vc4: Validate that the same BO doesn't get reused for different purposes.
[mesa.git] / src / gallium / drivers / vc4 / vc4_simulator_validate.h
1 /*
2 * Copyright © 2014 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #ifndef VC4_SIMULATOR_VALIDATE_H
25 #define VC4_SIMULATOR_VALIDATE_H
26
27 #include <stdbool.h>
28 #include <string.h>
29 #include <stdlib.h>
30 #include <stdint.h>
31 #include <stdio.h>
32 #include <errno.h>
33
34 #include "vc4_context.h"
35 #include "vc4_qpu_defines.h"
36
37 #define DRM_INFO(...) fprintf(stderr, __VA_ARGS__)
38 #define DRM_ERROR(...) fprintf(stderr, __VA_ARGS__)
39 #define kmalloc(size, arg) malloc(size)
40 #define kcalloc(size, count, arg) calloc(size, count)
41 #define kfree(ptr) free(ptr)
42 #define krealloc(ptr, size, args) realloc(ptr, size)
43 #define roundup(x, y) align(x, y)
44 #define BUG_ON(condition) assert(!(condition))
45
46 static inline int
47 copy_from_user(void *dst, void *src, size_t size)
48 {
49 memcpy(dst, src, size);
50 return 0;
51 }
52
53 typedef uint8_t u8;
54 typedef uint16_t u16;
55 typedef uint32_t u32;
56
57 struct drm_device {
58 struct vc4_context *vc4;
59 uint32_t simulator_mem_next;
60 };
61
62 struct drm_gem_cma_object {
63 struct vc4_bo *bo;
64
65 struct {
66 uint32_t size;
67 } base;
68 uint32_t paddr;
69 void *vaddr;
70 };
71
72 enum vc4_bo_mode {
73 VC4_MODE_UNDECIDED,
74 VC4_MODE_TILE_ALLOC,
75 VC4_MODE_TSDA,
76 VC4_MODE_RENDER,
77 VC4_MODE_SHADER,
78 };
79
80 struct vc4_bo_exec_state {
81 struct drm_gem_cma_object *bo;
82 enum vc4_bo_mode mode;
83 };
84
85 struct exec_info {
86 /* Kernel-space copy of the ioctl arguments */
87 struct drm_vc4_submit_cl *args;
88
89 /* This is the array of BOs that were looked up at the start of exec.
90 * Command validation will use indices into this array.
91 */
92 struct vc4_bo_exec_state *bo;
93 uint32_t bo_count;
94
95 /* Current unvalidated indices into @bo loaded by the non-hardware
96 * VC4_PACKET_GEM_HANDLES.
97 */
98 uint32_t bo_index[2];
99 uint32_t max_width, max_height;
100
101 /* This is the BO where we store the validated command lists, shader
102 * records, and uniforms.
103 */
104 struct drm_gem_cma_object *exec_bo;
105
106 /**
107 * This tracks the per-shader-record state (packet 64) that
108 * determines the length of the shader record and the offset
109 * it's expected to be found at. It gets read in from the
110 * command lists.
111 */
112 struct vc4_shader_state {
113 uint8_t packet;
114 uint32_t addr;
115 } *shader_state;
116
117 /** How many shader states the user declared they were using. */
118 uint32_t shader_state_size;
119 /** How many shader state records the validator has seen. */
120 uint32_t shader_state_count;
121
122 /**
123 * Computed addresses pointing into exec_bo where we start the
124 * bin thread (ct0) and render thread (ct1).
125 */
126 uint32_t ct0ca, ct0ea;
127 uint32_t ct1ca, ct1ea;
128
129 /* Pointers to the shader recs. These paddr gets incremented as CL
130 * packets are relocated in validate_gl_shader_state, and the vaddrs
131 * (u and v) get incremented and size decremented as the shader recs
132 * themselves are validated.
133 */
134 void *shader_rec_u;
135 void *shader_rec_v;
136 uint32_t shader_rec_p;
137 uint32_t shader_rec_size;
138
139 /* Pointers to the uniform data. These pointers are incremented, and
140 * size decremented, as each batch of uniforms is uploaded.
141 */
142 void *uniforms_u;
143 void *uniforms_v;
144 uint32_t uniforms_p;
145 uint32_t uniforms_size;
146 };
147
148 /**
149 * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
150 * setup parameters.
151 *
152 * This will be used at draw time to relocate the reference to the texture
153 * contents in p0, and validate that the offset combined with
154 * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
155 * Note that the hardware treats unprovided config parameters as 0, so not all
156 * of them need to be set up for every texure sample, and we'll store ~0 as
157 * the offset to mark the unused ones.
158 *
159 * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
160 * Setup") for definitions of the texture parameters.
161 */
162 struct vc4_texture_sample_info {
163 uint32_t p_offset[4];
164 };
165
166 /**
167 * struct vc4_validated_shader_info - information about validated shaders that
168 * needs to be used from command list validation.
169 *
170 * For a given shader, each time a shader state record references it, we need
171 * to verify that the shader doesn't read more uniforms than the shader state
172 * record's uniform BO pointer can provide, and we need to apply relocations
173 * and validate the shader state record's uniforms that define the texture
174 * samples.
175 */
176 struct vc4_validated_shader_info
177 {
178 uint32_t uniforms_size;
179 uint32_t uniforms_src_size;
180 uint32_t num_texture_samples;
181 struct vc4_texture_sample_info *texture_samples;
182 };
183
184 int vc4_validate_cl(struct drm_device *dev,
185 void *validated,
186 void *unvalidated,
187 uint32_t len,
188 bool is_bin,
189 struct exec_info *exec);
190
191 int vc4_validate_shader_recs(struct drm_device *dev, struct exec_info *exec);
192
193 struct vc4_validated_shader_info *
194 vc4_validate_shader(struct drm_gem_cma_object *shader_obj,
195 uint32_t start_offset);
196
197 #endif /* VC4_SIMULATOR_VALIDATE_H */