radeonsi: rename query definitions R600_ -> SI_
[mesa.git] / src / gallium / drivers / vc5 / vc5_drm.h
1 /*
2 * Copyright © 2014-2017 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #ifndef _VC5_DRM_H_
25 #define _VC5_DRM_H_
26
27 #include "drm.h"
28
29 #if defined(__cplusplus)
30 extern "C" {
31 #endif
32
33 #define DRM_VC5_SUBMIT_CL 0x00
34 #define DRM_VC5_WAIT_SEQNO 0x01
35 #define DRM_VC5_WAIT_BO 0x02
36 #define DRM_VC5_CREATE_BO 0x03
37 #define DRM_VC5_MMAP_BO 0x04
38 #define DRM_VC5_GET_PARAM 0x05
39 #define DRM_VC5_GET_BO_OFFSET 0x06
40
41 #define DRM_IOCTL_VC5_SUBMIT_CL DRM_IOWR(DRM_COMMAND_BASE + DRM_VC5_SUBMIT_CL, struct drm_vc5_submit_cl)
42 #define DRM_IOCTL_VC5_WAIT_SEQNO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC5_WAIT_SEQNO, struct drm_vc5_wait_seqno)
43 #define DRM_IOCTL_VC5_WAIT_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC5_WAIT_BO, struct drm_vc5_wait_bo)
44 #define DRM_IOCTL_VC5_CREATE_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC5_CREATE_BO, struct drm_vc5_create_bo)
45 #define DRM_IOCTL_VC5_MMAP_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC5_MMAP_BO, struct drm_vc5_mmap_bo)
46 #define DRM_IOCTL_VC5_GET_PARAM DRM_IOWR(DRM_COMMAND_BASE + DRM_VC5_GET_PARAM, struct drm_vc5_get_param)
47 #define DRM_IOCTL_VC5_GET_BO_OFFSET DRM_IOWR(DRM_COMMAND_BASE + DRM_VC5_GET_BO_OFFSET, struct drm_vc5_get_bo_offset)
48
49 /**
50 * struct drm_vc5_submit_cl - ioctl argument for submitting commands to the 3D
51 * engine.
52 *
53 * This asks the kernel to have the GPU execute an optional binner
54 * command list, and a render command list.
55 */
56 struct drm_vc5_submit_cl {
57 /* Pointer to the binner command list.
58 *
59 * This is the first set of commands executed, which runs the
60 * coordinate shader to determine where primitives land on the screen,
61 * then writes out the state updates and draw calls necessary per tile
62 * to the tile allocation BO.
63 */
64 __u32 bcl_start;
65
66 /** End address of the BCL (first byte after the BCL) */
67 __u32 bcl_end;
68
69 /* Offset of the render command list.
70 *
71 * This is the second set of commands executed, which will either
72 * execute the tiles that have been set up by the BCL, or a fixed set
73 * of tiles (in the case of RCL-only blits).
74 */
75 __u32 rcl_start;
76
77 /** End address of the RCL (first byte after the RCL) */
78 __u32 rcl_end;
79
80 /* Offset of the tile alloc memory
81 *
82 * This is optional on V3D 3.3 (where the CL can set the value) but
83 * required on V3D 4.1.
84 */
85 __u32 qma;
86
87 /** Size of the tile alloc memory. */
88 __u32 qms;
89
90 /** Offset of the tile state data array. */
91 __u32 qts;
92
93 /* Pointer to a u32 array of the BOs that are referenced by the job.
94 */
95 __u64 bo_handles;
96
97 /* Pointer to an array of chunks of extra submit CL information. (the
98 * chunk struct is not yet defined)
99 */
100 __u64 chunks;
101
102 /* Number of BO handles passed in (size is that times 4). */
103 __u32 bo_handle_count;
104
105 __u32 chunk_count;
106
107 __u64 flags;
108 };
109
110 /**
111 * struct drm_vc5_wait_seqno - ioctl argument for waiting for
112 * DRM_VC5_SUBMIT_CL completion using its returned seqno.
113 *
114 * timeout_ns is the timeout in nanoseconds, where "0" means "don't
115 * block, just return the status."
116 */
117 struct drm_vc5_wait_seqno {
118 __u64 seqno;
119 __u64 timeout_ns;
120 };
121
122 /**
123 * struct drm_vc5_wait_bo - ioctl argument for waiting for
124 * completion of the last DRM_VC5_SUBMIT_CL on a BO.
125 *
126 * This is useful for cases where multiple processes might be
127 * rendering to a BO and you want to wait for all rendering to be
128 * completed.
129 */
130 struct drm_vc5_wait_bo {
131 __u32 handle;
132 __u32 pad;
133 __u64 timeout_ns;
134 };
135
136 /**
137 * struct drm_vc5_create_bo - ioctl argument for creating VC5 BOs.
138 *
139 * There are currently no values for the flags argument, but it may be
140 * used in a future extension.
141 */
142 struct drm_vc5_create_bo {
143 __u32 size;
144 __u32 flags;
145 /** Returned GEM handle for the BO. */
146 __u32 handle;
147 /**
148 * Returned offset for the BO in the V3D address space. This offset
149 * is private to the DRM fd and is valid for the lifetime of the GEM
150 * handle.
151 */
152 __u32 offset;
153 };
154
155 /**
156 * struct drm_vc5_mmap_bo - ioctl argument for mapping VC5 BOs.
157 *
158 * This doesn't actually perform an mmap. Instead, it returns the
159 * offset you need to use in an mmap on the DRM device node. This
160 * means that tools like valgrind end up knowing about the mapped
161 * memory.
162 *
163 * There are currently no values for the flags argument, but it may be
164 * used in a future extension.
165 */
166 struct drm_vc5_mmap_bo {
167 /** Handle for the object being mapped. */
168 __u32 handle;
169 __u32 flags;
170 /** offset into the drm node to use for subsequent mmap call. */
171 __u64 offset;
172 };
173
174 enum drm_vc5_param {
175 DRM_VC5_PARAM_V3D_HUB_UIFCFG,
176 DRM_VC5_PARAM_V3D_HUB_IDENT1,
177 DRM_VC5_PARAM_V3D_HUB_IDENT2,
178 DRM_VC5_PARAM_V3D_HUB_IDENT3,
179 DRM_VC5_PARAM_V3D_CORE0_IDENT0,
180 DRM_VC5_PARAM_V3D_CORE0_IDENT1,
181 DRM_VC5_PARAM_V3D_CORE0_IDENT2,
182 };
183
184 struct drm_vc5_get_param {
185 __u32 param;
186 __u32 pad;
187 __u64 value;
188 };
189
190 /**
191 * Returns the offset for the BO in the V3D address space for this DRM fd.
192 * This is the same value returned by drm_vc5_create_bo, if that was called
193 * from this DRM fd.
194 */
195 struct drm_vc5_get_bo_offset {
196 __u32 handle;
197 __u32 offset;
198 };
199
200 #if defined(__cplusplus)
201 }
202 #endif
203
204 #endif /* _VC5_DRM_H_ */