_CONDITIONAL_RENDER:
131 case PIPE_CAP_PRIMITIVE_RESTART:
132 case PIPE_CAP_TEXTURE_MULTISAMPLE:
133 case PIPE_CAP_TEXTURE_BARRIER:
134 case PIPE_CAP_SM3:
135 case PIPE_CAP_INDEP_BLEND_ENABLE:
136 case PIPE_CAP_INDEP_BLEND_FUNC:
137 case PIPE_CAP_DEPTH_CLIP_DISABLE:
138 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
139 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
140 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
141 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
142 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
143 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
144 case PIPE_CAP_USER_VERTEX_BUFFERS:
145 case PIPE_CAP_USER_INDEX_BUFFERS:
146 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
147 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
148 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
149 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
150 case PIPE_CAP_TEXTURE_GATHER_SM5:
151 case PIPE_CAP_FAKE_SW_MSAA:
152 case PIPE_CAP_TEXTURE_QUERY_LOD:
153 case PIPE_CAP_SAMPLE_SHADING:
154 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
155 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
156 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
157 case PIPE_CAP_MAX_TEXEL_OFFSET:
158 case PIPE_CAP_MAX_VERTEX_STREAMS:
159 case PIPE_CAP_DRAW_INDIRECT:
160 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
161 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
162 return 0;
163
164 /* Stream output. */
165 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
166 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
167 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
168 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
169 return 0;
170
171 /* Geometry shader output, unsupported. */
172 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
173 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
174 return 0;
175
176 /* Texturing. */
177 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
178 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
179 return VC4_MAX_MIP_LEVELS;
180 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
181 /* Note: Not supported in hardware, just faking it. */
182 return 5;
183 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
184 return 0;
185
186 /* Render targets. */
187 case PIPE_CAP_MAX_RENDER_TARGETS:
188 return 1;
189
190 /* Queries. */
191 case PIPE_CAP_QUERY_TIME_ELAPSED:
192 case PIPE_CAP_QUERY_TIMESTAMP:
193 return 0;
194
195 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
196 case PIPE_CAP_MIN_TEXEL_OFFSET:
197 return 0;
198
199 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
200 return 2048;
201
202 case PIPE_CAP_ENDIANNESS:
203 return PIPE_ENDIAN_LITTLE;
204
205 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
206 return 64;
207
208 case PIPE_CAP_VENDOR_ID:
209 return 0x14E4;
210 case PIPE_CAP_DEVICE_ID:
211 return 0xFFFFFFFF;
212 case PIPE_CAP_ACCELERATED:
213 return 1;
214 case PIPE_CAP_VIDEO_MEMORY: {
215 uint64_t system_memory;
216
217 if (!os_get_total_physical_memory(&system_memory))
218 return 0;
219
220 return (int)(system_memory >> 20);
221 }
222 case PIPE_CAP_UMA:
223 return 1;
224
225 default:
226 fprintf(stderr, "unknown param %d\n", param);
227 return 0;
228 }
229 }
230
231 static float
232 vc4_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
233 {
234 switch (param) {
235 case PIPE_CAPF_MAX_LINE_WIDTH:
236 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
237 case PIPE_CAPF_MAX_POINT_WIDTH:
238 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
239 return 8192.0f;
240 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
241 return 0.0f;
242 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
243 return 0.0f;
244 case PIPE_CAPF_GUARD_BAND_LEFT:
245 case PIPE_CAPF_GUARD_BAND_TOP:
246 case PIPE_CAPF_GUARD_BAND_RIGHT:
247 case PIPE_CAPF_GUARD_BAND_BOTTOM:
248 return 0.0f;
249 default:
250 fprintf(stderr, "unknown paramf %d\n", param);
251 return 0;
252 }
253 }
254
255 static int
256 vc4_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
257 enum pipe_shader_cap param)
258 {
259 if (shader != PIPE_SHADER_VERTEX &&
260 shader != PIPE_SHADER_FRAGMENT) {
261 return 0;
262 }
263
264 /* this is probably not totally correct.. but it's a start: */
265 switch (param) {
266 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
267 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
268 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
269 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
270 return 16384;
271 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
272 return 0;
273 case PIPE_SHADER_CAP_MAX_INPUTS:
274 return 16;
275 case PIPE_SHADER_CAP_MAX_TEMPS:
276 return 64; /* Max native temporaries. */
