gallium: add a texture target to sampler view and a CAP to use it
[mesa.git] / src / gallium / drivers / vc4 / vc4_screen.c
1 /*
2 * Copyright © 2014 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25 #include "os/os_misc.h"
26 #include "pipe/p_defines.h"
27 #include "pipe/p_screen.h"
28 #include "pipe/p_state.h"
29
30 #include "util/u_debug.h"
31 #include "util/u_memory.h"
32 #include "util/u_format.h"
33
34 #include "vc4_screen.h"
35 #include "vc4_context.h"
36 #include "vc4_resource.h"
37
38 static const struct debug_named_value debug_options[] = {
39 { "cl", VC4_DEBUG_CL,
40 "Dump command list during creation" },
41 { "qpu", VC4_DEBUG_QPU,
42 "Dump generated QPU instructions" },
43 { "qir", VC4_DEBUG_QIR,
44 "Dump QPU IR during program compile" },
45 { "tgsi", VC4_DEBUG_TGSI,
46 "Dump TGSI during program compile" },
47 { "shaderdb", VC4_DEBUG_SHADERDB,
48 "Dump program compile information for shader-db analysis" },
49 { "perf", VC4_DEBUG_PERF,
50 "Print during performance-related events" },
51 { "norast", VC4_DEBUG_NORAST,
52 "Skip actual hardware execution of commands" },
53 { "always_flush", VC4_DEBUG_ALWAYS_FLUSH,
54 "Flush after each draw call" },
55 { NULL }
56 };
57
58 DEBUG_GET_ONCE_FLAGS_OPTION(vc4_debug, "VC4_DEBUG", debug_options, 0)
59 uint32_t vc4_debug;
60
61 static const char *
62 vc4_screen_get_name(struct pipe_screen *pscreen)
63 {
64 return "VC4";
65 }
66
67 static const char *
68 vc4_screen_get_vendor(struct pipe_screen *pscreen)
69 {
70 return "Broadcom";
71 }
72
73 static void
74 vc4_screen_destroy(struct pipe_screen *pscreen)
75 {
76 free(pscreen);
77 }
78
79 static int
80 vc4_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
81 {
82 switch (param) {
83 /* Supported features (boolean caps). */
84 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
85 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
86 case PIPE_CAP_NPOT_TEXTURES:
87 case PIPE_CAP_USER_CONSTANT_BUFFERS:
88 case PIPE_CAP_TEXTURE_SHADOW_MAP:
89 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
90 case PIPE_CAP_TWO_SIDED_STENCIL:
91 return 1;
92
93 /* lying for GL 2.0 */
94 case PIPE_CAP_OCCLUSION_QUERY:
95 case PIPE_CAP_POINT_SPRITE:
96 return 1;
97
98 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
99 return 256;
100
101 case PIPE_CAP_GLSL_FEATURE_LEVEL:
102 return 120;
103
104 case PIPE_CAP_MAX_VIEWPORTS:
105 return 1;
106
107 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
108 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
109 return 1;
110
111 /* Unsupported features. */
112 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
113 case PIPE_CAP_ANISOTROPIC_FILTER:
114 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
115 case PIPE_CAP_CUBE_MAP_ARRAY:
116 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
117 case PIPE_CAP_TEXTURE_SWIZZLE:
118 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
119 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
120 case PIPE_CAP_SEAMLESS_CUBE_MAP:
121 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
122 case PIPE_CAP_TGSI_INSTANCEID:
123 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
124 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
125 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
126 case PIPE_CAP_COMPUTE:
127 case PIPE_CAP_START_INSTANCE:
128 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
129 case PIPE_CAP_SHADER_STENCIL_EXPORT:
130 case PIPE_CAP_TGSI_TEXCOORD:
131 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
132 case PIPE_CAP_CONDITIONAL_RENDER:
133 case PIPE_CAP_PRIMITIVE_RESTART:
134 case PIPE_CAP_TEXTURE_MULTISAMPLE:
135 case PIPE_CAP_TEXTURE_BARRIER:
136 case PIPE_CAP_SM3:
137 case PIPE_CAP_INDEP_BLEND_ENABLE:
138 case PIPE_CAP_INDEP_BLEND_FUNC:
139 case PIPE_CAP_DEPTH_CLIP_DISABLE:
140 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
141 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
142 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
143 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
144 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
145 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
146 case PIPE_CAP_USER_VERTEX_BUFFERS:
147 case PIPE_CAP_USER_INDEX_BUFFERS:
148 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
149 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
150 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
