2 * Copyright © 2014 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 #include "pipe/p_state.h"
26 #include "util/u_inlines.h"
27 #include "util/u_math.h"
28 #include "util/u_memory.h"
29 #include "util/u_helpers.h"
31 #include "vc4_context.h"
34 vc4_generic_cso_state_create(const void *src
, uint32_t size
)
36 void *dst
= calloc(1, size
);
39 memcpy(dst
, src
, size
);
44 vc4_generic_cso_state_delete(struct pipe_context
*pctx
, void *hwcso
)
50 vc4_set_blend_color(struct pipe_context
*pctx
,
51 const struct pipe_blend_color
*blend_color
)
53 struct vc4_context
*vc4
= vc4_context(pctx
);
54 vc4
->blend_color
= *blend_color
;
55 vc4
->dirty
|= VC4_DIRTY_BLEND_COLOR
;
59 vc4_set_stencil_ref(struct pipe_context
*pctx
,
60 const struct pipe_stencil_ref
*stencil_ref
)
62 struct vc4_context
*vc4
= vc4_context(pctx
);
63 vc4
->stencil_ref
=* stencil_ref
;
64 vc4
->dirty
|= VC4_DIRTY_STENCIL_REF
;
68 vc4_set_clip_state(struct pipe_context
*pctx
,
69 const struct pipe_clip_state
*clip
)
71 fprintf(stderr
, "clip todo\n");
75 vc4_set_sample_mask(struct pipe_context
*pctx
, unsigned sample_mask
)
77 struct vc4_context
*vc4
= vc4_context(pctx
);
78 vc4
->sample_mask
= (uint16_t)sample_mask
;
79 vc4
->dirty
|= VC4_DIRTY_SAMPLE_MASK
;
83 float_to_187_half(float f
)
89 vc4_create_rasterizer_state(struct pipe_context
*pctx
,
90 const struct pipe_rasterizer_state
*cso
)
92 struct vc4_rasterizer_state
*so
;
94 so
= CALLOC_STRUCT(vc4_rasterizer_state
);
100 if (!(cso
->cull_face
& PIPE_FACE_FRONT
))
101 so
->config_bits
[0] |= VC4_CONFIG_BITS_ENABLE_PRIM_FRONT
;
102 if (!(cso
->cull_face
& PIPE_FACE_BACK
))
103 so
->config_bits
[0] |= VC4_CONFIG_BITS_ENABLE_PRIM_BACK
;
105 /* Workaround: HW-2726 PTB does not handle zero-size points (BCM2835,
108 so
->point_size
= MAX2(cso
->point_size
, .125);
111 so
->config_bits
[0] |= VC4_CONFIG_BITS_CW_PRIMITIVES
;
113 if (cso
->offset_tri
) {
114 so
->config_bits
[0] |= VC4_CONFIG_BITS_ENABLE_DEPTH_OFFSET
;
116 so
->offset_units
= float_to_187_half(cso
->offset_units
);
117 so
->offset_factor
= float_to_187_half(cso
->offset_scale
);
123 /* Blend state is baked into shaders. */
125 vc4_create_blend_state(struct pipe_context
*pctx
,
126 const struct pipe_blend_state
*cso
)
128 return vc4_generic_cso_state_create(cso
, sizeof(*cso
));
132 * The TLB_STENCIL_SETUP data has a little bitfield for common writemask
133 * values, so you don't have to do a separate writemask setup.