277 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
278 return 64 * sizeof(float[4]);
279 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
280 return 1;
281 case PIPE_SHADER_CAP_MAX_PREDS:
282 return 0; /* nothing uses this */
283 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
284 return 0;
285 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
286 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
287 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
288 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
289 return 0;
290 case PIPE_SHADER_CAP_SUBROUTINES:
291 return 0;
292 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
293 return 0;
294 case PIPE_SHADER_CAP_INTEGERS:
295 return 1;
296 case PIPE_SHADER_CAP_DOUBLES:
297 return 0;
298 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
299 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
300 return VC4_MAX_TEXTURE_SAMPLERS;
301 case PIPE_SHADER_CAP_PREFERRED_IR:
302 return PIPE_SHADER_IR_TGSI;
303 default:
304 fprintf(stderr, "unknown shader param %d\n", param);
305 return 0;
306 }
307 return 0;
308 }
309
310 static boolean
311 vc4_screen_is_format_supported(struct pipe_screen *pscreen,
312 enum pipe_format format,
313 enum pipe_texture_target target,
314 unsigned sample_count,
315 unsigned usage)
316 {
317 unsigned retval = 0;
318
319 if ((target >= PIPE_MAX_TEXTURE_TYPES) ||
320 (sample_count > 1) ||
321 !util_format_is_supported(format, usage)) {
322 return FALSE;
323 }
324
325 if (usage & PIPE_BIND_VERTEX_BUFFER &&
326 (format == PIPE_FORMAT_R32G32B32A32_FLOAT ||
327 format == PIPE_FORMAT_R32G32B32_FLOAT ||
328 format == PIPE_FORMAT_R32G32_FLOAT ||
329 format == PIPE_FORMAT_R32_FLOAT)) {
330 retval |= PIPE_BIND_VERTEX_BUFFER;
331 }
332
333 if ((usage & PIPE_BIND_RENDER_TARGET) &&
334 vc4_rt_format_supported(format)) {
335 retval |= PIPE_BIND_RENDER_TARGET;
336 }
337
338 if ((usage & PIPE_BIND_SAMPLER_VIEW) &&
339 (vc4_tex_format_supported(format))) {
340 retval |= PIPE_BIND_SAMPLER_VIEW;
341 }
342
343 if ((usage & PIPE_BIND_DEPTH_STENCIL) &&
344 (format == PIPE_FORMAT_Z24_UNORM_S8_UINT ||
345 format == PIPE_FORMAT_Z24X8_UNORM)) {
346 retval |= PIPE_BIND_DEPTH_STENCIL;
347 }
348
349 if ((usage & PIPE_BIND_INDEX_BUFFER) &&
350 (format == PIPE_FORMAT_I8_UINT ||
351 format == PIPE_FORMAT_I16_UINT)) {
352 retval |= PIPE_BIND_INDEX_BUFFER;
353 }
354
355 if (usage & PIPE_BIND_TRANSFER_READ)
356 retval |= PIPE_BIND_TRANSFER_READ;
357 if (usage & PIPE_BIND_TRANSFER_WRITE)
358 retval |= PIPE_BIND_TRANSFER_WRITE;
359
360 #if 0
361 if (retval != usage) {
362 fprintf(stderr,
363 "not supported: format=%s, target=%d, sample_count=%d, "
364 "usage=0x%x, retval=0x%x\n", util_format_name(format),
365 target, sample_count, usage, retval);
366 }
367 #endif
368
369 return retval == usage;
370 }
371
372 struct pipe_screen *
373 vc4_screen_create(int fd)
374 {
375 struct vc4_screen *screen = CALLOC_STRUCT(vc4_screen);
376 struct pipe_screen *pscreen;
377
378 pscreen = &screen->base;
379
380 pscreen->destroy = vc4_screen_destroy;
381 pscreen->get_param = vc4_screen_get_param;
382 pscreen->get_paramf = vc4_screen_get_paramf;
383 pscreen->get_shader_param = vc4_screen_get_shader_param;
384 pscreen->context_create = vc4_context_create;
385 pscreen->is_format_supported = vc4_screen_is_format_supported;
386
387 screen->fd = fd;
388
389 vc4_debug = debug_get_option_vc4_debug();
390 if (vc4_debug & VC4_DEBUG_SHADERDB)
391 vc4_debug |= VC4_DEBUG_NORAST;
392
393 #if USE_VC4_SIMULATOR
394 vc4_simulator_init(screen);
395 #endif
396
397 vc4_resource_screen_init(pscreen);
398
399 pscreen->get_name = vc4_screen_get_name;
400 pscreen->get_vendor = vc4_screen_get_vendor;
401
402 return pscreen;
403 }
404
405 boolean
406 vc4_screen_bo_get_handle(struct pipe_screen *pscreen,
407 struct vc4_bo *bo,
408 unsigned stride,
409 struct winsys_handle *whandle)
410 {
411 whandle->stride = stride;
412
413 switch (whandle->type) {
414 case DRM_API_HANDLE_TYPE_SHARED:
415 return vc4_bo_flink(bo, &whandle->handle);
416 case DRM_API_HANDLE_TYPE_KMS:
417 whandle->handle = bo->handle;
418 return TRUE;
419 }
420
421 return FALSE;
422 }
423
424 struct vc4_bo *
425 vc4_screen_bo_from_handle(struct pipe_screen *pscreen,
426 struct winsys_handle *whandle,
427 unsigned *out_stride)
428 {
429 struct vc4_screen *screen = vc4_screen(pscreen);
430 struct vc4_bo *bo;
431
432 if (whandle->type != DRM_API_HANDLE_TYPE_SHARED) {
433 fprintf(stderr,
434 "Attempt to import unsupported handle type %d\n",
435 whandle->type);
436 return NULL;
437 }
438
439 bo = vc4_bo_open_name(screen, whandle->handle, whandle->stride);
440 if (!bo) {
441 fprintf(stderr, "Open name %d failed\n", whandle->handle);
442 return NULL;
443 }
444
445 *out_stride = whandle->stride;
446
447 return bo;
448 }