151 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
152 case PIPE_CAP_TEXTURE_GATHER_SM5:
153 case PIPE_CAP_FAKE_SW_MSAA:
154 case PIPE_CAP_TEXTURE_QUERY_LOD:
155 case PIPE_CAP_SAMPLE_SHADING:
156 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
157 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
158 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
159 case PIPE_CAP_MAX_TEXEL_OFFSET:
160 case PIPE_CAP_MAX_VERTEX_STREAMS:
161 case PIPE_CAP_DRAW_INDIRECT:
162 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
163 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
164 case PIPE_CAP_SAMPLER_VIEW_TARGET:
165 return 0;
166
167 /* Stream output. */
168 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
169 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
170 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
171 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
172 return 0;
173
174 /* Geometry shader output, unsupported. */
175 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
176 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
177 return 0;
178
179 /* Texturing. */
180 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
181 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
182 return VC4_MAX_MIP_LEVELS;
183 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
184 /* Note: Not supported in hardware, just faking it. */
185 return 5;
186 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
187 return 0;
188
189 /* Render targets. */
190 case PIPE_CAP_MAX_RENDER_TARGETS:
191 return 1;
192
193 /* Queries. */
194 case PIPE_CAP_QUERY_TIME_ELAPSED:
195 case PIPE_CAP_QUERY_TIMESTAMP:
196 return 0;
197
198 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
199 case PIPE_CAP_MIN_TEXEL_OFFSET:
200 return 0;
201
202 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
203 return 2048;
204
205 case PIPE_CAP_ENDIANNESS:
206 return PIPE_ENDIAN_LITTLE;
207
208 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
209 return 64;
210
211 case PIPE_CAP_VENDOR_ID:
212 return 0x14E4;
213 case PIPE_CAP_DEVICE_ID:
214 return 0xFFFFFFFF;
215 case PIPE_CAP_ACCELERATED:
216 return 1;
217 case PIPE_CAP_VIDEO_MEMORY: {
218 uint64_t system_memory;
219
220 if (!os_get_total_physical_memory(&system_memory))
221 return 0;
222
223 return (int)(system_memory >> 20);
224 }
225 case PIPE_CAP_UMA:
226 return 1;
227
228 default:
229 fprintf(stderr, "unknown param %d\n", param);
230 return 0;
231 }
232 }
233
234 static float
235 vc4_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
236 {
237 switch (param) {
238 case PIPE_CAPF_MAX_LINE_WIDTH:
239 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
240 case PIPE_CAPF_MAX_POINT_WIDTH:
241 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
242 return 8192.0f;
243 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
244 return 0.0f;
245 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
246 return 0.0f;
247 case PIPE_CAPF_GUARD_BAND_LEFT:
248 case PIPE_CAPF_GUARD_BAND_TOP:
249 case PIPE_CAPF_GUARD_BAND_RIGHT:
250 case PIPE_CAPF_GUARD_BAND_BOTTOM:
251 return 0.0f;
252 default:
253 fprintf(stderr, "unknown paramf %d\n", param);
254 return 0;
255 }
256 }
257
258 static int
259 vc4_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
260 enum pipe_shader_cap param)
261 {
262 if (shader != PIPE_SHADER_VERTEX &&
263 shader != PIPE_SHADER_FRAGMENT) {
264 return 0;
265 }
266
267 /* this is probably not totally correct.. but it's a start: */
268 switch (param) {
269 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
270 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
271 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
272 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
273 return 16384;
274 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
275 return 0;
276 case PIPE_SHADER_CAP_MAX_INPUTS:
277 return 16;
278 case PIPE_SHADER_CAP_MAX_TEMPS:
279 return 64; /* Max native temporaries. */
280 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
281 return 64 * sizeof(float[4]);
282 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
283 return 1;
284 case PIPE_SHADER_CAP_MAX_PREDS:
285 return 0; /* nothing uses this */
286 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
287 return 0;
288 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
289 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