136 tlb_stencil_setup_writemask(uint8_t mask
)
143 default: return 0xff;
148 tlb_stencil_setup_bits(const struct pipe_stencil_state
*state
,
149 uint8_t writemask_bits
)
151 static const uint8_t op_map
[] = {
152 [PIPE_STENCIL_OP_ZERO
] = 0,
153 [PIPE_STENCIL_OP_KEEP
] = 1,
154 [PIPE_STENCIL_OP_REPLACE
] = 2,
155 [PIPE_STENCIL_OP_INCR
] = 3,
156 [PIPE_STENCIL_OP_DECR
] = 4,
157 [PIPE_STENCIL_OP_INVERT
] = 5,
158 [PIPE_STENCIL_OP_INCR_WRAP
] = 6,
159 [PIPE_STENCIL_OP_DECR_WRAP
] = 7,
163 if (writemask_bits
!= 0xff)
164 bits
|= writemask_bits
<< 28;
165 bits
|= op_map
[state
->zfail_op
] << 25;
166 bits
|= op_map
[state
->zpass_op
] << 22;
167 bits
|= op_map
[state
->fail_op
] << 19;
168 bits
|= state
->func
<< 16;
169 /* Ref is filled in at uniform upload time */
170 bits
|= state
->valuemask
<< 0;
176 vc4_create_depth_stencil_alpha_state(struct pipe_context
*pctx
,
177 const struct pipe_depth_stencil_alpha_state
*cso
)
179 struct vc4_depth_stencil_alpha_state
*so
;
181 so
= CALLOC_STRUCT(vc4_depth_stencil_alpha_state
);
187 if (cso
->depth
.enabled
) {
188 if (cso
->depth
.writemask
) {
189 so
->config_bits
[1] |= VC4_CONFIG_BITS_Z_UPDATE
;
191 so
->config_bits
[1] |= (cso
->depth
.func
<<
192 VC4_CONFIG_BITS_DEPTH_FUNC_SHIFT
);
194 so
->config_bits
[1] |= (PIPE_FUNC_ALWAYS
<<
195 VC4_CONFIG_BITS_DEPTH_FUNC_SHIFT
);
198 if (cso
->stencil
[0].enabled
) {
199 const struct pipe_stencil_state
*front
= &cso
->stencil
[0];
200 const struct pipe_stencil_state
*back
= &cso
->stencil
[1];
202 uint8_t front_writemask_bits
=
203 tlb_stencil_setup_writemask(front
->writemask
);
204 uint8_t back_writemask_bits
=
205 tlb_stencil_setup_writemask(back
->writemask
);
207 so
->stencil_uniforms
[0] =
208 tlb_stencil_setup_bits(front
, front_writemask_bits
);
210 so
->stencil_uniforms
[0] |= (1 << 30);
211 so
->stencil_uniforms
[1] =
212 tlb_stencil_setup_bits(back
, back_writemask_bits
);
213 so
->stencil_uniforms
[1] |= (2 << 30);
215 so
->stencil_uniforms
[0] |= (3 << 30);
218 if (front_writemask_bits
== 0xff ||
219 back_writemask_bits
== 0xff) {
220 so
->stencil_uniforms
[2] = (front_writemask_bits
|
221 (back_writemask_bits
<< 8));
229 vc4_set_polygon_stipple(struct pipe_context
*pctx
,
230 const struct pipe_poly_stipple
*stipple
)
232 struct vc4_context
*vc4
= vc4_context(pctx
);
233 vc4
->stipple
= *stipple
;
234 vc4
->dirty
|= VC4_DIRTY_STIPPLE
;
238 vc4_set_scissor_states(struct pipe_context
*pctx
,
240 unsigned num_scissors
,
241 const struct pipe_scissor_state
*scissor
)
243 struct vc4_context
*vc4
= vc4_context(pctx
);
245 vc4
->scissor
= *scissor
;
246 vc4
->dirty
|= VC4_DIRTY_SCISSOR
;
250 vc4_set_viewport_states(struct pipe_context
*pctx
,
252 unsigned num_viewports
,
253 const struct pipe_viewport_state
*viewport
