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29 #if defined(__cplusplus)
33 #define DRM_VC5_SUBMIT_CL 0x00
34 #define DRM_VC5_WAIT_SEQNO 0x01
35 #define DRM_VC5_WAIT_BO 0x02
36 #define DRM_VC5_CREATE_BO 0x03
37 #define DRM_VC5_MMAP_BO 0x04
38 #define DRM_VC5_GET_PARAM 0x05
39 #define DRM_VC5_GET_BO_OFFSET 0x06
41 #define DRM_IOCTL_VC5_SUBMIT_CL DRM_IOWR(DRM_COMMAND_BASE + DRM_VC5_SUBMIT_CL, struct drm_vc5_submit_cl)
42 #define DRM_IOCTL_VC5_WAIT_SEQNO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC5_WAIT_SEQNO, struct drm_vc5_wait_seqno)
43 #define DRM_IOCTL_VC5_WAIT_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC5_WAIT_BO, struct drm_vc5_wait_bo)
44 #define DRM_IOCTL_VC5_CREATE_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC5_CREATE_BO, struct drm_vc5_create_bo)
45 #define DRM_IOCTL_VC5_MMAP_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC5_MMAP_BO, struct drm_vc5_mmap_bo)
46 #define DRM_IOCTL_VC5_GET_PARAM DRM_IOWR(DRM_COMMAND_BASE + DRM_VC5_GET_PARAM, struct drm_vc5_get_param)
47 #define DRM_IOCTL_VC5_GET_BO_OFFSET DRM_IOWR(DRM_COMMAND_BASE + DRM_VC5_GET_BO_OFFSET, struct drm_vc5_get_bo_offset)
50 * struct drm_vc5_submit_cl - ioctl argument for submitting commands to the 3D
53 * This asks the kernel to have the GPU execute an optional binner
54 * command list, and a render command list.
56 struct drm_vc5_submit_cl
{
57 /* Pointer to the binner command list.
59 * This is the first set of commands executed, which runs the
60 * coordinate shader to determine where primitives land on the screen,
61 * then writes out the state updates and draw calls necessary per tile
62 * to the tile allocation BO.
66 /** End address of the BCL (first byte after the BCL) */
69 /* Offset of the render command list.
71 * This is the second set of commands executed, which will either
72 * execute the tiles that have been set up by the BCL, or a fixed set
73 * of tiles (in the case of RCL-only blits).
77 /** End address of the RCL (first byte after the RCL) */
80 /* Pointer to a u32 array of the BOs that are referenced by the job.
84 /* Pointer to an array of chunks of extra submit CL information. (the
85 * chunk struct is not yet defined)
89 /* Number of BO handles passed in (size is that times 4). */
90 __u32 bo_handle_count
;
98 * struct drm_vc5_wait_seqno - ioctl argument for waiting for
99 * DRM_VC5_SUBMIT_CL completion using its returned seqno.
101 * timeout_ns is the timeout in nanoseconds, where "0" means "don't
102 * block, just return the status."
104 struct drm_vc5_wait_seqno
{
110 * struct drm_vc5_wait_bo - ioctl argument for waiting for
111 * completion of the last DRM_VC5_SUBMIT_CL on a BO.
113 * This is useful for cases where multiple processes might be
114 * rendering to a BO and you want to wait for all rendering to be
117 struct drm_vc5_wait_bo
{
124 * struct drm_vc5_create_bo - ioctl argument for creating VC5 BOs.
126 * There are currently no values for the flags argument, but it may be
127 * used in a future extension.
129 struct drm_vc5_create_bo
{
132 /** Returned GEM handle for the BO. */
135 * Returned offset for the BO in the V3D address space. This offset
136 * is private to the DRM fd and is valid for the lifetime of the GEM
143 * struct drm_vc5_mmap_bo - ioctl argument for mapping VC5 BOs.
145 * This doesn't actually perform an mmap. Instead, it returns the
146 * offset you need to use in an mmap on the DRM device node. This
147 * means that tools like valgrind end up knowing about the mapped
150 * There are currently no values for the flags argument, but it may be
151 * used in a future extension.
153 struct drm_vc5_mmap_bo
{
154 /** Handle for the object being mapped. */
157 /** offset into the drm node to use for subsequent mmap call. */
162 DRM_VC5_PARAM_V3D_UIFCFG
,
163 DRM_VC5_PARAM_V3D_HUB_IDENT1
,
164 DRM_VC5_PARAM_V3D_HUB_IDENT2
,
165 DRM_VC5_PARAM_V3D_HUB_IDENT3
,
166 DRM_VC5_PARAM_V3D_CORE0_IDENT0
,
167 DRM_VC5_PARAM_V3D_CORE0_IDENT1
,
168 DRM_VC5_PARAM_V3D_CORE0_IDENT2
,
171 struct drm_vc5_get_param
{
178 * Returns the offset for the BO in the V3D address space for this DRM fd.
179 * This is the same value returned by drm_vc5_create_bo, if that was called
182 struct drm_vc5_get_bo_offset
{
187 #if defined(__cplusplus)
191 #endif /* _VC5_DRM_H_ */