290 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
291 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
292 return 0;
293 case PIPE_SHADER_CAP_SUBROUTINES:
294 return 0;
295 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
296 return 0;
297 case PIPE_SHADER_CAP_INTEGERS:
298 return 1;
299 case PIPE_SHADER_CAP_DOUBLES:
300 return 0;
301 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
302 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
303 return VC4_MAX_TEXTURE_SAMPLERS;
304 case PIPE_SHADER_CAP_PREFERRED_IR:
305 return PIPE_SHADER_IR_TGSI;
306 default:
307 fprintf(stderr, "unknown shader param %d\n", param);
308 return 0;
309 }
310 return 0;
311 }
312
313 static boolean
314 vc4_screen_is_format_supported(struct pipe_screen *pscreen,
315 enum pipe_format format,
316 enum pipe_texture_target target,
317 unsigned sample_count,
318 unsigned usage)
319 {
320 unsigned retval = 0;
321
322 if ((target >= PIPE_MAX_TEXTURE_TYPES) ||
323 (sample_count > 1) ||
324 !util_format_is_supported(format, usage)) {
325 return FALSE;
326 }
327
328 if (usage & PIPE_BIND_VERTEX_BUFFER &&
329 (format == PIPE_FORMAT_R32G32B32A32_FLOAT ||
330 format == PIPE_FORMAT_R32G32B32_FLOAT ||
331 format == PIPE_FORMAT_R32G32_FLOAT ||
332 format == PIPE_FORMAT_R32_FLOAT)) {
333 retval |= PIPE_BIND_VERTEX_BUFFER;
334 }
335
336 if ((usage & PIPE_BIND_RENDER_TARGET) &&
337 vc4_rt_format_supported(format)) {
338 retval |= PIPE_BIND_RENDER_TARGET;
339 }
340
341 if ((usage & PIPE_BIND_SAMPLER_VIEW) &&
342 (vc4_tex_format_supported(format))) {
343 retval |= PIPE_BIND_SAMPLER_VIEW;
344 }
345
346 if ((usage & PIPE_BIND_DEPTH_STENCIL) &&
347 (format == PIPE_FORMAT_S8_UINT_Z24_UNORM ||
348 format == PIPE_FORMAT_X8Z24_UNORM)) {
349 retval |= PIPE_BIND_DEPTH_STENCIL;
350 }
351
352 if ((usage & PIPE_BIND_INDEX_BUFFER) &&
353 (format == PIPE_FORMAT_I8_UINT ||
354 format == PIPE_FORMAT_I16_UINT)) {
355 retval |= PIPE_BIND_INDEX_BUFFER;
356 }
357
358 if (usage & PIPE_BIND_TRANSFER_READ)
359 retval |= PIPE_BIND_TRANSFER_READ;
360 if (usage & PIPE_BIND_TRANSFER_WRITE)
361 retval |= PIPE_BIND_TRANSFER_WRITE;
362
363 #if 0
364 if (retval != usage) {
365 fprintf(stderr,
366 "not supported: format=%s, target=%d, sample_count=%d, "
367 "usage=0x%x, retval=0x%x\n", util_format_name(format),
368 target, sample_count, usage, retval);
369 }
370 #endif
371
372 return retval == usage;
373 }
374
375 struct pipe_screen *
376 vc4_screen_create(int fd)
377 {
378 struct vc4_screen *screen = CALLOC_STRUCT(vc4_screen);
379 struct pipe_screen *pscreen;
380
381 pscreen = &screen->base;
382
383 pscreen->destroy = vc4_screen_destroy;
384 pscreen->get_param = vc4_screen_get_param;
385 pscreen->get_paramf = vc4_screen_get_paramf;
386 pscreen->get_shader_param = vc4_screen_get_shader_param;
387 pscreen->context_create = vc4_context_create;
388 pscreen->is_format_supported = vc4_screen_is_format_supported;
389
390 screen->fd = fd;
391
392 vc4_debug = debug_get_option_vc4_debug();
393 if (vc4_debug & VC4_DEBUG_SHADERDB)
394 vc4_debug |= VC4_DEBUG_NORAST;
395
396 #if USE_VC4_SIMULATOR
397 vc4_simulator_init(screen);
398 #endif
399
400 vc4_resource_screen_init(pscreen);
401
402 pscreen->get_name = vc4_screen_get_name;
403 pscreen->get_vendor = vc4_screen_get_vendor;
404
405 return pscreen;
406 }
407
408 boolean
409 vc4_screen_bo_get_handle(struct pipe_screen *pscreen,
410 struct vc4_bo *bo,
411 unsigned stride,
412 struct winsys_handle *whandle)
413 {
414 whandle->stride = stride;
415
416 switch (whandle->type) {
417 case DRM_API_HANDLE_TYPE_SHARED:
418 return vc4_bo_flink(bo, &whandle->handle);
419 case DRM_API_HANDLE_TYPE_KMS:
420 whandle->handle = bo->handle;
421 return TRUE;
422 }
423
424 return FALSE;
425 }
426
427 struct vc4_bo *
428 vc4_screen_bo_from_handle(struct pipe_screen *pscreen,
429 struct winsys_handle *whandle,
430 unsigned *out_stride)
431 {
432 struct vc4_screen *screen = vc4_screen(pscreen);
433 struct vc4_bo *bo;
434
435 if (whandle->type != DRM_API_HANDLE_TYPE_SHARED) {
436 fprintf(stderr,
437 "Attempt to import unsupported handle type %d\n",
438 whandle->type);
439 return NULL;
440 }
441
442 bo = vc4_bo_open_name(screen, whandle->handle, whandle->stride);
443 if (!bo) {
444 fprintf(stderr, "Open name %d failed\n", whandle->handle);
445 return NULL;
446 }
447
448 *out_stride = whandle->stride;
449
450 return bo;
451 }