)
255 struct vc4_context
*vc4
= vc4_context(pctx
);
256 vc4
->viewport
= *viewport
;
257 vc4
->dirty
|= VC4_DIRTY_VIEWPORT
;
261 vc4_set_vertex_buffers(struct pipe_context
*pctx
,
262 unsigned start_slot
, unsigned count
,
263 const struct pipe_vertex_buffer
*vb
)
265 struct vc4_context
*vc4
= vc4_context(pctx
);
266 struct vc4_vertexbuf_stateobj
*so
= &vc4
->vertexbuf
;
268 util_set_vertex_buffers_mask(so
->vb
, &so
->enabled_mask
, vb
,
270 so
->count
= util_last_bit(so
->enabled_mask
);
272 vc4
->dirty
|= VC4_DIRTY_VTXBUF
;
276 vc4_set_index_buffer(struct pipe_context
*pctx
,
277 const struct pipe_index_buffer
*ib
)
279 struct vc4_context
*vc4
= vc4_context(pctx
);
282 pipe_resource_reference(&vc4
->indexbuf
.buffer
, ib
->buffer
);
283 vc4
->indexbuf
.index_size
= ib
->index_size
;
284 vc4
->indexbuf
.offset
= ib
->offset
;
285 vc4
->indexbuf
.user_buffer
= ib
->user_buffer
;
287 pipe_resource_reference(&vc4
->indexbuf
.buffer
, NULL
);
290 vc4
->dirty
|= VC4_DIRTY_INDEXBUF
;
294 vc4_blend_state_bind(struct pipe_context
*pctx
, void *hwcso
)
296 struct vc4_context
*vc4
= vc4_context(pctx
);
298 vc4
->dirty
|= VC4_DIRTY_BLEND
;
302 vc4_rasterizer_state_bind(struct pipe_context
*pctx
, void *hwcso
)
304 struct vc4_context
*vc4
= vc4_context(pctx
);
305 struct vc4_rasterizer_state
*rast
= hwcso
;
307 if (vc4
->rasterizer
&& rast
&&
308 vc4
->rasterizer
->base
.flatshade
!= rast
->base
.flatshade
) {
309 vc4
->dirty
|= VC4_DIRTY_FLAT_SHADE_FLAGS
;
312 vc4
->rasterizer
= hwcso
;
313 vc4
->dirty
|= VC4_DIRTY_RASTERIZER
;
317 vc4_zsa_state_bind(struct pipe_context
*pctx
, void *hwcso
)
319 struct vc4_context
*vc4
= vc4_context(pctx
);
321 vc4
->dirty
|= VC4_DIRTY_ZSA
;
325 vc4_vertex_state_create(struct pipe_context
*pctx
, unsigned num_elements
,
326 const struct pipe_vertex_element
*elements
)
328 struct vc4_vertex_stateobj
*so
= CALLOC_STRUCT(vc4_vertex_stateobj
);
333 memcpy(so
->pipe
, elements
, sizeof(*elements
) * num_elements
);
334 so
->num_elements
= num_elements
;
340 vc4_vertex_state_bind(struct pipe_context
*pctx
, void *hwcso
)
342 struct vc4_context
*vc4
= vc4_context(pctx
);
344 vc4
->dirty
|= VC4_DIRTY_VTXSTATE
;
348 vc4_set_constant_buffer(struct pipe_context
*pctx
, uint shader
, uint index
,
349 struct pipe_constant_buffer
*cb
)
351 struct vc4_context
*vc4
= vc4_context(pctx
);
352 struct vc4_constbuf_stateobj
*so
= &vc4
->constbuf
[shader
];
356 /* Note that the state tracker can unbind constant buffers by
360 so
->enabled_mask
&= ~(1 << index
);
361 so
->dirty_mask
&= ~(1 << index
);
366 so
->cb
[index
].buffer_offset
= cb
->buffer_offset
;
367 so
->cb
[index
].buffer_size
= cb
->buffer_size
;
368 so
->cb
[index
].user_buffer
= cb
->user_buffer
;
370 so
->enabled_mask
|= 1 << index
;
371 so
->dirty_mask
|= 1 << index
;
372 vc4
->dirty
|= VC4_DIRTY_CONSTBUF
;
376 vc4_set_framebuffer_state(struct pipe_context
*pctx
,
377 const struct pipe_framebuffer_state
*framebuffer
)
379 struct vc4_context
*vc4
= vc4_context(pctx
);
380 struct pipe_framebuffer_state
*cso
= &vc4
->framebuffer
;
385 for (i
= 0; i
< framebuffer
->nr_cbufs
; i
++)
386 pipe_surface_reference(&cso
->cbufs
[i
], framebuffer
->cbufs
[i
]);
387 for (; i
< vc4
->framebuffer
.nr_cbufs
; i
++)
388 pipe_surface_reference(&cso
->cbufs
[i
], NULL
);
390 cso
->nr_cbufs
= framebuffer
->nr_cbufs
;
392 pipe_surface_reference(&cso
->zsbuf
, framebuffer
->zsbuf
);
394 cso
->width
= framebuffer
->width
;
395 cso
->height
= framebuffer
->height
;
397 /* Nonzero texture mipmap levels are laid out as if they were in
398 * power-of-two-sized spaces. The renderbuffer config infers its
399 * stride from the width parameter, so we need to configure our
400 * framebuffer. Note that if the z/color buffers were mismatched
401 * sizes, we wouldn't be able to do this.
403 if (cso
->cbufs
[0] && cso
->cbufs
[0]->u
.tex
.level
) {
404 struct vc4_resource
*rsc
=
405 vc4_resource(cso
->cbufs
[0]->texture
);
407 (rsc
->slices
[cso
->cbufs
[0]->u
.tex
.level
].stride
/
409 } else if (cso
->zsbuf
&& cso
->zsbuf
->u
.tex
.level
){
410 struct vc4_resource
*rsc
=
411 vc4_resource(cso
->zsbuf
->texture
);
413 (rsc
->slices
[cso
->zsbuf
->u
.tex
.level
].stride
/
417 vc4
->dirty
|= VC4_DIRTY_FRAMEBUFFER
;
420 static struct vc4_texture_stateobj
*
421 vc4_get_stage_tex(struct vc4_context
*vc4
, unsigned shader
)
423 vc4
->dirty
|= VC4_DIRTY_TEXSTATE
;
426 case PIPE_SHADER_FRAGMENT
:
427 vc4
->dirty
|= VC4_DIRTY_FRAGTEX
;
428 return &vc4
->fragtex
;
430 case PIPE_SHADER_VERTEX
:
431 vc4
->dirty
|= VC4_DIRTY_VERTTEX
;
432 return &vc4
->verttex
;
435 fprintf(stderr
, "Unknown shader target %d\n", shader
);
441 vc4_create_sampler_state(struct pipe_context
*pctx
,
442 const struct pipe_sampler_state
*cso
)
444 return vc4_generic_cso_state_create(cso
, sizeof(*cso
));
448 vc4_sampler_states_bind(struct pipe_context
*pctx
,
449 unsigned shader
, unsigned start
,
450 unsigned nr
, void **hwcso
)
452 struct vc4_context
*vc4
= vc4_context(pctx
);
453 struct vc4_texture_stateobj
*stage_tex
= vc4_get_stage_tex(vc4
, shader
);
459 for (i
= 0; i
< nr
; i
++) {
462 stage_tex
->samplers
[i
] = hwcso
[i
];
463 stage_tex
->dirty_samplers
|= (1 << i
);
466 for (; i
< stage_tex
->num_samplers
; i
++) {
467 stage_tex
->samplers
[i
] = NULL
;
468 stage_tex
->dirty_samplers
|= (1 << i
);
471 stage_tex
->num_samplers
= new_nr
;
474 static struct pipe_sampler_view
*
475 vc4_create_sampler_view(struct pipe_context
*pctx
, struct pipe_resource
*prsc
,
476 const struct pipe_sampler_view
*cso
)
478 struct pipe_sampler_view
*so
= malloc(sizeof(*so
));
484 pipe_reference(NULL
, &prsc
->reference
);
486 so
->reference
.count
= 1;
493 vc4_sampler_view_destroy(struct pipe_context
*pctx
,
494 struct pipe_sampler_view
*view
)
496 pipe_resource_reference(&view
->texture
, NULL
);
501 vc4_set_sampler_views(struct pipe_context
*pctx
, unsigned shader
,
502 unsigned start
, unsigned nr
,
503 struct pipe_sampler_view
**views
)
505 struct vc4_context
*vc4
= vc4_context(pctx
);
506 struct vc4_texture_stateobj
*stage_tex
= vc4_get_stage_tex(vc4
, shader
);
512 vc4
->dirty
|= VC4_DIRTY_TEXSTATE
;
514 for (i
= 0; i
< nr
; i
++) {
517 pipe_sampler_view_reference(&stage_tex
->textures
[i
], views
[i
]);
518 stage_tex
->dirty_samplers
|= (1 << i
);
521 for (; i
< stage_tex
->num_textures
; i
++) {
522 pipe_sampler_view_reference(&stage_tex
->textures
[i
], NULL
);
523 stage_tex
->dirty_samplers
|= (1 << i
);
526 stage_tex
->num_textures
= new_nr
;
530 vc4_state_init(struct pipe_context
*pctx
)
532 pctx
->set_blend_color
= vc4_set_blend_color
;
533 pctx
->set_stencil_ref
= vc4_set_stencil_ref
;
534 pctx
->set_clip_state
= vc4_set_clip_state
;
535 pctx
->set_sample_mask
= vc4_set_sample_mask
;
536 pctx
->set_constant_buffer
= vc4_set_constant_buffer
;
537 pctx
->set_framebuffer_state
= vc4_set_framebuffer_state
;
538 pctx
->set_polygon_stipple
= vc4_set_polygon_stipple
;
539 pctx
->set_scissor_states
= vc4_set_scissor_states
;
540 pctx
->set_viewport_states
= vc4_set_viewport_states
;
542 pctx
->set_vertex_buffers
= vc4_set_vertex_buffers
;
543 pctx
->set_index_buffer
= vc4_set_index_buffer
;
545 pctx
->create_blend_state
= vc4_create_blend_state
;
546 pctx
->bind_blend_state
= vc4_blend_state_bind
;
547 pctx
->delete_blend_state
= vc4_generic_cso_state_delete
;
549 pctx
->create_rasterizer_state
= vc4_create_rasterizer_state
;
550 pctx
->bind_rasterizer_state
= vc4_rasterizer_state_bind
;
551 pctx
->delete_rasterizer_state
= vc4_generic_cso_state_delete
;
553 pctx
->create_depth_stencil_alpha_state
= vc4_create_depth_stencil_alpha_state
;
554 pctx
->bind_depth_stencil_alpha_state
= vc4_zsa_state_bind
;
555 pctx
->delete_depth_stencil_alpha_state
= vc4_generic_cso_state_delete
;
557 pctx
->create_vertex_elements_state
= vc4_vertex_state_create
;
558 pctx
->delete_vertex_elements_state
= vc4_generic_cso_state_delete
;
559 pctx
->bind_vertex_elements_state
= vc4_vertex_state_bind
;
561 pctx
->create_sampler_state
= vc4_create_sampler_state
;
562 pctx
->delete_sampler_state
= vc4_generic_cso_state_delete
;
563 pctx
->bind_sampler_states
= vc4_sampler_states_bind
;
565 pctx
->create_sampler_view
= vc4_create_sampler_view
;
566 pctx
->sampler_view_destroy
= vc4_sampler_view_destroy
;
567 pctx
->set_sampler_views
= vc4_set_sampler_views
;